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Kevlar2007
Dec 3 2006, 00:22
Hi All,
I have weird graphic problems. After some time of play I get some polygons all over the screen, sometimes this poliys seem to be shadows that are wrong calculated around the objects.
I can solve this problems sometimes if I switch to desktop and back after reloading this polygons are away.
Sometimes I get exactly the same failure in graphic also in scenes that are renderend behind the menu screen.
I have tried different settings but it happens allways after some time.

I have Arma German Version with patch 1.01 applied.

My Specs:

Pentium4 3.2 GHz HT
2048 MB RAM
Radeon 9800XT
Soundlbalster Audigy 2 ZS
Windows XP Professional

Does someone have similar problems or any idea how to solve this problem?

Best Regards!

feersum.endjinn
Dec 3 2006, 01:58
Sounds like driver bug or overheating graphics card. I had similar issues in Gothic 3 as Asus likes to overclock their 7900GS's way over Nvidia reference design and I had to drop GPU clocks down a notch and it went away. It would only happen in some games that rely very heavily on pixel shaders.

Llauma
Dec 3 2006, 02:44
If you're running the gfx card at 8x AGP speed try lowering it to 4x... Not sure it will work but there's a posibility.

Allenn
Dec 3 2006, 03:14
Llauma's suggestion of lowering the the speed from 8x to 4x doesnt seem to work for me.

i installed the new patch and the whole polygons all over the screens thing is reduced alot.
also there is something you can do to get rid of it completely however it makes the game extremely slow. to do this you put -maxmem=*whatever amount of video memory you have* (for example i have 128mb so i put -maxmem=128) as a startup parameter. i used 100, 128, 150, 200, 500, and 800 with -maxmem and any value over 128 gives me the polygons all over the screen thing. so based on that i assume the value you should use is the amount of video memory you have.

my pc is made of:
P4 2.9ghz, 1024mb DDR ram, 128mb 9800 Pro

o and tell me if this works

EDIT: o and it seems that this problem occurs with the ati 9xxx series as ive seen it happen to several others with 9800 series and 9600 series cards

feersum.endjinn
Dec 3 2006, 04:03
Do you have AGP video card? Some motherboards are completely incompatible with "AGP fast writes" and some ATI cards, I had all kinds of video corruption problems with my old 9600XT if I enabled that option.

Kevlar2007
Dec 3 2006, 10:55
Thank you for the replies,
I will try this later, I also watched on the Morphicon Suport Forum about this and it seems that there are many of players that have the same problem with 9800 cards pro and XT.
I do not have problems with overheeting, I have played all graphbic demanding games in recent time and I never had any problems.
I will try your suggestions later, now I don't have time to play.

Best Regards!

versus
Dec 3 2006, 10:58
if this is in fact an overheating issue, you could always try leaving your cpu-case open. usually works for me (x1900xt).
however i never thought an radeon 9800 would overheat so easily...

Kevlar2007
Dec 3 2006, 11:36
Hi all,
I have tried everything you suggested but nothing helps here.

Thanks anyway!

MehMan
Dec 3 2006, 14:36
Do you mean a problem like this? (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=68;t=55202)

If you look at my post then you'll know what I mean.

If this is it, then you can join the club.

Kevlar2007
Dec 3 2006, 14:50
No its worser then this, i can't play at all when it happens. If I look in some direction some wierd polygons seems to come from on point in the picture and cover whole screen, if I turn around and look in oposite direction everything seems to be allright.
It seems to me that it has something to do with shadows of the objects.

DM
Dec 3 2006, 15:14
I get the problem much less since the patch, but it still occurs, mainly in the towns.

I've tried with shadows turned off, and the problem still occurs, so i think its more to do with the general polygon drawing than with shadows specifically.

MehMan
Dec 3 2006, 15:48
I'm starting to believe that BIS rushed ArmA...

Kevlar2007
Dec 3 2006, 16:01
Now I am sure we are beta testing it for the final release in Q1 2007. I think they didn't test it enough before release. I only hope they will quickly solve major problems so I can play it at all, because in current state I can't.

http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/goodnight.gif http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/help.gif

Marss911
Dec 3 2006, 18:49
Pretty annoying error, tried allot to fix it without success.
Here's what it looks like if any of you guys are interested:

http://ofp.gamepark.cz/_hosted/marcel/ArmA/LikeWTFs.jpg (http://ofp.gamepark.cz/_hosted/marcel/ArmA/LikeWTF.jpg)

http://ofp.gamepark.cz/_hosted/marcel/ArmA/LikeWTF02s.jpg (http://ofp.gamepark.cz/_hosted/marcel/ArmA/LikeWTF02.jpg)

http://ofp.gamepark.cz/_hosted/marcel/ArmA/LikeWTF04s.jpg (http://ofp.gamepark.cz/_hosted/marcel/ArmA/LikeWTF04.jpg)

IRL-Calibre
Dec 3 2006, 19:19
yeah I get it too mate - At first I thought my card was over heating so I checked the temps & as you can see the temps of my GFX card are fine

2006-12-02 23:26:52 Application 'arma.exe' starting - 3D mode activated
2006-12-02 23:27:11 Temperature: GPU: 32.5°C GPU environment: 32.0°C
2006-12-02 23:27:41 Temperature: GPU: 42.6°C GPU environment: 33.0°C
2006-12-02 23:28:11 Temperature: GPU: 44.4°C GPU environment: 35.0°C
2006-12-02 23:28:41 Temperature: GPU: 47.4°C GPU environment: 36.0°C
2006-12-02 23:29:11 Temperature: GPU: 47.4°C GPU environment: 38.0°C
2006-12-02 23:29:41 Temperature: GPU: 49.3°C GPU environment: 39.0°C
2006-12-02 23:30:11 Temperature: GPU: 47.6°C GPU environment: 40.0°C
2006-12-02 23:30:41 Temperature: GPU: 47.5°C GPU environment: 41.0°C
2006-12-02 23:31:11 Temperature: GPU: 50.3°C GPU environment: 41.0°C
2006-12-02 23:31:41 Temperature: GPU: 50.8°C GPU environment: 41.0°C
2006-12-02 23:32:11 Temperature: GPU: 51.5°C GPU environment: 42.0°C
2006-12-02 23:32:41 Temperature: GPU: 51.4°C GPU environment: 43.0°C
2006-12-02 23:33:11 Temperature: GPU: 51.5°C GPU environment: 43.0°C
2006-12-02 23:33:41 Temperature: GPU: 51.3°C GPU environment: 43.0°C
2006-12-02 23:34:11 Application 'C:\Program Files\Bohemia Interactive\ArmA\arma.exe' terminating - 3D mode deactivated

P4 3.6Ghz X850XT PE (AGP) 256mb, 2GB Corsair XMS3200, Creative X-fi

All drivers up to date, i've just uninstalled the game completely, and tested the GFX card which seems to be fine

Heatseeker
Dec 3 2006, 19:25
Old cards might not handle Arma all that well, try to reduce display resolution and see if it still happens? High enders dont seem to be reporting this problem http://forums.bistudio.com/oldsmileys/confused_o.gif .

CanisDEK
Dec 3 2006, 22:15
Hi All,
I have weird graphic problems. After some time of play I get some polygons all over the screen, sometimes this poliys seem to be shadows that are wrong calculated around the objects.
I can solve this problems sometimes if I switch to desktop and back after reloading this polygons are away.
Sometimes I get exactly the same failure in graphic also in scenes that are renderend behind the menu screen.
I have tried different settings but it happens allways after some time.

I have Arma German Version with patch 1.01 applied.

My Specs:

Pentium4 3.2 GHz HT
2048 MB RAM
Radeon 9800XT
Soundlbalster Audigy 2 ZS
Windows XP Professional

Does someone have similar problems or any idea how to solve this problem?

Best Regards!
That's heat. If you are using an nVidia card then download the coolbits reg file and then underclock your video memory by 100MHz... that will solve your problem.

Also set the fan to be always on.

dkell3
Dec 4 2006, 00:04
I am getting the same problems after downloading AA via Morphicon last night.I have tried everything from the lowest to the highest settings,still have the problem.

AA:1.01

Specs:
P4 3.2GHz with HT
2 gigs Ram
ATI Radeon 9800 pro 256 (6.11 cat drivers)
Soundblaster 24 bit Live

Kevlar2007
Dec 4 2006, 00:45
It is not heat I have checked this, and it is not an NVIDIA Card as you can see from my specs!

Pathetic_Berserker
Dec 4 2006, 05:11
I used to get the same prob with my old X850Pro 256MB on OFP, and Farcry and Fear and then NeverwinterNights 2, so I ripped it out and got a 7950GT 512MB.

thats one solution I supose....

I did fix the OFP problem by winding down the settings in the driver, and tweaked the LOD setting till it ran smooth with a 2500mt view distance.

As far as the other games are concerned it seemed to be mostly about texture and lighting settings. They were at least made playable but for the occasional fractal wich sometimes multiplied into a total system crash.

There may be a hint in there but realy I don't think I'm much of a help.

Maruk
Dec 4 2006, 08:56
Try to use Texture detail "Very Low".

It's possible that this may have some relation to use of main memory via AGP interface (which ArmA does if it is necessary) and this setting could limit memory usage significantly to allow the game to use only the GPU on board memory.

Marss911
Dec 4 2006, 09:34
Try to use Texture detail "Very Low".

It's possible that this may have some relation to use of main memory via AGP interface (which ArmA does if it is necessary) and this setting could limit memory usage significantly to allow the game to use only the GPU on board memory.
I'll try it later tonight see if it makes any difference at all.
I also tried to reduce the basic settings quality level to low,
but after I tried it OFP kinda crashed to a black screen.

Maatz
Dec 4 2006, 16:22
i got exactly the same error like Marss911. i got a ATI Radeon 9800 Pro, and i got the same strange things on my desktop, when moving my unit around...
i got the newest firmware, and still the error.

CanisDEK
Dec 4 2006, 18:49
It is not heat I have checked this, and it is not an NVIDIA Card as you can see from my specs!
Well heat may be a wrong way to put it. Both of my old cards (geforce 6600 and a 6800 had this problem until I underclocked my memory. They were showing temperatures around 60-65 C) Try underclocking your memory... it can't hurt.

I am quite sure that this issue has absolutely nothing to do with the game (unless many games have this problem). I have experienced this issue in almost all my graphics heavy games with my two old cards after having played over 20 minutes. ALT Tabbing out and back in solved the problem for me for 5 minutes.

Underclocking solved it forever.

dkell3
Dec 4 2006, 21:31
Marss I have the same wierd shapes as you.I cant play for more than 1 minute.

Will there be a fix for this.

I hope its not a problem with 9800 cards.

ixnay
Dec 4 2006, 21:41
Same problem here with a 9800 128MB with 6.11 drivers. Very Low doesn't fix it either.

Wondering what would happen if I went back to a 5.x series driver and tried it...

Ian Malcolm
Dec 4 2006, 21:57
Had the same problem with 9600SE and X800PRO. Changed motherboard and it's gone.
And i also had the same (in MUCH weaker form - from time to time streched polygon into the middle of the screen) problem in some "graphic heavy" games as CanisDEK said. AltTabbing also helped for few minutes.

Kevlar2007
Dec 5 2006, 00:11
I can again reasure that for my case this error is not Hardware Error or Driver Error. I have tested my Graphic Card with different benchmakrs and I can Play all Graphic Intensive Games withaout any Problems only by AA I get this error.
So please give me some constructive response instead of continuosly repeating each others. Perhaps this problem you all had was caused trough your hardware configuration but for me its not.

dkell3
Dec 5 2006, 00:32
I can max out every setting in every game I have:Americas Army,Splinter(all 3),Battlefield 2,Falcon Allied Force,Far Cry,COD 1&2,and of course OFP modded to the gills.

Also going through my Catalyst Control center,I maxed out everything on my 9800 Pro with no ill effects.

AA is the only game I have to run it at 600x480 and all settings on low and or disabled!

There has got to be some kind of a problem with this game.I have the German version with the Trans patch.

dkell3
Dec 5 2006, 00:57
Here is my game after 30 seconds to a minute.http://i7.photobucket.com/albums/y295/kellnj/screwed.jpg

Mr_Tea
Dec 5 2006, 01:37
That's heat. If you are using an nVidia card then download the coolbits reg file and then underclock your video memory by 100MHz... that will solve your problem.

Also set the fan to be always on.
Noo, don`t set the fan to always on.
That would make the fan running @<hidden> rpm, and will not allow the fan to work faster if required.
When you click on the help logo in the nvidia drivers, and than to the box "Fan always on" or whatever it`s named in english, you will get that explanation.
So it is not an good idea to turn that feature on, to prevent overheating of the videocard.

Tex [USMC]
Dec 5 2006, 01:44
Another ATI card owner checking in with this problem. The polygons occur either immediately or soon after ArmA is started, on even 800x600, barebones, no graphical frills at all. Diagnostic tools indicate that heat is not the issue.

P4 2.8 Ghz
Asus P4P800-E Mobo
1 Gb DDR 2700
ATI Radeon 9700 Pro

Running Catalyst 6.11 drivers

Sdstorage
Dec 5 2006, 04:25
I&#39;ve got the same specs as Tex except for a P4 3.0 and get the crazy polygons usually in big towns and not until 5-10 minutes have passed. I can&#39;t get through the Beaten Dog mission because of it.

I&#39;m getting a newer graphics card (was planning on it anyway), but I do hope this gets resolved for those of us without the means...

ixnay
Dec 5 2006, 05:32
Same problem here with a 9800 128MB with 6.11 drivers. Very Low doesn&#39;t fix it either.

Wondering what would happen if I went back to a 5.x series driver and tried it...
Went and tried every version of Catalyst from 6.10 back to 5.13.

Same thing (in varying intensities) across the board.

Looks like this is either an ATi problem with ArmA (or vice versa) or some rendering tweak/option that needs to be turned off somehow.

I&#39;ll keep trying things and see if I can&#39;t find something that helps.

iXnay

P4 3.0ghz
2GB PC3200
9800 128MB (6.11 drivers)

[AKF]STG77
Dec 5 2006, 08:47
You all watched your temps etc... of the GFX

Their could be many reasons of this problem&#33;

1. Your GFX overheats (GPU)
2. Your GFX memory overheats&#33;
3. If you are using a GFX like 7800GTX where the cooler cools gpu and memory this problem could happen
4. its not allways the GPU or GFX memory which causes this problem&#33;
It can be your system memory too&#33;&#33;&#33; if also can get very hot and makes data errors which will be displayed as wrong or bugged picture.
5. If you Northbrige cooler gets too hot, the same problem will happen.

I dont think that its only the 9xxx series, in most cases its a small part which overheats.

Regards STG77

Swordsmanb
Dec 5 2006, 17:11
Another one joining the club...

Specs:
P4 3.0 GHz
1.5 GB RAM
ATI Radeon 9800XT
German patched Version 1.01 of ArmA

I&#39;m getting the same GFX error with polygons all over the screen causing extreme lag.
It&#39;s the first time this error occurs, no problems with other games.

Now someone tell me, could it be that ALL people here who
- have the same gfx card
- can play other gfx intense games without ANY problems
- get this problem with the same game (ArmA)
suddenly get an overheating hardware problem?
Well, I don&#39;t believe it, especially since there are still extreme performance and other issues in the game&#33;&#33;

Now I hope BIS is working hard on solving this problem, otherwise I think it would mean a great loss of prestige and credibility.

So, hoping the best. See you after the next patch.

G3pard
Dec 5 2006, 19:04
same thing here, got an ati x800xt

http://forums.bistudio.com/oldsmileys/crazy_o.gif

dkell3
Dec 5 2006, 21:56
So driver change did not fix.

Lets hope someone can help solve our problem.I am getting really annoyed&#33;

bobriot
Dec 5 2006, 22:51
Yep I got the same problem, Morphicon D/L version 1.01 and patched from Ger -> English. I am running XP Pro on Boot Camp iMac with ATI X1600.

dkell3
Dec 5 2006, 22:55
OK, I have seem to made a slight breakthrough.(I think).After trying a range of setting and playing around with the Catalyst Control Center,I changed 2 things that allowed me to play the game with maxed or better setting and dont have the polygon or lod problem all except when you get near buildings.

For those like me with the Cat Control Center,go into you API specific tab and you will see 2 setting under Open GL settings.If not already checked check the boxes marked: Triple Buffering and Force 24bit buffer depth.
It has allowed me to play on max settings with no problem except the one above which I am working on.
Hope this helps,let me know.

ElMariachi
Dec 6 2006, 08:50
I have the same shit with the "lods" (what does this mean?)and I have even climbed a ladder of which i could only find by its shadow while the ladder was invisible. I am going to hunt for new drivers today and hope this will solve it. I do not have problems with any other games like BF2 or GRAW. Why should I reduce my specs to play the game?

Any "official" reaction yet?

Morphicon D/L version 1.01 no english patch
Manufacturer: NVIDIA
Processor: AMD Athlon™ 64 Processor 3700+, ~2.3GHz
Memory: 1024MB RAM
Hard Drive: 284 GB Total
Video Card: NVIDIA GeForce 7600 GT
Monitor: iiyama Prolite e481S
Sound Card: SB
Speakers/Headphones: Cambridge Soundworks 5.1
Keyboard: Microsoft
Mouse: Logitech
Mouse Surface:  
Operating System: Windows XP Professional
[I][B]

LT.INSTG8R
Dec 6 2006, 08:58
I know I wasn&#39;t having GFX corruption but I was suffering from horribly low fps until I put the Catalyst AI to Standard. After that everything seems normal now. This game isnt in the list of AI optimizations yet so it seems its attempting to optimize it to the point of making it crawl. I also forced off V-synch as well. getting very usable 30-60s on High/Normal settings.

G3pard
Dec 6 2006, 12:06
OK, I have seem to made a slight breakthrough.(I think).After trying a range of setting and playing around with the Catalyst Control Center,I changed 2 things that allowed me to play the game with maxed or better setting and dont have the polygon or lod problem all except when you get near buildings.

For those like me with the Cat Control Center,go into you API specific tab and you will see 2 setting under Open GL settings.If not already checked check the boxes marked: Triple Buffering and Force 24bit buffer depth.
It has allowed me to play on max settings with no problem except the one above which I am working on.
Hope this helps,let me know.
does NOT work for me http://forums.bistudio.com/oldsmileys/sad_o.gif

Maatz
Dec 6 2006, 17:59
OK, I have seem to made a slight breakthrough.(I think).After trying a range of setting and playing around with the Catalyst Control Center,I changed 2 things that allowed me to play the game with maxed or better setting and dont have the polygon or lod problem all except when you get near buildings.

For those like me with the Cat Control Center,go into you API specific tab and you will see 2 setting under Open GL settings.If not already checked check the boxes marked: Triple Buffering and Force 24bit buffer depth.
It has allowed me to play on max settings with no problem except the one above which I am working on.
Hope this helps,let me know.
does NOT work for me http://forums.bistudio.com/oldsmileys/sad_o.gif
same with me, didn&#39;t work, but thanks anyway mate&#33;

ixnay
Dec 6 2006, 18:04
go into you API specific tab and you will see 2 setting under Open GL settings.If not already checked check the boxes marked: Triple Buffering and Force 24bit buffer depth.
AFAIK, ArmA (and OFP) use Direct3D API and not OpenGL. This should have no bearing whatsoever, unless somehow these particular tweaks are shared under both API&#39;s and not OGL specific.

I&#39;ll check it out when I get home from work. If anyone else can reproduce this or find some combination of tweaks to alleviate the frenetic polygon issue, that&#39;d be swell http://forums.bistudio.com/oldsmileys/smile_o.gif

Thanks for the help&#33;

Swordsmanb
Dec 6 2006, 18:18
OK, I have seem to made a slight breakthrough.(I think).After trying a range of setting and playing around with the Catalyst Control Center,I changed 2 things that allowed me to play the game with maxed or better setting and dont have the polygon or lod problem all except when you get near buildings.

For those like me with the Cat Control Center,go into you API specific tab and you will see 2 setting under Open GL settings.If not already checked check the boxes marked: Triple Buffering and Force 24bit buffer depth.
It has allowed me to play on max settings with no problem except the one above which I am working on.
Hope this helps,let me know.

Edit:
I&#39;ve got to partially correct my former statement. Still the performance is better with these settings, but after some time I get as many polygons as before.

G3pard
Dec 6 2006, 19:05
i really hope we´ll get an offical statement soon, bugs - ok, but the game is UN - PLAY - ABLE&#33;&#33;

http://forums.bistudio.com/oldsmileys/sad_o.gif

Placebo
Dec 6 2006, 19:19
Anyone trying the Omega drivers? From my experience they&#39;re much better than Catalyst drivers, better performance, more stable, better image quality.

http://www.omegadrivers.net/ati.php

CanisDEK
Dec 6 2006, 20:00
Yep Omega drivers may be worth trying. They are not usable for nVidia any longer... but I see that the ATI drivers are updated.

dkell3
Dec 6 2006, 20:11
Sorry those settings did not work for you.I dont know why but it has kept the polys from coming back for me except when I go near any buildings.

If anyone tries the Omega drivers,please let us know your results.

Kevlar2007
Dec 6 2006, 21:45
I have tried Omega drivers and for me they are worse than the original Catalyst drivers. With omega drivers I have massive problems with HDR additionaly to the weird polygon problem.

Kevlar2007
Dec 7 2006, 00:15
Today I tried Maruks suggestion to set Texture to very low combined with activated Tripple Buffer and 24 Bit Z-Buffer this seems to solve the problem for me, now I can play without problems.

Thanks&#33;

My new questions: Will it ever be possible for me to play Arma with texture details on high setting? Why Tripple Buffer and 24bit Z-Buffer settings have impact on the game when this settings belong to opengl which have nothing to do with DirectX?

Best Regards&#33;

DM
Dec 7 2006, 02:54
My new questions: Will it ever be possible for me to play Arma with texture details on high setting?
Not on a 9800, the sheer amount of data to be moved around is far too much for a 9800 to handle fully, hence the limitation ingame to Low or Very Low textures.

If you buy a newer gfx card (preferably with at least 512Mb of GFX RAM) then sure, you&#39;ll be able to play with "High" texture details http://forums.bistudio.com/oldsmileys/smile_o.gif

ixnay
Dec 7 2006, 09:33
That seemed to fix it for me as well. Checked the "Force 24 bit Z Buffer" and "Force Triple Buffering" in OGL section (shrug). Oh well, it works, so guess the features span both API&#39;s. Hurrah&#33;

As a matter of course, I also forced vsync, as having either vsync or triple buffering on without the other causes some very unwanted results in games. All or nothing with those two http://forums.bistudio.com/oldsmileys/smile_o.gif

Thanks for the suggestions&#33; I haven&#39;t come across the crazy polygons since those two changes. Hope this works for others as well.

Happy ArmA&#39;ing&#33;

maxqubit
Dec 7 2006, 11:14
I&#39;ve bought a AGP 7600GT ... that baby is sweet:) (and not too expensive)

P4 2.8Ghz
1 GB RAM
AGP 7600GT
1024x768
ArmA1.01 German downloaded version (running from HD, no disks involved, with a very clean XP)
-memsize=768

Settings:

Everything on MAX(&#33;) ... uhmmm, yes:) just to test
viewdistance 1200 or more:)

EXCEPT(&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;) the texturedetail ... this gives glitches on normal but is fine on low

Now i just put 20 M1A1 + 10 choppers + 20 men running around and it still playes reasonably well. I&#39;m not a fps junkie but for me it looks good

After all the posts about troubles i never expected this to look so good on my midrange system&#33; Btw, I myself had to experiement a lot for the best settings.

Anyway, to be seen how the fps holds up with more units and/or in shadowy environments, etc.

But as said, i&#39;m pleased.

Ahh, i couldn&#39;t find a "Force 24 bit Z Buffer" setting but i checked "Force Triple Buffering" setting (dunno yet if this is important in my setup)

Oh, and another thing, in NVIDIA setup i have set the IMAGE SETTINg QUALITY to Quality and NOT to Performance

craigsa
Dec 7 2006, 11:54
Thanks Placebo, will try them out.

SplitSoul
Dec 7 2006, 13:41
Same problem, very bad polygon spiking all over the place.

Sapphire Radeon 9500 Pro 128MB
P4 2.4GHz HT
4x 256MB Corsair PC3200 DDR @<hidden> 400Mhz
Asus P4C800-E Deluxe
SB Audigy2 Value

Kevlar2007
Dec 7 2006, 16:36
I will not buy new GFX card for arma, I hope BIS can do some optimization of the engiane cause till now I only have such problems with Arma, and arma has from all games I have played recently lowest visual quality. http://forums.bistudio.com/oldsmileys/crazy_o.gif

ixnay
Dec 7 2006, 17:09
Ahh, i couldn&#39;t find a "Force 24 bit Z Buffer" setting but i checked "Force Triple Buffering" setting (dunno yet if this is important in my setup)
These two particular settings with the associated verbage are strictly for the ATi users and the Catalyst Control Center. Nvidia users have similar settings in their control panel, but are likely worded (and placed) a bit differently.

Are you noticing the spikey polygon issue with your 7600GT?

maxqubit
Dec 7 2006, 17:19
Are you noticing the spikey polygon issue with your 7600GT?
Yes&#33;

If i set texturedetail to &#39;normal&#39; i have these spikes. Not too much but annoying anyway. If i set &#39;low/niedrig&#39; they are gone (practically i think, maybe sometimes a spike)

So, I&#39;m sure it IS a texture problem.

The cause is:
- NOT heat
- NOT overclocking ... i UNDERclcoked the 7600GT and the spikes stay
- NOT the other settings or viewdistance (other settings on low or high don&#39;t change the spikes)

This all makes me wonder if one is better of with more DDR ram on the gfx card ... perhaps even a 7600GS+512 is &#39;better&#39; than a 7600GT+256 ... Don&#39;t know. Anyway, i&#39;m very contend with the 7600GT (AGP, XFX)

ZlITTeR
Dec 7 2006, 19:05
I bought the game last night from Morphicon download.Me too i got the polygon thing madness others games on pc work fine as hell.I checked how many ram arma used it was only 350meg i think that dosent help.
i have a p4 3gig
2048 ram 3200
saphire x800xt platinium edition

Borne
Dec 7 2006, 19:53
I have the same problem here, bought the game from Morphicon yesterday and I try running it on an ATI 9800 PRO. I&#39;ve tried the suggestions in the thread but nothing works 100%.  http://forums.bistudio.com/oldsmileys/sad_o.gif
I read on one german forum that the old catalyst drivers might work, download here: Drivers (http://www.driverheavendownloads.net/ati.htm)
Tried 5.8 yesterday and it seemed to work, had problems with other applications so I had to switch back to 6.11.....

dkell3
Dec 7 2006, 21:15
Good news to hear my suggestions worked.Although it still does not solve the close to the building problem,oh well.

Swordsmanb
Dec 7 2006, 21:53
Yes, that&#39;s it.

Finally I can play ArmA without weird polygons or extreme lag.
I activated 24 bit z-buffer, triple buffering and v-sync.
But only after setting texture detail to low it worked.

So, thank you all for your suggestions.

Maatz
Dec 8 2006, 07:38
Yes, that&#39;s it.

Finally I can play ArmA without weird polygons or extreme lag.
I activated 24 bit z-buffer, triple buffering and v-sync.
But only after setting texture detail to low it worked.

So, thank you all for your suggestions.
uhm, can you maybe tell me how to do that? because i didn&#39;t get it?&#33; maybe a german description would be helpful&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

thx in advance

maxqubit
Dec 8 2006, 08:27
Yes, that&#39;s it.

Finally I can play ArmA without weird polygons or extreme lag.
I activated 24 bit z-buffer, triple buffering and v-sync.
But only after setting texture detail to low it worked.

So, thank you all for your suggestions.
uhm, can you maybe tell me how to do that? because i didn&#39;t get it?&#33; maybe a german description would be helpful&#33; :)

thx in advance
24 bit z-buffer, triple buffering and v-sync are NOT in ArmA config screen but in the setup/properties/config of your GFX card (like NVIDIA control panel or something).

It needs a bit of searching on your pc.

(that is the &#39;trouble&#39; with pc gaming, some tech pc knowledge will help to setup a maximized gaming environment ... now what about ArmA/360;)

ChopperSpirit
Dec 8 2006, 17:38
Are you noticing the spikey polygon issue with your 7600GT?
Yes&#33;


This all makes me wonder if one is better of with more DDR ram on the gfx card ... perhaps even a 7600GS+512 is &#39;better&#39; than a 7600GT+256 ... Don&#39;t know. Anyway, i&#39;m very contend with the 7600GT (AGP, XFX)
Nope. I got the same trouble mate.

I have the 7800GS+ (512MB)

ChopperSpirit
Dec 8 2006, 20:26
Hey ppl.

I just read in the german support forums that that for the ATI Cards the Driver V 5.8 seems to solve the problem. At least for some of them.

Click me (http://www.forum.german-gamers-club.eu/showpost.php?p=18276&postcount=28) (German language)

Unfortunately I&#39;ve got the problem with my brandnew and pretty expensive Nvidia Card which i&#39;ve bought especially for ArmA. I got the game b4 i bought the Card. It&#39;s really a shame that i pay 40 bugs for the Game, 300 for a new Graphics card and still cannot play. I hope to find a driver for nVidia as well.

Here is a link for you ATI users where you can find older drivers: ATI drivers (http://www.driverheavendownloads.net/ati.htm)

bobriot
Dec 10 2006, 17:36
I had the weird polygon thingy&#39;s on my copy but I siwtched on 32 bit z buffer and v-sync, still the same but when I turned them off it went away? Now playing OK it also solved the HDR being tooo bright.

Strange?

Apple iMac 1.83 Ghz Core Duo boot camp.
ATI X1600 Mac drivers

Swordsmanb
Dec 10 2006, 18:18
Yes, that&#39;s it.

Finally I can play ArmA without weird polygons or extreme lag.
I activated 24 bit z-buffer, triple buffering and v-sync.
But only after setting texture detail to low it worked.

So, thank you all for your suggestions.
uhm, can you maybe tell me how to do that? because i didn&#39;t get it?&#33; maybe a german description would be helpful&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

thx in advance
Sorry for late post, I didn&#39;t have internet over the weekend.


If you have an ATI gfx card, open the catalyst control center.
In the menu on the left go to "3D" --&#62; "All Settings".
Then go to "Wait for vertical refresh" and set it to Quality (Always On).
Then go to "API Specific" and activate "Triple buffering" and "Force 24-bit Z-buffer depth".
Then in-game set texture quality to "Low".

And in German:

Catalyst Control Center öffnen
Im Menu links "3D" --&#62; "All Settings" auswählen
"Wait for vertical refresh" auf Quality (Always On) stellen.
Im Menu "API Specific" auswählen.
"Triple buffering" und "Force 24-bit Z-buffer depth" aktivieren.
Dann nur noch im Spiel die Texturqualität auf Niedrig stellen.

That worked for me. I may try the older 5.8 drivers and post here if it worked.

dkell3
Dec 10 2006, 19:19
Those 5.8 drivers did some justice.Now i am just trying to play with all the settings.

ChopperSpirit
Dec 13 2006, 17:07
Did anyone find a solution for this problem for nVidia cards yet?

I own this game since it&#39;s out. But couldn&#39;t play i yet. Help would be very apreciated.

Anyone found a driver?

SplitSoul
Dec 13 2006, 20:56
Those 5.8 drivers did some justice.Now i am just trying to play with all the settings.
Do they completely eliminate spiking?

WhiskeyBullets
Dec 13 2006, 21:14
I think people with newer video card need to really look at there power supply wattage and make sure they have at least a 500 watt one if not more and will this will solve alot of your issues.

Viperlein
Dec 18 2006, 18:58
Stepping in with the same problem.

CPU: P4 3Ghz
1 GB RAM
ATI X800

Tried catalyst drivers 6.7 - 6.11, w, w/o AA and AF

EVERY other game is running just fine. NO heat problems, no overclocking, no "tools" installed
In the German forum, MANY people have that problem owning ATI cards (9800pro, X800, X850)

I would appreciate it, if someone official can say something, as these threads are open since the game came out and no word on a solution was given ..........

*Edit*: You can get rid of the problem for some seconds/minutes by changing the shadows to below HIGH and then back to HIGH/VERY HIGH and let the engine do a reload therefore. Then the graphic is good again for some short time.........

WhiskeyBullets
Dec 18 2006, 19:37
Viperlein if you could do me a favor and tell me what your power supply wattage is and if you have your computer plug directly into the outlet and or into a outlet strip.

8Ball596
Dec 19 2006, 01:19
This is only somewhat related to the current discussion, but falls under the "Weird Graphic Errors&#39; category:

texure problem (http://img143.imageshack.us/img143/7488/textureerrorsjpgou2.jpg)
This happens to apparently random things: cars, guns, buildings, people, trees, even the ground itself.

I have: AMD Athlon 64 X2 Dual Core 4200+
          2 GB of Ram
          Nvidia 7300 LE
          Czech version, 1.01, Dl&#39;d from Sprocket
When I first played, no problems. Then all of the sudden they started, I tried reinstalling, all low settings, all high settings, same all around. Any ideas?

Viperlein
Dec 19 2006, 17:13
Viperlein if you could do me a favor and tell me what your power supply wattage is and if you have your computer plug directly into the outlet and or into a outlet strip.
- 350 W EnermaXX
- plugged in an outlet strip together with the monitor

There are many other games taking the PC to the extreme regarding CPU and graphics, and there is no problem in any other game....

Let&#39;s see if the 6.12 ATI Catalyst helps me ...
http://forums.bistudio.com/oldsmileys/whistle.gif

WhiskeyBullets
Dec 19 2006, 20:52
Unplug the computer and monitor from the strip and plug them directly into the wall outlets and let me know if you have any issues that we can work on from there. http://forums.bistudio.com/oldsmileys/xmas_o.gif

ChopperSpirit
Dec 23 2006, 11:32
As it seems i solved the problem.
I added the maxmem command to the Arma link. Now i can play with antialiasing and antisop...trlblabla. U know what i mean.

I have 1024MB Ram and the graphic card has 512MB.

I the value i put behind maxmem is 600. So far there are no more weird graphics here. Hope this info will help you all.

Cya later