View Full Version : Does the artillery fire indirect?
Can you do a editor mission with the artillery firing in indirect mode?
(without any scripting?)
Sertorius
Dec 3 2006, 18:06
Nope.
Nope.
Well, how does it work? I´ve seen pictures of artillery in ArmA but havent read anything about it.
Sertorius
Dec 4 2006, 05:46
The artillery pieces you see in missions handle just like fixed AT guns. They'll clobber armored vehicles, but you can't move them.
Crap! I was really looking forward to this. http://forums.bistudio.com/oldsmileys/sad_o.gif So now I have to script ballistics to the game...I'm nowhere that good in math. Is there already script for this somewhere?
Wasn't the AI\Player supposed to be able call in Artillery in Arma. Or is that just a form of simulated Artillery?
Quote[/b] ]Crap! I was really looking forward to this. So now I have to script ballistics to the game...I'm nowhere that good in math. Is there already script for this somewhere?
We will have to see if COC (http://www.main.thechainofcommand.net/) bring thier Unified Artilley into Arma.
Sgt_Eversmann
Dec 5 2006, 11:30
in Mr-Murrays Editing Guide there is a Arty Script.
I think someone will put that online soon because it's really useable.
maybe, if I have enough time I write the script and post it here then when I'm back home but no promisses.
DaSquade
Dec 5 2006, 18:38
If i'm not mistaken, we (ArmAmods.net) have them here:
armamods.net Murray Templates (http://www.armamods.net/forum/index.php?topic=135.0)
Major Woody
Dec 14 2006, 16:19
I've downloaded both templates. The Airstrike works perfectly, so no more about that. Artillery for the west also works perfectly, BUT when I turn it 180dg and play as the east side I get this error message:
Quote[/b] ]'_K |#|DoWatch [_x,_y,5000]' Error Type Any, expected Number
Quite wiered when the very same script works perfectly for the westside....
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
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