View Full Version : CTD in Multiplayer
[GER]_sethian
Dec 16 2006, 14:58
Sorry for making it an own thread but I might have experienced what's the reason for many (or even most) of the CTD problems in MP: I suggest that ArmA isn't able to handle "Fastpath". To put it in technical terms : The deactivation of error correction on the physical line.
The missing data because the are not being sent again causes ArmA to crash.
Correct me if I'm wrong.
Placebo
Dec 16 2006, 16:01
Where are the system specs, the repro details? There's no point making a troubleshooting thread if the only thing you post is "I have CTD in MP"
[GER]_sethian
Dec 16 2006, 16:20
Well, I meant it in a more general way because of the several other "I have CTD in MP" threats. On the other hand please refer to it more as a question, a suggestion than a statement.
So you don't have any further infos or even test results for ArmA with Fastpath ?
Edit : No repro details. Because it's not repeatable. The CTD occur randomly, sometimes with "Arma has encountered..."-messages, sometimes completly without any message.
My System :
Athlon64 3700+
2GB RAM DDR400
MSI X1950 XTX
DSL6000 + fastpath
Win XP Home SP2
ArmA 1.02 German DVD
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.