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DieAngel
Dec 15 2006, 04:00
I worked a bit in the game industry so i don't think these ideas are impossible to manage, but i have to admit i haven't much knowledges in the inner gears of ArmA. Comments are welcome.

-Wound stabilisation system, when you are severely wounded you need medical assistance to stabilize you (or you will die of your wounds after a little while if nobody finish you before), it would give an use to the field medics.

-Fast ammo transfer between teammates, would allow a way for regular soldiers to carry extra ammos for the machinegunner and for squad members to pass munitions quickly and easily (will also allow to squad members to carry extra ammos for weapons they don't use, like transporting a few rpg rounds for the rpg soldier of the group or m249 ammo boxes)

-In the same idea of a fast inventory system, a way for a player to "reload" the weapon of one of his teammates (karl gustav/m249) , it could eventually save time, like when two soldiers handle a karl gustav they can shoot/load quite fast.

-Give to the m249 saw the ability to load regular m16 clips when no more ammo boxes are available (the m249 usually has an alternative receiver to use them).

-I am not sure about how often you MUST really change barrels of the machineguns, but it's another cool element.

-A simple (yet not arcade ish) bladed combat system (hand held knife and rifle mounted bayonet) i can understand that it could be only of minor use but i could see a few situations it could be used.

-Weapons occasional jamming in long missions, for the jamming , are conventional assault rifles able to shoot once a soldier has been carrying it into water? the gun 'could' refuse to work until a little time, so it is dry enough?

-Launcher type weapons (rpg7/apila/karl gustav) backblast

-Ability to "bury" explosive devices like corpses in ofp, you have to admit that a satchel in the middle of a road is more than suspect, its jsut a matter of pushing down the device a bit (maybe no complete burial of the explosive device)

-claymores, with wired detonator (you would automatically drop the remote if you move further than 100 meters) or in booby trap mode ( would be able to "attach" the two ends of the tripwire between two vegetation features, like a bush and a tree) and anybody running between them trigger the claymore. you could disarm it by using the use menu on one of the tripwire ends.

--Non gameplay but important feature-- , the ability to contact an URL and read the body of the page in sytring format, its the easiest and most cross platform way i know to lod/save small amount of data, even if it is just a persistant record of the results of the 100 last games on your server. I don't know if it qualify as mod but well.

[i might edit the post if i get more ideas]

olemissrebel
Dec 15 2006, 04:57
the idea of simulating those wounds as you say is flat out ridiculous.  it would be realistic, but would you want to wait for five months of recovery in a various military hospital to respawn.  realism is a good thing, don't get me wrong, but do remember afterall, it's a game

weapons jamming is one thing BIS obviously hasn't thought of. anyone with any military experience knows jams are a common occurance, both on the range, in the field, and in combat. that would be a marvelous idea...

knife fighting...riiiiiiiiight

Clavicula_nox4817
Dec 15 2006, 05:04
The 249 uses the same receiver for loading 5.56mm magazines, but thats such a last resort thing because of the difference in grain and weak spring it jams alot more.

DieAngel
Dec 15 2006, 05:27
the idea of simulating those wounds as you say is flat out ridiculous. it would be realistic, but would you want to wait for five months of recovery in a various military hospital to respawn. realism is a good thing, don't get me wrong, but do remember afterall, it's a game

weapons jamming is one thing BIS obviously hasn't thought of. anyone with any military experience knows jams are a common occurance, both on the range, in the field, and in combat. that would be a marvelous idea...

knife fighting...riiiiiiiiight
-Well do not misunderstand me this wound idea is to offer a simple simulation of field medics, my idea is to have a non combat action possible that could help the squad, rather than a BF2 style medic where poof i heal you or poof i bring you back from the death.
It was more you get a bad wound that do not prevent you to fight, but that, without any first aid treatment will kill you or put you out of combat.

-For the knife/bayonet fighting, i KNOW it doesn't sound realistic at all, yet the US army has a whole field manual covering it. So in some situations it could be usefull.
How would you take out an isolated sentinel silently during the night if you are at hand to hand reach and low in ammos?

Abs_01
Dec 15 2006, 05:52
How would you take out an isolated sentinel silently during the night if you are at hand to hand reach and low in ammos?
Shoot him, then take his ammo. http://forums.bistudio.com/oldsmileys/yay.gif

I like the medic idea. I don't believe that the medics can heal you to be a 100% anyway, and there were bleed-out scripts written for OFP, so it's definately possible. It'd also be an incentive to keep the medic alive.

Abs

EDIT: Typo.

DieAngel
Dec 15 2006, 06:17
[quote=DieAngel,Dec. 15 2006,01:27]

I like the medic idea. I don't believe that the medics can heal you to be a 100% anyway, and there were bleed-out scripts written for OFP, so it's definately possible. It'd also be an incentive to keep the medic alive.

Abs

EDIT: Typo.
wich is why i was suggestiong that his role was more as a wound stabilisation rather than "healing"

Clavicula_nox4817
Dec 15 2006, 07:13
Backblast wouldn't be such a bad thing, I always instinctively get out from behind the AT guys because of that, but..knowing how the AI is, I think there would be too many Backblast Area All Clear! deaths.

DieAngel
Dec 15 2006, 07:17
true, but i was seeing most of these additions in a player to player point of view.

"ALL move away from TWO backblast area"
"roger"
...

...
"FOUR, FIVE, INJURED!"

pandalefou
Dec 15 2006, 10:26
-Weapons occasional jamming in long missions, for the jamming , are conventional assault rifles able to shoot once a soldier has been carrying it into water? the gun 'could' refuse to work until a little time, so it is dry enough?
Ok for the jaming when you roll in dirt and so...
But a weapon is totally capable to fire when wet and in the water too !

If the primer and the powder of a cartridge is dry (military rounds have sealed primers) the weapon can shoot in the water so it won't jam when wet...

But the jaming idea could be really cool !
Imagine, you roll in the dirt and an enemy is coming toward you : You try to fire at him and it works but your gun don't rearm cuz there some dirt in the reciever... You have to rearm it manualy if you are still alive http://forums.bistudio.com/oldsmileys/yay.gif

Col. Faulkner
Dec 15 2006, 15:51
-Give to the m249 saw the ability to load regular m16 clips when no more ammo boxes are available (the m249 usually has an alternative receiver to use them).
Actually, the M249 guns in ArmA can use the STANAG M16
magazines in the game already. OK, when you "lock n' load"
one (see, I'm picking up this weird American terminology
already? http://forums.bistudio.com/oldsmileys/wink_o.gif  ) you don't actually see the magazine fitted to
the model (you just see the normal ammo can and linked
rounds leading into the feed tray) but you do get 30 rounds
to fire.

And yes I'd like weapon jams too.

xnodunitx
Dec 15 2006, 16:26
-Well do not misunderstand me this wound idea is to offer a simple simulation of field medics, my idea is to have a non combat action possible that could help the squad, rather than a BF2 style medic where poof i heal you or poof i bring you back from the death.
It was more you get a bad wound that do not prevent you to fight, but that, without any first aid treatment will kill you or put you out of combat.
There is a mod for OFP,I forget the exact name and the lead I would need to find out is currently inoperable. That said,this mod increased realism effects in damage and wound system,for instance. If you are shot and begin loosing too much blood,you will begin to have blackouts. If you are wounded and stay so for too long,you will bleed to death. A medic can BANDAGE the wound,however they cannot FULLY heal,so your not 100% new. There were alot more things but I am unable to remember many of them and the lead I would need to show this mod is currently down.

The backblast is a good idea imo,it would add a strong touch of realism and make those tank drivers think twice before turning out when the main gun is firing.

Yes it would be smart to keep the medic alive..unfortunatly some medics like to get on the frontline just to fight,whenever I played as a medic in OFP or even bf2,I stayed back and behind my squad,engaging the enemy still but not at the same range they did. A dead medic isn't really helpful.


http://ofp.gamepark.cz/index.php?showthis=10190

Col. Faulkner
Dec 15 2006, 20:19
The backblast is a good idea imo,it would add a strong touch of realism and make those tank drivers think twice before turning out when the main gun is firing.
I think he means the dangerous backblast from shoulder-fired rocket and recoil-less weapons.

DieAngel
Dec 16 2006, 20:24
yep, this backblast http://forums.bistudio.com/oldsmileys/tounge2.gif

olemissrebel
Dec 16 2006, 21:10
You won't take out a sentry if you are low on ammo. If you are low on ammo it's because you've been obviously firing off your ammo, thus, the enemy would know you are there. You would shoot him twice in the head, and if he twitched, shoot him a few more times

DieAngel
Dec 16 2006, 23:37
okay so the knife in the us equipment is just to poke at stuffs and remove something stuck in your boot?
Well i understad knives aren't really used in today's wars

Clavicula_nox4817
Dec 16 2006, 23:44
okay so the knife in the us equipment is just to poke at stuffs and remove something stuck in  your boot?
Well i understad knives aren't really used in today's wars
Attaching your bayonet to your IBA makes you look cool, and you can take plenty of pogue ass "Cool Guy," pictures with them, but it would be a sad day in hell when you jump from the humvee and someone shouts, "FIX BAYONETS!"

I'd rather beat someone to death with my E-Tool anyways, you can hit them just right on the neck and either decapitate, or almost decapitate. You can apply a decent amount of pressure under the chin and "POP!" head comes off.

One time we saw this guy from Psyops who strapped a dagger to his boot, but we all made fun of him.


Quote[/b] ]For the knife/bayonet fighting, i KNOW it doesn't sound realistic at all, yet the US army has a whole field manual covering it. So in some situations it could be usefull.


The Army also has a TM on how to arrange your Barracks funiture. So what?

*edit*

I think the only reason we were issued Bayonets is because the armorer had them and needed to clear out the Arms room anyways and he didn't want to take a crate of them with him while he sat on his ass and got fat at Camp Victory.

DieAngel
Dec 17 2006, 09:47
added claymore and satchel related stuffs, aswell as a possible save/load data system

MehMan
Dec 17 2006, 10:58
Knives have many uses. The K-bar for example, became a good digging tool when a shovel was not around in Vietnam. It also served as a cutting tool for wood. At least that's what some have said. I haven't heard much about it actually being used to stab people in the middle of combat, but I'd only imagine in extreme situations.

Col. Faulkner
Dec 17 2006, 17:21
A "bayonet thrust" feature would be good, and I'm sure will
get added sometime later by addon makers. Several Op.
Flashpoint addons had an interpretation of it. The old adage
"Nobody was ever killed by a bayonet who didn't already
have his hands up" is belied by a close reading of history.

DieAngel
Dec 18 2006, 05:59
what about the claymore? they are great tactical devices

Clavicula_nox4817
Dec 18 2006, 06:43
They sure are. CoC had a really good set of claymores and other mines.

Balschoiw
Dec 18 2006, 07:33
Quote[/b] ]yep, this backblast
There are already AT systems that can be fired from confined spaces with little effect on the surrounding. The panzerfaust 3 for example uses plastic-pellets for countermass that get expelled once the weapon is fired. It can be fired from closed rooms.

DieAngel
Dec 18 2006, 10:45
They sure are. CoC had a really good set of claymores and other mines.
Coc ??

Daniel
Dec 18 2006, 10:46
Chain of Command (CoC), mod for OFP, made artillery, mines, swimmers, command systems amongst other things.

Mapfact also made a set of mines with claymores.

Although both systems were very performance intensive due to all the ball bearings being generated.

Col. Faulkner
Dec 18 2006, 16:50
There are already AT systems that can be fired from confined spaces with little effect on the surrounding. The panzerfaust 3 for example uses plastic-pellets for countermass that get expelled once the weapon is fired. It can be fired from closed rooms.

Yes, that's true - but so what? There are also many in
service (now and in the past) that do have a backblast.
Both should be represented.

Col. Faulkner
Dec 18 2006, 16:55
what about the claymore? they are great tactical devices
You mean the mines or the swords?  http://forums.bistudio.com/oldsmileys/wink_o.gif

I recall hearing a story (on good authority) that a Scottish
infantry regiment in the war in Indonesia in the 60s once
asked for "Claymores" but got sent ceremonial highland
broadswords instead!   http://forums.bistudio.com/oldsmileys/rofl.gif

Clavicula_nox4817
Dec 18 2006, 17:00
what about the claymore? they are great tactical devices
You mean the mines or the swords?  http://forums.bistudio.com/oldsmileys/wink_o.gif

I recall hearing a story (on good authority) that a Scottish
infantry regiment in the war in Indonesia in the 60s once
asked for "Claymores" but got sent ceremonial highland
broadswords instead!   http://forums.bistudio.com/oldsmileys/rofl.gif
Hahaha, that's hilarious.

DieAngel
Dec 19 2006, 03:16
yes i mean the mine http://forums.bistudio.com/oldsmileys/tounge2.gif

Wa_Va_Voom
Dec 19 2006, 10:44
the idea of simulating those wounds as you say is flat out ridiculous. it would be realistic, but would you want to wait for five months of recovery in a various military hospital to respawn. realism is a good thing, don't get me wrong, but do remember afterall, it's a game

weapons jamming is one thing BIS obviously hasn't thought of. anyone with any military experience knows jams are a common occurance, both on the range, in the field, and in combat. that would be a marvelous idea...

knife fighting...riiiiiiiiight
I think what was meant was:

When you get shot (and dont die) the wound it leaves will eventaully kill you becuase you will loose bleed out, so you might have 2 minutes before you die, but if you are healed by a medic, it will stop you bleeding out, but you are still wounded and need to crawl around if shot in the leg or have bad aiming if you are wounded in the arm.

Personally I think it is a great idea becuase it really makes the medic an important part of the section and eliminates the i've been shot 15 times in the leg but everytime the medic came to rescue.

Stickler
Dec 19 2006, 20:21
responding to the medic idea:

I agree with your idea for stabilization of soldiers when they are wounded. If I may offer some suggestions or ideas of my own because I too had these ideas a while back.

My first idea for this is to allow a player to be knocked down by a bullet, not die but incapacitated, and essentially not allow them to move but to look around and call for help. This could simulate an injury and also allow the medic to get to a soldier rather than searching for him while he runs around looking for a medic.

Another goes along with your stabilization rather than heal mechanic. I agree that you can't heal someone in the field only prevent them from dying. Could there possibly be a way to give the medic two different ways of stabilizing a pain killer like morphine (im using this because i dont know what they use in the field now,) as well as bandages. The morphine can allow those who aren't critically wounded to get back into the field earlier while those who are critically wounded ie. those knocked down, must get bandages from the medic so that the bleeding may stop.

One last idea I had for medics is this. While the medics may be able to stop the bleeding could there possibly be a way to evacuate the wounded with a helicopter. Because the field medics can't heal the wounded could the med evac provide better support for healing soldiers. Let's say a squad is pinned down and needs to evacuate two wounded soldiers to heal them. They call a med evac and a helicopter arrives to pick them up and while in the choper have an option to be able to heal those who are wounded so that you don't lose men and you can get those who are wounded back into the field. I know this is a little unreaslistic in the chopper but I imagine having an entire squad dedicated to medical help so that if someone calls in a med evac they get there to pick up soldiers and essentially heal them in the chopper and then bring them down when there is a lull or seecure time in the combat. I wouldnt see soldiers coming right back from the fight but rather having to wait, like a spawn point, on the chopper until they are allowed to land in a secured area.

DieAngel
Dec 20 2006, 04:44
well evac would be freakin hard if your team is under heavy fire.

Stickler
Dec 20 2006, 07:15
well I guess you'd have to carry the wounded, and in which case you might have to be asked to clear a landing zone and secure before it can land. And when i speak of a crew of medics I mean they get out of the chopper and defend that thing while soldiers load wounded. And more often than not the team will need to be asked to clear an LZ, let's say to secure an area for the chopper there can be zero enemies in a certain radius around the squad.

I was also wondering if there was a way to drag bodies in Arma because I was always disappointed when I wasn't able to drag a wounded soldier to the side so I could heal them more safely and this would be helpful when you need to carry wounded to the chopper let's say an over the shoulder carry. I imagine a sort of special ops mission where you have to rescure soldiers or you have to get to a certain point like black hawk down and when a soldier fell but didnt die you could bandage him and carry the soldier over his shoulder, or even have a medical humvee in a convoy so that if a soldier is shot he can stay alive in the humvee until he gets to better treatment or it could be a sort of light medicle vehicle so it can heal but it should have a limit on it's resources and room for the wounded.

This would be awesome to see this in a CTI game where you must protect the convoy as it go to the bases and you become ambushed and must call a med evac cause everyone pretty much died and you find yourself in an attempt to hold off what you can and stay alice until a med evac convoy can get to you and take out any hostiles.

DieAngel
Dec 20 2006, 07:35
well i remember i wrote some scripts to make an unit stick to another unit (in ofp --> M2 gun over humvee http://forums.bistudio.com/oldsmileys/tounge2.gif) so i guess its doable script wise with a little loop.

DieAngel
Dec 21 2006, 10:44
the thing that puzzle me yet is that i games like tfc and bf the medic advantage is clean cut, he heal you and thus you dont die or have to respawn.

Problem with a more realist approach is that , yeah it stop you from dieing, but isn't it just easier to suicide yourself or get killed so you can respawn at full health?

I am trying to find something that isn't too boring/annoying. An idea i had was that troops respawn on an island where they take AI controlled copters that bring them back in game, so depending when they pop on the "ressuply" island, they might be able to hop in a copter right away or they would have to wait for it to come back...

Col. Faulkner
Dec 21 2006, 22:05
well i remember i wrote some scripts to make an unit stick to another unit (in ofp --> M2 gun over humvee http://forums.bistudio.com/oldsmileys/tounge2.gif) so i guess its doable script wise with a little loop.
That sounds interesting! Does that mean for example that
you could have a two man machine gun team follow each
other closely on the battlefield!?

Fork122
Dec 22 2006, 01:09
okay so the knife in the us equipment is just to poke at stuffs and remove something stuck in your boot?
Well i understad knives aren't really used in today's wars
Attaching your bayonet to your IBA makes you look cool, and you can take plenty of pogue ass "Cool Guy," pictures with them, but it would be a sad day in hell when you jump from the humvee and someone shouts, "FIX BAYONETS!"

I'd rather beat someone to death with my E-Tool anyways, you can hit them just right on the neck and either decapitate, or almost decapitate. You can apply a decent amount of pressure under the chin and "POP!" head comes off.

One time we saw this guy from Psyops who strapped a dagger to his boot, but we all made fun of him.


Quote[/b] ]For the knife/bayonet fighting, i KNOW it doesn't sound realistic at all, yet the US army has a whole field manual covering it. So in some situations it could be usefull.


The Army also has a TM on how to arrange your Barracks funiture. So what?

*edit*

I think the only reason we were issued Bayonets is because the armorer had them and needed to clear out the Arms room anyways and he didn't want to take a crate of them with him while he sat on his ass and got fat at Camp Victory.
I don't know what you guys are doing, but the Brits are using them http://forums.bistudio.com/oldsmileys/wink_o.gif


Quote[/b] ] Bayonet Brits kill 35 rebels
OUTNUMBERED British soldiers killed 35 Iraqi attackers in the Army’s first bayonet charge since the Falklands War 22 years ago.

The fearless Argyll and Sutherland Highlanders stormed rebel positions after being ambushed and pinned down.

Despite being outnumbered five to one, they suffered only three minor wounds in the hand-to-hand fighting near the city of Amara.

The battle erupted after Land Rovers carrying 20 Argylls came under attack on a highway.

After radioing for back-up, they fixed bayonets and charged at 100 rebels using tactics learned in drills.

When the fighting ended bodies lay all over the highway — and more were floating in a nearby river. Nine rebels were captured.

An Army spokesman said: “This was an intense engagement.”

The last bayonet charge was by the Scots Guards and the Paras against Argentinian positions.

Full Story (http://www.thesun.co.uk/article/0,,2-2004223179,00.html)

badlymad
Dec 22 2006, 02:14
That story sounds like a bit of an exaggeration, and in any case, is unique in modern combat.

Fork122
Dec 22 2006, 02:29
That story sounds like a bit of an exaggeration, and in any case, is unique in modern combat.
Oh sure, definately. However, one thing it does illustrate is that bayonet is still not completely useless.

Col. Faulkner
Dec 22 2006, 03:11
That story sounds like a bit of an exaggeration, and in any case, is unique in modern combat.
It's not exaggerated in fact but the details are
incorrect. It was the PWRR (who were acting as
QRF for the A&SH) who actually made the attack,
for instance. Anyway, that's drifting off-topic...

edit: Which doesn't mean that the enemy were
all spitted; "bullet and bayonet". Well done
by the boys though! Even more OT.

Clavicula_nox4817
Dec 22 2006, 04:49
Quote[/b] ]I don't know what you guys are doing, but the Brits are using them

I don't think that once in 22 years is enough to write doctrine. While that's great, and definitely awe inspiring to be sure, that's like saying because David took out Goliath with a stone we should all be using stones. Nobody has ever said the knife has no uses, but jeez..once in 22 years, you know?

And, like I said before, it's a sad day when you jump from the humvee and someone shouts, "fix bayonets!"

DieAngel
Dec 23 2006, 10:56
Sure it doesn't make a doctrine , but as rare as can be the need to use a bayonet, i think someone could still find satisfaction to have it when the situation would need it.

Also, i know they are usually forbidden, by modern war threaties, but there was a mod implementing several mine models in OFP, however it was merely for mission buildersn i would be interested in a wide array of mine devices, and maybe various demining methods, like the "CARPET".

http://israeli-weapons.com/weapons/mines/carpet/Carpet.html

i think mines can play a very important strategic role in large CTIs

Messiah
Dec 23 2006, 20:21
the mod teams who want to add bayonets will add bayonets, those who dont, wont... it doesnt require a 2 page argument given its unlikely to change anyones minds... It certainly won't change mine... we introduced bayonets to OFP and have every intention of adding them to Arma - it wouldnt be british without it http://forums.bistudio.com/oldsmileys/biggrin_o.gif

DieAngel
Dec 23 2006, 20:35
well this topic wasn't specific to bayonets...

Messiah
Dec 23 2006, 22:35
Oh i'm quite aware of that... but reading the last few posts I could have been fooled http://forums.bistudio.com/oldsmileys/tounge2.gif

wolfbite
Dec 26 2006, 15:20
Erm how about special forces etc. They might need it for that silent kill.... why NOT have knive's? i cant understand why you dont want them added?

Kirby
Dec 26 2006, 21:20
Well what if you want to kill someone, and you either don't have a silencer or theres someone close enough you hear your silenced shot?

I rekon it should be put in. if the real army have them, why not put them in? If someone wants to mod it, they can, if you don;t want them, don't download whatever mod/addon their made with!

froggyluv
Dec 27 2006, 01:19
Forget Knives forks and bayonets - how bout some ju-jitsu http://forums.bistudio.com/oldsmileys/tounge2.gif  

Serioulsy though I like the blades since thats probably the closest this engine can go as far as hand-hand combat. I'm sure we can all agree that in urban combat/clearance there will always be some level of hand- hand combat. Knives have been done in OFP (SLX) but usually as just a quick little move that instantly kills the opponent. One really cool time was playing VTE/SLX and charlie came stalking out of some dense foliage and my MG turned around and slashed him quick. I would love to see blade attacks taken up a notch, with a strong thrust, reaction animation and sound to being stabbed http://forums.bistudio.com/oldsmileys/xmas_o.gif

Clavicula_nox4817
Dec 27 2006, 03:38
Erm how about special forces etc. They might need it for that silent kill.... why NOT have knive's? i cant understand why you dont want them added?
Because that's nhot reality. Special Forces' primary mission is to train indenginous personnel. Look, "Spec Ops" isn't Special Forces. I'm wasting my time, though, saying this.

Guttersnipe
Jun 25 2007, 23:34
getting back on topic - carrying wounded would be the best 'no heal' solution - personally I hate getting my entire squad cut up just to save one poor blighter stuck out in the bullet zone ... be great to take a charge out with my medic and tow him into safety.

ideally i'd imagine that one guy alone should be able to carry a casualty to safety - maybe have to put down his weapon etc before throwing the 'corpse' over his shoulder. If it was restricted to the medic & the crewmen then it wouldn't become a huge game of piggy-back circus. good luck implementing this one!

-Puma-
Jun 26 2007, 08:41
getting back on topic - carrying wounded would be the best 'no heal' solution - personally I hate getting my entire squad cut up just to save one poor blighter stuck out in the bullet zone ... be great to take a charge out with my medic and tow him into safety.

ideally i'd imagine that one guy alone should be able to carry a casualty to safety - maybe have to put down his weapon etc before throwing the 'corpse' over his shoulder. If it was restricted to the medic & the crewmen then it wouldn't become a huge game of piggy-back circus. good luck implementing this one!
I've allways wished we had an option to drag a wounded to safety.
No fancy animations needed but a single drag animation. And once in safety, the soldiers could asses the situation. If the wounds arent that bad, regular soldier could patch him up, but if the wounds are serious, u would have to call a medic to treat him.
That would bring some humanity and friendship in the game,