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Snake Man
Nov 25 2006, 10:18
PMC First Fight

This is no addons required (no queens gambit required) user made campaign for ArmA. You take part in pure infantry combat in army squad leader, special forces squad leader and sniper roles.

v0.7 Sep 17th, 2009.

Please read the online manual at PMC addons/mods manuals: PMC First Fight (http://tactical.nekromantix.com/manual/doku.php?id=arma:pmc_first_fight).

Changelog

--- fixes v0.7
- added new final mission.
- tweaked final cutscene.
- swift sweep won't end, fixed.
- forward ending triggers wont activate (units building rooftops?), added briefing note.
- estrellas takes long time to finish after enemies are all dead, fixed.
- champagne does not end even all enemies dead, timeout 20min added to briefing, ie; fixed.
- night shift -> init_weaponpool.sqs not found error, fixed.
- airwave -> init_weaponpool.sqs not found error, fixed.
- saveStatus is for "PMC_army?" but unitnames are "PMC_a?" sigh. fixed.
- small trigger tweaks to champagne.
Official release topic at PMC Tactical Forums (http://tactical.nekromantix.com/forum/viewtopic.php?f=30&t=727).

Note that unless critical bugs are reported, this will be the final release.

Download PMC_First_Fight_v0.7.rar (http://tactical.nekromantix.com/arma/downloads/PMC_First_Fight_v0.7.rar) - 150kb.

klamacz
Nov 25 2006, 22:32
great job!
it's short but it is so 'flashpointlike' http://forums.bistudio.com/oldsmileys/smile_o.gif

I recommend this campaign and waiting for more missions

Snake Man
Nov 27 2006, 03:27
great job!
I recommend this campaign and waiting for more missions
Thank you for the compliment.


Quote[/b] ]it's short but it is so 'flashpointlike' http://forums.bistudio.com/oldsmileys/smile_o.gif
Yes there is no fancy stuff, just pure basic infantry fighting with minimum of units. Should be easy, should be absolutely lag free (does anyone even know when ArmA hits "lag" on mission with too many units, I dont).

Its short because its under development, I want to cover the shole Sahrani and all vehicles and stuff. I'm actually quite excited to try out all the new goodies including the new scripting commands, multiple gunner stuff, swimming and so on.

Also I'm scared that this will be PMC Fury like campaign http://forums.bistudio.com/oldsmileys/tounge2.gif

benus
Dec 3 2006, 15:59
Just finished v0.1 and v0.2 is out http://forums.bistudio.com/oldsmileys/smile_o.gif


Quote[/b] ]Yes there is no fancy stuff, just pure basic infantry fighting with minimum of units.

That is the nice thing about these missions. BIS Campaigne has some nice missions and shows how the new features of ArmA can be used. but at the moment (ArmAs state and my Comp) it is hard to play them without probs.

=> PROBS in the first mission ... the AI (ArmA problem) had problems to board the boat ... then they began to swim and lost their rifles.

So far very nice ... keep the work up and INFANTRY (esepcially SF missions) are the best http://forums.bistudio.com/oldsmileys/smile_o.gif

regards benus

Snake Man
Dec 3 2006, 23:43
Quote[/b] ]Armaholic.com mirror updated.
Thanks, appreciated.


Quote[/b] ]I read in the readme what system you use for creating and playing this mission. At least now I know how I will run it until my new hardware arrives.
Heh yeah its quite funny to run ArmA on 800x600 resolution with *everything* set on Very Low (with exception that I  didn't disable blood and so), this brings back nostalgic memories for me as I started to create PMC Fury campaign for OFP v1.20 I believe it was (the version where Apache was just released I think).

So its kind of like back to the roots for me, very early version game with poor computer.

And I am no "graphics whore" as Lwlooz so nicely puts it, its all about gameplay for me, I can now turn the graphics down to a minimum as long as I know that some day in the next few months I'll walk into a computer store, put my money on the table and buy the most hardcore gaming rig there is available and THEN I can crank up the settings in ArmA to really start to enjoy the graphics whoring part http://forums.bistudio.com/oldsmileys/smile_o.gif

Also I think its kind of nice way to learn the basic engine features right now using these puny settings.

Anyways.


Quote[/b] ]That is the nice thing about these missions. BIS Campaigne has some nice missions and shows how the new features of ArmA can be used. but at the moment (ArmAs state and my Comp) it is hard to play them without probs.
Sometimes the small missions are very nice, gives you that man-to-man feeling more than some huge semi-laggy mission where you get assaulted by 150 enemy troops. You lose the touch and appreciation for you AI comrades on the large missions.

PMC First Fight starts with the small scale stuff, and then we slowly progress into the more deeper and high intensity / larger battles. As posted already, I'm really looking forward to use the new scripting features which make it possible to create large and very random/believable feeling enemy forces.


Quote[/b] ]PROBS in the first mission ... the AI (ArmA problem) had problems to board the boat ... then they began to swim and lost their rifles.
Yes indeed this is a problem. I'm seriously considering a compromise to limit the mission only to one island, it would be a big compromise as I wanted it to cover the two isles. But the AI has serious problems boarding the boat. Another option would be to add radio (0-0-1) command "Board boat!" which then would unrealisticly teleport your team onboard the boat.

Perhaps that is better choice than to make the AI swim to the other island and therefore lose the primary weapons.

Any ideas and feedback is very welcome.


Quote[/b] ]So far very nice ... keep the work up and INFANTRY (esepcially SF missions) are the best
You get more SF action on the v0.2, anyone who played PMC Hero's Path will find familiar stuff in there http://forums.bistudio.com/oldsmileys/smile_o.gif

Also to note, if anyone has good mission ideas or the whole campaign storyline ideas, feel free to post them here as I'm open to all suggestions. This campaign is work in progress and many things could be implemented.

Btw another mission that has serious AI boat problems is on the v0.2 new missions, you need to ride onboard the RHIB into Sahrani coastline, but the AI will drive the boat so slooooow you lose your mind sitting there with 4x time accelleration. Again I'm seriously considering doing some workaround for this, but I really really would like to keep the boat ops here because I like the new ArmA water system so much. You gotta appreciated the waterways in ArmA now since they were so "unusable" in OFP. In this mentioned mission, helo insertion is out of options due storyline (anti air) reasons. Hopefully BIS will fix the AI driven RHIB running speed on future patches (unless I did something wrong on the mission of course, which I very much doubt).

benus
Dec 4 2006, 14:27
Quote[/b] ]Yes indeed this is a problem. I'm seriously considering a compromise to limit the mission only to one island, it would be a big compromise as I wanted it to cover the two isles. But the AI has serious problems boarding the boat. Another option would be to add radio (0-0-1) command "Board boat!" which then would unrealisticly teleport your team onboard the boat.

Perhaps that is better choice than to make the AI swim to the other island and therefore lose the primary weapons.

Any ideas and feedback is very welcome.


What about this: Just let the player be driver of the boat?!! would be an easy way to solve the prob.

Another thing ... in V0.2 the players won't have his costum face anymore ... is that made because of the story and a main character? ...
overread this:
Quote[/b] ]- added identitys for soldiers so far in campaign; SF and regular.

another thing. I finished the TOWN CAPTURE mission and lost some man and died myself so I switched the soldiers. when I started the the next mission (first a cutscene) some of the soldiers and the PLAYER just died. no idea why.

The mission starts and you are dead... or lets say you are lyig at the ground as if you are but there is no ending ... you can change your soldier and go on playing.

jantenner
Dec 4 2006, 14:37
very nice campaign!
simple, yet convincing and fun to play (better than the original arma campaign)

but i encountered some bug after the clear town on ramadi mission, in the cutscene before the last ramadi mission, some soldiers immediately fall dead, including me. when mission starts, im dead on the ground and cant do anything. i tried campaign-cheat and reverted to that mission, but same problem, this time all soldiers were dead but one.

but since most of the annoyances are due to a bug in ai (cant go in boat wtf) and arma in general its excellent work very nice!

Snake Man
Dec 4 2006, 15:23
I discovered that player-dead-at-start one time, its because the new teamswitching done after you die. I'll try to rework somesort of workaround for it, until that here is quick fix: Dont get dead http://forums.bistudio.com/oldsmileys/smile_o.gif

KiwisDoFly
Dec 5 2006, 08:12
I just wanted to say that I played all the PMC campaigns and enjoyed every single one of them. Especially Fury http://forums.bistudio.com/oldsmileys/biggrin_o.gif

I really hope more mission makers will follow your lead and create single player campaigns/missions for ArmA.

Seraph
Dec 5 2006, 18:18
Hi Snake Man,

thank you for that campaign! Great work! Just one thing:
I don't know why, but everytime I "save" in Mission three
Arma crashed.

twisted
Dec 6 2006, 00:12
PMC Fury rates as perhaps my best ever enjoyed OFP campaign. Especially when modded to work with WGL or the marin addon from digital grenade website (can't remember the exact name think it was Suchey and Earle and more maybe?).

I realise you have just started this campaign, but it doesn't capture the same feel of being in a war zone/ operation. the boats (as mentioned already) are mind numbing - why not do a heli insertion? or just leave it as a cut scene and be done with it?

also i have only got to the airport recce stage, but so far it feels too casual and not stressed enough. with FURY the situation often felt desparate and tactical and believable (even if it wasn't it at least it felt that way). which was lovely.

I look forward to further releases from you.

b1sh0p
Dec 6 2006, 00:57
The only problem I've had so far is the boat... I don't know if this is the way it's supposed to be, but I've waited FOREVER and the boat NEVER came to pick me up so I could go to the second island. Eventually I decided to swim. Fortunately you must have thought about that, cause 3 seconds after I'd gotten up to my neck in the water, I and my squad were instantly transported to the next island. Fancy that. http://forums.bistudio.com/oldsmileys/smile_o.gif

I'm on the mission where you need to attack the town east of the airfield now. Tried a couple times last night unsuccessfully, but I was tired. I'll try again tonight.

Liking the campaign so far.

b1sh0p
Dec 6 2006, 11:23
Holy crap, finished that mission finally. Is it just me, or is that a terribly difficult mission? I'm talking about the one where you have to capture the town east of the airfield.

I played through it probably 7-8 times before I finally finished it tonight, and I finished it with only 2 squad members left.

Problem being: very little cover on the way in, and your AI team mates suck at town fighting. The little cover means that your AI's tend to get chewed up and spit out on the edge of town, and once IN town, they're not much better.

Plus, half of the time the BMP would kill my AT specialist before he could deal with it. I basically just restarted if my AT guy got killed before he took out the BMP.

By the end, it was down to just me and my SAW gunner. I had moved half my team up to the first bushline, and left my sniper, a rifleman or two, and my AT specialist back at the start, though with a good line of sight on the town. It was a very long, sustained fire fight, but eventually it was silent, and all that was left alive was me and my saw gunner. I took control of the saw gunner, and manually cleared the town, inch by inch. Took probably 45 minutes to clear it, slowly, methodically.

Worst part is, now on the next mission I only have those 2 guys! http://forums.bistudio.com/oldsmileys/sad_o.gif

Anyone have any tips for completing that mission easier? I wouldn't mind redoing it if I could get through it with more people, so I'm better prepared for the next mission.

Silves
Dec 6 2006, 14:12
Well Bishop, i finished that mission twice and i always leave the ai soldiers outside the urban area and do the cleaning by myself, not very realistic but it works.

Very nice missions Snake, thanks for the campaign!

Snake Man
Dec 6 2006, 18:53
Quote[/b] ]I played all the PMC campaigns and enjoyed every single one of them. Especially Fury
Thanks, I'm glad you like them. I had tons of fun editing them in wishing someone else finds them enjoyable.


Quote[/b] ]I really hope more mission makers will follow your lead and create single player campaigns/missions for ArmA.
I have the slight impression that most people think its cool to create multiplayer content, dunno if this is true. My early days were spend on PMC multiplayer on LAN mostly and then I did missions with simple stuff, so they worked both in SP and MP. Nowadays my internet connection sucks so bad AND I'm way too busy just editing, that I have indeed done almost only SP content. However I have absolutely NOTHING against MP stuff, in fact I'd love to play online with my friends but like I said, my adsl sucks.

So far the PMC First Fight missions all have been created with MP settings, so if someone unpacks the pbo and puts the missions to MP usage they work fine. At some point when I start to do those wild PMC nutcase missions there will most likely be scripting which dont work in MP, however again, I'm not planning something like that intentionally.

Hmm.


Quote[/b] ]thank you for that campaign! Great work!
everytime I "save" in Mission three Arma crashed.
Thanks appreciated.

I dont know what might be wrong there, so far the missions are very very simple and there should be nothing that could cause such crashes mission wise. Maybe its just unstable ArmA v1.01? http://forums.bistudio.com/oldsmileys/biggrin_o.gif


Quote[/b] ]PMC Fury rates as perhaps my best ever enjoyed OFP campaign.
Wow thanks http://forums.bistudio.com/oldsmileys/wow_o.gif


Quote[/b] ]the boats (as mentioned already) are mind numbing - why not do a heli insertion? or just leave it as a cut scene and be done with it?
I wanted it to be very quiet stealth insertion on dawn (yeah its not that dark, maybe I need to tweak the starting time to be almost dark), so if it would be helo insertion, the whole Rahmadi island would be awaken and the surprise element would be gone.

But definitely I'll try to work on some solution for this, the island-to-island change is very bad right now. If anyone have some good suggestions feel free to share.

Someone suggested that you drive the boat yourself, which kind of feels pretty good idea right now, I might use same to the first long range recon mission also.


Quote[/b] ]I realise you have just started this campaign, but it doesn't capture the same feel of being in a war zone/ operation.
but so far it feels too casual and not stressed enough. with FURY the situation often felt desparate and tactical and believable (even if it wasn't it at least it felt that way).
Hmm do you have any specific examples which might improve the feeling? Perhaps Fury started with complete darkness you all alone? Hmm dunno. I would definitely want to have you and others feeling more into the campaign, so please comment more what you'd like to see and changed etc.


Quote[/b] ]Is it just me, or is that a terribly difficult mission?   I'm talking about the one where you have to capture the town east of the airfield.
I dont think it should be too difficult, at least on force levels wise you commanding one AI team plus AI on as support. Perhaps the whole ArmA world/engine is so different that we/I cant think alike it was on OFP. Hmm gotta check that out.


Quote[/b] ]Worst part is, now on the next mission I only have those 2 guys!
Ouch. Hmm any suggestions to improve the odds that could fit the storyline of you guys just capturing the island before any additional and/or heavy backup arrives?

Adding third friendly AI squad might go to bit ovekill, hmm dunno. Wonder if UH60 with miniguns would even to odds, I havent tried yet if the helos get shot down quite as esily as in OFP.

Thank you all for the feedback, remember guys that posting feedback you can actually make a difference how the campaign progresses. I'm open to all suggestions, ideas and storyline stuff etc along with fixing anything thats broken/unplayable.

kickback98
Dec 6 2006, 19:08
Hi Snake Man,

Thanks for this very enjoyable mini campaign. It's much more enjoyable that the campaign BIS cam up with.

Keep up the good work!

Greg147
Dec 6 2006, 21:08
Hi,

Campaign is pretty good so far, especially for me as my computer is around the minimum settings level, and so these small scale battles are good.
One bug (other than the dead at start one), I've noticed in the mission where you move onto Sahrani, the boat moves very very slowly. Takes about 15 minutes to get there on x4 speed.
Other than that its coming along well.

jantenner
Dec 7 2006, 00:06
I discovered that player-dead-at-start one time, its because the new teamswitching done after you die. I'll try to rework somesort of workaround for it, until that here is quick fix: Dont get dead http://forums.bistudio.com/oldsmileys/smile_o.gif
now i finally made it without dying! i like that swift sweep mission very much, as it always turns out a little different untill the cleanup part of remaining prone guys comes up. this time i tossed grenades everywhere and knew where they hide. 3 AI of my squad dying bcs of stupidity.

but after that clean run on next mission cutscene ALL soldiers fall dead, this time without any damage texture on.. so the problem is still there for me.

if you say now i have to make that mission without anyone dying.. i dont think i can do it - but this one is my personal fav already, played it about 20 times, and was not bored, so maybe ill make it:)

Seraph
Dec 8 2006, 01:35
Snake Man,

as you said, it's totally unstable ... other user made missions
crashed too.

http://forums.bistudio.com/oldsmileys/banghead.gif

Edit: My system is just one year old and I bought it to play
too. I minimized the graphic options for Arma totally but it
doesn't really help. Since I bought it on 30.11. I installed it
three times ...

Mr Burns
Dec 8 2006, 13:06
Holy crap, finished that mission finally. Is it just me, or is that a terribly difficult mission? I'm talking about the one where you have to capture the town east of the airfield.
It´s not only you .. needed about 4 tries to get it done and in the end it was only me running circles around the town with my trusty SVD and one AI Teamleader hiding behind the destroyed BMP just some meters out of town.


The biggest problem i recognized was that the AI did´nt move anymore, they just lay down somewhere and wait for you to get into their field of view, and bang *your dead*
Also shortly before killing the last of the AI´s i´ve recognized that he was able to sense me through the wall.
He just lay there and followed every step of mine, thank god i had some grenades left, otherwise i wouldn´t have had a chance http://forums.bistudio.com/oldsmileys/confused_o.gif

Snake Man
Dec 8 2006, 13:39
Quote[/b] ]mission where you move onto Sahrani, the boat moves very very slowly. Takes about 15 minutes to get there on x4 speed.
Thats the one thing I hate about ArmA the boat moves so slowly. I think I'll have to skip the AI driver and give the boat just as empty to the player, he can then run the boat to the Sahrani coastline.

This will happen most likely on v0.3 release.


Quote[/b] ]after that clean run on next mission cutscene ALL soldiers fall dead, this time without any damage texture on.. so the problem is still there for me.
I am not sure but this might be that if you reverted back to try the mission again, ArmA just keeps on loading the old saveStatus (not savegame but status) for the soldiers, this happened many times on OFP with saveStatus. Dunno.


Quote[/b] ]needed about 4 tries to get it done and in the end it was only me running circles around the town with my trusty SVD and one AI Teamleader hiding behind the destroyed BMP just some meters out of town.
Okay so it seems mostly everyone is having problems with the mission, so I'll make some sort of level adjustments for it. I'll hope to fix it so its enjoyable.


Quote[/b] ]The biggest problem i recognized was that the AI did´nt move anymore
Yes the enemy knows you took the airstrip, they know you come to the town next, they sit and wait for you in defensive positions. I wanted to make some sort of mini street battles on the town streets, apparently it came through as too difficult http://forums.bistudio.com/oldsmileys/wow_o.gif


Quote[/b] ]i´ve recognized that he was able to sense me through the wall.
Ah the good old OFP "feature" of AI seeing you long time after you disappear behind the wall, even if you zig-zag back and forth, gee how they quess your movements so excatly. Hehe.

Too bad they didn't fix that for ArmA.

Thanks for the feedback guys, I'll try to tweak the boat and super deadly town mission for v0.3 now. If you got any other suggestions like how the initial assault for Sahrani would happen, where and with what troop composition, please let me know... you can make a difference on the storyline, all feedback is very very welcome!

impi
Dec 8 2006, 14:01
hi snakeman

the problem I have is with the AI.Perhaps I'm doing something wrong. For example I'll go to squad leader of team A and move them into position in stealth hold fire mode.Then I go to squad B and start to move them into position but before they get there squad A have opened up and got themselves killed. Are there any COC squad control methods where I maneovre a squad without having to become that squad's team leader

impi

jammydodger
Dec 8 2006, 14:25
Yeah nice work, I also got stuck on the capture the town mission for a while.

Guys just to let you know, you can submit you missions to our database HERE (http://www.armed-assault-zone.com/viewpage.php?page_id=15)

Cheers

b1sh0p
Dec 10 2006, 03:13
My suggestion for that town mission would be to remove some of the defenders from the inside of the town, or at least make it so that more of them come out to defend outside the town instead of staying inside.  

Close quarters fights are fun in multiplayer, and coop, when you have people who KNOW CQB tactics, but our friendly AI's DON'T know CQB tactics, and just end up dead.   Personally I didn't find it too enjoyable sneaking around the small town for half an hour hunting down enemies who just stand still. Maybe you could somehow give them waypoints in the town streets, but keep them from leaving the town itself. That way I think it would be a little easier. Seems like a stationary AI will almost always win a battle against a moving AI, as the stationary AI almost always sees, and fires on the moving AI first. If the guys inside the town had a set of waypoints they had to patrol, it'd even it up some.

Overall, very fun campaign, but that mission is the low point, in my opinion.

Cirap
Dec 11 2006, 14:34
this campaign is awesome!

I'm on the night-patrol mission, and maybe it's bugged? After a while a few soldiers come crawling a few hundred meters away, they are easily dealt with, a few minutes after that a hind comes and flies around for about four minutes, then another hind comes and circles the area. After almost 10 minutes I got so borded I sped things up to 4x speed, and after about two minutes in 4x (8 game minutes) I was killed by a group of soldiers near the small city

Are things supposed to take this long?

Seraph
Dec 11 2006, 17:05
Thank you for the update!

Seretonin
Dec 12 2006, 18:58
I was really enjying the campaign until adurn the cut scene to the start ofSilent Watch my squad leader just keeled over dead and I cant play the mission- any workaround for this?

FatNinjaKid
Dec 13 2006, 16:35
Nice one!
But personally I do not quite see the point in interconnecting the missions the way you did. This makes the difficulty level unpredictable. Why did you even bother with all that weaponpool-scripting? Adds no fun to the game IMO. And it don't increase immersion at all.


I also don't understand what these stupid, little botched-up "side missions" in the official campaign are supposed to be good for. That feature kills off any immersion that is left.

ade_mcc
Dec 13 2006, 21:38
This campaign is the mutts! Have enjoyed it all so far and am at the start of Clear Rug. Am having a problem with my lead guy keeling over right at the start (loads died whilst attacking the town in the previous mission) and not having the option to team switch.... However, you can see from my signature that my system isn't all that great (GFX card is only 128 Meg), but this plays with minimal lag! I'll be keeping an eye out for your next release Snake Man, this is great fun.

Keep up the good work!

sektor
Dec 14 2006, 09:37
Snake Man, you're the man!

b1sh0p
Dec 14 2006, 13:07
On that night patrol mission (dunno what it's called... might very well be "night patrol") I ended up having to shift - endmission.

SPOILER BELOW, FOR ANYONE WHO HASN'T PLAYED THE MISSION


I start at the camp at the airfield... I heard some shots coming from the town. I decided to hold my position. Eventually I spot a group of enemy spec ops. We take care of them. I wait for 3 or 4 minutes, and decide to move to the town.

I get there, and find that the friendly AI's have taken care of a few enemy spec ops. I stay for a few more minutes, and decide to head back towards the airfield.

As I'm on my way back, I hear helo's incoming. 2 enemy helos circle the airfield and town, I make it back to the airfield. Engage a group or two of enemy spec ops at the far side of the airfield... and then... nothing.

I wait around for a good 5-10 minutes, and the enemy helos do nothing but circle the island for that time. I put it on 4X time acceleration, wait a couple more minutes, nothing.

Finally I decide to grab a law launcher, and with some careful aiming, take down both helos. Nothing.

Wait a few more minutes, nothing. 4x time again, wait 3-4 minutes... nothing. Nothing nothing nothing.

So I cheated, and did the endmission.

Dunno if that's the way the mission is SUPPOSED to be, or if it was bugged. Hope that's not how it's supposed to be, cause that was hella boring waiting around for half an hour or more for nothing.

Snake Man
Dec 14 2006, 14:31
Quote[/b] ]I'm on the night-patrol mission, and maybe it's bugged?
Are things supposed to take this long?
I'll take a look at it, perhaps there is too strict ending triggers.


Quote[/b] ]the cut scene to the start ofSilent Watch my squad leader just keeled over dead and I cant play the mission- any workaround for this?
Yes you need to accomplish the previous mission without your original character getting dead. Its tricky thing this team/character switching with savestatus. Its not a bug, it works like it should, however the end result is quite bad indeed.

Try not to get killed with your starting character.


Quote[/b] ]Am having a problem with my lead guy keeling over right at the start (loads died whilst attacking the town in the previous mission) and not having the option to team switch
This is the same problem with the mentioned switching & savestatus. I'll try to think a nice workaround, ie to "have it both ways" but still enjoyable. Until that, just revert the previous mission which you got killed and this time... dont get killed.


Quote[/b] ]Dunno if that's the way the mission is SUPPOSED to be, or if it was bugged.
I believe there might be something on the ending triggers, I'll take a look at it for next release.

Thanks everyone for posting feedback - its the way to make this campaign better! Appreciated!

ade_mcc
Dec 14 2006, 14:47
I suppose a quick work around would be to apply the endmission cheat on the previous mission and carry on this way. Suppose it's not really cheating as I have already completed the mission, however, its not working the way Snake Man intended with a finite number of men for the campaign.

I guess the options are to make the switch player option work, or to rearrange the surviving members into slots 1,2,3 etc or something along these lines anyway. Its guess its tricky, Snake Man being a pioneer in these things!

Anyway, you keep releasing them, we'll keep playing them! http://forums.bistudio.com/oldsmileys/smile_o.gif

FatNinjaKid
Dec 14 2006, 16:18
I took a peek into the pbo-file. Looks like you are seriously planning on including voice messages. That would be really cool. http://forums.bistudio.com/oldsmileys/biggrin_o.gif Can't wait!
...I'd offer my help but .... well, unfortunately I am from Europe and not an American http://forums.bistudio.com/oldsmileys/whistle.gif
(you dont hear that very often, do you?! http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif)

Seretonin
Dec 14 2006, 17:44
Quote[/b] ]the cut scene to the start ofSilent Watch my squad leader just keeled over dead and I cant play the mission- any workaround for this?
Yes you need to accomplish the previous mission without your original character getting dead. Its tricky thing this team/character switching with savestatus. Its not a bug, it works like it should, however the end result is quite bad indeed.

Try not to get killed with your starting character.


Damn thats the problem? My 'original' character died about 3 missions prior to that one. Time to roll it back to the start then....

ade_mcc
Dec 15 2006, 10:40
Just had a play and my hyperthetical method above of Endmission-ing the previous mission doesn't want to work, but then neither did trying to complete the previous mission without losing my lead man. Sorry about lack of detail - im now at my work computer. Just a bit stumped on how to continue without skipping some of the missions that I haven't played yet...

Seretonin
Dec 16 2006, 20:05
Just had a play and my hyperthetical method above of Endmission-ing the previous mission doesn't want to work, but then neither did trying to complete the previous mission without losing my lead man. Sorry about lack of detail - im now at my work computer. Just a bit stumped on how to continue without skipping some of the missions that I haven't played yet...
I came in here to post the exact same thing. I spent the last couple of hours playing the campaign again and this time not even letting my main guy get injured, and it still got to the same place and my man keeled over dead.
Shame, because so far the campaign is far better than the AA one.

Seraph
Dec 18 2006, 08:40
Snake Man,

I'm stucking again ... I played the fourth mission and after
going to the second marker (I've neutralized the second
squad too) the red symbol will not change in a green quad.

The essence of the mission is search and destroy but I've
searched the whole place and there is nothing more left.

Don't understand me wrong, the campaign is very well but
it would be great to move on.

Greetings

http://forums.bistudio.com/oldsmileys/smile_o.gif

Snake Man
Dec 18 2006, 10:14
In a nutshell to reply the last posts... I think 95% of the issues would be solved if I'd just scrap the saveStatus from the campaign, so that each and every mission always starts with fresh squad.

Its just that I like the weaponPool and saveStatus so much, meaning if your team member dies he stays dead and what weapon(s) you carry in mission 1 they stay for mission 2 also.

I could still try to implement some erasing of the saveStatus values, but it was my experience from PMC Ranger Path missions that it wont work, only way to revert "dead person" from previously played mission is to quit OFP (yes OFP as I'm speaking about PMC Ranger Path) and delete the whole Users/Saved/ directory (or the campaign file(s) in there).

Also if you get dead in a mission and use endmission, then this dead guy is still saved for the next mission. So if you die, endmission will get you to the next mission for sure, but the guy is then dead there.

Damn this is tricky.


Quote[/b] ]Looks like you are seriously planning on including voice messages. That would be really cool.
It would be cool yes, but it was my experience with PMC Fury that its impossible to get good voice actors in OFP scene. Few others who have tried it have proven that correct also.


Quote[/b] ]The essence of the mission is search and destroy but I've searched the whole place and there is nothing more left.
I'll take a look at it and fix if there is something to fix for v0.4 release. Thanks for letting me know.

Seraph
Dec 18 2006, 10:25
Thank you! ... can we hope of a new campaign?

http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/xmas_o.gif

Edit: If I repeat the mission - any chance of
succes?

impi
Jan 5 2007, 16:05
Please could you explain step by step how to access the BIS weapons pool in the first mission. The only source of munitions is from the boat and it only contains ammo and no other weapons-certainly not the vast array of weapons as promoted in the changelog . The version of the campaign is version three so all the BIS weapons should be there. Am I suppose to open the campaign pbo with notebook and change somethings around if so what?
impi

Snake Man
Jan 5 2007, 23:34
Quote[/b] ]explain step by step how to access the BIS weapons pool in the first mission.
It should work just right when you select the gear, how many weapons can you see?

Btw I'm finalizing the v0.4 here, all major "elements" should be in there now. I don't know when I release it, soon I hope.

Greg147
Jan 7 2007, 08:56
Please could you explain step by step how to access the BIS weapons pool in the first mission.
Took me a while to find out too. I was under the inpression you couldn't actually select gear until this campaign came out, then I found out how.

Click on the 'Group' tab on the briefing. Then, select the soldier whos gear you want to access. Then just change it as you would when taking weapons of a dead soldier.

impi
Jan 8 2007, 06:20
when I select gear all I get is rifle and machine gun ammo and some anti tank rockets. But no launchers or other weapons. I definitly downloaded version 3.

impi

Ebud
Jan 9 2007, 12:57
Thanks Snake, looking forward to trying this one again http://forums.bistudio.com/oldsmileys/smile_o.gif

Dashkatt
Mar 7 2007, 21:20
If Snake Man had anything to do with this campaign, then it will be a lot of fun to play and will be well done. I've played about everything he's done in OFP, but "Hero" is my all time favorite.

I'll be heading to the site shortly to get 02. I just hope I remember my PW for your site. http://forums.bistudio.com/oldsmileys/crazy_o.gif

Glad to see you're still going strong, Snake.

Reacher

Snake Man
Mar 7 2007, 23:25
Just private message me here if you have lost your login info to our forums. Also if you try this campaign and find some bugs/issues, feel free to report them and I'll try to do my best to fix them.

After the ArmA patch mania settles down a bit, I'm planning on adding some more missions.

MattXR
Mar 8 2007, 10:47
Awesome Stuff, i is also making a campaign about a man who comes to the island does some simple missions then the battles start to break out and as the campaign progresses the battles get bigger and bigger and your player seems to become smaller and smaller in this world around him.. http://forums.bistudio.com/oldsmileys/smile_o.gif

Bootleg Soldier
Mar 10 2007, 10:40
First off great campaign, simple yet very effective, just love playing other peoples missions. (especially when u spend hours in the editor yourself and know where everything is lol).

Having a problem though with the mission where you've met up with the civies and have to take down the two shilkas.
When i blow up the shilkas it does not complete the objective nothing happens, have tried killing every man and vehicles at both sites including bmps and uaz's that are wandering around and any parked vehicles.
Must have taken down dozens of infantry as well but alas to no avail, any help mucho appreciated as really enjoying your work. Ta 4 the campaign
Bootleg

Snake Man
Mar 10 2007, 11:33
I'll look into this mission, if you find anymore problems please let me know so I can fix them.

Bootleg Soldier
Mar 10 2007, 12:48
Thnx for looking, haven't found any worth mentioning yet will let you know.

Baff1
Mar 10 2007, 13:09
Thank you so much for this really enjoyable campaign. I really like the way the encounters are all short and sweet.
Surviveable and easy to progress, rather than forcing me to survive against an entire army single handed etc.

I also like that you have given me the choice to use the full range of exotic weapons available.

Fun fun.

froggyluv
Mar 10 2007, 16:09
Very much enjoying this campaign!

In 'Final Phase' mission, during the cut scene my guy just drops like he took a shot but squadies don't react. When mission starts, I'm immobilized and can't even get my medic to help me.

Snake Man
Mar 10 2007, 17:42
Yeah that guy starting dead is from the saveStatus and teamswitch mixture. I start to feel savestatus is not worth it in the long run, I mean dunno if anyone compliments here how nice it is to have team status saved to next missions in these topics, but it seems that every other user has problems with it. I guess you cant get accurate and balanced reading from the usefulness of the feature reading just feedback like this.

I dont know, maybe I'll just drop its usage or at least take away the teamswitch or something. I mean I dont mind reading comments that "it dont work" but I'm sad that guys try the campaign and cannot fully enjoy it as its intended to be enjoyed. Umm if that makes any sense, heh.

To fix the dead guy at start, REVERT the previous mission and do the endmission cheat ending to it. Then play the mission which you start as dead and you should be fully alive and everything cool.

Let me know if you have more problems with it.

ThudBlunderQ8
Mar 11 2007, 02:43
Thanks for that tip re team-mates dropping dead, Snake Man - I've had that on a couple of occasions early on in the campaign. I've never used teamswitch - typical conservative ex-OFPer who likes his changes slow and gradual!

I fully agree with all the other complimentary replies - this campaign and Fedain have helped 2 long night shifts to pass very pleasantly (can't fly in RL when the cloud's down on the deck). I'm very grateful to you and all the other folk who're able to put ArmA to good use.

stabiz
Mar 11 2007, 04:30
Hey snake, this seems like alot of fun, but could you update the first post with new versions in the future? I read a few spoilers by mistake, you see.

Snake Man
Mar 11 2007, 06:57
First post updated with the current v0.4 details http://forums.bistudio.com/oldsmileys/smile_o.gif

Btw, are you the video moviemaker stabiz from SH3 community?

Bootleg Soldier
Mar 11 2007, 14:58
Hey Snakeman,
have you had any joy with my previous post, just started it again for fun, got to the same mission (take down the two ZSU's) and same thing when i took them down (either with satchel charges or RPG) the objective is not checked and mission cannot end.
Don't really like using endmission cheat (hardcore eh... lol) but will if i have to.
Keep up the good work
(by the way i like the savestatus as don't teamswitch so i'll keep it)

stabiz
Mar 11 2007, 15:50
First post updated with the current v0.4 details http://forums.bistudio.com/oldsmileys/smile_o.gif

Btw, are you the video moviemaker stabiz from SH3 community?
Thats me, snake. Looking foreward to making some ArmA-vids soon.

Thanks for updating first post!

*off to try this*

stabiz
Mar 11 2007, 16:00
Quote[/b] ]This campaign uses saveStatus and weaponPool, so you must delete the old savegames found on your "ArmA Other Profiles/" directory or the saves and weapons get lost/corrupted. Simply delete Saved/ dir completely, if you have other campaigns going (there is no others MUHAHA), then you should specificly only delete the PMC campaign stuff, but how to do that... you'll need to figure out by your own (I dont know, yet).

Place PMC_First_Fight.pbo into the mod dir of your choice under "campaigns/" directory. In my ArmA its d:\ArmA\x_pmc\campaigns\ directory which I launch with -mod=x_pmc parameter.


Uhm ... I am sorry, but I`m a total n00b in ArmA/OFP file structure. I cant find any Saved dir, and what on earth are those launch parameters? http://forums.bistudio.com/oldsmileys/huh.gif

Snake Man
Mar 11 2007, 16:24
Quote[/b] ]have you had any joy with my previous post
Sorry no, not yet.


Quote[/b] ]Don't really like using endmission cheat (hardcore eh... lol) but will if i have to.
Yeah sorry that you have to use that for now, I'll surely check this bug report and fix it for next version. Just play as far as you can go and then endmission the mission for now.


Quote[/b] ](by the way i like the savestatus as don't teamswitch so i'll keep it)
Yeah I need to be careful with the teamswitch, I'm afraid but that might be removed in the future as considering now more thorough it conflicts a bit with the character you play. I mean you have the character chosen with a name, so if he dies many times in the missions... its kind of stupid http://forums.bistudio.com/oldsmileys/smile_o.gif


Quote[/b] ]Thats me, snake. Looking foreward to making some ArmA-vids soon.
I just leeched all your SH3 videos and they are great, enjoyed them greatly.


Quote[/b] ]ArmA/OFP file structure. I cant find any Saved dir, and what on earth are those launch parameters?
There is info on the wiki about -mod (http://community.bistudio.com/wiki/modfolders) parameter. Saved dir is located in the &#92;Documents and Settings&#92;<name>&#92;My Documents&#92;Arma Other Profiles&#92; dir by default.

stabiz
Mar 11 2007, 16:54
Thanks alot&#33;

Okay, will have a go then. http://forums.bistudio.com/oldsmileys/yay.gif

Baff1
Mar 13 2007, 10:16
Hey Snakeman,
have you had any joy with my previous post, just started it again for fun, got to the same mission (take down the two ZSU&#39;s) and same thing when i took them down (either with satchel charges or RPG) the objective is not checked and mission cannot end.
Don&#39;t really like using endmission cheat (hardcore eh... lol) but will if i have to.
Keep up the good work
(by the way i like the savestatus as don&#39;t teamswitch so i&#39;ll keep it)
I have the same problem as this, what is the "end mission cheat" please?

Dashkatt
Mar 15 2007, 17:58
Very Briefly:

Finished the campaign
It was fantastic
No Bugs
Tough as hell
I want to play it again
I want more missions
http://forums.bistudio.com/oldsmileys/biggrin_o.gif

As I suspected, Snake did not disappoint. This is a must-play campaign.

Snake Man
Mar 16 2007, 07:35
Quote[/b] ]what is the "end mission cheat" please?
During campaign MENU you can open or "unlock" all the missions by pressing SHIFT and keypad - key at the same time, then typing "campaign" without the quotes.

During mission you can end it succesfully by pressing SHIFT and keypad - key at the same time, then typing "endmission" without the quotes.

I will most definitely fix/tweak mission number 10 (guys lets dont give out too many spoilers heh), if anyone who has played has any other tweaking suggestions, feel free to post and I&#39;ll try to make the mission more better.


Quote[/b] ]I want more missions
And you&#39;ll have them. I just cant give out any dates for new missions / version right now, its done when its done.

I&#39;m kind of concerned right now about the patch situation, all the talk about 1.05 being buggy and more sluggish than 1.04 makes me worried. I havent actually had that much playtime in there so I really don&#39;t know. I kind of would want to hold off and wait calmly to the next patch and its aftertmath at least before putting out new version of PMC First Fight. Again if anyone has thoughts about the campaign + patch scenario + anything, just post as I&#39;m interested to hear what you guys have to say.

And thanks for everyone for posting feedback, keep it coming&#33;

ThudBlunderQ8
Mar 16 2007, 11:17
Further to my last, I&#39;d like to add that - although very much enjoying the campaign - I can only finish the "2 Shilkas" mission by using the "endmission" cheat.

johnny vet boy b
Mar 17 2007, 00:47
Great campaign so far, just at the mission taking the town (4 or 5), great immersion, good long firefight, feels much more tense and real than the lacklustre official ArmA campaign, I love the way it gradually builds up, this is EXACTLY how BIS should have started their own campaign, get peeps used to the game dynamics without creating large overstretched missions that feel like I&#39;m on rails to the next action set piece (aka COD type rubbish).

I nod my head to you sir, and say thankyou.

Potatomasher
Mar 17 2007, 07:17
Yep, i have really enjoyed that town assault mission too. Replayed it 5 times about. Really one of the best missions in ArmA so far.

Hope you will continue your work with maybe a second new campaign with same quality. http://forums.bistudio.com/oldsmileys/tounge2.gif

ThudBlunderQ8
Mar 17 2007, 08:23
Just replayed the mission where you have to insert by heli to attack a village on the mainland.

After a few seconds re-arming one of the team at the crates, we moved to the empty Blackhawk and boarded as passengers. Nothing happened. After a while I disembarked 2,3 and myself and re-boarded as crew with a view to self-flying.

At that point the aircrew who&#39;d been hanging around nonchalantly decided to board. As they did, their M4s changed to what can only be described as steely-grey, infinitely-long girders which extended from the aircraft in all directions. Wish I&#39;d thought to take a screenshot&#33;

Anyway, I flew to the other island, disembarked all except my gunners and carried on over the village. Engaged the SLA and killed them all from the air, landed and disembarked with this weird "spiky" UH60 (original aircrew stayed on board) just pointing its "girders" randomly skyward. I suppose that&#39;s one way to finish the job...

Snake Man
Mar 17 2007, 08:52
Quote[/b] ]taking the town (4 or 5), great immersion, good long firefight
As seen on this topic, that mission was tweaked from user feedback, I hope its quite nice and balanced now.


Quote[/b] ]Hope you will continue your work with maybe a second new campaign with same quality.
Hehe. I guess you missed readme, this topic and ending credits which clearly say that this campaign is work in progress, story in progress, and more missions will be added http://forums.bistudio.com/oldsmileys/biggrin_o.gif


Quote[/b] ]we moved to the empty Blackhawk and boarded as passengers. Nothing happened.
Was the other squad boarded already, did the other blackhawk took off?


Quote[/b] ]I disembarked 2,3 and myself and re-boarded as crew with a view to self-flying. I flew to the other island, disembarked all except my gunners and carried on over the village.  Engaged the SLA and killed them all from the air
Which is not the way the mission was designed. I dont want to make failsafe codes for preventing players to do rambo stuff since most of PMC mission fans to my experience are the hardcore growd who are used to the vehicle transports and so on.

The helo could use the setfuel 0 way to stay on the ground, but I prefer the crew to get out, yes player who wants to fly can hijack the helo then, but that is not how the mission is designed to be played.

ThudBlunderQ8
Mar 17 2007, 19:39
Ah, thanks for the feedback. Yes, the other squad had emplaned AND their aircraft was in the high hover to the northeast. Which, by the way, is where it stayed throughout the whole mission.

My squad and I had been sat in the back of the second aircraft for some time (I used the 4x speed-up to see if it made any difference) before I went ahead with the procedure outlined above. I didn&#39;t start out with the intention of hijacking the Blackhawk; it seemed that the only way we were going to see the other island was to fly there ourselves.

Any idea what the wacky M4s-turned-into-girders thing might be?

johnny vet boy b
Mar 18 2007, 18:02
SnakeMan - I&#39;m still not clear aboUt the install process. I got it working jUst by placing the pbo file in the BI/ArmA/Campaigns folder and it seemed to work bUt I&#39;m getting a lot of bizarre errors sUch as all my men dropping dead at the beginning of the 5th mission to scoUt the north and soUth of the beginning island, and then the first recon mission to the mainland some of my men don&#39;t have any ammo, so I assUme its becaUse I didn&#39;t install as yoU said? BUt I&#39;m a noob for fiddling with ArmA files and cannot find the folders yoU are mentioning, do I have to make a mod folder myself? Is this in the BI/Arma/etc or the My docUments Arma stUff? Where is the d:&#92;ArmA&#92;x_pmc&#92;campaigns&#92; directory, do I have to make it? BecaUse I&#39;ve already started the campaign do I have to delete save games for it before I do the correct install?

Sorry if these qUestions are basic bUt I love what I&#39;ve played of yoUr campaign so far and really want to have the fUll experience. Can yoU give me a step by step breakdown please? I woUld really appreciate it&#33;

Johnny

-Puma-
Mar 26 2007, 16:48
johnny- U&#39;r troubles are due to the campaign being in beta state, and If u look at the earlier post u&#39;ll see that It&#39;s been discussed.

About the PMC first fight: Im nearly finished and I gotta say I loved
it. specially the destroy AA placement mission. Only trouble is the mission won&#39;t finish: when I destroy shilkas and anything around it I get no objective complete, not in 1st shilka nor second 1. I had to
use endmission cheat to finish it, and luckily I got mission accomplished. The next mission was allout running, but when I get
to the extraction point the blackhawk comes and it won&#39;t land, but turn around and head back to base, leaving us stranded.

Maybe a good Idea would be to place some specifics of what we have to do in the mission to accomplish it.

It was pain in the arse to complete the second recon mission in sharani, when u didn&#39;t know what to actually do or where to go to get the city reconed.

But in the end this was a very positive experience, and I can&#39;t wait to play more http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif

xxbbcc
May 18 2007, 03:32
Having a problem though with the mission where you&#39;ve met up with the civies and have to take down the two shilkas.
When i blow up the shilkas it does not complete the objective nothing happens, have tried killing every man and vehicles at both sites including bmps and uaz&#39;s that are wandering around and any parked vehicles.

Snake Man,

I have the same problems on the shilka mission: I blew up the shilkas (using RPGs), killed the enemy squads around the sites), yet the mission doesn&#39;t end. The objectives are not checked (neither of them.) Can you please take a look and see if you can wrangle it a bit to behave? http://forums.bistudio.com/oldsmileys/smile_o.gif I really like your campaign and would like to finish it.

I have the 1.06 version, if that helps.

Thanks for the missions&#33;

Gibbo73
May 31 2007, 19:43
Hi, I have the 1.04 version.
I&#39;ve installed in my campaign folder, but as soon as I get to clean rug mission the leader falls dead at start.
This is despite me reverting to mission 1- i.e deleting all my progress and using the end mission cheat to get back to the clean rug mission.

any suggestions, as I don&#39;t understand how to clear my saves and I&#39;d really like to continue playing this campaign.
ta.

Snake Man
Jun 1 2007, 02:41
A new v0.5 is ready for testing except I have small little problem as the weaponPool is not activating every time. I offered a private testing in PMC Tactical but so far nobody replied.

Most of the recently posted bugs in this topic has been fixed, altough the leader dropping dead issue is because of the teamswitch and leader getting killed. There is nothing I can do about it except to removed the whole teamswitch thing...

steele6
Oct 18 2007, 13:32
Hi Snake man...

I was just wondering, coz ur site has not been updated with news for quite some time and no news about PMC - First Fight or similar. Are you still working or taking a (rather long) breather? http://forums.bistudio.com/oldsmileys/goodnight.gif

Snake Man
Oct 18 2007, 16:03
Well there is no news posted because... there is nothing to post about. As I said above, v0.5 has been done long time ago, I gave it to one person to test through email but he has not reported anything back.

Anyways here is the changelog at the moment:
--- fixes v0.5
- long day, undisclosed location, added few idling soldiers and uaz.
- gulan heights briefing typo "suprise", fixed.
- gulan heights added briefing support part.
- gulan heights added troops to some mission related towns.
- gulan heights added SU34 air patrol.
- gulan heights added tent + ammobox / camp stuff to the objectives.
- gulan heights bmp patrol near objectives were not good, tweaked.
- gulan heights objective triggers tweaked to more practical setup.
- gulan heights changed the hind to MG equipped version.
- gulan heights changed another hind to KA-50.
- gulan heights aa 2, adjusted targets position.
- gulan heights added car patrols, as roads felt so empty.
- gulan heights added soldiers to gulan.
- long day added defenses to gulan, fd65 farmhouse and hotel type valley.
- long day, added car patrols.
- long day, added airbase defences.
- long day, added vehicles to airbase.
- disabled team switch.
- seek friends ending cutscene fired while radiocomms was playing, fixed.
- silent watch, red dusk bugged team loadstatus, fixed.
- silent watch, added patrols and defenses. propably more interesting now.
- silent watch too early, BIS changed engine, added half an hour.
- missions 7, 8, 12-14 had no radio replys, fixed.
- all briefings got minor adjustments.
- added bn880's random weather.
- swift sweep, one radio comms missing, fixed.
- estrellas and forward cutscene units start on top of buildings, fixed.
- first fight outro, added "(cutscene)" to mission name.
- forward briefing typos, fixed.
- foothold, activated weaponpool again first army mission.
- red dusk briefing typos, fixed.
- gulan heights briefing typos, fixed.
- silent watch briefing typos, fixed.
- silent watch intro, stupib job to get job done titletext, changed.
- us forces arrive cutscene, any guys dead, will lay on the ground, fixed.
- cmp overview.html, added linefeed after the description.
- added 5 new missions.
- added all 1.07 (1.04 really?) included weapons & equipment.
- gulan heights ending triggers faulty, fixed.Wow, that was longer than I remembered it, indeed it has been few months almost since I last edited it :smile_o:

I recall the work was done but untested... so I guess I could use you community guys as guinea pigs to test it out, meaning just release v0.5 now.

Dwarden
Nov 25 2007, 11:53
Congrats to 1year birthday http://forums.bistudio.com/oldsmileys/smile_o.gif btw nice campaign

NoRailgunner
Nov 25 2007, 17:27
Nice campaign&#33;
At beginning it will be nice atmosphere if player can talk with this men on Caja. Maybe add one or two ships and little tents on this island? At Arimar there can be little campfire with 2-3 sitting soldiers and moving patrol. End Trigger should be only activated if all enemys are dead. Please change ; to colons : ingame scenes. Clean Rug is nice but there are no BLUFOR "guard" units in town. In Night shift mission NVGs are missing. Will go on with this nice campaign&#33;

xxbbcc
May 24 2009, 17:50
Wow, updates are always great news! :)

Drayth
May 26 2009, 10:56
I'm a huge fan of your PMC Fury campaign, keep up the work and I hope to see more PMC in the future (*cough* ArmA II). I love the attention to details and the more immersive approach to the missions.

Snake Man
May 26 2009, 16:45
I actually already opened text file for campaign design for ArmA 2... :)

But in reality, I don't have computer to run ArmA 2 and no prospects of getting one, so I (you guys?) might be out of luck with PMC campaign to ArmA 2 for a long long time :(

I don't know if Sahrani will be ported into ArmA 2, but most definitely if it will be, PMC First Fight will be too.

Snake Man
Sep 17 2009, 16:17
v0.7 has been released, first post updated.

Enjoy.