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Tommo
Dec 6 2006, 03:25
Well I've been slavering away, solving various problems but I've finally finished creating my first ArmA infantry CTF! I've done lots of testing by myself and everything seems to work fine, haven't been able to test with other players but there shouldn't be any problems. There is a minor issue I'm having, not sure if its to do with the game itself, but when I click continue in the briefing it takes a little bit of time to start, not sure why. I decided to make it for 64 players but I'm not sure if I'm being optimistic or not since I haven't had the chance to play in any large ArmA games yet. Other than that enjoy! And report back your findings http://forums.bistudio.com/oldsmileys/smile_o.gif

Image 1 (http://thc.bloogum.net/clusterone/arma1.jpg)
Image 2 (http://thc.bloogum.net/clusterone/arma2.jpg)
Image 3 (http://thc.bloogum.net/clusterone/arma3.jpg)
Image 4 (http://thc.bloogum.net/clusterone/arma4.jpg)

Cluster One - Version 4 (http://thc.bloogum.net/clusterone/CTF(2-64)_Cluster_One_V4.Sara.pbo)


{USI}_Tommo

<span style='color:red'>Changes in version 4:

* Added GUI when respawning, allowing selection of G36a, G36c, G36k or M249 so the ammo crates aren&#39;t needed when spawning with a common weapon.

* Added extra weapons to the ammo crates.

* Pretty much stopped the intro from playing when a player uses JIP, some players may hear the intro music but this is the best I can do for now.

* Worked out how to only kill the player entering the spawn kill zones and not the whole team.

* Spawn kill and spawn warning hints now display player name rather than just the team.

* Reduced mission size by making some code more efficient.</span>

[DirTyDeeDs]-Ziggy-
Dec 6 2006, 03:56
nice work. I&#39;ll check it out http://forums.bistudio.com/oldsmileys/wink_o.gif

Foxhound
Dec 6 2006, 07:22
Armaholic.com (http://www.armaholic.com/page.php?id=433) mirror is up.

Looking forward to this one, it sounds pretty fun http://forums.bistudio.com/oldsmileys/smile_o.gif

Tommo
Dec 6 2006, 07:39
Cool thanks Foxhound. I&#39;ve been testing with someone else and found that he was sending out around 30KB/sec for some reason. I&#39;m running ArmA with the -server command, he thinks there are some issues with the -server function so could this be to do with it? I&#39;m just about to test the mission using the inbuilt hosting function where you go &#39;new&#39; in multiplayer to see if this makes any difference.

Lonewolf1980
Dec 6 2006, 12:22
i dont think anything in the map can cause the host to be uploading at 30KB.

how come your intro was playing over again was the trigger set to &#39;repeat&#39; ?

Tommo
Dec 7 2006, 01:01
I had the trigger for the camera script set in the init field for each of the players so it triggered each time someone joined the game when it was already going. Solved this by creating a trigger that could only be activated once, seems to work fine http://forums.bistudio.com/oldsmileys/smile_o.gif

Foxhound
Dec 7 2006, 07:50
Armaholic.com download page updated with new version.

Download it here (http://www.armaholic.com/page.php?id=433).

Tommo
Dec 8 2006, 04:07
IT WORKS&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33; It took me a couple of days of trial and error, working out what stopped the bandwidth issue and what started it and finally I&#39;ve been able to rid this CTF of its problems. Let me know if you find anything else thats wrong with it, but everything should work fine now http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Tommo
Dec 18 2006, 08:23
Version 4 now available. Fixed a lot of problems that I&#39;ve discovered while playing the map, and also added some extras http://forums.bistudio.com/oldsmileys/smile_o.gif

Changes:

* Added GUI when respawning, allowing selection of G36a, G36c, G36k or M249 so the ammo crates aren&#39;t needed when spawning with a common weapon.

* Added extra weapons to the ammo crates.

* Pretty much stopped the intro from playing when a player uses JIP, some players may hear the intro music but this is the best I can do for now.

* Worked out how to only kill the player entering the spawn kill zones and not the whole team.

* Spawn kill and spawn warning hints now display player name rather than just the team.

* Reduced mission size by making some code more efficient.

Big
Dec 18 2006, 09:12
Armaholic.com link updated:
Cluster One Infantry CTF 2-64 (http://www.armaholic.com/page.php?id=433)

Tommo
Dec 18 2006, 09:14
Thanks Big :P