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raedor
Dec 6 2006, 09:54
http://www.kilikien.de/cwrbannerwhite.jpg

If you don't know what Cold War Rearmed (CWR) is, read more here (http://community.bistudio.com/wiki/Cold_War_Rearmed).

For job offers, please see above link.

the_shadow
Dec 6 2006, 10:14
how exactly do i sign up?
i would like to help out at the best of my abilities...
i can probably help in converting the old CWC islands http://forums.bistudio.com/oldsmileys/smile_o.gif

raedor
Dec 6 2006, 10:18
how exactly do i sign up?
i would like to help out at the best of my abilities...
i can probably help in converting the old CWC islands http://forums.bistudio.com/oldsmileys/smile_o.gif
And that's exactly what we need, cool. Just edit the page and put your name and "profession" in there. I can do that also if you post your name/profession here.

the_shadow
Dec 6 2006, 10:23
ok... edited myself in there http://forums.bistudio.com/oldsmileys/smile_o.gif

Jahve
Dec 6 2006, 12:29
Logo added to the wiki entry

http://community.bistudio.com/wiki/Cold_War_Rearmed http://forums.bistudio.com/oldsmileys/xmas_o.gif

zwobot
Dec 6 2006, 12:37
I am not an island designer so I cannot help you here, but I want to say that I am impressed about the milestone plan in the Biki which I havent seen in any other Ofp modification.
Nice http://forums.bistudio.com/oldsmileys/smile_o.gif

metalchris
Dec 6 2006, 13:10
Nice idea , if you need help with some models , i could lend a hand http://forums.bistudio.com/oldsmileys/wink_o.gif. (if i find time between BWMod and G85)

To bad you use the Elite vehicles , i wished you had the manpower and time to make some new ones.
Maybe a cooperation with G85 would be interestimg since it plays in the same year.

Placebo
Dec 6 2006, 13:34
To bad you use the Elite vehicles , i wished you had the manpower and time to make some new ones.
Maybe a cooperation with G85 would be interestimg since it plays in the same year.
Well the point is for 1.00 to be a relatively quick port of the content over to ArmA, future patches can include some of the realism fixes people screamed about back in the day as well as updated models and such.

colossus
Dec 6 2006, 13:50
Very interresting. The wish of getting all the old OFP content over to ArmA might acctually happen afterall http://forums.bistudio.com/oldsmileys/biggrin_o.gif

I'm a but curious about how the original formation of Everon, Malden and so forth, is going to be effected when you replace the original texture from OFP over to a texture based on a satellite photo from the true original islands (Tenerife, Krk and Levkas)

Everon and Malden might look completely different when it comes out in ArmA.

Raptor
Dec 6 2006, 16:09
wowo, great!!! http://forums.bistudio.com/oldsmileys/thumbs-up.gif http://forums.bistudio.com/oldsmileys/smile_o.gif

MontyVCB
Dec 6 2006, 16:14
so is this port a semi-official mod for ArmA? http://forums.bistudio.com/oldsmileys/smile_o.gif

SniperAndy
Dec 6 2006, 16:17
I like the whole concept of this.
I know people we scream about ports etc. but they should be happy for what they will get in the time that is estimated for this.

the_shadow
Dec 6 2006, 16:41
to be honest.... my first thought when i tried ArmA was... "damn, i gotta remake the OFP islands for this"
hopefully we will soon get our hands on the new ArmA tools http://forums.bistudio.com/oldsmileys/smile_o.gif

Marco-Polo-IV
Dec 6 2006, 17:28
i can help with models and config

xnodunitx
Dec 6 2006, 22:51
I might sign up for some model work,problem is I tend to be picky about things and like to make high detail models..my jeep came out to be around 5000 faces and abrams 6470 (very HD) but if thats within the allowance then yeah I'd sign up. If any images are needed to prove this then I'll be happy to host them.

man I'm so worried about editing and screwin somethin up,just entering text under the

== Communicaton Channel ==

won&#39;t ruin anything right? <.<

CanadianTerror
Dec 7 2006, 04:52
I&#39;d be happy to help beta test when its needed. http://forums.bistudio.com/oldsmileys/smile_o.gif

Placebo
Dec 7 2006, 08:21
so is this port a semi-official mod for ArmA? http://forums.bistudio.com/oldsmileys/smile_o.gif
Yes it&#39;s fully endorsed by us http://forums.bistudio.com/oldsmileys/smile_o.gif

iguanapl
Dec 7 2006, 08:50
I would help with converting maps but I do not have such powerfull PC which can handle ArmA http://forums.bistudio.com/oldsmileys/sad_o.gif

ramboofp
Dec 7 2006, 08:59
i can help for 2D 3D art coding / script

Jahve
Dec 7 2006, 09:06
Then you should sign up at the mentioned wiki post http://forums.bistudio.com/oldsmileys/smile_o.gif

Thunderbird
Dec 7 2006, 09:28
This project sounds very interesting and I do like the idea of importing "a part of the heart of OFP" to ArmA.
I might provide some support with GUI/ .cpp/ scripts/effects, textures and light 3D editing, only once 505 is released, though. ;_)


Regards,
Thunderbird

spoock
Dec 7 2006, 10:19
Suma said, that ArmA tools haven´t establish release date http://forums.bistudio.com/oldsmileys/sad_o.gif

xnodunitx
Dec 7 2006, 10:34
I take it we will get our "interviews" when they are to see who goes and who stays?

MachoMan
Dec 7 2006, 10:38
Suma said, that ArmA tools haven´t establish release date http://forums.bistudio.com/oldsmileys/sad_o.gif
That may be true, but we have Mik&#39;s eliteness, we know the cpp syntax, we know how to convert OFP scripts to ArmA scripts, etc. Creating a mod is not all about modelling.

raedor
Dec 7 2006, 10:39
We&#39;re currently checking what things/jobs have to be done; as soon as we cleared that, we&#39;ll "interview" people.

Probably we don&#39;t need many people in the beginning, when the project is growing we need more...

xnodunitx
Dec 7 2006, 10:47
Suma said, that ArmA tools haven´t establish release date http://forums.bistudio.com/oldsmileys/sad_o.gif
That may be true, but we have Mik&#39;s eliteness, we know the cpp syntax, we know how to convert OFP scripts to ArmA scripts, etc. Creating a mod is not all about modelling.
Yup..models aren&#39;t gonna do anything for you if they aren&#39;t configed properly,believe me,I&#39;m through config class right now @<hidden>@<hidden>

Not to mention the new lining of code and probably new commands Armed Assault would demand in the configs and scripts.

And unless Armed Assault would have major differences or possibility of current O2 models not working in the next,I don&#39;t see how we aren&#39;t set,except for the fancy stuff like normal and specuilar maps.

My_Shortcoming
Dec 7 2006, 11:45
Whats the deal on Beta testers. Id be willing to put a considerable number of hours into tedious bug testing etc, as i have no other skills.

I know it can be annoying be asked if people can alpha/beta test but might as well get in early to see how i can help.

Cheers
My_Shortcoming
"Aka Shorty"

gabgab
Dec 7 2006, 12:42
Woah, a semi-official mod. That&#39;s a new one&#33; Very nice idea&#33; You guys at BIS always have to be way ahead of your time.

I&#39;d really love to participate in this but I&#39;m afraid I wouldn&#39;t be of any use so I just keep my fingers crossed for this project.

PS: I don&#39;t want to upset anyone but won&#39;t there be any problems with the former publisher of OFP? I know this is a non commercial project but some publishers tend to be touchy when "their" (in paper-pusher terms) stuff is used by others. Again, the least I want to do is spoil this great effort but it was the second thought after the euphoria I felt right after reading about this project.

Sniper Pilot
Dec 7 2006, 13:16
Awsome stuff&#33;&#33; A great surprise

Hudson
Dec 7 2006, 14:11
All signed up and ready to work boss&#33;

Terox
Dec 7 2006, 14:35
Could this also be used to set up a basic "standard" for new addons etc

with guidelines of "how to do it correctly", so that with a lot of luck we can stray away from the OFP addon problems, dependancy, balance etc

ideally something like

tx_model.pbo
tx_config.pbo

this would allow easier importing into mods and better balancing for "addon packs" therefore allowing a greater diversity within this great community

klavan
Dec 7 2006, 15:24
Very nice initiative, really&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif
I hope to see this project grown as it could be one of the main reason for me to purchase ArmA (and a new PC......) when 505 will release it. http://forums.bistudio.com/oldsmileys/wink_o.gif
I&#39;m looking forward to this for sure&#33;
Klavan

Llauma
Dec 7 2006, 15:55
This sounds promising.. I think I might be able to contribute in several areas (2D/3D, soundtrack etc.). I need to give it a good a thought though.

m16a2m203
Dec 7 2006, 16:18
Signed up as Grenadier. Worked with OFPInternals back in the day on island creation/editing. In the US so I do not have ArmA yet. Work load will prevent me from starting on any conversions till after the first week in Feb.

Jahve
Dec 7 2006, 17:39
This sounds promising.. I think I might be able to contribute in several areas (2D/3D, soundtrack etc.). I need to give it a good a thought though.
You do that http://forums.bistudio.com/oldsmileys/smile_o.gif

USSRsniper
Dec 7 2006, 19:13
I dont understand is this some kind of MOD for ArmA, or community will work on it and then it will be released in stores as Resistance did long time ago?

raedor
Dec 7 2006, 19:27
I dont understand is this some kind of MOD for ArmA, or community will work on it and then it will be released in stores as Resistance did long time ago?
It&#39;s a mod for ArmA. Nothing to pay for.

txalin
Dec 7 2006, 19:27
I dont understand is this some kind of MOD for ArmA, or community will work on it and then it will be released in stores as Resistance did long time ago?
as far as i understand, this is a BIS free proyect with the help of the community.

SniperAndy
Dec 7 2006, 19:31
This sounds promising.. I think I might be able to contribute in several areas (2D/3D, soundtrack etc.). I need to give it a good a thought though.
Like Jahve said.."You do that"&#33;&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Redkid Joker
Dec 7 2006, 20:22
as far as i understand, this is a BIS free proyect with the help of the community.
As far as I understand, this will be a project made by the community, with BIS organizing it. Will BIS do anything except organizing and hosting etc?

Indy
Dec 7 2006, 21:44
Seems a really nice idea, if you need a 3d modeller im willingly to help

shinRaiden
Dec 7 2006, 22:11
just to clarify, this is only a port with functional or essential changes required for arma implementation? I&#39;m not sure that this is the place to "start from scratch" and go off in some new direction. Probably be a good idea to keep it consistent with the rest of arma content.

SEA DEMON
Dec 8 2006, 06:26
Can I join this project? I can create models of technics or somphing else.

Jahve
Dec 8 2006, 08:20
In order to join you must first sign up at the wiki talk page

http://community.bistudio.com/wiki/Talk:Cold_War_Rearmed

Then you may be contacted

Shadow NX
Dec 8 2006, 09:33
Wow many volunteers here, if any of you guys isnt flat out with CWR addons soon then maybe consider helping Germany 85 mod.

Wonder if we have a future with Germany 85 cause the CWR thing and our Idea is pretty similar from its needs.

MachoMan
Dec 8 2006, 09:43
I hope not, shadow.

The G85 is a much more ambitious idea, adding completely new content, of course it has a future.

Jahve
Dec 8 2006, 10:03
Needless to say, not eveyone who sign up will be invited to join the team.

raedor
Dec 8 2006, 11:10
just to clarify, this is only a port with functional or essential changes required for arma implementation? I&#39;m not sure that this is the place to "start from scratch" and go off in some new direction. Probably be a good idea to keep it consistent with the rest of arma content.
The goal is to implement all OFP and later the OFPR stuff into ArmA. When that is done, further improvements can be tackled.

Sgt_Eversmann
Dec 8 2006, 11:18
would myself be useful for your team?
just asking. http://forums.bistudio.com/oldsmileys/smile_o.gif

raedor
Dec 8 2006, 11:25
We already have many volunteers, we already can&#39;t take everyone in. You can put your name on the list... http://forums.bistudio.com/oldsmileys/wink_o.gif

misfitko
Dec 8 2006, 11:28
This is great news for a hardcore ofp fan like me&#33;&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

When you release this stuff you&#39;ll have my respect and gratitude forever http://forums.bistudio.com/oldsmileys/inlove.gif

Being nostalgic after reading this is restarted the ofp campaign and man; it just blows the arma campaign away. Although graphics may be outdated, the mood in the missions is just so much better.

Hereby i wish you the best of luck on this piece of hard work, which will greatly be apreciated by the ofp community&#33;&#33;

Sgt_Eversmann
Dec 8 2006, 11:36
Quote[/b] ]We already have many volunteers, we already can&#39;t take everyone in. You can put your name on the list... http://forums.bistudio.com/oldsmileys/wink_o.gif

I know that mate.
Anyway, if you need help or so one day, you know where to find me http://forums.bistudio.com/oldsmileys/tounge2.gif

deanosbeano
Dec 8 2006, 12:18
Hey all,
i have been playing the cwc campaign on sahrani ,it actually converts very well.i hope you get to make everon soon ,would love to see that isalnd (or any for that matter) in arma. good luck with the process.there were some sticky points, but the worst of all was cam setpos in cutscenes, in the end for my own use i simply place exit at the top of the sqs http://forums.bistudio.com/oldsmileys/wink_o.gif.
good luck and hope to be playing on everon soon (ish).
i will be putting res on sahra after i finish the cwc i will let ya know if that as many probs too.
oh and one more thing in chopper scene player is put to front seat, so when fowley and kozlowski are talking you cant hear over rotors . best to go external or change seats http://forums.bistudio.com/oldsmileys/smile_o.gif

esti_the_big
Dec 8 2006, 13:35
Are you guys actually planning to release the orginal ofp islands as 3 separate maps? Why not merge them into one map, creating a small island group, given AAs ability to stream maps of this size now? I&#39;m sure it&#39;d come handy in giving old ofp more of a "next-gen" felling http://forums.bistudio.com/oldsmileys/smile_o.gif

m16a2m203
Dec 8 2006, 14:18
1) Are multiple landing strips possible now?
2) What is the grid spacing now? I&#39;m assuming it is better than 50m. Does Elite contain the old 50m spacing or a smaller grid?
3) The quickest way to do any of the conversions I think would be a "replace all" either in a new island editor or the same ability via text on all of the island entities to similar newer entities from ArmA. Tweaking after conversion for any overlaps or gaps. Main change would then be to redo the forests.
4) All maps in one would be nice but would it vreak the landing strips? How should they be placed? Can they be worked on individually to save time and then merged after?
5) Have they made it easier to do the &*&^%#&#036;@<hidden> roads?
6) Why is my name red on the Biki?

raedor
Dec 8 2006, 14:23
6.) As you don&#39;t have a userpage yet.

The rest of the questions is more or less OT http://forums.bistudio.com/oldsmileys/wink_o.gif

Maddmatt
Dec 8 2006, 15:49
Are you guys actually planning to release the orginal ofp islands as 3 separate maps? Why not merge them into one map, creating a small island group, given AAs ability to stream maps of this size now? I&#39;m sure it&#39;d come handy in giving old ofp more of a "next-gen" felling http://forums.bistudio.com/oldsmileys/smile_o.gif
By their looks the islands have noticeable climate differences and that would look a bit odd. Placement of the islands should take the climates into account, but it will still make porting missions harder.

Victrix
Dec 8 2006, 18:20
Soviet Millitary History Advisor, any need for that?

I can also do some skinning, I havent done any skins for OFP but I did make plenty of skins for Call of Duty

[mg]http://screenshots.filesnetwork.com/29/files2/25047_1.jpg[/img]>100kb

Mr Reality
Dec 8 2006, 19:39
Needless to say, not eveyone who sign up will be invited to join the team.
A Mod team that turns people away, this has to be a first  http://forums.bistudio.com/oldsmileys/tounge2.gif

I will say however that this sounds very interesting and i&#39;ll be keeping my eye (look at my avatar) on this.... http://forums.bistudio.com/oldsmileys/thumbs-up.gif

havocsquad
Dec 8 2006, 20:37
Are the special character models going to be completely redone, just import it and get it in the game, or a comprimise of the two choices.

Special characters with their own unique 3d body model... That means General Guba, Guba&#39;s secretary, etc.

I&#39;d like to actually see a good model made for General Guba in a real Soviet General&#39;s uniform.  Then make a better model for Angelina, since the original OFP body model is vastly outdated.

Just curious on this, I&#39;ll probably contribute some suggestions regarding this on the wiki in the area for Cold War Rearmed.

Messiah
Dec 10 2006, 13:00
an impressive collection of willing members http://forums.bistudio.com/oldsmileys/smile_o.gif

XeLSiS
Dec 10 2006, 13:24
1) Are multiple landing strips possible now?
2) What is the grid spacing now? I&#39;m assuming it is better than 50m. Does Elite contain the old 50m spacing or a smaller grid?
3) The quickest way to do any of the conversions I think would be a "replace all" either in a new island editor or the same ability via text on all of the island entities to similar newer entities from ArmA. Tweaking after conversion for any overlaps or gaps. Main change would then be to redo the forests.
4) All maps in one would be nice but would it vreak the landing strips? How should they be placed? Can they be worked on individually to save time and then merged after?
5) Have they made it easier to do the &*&^%#&#036;@<hidden> roads?
6) Why is my name red on the Biki?
As with M16 im curious about this to, I havent been able to see the new specs on WRP Tool or such for ArmA, but you can count me in for WRP if you need a guy for it.

If you need me, email me, thee_reaper@<hidden>

Mr Burns
Dec 10 2006, 22:12
Added myself for betatesting, there´s other things i could do (like making pics) but then again there´s so many people with far more talent so i´m just hoping to be one of the lucky lurkers http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Balschoiw
Dec 10 2006, 22:52
Guess there are already a truckload of mission-editors and soundguys, so signing up is way to optimistic for me http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Like the initiative &#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

RichUK
Dec 11 2006, 08:51
Added myself for helping with missions and beta testing.  There are other things I could do, but do not want to over-commit myself and have other things to do.

Soul_Assassin
Dec 11 2006, 09:00
This is an interesting project. Ill be willing to do texturing/ unwrapping for.

wipman
Dec 12 2006, 01:34
Hi, i&#39;ll like to help in the textures field to all those OFP/ArmA players out there; but i don&#39;t have the OFP:CWR so i don&#39;t know how i could, not only that... i just have some of the tools that i used for the OFP and they don&#39;t seem to serve for the ArmA, plus that the ArmA will not reach my country before febrery or so, so the few help that i could offer will get late (and probably drunk or on drugs) so by now i think that i can&#39;t bring my help to the OFP/ArmA players. But as soon that i get the ArmA and some tools... i gonna do what i could for us all. Let&#39;s C ya

blackdog~
Dec 12 2006, 01:54
How are you gentlemen?

I am a highly skilled addon maker and an experienced beta tester and I would like to offer my support to this project, albeit primarily/soley moral.

I am sure that you recognize my name from the two works of art I have created for the OFP community during my past five years of lurking; the great roflcopter and peter pan. I think that these addons serve as true benchmarks of the kind of quality work that I can create.

I am far too busy to add myself to your so called "Biki" entry, but if you are truly interested in making me a part of your team you can contact me via private message so we can negotiate a contract.

Thank you,

blackdog

xnodunitx
Dec 12 2006, 02:49
A tad bit too self righteous there don&#39;t ya think? Nobody is above signing their names in if they wish to participate,the best,the worst and the good have already done it,I see no reason why you think you should be excluded.

Abs_01
Dec 12 2006, 03:59
A tad bit too self righteous there don&#39;t ya think? Nobody is above signing their names in if they wish to participate,the best,the worst and the good have already done it,I see no reason why you think you should be excluded.
I think he&#39;s being just a tad bit facetious. It&#39;s who he is. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Abs

dotted
Dec 12 2006, 10:15
signed up, my skills lies with the bugs im afraid, and some scripting/mission editing http://forums.bistudio.com/oldsmileys/xmas_o.gif

456820
Dec 12 2006, 20:50
Happy to help but am not sure how to actually sign up on wiki - could edit page but not sure if thats right http://forums.bistudio.com/oldsmileys/biggrin_o.gif

So i&#39;ll pst here.
Happy to help with most stuff.
Scripting, Animations, Sound editing, Mission making/converson, Testing and promotional screenshots.

Thats what i can help with.

MAA3057
Dec 13 2006, 07:49
How are you gentlemen?

I am a highly skilled.....you,

blackdog
LOL, Rebl Men...lol

The simple things in life are sometimes the funniest...

dotted
Dec 13 2006, 09:24
Happy to help but am not sure how to actually sign up on wiki - could edit page but not sure if thats right http://forums.bistudio.com/oldsmileys/biggrin_o.gif

So i&#39;ll pst here.
Happy to help with most stuff.
Scripting, Animations, Sound editing, Mission making/converson, Testing and promotional screenshots.

Thats what i can help with.
You kinda have to edit the page to add your name http://forums.bistudio.com/oldsmileys/smile_o.gif

Jahve
Dec 13 2006, 09:30
The project does not accept additional signups at this time

If you have signed up, and not yet been contacted, you will be if/when your skillset is required.

http://forums.bistudio.com/oldsmileys/xmas_o.gif

raedor
Dec 13 2006, 09:47
We hereby thank everyone who signed up and showed the willingness to contribute. We maybe need your support later. http://forums.bistudio.com/oldsmileys/smile_o.gif

NZXSHADOWS
Dec 19 2006, 21:46
Cool Didnt notice this till just now. Sorry i missed the sign-up.

johnwilso007
Dec 29 2006, 18:43
question. will we be getting updates when the differnt stages off the project are completed. ie desert island being converted and a T55 tank being converted?

raedor
Dec 30 2006, 14:34
question. will we be getting updates when the differnt stages off the project are completed. ie desert island being converted and a T55 tank being converted?
We didn&#39;t decide on steps yet, but you don&#39;t have to wait until CWC and OFPR are converted. The steps won&#39;t be as small as single addons are, too; so it&#39;ll be somewhere between http://forums.bistudio.com/oldsmileys/wink_o.gif


CWR proudly releases their official banner:

http://www.kilikien.de/cwrbannerwhite.jpg

Thanks to BI, hardrock and jahve. http://forums.bistudio.com/oldsmileys/smile_o.gif

Messiah
Dec 30 2006, 14:39
nice, although I&#39;d have prefered to have seen some deviation away from just copying the arma logo.... perhaps you could have played with the &#39;arm&#39; in rearmed and the arma part...

its clean and nice, dont get me wrong, but I guess I&#39;d prefered something different to the arma logo reincarnated.

raedor
Dec 30 2006, 14:47
We have been thinking about an adapted OFPR logo, but we were informed that CM has the copyrights on the OFPR logo... This banner now fits the ArmA style (Armed Assault, Demo Version, Cold War Rearmed), so you&#39;ll instantly see what game we&#39;re talking about... http://forums.bistudio.com/oldsmileys/wink_o.gif

Smiley Nick
Dec 30 2006, 14:49
I second that, its doesn&#39;t really shout out to me that this is a cold war crisis revert. Perhaps take some elements of ofp into it?

Keep up the good work&#33;

Nick

Heatseeker
Dec 30 2006, 15:06
CWR proudly releases their official banner:

[mg]http://www.kilikien.de/cwrbannerwhite.jpg[/img]

Thanks to BI, hardrock and jahve. http://forums.bistudio.com/oldsmileys/smile_o.gif
*feels good about it*

Very nice, playing CWC in Arma should be sweet http://forums.bistudio.com/oldsmileys/smile_o.gif .

Messiah
Dec 30 2006, 15:29
We have been thinking about an adapted OFPR logo, but we were informed that CM has the copyrights on the OFPR logo... This banner now fits the ArmA style (Armed Assault, Demo Version, Cold War Rearmed), so you&#39;ll instantly see what game we&#39;re talking about... http://forums.bistudio.com/oldsmileys/wink_o.gif
aaah... thats a damn shame about not being able to use parts of the CWC logo etc...

true, Its obvious what game its about... guess without the ability to use the CWC logos you get a little stuck

simba
Dec 30 2006, 16:49
a quick variation of the same theme:

http://img45.imageshack.us/img45/2407/coldwarrearmedub7.jpg

Smiley Nick
Dec 30 2006, 18:14
Nice work there simba, i personally prefer the look your trying to achieve there, defiantly on the right track i think. http://forums.bistudio.com/oldsmileys/notworthy.gif

deanosbeano
Dec 30 2006, 18:33
couldnt resist having a go myself http://forums.bistudio.com/oldsmileys/smile_o.gif
http://img105.imageshack.us/img105/7614/dbocwcrehasheden6.jpg

Sickboy
Dec 30 2006, 19:49
OMG http://forums.bistudio.com/oldsmileys/crazy_o.gif I just missed this&#33;&#33; http://forums.bistudio.com/oldsmileys/help.gif
Goodluck m8s http://forums.bistudio.com/oldsmileys/notworthy.gif

johnwilso007
Dec 30 2006, 20:27
good on ArmA for making this as a semi official mod.

at least they wont release it as a official expansion pack to make money off us. i know some games that would do this.

Jackal326
Dec 30 2006, 21:48
couldnt resist having a go myself http://forums.bistudio.com/oldsmileys/smile_o.gif
[/img]http://img102.imageshack.us/img102/9791/dbocwcrehashed2hj2.jpg[/img]
*They&#39;re
http://forums.bistudio.com/oldsmileys/wink_o.gif

deanosbeano
Dec 30 2006, 23:14
lol ,stupid is as stupid does , you wanna see when i am scripting lol. its hard being englishly challenged .lol
is sargeant right too ?it dont look right anymore .

Messiah
Dec 30 2006, 23:43
no, thats wrong too http://forums.bistudio.com/oldsmileys/tounge2.gif

Col. Faulkner
Dec 31 2006, 04:45
But the bad spelling is in character&#33; Remember this from
the CWC campaign (paraphrased)?

Armstrong: "I spy with my little eye something beginning with ...G"
Fowley: "Jeep&#33;"    http://forums.bistudio.com/oldsmileys/biggrin_o.gif

raedor
Dec 31 2006, 07:59
Ermmm back on topic please. http://forums.bistudio.com/oldsmileys/wink_o.gif

fasad
Dec 31 2006, 11:45
May I ask how you plan on converting the CWC objects (buildings, trees, etc)?

Will you import (and update textures?) the original CWC objects, or use the most similar ArmA object? Or another option?

Jahve
Dec 31 2006, 17:35
May I ask how you plan on converting the CWC objects (buildings, trees, etc)?

Will you import (and update textures?) the original CWC objects, or use the most similar ArmA object? Or another option?
As far as I know, we will use the stock ArmA trees. and update buildings (?), as OFP trees dont really meet the graphical standard of ArmA by a long-shot, nor do most CWC buildings.

Jack-UK
Dec 31 2006, 18:11
This is a brilliant idea, best of luck with it i cant wait to play my old CWC campaign in ArmA =)

I would offer my help but i have no skillz http://forums.bistudio.com/oldsmileys/wink_o.gif So good luck http://forums.bistudio.com/oldsmileys/biggrin_o.gif

fasad
Dec 31 2006, 22:55
As far as I know, we will use the stock ArmA trees. and update buildings (?), as OFP trees dont really meet the graphical standard of ArmA by a long-shot, nor do most CWC buildings.
I suggest for ease of conversion that any CWC or RES replacement buildings, roads, fences and other man made objects keep the exact same overall "footprint" and center point, updating details and textures only. Good luck, I&#39;d offer my help but ArmA isn&#39;t out here yet.

olemissrebel
Dec 31 2006, 23:08
If i&#39;m not mistaken, almost all of the CWC buildings are already IN ARMED ASSAULT?...

MontyVCB
Jan 1 2007, 00:13
Yup http://forums.bistudio.com/oldsmileys/smile_o.gif they have been re-textured and some have had their model updated, but indeed there are CWC and RES buildings in ArmA

Callsign
Jan 1 2007, 22:30
On the topic of CWC buildings, are there any plans to make them all enterable or at least the majority? As thats wat ive found downhearting with OFP, how i had to treat the buildings just as static blocks i had to run around rather than react to.

bootneckofficer

raedor
Jan 2 2007, 09:10
Maybe later. Now we just try to get CWC running in ArmA. http://forums.bistudio.com/oldsmileys/smile_o.gif

BloodOmen
Jan 7 2007, 00:40
I just wanna play on the old islands lol :P

iLL
Jan 7 2007, 02:28
Hi guys,

I may be able to help if your still looking for people, I&#39;ve had about 4 years modding experience on ofp, texturing, model making, terrian making, alot of scripting, sound editing (got my own studio), and a hell of alot of years under my belt with ofp experience (from day 1) http://forums.bistudio.com/oldsmileys/smile_o.gif

Chipper
Jan 12 2007, 03:37
wut if u import the islands from OFP:Elite cause they use streaming technology that arma uses.

raedor
Jan 12 2007, 07:50
wut if u import the islands from OFP:Elite cause they use streaming technology that arma uses.
That&#39;s our goal, as you can read here (http://community.bistudio.com/wiki/Cold_War_Rearmed). http://forums.bistudio.com/oldsmileys/smile_o.gif

MAA3057
Jan 12 2007, 23:29
Sounds solid Raedor. Any chance on a Red Hammer extention?

Chipper
Jan 13 2007, 03:50
So when will we see actual WIP shots other than in your avatars?

raedor
Jan 13 2007, 11:23
@<hidden>: The focus is for now on CWC and OFPR, as these are the initial BI products. I don&#39;t know if we&#39;re running into copyright issues when we convert Red Hammer, as it is done by CM afaik. I&#39;ll try to get answers.

@<hidden>: This definitely will take a while, I&#39;m sorry to say. http://forums.bistudio.com/oldsmileys/sad_o.gif

johnwilso007
Jan 13 2007, 13:00
Red hammer was done by codemasters? didn&#39;t realize that. I&#39;m sure that some people from the community will do a Red Re-armed Campaign After the Cold War Rearmed is released anyway.

if not ill add it to my ArmA project list. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Question about Cold War Rearmed, the campaign, will the characters voices just be the same voices as they were in CWC or will you be recording new ones?

raedor
Jan 13 2007, 14:38
Question about Cold War Rearmed, the campaign, will the characters voices just be the same voices as they were in CWC or will you be recording new ones?
We maybe have to record new voices, as voice acting in OFP(:R) was done by CM. I didn&#39;t check OFPE yet, the voices there are from BI. So it&#39;s not decided, but probably we&#39;re not going to add new voices.

Mr Reality
Jan 13 2007, 17:25
All this sounds very interesting but to be a wee bit Cynical is the fact BIS aiding you with this have something to do with the shitty ArmA campaign which i&#39;ve heard lacks substance.

Jackal326
Jan 13 2007, 19:11
...something to do with the shitty ArmA campaign which i&#39;ve heard lacks substance.
Whats this? A person passing judgement on something they haven&#39;t seen/played for themselves? Here? On these forums? Good-God...

ParaGraphic L
Jan 13 2007, 19:23
Question about Cold War Rearmed, the campaign, will the characters voices just be the same voices as they were in CWC or will you be recording new ones?
We maybe have to record new voices, as voice acting in OFP(:R) was done by CM. I didn&#39;t check OFPE yet, the voices there are from BI. So it&#39;s not decided, but probably we&#39;re not going to add new voices.
I can&#39;t say the OFP:E voice acting was of that quality that it would be a better alternative then recording it yourselfs http://forums.bistudio.com/oldsmileys/sad_o.gif
Not all where bad though but there where some robots in the campaign who totally killed the atmosphere

MAA3057
Jan 13 2007, 23:19
http://youtube.com/watch?v=imlyVV0yYKo

It beats this, lol. Mind the Russian animation, "or else you will die&#33;"
(Look at Link rub up against hajji at 1:20)

ONTOPIC:
I am not entirely familiar with the OFP:E voices but I don&#39;t think they should recreate the dubbing for an extention. I really don&#39;t mind it unless audio quality (compared to ArmA) is involved.

Mr Reality
Jan 14 2007, 16:56
...something to do with the shitty ArmA campaign which i&#39;ve heard lacks substance.
Whats this? A person passing judgement on something they haven&#39;t seen/played for themselves? Here? On these forums? Good-God...
I never said it was crap, i said i read it was crap..Check this thread out here (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=66;t=55835).
This is why i&#39;m very interested in this Cold War Rearmed mod.

raedor
Jan 15 2007, 23:01
It&#39;s for sure now: We definitely won&#39;t convert he Red Hammer campaign. http://forums.bistudio.com/oldsmileys/confused_o.gif

Messiah
Jan 16 2007, 13:11
thats not such a huge loss... it really wasnt that good - instead of converting, you could just make a &#39;similiar&#39; one... call it Red Scythe or something http://forums.bistudio.com/oldsmileys/whistle.gif

granQ
Jan 16 2007, 15:02
Progress update 1.
The CWR team has a hidden board to share its knowledge and progress, the work is going foward and everyone is happy or banned.

http://granq.se/files/su25.jpg


EDIT: Wonder how I made it?
Since I got some questions I wrote this guide..
Guide at www.anrop.net (http://d5914232.u93.surftown.se/readarticle.php?article_id=19)

ade_mcc
Jan 16 2007, 15:11
Quote[/b] ]thats not such a huge loss... it really wasnt that good - instead of converting, you could just make a &#39;similiar&#39; one... call it Red Scythe or something http://forums.bistudio.com/oldsmileys/whistle.gif

or Retaliation for example... http://forums.bistudio.com/oldsmileys/wink_o.gif

Rhodite
Jan 16 2007, 15:19
GranQ - not very constructive.. another post like that will result in +1 WL

Terox
Jan 16 2007, 15:33
i thought he had come up with a new bis forum moderator motto

its kinda catchy dont ya think :-)

Sanctuary
Jan 16 2007, 15:39
GranQ - not very constructive.. another post like that will result in +1 WL
I fail to see how hidding information and knowledge in a hidden board, as it was already expressed in the "talk page" of the CWR wiki, is more constructive than GranQ, right on spot, screenshot.

Turkmenbashi
Jan 16 2007, 15:39
Are YOU happy, Terox?

edit: What Sanc said.

deanosbeano
Jan 16 2007, 15:55
so are we saying ,the cwr team are privvy to info about models and script conversion ,that the community in general are not ?
or is it simply ,"if you discover how to do something dont tell anybody " ?
i guess either way it would be a sad fact that a BIki created for the sharing of information was actualy being used as a medium to withold information, unless the content which is beng witheld, is new maps ,surprises etc.now thats a different matter.

MAA3057
Jan 16 2007, 16:21
It&#39;s for sure now: We definitely won&#39;t convert he Red Hammer campaign. http://forums.bistudio.com/oldsmileys/confused_o.gif
http://forums.bistudio.com/oldsmileys/confused_o.gif It would have felt more complete to include it; having a campaign to play as the Soviets and not just the Americans and Resistance. Total transition of the GOTY edition. I understand why it couldn&#39;t go through though.

metalchris
Jan 16 2007, 16:23
Well , with CWR , you will get all the addons that are needed to make such a campaign ,or even convert retalliation f.e.

Jack-UK
Jan 16 2007, 16:25
Red hammer wasn&#39;t that good... It was pretty cool to play the enemy but it definately wasnt the better of the three...

CWC was a great campaign http://forums.bistudio.com/oldsmileys/smile_o.gif

Resistance also had a good storyline, though i personally prefer playing as a structured military more than a group of guerillas who seemed to take on a batallion of Russians http://forums.bistudio.com/oldsmileys/wink_o.gif

I&#39;d love to see both campaigns in arma tho...

Resistance expected to be in?

Jackal326
Jan 16 2007, 17:05
As far as I know (from what I&#39;ve read on the Biki), Resistance is another project, which is going to be undertaken after CWR has been completed (and the required addons are available for use).

granQ
Jan 16 2007, 17:25
GranQ - not very constructive.. another post like that will result in +1 WL
I know this might be to push it, but i think it is constructive, maybe it was overreacting, I even asked some friends to see if it would be within reason (they said no so i presumed it was close enough).

Anyway, I think it was constructive since it did point on the issue, also showed i done some creative for the CWR goal.. (to import OFP stuff to ArmA).

I would say it was a post that had some humour, was creative and constructive, helped people with a vision on how the final result can be and inspired a discussion about the CWR information sharing policy.

Now, I might be wrong here, but I dont see so much other posts that are so constructive but more a team with "we might do this, or that.. just be sure this will be cool we let you know when its done". It just remind me of a number of projects that all failed. OWN (the swedish mod), "Unsung" and before that the vietnam mod from seventh.

Normaly there is a saying that the most dangerous a leader can surround himself with is people that only says yes. Think about that next time someone criticize.

And I would totaly understand if you warned me that the language was bad, but don&#39;t say its not constructive, it is.

sim
Jan 16 2007, 17:52
GranQ - not very constructive.. another post like that will result in +1 WL
I know this might be to push it, but i think it is constructive, maybe it was overreacting, I even asked some friends to see if it would be within reason (they said no so i presumed it was close enough).

Anyway, I think it was constructive since it did point on the issue, also showed i done some creative for the CWR goal.. (to import OFP stuff to ArmA).

I would say it was a post that had some humour, was creative and constructive, helped people with a vision on how the final result can be and inspired a discussion about the CWR information sharing policy.

Now, I might be wrong here, but I dont see so much other posts that are so constructive but more a team with "we might do this, or that.. just be sure this will be cool we let you know when its done".  It just remind me of a number of projects that all failed. OWN (the swedish mod), "Unsung" and before that the vietnam mod from seventh.

Normaly there is a saying that the most dangerous a leader can surround himself with is people that only says yes. Think about that next time someone criticize.

And I would totaly understand if you warned me that the language was bad, but don&#39;t say its not constructive, it is.
Hmmm I might have not have understood you correctly but Unsung... failed? http://forums.bistudio.com/oldsmileys/confused_o.gif

As for not carrying over the Red Hammer campaign, thank you http://forums.bistudio.com/oldsmileys/yay.gif

That was not the best campaign ever made for ofp...

[CS]SOBR[1st-I-R]
Jan 16 2007, 17:57
I would say it was a post that had some humour, was creative and constructive, helped people with a vision on how the final result can be and inspired a discussion about the CWR information sharing policy.
I second that. I was very pleased to really see the SU-25 from OFP in a ArmA Airfield. http://forums.bistudio.com/oldsmileys/smile_o.gif
In my opinion a ... somehow ... weird picture lol

And I need to back-up GranQ because actually his picture made me think that this ehh.. MOD ? is really progressing and not only discussed upon, like many other projects.

MAA3057
Jan 16 2007, 18:02
I figured if the actual developers of this extention were ready to submit WIP images and a tangible discussion, then they would. I respect that. We all know first hand how uncontrolled a community can get when hard evidence starts popping out.

granQ
Jan 16 2007, 18:05
GranQ - not very constructive.. another post like that will result in +1 WL
Long boring post
Hmmm I might have not have understood you correctly but Unsung... failed? http://forums.bistudio.com/oldsmileys/confused_o.gif

yeah I take that back, had a discussion with Redkid about it. (Won&#39;t edit my first post for sake of of not making you look like a fool http://forums.bistudio.com/oldsmileys/wink_o.gif )

But i do however feel Unsung "promised" to release a new generation.. and it was so filled with bugs me and my friends uninstalled it and used SEB NAM 2 instead.. so maybe it was just a personal disappoitment.. I give them that they DID release something.

sim
Jan 16 2007, 18:07
The thing is what we released was an ALPHA DEMO. Dude what we have to come is a hell of a lot better than the demo except this time we are not gonna let people rush us into releasing it. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Monkey Lib Front
Jan 16 2007, 18:11
It&#39;s pretty shady that they get the tools before everyone else especially seeing as some are members of other mod teams.

granQ
Jan 16 2007, 18:12
The thing is what we released was an ALPHA DEMO. Dude what we have to come is a hell of a lot better than the demo except this time we are not gonna let people rush us into releasing it. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
lets not get off-topic and end it here.

No hard feelings man, but a screenshot is a most of the time a promise and Unsung didnt live up to it. Could be tons of reasons and it doesnt matter, my first stuff was poo..

EDIT. Oh, even if you guys seems to forgotten, and me included.. i done some work for Unsung.. so please dont take it as an assault on your work..

Warrior X™
Jan 16 2007, 18:18
But i do however feel Unsung "promised" to release a new generation.. and it was so filled with bugs me and my friends uninstalled it and used SEB NAM 2 instead.. so maybe it was just a personal disappoitment.. I give them that they DID release something.
Yeah we know it was buggy. It was all still WIP. We just wanted to show peeps what was to come. We released two demo&#39;s from the Unsung. And we stated that we were working on a full release as peeps can read on our Mod&#39;s own wiki page over at BIS comm ofp wiki pages. We were improving on all stuff seen in the demo&#39;s and ironing out problems. Yet we still have the unfinished stuff lying around that we wanted to put out there in ofp land prior to ArmA release. Now ArmA came and we kinda had to redo our plans. But we still will release something for ofp, but the main project around Khe Sanh that was planned at first will now be moved on into ArmA due to more possibilities on all fronts that we reallly needed for OFP.

That stated...stay tunned ya cheecky little... http://forums.bistudio.com/oldsmileys/tounge2.gif

Back on topic. End of Unsung discussion NOW.

Says me,

Warrior X™ {The Unsung} [Zeus]
P.R. Person for The Unsung Vietnam war mod.

raedor
Jan 16 2007, 18:41
My post as Moderator:

Back on topic. End of Unsung discussion NOW.
Exactly. Every further post about Unsung here will result in -50 for your post account. http://forums.bistudio.com/oldsmileys/smile_o.gif

GranQ +1WL for continuing the OT after being warned.


My post as CWR mod leader:
I&#39;m pretty sure that we&#39;ll finish our mod. Our project&#39;s goal can be seen in the biki, everything what we "might add" is going to be implemented after the initial release.
We&#39;ll show screenshots as soon as we want to do so.
Every mod team I know has internal boards. Why don&#39;t you whine about FDF having internal boards?

Col. Faulkner
Jan 16 2007, 18:42
It&#39;s pretty shady that they get the tools before everyone else especially seeing as some are members of other mod teams.
Yes, that stinks a bit, especially since polite inquiries on this
forum about release plans for the tools are always rudely
disavowed. Are these "Cold War Crisis" rehashers beta testing
the tools then?

deanosbeano
Jan 16 2007, 18:50
Quote[/b] ]Every mod team I know has internal boards. Why don&#39;t you whine about FDF having internal boards?

pls could you clarify /end this rumour speculation etc.

1 Is cwcr privvy to tools/scripts conversion data that general public are not ?

2 Is this so called closed shop in the biki ,in refference to your private talks about the above or merely ,private talk about your rehash of cwc ?

ty in advance

DB

MAA3057
Jan 16 2007, 18:53
Any news on MP missions for CWC and Resistance? Like Desert Ambush? http://forums.bistudio.com/oldsmileys/inlove.gif

Shadow
Jan 16 2007, 18:59
It&#39;s pretty shady that they get the tools before everyone else especially seeing as some are members of other mod teams.
Yes, that stinks a bit, especially since polite inquiries on this
forum about release plans for the tools are always rudely
disavowed. Are these "Cold War Crisis" rehashers beta testing
the tools then?
There has been no anouncement about the CWR team getting the tools before everyone else. Now back on topic. This thread is not for discussing the mod-tools. Its about the CWR-mod itself.
Deviating from the topic will result in PRs and WLs.

raedor
Jan 16 2007, 19:01
@<hidden>: We&#39;re adding at least some of them, it&#39;s a good practice. http://forums.bistudio.com/oldsmileys/smile_o.gif

granQ
Jan 16 2007, 19:01
My post as Moderator:

Back on topic. End of Unsung discussion NOW.
Exactly. Every further post about Unsung here will result in -50 for your post account. http://forums.bistudio.com/oldsmileys/smile_o.gif

GranQ +1WL for continuing the OT after being warned.
I guess OT means off-topic. please at where i keep discuss something not about CWR after being warned?

I would like to press the "report to a moderator" but I guess that would be you. Please judge me, but dont go witchhunting just because i say something you dont like. "dont argue with the mods", okey fine. Well, "follow your own rules" i say.

its not off-topic. clear up all the unsung stuff if you want, but my picture and the next reply is ON TOPIC and CONSTRUCTIVE.

Ban me if you dont like me, but please then just say instead of making up things that isnt there.

johnwilso007
Jan 16 2007, 19:01
if there not I am sure people will add them later on, personally id like to do a Red Rearmed Campaign, if no one else does, we might end up with 50 different versions of the campaign if we are not careful.

good luck with the mod guys.

i assume that picture was taken off the private forums without your knowledge? and can i also assume that the models and textures will also be updated?

raedor
Jan 16 2007, 19:13
@<hidden>: You&#39;re here since year one. You should know that you&#39;re not allowed to discuss mod&#39;s decisions in the public. Read my PM as soon as you received it. http://forums.bistudio.com/oldsmileys/mad_o.gif

Ironsight
Jan 16 2007, 19:16
i assume that picture was taken off the private forums without your knowledge?
Why? It&#39;s not that hard to just put an OFP model in ARMA.

DM
Jan 16 2007, 19:23
Ok, in a (possibly futile) attempt to drag this back on topic:

I assume that there are plans to upgrade all the old content to ArmA "standards" (in terms of model polycount, proper UV mapping, normal maps, etc etc)

Since anyone could simply write a config for the OFP content and bring it into ArmA, one would hope that a considerable amount of care and attention would be put in to upgrading the content, in order to justify the specal "status" awarded to those members of the CWR team...

Sanctuary
Jan 16 2007, 19:29
Every mod team I know has internal boards. Why don&#39;t you whine about FDF having internal boards?
The answer is very simple :

BI intends to start a collaborative effort
Show me where any other modteam is collaborating closely with BIS to build their mod, so they can get the knowledge and answers directly from the "people who know".

Sharing the knowledge is what the modding community should be all about, no more elitist nonsense like there was already for the p3edit or official modding tools for the "select few" only.

raedor
Jan 16 2007, 19:45
Looks like our thread is becoming the ArmA edition of the old BAS threads. Please, BAS, do us the favour and come back&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif
Ermm, back on topic: Check the biki logs. Currently I can&#39;t see any info on our CWR-super-elite-forums which is not already included in the biki.

granQ
Jan 16 2007, 19:47
hope I dont cause as much attention, but due to requests I made a guide for how to import into ArmA, maybe some good for CWR aswell because I know some members doesnt have so much experience...

Step by step guide (http://d5914232.u93.surftown.se/readarticle.php?article_id=19)

DM
Jan 16 2007, 19:53
Looks like our thread is becoming the ArmA edition of the old BAS threads. Please, BAS, do us the favour and come back&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif
Welcome to our world, now you see why we enjoy it so much... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

raedor
Jan 16 2007, 19:59
@<hidden>: Thanks a lot, much appreciated. http://forums.bistudio.com/oldsmileys/smile_o.gif

Ebud
Jan 16 2007, 20:06
in order to justify the specal "status" awarded to those members of the CWR team...
Special status?

GMAFB, lol. C&#39;mon DM. You know most of those people and I honestly don&#39;t think they really care about any status.

A pic under my avatar.... oooooooh, I&#39;m special. I volunteered to get some ARMA moding experience under my belt before diving into my own projects. I&#39;ve yet to do anything for this mod because WE DON&#39;T HAVE THE TOOLS&#33; There I said it as well.

Some of you people are nuts, plain nuts. If you honestly think there is a treasure trove of inside info and magical tools in the hidden forum your completely wrong, and if you actually sit and worry about it... you need some help.

Sanctuary
Jan 16 2007, 20:13
hope I dont cause as much attention, but due to requests I made a guide for how to import into ArmA, maybe some good for CWR aswell because I know some members doesnt have so much experience...

Step by step guide (http://d5914232.u93.surftown.se/readarticle.php?article_id=19)
Nice GranQ, exactly what i am talking about. http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon14.gif


Quote[/b] ]Some of you people are nuts, plain nuts. If you honestly think there is a treasure trove of inside info and magical tools in the hidden forum your completely wrong, and if you actually sit and worry about it... you need some help.
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif (http://www.ghostrecon.net/files/pafiledb.php?action=file&id=538)

wex-q
Jan 16 2007, 20:16
I&#39;ve yet to do anything for this mod because WE DON&#39;T HAVE THE TOOLS&#33; There I said it as well.
11 pages in a pinned topic is alot for a mod that hasn&#39;t achived anything.

raedor
Jan 16 2007, 20:21
I&#39;ve yet to do anything for this mod because WE DON&#39;T HAVE THE TOOLS&#33; There I said it as well.
11 pages in a pinned topic is alot for a mod that hasn&#39;t achived anything.
So what? Your post does not make it shorter. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Smiley Nick
Jan 16 2007, 20:26
Dont we all love the conspiracies http://forums.bistudio.com/oldsmileys/biggrin_o.gif

TBH the PR is lacking a lot, a lot of "ego" problems i think. We have a banner under our names, we look the mutts&#33;

But its all for show by the looks of it, i wouldn&#39;t say they are move developed than any other professional modification out there&#33; (getting a object in game doesn&#39;t count)

So whats the huge hype, fuss? Its just talented individuals with some "presentation" and some official / fancy words.

I personally wont be playing this project (as im not a fan of the theme), i just hope you forfill your true goals in the project and not turn it into a conspiracy theory.


And fair play to grandQ, if people can get access to the material they are going to do just that, let everyone know about it, but you ask "why"? could it be the lack of information of the secret-ness of it all? It just looks dodgy.

Take the right precautions/approach and you wont get into this mess. (if you think there is a mess that is)

My &#036;2.

wex-q
Jan 16 2007, 20:29
I&#39;ve yet to do anything for this mod because WE DON&#39;T HAVE THE TOOLS&#33; There I said it as well.
11 pages in a pinned topic is alot for a mod that hasn&#39;t achived anything.
So what? Your post does not make it shorter. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Well, I hear many people bitching about topics that gets alot of posts for not doing anything in particular then discussing what might be in the mod, and what mission that might be included etc.

So, why not do it in this thread? &#39;Cause many members are moderators and can get whatever will they want to have through in this topic.

I don&#39;t really care about it, I&#39;m just trying to understand what this topic makes everyother mod-topic different?

If you can&#39;t explain, I&#39;d wish to see all mod-discussiontopics pinned.

wex
http://forums.bistudio.com/oldsmileys/confused_o.gif

Ebud
Jan 16 2007, 20:34
TBH the PR is lacking a lot, a lot of "ego" problems i think. We have a banner under our names, we look the mutts&#33;

But its all for show by the looks of it, i wouldn&#39;t say they are move developed than any other professional modification out there&#33; (getting a object in game doesn&#39;t count)
Where do you people come up with this stuff?

Haha. It just keeps getting funnier by the post.

I&#39;ll stop responding to this stuff, but man... it really is just like a mirror of any old BAS threads. Lol.

raedor
Jan 16 2007, 20:34
@<hidden>: This is a mod&#39;s discussion thread. Check these forums, there are tons of them (BWMOD, RKSL, Mapfact, ...). So what is your problem? Not many already have released something. This is the Addons & mods Disccusion forum. http://forums.bistudio.com/oldsmileys/tounge2.gif

Smiley Nick
Jan 16 2007, 20:40
TBH the PR is lacking a lot, a lot of "ego" problems i think. We have a banner under our names, we look the mutts&#33;

But its all for show by the looks of it, i wouldn&#39;t say they are move developed than any other professional modification out there&#33; (getting a object in game doesn&#39;t count)
Where do you people come up with this stuff?

Haha. It just keeps getting funnier by the post.

I&#39;ll stop responding to this stuff, but man... it really is just like a mirror of any old BAS threads. Lol.
By your reply you are trying to "categories" people, that post was my own opinion, so i do not represent anyone&#33;

I would say its quite a serious matter, or i would expect a serious response, attitude.

I was never there for the "bas threads" but if this is happening again, have you not learnt from previous mistakes that obviously causes this sort of reaction?

End of story form me, don&#39;t want to start a bitching contest, you know what to do if you have a issue.

Nick

raedor
Jan 16 2007, 20:42
To make it a complete BAS thread tragedy, we need a 24h close. See you then. http://forums.bistudio.com/oldsmileys/smile_o.gif

Closing for 24h. I hope after that we can go on ontopic. http://forums.bistudio.com/oldsmileys/smile_o.gif

raedor
Jan 17 2007, 21:15
Reopen.

Please keep it civil and on-topic. http://forums.bistudio.com/oldsmileys/smile_o.gif

CanadianTerror
Jan 17 2007, 21:22
Quote[/b] ]Please keep it civil and on-topic.

Dearest Sir/Madam,

I was inquisitive as to whether the mod would dupilcate the exact units (troops/vehicles) from OFP CWC or just go with similar era and new/different uniforms?

MAA3057
Jan 17 2007, 21:55
Interesting question CT, I was just thinking about this the other day. I thought it would be nice to keep the same unit types and uniforms. I liked how the default upgraded units (soldier models) looked in VBS1. Aside from that, a few new things would be refreshing if convenient.

Canukausiuka
Jan 18 2007, 00:01
I would also like to know the answer to CT&#39;s question, as well as whether you are planning on changing any of the damage values, etc, and how you are going to address the balance issue. Merely curiosity, I know, but I&#39;m brimming with it, especially for this mod.
http://forums.bistudio.com/oldsmileys/smile_o.gif

raedor
Jan 18 2007, 00:05
Quote[/b] ]Please keep it civil and on-topic.

Dearest Sir/Madam,

I was inquisitive as to whether the mod would dupilcate the exact units (troops/vehicles) from OFP CWC or just go with similar era and new/different uniforms?
Dearest Terror,

we&#39;re taking the OFPE models and textures until we get/made something better. It is not yet decided in which state we&#39;re going to launch release one beside that it has to be working http://forums.bistudio.com/oldsmileys/wink_o.gif So there probably won&#39;t be other uniforms.

@<hidden>: We&#39;ll stick to the OFPE values there, too. I think they were rather "accepted". We&#39;re trying to bring the OFP-feeling back. http://forums.bistudio.com/oldsmileys/smile_o.gif

CanadianTerror
Jan 18 2007, 00:24
So...like this (http://www.flashpointelite.com/shots/hi/OFE_shot02.jpg)?  http://forums.bistudio.com/oldsmileys/crazy_o.gif

It looks like the exact same armour too from OFP.

I guess I figured this mod was an ArmedA upgrade in models right from the start.

If this is BIS approved, why not get the tools and edit the armass default soldiers at the begining?

metalchris
Jan 18 2007, 01:09
as i am likely (maybe?) responsible for the soldiers , i can promise for my part that i&#39;ll then do my best to make the soldiers as good and realistic as possible.

Greets Chris

raedor
Jan 18 2007, 09:12
I guess I figured this mod was an ArmedA upgrade in models right from the start.
As i said: "... we&#39;re taking the OFPE models and textures until we get/made something better." So the first step is to bring them ingame, after that (and when we see how much or not much work it is to get them playable), we decide about a) totally new models (but with 85 era uniform) or b) simple retex with minor model changes. http://forums.bistudio.com/oldsmileys/smile_o.gif

fasad
Jan 25 2007, 16:43
Ohh, new wiki data&#33; I hope we can all get a look at the tools soon&#33; Please let us know when you reach each milestone&#33;

9mm
Jan 25 2007, 18:20
When the tools arrive, I&#39;d like to see:

either

1/ quick Army to Marines conversion (UH-60 to UH1, stryker to LAV25, unit retextures, and stuff...)
or
2/ quick Army to proper Army conversion (AH-1 to AH-64, M1A1 to M1A2, AV-8 to A-10 (?), unit remodeling, and stuff...).

I wonder which would be easier to achieve...

Adumb
Jan 25 2007, 18:23
When the tools arrive, I&#39;d like to see:

either

1/ quick Army to Marines conversion (UH-60 to UH1, stryker to LAV25, unit retextures, and stuff...)
or
2/ quick Army to proper Army conversion (AH-1 to AH-64, M1A1 to M1A2, AV-8 to A-10 (?), unit remodeling, and stuff...).

I wonder which would be easier to achieve...
You want the next topic down mate.

9mm
Jan 25 2007, 19:45
Apparently I do. Sorry, I thought I was there, my fault.

MattXR
Jan 27 2007, 13:19
Bring back Flashpoint http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/inlove.gif

raedor
Jan 27 2007, 13:57
Bring back Flashpoint http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/inlove.gif
That&#39;s our job... http://forums.bistudio.com/oldsmileys/wink_o.gif

Sniper Pilot
Feb 1 2007, 12:49
cant wait&#33; Really I can&#39;t wait...

vilas
Feb 10 2007, 19:31
you discuss about cold war rearmed - but i made CW addons already
i made AKMS, AKM, Sa58 and etc.
will someone make missions with it as for cold war rearmed

4 IN 1
Feb 12 2007, 16:14
wrong wrong wrong&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif
you must not just bring it back&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif
you should also surpass them&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif

deanosbeano
Feb 12 2007, 16:39
Quote[/b] ]you discuss about cold war rearmed - but i made CW addons already
i made AKMS, AKM, Sa58 and etc.
will someone make missions with it as for cold war rearmed

it would be nice if someone converted that alltime classic halo mission ,the one with lock and load speech and 60 music blaring out in chopper ride http://forums.bistudio.com/oldsmileys/smile_o.gif. now that was some real good times .

zwobot
Feb 12 2007, 17:10
I guess I figured this mod was an ArmedA upgrade in models right from the start.
As i said: "... we&#39;re taking the OFPE models and textures until we get/made something better." So the first step is to bring them ingame, after that (and when we see how much or not much work it is to get them playable), we decide about a) totally new models (but with 85 era uniform) or b) simple retex with minor model changes. http://forums.bistudio.com/oldsmileys/smile_o.gif
"Better" is a very relative statement. Can you tell in a reasonable amount of detail what you mean? (Weapon configs - balance issues, textures, models: good looking and lacking or playable and not so eyecandyish).
By the way, is there a page in the Biki giving info about recomended amount of polys and texture size for addons? I&#39;ve seen one about some LOD stuff at least...

adamicz
Feb 13 2007, 17:10
Maybe it was already stated in this thread, but how is BIS colaborating with your mod?

raedor
Feb 13 2007, 17:37
Maybe it was already stated in this thread, but how is BIS colaborating with your mod?
They are hosting our content and they&#39;ve given us the permission to use and convert their OFPE content. http://forums.bistudio.com/oldsmileys/smile_o.gif

My_Shortcoming
Feb 13 2007, 17:41
So you are converting from Operation Flashpoint Elite&#33;? Clever.

CANT FREAKIN&#39; WAIT.

Keep up the work you babes ......




Im not homo http://forums.bistudio.com/oldsmileys/tounge2.gif

deanosbeano
Feb 13 2007, 18:27
Quote[/b] ]They are hosting our content and they&#39;ve given us the permission to use and convert their OFPE content

May i ask how it is possible for you to convert the ofpe content ?

raedor
Feb 13 2007, 18:32
Quote[/b] ]They are hosting our content and they&#39;ve given us the permission to use and convert their OFPE content

May i ask how it is possible for you to convert the ofpe content ?
Yes, there&#39;s nothing special about it: As you may have realised, GranQ for example already converted OFPE models to ArmA. http://forums.bistudio.com/oldsmileys/smile_o.gif

deanosbeano
Feb 13 2007, 19:16
i wasnt asking if you had the tools( god forbid ,theres better addons and islands to convert imo).
i wondering because i myself would like to take some of the custom stuff made for ofpe and convert that to arma and now i know that it dosent take tools i can go try it ,so thanks and pls dont take the opening statement as an insult to your mod, it is simply my own opinion .

raedor
Feb 13 2007, 19:31
pls dont take the opening statement as an insult to your mod, it is simply my own opinion .
What exactly are you talking about? Anyway, please answer via PM if it is something important http://forums.bistudio.com/oldsmileys/wink_o.gif

deanosbeano
Feb 13 2007, 19:57
lol its not important , i am currently converting an island from ofp
and wondered how you are managing to do it without the tools for
ofpe addons cause my way is taking a hell of alot of work.
i got it down to one error now and i assume its the way the wrp is being packed and the position grid http://forums.bistudio.com/oldsmileys/sad_o.gif.

Quote[/b] ]Warning Message: []: &#39;position/&#39; not an array
Cannot evaluate &#39;&#39; - no file

i also have this massive voice nagging about cwc addons being brought back to life lol. its a nightmare of mine that you will be playing on everon before i am playing on iraq or afghanistan http://forums.bistudio.com/oldsmileys/smile_o.gif.

Average Joe
Feb 15 2007, 22:53
Also Will you be converting the voice acting over from elite or OFPs CwC?

I hope to high heaven its from the original, because I could barely stand the hideously faked accents in Elite&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Sniperwolf572
Feb 15 2007, 22:57
Also Will you be converting the voice acting over from elite or OFPs CwC?

I hope to high heaven its from the original, because I could barely stand the hideously faked accents in Elite&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif
I haven&#39;t heard OFP:E voice acting, but I doubt that they will be able to use CWC content, since it&#39;s probably owned by Codies.

Jackal326
Feb 16 2007, 11:48
Wasn&#39;t OFP:Elite also published by Codemasters, as such don&#39;t the rights from OFP:E content also belong to Codemasters? Or is something about OFP:E different to OFP?

Sled88
Feb 16 2007, 12:04
Yes i think the same you do jackal... codemasters is on the cover...

http://hugohouse.net/kauppa/images/Operation%20Flashpoint%20Elite%20(xbox).jpg

fasad
Feb 16 2007, 12:23
It&#39;s possible that BI had a separate contract for the XBOX version, since it came out so much later on.

Berghoff
Feb 16 2007, 15:27
Wasn&#39;t OFP:Elite also published by Codemasters, as such don&#39;t the rights from OFP:E content also belong to Codemasters?
Only name/logo belongs to Codemasters rest belongs to BI (voice acting, models etc). http://forums.bistudio.com/oldsmileys/smile_o.gif

Average Joe
Feb 16 2007, 16:21
Ahar well Im sure anyone who has heard both games would realise that the original voices were much more authentic and convincing http://forums.bistudio.com/oldsmileys/wink_o.gif

dentist guba
Feb 16 2007, 18:06
not sure if this has been asked but is it planned to have all the islands on one map. if not i could help with this when i get ARMA. it would be good to have them arranged properly.

EricM
Feb 16 2007, 18:35
Would be nice indeed to have a true archipelago...

Berghoff
Feb 17 2007, 07:55
not sure if this has been asked but is it planned to have all the islands on one map.
No, this will break a lot of stuff (like the campaign and all missions). CWR stays true to Elite the way it is and improve it to modern standards http://forums.bistudio.com/oldsmileys/smile_o.gif.
If we were to make one map with all Islands on it, it would take much much longer before we can arrest Guba again http://forums.bistudio.com/oldsmileys/tounge2.gif .

EricM
Feb 18 2007, 17:40
Any released schedule ?

Given your first impressions on how fast things are going, can we expect this around the us release in may ? or further away ?

Thanks

Eric

boake
Feb 20 2007, 03:37
Any released schedule ?
Maybe.... 10 years later. http://forums.bistudio.com/oldsmileys/tounge2.gif

EricM
Feb 20 2007, 10:44
I just want to have a rough estimate of how much time such a port can take and how many people are working on it.

It&#39;s a usefull information for campain and addon makers for planification purpose (when the tools are out).

If it&#39;s 6 months it&#39;s fine, but 10 years ? Well, better start porting it to Game 3...

raedor
Feb 20 2007, 18:03
We&#39;re around 10 people. Don&#39;t take boake&#39;s comment serious, he&#39;s not in the team. No comment on the release date. http://forums.bistudio.com/oldsmileys/confused_o.gif

Jahve
Feb 21 2007, 08:13
Even if we had one, we probably would tell you it http://forums.bistudio.com/oldsmileys/tounge2.gif

Besides, we&#39;re not getting paid for this stuff, so its hard to press deadlines on ourselves. http://forums.bistudio.com/oldsmileys/wink_o.gif

4 IN 1
Feb 21 2007, 10:43
BTW is it planed to use a all new GUI or to use the good old OFP style GUI?

raedor
Feb 21 2007, 10:51
BTW is it planed to use a all new GUI or to use the good old OFP style GUI?
We won&#39;t change the GUI now. No idea what happens if we have the main conversion done. http://forums.bistudio.com/oldsmileys/smile_o.gif

zwobot
Feb 23 2007, 15:46
Will you do Desert Island?

raedor
Feb 23 2007, 15:56
Yes. http://forums.bistudio.com/oldsmileys/smile_o.gif

Dwarden
Feb 23 2007, 16:19
is there any % progress indicator ?

and another one
i know that discussion about Bug Tracking Systems is most likely over
yet i came over new version of FlySpray http://flyspray.org/

i like Mantis yet there are some features in FS which may change my mind ...

so take look, test and decide over http://forums.bistudio.com/oldsmileys/wink_o.gif

raedor
Feb 23 2007, 16:29
Sorry, no %.

We already have an CWR-internal mantis tracker... http://forums.bistudio.com/oldsmileys/wink_o.gif

Dwarden
Feb 23 2007, 17:43
Sorry, no %.

We already have an CWR-internal mantis tracker... http://forums.bistudio.com/oldsmileys/wink_o.gif
oki, i&#39;m fine with that http://forums.bistudio.com/oldsmileys/wink_o.gif was just asking http://forums.bistudio.com/oldsmileys/whistle.gif

MattXR
Feb 23 2007, 18:07
I cant wait to step on good old ofp soil again http://forums.bistudio.com/oldsmileys/yay.gif

Infam0us
Feb 23 2007, 19:17
Neither can I http://forums.bistudio.com/oldsmileys/wink_o.gif

BraTTy
Feb 25 2007, 02:49
crap how did I miss this topic.I would have liked to help on a project like this.
I own Arma ,OFP etc...

mickuzy
Feb 25 2007, 03:29
i cant wiat to hop back into gastovskis shoes

martinovic
Feb 25 2007, 14:48
If you guys use the old models then will you be using the old animations? I&#39;d like those anims. :O

And you would sooner or later have to update the T-80, M60 and BMP-1 models, all the other vehicles are made in ArmA and obviously look a lot better.

MAA3057
Feb 27 2007, 05:03
If you guys use the old models then will you be using the old animations? I&#39;d like those anims. :O

But they were all hunched over... http://forums.bistudio.com/oldsmileys/crazy_o.gif

martinovic
Mar 1 2007, 17:36
If you guys use the old models then will you be using the old animations? I&#39;d like those anims. :O

But they were all hunched over... http://forums.bistudio.com/oldsmileys/crazy_o.gif
Well soldiers tend to hunch.

Atleast make it optional to change to those anims. http://forums.bistudio.com/oldsmileys/sad_o.gif

Jackal326
Mar 1 2007, 18:48
Its my understanding that ArmA uses different selection names for unit models, which are used in the animations. As such older animations aren&#39;t compatible with new models (and vice-versa - old models aren&#39;t compatible with new animations). However, I may be wrong.

Heatseeker
Mar 2 2007, 02:52
Its my understanding that ArmA uses different selection names for unit models, which are used in the animations. As such older animations aren&#39;t compatible with new models (and vice-versa - old models aren&#39;t compatible with new animations). However, I may be wrong.
I also thought Arma used...the skeleton thingy http://forums.bistudio.com/oldsmileys/crazy_o.gif .
I dont know how can someone ask for the old OPF anims again heh http://forums.bistudio.com/oldsmileys/biggrin_o.gif .

martinovic
Mar 2 2007, 10:40
Its my understanding that ArmA uses different selection names for unit models, which are used in the animations. As such older animations aren&#39;t compatible with new models (and vice-versa - old models aren&#39;t compatible with new animations). However, I may be wrong.
I also thought Arma used...the skeleton thingy http://forums.bistudio.com/oldsmileys/crazy_o.gif .
I dont know how can someone ask for the old OPF anims again heh http://forums.bistudio.com/oldsmileys/biggrin_o.gif .
Well i just hate the ArmA running animations. Sure the standing animations when you have your gun on your back look weird in Elite but... still it&#39;s a tradeoff i&#39;m willing to accept.

What are you trying to say Jackal? That the old anims are impossible to implement into ArmA or that the old Elite models can&#39;t use the ArmA anims?

Also... i liked the sounds more in elite too, oddly enough.

The only things i find better in ArmA are the trees, the grass, the vehicles and the unlimited island size, rest would be nice in original Elite form (yea even the smoke, the ArmA smoke reminds me too much of John&#39;s smoke effects pack).

I have no idea how things are between Elite and ArmA, so maybe i&#39;m asking for a world of stuff here. I just thought that some things were nicer in Elite and maybe an optional anim/sound pack (radio sounds are definately better in elite) could be released somewhere along the mods existance. http://forums.bistudio.com/oldsmileys/whistle.gif

edit: the ArmA hands do look nicer though.

Heatseeker
Mar 2 2007, 12:12
I think that despite some odd preferences going back to elite is... well... going back, downgrade, step back, etc.

Quote[/b] ]The only things i find better in ArmA are the trees, the grass, the vehicles and the unlimited island size, rest would be nice in original Elite

Uh?

http://forums.bistudio.com/oldsmileys/crazy_o.gif .

martinovic
Mar 4 2007, 09:40
Does anyone from CWR even visit here anymore?

They could just say a fat NO or something atleast.

Chipper
Mar 5 2007, 01:29
Is CWR even doing anything? Flame away.

Shadow
Mar 5 2007, 15:44
Is CWR even doing anything? Flame away.
Please do. We have plenty of WL boxes in stock along with the plain vanilla Post Restriction.
The CWR team mostly work in a private forum. You will see news as they develop here first.

Planck
Mar 5 2007, 18:53
I never ever come in here and if you are reading this you are dreaming.


Planck

wex-q
Mar 5 2007, 21:23
Oh, how cute, the CWR members themself spam in their own thread.
But since it&#39;s a moderator-led mod, we can&#39;t do shit about it.

Let&#39;s do a banana-dance of joy&#33; http://forums.bistudio.com/oldsmileys/yay.gif

martinovic
Mar 5 2007, 22:47
I never ever come in here and if you are reading this you are dreaming.


Planck
Great, thanks. I&#39;ll keep that in mind and myself away from this mod. Sorry to have disturbed your slumber with an inquiry.

Stryder
Mar 6 2007, 06:06
Ok just found out about this... sounds great, I&#39;d love to replay CWC/Resistance with good graphics/better AI.

Any sort of website for this project up yet? Is there an estimate as to when this will be released (very rough is fine... even just what year would be good to know)

raedor
Mar 6 2007, 11:52
No, we don&#39;t have a website and we don&#39;t have a release date yet. http://forums.bistudio.com/oldsmileys/sad_o.gif

Sgt_Eversmann
Mar 6 2007, 12:00
you don&#39;t even have tools http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif

RjC_77
Mar 7 2007, 18:54
great initiative. I would certainly even buy it if it was sold. For sure&#33;

But aside from that: i think i could be of use to the developers too&#33; I can make decent coffee and make for great target practice.... I&#39;ll be the poor sod who has to stand at the wall while the guys in white coats try all sorts of nasty new contraptions on me http://forums.bistudio.com/oldsmileys/tounge2.gif

W0lle
Mar 7 2007, 19:01
No, we don&#39;t have a website and we don&#39;t have a release date yet. http://forums.bistudio.com/oldsmileys/sad_o.gif
No? Really? Every n00b addonmaker can give a better estimated release date.

Now I&#39;m the most horrible addonmaker on this planet, I even came too late to signup for this cause I&#39;m slower then a snail downhill on a wet road... but I do know the exact release date for CWR:

When it&#39;s done and tested.

http://forums.bistudio.com/oldsmileys/yay.gif

raedor
Mar 7 2007, 22:30
/OT ON

You&#39;re right. We should add a rule for the forums, like "Do not ask for release dates". Or an auto-PM function that sends a PM containing "it&#39;s done when it&#39;s done" as soon as you log in.

/OT OFF

Well. You want a status report? I today played two missions from the OFP Demo on Malden in ArmA. http://forums.bistudio.com/oldsmileys/whistle.gif But I better don&#39;t post screens, as then your illusion would die too fast http://forums.bistudio.com/oldsmileys/wink_o.gif

Jackal326
Mar 7 2007, 22:43
I think if the information flow as to how things are progressing was a little better (I.E. the community was actually TOLD how things are going, instead of having to guess), it would stop a lot (though not all) of these "When will it be done&#33;?" posts. Just my 2p

deanosbeano
Mar 7 2007, 22:48
Quote[/b] ]Well. You want a status report?

nope just some hints and tips about conversion , playing ofp missions is fine for ,the new people here (thats no bad thing) i` am sure those that didnt play the missions in ofp gona love the cwc campaign, but myself i would like a, this is what we have discovered report apart from on the sidelines there is a distinct, lack of flow of findings and to many secret forums.

ty

raedor
Mar 7 2007, 22:51
Findings we made about mission conversion:


Quote[/b] ]*OFP stringtables are usually not in UTF-8
*the officers now don&#39;t have rifles, as the class name did not change the balancing of missions can be influenced
*all scripts with forEachs or counts etc have to be changed (as those commands need code {} instead of string "" now)

As we&#39;re on it, are there any tools to convert standard windows encoding text files to UTF-8?

W0lle
Mar 7 2007, 22:53
Well. You want a status report? I today played two missions from the OFP Demo on Malden in ArmA. http://forums.bistudio.com/oldsmileys/whistle.gif But I better don&#39;t post screens, as then your illusion would die too fast http://forums.bistudio.com/oldsmileys/wink_o.gif
Pffft.... illusions of a true fan never die http://forums.bistudio.com/oldsmileys/smile_o.gif

But I can figure... crappy textures, collision bugs, objects floating in the air or sunk in the ground. Bushes you can&#39;t walk through but therefor you can run through walls...

Sorry couldn&#39;t resist http://forums.bistudio.com/oldsmileys/tounge2.gif


Quote[/b] ]You&#39;re right. We should add a rule for the forums, like "Do not ask for release dates". Or an auto-PM function that sends a PM containing "it&#39;s done when it&#39;s done" as soon as you log in.
Somehow I like that idea. http://forums.bistudio.com/oldsmileys/whistle.gif

W0lle
Mar 7 2007, 22:57
Quote[/b] ]As we&#39;re on it, are there any tools to convert standard windows encoding text files to UTF-8?

Not really a converter, though I&#39;m sure there is one, UltraEdit can save in UTF-8 format.

Update: http://www.parallelgraphics.com/products/cortona/utfconverter/

raedor
Mar 7 2007, 23:00
Quote[/b] ]As we&#39;re on it, are there any tools to convert standard windows encoding text files to UTF-8?

Not really a converter, though I&#39;m sure there is one, UltraEdit can save in UTF-8 format.
Sure, saving in UTF-8 is not the problem. But if you save a non-UTF-8 file as UTF-8, many characters go kaputt, especially ä, ü, ö etc..

/edit: Thanks, gonna try that. http://forums.bistudio.com/oldsmileys/smile_o.gif

W0lle
Mar 7 2007, 23:15
Quote[/b] ]Sure, saving in UTF-8 is not the problem. But if you save a non-UTF-8 file as UTF-8, many characters go kaputt, especially ä, ü, ö etc..

ROFL @<hidden> "go kaputt" http://forums.bistudio.com/oldsmileys/rofl.gif

As for the officer issue in the CWC Missions: How about replacing him with an squad leader?

Sure this is a little work with editing the missions but that could be done in an hour, maybe a bit longer. The unit classname changed but that doesn&#39;t break the mission, especially since the original missions used less to none scripts.

Vulture2k1
Mar 7 2007, 23:47
It´s a community project.. so the community should be informed better about the ongoing.. even if its ugly and slow.

Whats with the Phase 1.. the T55... :< Vilas can convert it in about 5 minutes i think xD

raedor
Mar 8 2007, 00:06
It´s a community project.. so the community should be informed better about the ongoing.. even if its ugly and slow.

Whats with the Phase 1.. the T55... :< Vilas can convert it in about 5 minutes i think xD
We&#39;re not that type of mod that shows progress screens all the day but never gets released. We&#39;re more like FDF, we show something when we have something and when the release is immediate. http://forums.bistudio.com/oldsmileys/smile_o.gif

Rick Rawlings
Mar 10 2007, 23:50
If you guys need any help re-recording the voices, let me know. I&#39;ve been practicing. Listen:
"5...go to....tree..at..5 o&#39;clock..."
"5...report status..."
"Oh, no...5...is down"
"This is...4...taking command"

Rick

Sentry
Mar 11 2007, 00:07
It´s a community project.. so the community should be informed better about the ongoing.. even if its ugly and slow.

Whats with the Phase 1.. the T55... :< Vilas can convert it in about 5 minutes i think xD
We&#39;re not that type of mod that shows progress screens all the day but never gets released. We&#39;re more like FDF, we show something when we have something and when the release is immediate. http://forums.bistudio.com/oldsmileys/smile_o.gif
rofl

vilas
Mar 12 2007, 20:10
"Vilas can convert it in about 5 minutes i think"
"We&#39;re not that type of mod that shows progress screens all the day but never gets released. We&#39;re more like FDF, we show something when we have something and when the release is immediate. "

wtf ?
i released many addons, many weapons, even new vehicles, you call that i only show screens ?

i was proposing you help in Cald War rearm because i made AK47, AKMS, Sa58, UK59, FAL, SKS, RPD M16A1, M60 and vehicles that were in OFP , i released Soviets KLMK from 1985, soviet Mi17

but you refused cooperation saying it is nonsense
other man from CWR team simply don&#39;t answer private message

and now you are suggesting that i only show screens ?
i made 12 packs of addons , 280 MB in RAR

what you released that you calling me in this way ?

Planck
Mar 12 2007, 21:08
Quote[/b] ]
and now you are suggesting that i only show screens ?
i made 12 packs of addons , 280 MB in RAR

what you released that you calling me in this way ?


Whoa mannie, hold your horses.

Nobody here has mentioned you apart from Vulture2k1.

Don&#39;t take others peoples comments out of context, specially when they in no way have mentioned you.


Planck

raedor
Mar 13 2007, 19:14
I did not mean you, I think it&#39;s quite clear in my post. I meant the point he wrote that the community needs to be informed.

but you refused cooperation saying it is nonsense
other man from CWR team simply don&#39;t answer private messageI cannot remember that I ever received a PM from you or any other way of communication between us... http://forums.bistudio.com/oldsmileys/wink_o.gif