View Full Version : How to have players respawn when they die?
KiwisDoFly
Dec 10 2006, 06:11
I'm making a co-op mission, but it's quite big and long. I have to make players respawn but I don't know how.
I thought having AI soldiers in the same group as the player make the player replace them if he dies, but I tested it and it doesn't work. Can anyone help me with this, please?
KiwisDoFly
Dec 10 2006, 06:51
Okay, I found the answer. To have players respawn, change the "respawn=<parameter>" in the missions description.ext file.
respawn= can be set to:
"Seagull" - you become a bird that can fly around and spectate after you die.
"Instant" - respawn at the exact spot where you died
"Base" - respawn at a pre-defined area
"Group" - spawn into an AI member of your group
"Side" - spawn into an AI member of your side.
Examples:
respawn=group;
respawn=side;
respawn=base;
and so on.
I'm posting this so if anyone else needs to know this they can just search for it and find this thread!
jimbojones
Jan 3 2007, 18:48
how do you define the 'base' where you will respawn on the map?
Marker called W_Respawn or E_Respawn or R_Respawn or E_Respawn
jimbojones
Jan 4 2007, 12:48
thank you, much appreciated
KaRRiLLioN
Jan 4 2007, 14:30
Matt, can you really use those marker names? I've always used:
respawn_west
respawn_east
respawn_guerrilla (resistance/independents)
Also, from what I remember, if you have a group named groupWest1 then you could have a respawn marker for them named respawn_groupWest1 and theoretically, they'd spawn there. It seems I tried that on one ocassion and it worked okay, but there was something a tad buggy about it. Perhaps it works better in ArmA.
In long coops, I typically use BASE respawn with an updated respawn position when players hit checkpoints.
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