View Full Version : camcreate Smoke
december
Dec 1 2006, 13:22
Tried to lay some smoke with
"SmokeShellRed" camcreate getpos trig1
but no luck.
Has something changed from OFP?
i have the same problem for explosions... help!!!
feersum.endjinn
Dec 1 2006, 14:34
Don't use camCreate, there is new command createVehicleLocal which should be used instead.
Ok, now i do:
Call {"Shell73" createvehiclelocal getpos trig1}
Trig one is an object.
Nothing happens...
How can i create an explosion using this? i want to simulate a bonbing in a base... help!
december
Dec 2 2006, 01:29
That command is for creating vehicles or objects, there is nothing in the CfgVehicles about explosions or smoke. http://forums.bistudio.com/oldsmileys/sad_o.gif
feersum.endjinn
Dec 2 2006, 02:58
Shell_73 won't work because there is no such class in ArmA! Try instead:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
"Sh_105_HE" createVehicle (getPos trig1);
[/QUOTE]
As for creating smoke, you might find following one useful:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"#smokesource" createVehiceLocal (getPos yourobject);[/QUOTE]
december
Dec 2 2006, 05:51
Well, I tried
"SmokeShellRed" createVehiceLocal (getPos trig1)
trig1 being a game logic, but it didn't like it. "missing ;"
december
Dec 3 2006, 11:28
Got it
Smoke="Smokeshell" createvehicle [(getPos Name select 0),(getPos Name select 1),0]
Victor_S.
Dec 4 2006, 06:01
Smoke="Smokeshell" createvehicle (getPos Name select 0,getPos Name select 1)
^
That should also work, a bit shorter http://forums.bistudio.com/oldsmileys/tounge2.gif
Fresh![NUTZ]
Jan 2 2007, 21:44
Hi.
I'm very new to mission editing and some of these instructions are unclear to me. I'm creating a mission where a Blackhawk is sent to pick up a downed crew from another blackhawk. So far everything works great.
Here's what I'm missing:
As the helicopter approaches the pick up zone, I'd like one of the soldiers on the ground to release green smoke.
I don't know how to do this. Is it a trigger, and if so, how do I implement it? I don't even know where to put the scripts listed earlier in this thread.
Could someone be kind enough to step me through the necessary steps to make the dude release smoke.
Thanks in advance!
fubarno1
Jan 3 2007, 09:56
Fresh check your PM http://forums.bistudio.com/oldsmileys/wink_o.gif
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