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CouchMonkey
Dec 26 2006, 13:07
Sorry if this has been brought up before. I did a search and couldn’t find anything (BTW BIS figure out a way to go to the specific page of the post of the search result and not the whole post, those things get to like 190 pages).

Anywho, I was wondering if anyone knows how to surpass the 65 player limit. I set the maxplayers in the config to, say, 99 and it bumps it down to 65 in gamespy. In addition if you put in, say, 200, you can only have 20.

If someone could either let me know how to increase the number or point me to the correct post, I would appreciate it. For a game that touts 100+, there has to be a way: http://www.armedassault.com/multiplayer.html


Thanks,

CM

Rambo-16AAB
Dec 26 2006, 13:58
Our server host limits our server to 65 connections, yours might be the same.

CouchMonkey
Dec 26 2006, 14:02
Nope, we own the server.

CouchMonkey
Dec 27 2006, 21:21
Nobody else has any thoughts on this? BIS?

Garack
Dec 28 2006, 13:32
100 PLayers 45 Euros for the Game

Where are Servers with 100 Players ?

There are NO official Servers ?

Why ?

Sys.specs are a not true..Even on a high End PC you cant run this game smooth...

Everything that count is MONEY.

CouchMonkey
Dec 28 2006, 19:15
I would be more than happy to set up a server with 100+ players if it wsa technically possible. In fact our whole tournament is based off of it. To say I am dissapointed is an understatement.

RN Escobar
Dec 28 2006, 20:24
Sys.specs are a not true..Even on a high End PC you cant run this game smooth...
i'm getting sick of wankers like you

the game runs fine on a high spec system

e6600 @<hidden> 3.2Ghz
2GB ram
8800GTX 768Mb video ram
raptor HD
X-Fi

all in a nice case with good cooling, and a decent 650w PSU

with no driver tweaks or OCing the GPU, i have a perfectly smooth gameplay with every setting maxed out on 3500m VD fraps tells me i sit at the refresh rate of my monitor for just about every part of the game at 1600x1200, it dips in woods to about 50FPS

so don&#39;t come saying that it doesn&#39;t run on a high spec system.

get a life, get a real PC and stop posting when u clearly know nothing

luemmel
Dec 28 2006, 23:41
from my experiences regarding arma server hosting, 24 players are currently maximum for a lag-free gaming. the hardware is not the problem but the synchronisation of information between server and players. i am very surprised that the network-traffic is very low. (too low in comparision to ofp).

i believe that more than 100 players can play against each other in future, the unit-handling is very good but the netcode seems to need some further improvements.

CouchMonkey
Jan 1 2007, 16:03
I am afraid I dissagree. We have had over 50 on our server with little to no lag.

The problem as I see it is that it is impossible to even allow more than 65 people. Even though you can add more than that when creating missions.

From what I can see and unless I am missing something, the code doesnt allow it, which is a real shame. I hope this is addressed.

Kamikaze666
Jan 1 2007, 18:12
Sys.specs are a not true..Even on a high End PC you cant run this game smooth...
i&#39;m getting sick of wankers like you

the game runs fine on a high spec system

e6600 @<hidden> 3.2Ghz
2GB ram
8800GTX 768Mb video ram
raptor HD
X-Fi

all in a nice case with good cooling, and a decent 650w PSU

with no driver tweaks or OCing the GPU, i have a perfectly smooth gameplay with every setting maxed out on 3500m VD fraps tells me i sit at the refresh rate of my monitor for just about every part of the game at 1600x1200, it dips in woods to about 50FPS

so don&#39;t come saying that it doesn&#39;t run on a high spec system.

get a life, get a real PC and stop posting when u clearly know nothing
but yet you overclocked the CPU by 800 mhz... http://forums.bistudio.com/oldsmileys/whistle.gif

this is game poorly optimised and you shouldn&#39;t need a 8800gtx to run it smooth...
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

MehMan
Jan 1 2007, 18:40
Then don&#39;t play it and go away.

Dslyecxi
Jan 2 2007, 01:12
The problem as I see it is that it is impossible to even allow more than 65 people. Even though you can add more than that when creating missions.

From what I can see and unless I am missing something, the code doesnt allow it, which is a real shame. I hope this is addressed.
Do you know this for absolute certainty? Have you had 65 people on the server and then had the 66th one be unable to connect?

Until someone can PROVE that, this all just seems to be panic over hearsay and assumption.

dmitri
Jan 2 2007, 01:22
Sys.specs are a not true..Even on a high End PC you cant run this game smooth...
i&#39;m getting sick of wankers like you

the game runs fine on a high spec system

e6600 @<hidden> 3.2Ghz
2GB ram
8800GTX 768Mb video ram
raptor HD
X-Fi

all in a nice case with good cooling, and a decent 650w PSU

with no driver tweaks or OCing the GPU, i have a perfectly smooth gameplay with every setting maxed out on 3500m VD fraps tells me i sit at the refresh rate of my monitor for just about every part of the game at 1600x1200, it dips in woods to about 50FPS

so don&#39;t come saying that it doesn&#39;t run on a high spec system.

get a life, get a real PC and stop posting when u clearly know nothing
Highend system. Lowborn user. http://forums.bistudio.com/oldsmileys/confused_o.gif

CouchMonkey
Jan 2 2007, 02:57
The problem as I see it is that it is impossible to even allow more than 65 people. Even though you can add more than that when creating missions.

From what I can see and unless I am missing something, the code doesnt allow it, which is a real shame. I hope this is addressed.
Do you know this for absolute certainty? Have you had 65 people on the server and then had the 66th one be unable to connect?

Until someone can PROVE that, this all just seems to be panic over hearsay and assumption.
Yes, I can prove it.

1. Start up a dedicated server.
2. Edit the server config file to reflect maxusers = 99
3. Start the server
4. Note that in gamespay, it will say 65 players.

The 66th cannot join. We just tried it.

Please read the inital post for more details. It is not panic, it is fact.

Also, please keep the other kid crap out of this post please, I want to keep this thread productive.

Thanks

[ASW]AllShotUp
Jan 2 2007, 04:03
The problem as I see it is that it is impossible to even allow more than 65 people.  Even though you can add more than that when creating missions.  

From what I can see and unless I am missing something, the code doesnt allow it, which is a real shame.  I hope this is addressed.
Do you know this for absolute certainty? Have you had 65 people on the server and then had the 66th one be unable to connect?

Until someone can PROVE that, this all just seems to be panic over hearsay and assumption.
Yes, I can prove it.  

1.  Start up a dedicated server.  
2.  Edit the server config file to reflect maxusers = 99
3.  Start the server
4.  Note that in gamespay, it will say 65 players.  

The 66th cannot join.  We just tried it.  

Please read the inital post for more details.  It is not panic, it is fact.

Also, please keep the other kid crap out of this post please, I want to keep this thread productive.

Thanks
Couch Monkey -

Was this in the full version or demo? I noticed in the demo, when the server (dedicated) is sitting idle I show the same - 65 players max. I thought maybe this was a "demo only" limit. However when a map starts in the demo, we seem to be stuck with the map limits COOP - 8 / CTF - 16 which I think are just the limits (I hope this is the case) they put on the demo maps.

Heck I can get 64 players on a BF2142 server and if I tweak with the BF2 server we have I can break the 64 limit on that one. I believe those two games are more bandwidth intensive then ArmA.

That&#39;s why we liked the idea of 100+ players...

s/ ASU

CouchMonkey
Jan 2 2007, 04:29
Unfortunately it is the full version bud. I agree though. You would think that if you have that much terrain to work with you would allow for more than 65 players. Heck, even with BF2, you had 64 players in a much tighter area.

Dslyecxi
Jan 2 2007, 09:03
Unfortunately it is the full version bud. I agree though. You would think that if you have that much terrain to work with you would allow for more than 65 players. Heck, even with BF2, you had 64 players in a much tighter area.
To be clear:

1. You created a mission for the retail game with more than 65 slots.
2. You managed to get 66 no-kidding real people to try to connect to it.
3. The 66th person could not connect.

What the server browser says, and what can actually happen, are two different things. If you are assuming that it will not work based upon what the server says, but not actually getting 66 people on the server to test it, you can&#39;t actually confirm that it&#39;s anything more than a display bug.

Suma
Jan 2 2007, 15:45
Confirmed bug. Will be fixed in the next server release (I do not have any time estimate when this can be).

CouchMonkey
Jan 2 2007, 16:16
Thank you sir, my members will be proud to hear that.

Great work as always.

-CM

Maruk
Jan 3 2007, 07:36
After some more investigation we still seem not to find any such hard coded limit. However, please note that there are two things to do in order to allow high number of players:

1. the mission should have enough playable slots (e.g. 100)
2. the config of the dedicated host should set "maxPlayers" to desired value (e.g. 100)

Lonewolf1980
Jan 4 2007, 00:42
hey if anyone needs a mission with over 60 slots,there&#39;s an 80 player one here (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=67;t=56798)

RN Escobar
Jan 4 2007, 02:59
but yet you overclocked the CPU by 800 mhz...  http://forums.bistudio.com/oldsmileys/whistle.gif

this is game poorly optimised and you shouldn&#39;t need a 8800gtx to run it smooth...
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
yeah

whats that got to with anything???

if u can get free performance and more memmory bandwidth and not spend extra cash for it, why wouldn&#39;t you?

do u want to spend extra money and not gain the benefit of extra bandwidth?

as it stands i got a faster CPU that intel currently sell.

just cause u can&#39;t do it doesn&#39;t mean its not worth doing

Jack-UK
Jan 4 2007, 17:04
After some more investigation we still seem not to find any such hard coded limit. However, please note that there are two things to do in order to allow high number of players:

1. the mission should have enough playable slots (e.g. 100)
2. the config of the dedicated host should set "maxPlayers" to desired value (e.g. 100)
This thread is going offtopic in places.. :&#92;

But @<hidden> Maruk... i think people have tried with >60 player maps but when they try to increase the number of players for the server to a certain amount theres a bug which does not allow them to increase it above about 65.. and the higher the number of players specified in the config.. the lower it ACTUALLY becomes...

Strange :S

CouchMonkey
Jan 4 2007, 20:19
After some more investigation we still seem not to find any such hard coded limit. However, please note that there are two things to do in order to allow high number of players:

1. the mission should have enough playable slots (e.g. 100)
2. the config of the dedicated host should set "maxPlayers" to desired value (e.g. 100)
Maruk

1. The server had more than enough playable slots. In fact we had over 120.
2. Please read the original post:

...I set the maxplayers in the config to, say, 99 and it bumps it down to 65 in gamespy. In addition if you put in, say, 200, you can only have 20...

I dont know if the problem is with the game or gamespy, but there is indeed a problem. At the very least it wont recognize 3 digit numbers for the maxplayers.

Dslyecxi
Jan 5 2007, 00:30
After some more investigation we still seem not to find any such hard coded limit. However, please note that there are two things to do in order to allow high number of players:

1. the mission should have enough playable slots (e.g. 100)
2. the config of the dedicated host should set "maxPlayers" to desired value (e.g. 100)
Maruk

1. The server had more than enough playable slots. In fact we had over 120.
2. Please read the original post:

...I set the maxplayers in the config to, say, 99 and it bumps it down to 65 in gamespy. In addition if you put in, say, 200, you can only have 20...

I dont know if the problem is with the game or gamespy, but there is indeed a problem. At the very least it wont recognize 3 digit numbers for the maxplayers.
You still have not clearly stated that you actually had more than 65 human players try to connect to the server.

Please understand that when it comes to reporting bugs, being able to answer the critical questions is very, very, very important, and thus far you have NOT given the proper confirmation. What it SAYS and what it DOES are two different things, and you have NOT made it clear that you have actually had 66 live human players try to connect to the server.

CouchMonkey
Jan 5 2007, 03:55
After some more investigation we still seem not to find any such hard coded limit. However, please note that there are two things to do in order to allow high number of players:

1. the mission should have enough playable slots (e.g. 100)
2. the config of the dedicated host should set "maxPlayers" to desired value (e.g. 100)
Maruk

1. The server had more than enough playable slots. In fact we had over 120.
2. Please read the original post:

...I set the maxplayers in the config to, say, 99 and it bumps it down to 65 in gamespy. In addition if you put in, say, 200, you can only have 20...

I dont know if the problem is with the game or gamespy, but there is indeed a problem. At the very least it wont recognize 3 digit numbers for the maxplayers.
You still have not clearly stated that you actually had more than 65 human players try to connect to the server.

Please understand that when it comes to reporting bugs, being able to answer the critical questions is very, very, very important, and thus far you have NOT given the proper confirmation. What it SAYS and what it DOES are two different things, and you have NOT made it clear that you have actually had 66 live human players try to connect to the server.
And for the second time. Yes, we have tried it. The 66th person cannot join. I don&#39;t know how I can be more clear.

CouchMonkey
Jan 10 2007, 15:35
I hate to be a bother, but is there any update on this?

Thanks for your help http://forums.bistudio.com/oldsmileys/smile_o.gif

ade_mcc
Jan 10 2007, 16:27
Quote[/b] ]Sorry if this has been brought up before. I did a search and couldn’t find anything (BTW BIS figure out a way to go to the specific page of the post of the search result and not the whole post, those things get to like 190 pages).


(On topic, it was asked in the initial post and never answered.)

In the 190 page topic, click &#39;Print this topic&#39;, then use CTR-F to find what you need. Voila.

Can&#39;t help with the maximum number of players mind.

CouchMonkey
Jan 10 2007, 16:33
That&#39;s a pretty good idea. Thank goodness I am not on a 56k connection http://forums.bistudio.com/oldsmileys/smile_o.gif

Alrighty, back on topic. I am installing the beta on our server now so see if the new beta MP interface resolves the issue.

CouchMonkey
Jan 16 2007, 20:41
Any notes on this from the programmers? I noticed the demo server goes up to 68 players so we are getting closer http://forums.bistudio.com/oldsmileys/smile_o.gif.

Thanks

MidTower
Jan 31 2007, 02:58
Sys.specs are a not true..Even on a high End PC you cant run this game smooth...
i&#39;m getting sick of wankers like you

the game runs fine on a high spec system

e6600 @<hidden> 3.2Ghz
2GB ram
8800GTX 768Mb video ram
raptor HD
X-Fi

all in a nice case with good cooling, and a decent 650w PSU

with no driver tweaks or OCing the GPU, i have a perfectly smooth gameplay with every setting maxed out on 3500m VD fraps tells me i sit at the refresh rate of my monitor for just about every part of the game at 1600x1200, it dips in woods to about 50FPS

so don&#39;t come saying that it doesn&#39;t run on a high spec system.

get a life, get a real PC and stop posting when u clearly know nothing
Wow&#33; I thought he had a right to post here, just like you do.
By the way he&#39;s right&#33; http://forums.bistudio.com/oldsmileys/banghead.gif

Johnnie_Walker
Feb 18 2007, 18:05
Can someone tell us if there is a max players limit for 1.04 version?

walker
Feb 18 2007, 19:33
Hi all

I guess the things to do are the maths and the tests.

With the new 1.04 servers now out and the 1.05 in a week or so we need to start working out a plan for some scientific testing to see what we can get out of ArmA.

Some funding would be nice  http://forums.bistudio.com/oldsmileys/wink_o.gif

Suggested form for some scientific testing
Obviously trying servers with 20 people 30 people, 40 people, 50 people, 76 people and 100 people on them are needed.

Baseline Testing on a LAN
It would be nice to do some LAN testing to establish a baseline.

It would be great if we could get a major LAN/Internet cafe to do some baseline testing BIS or 505 might be able to sponsor this or it might be better to use the new Demo at a university as a student project to gather some data. It is certainly the kind of thing a university may be interested in.

A university is probably the best idea as BIS could also use said university in the future for similar work. And Published work on capabilities would help with VBS2 hint hint.

LAN V LAN
Two to Four LAN/Internet cafes, this is doable I can think of a group of LAN cafes that might participate. Would make a good launch for ArmA 1.05 (hint to Marek)

Easy National Test
Only people from the same country. perfectly doable

Normal Regional Test
Only people from the same region. What we are sort of doing anyway.

Hardcore inter regional destructive testing
Some from the US some from Oz some from Siberia, some from Asia and some from Europe with servers in each region is the hardest test for any game. Speed of light means at least 1 second of lag between those regions. Watch any game die the desynch death. http://forums.bistudio.com/oldsmileys/goodnight.gif

Any way my thoughts on how to do it.

Kind Regards Walker

Blake
Feb 18 2007, 19:44
Detachment Kyllikki will do some serious testing this week as ArmA hits the shelf here. I predict 40+ people connecting to our server mostly from same country so I think it can give some reference on performance. Our OFP server could host 30+ players without any major problems and I expect ArmA to top that.

Metal Heart
Feb 18 2007, 21:09
Quote[/b] ]Speed of light means at least 1 second of lag between those regions.
If there was no other limiting factors it would only take roughly 66ms to the other side of the globe on a straight cable. Triple for curves on the route and double for the trip there and back, it would still be "only" about 400ms.

walker
Feb 19 2007, 00:13
Quote[/b] ]Speed of light means at least 1 second of lag between those regions.
If there was no other limiting factors it would only take roughly 66ms to the other side of the globe on a straight cable. Triple for curves on the route and double for the trip there and back, it would still be "only" about 400ms.
Hi Metal Heart

I do not dispute your theoretical figures.

But as I am sure you yourself recognise you are assuming perfect connections. The reality is that even the BBC with its Uber fast dedicated connections for TV looks at 1 second plus delays across the pond UK to US and back.

Various factors contributing to latency in any game prevent us from reaching the ideal. Not least is: the drunkards walk that a packet takes, often far exceeds the crow flies distance our theoretical packet would take just going round the curvature of the earth. Then there is time spent in switches and routing and traveling miles in electronic chips. Finally there are are bottlenecks like duff hardware and sudden increases in traffic load beyond what is expected that max out pipes and shift the overload to new routes and all the sundry things that cause packet loss, acks never received, rerouting etc. etc.

The only real way to find out what the real figures are is to do the real world tests. Preferably over some time and in various conditions.

That is why I put forward that framework.

What we need now are:
BIS or 505 to voice the need for this and maybe publish a request on the forums for a bit of free research.

Then we need a university computer student or four in need of a class project.

There is a dearth of this data generaly particularly in a proper academic form (do not believe me? try and find some on the web), so maybe someone could even get an academic paper published.

Kind Regards Walker

ViperMaul
Mar 6 2007, 06:00
Ok what this community needs is someone to host a 100+ stress test night.

Give a minimum of 5-7 day notice. So everyone can plan to be there.
Create a mission CTF or CTI mission that allows 50-60 slots each side.
We may need two different days if you can manage it.

I am not satisfied with people saying awesome 60 man servers when the announced goal was 100+ at least.

Thoughts? Any daring admins want to promote their server?
This will be a great service to the community.

CouchMonkey
Mar 7 2007, 13:13
Given that ArmAInteractive.com (http://www.armainteractive.com) is now free, sign up and we can do it right. Our battledays are 17:00 to 21:00 GMT. Custom CTI mission baseline of 48FPS and an average game time of 2.5 hours.

Remember, the first hurdle is actually getting people on the server, the second is making it playable.

nm-rosenrot
Mar 8 2007, 16:35
when you run #monitor as admin in the server.. youll see the fps, memory, bandwidth etc..

be intresting to see some results and what hardware/server is hosting the game..

for me if a server is quite full and the fps drop below 20 using #monitor, then the max number of players should be reduced..

Blake
Mar 8 2007, 21:20
Quote[/b] ]for me if a server is quite full and the fps drop below 20 using #monitor, then the max number of players should be reduced..

FPS below 20 on server is nothing bad. On OFP game was smooth on less 10 FPS.

nm-rosenrot
Mar 9 2007, 15:55
yes, 20fps was just a number that came to mind, as we tested our server with 50 players, and quite a large coop map(alot of AI etc) the fps was up and down from about 7fps - 15fps depending on what was happening i guess.. smaller maps with no AI such as ctf did run alot better tho.. cpu load on our server was about 50%-60% running arma dedi and some other apps..

but to me, a well run server whatever the hardware spec.. should keep the game running smooth which means a balance between the max number of players and a good fps.. giving the player better gameplay in your server..

we have set our 100Mbit p4 server to a max of 32 players..

http://www.speedtest.net/result/97567485.png

Mr Fenix
Mar 10 2007, 20:05
I played on a server where i was the 74th person on there. It was fine.

http://forums.bistudio.com/oldsmileys/pistols.gif

ViperMaul
Mar 28 2007, 19:15
FYI -
I played on a server that had 85 players on it. It was using the seemingly popular Bezerk Missions and although I had some D&#39;sync I can say I had no lag. We played for about 1.5 hours before I had to leave. It was great.