DieAngel
Dec 14 2006, 09:35
so far i think i understood 3 of the different lods a vehicle use:
-geometry lod (wich is the outside look of the vehicle)
-collision lod (forthe physic engine)
-interior lod (displayed only to the peoples that are inside the vehicle)
now what i wnder is , do we have also to make the different lods for the distance, so the further a vehicle is the simpler it get?
also, is there any corellation between .3DS files, o2 , ingame and real world units?
in other terms is it possible to build at scale 1:1 for arma or do we have to do trials & errors?
also, how many triangles are allright for each lod?
-geometry lod (wich is the outside look of the vehicle)
-collision lod (forthe physic engine)
-interior lod (displayed only to the peoples that are inside the vehicle)
now what i wnder is , do we have also to make the different lods for the distance, so the further a vehicle is the simpler it get?
also, is there any corellation between .3DS files, o2 , ingame and real world units?
in other terms is it possible to build at scale 1:1 for arma or do we have to do trials & errors?
also, how many triangles are allright for each lod?