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Maltesefalcon
Dec 20 2006, 21:56
Hi all, i was on the OFP adf modding team and thought i would just port over the textures to arama.

http://img344.imageshack.us/img344/2475/adfarmaoi0.th.jpg (http://img344.imageshack.us/my.php?image=adfarmaoi0.jpg)

Just having problems with a couple of things

- Chest rig is annoying anyone know how to make it look it connects and also the boots abit out of my texturing skills anyone got any pointers

- What tools do i need to edit the model (i used OFP-ELITE and it keeps crashing)

- Any tools out there like "Txtswap" which allow me just to edit the texture lines so i can make a new PBO.

Oh also like the thank the maker of the Norwegien troops for majority of my templates (and i am using the same model) and Ranger Bob for the textures if ya still alive

Col. Faulkner
Dec 20 2006, 22:21
Awww...make the screenshot a bit closer up so we can see
it properly! http://forums.bistudio.com/oldsmileys/huh.gif

IDF-Godzilla
Dec 20 2006, 22:45
Nice work, but the texture needs some fixing, here, maybe these pictures will give help you! http://forums.bistudio.com/oldsmileys/xmas_o.gif

http://www.defence.gov.au/media/download/2006/Dec/20061219.cfm
http://www.defence.gov.au/media/download/2006/Dec/20061204.cfm
http://www.defence.gov.au/media/download/2006/Dec/20061204a.cfm

Can't wait to see some of these troops in ArmA!

mickuzy
Dec 21 2006, 00:29
about time lol

Maltesefalcon
Dec 21 2006, 02:36
@<hidden> IDF Godzilla that is DESCAM mate my cams are called AUSCAM which is basically Australian Woodland (bush)

Sorry Col.Faulkner the vest has been fixed (i must of done it late last night), but as for the boots how do the boot pattern on the template.

Also how can i make the textures say on the model when i change the pbo name (i use txtswap in OFP but i don&#39;t know if ARMA has a similar program)

Maltesefalcon
Dec 22 2006, 11:27
Ok i keep getting this problem

ARAMA out of memory

everytime i load up my edited "hexed" mdl is there a error in my .p3d

Peanut
Dec 22 2006, 12:10
Ok i keep getting this problem

ARAMA out of memory

everytime i load up my edited "hexed" mdl is there a error in my .p3d
looks like an error in your hex-editing
You have to make sure that you don&#39;t have more or less letters than you had before. So adjust your file and folder names so that the number of letters stays the same.
I also made some bad experiences with copy/pasting paths, when I typed it all in one by one it worked though.

Hope that helps.

Maltesefalcon
Dec 22 2006, 12:45
Thank you for the help but i still seem to get the problem, what hex editor do you use

Peanut
Dec 22 2006, 14:00
Thank you for the help but i still seem to get the problem, what hex editor do you use
I use one called DF HEXEditor, was pretty much the first thing I&#39;ve found when googling.

I usually screw it up when I edit the .p3d for the first time but completely redoing the paths usually fixes it for me.

If you want you can send me the file and I take a look into it.

CameronMcDonald
Dec 23 2006, 04:43
Hey Peanut, those look nice, but the pattern itself needs a bit of tweaking - in AUSCAM the green/brown dominates, not the tannish lighter colour. Might just be Armed Assault&#39;s engine though, similar to how the lightest colour on the ACU seems to dominate the darker shades.

SGT. Hurley
Dec 23 2006, 06:10
Man, Looking good&#33; Now all we need now is a Styer... :P

Maltesefalcon
Dec 23 2006, 06:45
Hmm i found the problem when i edit the .hpp files arma craps a brick, and i tried using my hex editor on it (which is UltraEdit) but it also crap itself again

Peanut
Dec 23 2006, 09:47
Hey Peanut[...]
I have nothing to do with these mate, it&#39;s all Maltesefalcons work
http://forums.bistudio.com/oldsmileys/smile_o.gif I simply offered my help with the Hex-editing

It&#39;s sometimes surprising how textures look in ArmA. My textures look mostly better ingame than they did in GIMP but sometimes the textures look totally different then expected. I also have the feeling they get lighten up by the engine.

Maltesefalcon
Dec 23 2006, 11:26
Ok Nut from process of elimination (hours of it), i have figured out the problem, everytime i edit the model or the PBO name i get the problem peanut do you have msn so i can talk to you through that

Maltesefalcon
Dec 25 2006, 13:53
Ok guys good news i have succesfully create a pbo (go me) hex editing is a bitch for those out there who want to do (it is the devil )

Also quick note any Kiwi supporters here cause i found some old kiwi textures (not of high quailty) but i need a kiwi pbo nazi to help me (i want a nit picker like myself)

Oh also what are the steps of converting OFP weapons to ARMA weapons

mickuzy
Dec 25 2006, 17:58
so are u saying ur extreme close to finishing?

Maltesefalcon
Dec 26 2006, 13:26
Yeah just need to do the boots and the helmet

Victor_S.
Jan 15 2007, 10:40
Nice job on the units. I am retexturing my own units and I am having a weird problem. I got them in game, but it only shows my textures when I look down at my self in 3rd person. If I am in third person or looking at the ai unit it shows the default game textures.

icehollow
Jan 15 2007, 15:01
about time lol
Quoted for extreme effect , this is awesome , about time we got some aussie army skins in. about the G36 ... it&#39;s actually possible , i can&#39;t confirm it, but i have heard of the G36 being looked at by the Australian Army , though it&#39;s probably more realistic at this time to equip them with M16s (seen them using M16s in iraq sometimes) and also make Commando units&#33; (not SASR) , then you can give them M4/M4A1s &#33; http://forums.bistudio.com/oldsmileys/tounge2.gif

icehollow
Jan 17 2007, 11:23
bumping* im sorry but i can&#39;t help but ask what&#39;s the addon&#39;s status?

Jonovt
Jan 17 2007, 18:04
Why no SASR?

icehollow
Jan 19 2007, 02:13
Why no SASR?
that might possibly require moddelling.

Pathetic_Berserker
Jan 19 2007, 04:21
Oh also what are the steps of converting OFP weapons to ARMA weapons
Ahh...as a fellow aussie I was wondering if the ADF mod team are going to convert to ArmA? Anyone know?

SJB&#39;s thread about his new pack could go a long way to helping you convert the weapons.

icehollow
Jan 22 2007, 06:42
i think the XDF clan will be remaking one of those few ADF mods .