PDA

View Full Version : How to have players respawn when they die?



KiwisDoFly
Dec 10 2006, 06:11
I'm making a co-op mission, but it's quite big and long. I have to make players respawn but I don't know how.

I thought having AI soldiers in the same group as the player make the player replace them if he dies, but I tested it and it doesn't work. Can anyone help me with this, please?

KiwisDoFly
Dec 10 2006, 06:51
Okay, I found the answer. To have players respawn, change the "respawn=<parameter>" in the missions description.ext file.

respawn= can be set to:

"Seagull" - you become a bird that can fly around and spectate after you die.

"Instant" - respawn at the exact spot where you died

"Base" - respawn at a pre-defined area

"Group" - spawn into an AI member of your group

"Side" - spawn into an AI member of your side.

Examples:

respawn=group;

respawn=side;

respawn=base;

and so on.

I&#39;m posting this so if anyone else needs to know this they can just search for it and find this thread&#33;

MattXR
Dec 27 2006, 17:39
respawn="Bird";

jimbojones
Jan 3 2007, 18:48
how do you define the &#39;base&#39; where you will respawn on the map?

MattXR
Jan 3 2007, 19:30
Marker called W_Respawn or E_Respawn or R_Respawn or E_Respawn

jimbojones
Jan 4 2007, 12:48
thank you, much appreciated

KaRRiLLioN
Jan 4 2007, 14:30
Matt, can you really use those marker names?  I&#39;ve always used:

respawn_west
respawn_east
respawn_guerrilla (resistance/independents)

Also, from what I remember, if you have a group named groupWest1 then you could have a respawn marker for them named respawn_groupWest1 and theoretically, they&#39;d spawn there.  It seems I tried that on one ocassion and it worked okay, but there was something a tad buggy about it.  Perhaps it works better in ArmA.

In long coops, I typically use BASE respawn with an updated respawn position when players hit checkpoints.