View Full Version : MP Mission name standard
EDIT: Added in "Mission type"
For keeping it as easy as possible:
Quote[/b] ][Name of mission][Mission type][Amount of players][@<hidden>=addons / -=no addons][Maker and other info]
Example for a 16 player MP mission called "Cold Morning", with addons, and a Co-Op
Quote[/b] ][Cold Morning][Co-Op][16][@<hidden>][JW]
Example for the same but without addons, and now a CTF
Quote[/b] ][Cold Morning][CTF][16][-][JW]
Keeping it easy when searching for missions, both on sites, and ingame.
How about it?
JW
http://forums.bistudio.com/oldsmileys/smile_o.gif
Helping_Hand
Dec 11 2006, 19:17
good idea mister W http://forums.bistudio.com/oldsmileys/smile_o.gif
Dont Get Ya
But when admins are looking at the missions mine usualy say
Quote[/b] ]SW: Redscar [Coop 16]
and if it has addons
Quote[/b] ]SW: Redscar [Coop 16]a
Dont Get Ya
But when admins are looking at the missions mine usualy say
Quote[/b] ]SW: Redscar [Coop 16]
and if it has addons
Quote[/b] ]SW: Redscar [Coop 16]a
He's talking about MP Mission name conventions. http://forums.bistudio.com/oldsmileys/wink_o.gif
cain2001
Dec 11 2006, 21:08
there is a old system made by Terox for OFP. Isnt that working? Mainly since all OFP players are used to it.
ctf_25_mapname, its easy and good.
there is a old system made by Terox for OFP. Isnt that working? Mainly since all OFP players are used to it.
ctf_25_mapname, its easy and good.
Agreed!
Plus, with this naming convention the Admins of servers can immediatly see first what type of mission, seconded by the number of players, and that is the most important when picking a mission with a server loaded, if all fit in.
Finally, sometimes the mapnames are so big if u put the ammount of players to the end you just cant see for how many players is a mission until you have picked it up.
I really don't see why the old working "co 8 somemission.island.pbo" standard should be replaced. The order is especially important since people usually have their missions sorted alphabetically and type of game and the maximum amount of players are much more relevant than the name of the mission or it's maker, for example.
EDIT: Well, seems that lolsav said all this before me already. http://forums.bistudio.com/oldsmileys/tounge2.gif
Well i name my missions how i want http://forums.bistudio.com/oldsmileys/tounge2.gif
usually with my clans initials first so we know its one of ours then the name size and type.
MessiahUA
Dec 12 2006, 13:22
Well i name my missions how i want http://forums.bistudio.com/oldsmileys/tounge2.gif
It's your right, but when you release missions to public, thats not good. It would be great to have official "one and only" standard of correct naming, packing, readmes of all the stuff (addons, missions, etc).
Well, it's an idea, we can work on it..
And when reading your suggestions, you'd rather like
type - player amount - addons/no addons - etc etc
?
JW
http://forums.bistudio.com/oldsmileys/smile_o.gif
MessiahUA
Dec 12 2006, 18:04
"[type] [maxplayers] [name]" and also "[minplayers]-[maxplayers]_[type (one letter)]_[name]"
but I like the idea to add @<hidden>[addon] at the end
and also all letters should be "lowercase" or "Title Case"
HitmanFF
Dec 12 2006, 22:01
there is a old system made by Terox for OFP. Isnt that working? Mainly since all OFP players are used to it.
ctf_25_mapname, its easy and good.
Found the discussion and the results here (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=2;t=26694;hl=terox). It was with spaces btw, not underscores http://forums.bistudio.com/oldsmileys/wink_o.gif
Skunk Monkey
Dec 14 2006, 09:26
I'd like to see the old OFP naming convention carried forward to ArmA - it just makes sense, type first, max players second, name third.
This is what the admins need, it just makes it easier.
I'd like to see the old OFP naming convention carried forward to ArmA - it just makes sense, type first, max players second, name third.
This is what the admins need, it just makes it easier.
Do you add those names to the map file name or the description in the editor so it shows in the mp screen or both? http://forums.bistudio.com/oldsmileys/tounge2.gif
I just read though terox idea its nice.
zyklone
Dec 14 2006, 12:37
The mission makers really need to stop making up new game types.
So far I've seen:
COOP
CTF
DM
SC
Team
ALCH
MR COOP
FF
Hold
ClassicDM
AL-CTF
ALCH, MR COOP ClassicDM AL-CTF are bad ideas. It's better to stick to a small number of gametypes.
COOP, CTF, DM, SC or C&H, TEAM, FF, CTI should be standardized on. Unless someone comes up with something really revolutionary.
Which of Sector Control and Capture and Hold is best I don't know.
MR COOP
lmao have u actually seen it in the MP game screen saying that??
I just added that for my Initials lol http://forums.bistudio.com/oldsmileys/biggrin_o.gif
zyklone
Dec 14 2006, 13:11
MR COOP
lmao have u actually seen it in the MP game screen saying that??
I just added that for my Initials lol http://forums.bistudio.com/oldsmileys/biggrin_o.gif
No, I get the data from my statistics spider http://forums.bistudio.com/oldsmileys/smile_o.gif
But that data is returned through the gamespy protocol.
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