Tommo
Dec 19 2006, 06:53
Time for another map. This ones a small one and I originally started it, intending it to look like Little Kolgujev from OFP but then found out I could basically port the positions of the buildings over to ArmA. This means its basically lil k with some improvements and slightly different ground heights. Its a small, fast map which is great for a smaller amount of players.
Little Sahrani - Image 1 (http://thc.bloogum.net/clusterone/little_sahrani_1.jpg)
Little Sahrani - Image 2 (http://thc.bloogum.net/clusterone/little_sahrani_2.jpg)
The mission:
CTF - Little Sahrani (2-24) V2 (http://thc.bloogum.net/clusterone/CTF(2-24)_Little_Sahrani_V2.Sara.pbo)
<span style='color:red'>Update V2</span>
One of those unfortunate updates, I had a trigger which I set to !alive player from alive player because it was messing things up when I was making the mission. I sort of forgot to switch it back to alive player so dead bodies were immediately transported back to spawn, especially bad when the dead body has the flag http://forums.bistudio.com/oldsmileys/sad_o.gif
I've also figured out that I can't show the players name in the hint box when they enter a killzone, it just seems to display the local player name so I've taken that out. This's hopefully the only update I'll have to make.
Little Sahrani - Image 1 (http://thc.bloogum.net/clusterone/little_sahrani_1.jpg)
Little Sahrani - Image 2 (http://thc.bloogum.net/clusterone/little_sahrani_2.jpg)
The mission:
CTF - Little Sahrani (2-24) V2 (http://thc.bloogum.net/clusterone/CTF(2-24)_Little_Sahrani_V2.Sara.pbo)
<span style='color:red'>Update V2</span>
One of those unfortunate updates, I had a trigger which I set to !alive player from alive player because it was messing things up when I was making the mission. I sort of forgot to switch it back to alive player so dead bodies were immediately transported back to spawn, especially bad when the dead body has the flag http://forums.bistudio.com/oldsmileys/sad_o.gif
I've also figured out that I can't show the players name in the hint box when they enter a killzone, it just seems to display the local player name so I've taken that out. This's hopefully the only update I'll have to make.