PDA

View Full Version : Dead friendlies on crashsite?



Falken
Dec 16 2006, 13:20
I'm trying to make a downed helo co-op mission, and want to have a few dead friendlies around the wrecked helo. Unfortunately if I put their health/armor to 0, they keel over at the start. Is there any way I can have them start dead on the ground? Many thanks

Mongoose_84
Dec 16 2006, 13:50
just copy this into their initialisation-field:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
this setDammage 1;
[/QUOTE]

Falken
Dec 17 2006, 01:24
Thanks, but that&#39;s no different from changing the unit&#39;s health to 0. They still keel over when the mission starts, and it&#39;d be a bit jarring for me to note "After surviving the crash, the crewchief and two operators choked to death on the pilot&#39;s farts."

Millenium7
Dec 17 2006, 04:57
this switchmove whatever the death animation is. Though I think theres a problem with that in the initialization box you may have to use a script and have the game fade from black so you don&#39;t notice the delay

Mongoose_84
Dec 17 2006, 11:56
Thanks, but that&#39;s no different from changing the unit&#39;s health to 0. They still keel over when the mission starts, and it&#39;d be a bit jarring for me to note "After surviving the crash, the crewchief and two operators choked to death on the pilot&#39;s farts."
i&#39;m not yet familiar with multiplayer scripting - it worked in singleplayer, though

edit: when i try to do that kind of thing in mp it works both ways...