View Full Version : eotech holographic sight
DieAngel
Dec 18 2006, 04:01
i stumbled upon that thing wich is sposed to replace the traditional aimpoint, does anybody has a little idea on how it work and if it's doable in ArmA?
Sgt_Eversmann
Dec 18 2006, 06:08
lol
doable when mod tools are out.
howto make it:
Use a 3d programm and model + texture it.
Import it into the new O2 version on a weapon.
put the eye-point on the right place
save
config
voila.
DieAngel
Dec 18 2006, 06:53
yeah but what is different between these "holo" sights and a classic aimpoint?
Sgt_Eversmann
Dec 18 2006, 07:07
Eotech homepage (http://www.eotech-inc.com/holo_howto.php)
and this one on the eotech page:
features (http://www.eotech-inc.com/lawe_features.php)
think this is pretty good http://forums.bistudio.com/oldsmileys/smile_o.gif
Max Power
Dec 18 2006, 08:49
Well, they could surely model it, but I don't think they could simulate it. As far as I know, those things as well as reflex sights are calibrated to be a point where the bullet would go down range somewhere... so when you move your head, the point changes rather than staying in the centre like a texture would.
Nephilim
Dec 18 2006, 10:39
the shifting of the sight can be easiliy simulated by a parallax effect...
anyone that ever worked with matte paintings and movie scenes will know what that is
Sgt_Eversmann
Dec 18 2006, 11:05
or maybe know the parallax error on analog devices for checking voltage and stuff http://forums.bistudio.com/oldsmileys/wink_o.gif
Freshman
Dec 18 2006, 12:03
I wonder if its possible to make a real holographic effect with a reticle texture wich is placed about one meter (i know that the Eo has virtual 45 meters but i think it doesnt really matter) before the weaponmodel and put a alphatexture on the window of the Eo (or Aimpoint or whatever) wich has the ability to see the reticle through everything that it can't be hidden behind something. Just like the OFP bug with some Windows where you can see through everything except some faces with a special texture.
I hope somebody understands what I want to say...
If so do you think its possible?
DieAngel
Dec 18 2006, 12:47
i think it's possible, if you look in humvees when you are inside, the grass never show inside the humvee even if you are driving through a bush
frostwyrm333
Dec 18 2006, 13:39
Same like in bf 2142. But in arma it will be MUCH better
Col. Faulkner
Dec 18 2006, 16:35
i think it's possible, if you look in humvees when you are inside, the grass never show inside the humvee even if you are driving through a bush
Yes it's the old .pac/.paa "bug" that many addon makers
exploited for some cool effects (eg. for mimicking
weapon "animations" and such).
Jackal326
Dec 18 2006, 19:05
lol
doable when mod tools are out.
howto make it:
Use a 3d programm and model + texture it.
Import it into the new O2 version on a weapon.
put the eye-point on the right place
save
config
voila.
Technically speaking, its doable now. You just have to be a little....creative.
http://sjb.gotf.net/weaponspack/m4a1_eotech_arma.jpg
scubaman3D
Dec 18 2006, 19:20
^ thats sexy...I'm looking forward to one in-game.
Nephilim
Dec 18 2006, 19:22
its ingame..
obviously
http://forums.bistudio.com/oldsmileys/rofl.gif
CameronMcDonald
Dec 18 2006, 23:50
^ That would be right. Nice going Jackal.
DieAngel
Dec 19 2006, 01:40
nice, and how is it sighting wise?
scubaman3D
Dec 19 2006, 03:43
its ingame..
obviously
http://forums.bistudio.com/oldsmileys/rofl.gif
but not on my computer!!! http://forums.bistudio.com/oldsmileys/nener.gif
andersson
Dec 19 2006, 16:40
I wonder if its possible to make a real holographic effect with a reticle texture wich is placed about one meter (i know that the Eo has virtual 45 meters but i think it doesnt really matter) before the weaponmodel and put a alphatexture on the window of the Eo (or Aimpoint or whatever) wich has the ability to see the reticle through everything that it can't be hidden behind something. Just like the OFP bug with some Windows where you can see through everything except some faces with a special texture.
I hope somebody understands what I want to say...
If so do you think its possible?
Yes I understand. And I hope its doable. Because right now the aimpoint do not serve its purpose..
Max Power
Dec 19 2006, 21:40
Yes I understand. And I hope its doable. Because right now the aimpoint do not serve its purpose..
Interesting statement. What do you mean?
Yes I understand. And I hope its doable. Because right now the aimpoint do not serve its purpose..
Interesting statement. What do you mean?
All red dot / reflex / holographic sights were designed to be used in the both-eyes-open method. By trickery of eye, the reticule appears to be floating over the target without any real need of "scoping in."
Someone with experience can explain it better, but for now here's some reading (http://en.wikipedia.org/wiki/Red_dot_sight).
Its a side effect of human stereoscopic vision, something which is very hard to re-create on a single PC monitor.
Its being faked at the moment by simply moving the 3d weapon model into the players line of sight, the problem there is that the model has to be what the player sees both in the scope view and in the normal view, so some sort of shader (an attempt at which - depth of field at least - is available with post processing on "high") would need to be applied to simulate the stereoscopic effect when looking down the optics with both eyes open.
Achievable, but very hard to achieve...
DieAngel
Dec 20 2006, 04:43
remind me the aiming problem when i use the stereoscopic nvidia driver, impossible to aim with it on http://forums.bistudio.com/oldsmileys/tounge2.gif
"technically its doable now"
Not with correct lighting and maps it aint! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Jackal326
Dec 20 2006, 16:56
"technically its doable now"
Not with correct lighting and maps it aint! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Yes, it is. Lighting is fine, and you don't notice the lack of normal/bump maps because you're too busy firing at Northern Sahrani troops.
Freshman
Dec 20 2006, 23:24
My problem is that the only way to aim is to have the eye exactly in the right position. So if you move the weapon while walking the dot will not show you the point of impact wich a reallife reddot does. It is parallax-free so the angle you look through the sight will not affect the precision of the aim.
As soon as Oxygen is available i will have a look if i can actually do this. Everyone else who wants to can try himself but if you get it to work give me a credit http://forums.bistudio.com/oldsmileys/wink_o.gif
Max Power
Dec 20 2006, 23:48
Yes I understand. And I hope its doable. Because right now the aimpoint do not serve its purpose..
Interesting statement. What do you mean?
All red dot / reflex / holographic sights were designed to be used in the both-eyes-open method. By trickery of eye, the reticule appears to be floating over the target without any real need of "scoping in."
Someone with experience can explain it better, but for now here's some reading (http://en.wikipedia.org/wiki/Red_dot_sight).
LOL, I know how the sites work. I've even used them (reflex sigths) before. I was asking you how you thought that those sensory perception experiences might be simulated using a 2d screen. I'm interested in the artistic techniques you are referring to when you say that it's doable.
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