neswrossi
Nov 21 2006, 13:57
In OFP I started designing a CTI map before I realised it was fruitless as no JiP function would ever be implemented into the game.
Anyway, now that ArmA is on the horizon I want to start again. My idea would be taken from Planetside, where all major towns would linked together. In order to take a town, the town linked to it on your side of the front line must be taken first. Then you can proceed to the next town. This would create a front line system with a no mans land where the fighting would mostly take place. A town can be taken by capturing its most important building (town hall / church or whatever). Perhaps then defenses could be put in place.
Your sides main base could have AI controlled transportation to get players into the battle quickly. I would automatically transport you to a location of your choice (by using the map).
Supplies would be ferried in by AI ship at desginated times of the day so that the war can continue.
These are just some rough ideas im firing around. I dislike the idea of player controlled squads. You may as well just play single player if theres lots of AI around. AI is good for scripted tasks but for dynamic battlefields its pretty useless.
Anyway, now that ArmA is on the horizon I want to start again. My idea would be taken from Planetside, where all major towns would linked together. In order to take a town, the town linked to it on your side of the front line must be taken first. Then you can proceed to the next town. This would create a front line system with a no mans land where the fighting would mostly take place. A town can be taken by capturing its most important building (town hall / church or whatever). Perhaps then defenses could be put in place.
Your sides main base could have AI controlled transportation to get players into the battle quickly. I would automatically transport you to a location of your choice (by using the map).
Supplies would be ferried in by AI ship at desginated times of the day so that the war can continue.
These are just some rough ideas im firing around. I dislike the idea of player controlled squads. You may as well just play single player if theres lots of AI around. AI is good for scripted tasks but for dynamic battlefields its pretty useless.