View Full Version : VOIP?
Does Arma have working VOIP as of yet? has anyone been able to test and confirm this?
yup it works http://forums.bistudio.com/oldsmileys/wink_o.gif
i dont know how much bandiwth VOIP eat.
we need someone report it http://forums.bistudio.com/oldsmileys/whistle.gif
The global, side, group, and vehicle channels work good.
The Direct communication channel (I am assuming this means 'talking', like if a player is 5m away they can hear you) however, doesn't work. Was looking forward to that, ah well.
The global, side, group, and vehicle channels work good.
The Direct communication channel (I am assuming this means 'talking', like if a player is 5m away they can hear you) however, doesn't work. Was looking forward to that, ah well.
You can still look forward to that as I think BIS will fix that sooner or later http://forums.bistudio.com/oldsmileys/smile_o.gif
HitSqdhaXor
Dec 3 2006, 16:43
Anyone have any ideas how to disable VON/VOIP ?
Mic Spammers are impossible to identify and VERY VERY annoying.
BIS needs to do something to allow us to either identify the Mic spammers, mute them or turn it off completely.
FOR THE LOVE OF GOD - PLEEEEEEEEEEASE
Trying this now:
VoiceOverNetwork=0;
EDIT:
Nope that line doesn't work.
Any ideas?
The global, side, group, and vehicle channels work good.
The Direct communication channel (I am assuming this means 'talking', like if a player is 5m away they can hear you) however, doesn't work. Was looking forward to that, ah well.
Whats the issue with Direct Speak? Is it not working at all or what?
/KC
Quote[/b] ]Whats the issue with Direct Speak? Is it not working at all or what?
Yeah, I tried it (not extensively mind you) to see if it worked, the player(s) couldn't hear my transmission. Works good on all the other modes though.
However, the other players were NOT on the 'Direct Communication' channel, but since someone talking on 'Side' and someone talking in 'Group' were both received, I didn't think it would matter. Will need to test it more extensively I guess.
Yeah, I tried it (not extensively mind you) to see if it worked, the player(s) couldn't hear my transmission. Works good on all the other modes though.
However, the other players were NOT on the 'Direct Communication' channel, but since someone talking on 'Side' and someone talking in 'Group' were both received, I didn't think it would matter. Will need to test it more extensively I guess.
If I remember correctly other people had to be in the Direct Speak "channel" to hear your voice.
If you do some more testing please let us know...
/KC
Perhaps also try to fiddle with the "enableRadio" command in your mission, if it can force people into "local voice" channel
HitSqdhaXor
Dec 5 2006, 15:08
VOIP works fine. Just press the caps-lock key and talk.
The only people that hear you are the people in your "channel".
The problem is there is no way to configure it, or in my case disable it .. at least client side. Setup never ran a configurator and there are no options to adjust anything for it. It is just there and ON all the time for Mic spammers and dip sh!ts to annoy you.
Have fun with it! I know I am.
If anyone finds a way to disable it .. please at least PM me. TIA!
try switching your channel to vehicle chat or direct speak.
For the moment I'd rather turn it off (if possible) and use ventrilo instead. At least I would like to turn the volume down on it. I like to run quite high volume so that when i fire a weapon it really goes boom. But with the current level of random, usually german voip talking it's not pleasant at all http://forums.bistudio.com/oldsmileys/confused_o.gif
MisterXY
Dec 8 2006, 21:06
Yes, an option to turn it off would be really appreciated! I don't want to hear these penetrating voices. In every game I know you can turn it off, but not in ArmA... http://forums.bistudio.com/oldsmileys/whistle.gif
Killswitch
Dec 9 2006, 22:17
Trying this now:
VoiceOverNetwork=0;
EDIT:
Nope that line doesn't work.
Any ideas?
Does
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">VoiceOverNet=0;[/QUOTE]in the server config file work?
EDIT: Starting with the 1.02 version of the dedicated server, there is a configuration directive named disableVoN that one can use. As an example, add this to your "server.cfg" to disable VoN:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">disableVoN=1;[/QUOTE]
(The parameter "VoiceOverNet" discussed above is a remnant from the days of DirectPlay-based VoN in OFP and apparently has no effect in ArmA. Use disableVoN)
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