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Dec 5 2006, 12:18
In the process of converting this object pack from VBS1.
These will be a part of an ARMA ISLAND which will be disclosed in the near future.

Im working on a full length feature about the Iraq war, and here you can see some little samples from the movie

http://www.youtube.com/user/djfrogstar


Basically in a nutshell these objects are for bringing an Iraq flavor to ARMA.
disclaimer
any vehicles you may see are either from VBS1 or OFP converted addons which should all be legit

just a sample of some stuff

http://i40.photobucket.com/albums/e215/djfrogstar/IVCP.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/test036web.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/test020web.jpg

Dec 5 2006, 12:19
http://i40.photobucket.com/albums/e215/djfrogstar/test017web.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/ammocrate.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/grail.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/gicem.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/BETA_032.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/test044web.jpg

Dec 5 2006, 12:20
http://i40.photobucket.com/albums/e215/djfrogstar/suv.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/BETA_055.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/_pre_00.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/BETA_062.jpg

Dec 5 2006, 12:21
http://i40.photobucket.com/albums/e215/djfrogstar/BETA_070.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/BETA_054.jpg
http://i40.photobucket.com/albums....web.jpg (http://i40.photobucket.com/albums/e215/djfrogstar/testingscreenshots/test033web.jpg)
http://i40.photobucket.com/albums....003.jpg (http://i40.photobucket.com/albums/e215/djfrogstar/testingscreenshots/BETA_003.jpg)

Sgt_Eversmann
Dec 5 2006, 12:24
nice work http://forums.bistudio.com/oldsmileys/notworthy.gif
thats exactly that what I was thinking of for ArmA http://forums.bistudio.com/oldsmileys/smile_o.gif

keep on the good work will looking forward to this, and good luck!

Evers

Raptor
Dec 5 2006, 14:09
wow, very nice.
http://forums.bistudio.com/oldsmileys/smile_o.gif

Adumb
Dec 5 2006, 15:03
Lovin the renders djfrog. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

DaSquade
Dec 5 2006, 15:57
Kwak http://forums.bistudio.com/oldsmileys/wink_o.gif , nice one Frog. Now lets hope units in ArmA behave better to geo/roadway (@<hidden> hip height http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif ).

Foxhound
Dec 5 2006, 16:18
Very nice indeed Frog. I loved all this stuff I saw in VBS, and cant wait to see it in Arma.

If you need someone to test it again.......I am there again http://forums.bistudio.com/oldsmileys/wink_o.gif

SniperAndy
Dec 5 2006, 16:32
Like before...looking forward to see TCW in ArmA as well mate.

Dec 5 2006, 17:56
RIBBIT&#33;

Thanks everyone...

Alot of credit still goes to you DASQUADE for the making them functional and giving them the lighting technque and LOD work&#33;&#33;

And of course everyone in the TCW crew for testing and giving me the motivation. Thats been a big help&#33;
Unfortunately the registered users will have to reregister again on the forum. but I will have a new build soon for beta testing...
still some things that need to be done in terms of normal mapping and just having the new tools so we can get them closer to final for arma

ribbit

here are a few ingame shots...
thanks to jahve eith some config help
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA01.jpg

jammydodger
Dec 5 2006, 18:19
Looking good there mate, cant wait to try some of this stuff out.

colligpip
Dec 5 2006, 19:48
WOw that looks good cant wait for this

OIK
Dec 5 2006, 20:30
Man im in love with your project. Im a big fan of an iraq conflict into AA and you are the main man right now.

Im only good playing games but hey if you need any assistance i might fly over to Iraq to take some pictures who can help you,

Anyway go for it man http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/notworthy.gif

Smiley Nick
Dec 5 2006, 20:49
Man im in love with your project. Im a big fan of an iraq conflict into AA and you are the main man right now.

Im only good playing games but hey if you need any assistance i might fly over to Iraq to take some pictures who can help you,

Anyway go for it man http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/notworthy.gif
Yes please http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif

mickuzy
Dec 5 2006, 22:13
they aussies by any chance djfrogstar???

Dec 6 2006, 00:50
in one of those screenshots yes....but i was more showing the rock formations... the units are part of vbs1....

Im really hoping UK and AUSSIE forces are being made for ARMA, and of course US forces. Well actually german troops too&#33;

my main mission is making a machinima based in iraq/afghanistan
and am more focusing on objects to be placed in the editor and for the IRAQ Island which is being developed by our team... but more of this will be disclosed very soon as I am not the only voice for this side of the project.

I do plan on making middle eastern civilian units and insurgents... but first we need the tools to even begin the production.

oh yeah thought id say it again...

we need the tools&#33; until that happens we can only http://forums.bistudio.com/oldsmileys/banghead.gif

OIK
Dec 6 2006, 08:47
Somebody give the tools needed to djfrogstar http://forums.bistudio.com/oldsmileys/pistols.gif .

Now http://forums.bistudio.com/oldsmileys/wink_o.gif .

Jahve
Dec 6 2006, 09:12
And me. http://forums.bistudio.com/oldsmileys/wink_o.gif

R0adki11
Dec 6 2006, 09:50
Great looking stuff http://forums.bistudio.com/oldsmileys/smile_o.gif

Dec 6 2006, 18:58
thanks everyone http://forums.bistudio.com/oldsmileys/smile_o.gif

here are some other things i hope to get into arma

IED and remote
http://i40.photobucket.com/albums/e215/djfrogstar/RIED.jpg

Insurgent video camera
http://i40.photobucket.com/albums/e215/djfrogstar/minidv1.jpg

Imutep
Dec 6 2006, 20:02
Wow...great looking stuff. Keep up the godd looking work http://forums.bistudio.com/oldsmileys/smile_o.gif

Clavicula_nox4817
Dec 6 2006, 22:41
Here is a snapshot of the grille from my humvee last time I was over, hope it helps.

http://img141.imageshack.us/img141/645/deadlyforcexj0.jpg

OIK
Dec 7 2006, 08:11
Is this sign large enough or do you have Iraqis approaching your vehicle just to read from close range http://forums.bistudio.com/oldsmileys/rofl.gif .

Jahve
Dec 7 2006, 08:29
IED model + http://www.youtube.com/watch?v=vhDJXnKGrO4
=

http://img100.imageshack.us/img100/6560/gssg5.jpg

Clavicula_nox4817
Dec 7 2006, 13:35
Is this sign large enough or do you have Iraqis approaching your vehicle just to read from close range http://forums.bistudio.com/oldsmileys/rofl.gif .
It&#39;s large enough, the lead humvee carries it on the grille and the rear humvee carries it on the bumper. My picture is cropped so it would fit the 100kb limit

Sgt_Eversmann
Dec 7 2006, 13:51
IED model + http://www.youtube.com/watch?v=vhDJXnKGrO4
=

[img]http://img100.imageshack.us/img100/6560/gssg5.jpg[img]
http://forums.bistudio.com/oldsmileys/rofl.gif

Dec 7 2006, 20:58
not sure if i have the time to texture this correctly... need textures for it and am too lazy to do it from scratch
http://i40.photobucket.com/albums/e215/djfrogstar/variation.jpg
unless I can get someone to motion capture a donkey, this will never see the light of day. Its meant to be a donkey cart bomb or DIED
http://i40.photobucket.com/albums/e215/djfrogstar/donkeycart5.jpg
this is going to be for Jahve&#39;s PMC
http://i40.photobucket.com/albums/e215/djfrogstar/satphone-1.jpg
movie prop
http://i40.photobucket.com/albums/e215/djfrogstar/wadofcash.jpg
video camera for embedded press.... there is a camo version too
http://i40.photobucket.com/albums/e215/djfrogstar/80percent.jpg

OIK
Dec 7 2006, 21:12
Djfrogstar you are a star http://forums.bistudio.com/oldsmileys/notworthy.gif .

multikiller
Dec 7 2006, 21:17
Wow, i was totally shocked when i saw that youtube movie "very close IED in Digital Iraq" it was so realistic&#33;&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif

THIS IS BEAUTIFULL MAN&#33;&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Clavicula_nox4817
Dec 7 2006, 22:25
Heh, picture of that Iridium phone sparks up memories. Those things are utterly useless, 3/4ths of the time they don&#39;t complete the call and out of the times the call connects you can barely make out what the other person is saying and it eventually drops the call anyways forcing you to spend another 20 minutes trying to dial the person back. I&#39;m not even talking extreme distance here, I&#39;m talking no more than 35mi from Iridium to Iridium.

Oh, and the battery life was something terrible.

mickuzy
Dec 7 2006, 23:10
god this looks vey sexy, very sexy indeed lol

Clavicula_nox4817
Dec 8 2006, 08:50
Here, you might find this useful. this was from Jan 05 ( I think) right after they voted in their Constitution and formed their little Interim Govt thing. It&#39;s a pro-voting sign thing.

http://img84.imageshack.us/img84/553/votingre9.jpg

Smiley Nick
Dec 8 2006, 10:34
Thanks Clavicula
If you happen to come across any more pics, be sure to let frog know, the more reference pics we have, the better the end result will be http://forums.bistudio.com/oldsmileys/smile_o.gif

Dec 8 2006, 19:01
ok, so tested it and we now can have the valley of peace as an object to plop down in the editor.... I have to say its pretty scary cause you cannot see where the opfor are so easily, If you turn on the fog all the way and have it at night with nvgs it is almost imposible to do alone, or i am just terrible at playing.

http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA02.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA03.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA04.jpg

again I have to thank dasquade for the amazing job sharpening all these graves.... Im sorry you had to go through that nightmare process.... but thanks to you they have shadows and the correct lighting and lods so it doesnt lag.  

@<hidden> Please lace your boots up and bring extra ammo, we are going to need to test this.
@<hidden> could you design some mini ieds to make it more interesting

MattXR
Dec 8 2006, 19:11
wow looks awsome, and ive always wanted some cool looking IEDs to blow up, maybe like a dead sheep ied http://forums.bistudio.com/oldsmileys/tounge2.gif

Dec 10 2006, 00:05
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA05.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA06.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA07.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA08.jpg

Maatz
Dec 10 2006, 09:13
looking very good mate&#33; i love these HESCO barriers and these concrete walls&#33; great work&#33;
any chance of making sandbags? i mean single ones, to place them how you want to?

J W
Dec 10 2006, 09:22
Awsome work, hopefully we&#39;ll see some of that stuff released.

JW
http://forums.bistudio.com/oldsmileys/smile_o.gif

IDF-Godzilla
Dec 10 2006, 13:33
Now thats what i want to see in ArmA, i hope more people like you will join up and make an Iraqi war mod, with Insurgents and Coalition forces (not only US forces, British/Polish/Dutch etc... are also part of the Coalition).
With A LOT of urban fightings, IED&#39;s, VBIED&#39;s, mortar fire http://forums.bistudio.com/oldsmileys/yay.gif .
Great work, can&#39;t wait for updates.

11bhooah
Dec 10 2006, 15:34
Awesome job on the IED&#39;s. I was always wondering when someone would get around to making them. Just a second thought, and I&#39;m not sure if it&#39;s possible. AI suicide bombers, for example. People you could select and add to your squad, have the BLUFOR see them as civilians, when they get within a kill distance of a BLUFOR, or BLUFOR vehicle they would detonate. Or even if need be, like haji uses over here back up detonators. Someone watching the bomber, and detonating the bomb themselves once the bomber is close. If either way worked, you could have these units in your insurgent squad and just send them off towards the BLUFOR. Also once the bomb has gone off, would it be possible to place scattered body aparts in the blast area?  Walking up on some of these seens here, is like walking into a slaughter house. Just adds to the realism. Also for VBIED&#39;s, the vehicles usually ride slightly lower in the front, or rear depending on where the bomb is. That would be a nicely added touch. It might also give the player a chance to spot a vehicle out. Instead of getting blown up everytime. Since that would be un realistic, they dont always get us... Just some thoughts. Can&#39;t wait to see this stuff in game. Keep up the good work...

Dec 12 2006, 17:29
nothing exciting....this is just a quick test.... will make a better version at a later point.... atm it is overwriting the normal version... dont know anything about reconfigging the texture to another car..
http://i40.photobucket.com/albums/e215/djfrogstar/TCWARMA09.jpg

OIK
Dec 12 2006, 19:38
Great http://forums.bistudio.com/oldsmileys/smile_o.gif

Clavicula_nox4817
Dec 12 2006, 20:03
That looks really good frogstar. I&#39;m teaching myself the configs and stuff, still pretty amateurish right now, but when I get good enough I&#39;ll see about helping you out.

Nihilistix
Dec 14 2006, 00:11
Very nice. The level of detail on the models and textures looks great. I like the taxi. Well hopefully tool set will be out soon http://forums.bistudio.com/oldsmileys/xmas_o.gif but meanwhile keep us posted&#33;

Clavicula_nox4817
Dec 14 2006, 00:26
I can&#39;t find any pictures..but man..the most common vehicle I can remember was this White Pickup Truck with red Toyota on the back of the hitch. It seemed like everyone had that truck.

*edit*

It was Nissan&#33; not Toyota&#33; Doh&#33;

olemissrebel
Dec 14 2006, 02:30
One of the funniest things I discovered while in iraq was the fact that there are no car dearlerships...I always wondered where the hadjis got all of their cars.

Clavicula_nox4817
Dec 14 2006, 02:33
One of the funniest things I discovered while in iraq was the fact that there are no car dearlerships...I always wondered where the hadjis got all of their cars.
From the Kuwaitis that left them on the side of the road maybe?

I dunno, the guy in the market always said "My friend, I go to Baghdad and have it for you next week&#33;" so I assumed there was a magic storage place or a pocket dimension or something in Baghdad.

Man, one time we traded a whole crate of gatorade for a goat. yeah..fun times.

Foxhound
Dec 14 2006, 07:50
@<hidden> Please lace your boots up and bring extra ammo, we are going to need to test this.
My boots are ready......actually I already put them on.......cant wait to try them.
I loved them in VBS, I bet in Arma they will be even better.

Cant wait mate http://forums.bistudio.com/oldsmileys/smile_o.gif

Dec 21 2006, 03:47
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA16.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA15.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA11.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA14.jpg

Dec 21 2006, 03:48
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA13.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA12.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA10.jpg

morgwin
Dec 21 2006, 05:12
Looks good http://forums.bistudio.com/oldsmileys/pistols.gif

IDF-Godzilla
Dec 21 2006, 07:17
Dude these are amazing http://forums.bistudio.com/oldsmileys/notworthy.gif .

Foxhound
Dec 21 2006, 07:38
Excellent djfrogstar&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

FireflyPL
Dec 21 2006, 08:41
This mod is MASSIVE&#33;&#33; Great job mate&#33;&#33;

Dec 21 2006, 13:32
here are some of the objects that now have the texture showing up...
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA17.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA19.jpg
ied before being defused
http://i40.photobucket.com/albums/e215/djfrogstar/arma/TCWARMA18.jpg

Comes
Dec 22 2006, 15:20
great work http://forums.bistudio.com/oldsmileys/smile_o.gif

FireflyPL
Dec 22 2006, 16:49
One of the funniest things I discovered while in iraq was the fact that there are no car dearlerships...I always wondered where the hadjis got all of their cars.
I late 80s Saddam made serveral big purchases for cars and cabs. Thats why most of the cars are rather old models.

Imutep
Dec 22 2006, 17:21
WOW...looks great http://forums.bistudio.com/oldsmileys/smile_o.gif fantastic job http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Sentry
Dec 23 2006, 10:00
Looks really cool&#33; soon how real Iraq http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Just a little question... do oyu have the Arma tools yet? or is this just normaly made with the oxygen light?&#33;

Sentry

Dec 23 2006, 16:15
Everything is made in 3dsmax.. Im only using o2 to get the objects in the game... Normal mapping is still missing until the new tools come out... There are also some other stuff which I think need the new tools...something about LADDERS and how they are defined... but it could be thats only a config thing....
Ive yet to find out how to get the ladders to work...


I guess I need to search around and see how ARMA is defining the ladders...
http://forums.bistudio.com/oldsmileys/huh.gif

Sentry
Dec 23 2006, 16:40
Everything is made in 3dsmax.. Im only using o2 to get the objects in the game... Normal mapping is still missing until the new tools come out... There are also some other stuff which I think need the new tools...something about LADDERS and how they are defined... but it could be thats only a config thing....
Ive yet to find out how to get the ladders to work...


I guess I need to search around and see how ARMA is defining the ladders...
http://forums.bistudio.com/oldsmileys/huh.gif
Ok, so you are on the same level how the Tiberian Genesis Mod, just waiting for Arma tools http://forums.bistudio.com/oldsmileys/crazy_o.gif

Sentry

Dec 23 2006, 18:42
basically in a nutshell, Smiley is putting together an iraq island. I will be helping with providing objects for him to use within the island. The Iraq object pack will be released publicly when the island is released. The objects will be released internally for members working on the movie project. ATM we are moving into beta phase with testing. When the tools come out, like i mentioned earlier all the extra mapping types will be added in...specular, normal mapping...
When this is all in place we will test again and again till its ready... and release the v1.0 possibly before the island is finished... But would like to avoid a constant upgrading because there are going to be new items added every week, and do not want people having their missions broken because of things changing around. The pbo before using the binarize tool is at 136mb right now... so having to constanlty redownload the addon is not the best way to do it...

The vbs1 version is pretty much finished, and will be released to vbs1 users in the next month. This will not have any of the new mapping types.

If you absolutely must have this pack now...then you can sign up and get it through being on the team... I will further explain this again when i get back from vacation. ....

Dec 29 2006, 23:30
here is a WIP of a wall kit I made for the IRAQ ISLAND that SMILEY is making....

The electrical wires is just an experiment atm. Im considering making a whole crazy network of wiring, but for the moment just will have a few variations for the walls...

The idea is that the gates can be breached with a certain amount of damage or if a tank rams it. There will be 3 other gates to give it some variety.... as far as the walls it will have a 2nd retexture of more middle class standard which wont be so weathered and broken down...probally more fancy brickwork or something like that....
Ill add some more screens to this post in a few days when i have more of it complete.

the bump mapping is still a bit extreme....wont know how to properly test it until the tools come out....
which i guess delays the release of the addon ... http://forums.bistudio.com/oldsmileys/help.gif

http://i40.photobucket.com/albums/e215/djfrogstar/NEWWALL1TEST.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/NEWWALL2TEST.jpg

Serclaes
Dec 30 2006, 21:43
The idea is that the gates can be breached with a certain amount of damage or if a tank rams it.
M82 or M2 shot on the lock or is that included in damage? http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Looks very good. How many faces?

Dec 30 2006, 22:41
The idea is that the gates can be breached with a certain amount of damage or if a tank rams it.
M82 or M2 shot on the lock or is that included in damage?  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Looks very good. How many faces?
http://forums.bistudio.com/oldsmileys/xmas_o.gif
Im not really sure how to define the lock as being something which gets shot.... but it could be interesting.... unfortunately Im not able to dedicate the time it would take to figure that out....

the gate has alot of detail, its around 300 faces.... but the lower lods will make it alot smaller... havnt gotten that far....
I have 2 other gates which are alot simpler and are smaller.

The IRAQ island that Smiley is making will probally use the less detailed gates for the tightly packed urban areas.

Serclaes
Dec 31 2006, 01:34
Sounds excellent. Smileys environments are top, but i hope my machine will be able to handle them xD

Smiley Nick
Dec 31 2006, 09:22
I might as well jump into the pond now - ribbit http://forums.bistudio.com/oldsmileys/smile_o.gif

As stated, frogstar is doing some fantastic work, and i really cant wait to get my hands on the tools and start building a Iraq environment. We belive the IMUC MOD is also considering merging with us, at least hottom mike anyway, as it would be silly doing two Iraq projects, much better to create one single, professional modification that we can all dedicate our time to.

A bit more detail about the environment now, we are going to cover the area of AL Basrah, down the south, the "Island" itself will cover a 40sq radius, so theres going to be ample room to have a unlimited possibility scenario on there. And as always the environment will be using DEMS to bring all the true elevations and contours to the arm a engine for added realism and reference. This island wont just be one of those random ones with jelly top hills, we are going to make this a "semi realistic" environment, that can be used to train, teach, and of course allow missions makers to make any situation they desire. We have over 2GB of reference pictures so far for AL Basrah and are trying to create some of the more important featured areas to match the real life location. Obviously we cant make every single building/object in Basrah as that could take years, but what we can do is make a large collection of real based locations, as well as artists impressions of the area and models to give it a unique feel.
Not to mention that we will also be having a real satellite image overlay on the environment so it will look just as good from the air&#33;



Hope that gives you chaps more scope on the project.

Nick http://forums.bistudio.com/oldsmileys/smile_o.gif

Pauliesss
Dec 31 2006, 11:47
Please, when are you going to release this addon ? I love it, thanks. http://forums.bistudio.com/oldsmileys/notworthy.gif

Hund
Dec 31 2006, 13:22
As stated, frogstar is doing some fantastic work, and i really cant wait to get my hands on the tools and start building a Iraq environment. We belive the IMUC MOD is also considering merging with us, at least hottom mike anyway, as it would be silly doing two Iraq projects, much better to create one single, professional modification that we can all dedicate our time to.
Yes. That&#39;s exactly what we need - coordination. Hats off to you gents for banding up for the greater good. The end result can only get better by doing so.

A lot of people are into the Iraq-themed mod thing, and the more of them you can get involved, the less confusing it gets to everyone else once the missions start pouring in.

Jan 1 2007, 16:52
Please, when are you going to release this addon ? I love it, thanks.  http://forums.bistudio.com/oldsmileys/notworthy.gif
Not sure yet on a date... the sooner the new tools come out the sooner it will be ready for release.


here are the last of the gates for the wall templates
http://i40.photobucket.com/albums/e215/djfrogstar/gatescreen.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/gatescreen2.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/gatescreen3.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/gatescreen4.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/gatescreen5.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/gatescreen6.jpg

Tasi
Jan 1 2007, 18:42
Very nice http://forums.bistudio.com/oldsmileys/wink_o.gif
Keep your good work &#33;

booby_trap
Jan 2 2007, 13:54
Is it possible to see screens of the reworked island somewhere?

Btw, heck of a job&#33; Keep it up and you will make loads of arma players happy http://forums.bistudio.com/oldsmileys/wink_o.gif

Heatseeker
Jan 2 2007, 14:01
Smiley_Frog http://forums.bistudio.com/oldsmileys/biggrin_o.gif . I like this combination of talents, im not very interested in Iraq tbh but this project sounds very promissing, best wishes to you guys http://forums.bistudio.com/oldsmileys/smile_o.gif .

Smiley Nick
Jan 2 2007, 17:30
Thanks, there is no progress in terms of "screenshots" for the Iraq enviroment, due to the fact there have been no tools released, and i cant work in any other ofp/3rd party programs as arm a uses a different "reading" system to the old WRP&#39;s.

Non the less, we can still "mentally" populate and picture this until the tools are available.

Nick

jammydodger
Jan 2 2007, 17:54
Looking good djfrogstar, keep up it http://forums.bistudio.com/oldsmileys/wink_o.gif

Jan 2 2007, 18:41
more trash

http://i40.photobucket.com/albums/e215/djfrogstar/trash.jpg

-HUNTER-
Jan 2 2007, 19:51
Could also do collapsed houses and such for filling, spread the rooftiles, bricks, and stuff over the street so to speak...

Or just piles or sand, burned out truck wreck...


excellent work anyway&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Jan 2 2007, 22:03
Could also do collapsed houses and such for filling, spread the rooftiles, bricks, and stuff over the street so to speak...

Or just piles or sand, burned out truck wreck...


excellent work anyway&#33;  http://forums.bistudio.com/oldsmileys/thumbs-up.gif
I have some rubble templates i made for vbs1 awhile ago.... never got around to putting them in o2 for all the arranging... here is a old screenshot


http://i40.photobucket.com/albums/e215/djfrogstar/rubb2.jpg

http://i40.photobucket.com/albums/e215/djfrogstar/rubb.jpg
@<hidden> ---nice suggestions.... so here you are
......the last gates and doors set.... Lasstmichdurch had the comment to make a narrow and double door set for the larger gates....
Basically different ways to stack up your units when clearing the inner area of someones yard.
Looks like im going to have fun in o2 setting all these up.... http://forums.bistudio.com/oldsmileys/smile_o.gif
http://i40.photobucket.com/albums/e215/djfrogstar/alldoors.jpg

J W
Jan 3 2007, 11:36
Looking awsome, hope someone can build it together on a nice island, to make some VBS-towns-style http://forums.bistudio.com/oldsmileys/tounge2.gif

If I&#39;m not mistaken, Smiley&#39;s on that right?

raedor
Jan 3 2007, 11:41
djfrogstar watch the image file sizes. http://forums.bistudio.com/oldsmileys/crazy_o.gif

Jan 3 2007, 12:11
djfrogstar watch the image file sizes. http://forums.bistudio.com/oldsmileys/crazy_o.gif
sorry about that....
but next time...even though there wont be one...
please make the links functional so they can be clicked on.
Now im having to go through and edit every single post which is a waste of time.

Ive cleaned up the mess RAEDOR made by making all the links non functional

http://forums.bistudio.com/oldsmileys/goodnight.gif

Serclaes
Jan 3 2007, 12:14
How about a simple concrete texture for the walls? I mean those look excellent but, even though i was never in Irak, i think concrete or something similar is pretty common there, especially for walls. http://forums.bistudio.com/oldsmileys/smile_o.gif

raedor
Jan 3 2007, 12:14
but next time...even though there wont be one...
please make the links functional so they can be clicked on.
Now im having to go through and edit every single post which is a waste of time.
I don&#39;t have the time to make urls out of every image. The other choice would&#39;ve been to delete all posts with too big images... better be happy that you didn&#39;t get any WL or PR for so many too big pics http://forums.bistudio.com/oldsmileys/wink_o.gif

Jan 3 2007, 12:29
How about a simple concrete texture for the walls?  I mean those look excellent but, even though i was never in Irak, i think concrete or something similar is pretty common there, especially for walls. http://forums.bistudio.com/oldsmileys/smile_o.gif
Concrete walls wont be a problem... I have 3 textures mods for the wall set already, a 4th one wont hurt.
old crumbly walls
fancy brickwork walls
shot up walls
and later this week
Concrete walls

thanks for the input Serclaes

Jan 3 2007, 12:42
but next time...even though there wont be one...
please make the links functional so they can be clicked on.
Now im having to go through and edit every single post which is a waste of time.
I don&#39;t have the time to make urls out of every image. The other choice would&#39;ve been to delete all posts with too big images... better be happy that you didn&#39;t get any WL or PR for so many too big pics http://forums.bistudio.com/oldsmileys/wink_o.gif
no worries I wont bother you or anyone else here at these forums anymore with large pictures.
you can close, lock, whatever you want with this thread....

I personally cannot be bothered with the time spent making sure every image is under 100kb.... my own fault for forgetting that this community is huge and servers must be really expensive nowadays to be able to handle so much data.


INFO FOR THIS MOD



VBS1/VBS2 Version (http://www.vbsresources.com)

Serclaes
Jan 3 2007, 12:43
No problem, glad to help. http://forums.bistudio.com/oldsmileys/wink_o.gif
Ask if you need some more, or later, some betatesting http://forums.bistudio.com/oldsmileys/smile_o.gif

Monkey Lib Front
Jan 3 2007, 20:37
It&#39;s 2007 not 2001 the 100kb limit is pretty lame in my opinion.

Cheers for driving him out thats pretty cool of ya.

Abs_01
Jan 4 2007, 01:04
info on this mod can be found at armamods.net
You forgot to make that a working link. http://forums.bistudio.com/oldsmileys/sad_o.gif

Abs

Apr 13 2007, 12:17
Well, this project has hit a wall as of lately... Forums are down due to the hack of ARMAMODS.net
I apologize to anyone recently registering there for beta testing. The pretools ARMA version is pretty much finished.
When the new tools come out i will add specular and Normal mapping to all objects. VBS1 users can PM me on the resources page and I can arrange to include you for beta testing if you want. The ARMA and VBS2 version will probally wait till the new tools are out....

For more information...

unofficial home for the TCW addons (http://www.armaholic.com)

iraqi roof combat building WIP shots... 40 percent complete
http://i40.photobucket.com/albums/e215/djfrogstar/building10.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/building09.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/building08.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/building07.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/building01.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/building03.jpg

Rebl Man
Apr 13 2007, 12:52
Cool djfrogstar, Can&#39;t wait ArmA http://forums.bistudio.com/oldsmileys/sad_o.gif  http://forums.bistudio.com/oldsmileys/smile_o.gif .

http://img217.imageshack.us/img217/8168/reblbuildingswb3.jpg

You buildings models very awesome http://forums.bistudio.com/oldsmileys/notworthy.gif .

-Puma-
Apr 13 2007, 14:19
but next time...even though there wont be one...
please make the links functional so they can be clicked on.
Now im having to go through and edit every single post which is a waste of time.
I don&#39;t have the time to make urls out of every image. The other choice would&#39;ve been to delete all posts with too big images... better be happy that you didn&#39;t get any WL or PR for so many too big pics http://forums.bistudio.com/oldsmileys/wink_o.gif
no worries I wont bother you or anyone else here at these forums anymore with large pictures.
you can close, lock, whatever you want with this thread....

I personally cannot be bothered with the time spent making sure every image is under 100kb.... my own fault for forgetting that this community is huge and servers must be really expensive nowadays to be able to handle so much data.
Exactly http://forums.bistudio.com/oldsmileys/welcome.gif http://forums.bistudio.com/oldsmileys/welcome.gif Maybe they like how the WL/PR looks
in they&#39;re monitors http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/whistle.gif

Shadow
Apr 13 2007, 20:07
Exactly  http://forums.bistudio.com/oldsmileys/welcome.gif  http://forums.bistudio.com/oldsmileys/welcome.gif  Maybe they like how the WL/PR looks
in they&#39;re monitors http://forums.bistudio.com/oldsmileys/whistle.gif  http://forums.bistudio.com/oldsmileys/whistle.gif
If you have something to say on how the board is moderated, do it in private.
Back on topic please.

Dr_Eyeball
Apr 14 2007, 11:34
Thanks for the update. It was disappointing to see that quiet period for the project. Looking forward to seeing this released in ArmA. It should produce some spectacular environments.

Apr 16 2007, 07:01
here is justa render of the same building repeated over and over again..... I may set it up so it can be randomized with versions with and without sat dish and mabey add one wilth lots of laundry hanging... And other versions with camo nets and lots of sandbags... The generic one can be placed all around the specific one you add in to your mission.


http://i40.photobucket.com/albums/e215/djfrogstar/60percentwip.jpg

VXR
Apr 16 2007, 08:34
That building looks great&#33;

Maybe it is also possible to randomize it by adding other colors of paint on places of the building or grafitti.

Apr 16 2007, 08:43
That building looks great&#33;

Maybe it is also possible to randomize it by adding other colors of paint on places of the building or grafitti.
Im hoping to work with the details texture channel once the new tools come out... for now this will be the base texture... its still WIP atm. I have an IRAQI POLICE STATION version which will come after we test all the LODS and get that sorted out

Commando84
Apr 16 2007, 11:29
can you have enterable and non enterable versions? Would be cool to have police station raids where some guys defend station and some guys attack it and it would have more tactical uses when you have windows and stuff to shoot from and rooms to hide in when the heat is on outside. http://forums.bistudio.com/oldsmileys/tounge2.gif

Apr 16 2007, 15:08
Well for the most part this building is not enterable....but there are halways between floors which access the balconies on the different floors. The other buildings I made are all enterable and have a iraqi police station with jailcell. The insurgent version also has a jailcell for hostages.

Maatz
Apr 17 2007, 12:48
your work looks top mate&#33; really nice to see this progressing so well&#33; let&#39;s wait for the tools... http://forums.bistudio.com/oldsmileys/wink_o.gif

EDIT:
maybe a chance of getting it that detailed somehow? :-)
http://www.metavr.com/casestudies/baghdadviews.html

USSRsniper
Apr 17 2007, 13:24
djfrogstar
Looks promising always wanted buildings like those ingame. http://forums.bistudio.com/oldsmileys/wow_o.gif

Apr 17 2007, 13:49
your work looks top mate&#33; really nice to see this progressing so well&#33; let&#39;s wait for the tools... http://forums.bistudio.com/oldsmileys/wink_o.gif

EDIT:
maybe a chance of getting it that detailed somehow? :-)
http://www.metavr.com/casestudies/baghdadviews.html
ah nice pix of that simulation of iraq....

Well im only one person, so its not likely i will be able to make every type of building or stuff that goes around it......

I do have more buildings planned and lots of other things, but am trying to avoid starting anything new atm.
When the tools come out I will have an insurgent pack with 8 complete new reskins and remodeled versions.

http://i40.photobucket.com/albums/e215/djfrogstar/BETA_072.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/BETA_071.jpg

plus lots of iraqi army units and vehicles.

also new is a hesco camo net kit for mission makers to make any kind of US base..
http://i40.photobucket.com/albums/e215/djfrogstar/TCWARMA43.jpg



still WIP...
here are some new building texturing pics to avoid having it made in geometry.

http://i40.photobucket.com/albums/e215/djfrogstar/wiresbuildin01.jpg
http://i40.photobucket.com/albums/e215/djfrogstar/wiresbuildin03.jpg

jarhead67
Apr 18 2007, 10:23
Maybe someone has already said this.. but i would love to see some gunner shields on the hummvees http://forums.bistudio.com/oldsmileys/biggrin_o.gif

RogueSnake
Apr 18 2007, 23:03
I&#39;m intrested in helping you with your mod djfrogstar. I sent you an email.

operation madman
Apr 19 2007, 14:22
Can you also add VBS1 features? like 3d editor.. and try to get your hands on somebody that has vbs2 so we can have those tracers and sounds. If you havnt seen vbs2 trailor then... CHECK IT OUT NOW.. IT IS AMAZING&#33;&#33;

VXR
Apr 19 2007, 17:12
Can you also add VBS1 features? like 3d editor.. and try to get your hands on somebody that has vbs2 so we can have those tracers and sounds. If you havnt seen vbs2 trailor then... CHECK IT OUT NOW.. IT IS AMAZING&#33;&#33;
If you aim for importing from VBS2 to Arma.. That would not be allowed.. But if you mean look how it is made and try to remake in arma I didnt say anything http://forums.bistudio.com/oldsmileys/wink_o.gif

W0lle
Apr 19 2007, 21:21
Can you also add VBS1 features? like 3d editor.. and try to get your hands on somebody that has vbs2 so we can have those tracers and sounds. If you havnt seen vbs2 trailor then... CHECK IT OUT NOW.. IT IS AMAZING&#33;&#33;
So you basically ask him to steal VBS2 content and make it available to you for free?

If you want these tracers and sounds that bad, go and purchase VBS2 but stop spamming this topic.

fireship4
Apr 20 2007, 02:30
Well where is the line really, the two games are related, and we can&#39;t really stump up &#036;1,500 dollars.

I suppose we could instead just ask someone who has it to send the code over so we can see how it&#39;s done, and then replicate it. Now that wouldn&#39;t be stealing, but it would end up the same so maybe it&#39;s just a waste of time.

operation madman
Apr 20 2007, 04:12
no need to delete this thread. i have deleted my vbs discussions

Apr 20 2007, 07:44
Now i know why i didnt use this thread for such a long time, complete idiots who dont read any of these forums rules which are being broken. The rules are there to keep some order to the chaos.
Go take your VBS2 conversation somewhere else...

and can a MOD please delete these posts ...and close this thread

kevb0
Apr 20 2007, 08:37
Doesn&#39;t closing this thread seem a bit drastic?

Good work, though. I can&#39;t wait to see this in ArmA.

Nephilim
Apr 20 2007, 12:17
no
people dont seem to get what vbs actually is
it is a military application
its not meant for entertainment purposes..
its illegal to release sourcecodes of it just like uploading content and such to non-vbs2 users..

some of you folks dont seem to get it that you can be sued for this..
and personally i wouldnt like to mess with them..

now go back ontopic PLEASE&#33;

W0lle
Apr 20 2007, 15:11
As this thread seems to be hijacked for VBS discussions I&#39;m closing until dj has some news to post.