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Hellfish6
Sep 21 2006, 13:53
Hello Flashpointers and soon-to-be ArmAssassins:

Earlier this year, several leading OFP mod teams came together with a common vision and purpose. The Bundeswehr mod, Lowland Warrior mod, CSLA mod, Red Hammer Studios, Combat!, and several leading independent addon makers are proud to announce:

Germany 1985 – a modification for Armed Assault.

As you might expect, the mod will cover a hypothetical war between NATO and the Warsaw Pact in 1985, with a storyline derived from Tom Clancy’s Red Storm Rising. Initial work on the mod is already well underway and will pick up significantly once Armed Assault is in our hands, the capabilities of the new game engine are better understood and the required modding tools are available.

Each mod team will use standardized values (derived from JAM, CAVS, and likely ACES) and will work on a sort of “plug-in” system, where each team works on their own modules that plug into the core G85 game. Models, textures, terrain and expertise is shared amongst all members to ensure the high quality you’d expect from these mod teams.

Our website and forums are now up and running:

http://g85.combataddons.net

We encourage you to stop by for the latest news and updates as they happen.

We’re also looking for new talent to help out – we currently do not have partners working on some of the NATO and Pact countries (Denmark, Poland, Hungary, Belgium, France, UK, among others). If you’re on a mod team with a record of producing quality addons, feel free to PM me or post at the Germany ’85 website and we can talk.

Some early WIPs:

http://www.surfacezero.com/adam_boyes/pics/smallm113a2fsu9.jpg
Hires (http://www.surfacezero.com/adam_boyes/pics/m113a2fsu9.jpg)

http://www.surfacezero.com/adam_boyes/pics/smallm2a0fui3.jpg
Hires (http://www.surfacezero.com/adam_boyes/pics/m2a0fui3.jpg)

http://www.surfacezero.com/adam_boyes/pics/smallm60a3fmi9.jpg
Hires (http://www.surfacezero.com/adam_boyes/pics/m60a3fmi9.jpg)

GBee
Sep 21 2006, 14:00
with a storyline derived from Tom Clancy’s Red Storm Rising.
That's all you had to say in order to get my attention. I've long wondered why no-one mentioned that novel in relation to an OFP mod, although it would be even better for Arma.

If anyone else is looking for ideas for a new mod - Russia v China (The Bear and the Dragon by Clancy) is also a good scenerio.

DM
Sep 21 2006, 14:00
Hello Flashpointers and soon-to-be ArmAssassins:
Oh man, http://forums.bistudio.com/oldsmileys/rofl.gif you're such a girl, "ArmAssassins" http://forums.bistudio.com/oldsmileys/rofl.gif

On topic - the mod sounds awesome. Will look forward to all your WIP and releases with baited breath.

Might even have to donate my 70's/80's NATO air defence radar (http://www.radarpages.co.uk/mob/mrs/type80.htm), I'm pretty sure there was one or two of these in Germany http://forums.bistudio.com/oldsmileys/smile_o.gif

Hellfish6
Sep 21 2006, 14:02
Hello Flashpointers and soon-to-be ArmAssassins:
Oh man, http://forums.bistudio.com/oldsmileys/rofl.gif you're such a girl, "ArmAssassins" http://forums.bistudio.com/oldsmileys/rofl.gif

On topic - the mod sounds awesome. Will look forward to all your WIP and releases with baited breath.

Might even have to donate my 70's/80's NATO air defence radar (http://www.radarpages.co.uk/mob/mrs/type80.htm), I'm pretty sure there was one or two of these in Germany http://forums.bistudio.com/oldsmileys/smile_o.gif
We might oblige you with that. We're always looking for things to spice up our world and this would make a good target for Spetznaz in the opening moments of the war or an interesting objective for an MP mission. http://forums.bistudio.com/oldsmileys/smile_o.gif

Llauma
Sep 21 2006, 14:04
Oh this sounds cool.. Making a complete mod is very tough so it's great that you've managed to come up with an organized collaboration between several studios/mods.

Good luck!

VladAlex
Sep 21 2006, 14:04
You said that you have some modding tools ! Could we have more info about that. What tool do you have ? Could you make some review of the new capabilities and functions of Visitor 3 and Oxygen light 2 ?

Frans
Sep 21 2006, 14:07
70's/80's NATO air defence radar (http://www.radarpages.co.uk/mob/mrs/type80.htm), I'm pretty sure there was one or two of these in Germany http://forums.bistudio.com/oldsmileys/smile_o.gif
As it says beneath the picture at the bottom right of that page: Type 80 S-Band Search Radar - Germany

Please do include the cows http://forums.bistudio.com/oldsmileys/tounge2.gif

DM
Sep 21 2006, 14:08
You said that you have some modding tools ! Could we have more info about that. What tool do you have ? Could you make some review of the new capabilities and functions of Visitor 3 and Oxygen light 2 ?
Errr, they did?

I can't see that anywhere...

@<hidden> - oh yeah... Haven&#39;t read that page for a while, so http://forums.bistudio.com/oldsmileys/tounge2.gif

txalin
Sep 21 2006, 14:16
very very very very very good news&#33;&#33;

Ti0n3r
Sep 21 2006, 14:17
This warms my heart http://forums.bistudio.com/oldsmileys/notworthy.gif

Hellfish6
Sep 21 2006, 14:19
You said that you have some modding tools &#33; Could we have more info about that. What tool do you have ? Could you make some review of the new capabilities and functions of Visitor 3 and Oxygen light 2 ?
Whoa there, High Speed. I never said that.


Quote[/b] ]Initial work on the mod is already well underway and will pick up significantly once Armed Assault is in our hands, the capabilities of the new game engine are better understood and the required modding tools are available.

VladAlex
Sep 21 2006, 14:21
Should you give us the tools ? Or its reserved for your team ? Did you pass an agreement with BIS in order to keep the exlusivity of the modding tools ? http://forums.bistudio.com/oldsmileys/help.gif


Oups... Ok, im defenitly bad in english. I go back too my old Oxygen light and my very old and crappy Wrptool... http://forums.bistudio.com/oldsmileys/huh.gif

Llauma
Sep 21 2006, 14:22
Should you give us the tools ? Or its reserved for your team ? Did you pass an agreement with BIS in order to keep the exlusivity of the modding tools ?  http://forums.bistudio.com/oldsmileys/help.gif
They don&#39;t have the tools.

Hellfish6
Sep 21 2006, 14:24
Should you give us the tools ? Or its reserved for your team ? Did you pass an agreement with BIS in order to keep the exlusivity of the modding tools ? http://forums.bistudio.com/oldsmileys/help.gif


Oups... Ok, im defenitly bad in english. I go back too my old Oxygen light and my very old and crappy Wrptool... http://forums.bistudio.com/oldsmileys/huh.gif
Are you on crack?

MontyVCB
Sep 21 2006, 14:26
Should you give us the tools ? Or its reserved for your team ? Did you pass an agreement with BIS in order to keep the exlusivity of the modding tools ?  http://forums.bistudio.com/oldsmileys/help.gif


Oups... Ok, im defenitly bad in english. I go back too my old Oxygen light and my very old and crappy Wrptool...  http://forums.bistudio.com/oldsmileys/huh.gif
Are you on crack?
*dies*

Llauma
Sep 21 2006, 14:29
Should you give us the tools ? Or its reserved for your team ? Did you pass an agreement with BIS in order to keep the exlusivity of the modding tools ?  http://forums.bistudio.com/oldsmileys/help.gif


Oups... Ok, im defenitly bad in english. I go back too my old Oxygen light and my very old and crappy Wrptool...  http://forums.bistudio.com/oldsmileys/huh.gif
Are you on crack?
Nah.. lack of oxygen? http://forums.bistudio.com/oldsmileys/rofl.gif

So how soon do you plan to get the mod out? Are we talking about months or a year?

Hellfish6
Sep 21 2006, 14:33
It depends on BIS and how quickly they give us the knowledge and tools needed. We&#39;ve got lots of stuff modelled already, but know almost nothing about how to convert existing models into Arma, what tools we&#39;ll have, etc.

Worst case scenario is that BIS holds onto all their tools for a year or two after the game is released - like they did with OFP. If that&#39;s the case it&#39;ll be a matter of wait-and-see.

If the conversion process is as easy as advertised, we could get an initial mod up and running rather quickly using updated models that were already released/developed for OFP. If we have to start a lot of things from scratch it&#39;ll take longer.

Sanctuary
Sep 21 2006, 14:37
Sounds very interesting, and as we have all seen what the people involved have done wih OFP/VBS engine , the quality and interest of this mod will be very high .
Good luck http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon14.gif

Rudedog
Sep 21 2006, 14:38
We have no tools. We are banking on the comments in a couple interviews that the tools will be released prior to the release of ArmA. So, in a perfect world, that would be before November 10th.

http://forums.bistudio.com/oldsmileys/rofl.gif

VladAlex
Sep 21 2006, 15:03
The lack of information about tools is quite worrying. We&#39;ve got the Wiki, we&#39;ve got the mapfact preview about the tools. We also know that BIS plan to give them a long time before the release of Arma in order to form the community... But, there is still nothing...

Placebo have you some news about the tools ?

Hellfish6
Sep 21 2006, 15:16
Some WIP renders from Kenji of RHS.

http://img.photobucket.com/albums/v492/nakamura_kenji/bmd1_wip.jpg

http://img.photobucket.com/albums/v492/nakamura_kenji/2s1_wip.jpg

Garcia
Sep 21 2006, 16:25
Should you give us the tools ? Or its reserved for your team ? Did you pass an agreement with BIS in order to keep the exlusivity of the modding tools ?  http://forums.bistudio.com/oldsmileys/help.gif


Oups... Ok, im defenitly bad in english. I go back too my old Oxygen light and my very old and crappy Wrptool...  http://forums.bistudio.com/oldsmileys/huh.gif
Are you on crack?
Nah.. lack of oxygen?  http://forums.bistudio.com/oldsmileys/rofl.gif
http://forums.bistudio.com/oldsmileys/rofl.gif

That one was good... http://forums.bistudio.com/oldsmileys/thumbs-up.gif


Quote[/b] ]We also know that BIS plan to give them a long time before the release of Arma in order to form the community...

Apparently BIS won&#39;t do that, unless they consider "a long time before the release" to be a rather short time...or unless they plan to postpone the game another few months http://forums.bistudio.com/oldsmileys/whistle.gif

Good to see a mod working already before the release http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Hellfish6
Sep 21 2006, 16:43
Some of the BW Mod&#39;s work that will also appear in ArmA:

http://ofp.gamepark.cz/_hosted/bwmod/images/wip/milan/1.jpg
http://www.surfacezero.com/adam_boyes/pics/1985mod1.jpg
http://www.surfacezero.com/adam_boyes/pics/1985mod2.jpg
http://www.surfacezero.com/adam_boyes/pics/1985mod3.jpg

BraTTy
Sep 21 2006, 16:54
That is some top-notch stuff.
Looks very interesting. Altho I am German descendant.I know little about this stuff.

jammydodger
Sep 21 2006, 17:44
Sounds good, good luck and keep us posted http://forums.bistudio.com/oldsmileys/wink_o.gif

martinovic
Sep 21 2006, 17:52
Quote[/b] ] the mod will cover a hypothetical war between NATO and the Warsaw Pact in 1985

I don&#39;t want to be a party pooper, but...

http://peacenowar.net/newpeace/images/stories/nuke.jpg

Mister nuke wouldn&#39;t allow much fighting between conventional armies, not in Germany atleast.

So, uhh, can you tell me what kind of background story you have in mind to prevent the above mentioned mushroom type from emerging?

Edit: with the new HDR and DX9 effects you guys could make a realistic nuke that blinds the player even 80km away. Would be nice, are you guys planning any nukes?

Crassus
Sep 21 2006, 18:03
If anyone else is looking for ideas for a new mod....
Sword Point, by Harold Coyle I think. Russia invades Iran, the U.S. goes in to "help"(?) the Iranians (I think that was the premise). http://forums.bistudio.com/oldsmileys/tounge2.gif

Hellfish6
Sep 21 2006, 18:04
Quote[/b] ] the mod will cover a hypothetical war between NATO and the Warsaw Pact in 1985

I don&#39;t want to be a party pooper, but...

Mister nuke wouldn&#39;t allow much fighting between conventional armies, not in Germany atleast.

So, uhh, can you tell me what kind of background story you have in mind to prevent the above mentioned mushroom type from emerging?

Edit: with the new HDR and DX9 effects you guys could make a realistic nuke that blinds the player even 80km away. Would be nice, are you guys planning any nukes?
Read the book. http://forums.bistudio.com/oldsmileys/wink_o.gif

sgtxmaradona
Sep 21 2006, 18:25
i wish i knew how to code or mod. bummer.

kavoven
Sep 21 2006, 18:25
Quote[/b] ] the mod will cover a hypothetical war between NATO and the Warsaw Pact in 1985

I don&#39;t want to be a party pooper, but...

Mister nuke wouldn&#39;t allow much fighting between conventional armies, not in Germany atleast.

So, uhh, can you tell me what kind of background story you have in mind to prevent the above mentioned mushroom type from emerging?

Edit: with the new HDR and DX9 effects you guys could make a realistic nuke that blinds the player even 80km away. Would be nice, are you guys planning any nukes?
Read the book. http://forums.bistudio.com/oldsmileys/wink_o.gif
Just wanted to say that http://forums.bistudio.com/oldsmileys/nener.gif

Sounds very interesting, especially that it takes place in Germany...

Do you plan to include some of this "Sea-Scenes" like the bombing of the NATO aircraft carriers?

Hellfish6
Sep 21 2006, 18:29
No, out of our scope. They&#39;d only be used for cutscenes.

The only way I could forsee using ships is if someone wanted to make a module of Polish marines landing on Denmark or Soviet naval infanty landing in Iceland or Norway (or US/UK/NL Marines landing to retake Iceland/Norway).

Right now we&#39;re concentrating on Germany. Given the time and motivation we can move elsewhere.

Serclaes
Sep 21 2006, 20:11
Wish i would have abilities in 3dsmax or in texturing... http://forums.bistudio.com/oldsmileys/sad_o.gif
Guys, please, make the best out of it. We are all supporting you.
I&#39;m including you into my non-religious prayers tonight and for the next months http://forums.bistudio.com/oldsmileys/tounge2.gif

Call911-AGE-
Sep 21 2006, 20:38
Oh Man I read "Red Storm Rising" like 3 or 4 times. No it is difficult but would be cool to see some of the engadgements like the Assult on Iceland both the initial Russian invasion an the Nato(American) invasion to take it back. Also what about the Battle for the Atlantic against the Red Fleet Submarine forces, an the Attack on the USS Nimitz. Keeping my eyes on this 1&#33; Also "Team Yankee" was a good storyline from Harold Coyle too&#33;

Shadow NX
Sep 21 2006, 20:53
So far its only about the clash in Germany, lets see how this turns out and then we can think about other scenarios

martinovic
Sep 21 2006, 21:08
Quote[/b] ]Read the book.

Not interested. So tell me, why wouldn&#39;t the USSR launch nukes, BUT a ground assault into Germany?

Hellfish6
Sep 21 2006, 21:08
Why would anyone use ArmA to simulate a naval campaign? http://forums.bistudio.com/oldsmileys/confused_o.gif

Hellfish6
Sep 21 2006, 21:09
Quote[/b] ]Read the book.

Not interested. So tell me, why wouldn&#39;t the USSR launch nukes, BUT a ground assault into Germany?
I&#39;m not interested in telling you. How about that? http://forums.bistudio.com/oldsmileys/nener.gif

We&#39;ll announce our scenario later.

tankieboy
Sep 21 2006, 21:17
Please create Fallingbostel town, so I can relive staggering around it blind drunk for seven years…

http://forums.bistudio.com/oldsmileys/biggrin_o.gif

martinovic
Sep 21 2006, 21:57
Quote[/b] ]I&#39;m not interested in telling you. How about that?

Sounds like you don&#39;t know either.


Quote[/b] ]We&#39;ll announce our scenario later.

But you already announced it; "the mod will cover a hypothetical war between NATO and the Warsaw Pact in 1985".

This is what i could find out about the book: http://en.wikipedia.org/wiki/Red_Storm_Rising#Plot_summary

http://forums.bistudio.com/oldsmileys/crazy_o.gif Far fetched... one terrorist attack on some azerbaijani oil refinery or something crushes the entire Soviet economy. Whoa. At 1985 the USSR wasn&#39;t beefy enough for anything... the mod should be set in the 70s, they had better helmets back then anyway, ahwell your mod not mine.

Maa
Sep 21 2006, 21:59
Substantial part of Czech and Slovak addon-making community has just commenced research and development of new content for Arma, which will be part of Warsaw Pact armies for G85. Few renders of our work follow...
You know, Eastern armies don&#39;t sleep.

Work In Progress:
http://games.tiscali.cz/flashpoint/pics_csla3/CSLA3_BVP1_01W.jpg
http://games.tiscali.cz/flashpoint/pics_csla3/CSLA3_BVP1_02W.jpg
http://games.tiscali.cz/flashpoint/pics_csla3/CSLA3_DANA_01W.jpg
http://games.tiscali.cz/flashpoint/pics_csla3/CSLA3_DANA_02W.jpg
http://games.tiscali.cz/flashpoint/pics_csla3/CSLA3_PLDVK_01W.jpg
http://games.tiscali.cz/flashpoint/pics_csla3/CSLA3_PLDVK_02W.jpg

CanadianTerror
Sep 21 2006, 22:01
@<hidden>

Stop spammin the thread ya ass  http://forums.bistudio.com/oldsmileys/mad_o.gif


Quote[/b] ]ahwell your mod not mine.

Exactly.  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Ontopic...very cool pics http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Hellfish6
Sep 21 2006, 22:10
Quote[/b] ]I&#39;m not interested in telling you. How about that?

Sounds like you don&#39;t know either.


Quote[/b] ]We&#39;ll announce our scenario later.

But you already announced it; "the mod will cover a hypothetical war between NATO and the Warsaw Pact in 1985".

This is what i could find out about the book: http://en.wikipedia.org/wiki/Red_Storm_Rising#Plot_summary

http://forums.bistudio.com/oldsmileys/crazy_o.gif Far fetched... one terrorist attack on some azerbaijani oil refinery or something crushes the entire Soviet economy. Whoa. At 1985 the USSR wasn&#39;t beefy enough for anything... the mod should be set in the 70s, they had better helmets back then anyway, ahwell your mod not mine.
Wow&#33; Our very first troll&#33;

If you don&#39;t like it, go away. Simple as that. A lot of people have already put a lot of time and effort into this project and we know we&#39;re not going to make everyone happy. So go away. Simple as that. Walk away from this thread and it won&#39;t bother you anymore.

Blue_Flight
Sep 21 2006, 22:22
people, the idea and the concept behind this modification is amazing and well thought.

I will folllow the progress of this mod with high interest http://forums.bistudio.com/oldsmileys/smile_o.gif

Average Joe
Sep 21 2006, 22:24
Those Renders are all so nice, ill be keeping up to speed with this one http://forums.bistudio.com/oldsmileys/smile_o.gif

mickuzy
Sep 21 2006, 22:25
so..freakin...cool http://forums.bistudio.com/oldsmileys/notworthy.gif

Sanctuary
Sep 21 2006, 22:30
Quote[/b] ]So tell me, why wouldn&#39;t the USSR launch nukes, BUT a ground assault into Germany?
What would be the interest for the Warsaw Pact to launch nukes on Western Europe massed armies knowing perfectly that it would trigger all NATO nukes to be launched immediately on them ?

What would be the interest for the NATO to launch nuke on Eastern Europe massed armies, knowing perfectly that it would trigger all Warsaw Pact nukes to be launched immediately on them ?

None of the 2 sides had a single interest in invading huge heavily radioactive waste land in order to gain more sphere of influence for their political doctrine.
That&#39;s why a conventional warfare between NATO and Warsaw Pact is not out of logic in a direct confrontation despite both sides had several time the amount of nuke necessary to burn the planet.
...at least not before one of the 2 side is in the process to be totally invaded and utterly defeated, in which i logically see nuke being launched by some dentist madman in their last instants if some plane amateur blackops does not destroy the scud launchers first http://forums.bistudio.com/oldsmileys/smile_o.gif


Nuke has never been assault weapons, but last ressort weapons, else you would have already seen a lot of them being used considering lots of countries have access to them, openly or "secretly" and are not exactly at peace very often.

The screenshots look really awesome, definitively a huge mod of an incredible quality is preparing http://forums.bistudio.com/oldsmileys/crazy_o.gif http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon14.gif

martinovic
Sep 21 2006, 22:53
Sheesh you guys and your sensibilities, i was just pointing out that Tom Clancy&#39;s novel is a fairy tale. No need to take offense, you guys ain&#39;t eastern european after all and don&#39;t know just how incapable the USSR was under that powerful outer appearance. Like for example everyone hated the russians, everyone. Polish, romanian, ukrainian, czech, slovak, hungarian, you name it. The warsaw pact was fragile, very fragile. By &#39;85 the USSR was just 4 years away from complete collapse and you tell me that they could&#39;ve started WW3.

Anyway do what you want, if any kind of criticism is met with hostility then fine, sheesh just don&#39;t bite my head off&#33; I&#39;m sorry, i&#39;m sorry.

TeRp
Sep 21 2006, 22:58
Well, we could also do a nuke campaign, featuring a single mission:

Intro: War is declared
Mission: Errrrrrr.. wait 2 minutes.
Outro: Boooooooooooooooom&#33; Campaign won or perhaps not.

That&#39;d be a nice mod, we wouldn&#39;t even need more than 2 addons.
Yeah, I think we should do it this way.

http://forums.bistudio.com/oldsmileys/goodnight.gif

Ukraineboy
Sep 21 2006, 23:14
As long as this game is actually specifically said to be based off of Red Storm Rising and not claimed to be a "historical reenactment" I am fine with this.

Key Soviet and NATO defensive doctrines clearly state that Tactical Nuclear weapons would have been used. No ifs ands or buts here. It all depends on who attacks. if USA attacked USSR, USSR would be the first to use nukes even if USA does not. Same vice versa. After the 50&#39;s, the Soviet plan of attack involved more than 320 individual tactical nuclear detonations over NATO troop concentrations at zero hour.

However if you clearly state this is in fact a fantasy, and not a historical reenactment I think everyone can be fine with that.

However, with the end of this I have to give my utmost praise for this mod. It&#39;s damn time mods stop these small development teams and merge into large ones to make better quality addons.

OFP&#39;s form of addon communities of individual addons released will not work anymore, it&#39;s out dated. We need to move on to large mod teams working on projects, releasing large mods. I fully support this mod.

As for martinovic aka russophobic crazy man, I am just going to laugh at your comments and move on. Learn your history...

Jakerod
Sep 21 2006, 23:19
Please create Fallingbostel town, so I can relive staggering around it blind drunk for seven years?

http://forums.bistudio.com/oldsmileys/biggrin_o.gif
After I finish my part of the islands you can give me some reference material and maybe I can help you. Big Maybe on that one but if its cool terrain there is a good chance I could do it.

CsonkaPityu
Sep 22 2006, 01:31
Nice models, looking great. http://forums.bistudio.com/oldsmileys/thumbs-up.gif I&#39;m interested in how this conglomerate of modmakers is going to turn out.

But are you guys sure it&#39;s wise to base the mod on a Tom Clancy book? There might be copyright issues and stuff. Plus the story ain&#39;t too believable either (oooh thats a big can of worms that we shouldn&#39;t open here) so it might not even be worth all the fuss.

Another big issue you guys might face is consistency. RHS might be making a lot darker looking textures then, lets say for example Combat&#33; (based so far of my experience with their addons, RHS favours a lot darker colours then CBT). This makes the units not fit quite together. It&#39;s a small thing, i know, but maybe you guys could try to standardize your colourpatterns/polygon counts to make everything seem coherent.

About the story: Do you guys already have plans on what armies will be put in (i havent read the book)? The two Germanies are a given. So are the US and USSR. But countries like Poland, Hungary and the Czechs/Slovaks, for them it&#39;s debateable whether or not they would participate (we are speaking 1985 after all).

Garcia
Sep 22 2006, 05:27
But are you guys sure it&#39;s wise to base the mod on a Tom Clancy book? There might be copyright issues and stuff. Plus the story ain&#39;t too believable either (oooh thats a big can of worms that we shouldn&#39;t open here) so it might not even be worth all the fuss.
Shouldn&#39;t be that hard to get around copyrighted materials...as long as they don&#39;t use the exact names and such from the book, I think they&#39;ll be alright.

And the story not beeing beliveable...many things that happen in real life isn&#39;t that beliveable... http://forums.bistudio.com/oldsmileys/yay.gif


Quote[/b] ]Another big issue you guys might face is consistency. RHS might be making a lot darker looking textures then, lets say for example Combat&#33; (based so far of my experience with their addons, RHS favours a lot darker colours then CBT). This makes the units not fit quite together. It&#39;s a small thing, i know, but maybe you guys could try to standardize your colourpatterns/polygon counts to make everything seem coherent.

I&#39;d think these teams are experienced enough to work together as one team, not several teams, and therefor discuss the textures and then manage to make all the textures fit together http://forums.bistudio.com/oldsmileys/wink_o.gif

tinitoon
Sep 22 2006, 06:35
Will this mod include the "Luchs"?

Ironsight
Sep 22 2006, 09:32
But are you guys sure it&#39;s wise to base the mod on a Tom Clancy book? There might be copyright issues and stuff. Plus the story ain&#39;t too believable either (oooh thats a big can of worms that we shouldn&#39;t open here) so it might not even be worth all the fuss.
It&#39;s not totally the same story. Just based of.


Quote[/b] ]Another big issue you guys might face is consistency. RHS might be making a lot darker looking textures then, lets say for example Combat&#33; (based so far of my experience with their addons, RHS favours a lot darker colours then CBT). This makes the units not fit quite together. It&#39;s a small thing, i know, but maybe you guys could try to standardize your colourpatterns/polygon counts to make everything seem coherent.
We already discussed these standards, don&#39;t worry about that.


Quote[/b] ]About the story: Do you guys already have plans on what armies will be put in (i havent read the book)? The two Germanies are a given. So are the US and USSR. But countries like Poland, Hungary and the Czechs/Slovaks, for them it&#39;s debateable whether or not they would participate (we are speaking 1985 after all).
Look at the mods that are cooperating. They all represent a country, so you will see those back ingame. Plus some other ones that will be worked on by all the team members.

Berghoff
Sep 22 2006, 09:38
Looking very nice and promising. http://forums.bistudio.com/oldsmileys/smile_o.gif

Too bad the SDK isn&#39;t available yet for pre-ArmA modding work. http://forums.bistudio.com/oldsmileys/sad_o.gif

DEAD_RABBIT
Sep 22 2006, 10:01
However, with the end of this I have to give my utmost praise for this mod. It&#39;s damn time mods stop these small development teams and merge into large ones to make better quality addons.

OFP&#39;s form of addon communities of individual addons released will not work anymore, it&#39;s out dated. We need to move on to large mod teams working on projects, releasing large mods. I fully support this mod.

Very good notion&#33;

I fully agree that with the uprising of Armed Assault, we have to abandone the old paradigms of small production teams creating addons in their style. It was such a mess that there was a need for MODS that organized the best of the best addons in one Package. Like FFUR or Y2K3. It&#39;s better if more teams would work together at creating single-outlined themed addons of high quality.

This might sound weird, but I think that this MOD collaboration is exactly what will appeal to many mission designers. Mission Designers want to reach out to a public, or else their work will feel useless to them, because players aren&#39;t giving recognition. This results into that the missions won&#39;t evolve into better works of art. Instead of having to download a separate compalition of addons to play one single mission, which is the main draw-back of having so many custom addons being produced by so many different studios with varying quality, a mission designer could be more specific in how to design his or her mission. As in, the designer picks an era of war and builds his/her mission concept around this era. Era/theme-wise construction of MODs may prove more beneficial to mission designers more than you might think. Main example: Finmod.

LizardX
Sep 22 2006, 10:35
I think it&#39;s a very good initiative, I support your idea&#33;

TeRp
Sep 22 2006, 11:19
Will this mod include the "Luchs"?
Yep, most likely. http://forums.bistudio.com/oldsmileys/smile_o.gif

rundll.exe
Sep 22 2006, 11:56
Damn sounds great&#33;
Im looking more forward to this mod, than to the release of ArmA http://forums.bistudio.com/oldsmileys/wink_o.gif

ebns72
Sep 22 2006, 13:06
WOW&#33; Cannot wait to see U.S. Troops in BDU and ALICE gear and tanks rolling across Europe in the cold war. Looking forward to this, good luck to you guys http://forums.bistudio.com/oldsmileys/smile_o.gif

Messiah
Sep 22 2006, 13:32
very interesting idea guys, best of luck with it http://forums.bistudio.com/oldsmileys/smile_o.gif

metalchris
Sep 22 2006, 13:46
Here is an early concept of the west german soldier, however , the final product might look totally different.

[IMG]http://img122.imageshack.us/img122....MG] (http://img122.imageshack.us/my.php?image=80snormalsno2.jpg)

DKM Jaguar
Sep 22 2006, 14:38
I definetly like the sound of this project, and you have some of the most talented members behind you already it seems.
Do you have the British kit sorted yet, or are you looking for help with that?

metalchris
Sep 22 2006, 14:51
afaik we have no british military atm. I guess we could use them , after all they made up a large section of non-german NATO troops in West Germany.

Ironsight
Sep 22 2006, 14:56
afaik we have no british military atm. I guess we could use them , after all they made up a large section of non-german NATO troops in West Germany.
In addition to what metalchris said. We have some models ready from independent addon makers (including me). We&#39;re still looking for people that can help fill up the Brit section a bit.

Rudedog
Sep 22 2006, 14:56
So far, no UK addon groups accepted or either they ignored our offers.

Raptor
Sep 22 2006, 15:05
shame http://forums.bistudio.com/oldsmileys/sad_o.gif

But really great render.
I can&#39;t wait to see these machines in ArmA.
But aren&#39;t they a little bit to detailed?

Good work guys. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Messiah
Sep 22 2006, 15:06
So far, no UK addon groups accepted or either they ignored our offers.
UKF havent had an email or IM as far as I&#39;m aware? Or am I getting ahead of myself and we weren&#39;t considered good enough http://forums.bistudio.com/oldsmileys/tounge2.gif

metalchris
Sep 22 2006, 15:11
forget that i ever posted this one http://forums.bistudio.com/oldsmileys/goodnight.gif

VISTREL
Sep 22 2006, 15:13
Feel free to add your mod here http://www.armedassault.org/compone....t_id,43 (http://www.armedassault.org/component/option,com_mtree/Itemid,48/task,listcats/cat_id,43/) http://forums.bistudio.com/oldsmileys/smile_o.gif

Messiah
Sep 22 2006, 15:16
afaik , UKF has been invited ... a looooong time ago.
again, not to my knowledge - perhaps the wrong email address was used or an old member contacted.

I&#39;ve certainly not seen or received anything r.e. this mod in the last 3 years of being with UKF


Quote[/b] ]forget that i ever posted this one

[edit] dutyfully ignored http://forums.bistudio.com/oldsmileys/tounge2.gif

RKSL-Rock
Sep 22 2006, 15:17
As far as I know neither has the Falklands Team.

zigzag
Sep 22 2006, 15:19
i really like this idea of an super addon making group so we have one really good mod in one pack instead of tousends good mods/addons etc
keep up the good work all your screens looking good

Hellfish6
Sep 22 2006, 15:23
PMs being sent regarding the UK forces. http://forums.bistudio.com/oldsmileys/smile_o.gif

Some miscommunication somewhere, methinks...

Messiah
Sep 22 2006, 15:27
not to worry - im not bothered if we werent asked, i really dont think of us like that, but to be told we said no or ignored the offer is a little puzzling http://forums.bistudio.com/oldsmileys/tounge2.gif

TylerDurdan
Sep 22 2006, 15:32
I hope someone makes some decent NVA soldiers, i really missed those in OFP, always wanted to have a "germany against germany"-battle http://forums.bistudio.com/oldsmileys/biggrin_o.gif

TeRp
Sep 22 2006, 15:37
Well perhaps we&#39;ll do them, IIRC the NVA used mostly sowjet equipment and only had a few own vehicles. So if we have enough spare time besides the creation of western units and equipments, we eventually do some NVA stuff too

ran
Sep 22 2006, 15:48
I want a german Kraka with all the options &#33;&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

-Edit- contacted any french addon maker/team yet btw ? Could be interesting to include a few french units, especially if the Czechoslovaks are present in the mod(the french having been deployed in the southwest).

Hellfish6
Sep 22 2006, 15:51
I want a german Kraka with all the options &#33;&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif
You&#39;ll get nothing and like it&#33; http://forums.bistudio.com/oldsmileys/nener.gif

TeRp
Sep 22 2006, 15:56
I want a german Kraka with all the options &#33;&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif
I&#39;m working on the KraKa, well I have been working on it.

http://ofp.gamepark.cz/_hosted/bwmod/users/TeRp/KraKa_01.jpg
http://ofp.gamepark.cz/_hosted/bwmod/users/TeRp/KraKa_02.jpg
(sorry for the bad pictures, can&#39;t make proper renders right now)

There will be a few different versions, e.g. MK20, "ambulance" and the standard transport version.

However, I had to stop working on it, because I&#39;m not able to find good pictures of the engine. If anybody has any (high) detailed pictures please drop me a pm.

ran
Sep 22 2006, 15:59
I want a german Kraka with all the options &#33;&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif
I&#39;m working on the KraKa, well I have been working on it.

http://ofp.gamepark.cz/_hosted/bwmod/users/TeRp/KraKa_01.jpg
http://ofp.gamepark.cz/_hosted/bwmod/users/TeRp/KraKa_02.jpg
(sorry for the bad pictures, can&#39;t make proper renders right now)

There will be a few different versions, e.g. MK20, "ambulance" and the standard transport version.

However, I had to stop working on it, because I&#39;m not able to find good pictures of the engine. If anybody has any (high) detailed pictures please drop me a pm.
If I wasn&#39;t already married ... http://forums.bistudio.com/oldsmileys/biggrin_o.gif
hehehehehehehehe, I already see myself charging hordes of commies on the Mk20 one hehehehe.


-edit- Hellfish, come here so I can kiss your ass skin skullcap with the ball of my foot (j/k) http://forums.bistudio.com/oldsmileys/biggrin_o.gif no hatred http://forums.bistudio.com/oldsmileys/tounge2.gif I wuv you

back on the Kraka topic :
http://www.autobild.de/aktuell....8f504b0 (http://www.autobild.de/aktuell/reportagen/artikel.php?artikel_id=11853&artikel_seite=0&A_SESS=cd99e44d85d856ba356ed76fc8f504b0)
I&#39;m sure you already came accross that one in your quest for source material, a few close up shots, pretty small though, I doubt they&#39;d be of any use for reference and texture purpose though, but you never know ....

Balschoiw
Sep 22 2006, 17:48
Quote[/b] ]If anybody has any (high) detailed pictures please drop me a pm.
I know a guy who has one for private purpose.
I don´t see him regularely but I can ask him when I meet him again.
http://forums.bistudio.com/oldsmileys/notworthy.gif It´s the mother of all quads &#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

Like the mod-idea. If you need mission-makers let me know.
http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Hellfish6
Sep 22 2006, 18:07
Quote[/b] ]If anybody has any (high) detailed pictures please drop me a pm.
I know a guy who has one for private purpose.
I don´t see him regularely but I can ask him when I meet him again.
http://forums.bistudio.com/oldsmileys/notworthy.gif It´s the mother of all quads &#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

Like the mod-idea. If you need mission-makers let me know.
http://forums.bistudio.com/oldsmileys/thumbs-up.gif
You&#39;re on my list. http://forums.bistudio.com/oldsmileys/wink_o.gif

TeRp
Sep 22 2006, 18:11
Yep, please ask him. Much appreciated&#33;

GBee
Sep 22 2006, 20:12
Edit: Decided not to re-open the assault on Martinovic. http://forums.bistudio.com/oldsmileys/smile_o.gif

Redkid Joker
Sep 22 2006, 20:47
I wanna play as British SAS http://forums.bistudio.com/oldsmileys/tounge2.gif

tankieboy
Sep 22 2006, 21:07
I wanna play as British SAS http://forums.bistudio.com/oldsmileys/tounge2.gif
OMG....

Is anyone doing British kit?

sniperuk02
Sep 22 2006, 21:13
Sounds like a great project. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Even if you dont include the british I will probably dig up my fv432 and cheiftan projects to go along with this.

[ZG]BUZZARD
Sep 22 2006, 21:34
However, with the end of this I have to give my utmost praise for this mod. It&#39;s damn time mods stop these small development teams and merge into large ones to make better quality addons.

OFP&#39;s form of addon communities of individual addons released will not work anymore, it&#39;s out dated. We need to move on to large mod teams working on projects, releasing large mods. I fully support this mod.

Very good notion&#33;

I fully agree that with the uprising of Armed Assault, we have to abandone the old paradigms of small production teams creating addons in their style. It was such a mess that there was a need for MODS that organized the best of the best addons in one Package. Like FFUR or Y2K3. It&#39;s better if more teams would work together at creating single-outlined themed addons of high quality.

This might sound weird, but I think that this MOD collaboration is exactly what will appeal to many mission designers. Mission Designers want to reach out to a public, or else their work will feel useless to them, because players aren&#39;t giving recognition. This results into that the missions won&#39;t evolve into better works of art. Instead of having to download a separate compalition of addons to play one single mission, which is the main draw-back of having so many custom addons being produced by so many different studios with varying quality, a mission designer could be more specific in how to design his or her mission. As in, the designer picks an era of war and builds his/her mission concept around this era. Era/theme-wise construction of MODs may prove more beneficial to mission designers more than you might think. Main example: Finmod.
I must say I have to disagree with the "individual small addonmaker/team" concept being outdated/obsolete/impractical. It is exactly this "customizability" that makes OFP unique and different from other games for which only large mods exist - here, any player can throw together a mission with whichever addons he likes - it&#39;s so far the most scaleable game of it&#39;s type in terms of customization that I&#39;ve seen. In fact, I&#39;m against having to download entire mods just to use a certain addon for a mission. Instead of making mandatory the presence of an entire mod to use just a part, which is understandable if one thinks that many factors are then combined in a regulatory addon (example: BW Basic Pack, DKMM&#39;s RSC, etc), I wish mods would have gotten around to really implement the protocols that have been presented, like ACES for aircraft, and others for armor, etc. That way, all mods have given standards already for whichever addons they decide to create, so one could even be able to just use the few addons necessary for the one or the other mission that will be played, as well as ALL mods and addons use a common base. Nevertheless, the positive impact individual addonmakers have had must not be forgotten or put aside - OFP has gained much from creative addons that don&#39;t require a large amount of other addons to work... a good example of this is the varios wildlife addons released for OFP, not all of them from the same author...

scousejedi
Sep 22 2006, 22:34
ZG[Buzzy]....

There are certain Mods that every single user of OFP has on their HD&#39;s.

Mapfact stuff for instance.

Now I make addons that never get finished and sit on my HD for ever so I&#39;m not really qualified to stick my nose in here but, as Avon&#39;s so quick to say, the key to OFP is not addons but missions.

Now, a mission designer is going to make a mission that the community is going to actually want to use. Given that something like 60% of the OFP mod teams are working together I think that ArmA modding will fall into 3 camps..

1. G85 addons
2. WW2 addons
3. stand alone addons

I took a look at the Zeus server required addons list about an hour ago and thought... OMG the online experience looks fantastic but quite frankly I cannot be arsed d/l all that.

Imagine if I could just d/l G85 and join a Zues server - great. The same would be with a single d/l of I44 phase 2 to play WW2 stuff.

.............


While standardisation on such a massive scale as G85 presents makes server mods / mission makers choices simple I do agree that some of the odd ball addons will fall through the cracks but lets face it, addon makers want people to actually play with their work.

My two penneth anyway

Jakerod
Sep 22 2006, 23:31
ZG[Buzzy]....

There are certain Mods that every single user of OFP has on their HD&#39;s.
You shouldn&#39;t assume that because I assure you it is not true.

ryankaplan
Sep 23 2006, 00:41
Quote[/b] ]I took a look at the Zeus server required addons list about an hour ago and thought... OMG the online experience looks fantastic but quite frankly I cannot be arsed d/l all that.


You mean you couldnt be bothered with clicking on 2 links that are required?

Wargames Mod 5.1 Link 161mb (http://ofpc.de/wargames/download.php?view.36)
Zeus Common Addon Pack 143mb (http://www.ofpc.de/wargames/files/misc/zcommon2006-09-18.rar)

Sorry to hijack the thread. Looking forward to your work, i hope you guys get more than a few dedicated mission makers though.

scousejedi
Sep 23 2006, 01:12
2 links OMG


** sheepish look ** Ill d/l them ASAP http://forums.bistudio.com/oldsmileys/smile_o.gif edit: OK I&#39;ve checked the zeus forum and the Microsoft staple leapt out and called me a total fu@<hidden> /edit

@<hidden> - fair comment, many of the Zeus required addons are those I would have placed in the _must have_ list but which I myself have never d/l. I do however have every lego addon ever made for OFP if that counts.

re G85 it will be interesting to see how G85 manages its releases. Will it be a core release (USSR, USA) with a series of module releases (Czech, UK, Denmark, Space Lobster, etc) that complement the core or a single huge release with everything in it?

blackdog~
Sep 23 2006, 01:19
How do you plan to deal with the change from 4 color camouflage to 3 color camouflage that took place around 1985 (if I&#39;m not mistaken)?

Hellfish6
Sep 23 2006, 01:37
It&#39;ll probably be dependent on the vehicle. M151s, M113s and M60A3s might retain the MERDC 4-color pattern and the newer equipment being fielded (M2, M1, M1A1, Humvee) might have the NATO three color. As you probably know, you can still find a lot of older equipment in the MERDC pattern even today. It&#39;s a distinctive and attractive pattern, IMHO, and I&#39;d definately like to see at least one variation of it. We&#39;ve got all the requisite color swatches for all the patterns, so hopefully we&#39;ll explore it.

blackdog~
Sep 23 2006, 01:51
I like MERDC too. I painted one of my jeeps in the standard MERDC pattern (the name escapes me right now, it&#39;s the most common pattern though). If you need the patterns, I have the 1979 tech bulletin that has patterns for almost every piece of equipment in use by the military at that time.

This kind of raises another question -- will you guys be creating older equipment such as M151&#39;s and/or M35&#39;s in addition to the M923&#39;s and M998 series trucks that were being rolled out in the early to mid 80&#39;s?

And you&#39;re right, I do indeed see lots of things currently in use by the military in the old four color camo scheme despite it being over 20 years old now -- mainly on things like containers or old radio shelters being used as storage containers.

If someone suggested a good sound recording device, I could easily get sound clips for pretty much any military vehicle -- even tanks -- used in the 70&#39;s, 80&#39;s, and 90&#39;s...

Hellfish6
Sep 23 2006, 01:54
Any help would be welcome. You&#39;re already on our forum ( http://forums.bistudio.com/oldsmileys/wink_o.gif ) so if you want to post/PM me anything there it&#39;d be very welcome. http://forums.bistudio.com/oldsmileys/smile_o.gif

Ukraineboy
Sep 23 2006, 05:26
BUZZARD @<hidden> Sep. 22 2006,23:34)]

However, with the end of this I have to give my utmost praise for this mod. It&#39;s damn time mods stop these small development teams and merge into large ones to make better quality addons.

OFP&#39;s form of addon communities of individual addons released will not work anymore, it&#39;s out dated. We need to move on to large mod teams working on projects, releasing large mods. I fully support this mod.

Very good notion&#33;

I fully agree that with the uprising of Armed Assault, we have to abandone the old paradigms of small production teams creating addons in their style. It was such a mess that there was a need for MODS that organized the best of the best addons in one Package. Like FFUR or Y2K3. It&#39;s better if more teams would work together at creating single-outlined themed addons of high quality.

This might sound weird, but I think that this MOD collaboration is exactly what will appeal to many mission designers. Mission Designers want to reach out to a public, or else their work will feel useless to them, because players aren&#39;t giving recognition. This results into that the missions won&#39;t evolve into better works of art. Instead of having to download a separate compalition of addons to play one single mission, which is the main draw-back of having so many custom addons being produced by so many different studios with varying quality, a mission designer could be more specific in how to design his or her mission. As in, the designer picks an era of war and builds his/her mission concept around this era. Era/theme-wise construction of MODs may prove more beneficial to mission designers more than you might think. Main example: Finmod.
I must say I have to disagree with the "individual small addonmaker/team" concept being outdated/obsolete/impractical. It is exactly this "customizability" that makes OFP unique and different from other games for which only large mods exist - here, any player can throw together a mission with whichever addons he likes - it&#39;s so far the most scaleable game of it&#39;s type in terms of customization that I&#39;ve seen. In fact, I&#39;m against having to download entire mods just to use a certain addon for a mission. Instead of making mandatory the presence of an entire mod to use just a part, which is understandable if one thinks that many factors are then combined in a regulatory addon (example: BW Basic Pack, DKMM&#39;s RSC, etc), I wish mods would have gotten around to really implement the protocols that have been presented, like ACES for aircraft, and others for armor, etc. That way, all mods have given standards already for whichever addons they decide to create, so one could even be able to just use the few addons necessary for the one or the other mission that will be played, as well as ALL mods and addons use a common base. Nevertheless, the positive impact individual addonmakers have had must not be forgotten or put aside - OFP has gained much from creative addons that don&#39;t require a large amount of other addons to work... a good example of this is the varios wildlife addons released for OFP, not all of them from the same author...
The only problem with this set up is it severely hampers multiplayer.

Pitti
Sep 23 2006, 11:32
I hope someone makes some decent NVA soldiers, i really missed those in OFP, always wanted to have a "germany against germany"-battle http://forums.bistudio.com/oldsmileys/biggrin_o.gif
i think and hope we can take this part of the project. http://forums.bistudio.com/oldsmileys/smile_o.gif

NVA - Mod (http://www.nva-mod.com/phpkit/)

Shadow NX
Sep 23 2006, 12:04
No offence Pitti/Simp but if that shall happen then your team needs to do a 180 degree turnaround http://forums.bistudio.com/oldsmileys/sad_o.gif

But maybe you got something i didnt see yet.

rundll.exe
Sep 23 2006, 16:46
We at Hotshots wil definately make a (cr)CTI mission pack for this mod. http://forums.bistudio.com/oldsmileys/yay.gif (http://hotshots.folkersma.org/forum/index.php?c=7)

Depending on the quality of the  BIS CTI that will come it will be crCTI or BIS CTI

Hellfish6
Sep 24 2006, 19:37
We&#39;d, of course, support CTIs. We hope to make this mod not only pretty but with a lot of missions included (MP especially&#33http://forums.bistudio.com/oldsmileys/wink_o.gif so it&#39;s not just combat photography fodder.

FischKopp
Sep 25 2006, 10:32
If this Mod needs support from USMC mod 1.4. with USMC addons i could help or join, but the actual USMC mod 1.4. has a view on modern and future concepts of USMC weapons, vehicles and equipment.

Good luck with this Mod guys. Really good idea and finally a joint venture for the OFP/ ArmA community.

Faly
Oct 3 2006, 07:58
In my opinion:

Campaign:
Germany 1985
(and, for example, in future:
Bohemia 1983,
Poland 1972,
...)

Mod:
eng Iron Curtain
ger Eiserne Vorhang
fr Rideau de fer
(rus Zheleznaja zavesa)
cz Železná opona

Winston Churchill, March 5, 1946 at Westminster College in Fulton, Missouri:
,,From Stettin in the Baltic to Trieste in the Adriatic an "iron curtain" has descended across the Continent. Behind that line lie all the capitals of the ancient states of Central and Eastern Europe. Warsaw, Berlin, Prague, Vienna, Budapest, Belgrade, Bucharest and Sofia; all these famous cities and the populations around them lie in what I must call the Soviet sphere, and all are subject, in one form or another, not only to Soviet influence but to a very high and in some cases increasing measure of control from Moscow.&#39;&#39;

Shashman
Nov 12 2006, 04:04
In my opinion:

Campaign:
Germany 1985
(and, for example, in future:
Bohemia 1983,
Poland 1972,
...)

Mod:
eng   Iron Curtain
ger    Eiserne Vorhang  
fr      Rideau de fer
(rus   Zheleznaja zavesa)
cz     Železná opona

Winston Churchill, March 5, 1946 at Westminster College in Fulton, Missouri:
   ,,From Stettin in the Baltic to Trieste in the Adriatic an "iron curtain" has descended across the Continent. Behind that line lie all the capitals of the ancient states of Central and Eastern Europe. Warsaw, Berlin, Prague, Vienna, Budapest, Belgrade, Bucharest and Sofia; all these famous cities and the populations around them lie in what I must call the Soviet sphere, and all are subject, in one form or another, not only to Soviet influence but to a very high and in some cases increasing measure of control from Moscow.&#39;&#39;
What was the point of that post? http://forums.bistudio.com/oldsmileys/huh.gif


Anyway... Yeah I love this cooperation between such respected addon teams and if their previous material is anything to go by then we&#39;ll definitely be in for an amazing experience. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

One thing I can&#39;t help but think about is;

Typical really, here we are being presented with a shiny new OFP, set in a totally different environment, period and offering us nice new feature-packed equipment to blast at to our heart&#39;s content...And one of the first serious mods is all about the Cold War in 1985... http://forums.bistudio.com/oldsmileys/huh.gif http://forums.bistudio.com/oldsmileys/tounge2.gif

Hellfish6
Nov 12 2006, 05:23
Faly is on our team. http://forums.bistudio.com/oldsmileys/smile_o.gif

raedor
Nov 27 2006, 06:20
Karel tonight released our first addon: the Editor Update (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=65;t=54933) for ArmA&#33; http://forums.bistudio.com/oldsmileys/yay.gif

Berghoff
Nov 27 2006, 10:01
http://forums.bistudio.com/oldsmileys/yay.gif downloading and saving...

Imshi-Yallah
Nov 30 2006, 09:52
Will the mod make any use of "backwards compatible-ified" OFP addons?

raedor
Nov 30 2006, 09:55
I don&#39;t know exactly what you mean... one of the next versions of our Editor Update will contain some OFP compatibility classes to make it easier to convert missions.

Imshi-Yallah
Nov 30 2006, 10:24
I mean will OFP textures and models get reused for the mod e.g. BWmod Fuchs and Leo1A5 models once the tools for converting p3ds become available?

raedor
Nov 30 2006, 10:32
I don&#39;t know, as I&#39;m not a modeler or texturer. Maybe they can answer such questions.

Charliereddog
Nov 30 2006, 11:52
Am I right in thinking that this will be a group of addons, rather than a mod. (In my mind, please correct me if I&#39;m wrong, a mod is something which modifies the way the engine/game behaves like WGL or ECP, rather than an addon which simply adds-on a new unit/country etc)?

Hellfish6
Nov 30 2006, 15:09
Am I right in thinking that this will be a group of addons, rather than a mod. (In my mind, please correct me if I&#39;m wrong, a mod is something which modifies the way the engine/game behaves like WGL or ECP, rather than an addon which simply adds-on a new unit/country etc)?
Long term plans are for a mod - i.e. custom interface, effects, etc. Initial release will probably be a little bit tamer - a set of core units from each team/country with a bunch of missions. Maybe an island, depending on time. For example, Combat plans to include the following in the initial release:

1. M1 tank
2. M60A3 tank
3. M2A0 Bradley
4. M113 APC
5. Various soldier models
6. UH-1H
7. AH-1F/S
8. M151 Jeep

and maybe a couple other things. Other long term plans include trucks, artillery pieces, more aircraft, more AFVs, etc.

CBFASI
Nov 30 2006, 16:28
I might be able to do the LASH barge used for the assault on Iceland.. (one bit I really do like that book)

metalchris
Nov 30 2006, 17:03
FYI : The Fuchs Textures are completly new, and the model has undergone a rework as well.

To just use the same textures (50-100/ addon) for ArmA would be a performancekiller...
We wont take any of our addons into the game until it has been completly reworked.Most Addons need to be done from scratch anyways.

digicombat
Dec 1 2006, 16:56
Oh this going to be my fave mod &#33;&#33;&#33;

Loved this TC novel sooooooo much.

ThePara
Dec 1 2006, 21:50
How diverse are your infantry units going to be? For instance will you just have generic American/Soviet/German/East German troops?
Or will you break it up into say for instance-Army/Paratroopers/Marines/SOF?

Col. Faulkner
Dec 6 2006, 11:16
How diverse are your infantry units going to be? For instance will you just have generic American/Soviet/German/East German troops?
Or will you break it up into say for instance-Army/Paratroopers/Marines/SOF?
What about British troops?

raedor
Dec 6 2006, 11:20
@<hidden>: The first release will not contain too many inf units. Later releases do possibly.

@<hidden>: If we find a team that has time to contribute some high quality british troops, yes. Otherwise not.

Commando84
Dec 6 2006, 22:34
man the conwoys part and island can be really tense stuff&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif
im thinking group link a.i scripting or something for the iceland outdoors survival mission. And for the whole convoys and carriers stuff you could have ASp gnats boats and stuff converted over and footmunch aircraft addons and others to get the units tru to life maybe ? http://forums.bistudio.com/oldsmileys/smile_o.gif

Hellfish6
Dec 6 2006, 23:20
Arma isn&#39;t a naval sim. We might have ships eventually, but no plans for them now.

twisted
Dec 6 2006, 23:48
this is brilliant. such a collection of great mod makers working on such a project. I look forward to seeing it.

edit - and i look forward to seeing infantry weapons a lot from such a big collaboration.

Adumb
Dec 29 2006, 02:21
G85 Wallpaper1 - 800x600 (http://www.surfacezero.com/adam_boyes/pics/g85wallpaer800x600-1.jpg)
G85 Wallpaper2 - 800x600 (http://www.surfacezero.com/adam_boyes/pics/g85wallpaer800x600-2.jpg)
G85 Wallpaper1 - 1024x768 (http://www.surfacezero.com/adam_boyes/pics/g85wallpaer1024x768-1.jpg)
G85 Wallpaper2 - 1024x768 (http://www.surfacezero.com/adam_boyes/pics/g85wallpaer1024x768-2.jpg)
G85 Wallpaper1 - 1280x1024 (http://www.surfacezero.com/adam_boyes/pics/g85wallpaer1280x1024-1.jpg)
G85 Wallpaper2 - 1280x1024 (http://www.surfacezero.com/adam_boyes/pics/g85wallpaer1280x1024-2.jpg)

Made them today. thought some of you may like a new wallpaper. http://forums.bistudio.com/oldsmileys/smile_o.gif

Raptor
Jan 13 2007, 16:22
Some weeks ago we announced an interview (http://armed-assault.net/news/germany-1985-mod---interview.html) with our hosted mod Germany 1985, probably the most expected ArmA Mod so far and we also asked you what you wanted to ask them. Now the answers have arrived and it&#39;s time to present you the interview.

There are not only interesting answers, but also three exclusive Screens to show you the acutal status of the addons.

http://armed-assault.net/screenshots/thumbnails/1/1946.jpg

Now take look to the interview under the following link.

Germany 1985 Mod interview (http://armed-assault.net/news/germany-1985-interview.html)

hope you enjoy the interview,
Raptor. http://forums.bistudio.com/oldsmileys/smile_o.gif

raedor
Jan 13 2007, 18:03
Thanks for posting it here & translating it into German. http://forums.bistudio.com/oldsmileys/smile_o.gif

fasad
Nov 18 2007, 22:52
Apologies for digging up a rather old thread, but is there any news about this mod? Is it still being worked on? I notice the website is down... http://forums.bistudio.com/oldsmileys/huh.gif

SoldierIsNotHistory
Nov 18 2007, 23:58
Wow Amazing up.

Maybe a new dead mod http://forums.bistudio.com/oldsmileys/sad_o.gif

W0lle
Nov 19 2007, 04:46
fasad

You are long enough around on these forums to know that you don&#39;t shall dig out an almost 1 year old thread just to ask for news about it.

Closing.