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Tommo
Dec 19 2006, 06:53
Time for another map. This ones a small one and I originally started it, intending it to look like Little Kolgujev from OFP but then found out I could basically port the positions of the buildings over to ArmA. This means its basically lil k with some improvements and slightly different ground heights. Its a small, fast map which is great for a smaller amount of players.

Little Sahrani - Image 1 (http://thc.bloogum.net/clusterone/little_sahrani_1.jpg)

Little Sahrani - Image 2 (http://thc.bloogum.net/clusterone/little_sahrani_2.jpg)

The mission:
CTF - Little Sahrani (2-24) V2 (http://thc.bloogum.net/clusterone/CTF(2-24)_Little_Sahrani_V2.Sara.pbo)

<span style='color:red'>Update V2</span>

One of those unfortunate updates, I had a trigger which I set to &#33;alive player from alive player because it was messing things up when I was making the mission. I sort of forgot to switch it back to alive player so dead bodies were immediately transported back to spawn, especially bad when the dead body has the flag http://forums.bistudio.com/oldsmileys/sad_o.gif

I&#39;ve also figured out that I can&#39;t show the players name in the hint box when they enter a killzone, it just seems to display the local player name so I&#39;ve taken that out. This&#39;s hopefully the only update I&#39;ll have to make.

Big
Dec 19 2006, 07:34
Armaholic.com link:
Little Sahrani CTF 2-24 (http://www.armaholic.com/page.php?id=518)

MessiahUA
Dec 19 2006, 08:19
Broken link&#33;

Right link:
http://thc.bloogum.net/clusterone/CTF(2-24)_Little_Sahrani.Sara.pbo

Armaholic.com should better update their archive, you have text file there with 404 error&#33;

Big
Dec 19 2006, 08:34
Thx, done.

Tommo
Dec 19 2006, 10:12
Oops, fixed it.

Tommo
Dec 20 2006, 02:05
Now updated to version 2.

One of those unfortunate updates, I had a trigger which I set to &#33;alive player from alive player because it was messing things up when I was making the mission. I sort of forgot to switch it back to alive player so dead bodies were immediately transported back to spawn, especially bad when the dead body has the flag http://forums.bistudio.com/oldsmileys/sad_o.gif

I&#39;ve also figured out that I can&#39;t show the players name in the hint box when they enter a killzone, it just seems to display the local player name so I&#39;ve taken that out. This&#39;s hopefully the only update I&#39;ll have to make.

Big
Dec 20 2006, 07:41
Armaholic link updated as well.

Tommo
Dec 20 2006, 09:58
Hmm, what kind of error? I&#39;ll re-upload it anyway, just incase it was some kind of transmission problem?

Big
Dec 20 2006, 10:42
fox told me, but i just test it and works.
sorry http://forums.bistudio.com/oldsmileys/sad_o.gif