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Odjob
Dec 3 2006, 11:55
Can you do a editor mission with the artillery firing in indirect mode?
(without any scripting?)

Sertorius
Dec 3 2006, 18:06
Nope.

Odjob
Dec 3 2006, 22:36
Nope.
Well, how does it work? I´ve seen pictures of artillery in ArmA but havent read anything about it.

Sertorius
Dec 4 2006, 05:46
The artillery pieces you see in missions handle just like fixed AT guns. They'll clobber armored vehicles, but you can't move them.

BUNNY
Dec 4 2006, 19:39
Crap! I was really looking forward to this. http://forums.bistudio.com/oldsmileys/sad_o.gif So now I have to script ballistics to the game...I'm nowhere that good in math. Is there already script for this somewhere?

UNN
Dec 5 2006, 11:02
Wasn't the AI\Player supposed to be able call in Artillery in Arma. Or is that just a form of simulated Artillery?


Quote[/b] ]Crap! I was really looking forward to this.  So now I have to script ballistics to the game...I'm nowhere that good in math. Is there already script for this somewhere?

We will have to see if COC (http://www.main.thechainofcommand.net/) bring thier Unified Artilley into Arma.

Sgt_Eversmann
Dec 5 2006, 11:30
in Mr-Murrays Editing Guide there is a Arty Script.
I think someone will put that online soon because it's really useable.
maybe, if I have enough time I write the script and post it here then when I'm back home but no promisses.

DaSquade
Dec 5 2006, 18:38
If i'm not mistaken, we (ArmAmods.net) have them here:
armamods.net Murray Templates (http://www.armamods.net/forum/index.php?topic=135.0)

Major Woody
Dec 14 2006, 16:19
I've downloaded both templates. The Airstrike works perfectly, so no more about that. Artillery for the west also works perfectly, BUT when I turn it 180dg and play as the east side I get this error message:

Quote[/b] ]'_K |#|DoWatch [_x,_y,5000]' Error Type Any, expected Number

Quite wiered when the very same script works perfectly for the westside....

http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif