troop
Dec 21 2006, 19:50
Lately, I'm experimenting with the choppers alot;..and having
much problems to get them rearmed (by ammotruck)
-
Things noticed:
The chopper need to be in an *complete* standstill with no
motion whatsoever, to get the notion (bright white) on screen:'Rearming'
As soon the chopper even *ever so slightly* shakes, the rearming
process is interupted and the chopper needs to 'settle' again.
(dimmed white - Rearming notion)
-
This turns out to be utmost difficult, because:
a. The chopper blades are *always* in collision with the rearming truck
and thus, the chopper is constantly 'bouncing'; see above, breaking the
rearming process. (No, makes no difference, if rotors on or off; try it)
b. Rearming while hovering above the ammotruck is possible,
but again; with the changed flightmodel (1.02) it is very
(very! ) difficult to hover above the truck with *no motion*
whatsoever! (yup, also with Autohover turned on) Of course its no question,
no one rearms a chopper like this...plus, I dont wish to resort
to some script.
c. Request to BIS for the next patch (pretty please! ) :
---
In OFP 1.96, it is *no* problem to rearm an chopper while next to the
ammotruck;..entirely possible! (Fire up OFP and try)
In ArmA 1.00~1.02, the sensibility of the Rearming 'break' is way to high
and should be made more 'forgiving' (to counter the trucks
and chopper models collision 'bouncing' )
---
Whats everybody else experience? Do you think
that is an valid request for an change? http://forums.bistudio.com/oldsmileys/smile_o.gif
-
Another, related to rearming choppers question:
In the mission 'The Great Battle' (Yes, the one, which everyone hates
because of the slow going of the choppers to the area
of action! http://forums.bistudio.com/oldsmileys/wink_o.gif ) you got the option to land your chopper and
get some supporting trucks assigned to you. (remember? )
Now listen: In this mission, your chopper will get fully rearmed,
provided, you get him to *completely* standstill, while the ammotruck is near.
That is: MG Ammo, Rockets *and* AGM114s.
I poked through that mission and there is no special init for the
ammotruck, which would store the choppers ammo in cargo. (?)
-
When I create an test (chopper, ammotruck with 'support' waypoint, some enemies)
and want to reload, my chopper
is (once I tried long enough for an standstill) fully reloaded
with MG Ammo and Rockets;..but *not* AGM114s.
1. Anyone experiencing the same?
2. Do I need to 'addmagazinecargo' and if; I found all other
weapon ammos by name...but what are the names of *all*
choppers weapons/ammos? Same as in OFP?
(Hellfire, Zuni, Rocket57? )
Yes or no is enough for me for now; thank you very much for
any answers!
Really; I would like to do some missions with multiple
chopper supports/reloads, but right now, this is no fun at all.
much problems to get them rearmed (by ammotruck)
-
Things noticed:
The chopper need to be in an *complete* standstill with no
motion whatsoever, to get the notion (bright white) on screen:'Rearming'
As soon the chopper even *ever so slightly* shakes, the rearming
process is interupted and the chopper needs to 'settle' again.
(dimmed white - Rearming notion)
-
This turns out to be utmost difficult, because:
a. The chopper blades are *always* in collision with the rearming truck
and thus, the chopper is constantly 'bouncing'; see above, breaking the
rearming process. (No, makes no difference, if rotors on or off; try it)
b. Rearming while hovering above the ammotruck is possible,
but again; with the changed flightmodel (1.02) it is very
(very! ) difficult to hover above the truck with *no motion*
whatsoever! (yup, also with Autohover turned on) Of course its no question,
no one rearms a chopper like this...plus, I dont wish to resort
to some script.
c. Request to BIS for the next patch (pretty please! ) :
---
In OFP 1.96, it is *no* problem to rearm an chopper while next to the
ammotruck;..entirely possible! (Fire up OFP and try)
In ArmA 1.00~1.02, the sensibility of the Rearming 'break' is way to high
and should be made more 'forgiving' (to counter the trucks
and chopper models collision 'bouncing' )
---
Whats everybody else experience? Do you think
that is an valid request for an change? http://forums.bistudio.com/oldsmileys/smile_o.gif
-
Another, related to rearming choppers question:
In the mission 'The Great Battle' (Yes, the one, which everyone hates
because of the slow going of the choppers to the area
of action! http://forums.bistudio.com/oldsmileys/wink_o.gif ) you got the option to land your chopper and
get some supporting trucks assigned to you. (remember? )
Now listen: In this mission, your chopper will get fully rearmed,
provided, you get him to *completely* standstill, while the ammotruck is near.
That is: MG Ammo, Rockets *and* AGM114s.
I poked through that mission and there is no special init for the
ammotruck, which would store the choppers ammo in cargo. (?)
-
When I create an test (chopper, ammotruck with 'support' waypoint, some enemies)
and want to reload, my chopper
is (once I tried long enough for an standstill) fully reloaded
with MG Ammo and Rockets;..but *not* AGM114s.
1. Anyone experiencing the same?
2. Do I need to 'addmagazinecargo' and if; I found all other
weapon ammos by name...but what are the names of *all*
choppers weapons/ammos? Same as in OFP?
(Hellfire, Zuni, Rocket57? )
Yes or no is enough for me for now; thank you very much for
any answers!
Really; I would like to do some missions with multiple
chopper supports/reloads, but right now, this is no fun at all.