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Stigern
Dec 1 2006, 22:18
Okai, so here iam, I made this mission , and played with my friend. And when we where dead I recognized a Respawn in the menu, but cant get it to work.

So how do you make it work? http://forums.bistudio.com/oldsmileys/pistols.gif

Sickboy
Dec 1 2006, 22:24
Okai, so here iam, I made this mission , and played with my friend. And when we where dead I recognized a Respawn in the menu, but cant get it to work.

So how do you make it work?  http://forums.bistudio.com/oldsmileys/pistols.gif
There is an excellent tutorial for OFP by Planck over at OFPEC. It works the same as in ArmA, only your mission files are in your My Documents\ArmA  or My Documents\ArmA other profiles (Missions or mpmissions) folder, unlike ofp.
Link to the tut section at OFPEC: http://www.ofpec.com/ed_depot/tutes.php
Section: Scripting

Stigern
Dec 1 2006, 23:00
So theres no easy way doing it?

And the link doesnt work here http://forums.bistudio.com/oldsmileys/crazy_o.gif

Sickboy
Dec 1 2006, 23:03
So theres no easy way doing it?

And the link doesnt work here  http://forums.bistudio.com/oldsmileys/crazy_o.gif
Works fine over here... try this link (http://www.ofpec.com/ed_depot/tutes.php)

It's fairly easy actually, just not accesible from within the editor itself

Stigern
Dec 1 2006, 23:40
How come they made a Respawn button in mp then? when its not a part of the editor?

Sickboy
Dec 2 2006, 00:18
How come they made a Respawn button in mp then? when its not a part of the editor?
Because if you configure it as described in the guide, it will work as a respawn, otherwise you can use it to suicide.

Stigern
Dec 2 2006, 01:47
Thankyou, works fine now http://forums.bistudio.com/oldsmileys/smile_o.gif

craigsa
Dec 2 2006, 07:40
Sickboy i think you are actually a machine and not a human http://forums.bistudio.com/oldsmileys/smile_o.gif I mean this with the utmost respect and it is a compliment http://forums.bistudio.com/oldsmileys/notworthy.gif

dan9of9
Dec 2 2006, 13:49
Respawn works just like before.

Add 2 markers.
Select Marker in the pulldown list.
Name one Respawn_West the other Respawn_East

like this:
http://www.alpha9s.com/pictemp/respawn.jpg

then add the Description.ext file to your mission folder

you can download ours here:
http://www.alpha9s.com/downloads/description.ext

place it in your missions folder.so when you extract to multiplayer or single player it picks up the code for export http://forums.bistudio.com/oldsmileys/wink_o.gif

You can open the description file with notepad,
turn "base" to "instant" and its on the spot respawn.

hope it helps.

Commando84
Dec 2 2006, 14:20
east and west respawns in arma and not resistance anymore? http://forums.bistudio.com/oldsmileys/tounge2.gif

jack_oneill
Dec 5 2006, 05:28
Anyone know if this has changed?:
(Taken from that ofp tutorial)

Q6
--
How can I combine two of the respawns?
For example, doing the squad respawn, and once the entire squad is gone, you respawn
at the home base.

A6
--
This is where you meet the OFP wall.
It can't be done, Sorry.
You can only set one type of respawn for the entire mission and that has to apply to both sides as well.
So when your squad has been wiped out, you're forced to end up with a flock of seagulls.
--


I'm assuming that it's still the same as in OFP. If so, that would be a tragedy. Some pretty great possibilities would exist if that could be done, and I thought about it 5 years ago...

Breeze
Dec 17 2006, 15:48
I would like to find something not covered in that tutorial how to limit my spawns to a variable I choose like 5 lives per map.. Something to that effect The ofp maps used to have a parameter on the front where you could pick a amount of lives
I cant seem to find that in Arma Yet

colligpip
Dec 17 2006, 15:54
Anyone know if this has changed?:
(Taken from that ofp tutorial)

Q6
--
How can I combine two of the respawns?
For example, doing the squad respawn, and once the entire squad is gone, you respawn
at the home base.

A6
--
This is where you meet the OFP wall.
Yes does anybody know if this has changed i would like to have a mission where if a whole squad is wiped out they respawn at base only when the whole squad is gone - or can this be done already i dont know?

ta

Breeze
Dec 17 2006, 20:45
That last question is answered in the tutorial that sick boy is sending the original poster too it was or is a progressive spawn point

Mongoose_84
Dec 23 2006, 20:38
Anyone know if this has changed?:
(Taken from that ofp tutorial)

Q6
--
How can I combine two of the respawns?
For example, doing the squad respawn, and once the entire squad is gone, you respawn
at the home base.

A6
--
This is where you meet the OFP wall.
It can't be done, Sorry.
You can only set one type of respawn for the entire mission and that has to apply to both sides as well.
So when your squad has been wiped out, you're forced to end up with a flock of seagulls.
--


I'm assuming that it's still the same as in OFP. If so, that would be a tragedy. Some pretty great possibilities would exist if that could be done, and I thought about it 5 years ago...
i was just searching the forum for info on using multiple respawn locations, when i saw that post of yours and i just finished a script that may be exactly what you're looking for: link (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=71;t=56269)

truth is, i don't even know for sure if it works as i can't test it with multiple cliens, but you might want to give it a try.

Goldenwings2002
Dec 24 2006, 17:06
Well I used that script for description.ext that was posted and my players are respawning on the spot they died. I would like for them to respawn at base. I have set up the markers but something isn't working can someone help?

Tommo
Dec 25 2006, 05:43
Possibly you used the wrong respawn type? It should be type 3.

Mongoose_84
Dec 25 2006, 11:07
Well I used that script for description.ext that was posted and my players are respawning on the spot they died. I would like for them to respawn at base. I have set up the markers but something isn't working can someone help?
i'm not sure i understand what you're saying, but did you actually use the script as "description.ext"? if so, it can not work. in the description.ext you only need to write down the few lines that are always needed to initialise respawning. for example:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
respawn = base;
respawnDelay = 10;
[/QUOTE]

and of course in the case of base respawning you also need markers on the map named "respawn_west", "respawn_east" and so on. also check the original topic i made for this script, if you don&#39;t get it to work.

however, has anyone actually got it to work? and maybe even in a "real" MP-game with several clients? would like to know...

IceBreakr
Jan 11 2007, 08:55
In what does the RACS respawn? Respawn_civilian? http://forums.bistudio.com/oldsmileys/wow_o.gif

the unknown
Jan 11 2007, 12:28
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Respawn Options
respawn = value;

Value can be&#58;

0 or &#34;NONE&#34;&#58; No respawn.
1 or &#34;BIRD&#34;&#58; Respawn as a seagull.
2 or &#34;INSTANT&#34;&#58; Respawn just where you died.
3 or &#34;BASE&#34;&#58; Respawn in base &#40;requires a rectangular marker named respawn_west, respawn_east, respawn_guerrila &#91;sic&#93; or respawn_civilian&#41;.
4 or &#34;GROUP&#34;&#58; Respawn in your group &#40;if there&#39;s no AI left, you&#39;ll become a seagull&#41;.
5 or &#34;SIDE&#34;&#58; Respawn on your side &#40;if there&#39;s no AI left, you&#39;ll become a seagull&#41; - planned, but was never implemented.

respawndelay=TIME;

Respawn delay is in seconds.
[/QUOTE]

Straight from the wiki hope this helps for diffrent types of respawns.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">respawn_west
respawn_east
respawn_guerrila
respawn_civilian
[/QUOTE]
This are the marker names the first 2 speak for them selfs guerrila should be RACS and the last one speaks for its self to.