View Full Version : 6thSense.eu's EditorUpdate Released!
Sickboy
Nov 30 2006, 12:32
After seeying the Germany 1985's release of an editor addon, I couldn't resist to make a cleaner one http://forums.bistudio.com/oldsmileys/smile_o.gif
This baby ... is only needed for Editors...
Those that do not make or edit missions do not need this addon; Missions created with this addon work flawlessly on those system aswell, simply because this editor addon only enables classes that are already available in ArmA, they were just hidden! Nobody needs to have an extra addon now to just display what was already in ArmA available!
The Objects & Units Made available are findable in the editor classes: Men, #Buildings and #Ruins. (~400)
<span style='font-size:12pt;line-height:100%'><span style='color:RED'>1.05 COMPATIBLE VERSION (v0.5) RELEASED</span></span>
Links:
6thSense.eu EditorUpdate Wiki (http://trac.6thsense.eu:800/arma/trac/wiki/6thSense.eu%20EditorUpdate)
6thSense.eu Mod Wiki (http://trac.6thsense.eu:800/arma/trac/wiki/6thSense.eu%20Mod)
Classes & Pictures (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=71;t=56616;st=15)
<span style='color:red'>As of now, all information (incl. Downloads) regarding 6thSense.eu is to be found in our:
6th Sense Community Wiki (http://www.6thsense.eu/wiki)
ArmA Trac/Wiki Development Area (http://trac.6thsense.eu:800/arma/trac/wiki)</span>
Foxhound
Nov 30 2006, 13:34
Mirror up at Armaholic.com (http://www.armaholic.com/)
You can download this file from here (http://www.armaholic.com/page.php?id=392).
Thanks Sickboy, really great to have editor update available now which works for clients without actually having it http://forums.bistudio.com/oldsmileys/smile_o.gif
jammydodger
Nov 30 2006, 21:12
Mirrored on Armed Assault Zone (http://www.armed-assault-zone.com/downloads/details.php?file=96)
good work http://forums.bistudio.com/oldsmileys/wink_o.gif
Rellikki
Nov 30 2006, 22:06
Good work! http://forums.bistudio.com/oldsmileys/smile_o.gif
Mirror by Armedassault.Info:
6th Sense ArmA Editor Patcher v0.1 (839 KB) (ftp://www.armedassault.info/armad/addons/6thSense_ArmA_Editor_Patcher_v0.1.exe)
Aussie Dave
Nov 30 2006, 22:21
Download Here:
6thSense ArmA Editor Patcher v0.1 (http://gsa.bur.st/xdf/download.php?view.38)
Sickboy
Nov 30 2006, 22:28
Thank you kindly for the Mirrors m8s, greatly appreciated!
CameronMcDonald
Nov 30 2006, 22:42
Hey mate, I assume this one's in English? If so, yay! I'll download it anyway.
Lonewolf1980
Nov 30 2006, 23:27
cool more stuff to put in maps,definitely getting this..does it add a LOT of hidden stuff ?
Sickboy
Nov 30 2006, 23:34
Hey mate, I assume this one's in English? If so, yay! I'll download it anyway.English, hell yeah m8!
cool more stuff to put in maps,definitely getting this..does it add a LOT of hidden stuff ?I didn't actually count, but as this does nearly the same as Germany 1985's editorupdate (Except that this one is not needed to play the missions made with the extra objects/units), and they advertise with ~400, I go for ~400 too http://forums.bistudio.com/oldsmileys/smile_o.gif
Lonewolf1980
Nov 30 2006, 23:37
i did the default installation and it patched ok but when i add “C:\Program Files\Bohemia Interactive\ArmA\ArmA.exe” –mod=@<hidden>
to my shortcut it says 'the target box is not valid,make sure the path and filename are correct' ?
Sickboy
Nov 30 2006, 23:53
i did the default installation and it patched ok but when i add “C:\Program Files\Bohemia Interactive\ArmA\ArmA.exe” –mod=@<hidden>
to my shortcut it says 'the target box is not valid,make sure the path and filename are correct' ?
Just to make sure
You should add: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">-mod=@<hidden>[/QUOTE]
after your shortcut: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"C:\Program Files\Bohemia Interactive\ArmA\ArmA.exe"[/QUOTE]
So the total shortcut becomes:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"C:\Program Files\Bohemia Interactive\ArmA\ArmA.exe" -mod=@<hidden>[/QUOTE]
complete
Also, make sure you are using the proper signs, copy them from the forum if nececairy, im talking about the quotes " ", yours look different in the forum..
(The "C:\Program Files\Bohemia Interactive\ArmA\ArmA.exe" should already be written in your shortcut.. except of coarse, when your game is not installed in the mentioned folder, it might aswell be: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"D:\Games\ArmA\ArmA.exe"[/QUOTE], just depending on where you installed it)
You also add:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> -nosplash[/QUOTE](mind the space), so your game boots up faster without showing all the advertisement at the start etc
Here is an explaination for OFP, it works the same with ArmA, might help yah! TheAvonLady FAQ (http://www.theavonlady.org/theofpfaq/resistance/customize/modfolders.htm)
Lonewolf1980
Dec 1 2006, 00:01
ok it's cos i copy/pasted the whole line,worked when i just added -mod=@<hidden> to the end.
but i opened the editor and didnt see any new stuff ? dunno i'll mess with it tomorrow.it's late....need sleep.
cant wait to get it working though http://forums.bistudio.com/oldsmileys/wink_o.gif great stuff.
b.t.w this is why it didnt work , the first line below is what i pasted from your first post,the second is my shortcut.can see the difference.
“C:\Program Files\Bohemia Interactive\ArmA\ArmA.exe” –mod=@<hidden>
"C:\Program Files\Bohemia Interactive\ArmA\arma.exe" -mod=@<hidden>
...
So to cut it short... it's working, as I understand? http://forums.bistudio.com/oldsmileys/smile_o.gif
Just did a quick check myself and took the original files from the dvd, ran the patcher, started it with proper shortcut, put a unit on the map, player or playable and there the Ruins & Objects were filled at Empty side http://forums.bistudio.com/oldsmileys/smile_o.gif
Lonewolf1980
Dec 1 2006, 11:05
yay it worked,got about 200 houses in the list now http://forums.bistudio.com/oldsmileys/wink_o.gif i wonder which one is the castle.
thanks.
what appeals about this 'patch' is that it is merely allowing an author to 'look inside' the official addons and use otherwise unselectable models (except by camcreate)
There's nothing new in that, since the almost-mandatory editorUpgrade102 does much the same thing for ofp from the author's perspective.
the difference is, this 'addon' is not required by the end user. And that, is clever.
I think you need to make it 1000% percent clear to the author that this patch will NOT alter or modify the bis addons in any way. That, would be scary, and that is the impression given.
As for the G85_ addon. It too has it's place. It's very early days for Armed Assault and a learning curve for everyone. G85 is a good start, that's all. No doubt, it will mature.
There are self evident limitations to how far this patch approach can be taken, vs the need to have an addon downloaded for the player, but clever it is, and worthy.
What I believe the main point here is, the message going out to the community is that oem development, 3rd party everything is already underway for Armed Assault.
the_shadow
Dec 3 2006, 17:04
hmm..... i would need a brief guide on how to install this....
i only get a message "no such directory" from the installer....
so some help would be nice...
hmm..... i would need a brief guide on how to install this....
i only get a message "no such directory" from the installer....
so some help would be nice...
Did you read the readme and take it step by step?
Did you unpack it directly into your arma folder as suggested etc?
the_shadow
Dec 3 2006, 17:21
hmm..... i would need a brief guide on how to install this....
i only get a message "no such directory" from the installer....
so some help would be nice...
Did you read the readme and take it step by step?
Did you unpack it directly into your arma folder as suggested etc?
what readme?
gotta check if i find it....
the_shadow
Dec 3 2006, 17:23
hmm..... i would need a brief guide on how to install this....
i only get a message "no such directory" from the installer....
so some help would be nice...
Did you read the readme and take it step by step?
Did you unpack it directly into your arma folder as suggested etc?
what readme?
gotta check if i find it....
DOH!!!!!
yes... i found it now.....
got confused for a while....
MR Weasel
Dec 4 2006, 16:25
Do i need to run this in a mod folder as it said in the readme or can i just backup the original files and over wright them and the game will run ok ! http://forums.bistudio.com/oldsmileys/huh.gif.
beacause when i run the mod shortcut there is no intro screen and i would like to make missions and play the game with out shuting it down and starting again with the moded shortcut http://forums.bistudio.com/oldsmileys/huh.gif
or have i just insalled it wrong http://forums.bistudio.com/oldsmileys/banghead.gif
ps: good work and well done http://forums.bistudio.com/oldsmileys/notworthy.gif
Thanks for the update Sickboy this is going to be real handy.
btw. The included read me does not state that you need at least 1.24GB of free hard disk space for the extra files. Although most people will have free capacity, it is possible that someone who does not, might attempt the patch and cause all sorts of problems. http://forums.bistudio.com/oldsmileys/huh.gif
Thanks again.
The included read me does not state that you need at least 1.24GB of free hard disk space for the extra files. Although most people will have free capacity, it is possible that someone who does not, might attempt the patch and cause all sorts of problems. http://forums.bistudio.com/oldsmileys/huh.gif
Thanks again.Thanks for the mention of the filesize, as I always have 10's of gb's free I didnt think about it. I will add it in future version's readmes and I put it in the 1st post aswell.
Do i need to run this in a mod folder as it said in the readme or can i just backup the original files and over wright them and the game will run ok ! .
beacause when i run the mod shortcut there is no intro screen and i would like to make missions and play the game with out shuting it down and starting again with the moded shortcut
or have i just insalled it wrong
ps: good work and well doneIf you want the intro, remove -nosplash from the equasion, thats the parameter to remove the intro of the game, you really wanna watch that everytime btw?
You can move the patched files from your editorupdate folder into the normal addons folder as you wish... I only didnt want to edit too much original files incase of future bis patches that might require original files as the file is going to be patched to a newer version.
At a possible future update of the patcher, I will include 2 bat files or installers so you can easily choose if you wish to install it in modfolder or in your normal folder.
MR Weasel
Dec 4 2006, 17:39
thanks http://forums.bistudio.com/oldsmileys/smile_o.gif
sorry i forgot about the nosplash thingy http://forums.bistudio.com/oldsmileys/whistle.gif
Quote[/b] ]Why don't you just release addons instead of patches??
We are very sorry for the (minor) complexity of the installation, but we, as we are only fans just like you,
wish to be on the safe side concerning Copyrights etc., nor want to piss off anyone, that's why we choose this road!
Idea Games noted that distributing edited versions of official original ArmA game content, could result in lawsuits.
Thats Ridiculous BIS let us make an Editor Update Addon for OFP.. http://forums.bistudio.com/oldsmileys/mad_o.gif so why not ArmA, id rarther have an addon than to do all this patching
Sickboy,
Is your Editor upgrade v0.1 compat with 1.02 Patch ?
You plan another release and i should wait, or can i "patch" Arma 1.02 without Pb ?
Thx http://forums.bistudio.com/oldsmileys/wink_o.gif
EDIT : I try install Upgrade, seems not worked for me http://forums.bistudio.com/oldsmileys/huh.gif
Quote[/b] ]Why don't you just release addons instead of patches??
We are very sorry for the (minor) complexity of the installation, but we, as we are only fans just like you,
wish to be on the safe side concerning Copyrights etc., nor want to piss off anyone, that's why we choose this road!
Idea Games noted that distributing edited versions of official original ArmA game content, could result in lawsuits.
Thats Ridiculous BIS let us make an Editor Update Addon for OFP.. http://forums.bistudio.com/oldsmileys/mad_o.gif so why not ArmA, id rarther have an addon than to do all this patching
I agree... I call BS here.
Sickboy
Dec 17 2006, 09:29
You can just upgrade to v1.02, but you can't use the editorupdate until I update it, soon.
New Editorupdate is available in the 6th Sense Mod v0.2, now integrated, check sig
Quote[/b] ]
Quote[/b] ]Why don't you just release addons instead of patches??
We are very sorry for the (minor) complexity of the installation, but we, as we are only fans just like you,
wish to be on the safe side concerning Copyrights etc., nor want to piss off anyone, that's why we choose this road!
Idea Games noted that distributing edited versions of official original ArmA game content, could result in lawsuits.
Thats Ridiculous BIS let us make an Editor Update Addon for OFP.. http://forums.bistudio.com/oldsmileys/mad_o.gif so why not ArmA, id rarther have an addon than to do all this patching
I agree... I call BS here.I mentioned Idea Games, and not BIS. And as I didn't make an editor addon like G85, but edited the BIS files to not have to have extra addons in the addons[] and addonsauto[] lines of missions, and the need for clients to have it.... Idea Games told me that they don't want original gamecontent to be distributed (edited/unedited), otherwise it could result in law suits. So that's the story http://forums.bistudio.com/oldsmileys/smile_o.gif
You can just upgrade to v1.02, but you can't use the editorupdate until I update it, soon.
New Editorupdate is available in the 6th Sense Mod v0.2, now integrated, check sig
Thx for your FastWork SickBoy http://forums.bistudio.com/oldsmileys/wink_o.gif
Now, i can Finish some extra-mpmissions http://forums.bistudio.com/oldsmileys/xmas_o.gif
Are you SantaClaus for give me a Fast Work/Answer to my request ? http://forums.bistudio.com/oldsmileys/tounge2.gif
Thx again http://forums.bistudio.com/oldsmileys/wink_o.gif
Scillion
Jan 3 2007, 13:06
Forgive my ignorance, but if I make a mission with the extra content in this mod and a new patch (by Bis) comes out will the mission I made continue to work?
Thx for your http://forums.bistudio.com/oldsmileys/help.gif
Forgive my ignorance, but if I make a mission with the extra content in this mod and a new patch (by Bis) comes out will the mission I made continue to work?
Thx for your http://forums.bistudio.com/oldsmileys/help.gif
Quote[/b] ]Those that do not make or edit missions do not need this addon; Missions created with this addon work flawlessly on those system aswell, simply because this editor addon only enables classes that are already available in ArmA, they were just hidden! Nobody needs to have an extra addon now to just display what was already in ArmA available!
Which counts the same for when bis releases a new patch, as you will need to wait for me to update my editorupgrade... still, the missions are playable with all the objects just in there, you just won't be able to add more of these objects to ur mission until I release an update http://forums.bistudio.com/oldsmileys/smile_o.gif
Idea Games Suck [German made a Editor Upgrade Addon] note its an upgrade if it was an Editor Update Addon still only the mission editors would need it, but since its still an addon we cant use it.. BS, Therefore your still releasing content to everyone.. Im sure BIS wouldn't let Idea Games file a lawsuit because you made an Editor Update Addon.. BIS would get flamed to the max.. for such nonsense. Anyhoo im going to make it into an addon myself. http://forums.bistudio.com/oldsmileys/smile_o.gif But you are doing good work, just need to take a risk you cant loose http://forums.bistudio.com/oldsmileys/yay.gif
BTW: is it possible to make a unit: SF able to heal, also make another H with the ability to repair and rearm called FARP. ? or would that have to be an Editor Upgrade?
That's "changing things" while my addon is only for making available the classes that are already there.
Shall we btw not pick up a discussion about addons and legal issues etc, I don't know why it should be discussed and for sure not in my "Release" thread! Besides, others can take all the risk they want, but i'm not risking anything!
PS Goodluck releasing it as an addon (with the same features (players dont need the addon)), and keeping it under 200mb of download, as this setup is only possible with editing the original files http://forums.bistudio.com/oldsmileys/smile_o.gif
Scillion
Jan 3 2007, 23:43
Is there a list of building types that go with these new names that are in the editor now?
I've compiled a simple building list with a VERY SHORT DESCRIPTION of each(this is for the german version). Size - Interior Access and special features. Some the non building objects with strange names too.
Is this something anyone would want?
I plan to use it to save time.
Anyway, Thx for the mod. Real nice.
http://forums.bistudio.com/oldsmileys/thumbs-up.gif
...
Well, It would be interesting to include it with the readme etc!
If you would like to share ur list, if it's in English written of coarse http://forums.bistudio.com/oldsmileys/biggrin_o.gif, I would appreciate it very much http://forums.bistudio.com/oldsmileys/biggrin_o.gif
I havnt had chance to check the map for the name of the Tank Trap. Have you had any luck finding the Anti Tank Barricade/ Tank Trap ? Also is there any chairs and tables? i couldnt find any.
Cheers
GC
all i want is the editor objects to make missions is all i need to install is the "6th-editorupdate_v0.2_install.bat"
i see lota different stuff in there and im soo confused http://forums.bistudio.com/oldsmileys/confused_o.gif
Sickboy
Jan 10 2007, 09:41
all i want is the editor objects to make missions is all i need to install is the "6th-editorupdate_v0.2_install.bat"
i see lota different stuff in there and im soo confused http://forums.bistudio.com/oldsmileys/confused_o.gifYes, that's it, don't forget to enable the mod-folder after that http://forums.bistudio.com/oldsmileys/wink_o.gif
About that buildings list...
http://www.armaleague.com/buildin....iLL.htm (http://www.armaleague.com/buildingclasses/Buildings%20and%20Object%20classes%20by%20iLL.htm)
A picture is worth a thousand words, or some such.
Dr_Eyeball
Jan 13 2007, 05:52
Does anyone know why this mod (and the similar ones) do not actually reveal ALL objects which you see on Sahrani Island or why they cannot be revealed?
Some examples:
- most walls/fences: concrete/brick/rock walls, farm fences, green wire mesh fence, red/white balustrade
- the non-broken & climb-under walls for: Land_zed_dira (including the civil & desert variations)
- street lights
- street signs
- furniture & large garbage bins
- rocks & trees (possible?)
and other stuff, but it's the walls which are the most critical to me atm. If some walls are public, surely all can be made public.
i got German Version i moved the instal bat to my ArmA folder and hit the bat when i click any key to continue it shuts down
unable to get it working any ideas ? http://forums.bistudio.com/oldsmileys/crazy_o.gif
Sickboy
Jan 15 2007, 18:05
i got German Version i moved the instal bat to my ArmA folder and hit the bat when i click any key to continue it shuts down
unable to get it working any ideas ? http://forums.bistudio.com/oldsmileys/crazy_o.gif
Hi, Please unpack the full package into your arma folder, then follow the instructions from the editorupdate readme or from the Editorupdate Wiki (http://trac.6thsense.eu:800/arma/trac/wiki/6thSense.eu%20EditorUpdate)
Goodluck m8!
AWESOME Worked thanks alot http://forums.bistudio.com/oldsmileys/notworthy.gif
Sickboy
Jan 15 2007, 19:33
AWESOME Worked thanks alot http://forums.bistudio.com/oldsmileys/notworthy.gif
Very Nice to Hear, have fun! http://forums.bistudio.com/oldsmileys/yay.gif
why no trees bushs bridges http://forums.bistudio.com/oldsmileys/banghead.gif
comeon SICKY http://forums.bistudio.com/oldsmileys/nener.gif
Sickboy
Jan 16 2007, 20:44
why no trees bushs bridges http://forums.bistudio.com/oldsmileys/banghead.gif
comeon SICKY http://forums.bistudio.com/oldsmileys/nener.gif
http://forums.bistudio.com/oldsmileys/pistols.gif Because they are not defined in configs but are placed directly in/on the Island http://forums.bistudio.com/oldsmileys/pistols.gif
http://forums.bistudio.com/oldsmileys/smile_o.gif
Or I have not looked properly enough, if so, tell me http://forums.bistudio.com/oldsmileys/thumbs-up.gif http://forums.bistudio.com/oldsmileys/smile_o.gif
noooooooooo way
so there is no other way to get all ArmA objects to the editor ?
http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/crazy_o.gif
noooooooooo way
so there is no other way to get all ArmA objects to the editor ?
http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/crazy_o.gif
I guess someone who likes, should invest some time into this and check if we simply can make new classes that point to the trees and bushes etc, so we can use those classes http://forums.bistudio.com/oldsmileys/smile_o.gif
I might take a look at the next Patch release...
stingfish74
Feb 7 2007, 10:57
hey sickboy,
i have the eng patch on my german version, and several mods in my arma. after reading your readme for this im confused.
i want to get the extra objects for my editor, but whats the easiest way to accomplish it using your mod? i mean, do i need to uninstall arma, then reinstall, install your mod, then patch, then readd my mods? im confused.
cant i just install your mod while my game is already containing mods? AND am i to expect many many more stuff in the objects of the mission editor? also, i think i saw it adds units? what units?
i have the eng patch on my german version, and several mods in my arma. after reading your readme for this im confused.
i want to get the extra objects for my editor, but whats the easiest way to accomplish it using your mod? i mean, do i need to uninstall arma, then reinstall, install your mod, then patch, then readd my mods? im confused.
cant i just install your mod while my game is already containing mods? AND am i to expect many many more stuff in the objects of the mission editor? also, i think i saw it adds units? what units?
Hey There!
http://trac.6thsense.eu:800/arma/trac/wiki/6thSense.eu%20EditorUpdate
Follow the installation instructions from that wiki, you do not have to uninstall/reinstall anything.
Uninstall/reinstall is only nececairy for the Language Patch, if a new Game Patch Comes out http://forums.bistudio.com/oldsmileys/smile_o.gif
Goodluck!
PS: I added a section "Contents" to the wiki... I should include the classnames at some point, but got just too many projects running http://forums.bistudio.com/oldsmileys/smile_o.gif
If someone has a link to a page with all the buildings and classnames etc... I remember seeying a picture / classnames database... then I could add this link to my wiki, thanks in advance!
http://www.armaleague.com/buildingclasses/Buildings%20and%20Object%20classes%20by%20iLL.htm
McNools
Feb 23 2007, 12:10
ehm.. where can I get this? on the page for the editorupgrade it says it's been made a part of the 6thsense.eu mod, but on the 6thsense.eu mod-page it says it's no longer a part of it.
and is it compatible with the latest ArmA version?
Sickboy
Feb 23 2007, 12:12
ehm.. where can I get this? on the page for the editorupgrade it says it's been made a part of the 6thsense.eu mod, but on the 6thsense.eu mod-page it says it's no longer a part of it.
and is it compatible with the latest ArmA version?
Only compatible with 1.2, and at this time unavailable. I had to remove it from my mod, and will create a standalone version as soon as 1.5 hits us. Sorry for the inconvience.
Commando84
Mar 2 2007, 21:35
oh damn so this doesn't work with 1.5 ? http://forums.bistudio.com/oldsmileys/tounge2.gif any chance of a 1.5 version gettting released?
So just to make sure, the english mod does not work with the german version 1.5 ? Sickboy please make a plan http://forums.bistudio.com/oldsmileys/notworthy.gif
So just to make sure, the english mod does not work with the german version 1.5 ? Sickboy please make a plan http://forums.bistudio.com/oldsmileys/notworthy.gif
Correct and you don't need it! With 1.05 just select English as the language in the option screen http://forums.bistudio.com/oldsmileys/wink_o.gif
/KC
Yossarian
Mar 3 2007, 23:47
I've got the latest version of ArmA, 1.5, How do I get the upgraded Editor working?
I was aiming for an update release passed weekend.. I missed this window, apparantly http://forums.bistudio.com/oldsmileys/smile_o.gif Expect an updated release compatiable with v1.05 at the upcoming weekend, aswell as a surprise http://forums.bistudio.com/oldsmileys/wink_o.gif.
])rStrangelove
Mar 5 2007, 19:05
Great to hear that Sickboy http://forums.bistudio.com/oldsmileys/smile_o.gif
yep, great thing, thx Sickboy http://forums.bistudio.com/oldsmileys/wink_o.gif
Any chance to edit a good mission without Editor Upgrade http://forums.bistudio.com/oldsmileys/sad_o.gif
Does not work with 1.05 version???
Does not work with 1.05 version???
Can Not Read Posts Before???
OK. Got it working. Is there a simple way to turn radio messages back on?
OK. Got it working. Is there a simple way to turn radio messages back on?
You Installed my Mod, but the EditorUpdate isn't included in that anymore since version 0.3, as I wrote that there will be an 1.05 Compatible EditorUpdate in the next weekend.
To Re-Enable Radio Messages, Delete @<hidden>\dta\bin.pbo and @<hidden>\addons\language.pbo
At this moment in time there is no way to re-enable Radio Voices, im not done with implementing this.
Posted: Mar. 05 2007,20:51
--------------------------------------------------------------------------------
I was aiming for an update release passed weekend.. I missed this window, apparantly Expect an updated release compatiable with v1.05 at the upcoming weekend, aswell as a surprise
Commando84
Mar 8 2007, 15:20
oh sweet cant wait for the weekend http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Any plans on making it so that you can have the kill messages and what not, but not have the "spotted' messages, or so that you can only "spot" a unit by doing it yourself (ie... looking at the target and holding right-mouse-button)? If so that would be awesome and you would be a god http://forums.bistudio.com/oldsmileys/smile_o.gif
Albert Schweitzer
Mar 9 2007, 17:34
hurry up, I need this addon!!!! It was the first realy smart one out there!!!!!!!!!! Good job and I hope there is more coming from you, I like your work! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Got to admit im gettin pretty desperate myslelf
Sickboy has put so much into the Arma community already ....... so
Sickboy take your time mate and i/we appreciate what your doin.
http://forums.bistudio.com/oldsmileys/inlove.gif
Wedge
Sickboy
Mar 11 2007, 18:09
Together with the Public Beta Release of the Reloaded 6thSense.eu Mod (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=69;t=59561)
I hereby present to you the Reloaded Release of the 6thSense.eu EditorUpdate v0.5, Compatible with ArmA v1.05 and probably Beyond.
No more patches, just a simple PBO which does the job http://forums.bistudio.com/oldsmileys/thumbs-up.gif ( First post links to wiki which is updated! )
Enjoy! (And excuses because of being late, was working on the Mod and many other cool stuff that's lovely since v1.05 ;D)
Albert Schweitzer
Mar 14 2007, 14:10
Quote[/b] ]Enjoy! (And excuses because of being late, was working on the Mod and many other cool stuff that's lovely since v1.05 ;D)
there is absolutely no excuse. I already send messages to two different moderators to get you banned. There are things that can be tolerated and those that cant!!!!!!! http://forums.bistudio.com/oldsmileys/band.gif
http://forums.bistudio.com/oldsmileys/tounge2.gif Nice job, thanks...
Commando84
Mar 14 2007, 15:35
lol Albert Schweizer http://forums.bistudio.com/oldsmileys/biggrin_o.gif nice update Sickboy! http://forums.bistudio.com/oldsmileys/thumbs-up.gif off to try it out now.
woohoo, im finally glad its in an addon http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Albert Schweitzer
Mar 14 2007, 17:38
It is pretty good. But there arent any rocks and trees available right?
Sickboy
Mar 14 2007, 18:06
It is pretty good. But there arent any rocks and trees available right?
Ty m8. As far as I know (I havent rechecked it since my first editorupdate release), the trees and stones are not available as classes anywhere. I will have a look in the weekend once more, and if this is still the case, then I would have to make new classes to use Trees and Rocks, and as such everyone would need the editorupdate if you would use those objects http://forums.bistudio.com/oldsmileys/smile_o.gif
In that case I could make another editorupdate, which would be also required for Clients, if you would use objects from it. This way we can keep Missions that do not use these objects, clean from Addons.
Albert Schweitzer
Mar 14 2007, 22:13
Sickboy, you definetly have a better overview than me of what a new update would have as implications (or the work input it would require).
I am only talking for myself and I often used to create missions and intros by creating new environments. As you know a tree or a stone can have a lot of impact on the battlefield. And for a movie it is even more useful. Instead of having to search entire Sahrani for the right composition of stones and trees I could just create it myself. But I guess you know yourself whether the effort is worth the outcome. Anyway, great work already and I realy love the addon. And to show you that I already tried most of it: there are some minor texture errors (texture cant be loaded) on some buildings. But that doesnt matter at all.
Hi, and thanks to Sickboy for all his efforts.
Just wondering if anybody is getting CTD's with any of the buildings in the adddon?
I,m getting some and one 100% of the time with the very last entry "zluty_statek_in".
I am on XP - 1.05 with no other addons - this is happening on an empty map on flat ground.
Arkon
Sickboy
Mar 15 2007, 16:35
Hi, and thanks to Sickboy for all his efforts.
Just wondering if anybody is getting CTD's with any of the buildings in the adddon?
I,m getting some and one 100% of the time with the very last entry "zluty_statek_in".
I am on XP - 1.05 with no other addons - this is happening on an empty map on flat ground.
Arkon
I've had no other reports so far, I'll have a look into it soon, altough I probably have to exclude the building as it's probably a bis bug in the building itself but let's see http://forums.bistudio.com/oldsmileys/wink_o.gif
Quote[/b] ]Sickboy, you definetly have a better overview than me of what a new update would have as implications (or the work input it would require).I guess I won't be needing to make the additional editorupdate anymore http://forums.bistudio.com/oldsmileys/smile_o.gif)
http://www.flashpoint1985.com/cgi-bin....t=59830 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=NW;f=70;t=59830)
Yeah, I've got some CTDs with various buildings too (YES, I actually individually placed EVERY one of them ...)
This is the list I've got ...
benzina
domek_radnic
Domek_sedy
domek_zluty
dum_patr_nizky_prujezd
HANGAR
jizak_test
molo_drevo_krychle
molo_drevo_krychle2
sara_domek_patr_nizk_prujezd
townhall
zluty_statek_in
brana_krat_1_7
And, the 'skola' model is missing a texture for the steps (gives you a pop-up error, but runs)
Don't know if it is machine specific, but my guess is that they are missing "ruins" models as a couple of them I couldn't find a duplicate in the #RUINS directory.
Hope it helps.
Albert Schweitzer
Mar 15 2007, 22:51
Hi, and thanks to Sickboy for all his efforts.
Just wondering if anybody is getting CTD's with any of the buildings in the adddon?
I,m getting some and one 100% of the time with the very last entry "zluty_statek_in".
I am on XP - 1.05 with no other addons - this is happening on an empty map on flat ground.
Arkon
I've had no other reports so far, I'll have a look into it soon, altough I probably have to exclude the building as it's probably a bis bug in the building itself but let's see http://forums.bistudio.com/oldsmileys/wink_o.gif
Quote[/b] ]Sickboy, you definetly have a better overview than me of what a new update would have as implications (or the work input it would require).I guess I won't be needing to make the additional editorupdate anymore http://forums.bistudio.com/oldsmileys/smile_o.gif)
http://www.flashpoint1985.com/cgi-bin....t=59830 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=NW;f=70;t=59830)
thats ashame that two persons work on a project simutaneously. He should have announced that something is in progress.
Sickboy
Mar 16 2007, 06:53
Beta: Thanks for the report, I will exclude them from the EditorUpdate in the future.
thats ashame that two persons work on a project simutaneously. He should have announced that something is in progress.
It's a pitty I didn't know about it thats true, but my EditorUpdate Compared to theirs is very "lite" aswell as easy and quick to make http://forums.bistudio.com/oldsmileys/smile_o.gif
Theirs is way more complete and they have put a lot more hard work in than me http://forums.bistudio.com/oldsmileys/smile_o.gif
I can recommend their EditorUpdate to everyone who needs the additional functionality, as mine was simply a 'Snack' while theirs is the 4-Star Meal http://forums.bistudio.com/oldsmileys/smile_o.gif
Only "not found" when trying to download .56 update.
ParaGraphic L
Mar 17 2007, 08:20
As far as I know, we are still at 0.55 http://forums.bistudio.com/oldsmileys/whistle.gif
derfalpha
Mar 18 2007, 00:36
This is good, but the "objects" themselves are still lacking. Is there an objects pack for ArmA with additional objects? Like new fences, control towers, etc...?
Sickboy
Mar 18 2007, 00:37
This is good, but the "objects" themselves are still lacking. Is there an objects pack for ArmA with additional objects? Like new fences, control towers, etc...?
I guess that's MAPFact.net's Area ^^ http://forums.bistudio.com/oldsmileys/smile_o.gif
derfalpha
Mar 18 2007, 00:49
This is good, but the "objects" themselves are still lacking. Is there an objects pack for ArmA with additional objects? Like new fences, control towers, etc...?
I guess that's MAPFact.net's Area ^^ http://forums.bistudio.com/oldsmileys/smile_o.gif
How in particular?
Sickboy
Mar 18 2007, 00:50
How in particular?
They did a great job for OFP: http://www.mapfact.net/include....4f2af47 (http://www.mapfact.net/include.php?path=content/content.php&contentid=33&PHPKITSID=5133b750f6be8cba5c8f618434f2af47) http://forums.bistudio.com/oldsmileys/smile_o.gif
derfalpha
Mar 18 2007, 00:51
How in particular?
They did a great job for OFP: http://www.mapfact.net/include....4f2af47 (http://www.mapfact.net/include.php?path=content/content.php&contentid=33&PHPKITSID=5133b750f6be8cba5c8f618434f2af47) http://forums.bistudio.com/oldsmileys/smile_o.gif
Oh right. So nothing of the sort is out yet for ArmA.
Sickboy
Mar 18 2007, 00:52
Oh right. So nothing of the sort is out yet for ArmA.
Nope, but also check the other EditorUpdate by LowFly, I think they got some other objects etc
shark-attack
Mar 21 2007, 21:08
question ..
if i use the editor in pbo form will others need to have the addon or is it the same as patch ?
Sickboy
Mar 21 2007, 21:25
question ..
if i use the editor in pbo form will others need to have the addon or is it the same as patch ?
Nope others do not need to have the editorupdate, thats the whole idea behind the mod http://forums.bistudio.com/oldsmileys/smile_o.gif Have fun m8 http://forums.bistudio.com/oldsmileys/thumbs-up.gif, and hope to see many of your great missions man, loved your work for OFP! http://forums.bistudio.com/oldsmileys/notworthy.gif
He who dares
Mar 21 2007, 23:28
smashing ... nice job mate !
http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Hi Sickboy,
Are you referring to the EditorUpdate by LowFly/ as well as your own when you say
that it does not require others to have the addon?
Thanks
Arkon
Sickboy
Mar 22 2007, 10:50
Hi Sickboy,
Are you referring to the EditorUpdate by LowFly/ as well as your own when you say
that it does not require others to have the addon?
Thanks
ArkonI was of coarse referring to my own EditorUpdate http://forums.bistudio.com/oldsmileys/biggrin_o.gif. The whole idea behind this EditorUpdate was to be able to use objects that are already in the game available, just not visible in the Editor.
LowFly's Addon is required on all computers that use objects from it. But compared to mine, it is way more complete and contains a lot more functionality.
shark-attack
Mar 22 2007, 11:12
thanx sickboy ... great stuff ..
thanx for youre words of encouragement http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Hi Sickboy,
Thanks for clarifying that! http://forums.bistudio.com/oldsmileys/smile_o.gif
Arkon
froggyluv
Mar 22 2007, 18:49
I'm curious about the SLX features I see in the editor. I see SLX Soldiers and 'Draggin wounded' listed under units not gamelogic and I don't see either implemented when I fire them up in the editor. http://forums.bistudio.com/oldsmileys/huh.gif
Sickboy
Mar 22 2007, 18:51
I'm curious about the SLX features I see in the editor. I see SLX Soldiers and 'Draggin wounded' listed under units not gamelogic and I don't see either implemented when I fire them up in the editor. http://forums.bistudio.com/oldsmileys/huh.gif
Wrong thread m8.. http://forums.bistudio.com/oldsmileys/xmas_o.gif
froggyluv
Mar 22 2007, 19:26
I'm curious about the SLX features I see in the editor. I see SLX Soldiers and 'Draggin wounded' listed under units not gamelogic and I don't see either implemented when I fire them up in the editor. http://forums.bistudio.com/oldsmileys/huh.gif
Wrong thread m8.. http://forums.bistudio.com/oldsmileys/xmas_o.gif
OOOPS!
Sorry bro. I saw SLX GL3 in your readme and then saw these items listen in my editor I just assumed they came in with your mod which I just installed.
Sickboy
Mar 22 2007, 19:31
OOOPS!
Sorry bro. I saw SLX GL3 in your readme and then saw these items listen in my editor I just assumed they came in with your mod which I just installed.
Yes m8, so still wrong thread ^^
This is my EditorUpdate Thread. Follow This link to my Mod (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=69;t=59561)
Anyway. I have no idea yet what they are, but its possible that the models are simply disabled because of incompatibility with ArmA
froggyluv
Mar 22 2007, 20:18
OOOPS!
Sorry bro. I saw SLX GL3 in your readme and then saw these items listen in my editor I just assumed they came in with your mod which I just installed.
Yes m8, so still wrong thread ^^
This is my EditorUpdate Thread. Follow This link to my Mod (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=69;t=59561)
Anyway. I have no idea yet what they are, but its possible that the models are simply disabled because of incompatibility with ArmA
Damn your a busy guy Sickboy!
Thanks for the clarification, thats a thread I've been looking for for a long time http://forums.bistudio.com/oldsmileys/inlove.gif
Hi, this editor looks pimp, but i've a problem with the czech names.
There isn't a way of translate the objects names to the english so
we could know what we're placing in the map, instead but the object
and then enter in the editor, look & choose the next one and like
that until find what we need?. Let's C ya
ArmaVidz
May 26 2007, 01:06
After seeying the Germany 1985's release of an editor addon, I couldn't resist to make a cleaner one http://forums.bistudio.com/oldsmileys/smile_o.gif
This baby ... is only needed for Editors...
Those that do not make or edit missions do not need this addon; Missions created with this addon work flawlessly on those system aswell, simply because this editor addon only enables classes that are already available in ArmA, they were just hidden! Nobody needs to have an extra addon now to just display what was already in ArmA available!
The Objects & Units Made available are findable in the editor classes: Men, #Buildings and #Ruins. (~400)
<span style='font-size:12pt;line-height:100%'><span style='color:RED'>1.05 COMPATIBLE VERSION (v0.5) RELEASED</span></span>
Links:
6thSense.eu EditorUpdate Wiki (http://trac.6thsense.eu:800/arma/trac/wiki/6thSense.eu%20EditorUpdate)
6thSense.eu Mod Wiki (http://trac.6thsense.eu:800/arma/trac/wiki/6thSense.eu%20Mod)
<span style='color:red'>As of now, all information (incl. Downloads) regarding 6thSense.eu is to be found in our:
6th Sense Community Wiki (http://www.6thsense.eu/wiki)
ArmA Trac/Wiki Development Area (http://trac.6thsense.eu:800/arma/trac/wiki)</span>
You guys are awesome Sickboy! Thank you very much http://forums.bistudio.com/oldsmileys/smile_o.gif
Quote[/b] ]
Oops…
Trac detected an internal error:
If you think this really should work and you can reproduce it, you should consider reporting this problem to the Trac team.
Go to http://trac.edgewall.org/ and create a new ticket where you describe the problem, how to reproduce it. Don't forget to include the Python traceback found below.
TracGuide — The Trac User and Administration Guide
Python Traceback
Traceback (most recent call last):
File "C:\Python24\lib\site-packages\trac\web\main.py", line 387, in dispatch_request
dispatcher.dispatch(req)
File "C:\Python24\lib\site-packages\trac\web\main.py", line 237, in dispatch
resp = chosen_handler.process_request(req)
File "build\bdist.win32\egg\tractags\web_ui.py", line 64, in process_request
File "C:\Python24\lib\site-packages\trac\wiki\web_ui.py", line 97, in process_request
page = WikiPage(self.env, pagename, version, db)
File "C:\Python24\lib\site-packages\trac\wiki\model.py", line 32, in
self._fetch(name, version, db)
File "C:\Python24\lib\site-packages\trac\wiki\model.py", line 53, in _fetch
(name,))
File "C:\Python24\lib\site-packages\trac\db\util.py", line 50, in execute
return self.cursor.execute(sql_escape_percent(sql), args)
File "C:\Python24\lib\site-packages\trac\db\util.py", line 50, in execute
return self.cursor.execute(sql_escape_percent(sql), args)
File "C:\Python24\lib\site-packages\MySQLdb\cursors.py", line 163, in execute
self.errorhandler(self, exc, value)
File "C:\Python24\lib\site-packages\MySQLdb\connections.py", line 35, in defaulterrorhandler
raise errorclass, errorvalue
UnicodeDecodeError: 'utf8' codec can't decode byte 0x92 in position 397: unexpected code byte
http://forums.bistudio.com/oldsmileys/sad_o.gif http://forums.bistudio.com/oldsmileys/huh.gif
don't seem to be able to download it..........
will this excellent mod be updated for:
> the 1.07 patch
> english translations
cheers
Hi, the last of the objects in the: #Objects list, gives me a CTD
when i try to place it in the editor (in SP), im on the 1.05 EU ArmA
version; english display names will help alot in czech the editor
upgrade is not that usefull. Let's C ya
Sickboy
May 27 2007, 09:22
Download links work fine atm, prolly my TRAC had some issues when reported :P
Ty for report of last object = crasher.
There is a link posted with pictures to every object name, this can be used as reference. (Arghh, I just see that that link/book is down/gone... Anyone else knows where to find the list+pictures of the houses in ArmA?)
If anyone in the mean time want's to label/name the houses by English Names etc, please unpbo the editorUpdate, change the displayName's and send me the files, i'll include them in a new Release.
At this moment it's the only editorUpdate around that doesn't require the addon to be present at everyone's computer, it's the only power of the Addon...
Download links work fine atm, prolly my TRAC had some issues when reported :P
Ty for report of last object = crasher.
There is a link posted with pictures to every object name, this can be used as reference. (Arghh, I just see that that link/book is down/gone... Anyone else knows where to find the list+pictures of the houses in ArmA?)
If anyone in the mean time want's to label/name the houses by English Names etc, please unpbo the editorUpdate, change the displayName's and send me the files, i'll include them in a new Release.
At this moment it's the only editorUpdate around that doesn't require the addon to be present at everyone's computer, it's the only power of the Addon...
cheers, works great
in the absence of the list+pictures could you tell me the filename for the chainlink fence please?
i am having no luck trying to find it by random chance. http://forums.bistudio.com/oldsmileys/smile_o.gif
Hi, the last object is not the only one that gives me a CTD running
on the 1.05 EU; at least other two objects makes my computer
crash to desktop and there's a house that asks for a missing .paa
texture or a script, i don't remember, is one of those with arcs that
in the OFP(RES) we used/it was used as a kind of police station
building; mostly white and in L form. Let's C ya
william1
May 28 2007, 12:45
the hiddien building "HANGAR" gives CTD http://forums.bistudio.com/oldsmileys/sad_o.gif it's the only one i was looking for , damn !
in the absence of the list+pictures could you tell me the filename for the chainlink fence please?
i am having no luck trying to find it by random chance. http://forums.bistudio.com/oldsmileys/smile_o.gif
bump
Sickboy
May 31 2007, 07:33
in the absence of the list+pictures could you tell me the filename for the chainlink fence please?
i am having no luck trying to find it by random chance. http://forums.bistudio.com/oldsmileys/smile_o.gif
bump
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=71;t=56616;st=15
There yeh go.
cheers. http://forums.bistudio.com/oldsmileys/smile_o.gif
Balschoiw
Jun 25 2007, 16:20
Got a problem installing and/or executing Arma with the mod.
I have a shortcut on desktop for starting Arma.
This is the line:
F:\ArmA\arma.exe –mod=@<hidden> -nosplash -maxmem 768 -world=empty
I can´t insert " " marks. They show up when I insert them but as soon as I hit the button to confirm changes they are removed again. Needless to say that the mod doesn´t work http://forums.bistudio.com/oldsmileys/huh.gif
F:\ArmA\arma.exe –mod=@<hidden> -nosplash -maxmem 768 -world=empty
Change too
F:\ArmA\arma.exe –mod=@<hidden> -nosplash -maxmem=768 -world=empty
What does the 256 actually refer to?
Sickboy
Jun 25 2007, 16:59
Heya Balschiow, I just checked with v1.08 and the -mod=@<hidden>
after placing a player unit on the map, the Empty side 'unlocks', and there should be #buildings and #ruins etc:
http://www.6thsense.eu/vbullet....nal.jpg (http://www.6thsense.eu/vbulletin/gallery/files/1-6thsenseEU_original.jpg)
btw to post some code with quotes etc, try using [code ] blablablasba [/code ] without the spaces http://forums.bistudio.com/oldsmileys/smile_o.gif
Yep, I see buildings and ruins, works fine. Scattering the hotel ruin though the Rahamdi village and whacking the fog up during a storm makes for some awesome WW2 style shoot outs. http://forums.bistudio.com/oldsmileys/smile_o.gif
Are there any editors that don't require addons like this one, that add big rocks?
Sickboy
Jun 25 2007, 17:03
Daniel @<hidden> June 25 2007,19:02)]Are there any editors that don't require addons like this one, that add big rocks?
Nope, afaik, the rocks do not have classes by itself, so an addon must add them, and as such the addon will be required on all machines that wish to play the mission.
Ok, thanks for the quick reply.
Balschoiw
Jun 25 2007, 17:51
I´m not exactly a noob when it comes to editing sickboy http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Problem is:
I can´t insert quotation marks in my shortcut. I place them like this
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"F:\ArmA\arma.exe" –mod=@<hidden> -nosplash -maxmem 768 -world=empty[/QUOTE]
And they get instantly removed when hitting apply button.
The string then looks like this:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">F:\ArmA\arma.exe –mod=@<hidden> -nosplash -maxmem 768 -world=empty[/QUOTE]
and the editor update doesn´t work. http://forums.bistudio.com/oldsmileys/huh.gif
Using WinXP SP2
Balschoiw
Jun 25 2007, 17:53
Damn, forum has hickups http://forums.bistudio.com/oldsmileys/yay.gif
Sickboy
Jun 25 2007, 18:42
Damn, forum has hickups http://forums.bistudio.com/oldsmileys/yay.gif
I knows you know your way around Balschiow, nevertheless better safe than sorry...
It's a weird thing as it's working over here, @<hidden> and more..
ATM i have little clue whats up. I guess you dont have other addons laying around http://forums.bistudio.com/oldsmileys/smile_o.gif
whats the size of the six_editorupdate.pbo you got in @<hidden>\Addons ?
Balschoiw
Jun 25 2007, 22:41
52 KB and definately no other addons installed
Darkfall
Jul 15 2007, 11:28
Hey Sickboy, any chance you could update the EditorUpdate to be v1.08 compatible. I was editing away a mission and added an object under #Buildings that caused a CTD. This is a problem for over confident mission editors who don't believe in the save every change routine.
I know you know this CTD is occurring because of a few of the classes within your config not matching what is in the updated BIS file. It would be awesome if you could do an english translation of the object names too. With those changes, your EditorUpdate would be the best.
Barry the baldy
Aug 10 2007, 19:46
We need things like tables and chairs.
Flat!!!
Aug 10 2007, 19:50
I agree about these tables etc and there are models and textures but I don't know how to place em ingame...
MEDICUS
Oct 14 2007, 13:08
Sorry for diggin this up, but does 6thSence have any plans about an update with QueensGambit objects?
MfG Medicus http://forums.bistudio.com/oldsmileys/smile_o.gif
Tankbuster
Nov 23 2007, 16:06
Yeah, good question. QG has no editor updates!
Im using windows XP SP3 and it looks like this
e.g.
Quote[/b] ]"C:\Program Files\Bohemia Interactive\ArmA\arma.exe" -window -nosplash -maxmem=256 -mod=DBE1 -mod=GOL;DesertPck;@<hidden>;lowplants;@<hidden>;Editing
Tankbuster
Nov 23 2007, 16:38
Im using windows XP SP3 and it looks like this
Service Pack 3? http://forums.bistudio.com/oldsmileys/notworthy.gif
jezpops
Dec 23 2007, 15:13
I have tried to use the editor update to make missions but when i upload to the dedicated server, other people cannot join because they do not have the editor update. I thought they didn't need it?http://forums.bistudio.com/oldsmileys/huh.gif
Any help appreciated....
EvilNate
Apr 10 2008, 19:36
An update for this would be appreciated by many people. If I had the wisdom I would help. Any plans to keep this handy tool available for the community?
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