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celoush
Nov 13 2006, 16:26
ArmA Sniper (http://celoush.epj.cz/pict/arma/GCS0494.jpg)

celoush
Nov 13 2006, 18:17
Paratrooper (http://celoush.epj.cz/pict/arma/GCS0505.jpg)

low light
Nov 13 2006, 18:30
Paratrooper (http://celoush.epj.cz/pict/arma/GCS0505.jpg)
Oooohhh... http://forums.bistudio.com/oldsmileys/inlove.gif

Is that particular chute steerable?

Moricky
Nov 13 2006, 18:33
http://str.rival.cz/items/arma/arma01_00.jpg

http://str.rival.cz/items/arma/arma01_01.jpg

http://str.rival.cz/items/arma/arma01_02.jpg

http://str.rival.cz/items/arma/arma01_03.jpg

http://str.rival.cz/items/arma/arma01_04.jpg

viper2588
Nov 13 2006, 18:36
Ian Malcolm's pic... of me. http://forums.bistudio.com/oldsmileys/smile_o.gif

Notice how I look like a ghost? When making your own face, you'll have to be sure it's as dark as the original - I increased my file's brightness by 50 percent when I started, and I look as ethereal as anything.
The HDRI might lighting it up allot, but good advice about darking it. I think a nice artificial tan might be in order, unlike us in real life, these digital "us" have been out in the field. http://forums.bistudio.com/oldsmileys/whistle.gif


Cant wait to get back to doing mine!
How would one go about mapping his/her own face in Armed Assault?

::confused::

Cannon Fodder
Nov 13 2006, 18:37
Absolutely awesome.

meyamoti
Nov 13 2006, 18:58
@<hidden> viper2588

You get the jpeg and if you want an easier time,get the one with wireframe and add the color mapping,then modify it to get your face in there,ask nicely for somebody to test it whala,you could do it in OFP too,just have to name the jpeg "face" and then go to the custom head in the character profile menu.

KingC
Nov 13 2006, 19:56
PC format blog has apparently released these triple monitor screnshots.

http://blog.pcformat.co.uk/resources/pcformat/windetriptych1.jpg
http://blog.pcformat.co.uk/resources/pcformat/windetriptych2.jpg
http://blog.pcformat.co.uk/resources/pcformat/windetriptych3.jpg

(sorry if these have been posted earlier, didn&#39;t see em though.)

Gart
Nov 13 2006, 20:14
1680x1050 http://forums.bistudio.com/oldsmileys/wink_o.gif
http://img297.imageshack.us/img297/1962/arma200611132049gartaz5.jpg

esti_the_big
Nov 13 2006, 20:31
INteresting comparison...

note they&#39;re not my screens http://forums.bistudio.com/oldsmileys/smile_o.gif



http://www.kolerazie.com/bild01.jpg

http://www.kolerazie.com/10kmhigha.jpg

They seem to have changed saturation a bit, and different landscape textures add do quite a difference. The old pic has definiately more the "classic" ofp colour saturation and textures, though I like the new one pretty well, especially when looking at the other new screens. Maybe the difference is also due to the game-time... Apart from that they&#39;ve definately added an improved LOD-system, as you can see that close ups are far more detailed (grass&#33http://forums.bistudio.com/oldsmileys/wink_o.gif while the game has scaled down detail in the distance. Gives the landscape a bit of an oblivion-style feeling, though BIS has done a much better job in adding an actually still good looking LOD than bethesda did http://forums.bistudio.com/oldsmileys/tounge2.gif I guess these these optimizations must have been really beneficial to performace, as when compared to older AA versions where Heavy stuttering on high-end machines were reported...

I must say I&#39;m really happy the way AA has turned out in graphical quality while preserving the old OFP feeling&#33;

MattXR
Nov 13 2006, 20:56
nice1

DM
Nov 13 2006, 21:29
Mmmm, Choc-Chip 6-Color Desert cammies. So that makes ACU (all be it with USMC bodyarmour and pouches) 3-color and 6-color. Nice variety there http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Loving the three monitor stuff, shame it stretches tho. But if you&#39;ve got your monitors set up right it shouldn&#39;t look too bad, perhipheral vision and all..

MiragePL
Nov 13 2006, 21:37
22 FPS on High detail level? Please, tell me something about your PC. I will compare with my hardware.

esti_the_big
Nov 13 2006, 21:52
not my pics as I stated above... but if I recall correctly it was a 4400 core duo with a 7600 and 1 gig ram. No guarantee on that though.

edit
mybe we should take the talking to the Arma photography comments thread as this one is getting increasingly filled with non-photographic posts... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif http://forums.bistudio.com/oldsmileys/smile_o.gif

Sniper Pilot
Nov 13 2006, 22:15
http://blog.pcformat.co.uk/resources/pcformat/windetriptych3.jpg
and to the way right, you can see the flying rod phenomenon&#33; (or so they said on the Discovery Channel lol)

*Just do a search on google "flying rods" and go to images and you&#39;ll know what I mean&#33;

meyamoti
Nov 13 2006, 22:24
All in all the only texture type question i would like answered would have to be due to curiosity,why did they change the south sahrani uniform to chocolate chip rather than keeping the tri colored uniform?

celoush
Nov 13 2006, 22:46
Only nature
http://celoush.epj.cz/pict/arma/GCS0508.jpg
http://celoush.epj.cz/pict/arma/GCS0510.jpg
http://celoush.epj.cz/pict/arma/GCS0512.jpg
http://celoush.epj.cz/pict/arma/GCS0513.jpg

Kirq
Nov 13 2006, 23:02
Looks great, it seems that you can place yourself in some areas in certain weather conditions and just go sightseeing http://forums.bistudio.com/oldsmileys/tounge2.gif

bravo 6
Nov 13 2006, 23:07
what about the water? ocean with dophins and fish?

http://forums.bistudio.com/oldsmileys/smile_o.gif

Forrestal
Nov 13 2006, 23:10
http://forrestal.webd.pl/arma/

Robert(UK)
Nov 13 2006, 23:13
Ian Malcolm&#39;s pic... of me.  http://forums.bistudio.com/oldsmileys/smile_o.gif

Notice how I look like a ghost? When making your own face, you&#39;ll have to be sure it&#39;s as dark as the original - I increased my file&#39;s brightness by 50 percent when I started, and I look as ethereal as anything.
The HDRI might lighting it up allot, but good advice about darking it. I think a nice artificial tan might be in order, unlike us in real life, these digital "us" have been out in the field. http://forums.bistudio.com/oldsmileys/whistle.gif


Cant wait to get back to doing mine&#33;
How would one go about mapping his/her own face in Armed Assault?

::confused::
Instructions on how to do this were in one of the threads that Placebo unpinned recently. Try looking towards the ends of those... http://forums.bistudio.com/oldsmileys/wink_o.gif

bravo 6
Nov 13 2006, 23:14
http://forrestal.webd.pl/arma/
hey wheres the fish?

meyamoti
Nov 13 2006, 23:15
what about the water? ocean with dophins and fish?

http://forums.bistudio.com/oldsmileys/smile_o.gif
What? They never said anything about that so don&#39;t get your hopes up.

bravo 6
Nov 13 2006, 23:17
what about the water? ocean with dophins and fish?

http://forums.bistudio.com/oldsmileys/smile_o.gif
What? They never said anything about that so don&#39;t get your hopes up.
hehe http://forums.bistudio.com/oldsmileys/smile_o.gif

i really would like to see the water effect..

maybe some fish are implemented..
they didnt said there were fish or not, confirmation would be nice tough, I ask this because the water looks so damn real that some times we think we see somethings inside http://forums.bistudio.com/oldsmileys/whistle.gif

meyamoti
Nov 13 2006, 23:24
Nah your just senile http://forums.bistudio.com/oldsmileys/nener.gif

Unfortunatly water effect is not something that can be demonstrated by imagery,it can only been really by video. I just hope they kept the waves like OFP:E,in terms of being effected by the weather anyway.

I&#39;m curious if the camera is forced under water or if you can put it under water by default,if so then that opens possibilites for under water addons,submarines having more use,plantlife,fish and so on.

Correction
Nov 13 2006, 23:24
http://forrestal.webd.pl/arma/2006-11-13(07).jpg
Did anybody else find the expression on the right guy&#39;s face combined with his evident arm injury absolutely hilarious?
Somebody gave that dude one too many shots of morphine&#33;

Franze
Nov 13 2006, 23:34
http://forrestal.webd.pl/arma/2006-11-13(07).jpg
Did anybody else find the expression on the right guy&#39;s face combined with his evident arm injury absolutely hilarious?
Somebody gave that dude one too many shots of morphine&#33;
Look at the way he&#39;s holding his rifle and where he&#39;s holding it... Explains everything.

Blanco
Nov 13 2006, 23:38
http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Correction
Nov 13 2006, 23:39
http://forrestal.webd.pl/arma/2006-11-13(07).jpg
Did anybody else find the expression on the right guy&#39;s face combined with his evident arm injury absolutely hilarious?
Somebody gave that dude one too many shots of morphine&#33;
Look at the way he&#39;s holding his rifle and where he&#39;s holding it... Explains everything.
Haha, oh my.

Sertorius
Nov 13 2006, 23:45
Quote[/b] ]Look at the way he&#39;s holding his rifle and where he&#39;s holding it... Explains everything.
He can&#39;t help it, the guy in the choc chips is just soooooooo cute. http://forums.bistudio.com/oldsmileys/inlove.gif

meyamoti
Nov 14 2006, 00:39
And all ya got to see of him is his ass really XD

badlymad
Nov 14 2006, 00:53
http://str.rival.cz/items/arma/arma01_00.jpg

Wow...didn&#39;t think BIS would include the classic "HK" with all the other guns.

edit: please do not quote images

Correction
Nov 14 2006, 01:23
[quote=Gaia,Nov. 13 2006,20:33]
Wow...didn&#39;t think BIS would include the classic "HK" with all the other guns.
Why not?
I was hoping they&#39;d add H&K&#39;s Mk23 as one of the sidearms, as well.

Frederf
Nov 14 2006, 06:07
Why not quote images? Sure it takes up extra space on the screen but it doesn&#39;t like... download twice or have to load twice or anything. Modern browsers (or heck any) are smart enough to take one image and use it as many times as need be.

DM
Nov 14 2006, 07:15
Why not quote images? Sure it takes up extra space on the screen but it doesn&#39;t like... download twice or have to load twice or anything. Modern browsers (or heck any) are smart enough to take one image and use it as many times as need be.
Its a rule that&#39;s been in place since the dawn of time http://forums.bistudio.com/oldsmileys/wink_o.gif

Mainly, the reason is, if I&#39;ve seen a pic once, I dont want to have to see it another 15 times because people keep quoting it. It just makes scrolling down the page tedious. And most other people on this forum share this opinion http://forums.bistudio.com/oldsmileys/wink_o.gif

bravo 6
Nov 14 2006, 07:38
Quote[/b] ]Look at the way he&#39;s holding his rifle and where he&#39;s holding it... Explains everything.
He can&#39;t help it, the guy in the choc chips is just soooooooo cute. http://forums.bistudio.com/oldsmileys/inlove.gif
i would say hes happy for beeing injured..

Forrestal
Nov 14 2006, 07:56
what about the water? ocean with dophins and fish?

http://forums.bistudio.com/oldsmileys/smile_o.gif
What? They never said anything about that so don&#39;t get your hopes up.
hehe http://forums.bistudio.com/oldsmileys/smile_o.gif

i really would like to see the water effect..

maybe some fish are implemented..
they didnt said there were fish or not, confirmation would be nice tough, I ask this because the water looks so damn real that some times we think we see somethings inside http://forums.bistudio.com/oldsmileys/whistle.gif
They are no fish but you can shot the... seagull http://forums.bistudio.com/oldsmileys/smile_o.gif

The water look great but only from some distance.

And ther is also a bug - when you need to wash your heli you dont loose your armor/health points but onl fuel and you drown still siting in heli and you can also shooting from him.

Journeyman
Nov 14 2006, 08:02
And ther is also a bug - when you need to wash your heli you dont loose your armor/health points but onl fuel and you drown still siting in heli and you can also shooting from him.
So no more underwater explosions&#33; That&#39;s a relief&#33; ... Did you say you drown but can still shoot thought? http://forums.bistudio.com/oldsmileys/huh.gif

Forrestal
Nov 14 2006, 08:12
And ther is also a bug - when you need to wash your heli you dont loose your armor/health points but onl fuel and you drown still siting in heli and you can also shooting from him.
So no more underwater explosions&#33; That&#39;s a relief&#33; ... Did you say you drown but can still shoot thought? http://forums.bistudio.com/oldsmileys/huh.gif
Yes, exactly. You still in cocpit and all weapons working.

Journeyman
Nov 14 2006, 08:17
Yes, exactly. You still in cocpit and all weapons working.
.... Hmmm&#33; Plenty of work still for BIS to do then&#33; http://forums.bistudio.com/oldsmileys/sad_o.gif

Caaahl
Nov 14 2006, 08:47
So we got submarines&#33; http://forums.bistudio.com/oldsmileys/yay.gif

http://forums.bistudio.com/oldsmileys/tounge2.gif

Chunder
Nov 14 2006, 10:21
I just Had to ask,

can I have a picture of the trigger finger animation please?

AHAHAH

MattXR
Nov 14 2006, 13:47
Do you know what would be GREAT&#33; to see the Sea on a stormy day in a video :O http://forums.bistudio.com/oldsmileys/notworthy.gif

bravo 6
Nov 14 2006, 13:55
I just Had to ask,

can I have a picture of the trigger finger animation please?

AHAHAH
lol, i think a video would be better though.  http://forums.bistudio.com/oldsmileys/smile_o.gif

edit: indeed Matt Rochelle&#33; hope to see it soon

Vikingo
Nov 14 2006, 15:40
http://forrestal.webd.pl/arma/
hey Forrestal &#33;&#33;

thanks for those pics http://forums.bistudio.com/oldsmileys/thumbs-up.gif

finally I see M113 cargo position at this one "2006-11-13(07).jpg"

please can you take some more like that... and also from
BMP cargo?

like that you also post your graph settings&#33;

thanks again&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

Xeo
Nov 14 2006, 16:29
yer it&#39;s good to see inside the m113 but damn it made me cringe when i saw the graphics settings.no af or aa and terrain on low ;(

spoock
Nov 14 2006, 18:00
Spoock´s first day on Sahrani

http://sklad.obrazku.net/obr/1_711330114.jpg
http://sklad.obrazku.net/obr/2_31430139.jpg
http://sklad.obrazku.net/obr/3_114830155.jpg
http://sklad.obrazku.net/obr/4_143530170.jpg
http://sklad.obrazku.net/obr/5_871430183.jpg
http://sklad.obrazku.net/obr/6_27330198.jpg
http://sklad.obrazku.net/obr/7_212330212.jpg
http://sklad.obrazku.net/obr/8_976130226.jpg
http://sklad.obrazku.net/obr/9_942830242.jpg
http://sklad.obrazku.net/obr/10_67530254.jpg
http://sklad.obrazku.net/obr/11_848930267.jpg
http://sklad.obrazku.net/obr/12_689730280.jpg
http://sklad.obrazku.net/obr/13_146630292.jpg
http://sklad.obrazku.net/obr/14_699430306.jpg
http://sklad.obrazku.net/obr/15_865630320.jpg

Vikingo
Nov 14 2006, 18:08
Spoock´s first day on Sahrani
hey Spoock&#33;&#33;

nice ones&#33; do you accept requests? http://forums.bistudio.com/oldsmileys/whistle.gif

thanks http://forums.bistudio.com/oldsmileys/thumbs-up.gif

NeMeSiS
Nov 14 2006, 18:08
Nice screens, but are you really playing in 640×480 or did you resize them? They are kinda small http://forums.bistudio.com/oldsmileys/tounge2.gif

Journeyman
Nov 14 2006, 18:15
Nice screens spoock&#33; And we have an interior at last&#33;

http://www.fotocraft.org.uk/images/snapshots/interior.jpg

What is it like now moving around in buildings?

Lee_H._Oswald
Nov 14 2006, 18:22
INteresting comparison...

note they&#39;re not my screens http://forums.bistudio.com/oldsmileys/smile_o.gif



http://www.kolerazie.com/bild01.jpg

http://www.kolerazie.com/10kmhigha.jpg

They seem to have changed saturation a bit...
Best thing ever&#33;

I remember the first arma screens, like this:

http://lee.plankton.ch/ArmA_04_org.jpg

Then I edited it a bit, so it looks like this:

http://lee.plankton.ch/ArmA_04_edit.jpg

I&#39;m very glad ArmA now looks more like how I edited the picture, cause I don&#39;t like the blue&#39;ish touch in the original screenshot.


Fantastic work BIS&#33;

MfG Lee http://forums.bistudio.com/oldsmileys/thumbs-up.gif

ParaGraphic L
Nov 14 2006, 18:25
http://sklad.obrazku.net/obr/?obrazek=13_146630292.jpg

that one almost made me scared of height

Scrub
Nov 14 2006, 18:54
BIS finally has the camera FOV done right. it looks like depth AND situational awareness are both there&#33;

Blanco
Nov 14 2006, 19:02
Lovely, I think we gonna see atmospheric usermade cutscenes and intro&#39;s in the future.
Are there any new camera commands in Arma worth to mention?

BraTTy
Nov 14 2006, 19:04
Those pics &#33; ARMA looks way better than my expectations.

I have the same video card as Ian

edit: mod welcome to delete this post if you cleanup....photo comments thread

Llauma
Nov 14 2006, 19:08
BIS finally has the camera FOV done right.  it looks like depth AND situational awareness are both there&#33;
I actually dislike the increased FOV. You get a slight fisheye view which doesn&#39;t look that realistic even though it will make gaming easier. I liked the claustrophobic feeling you had in OFP. Hopefully it&#39;s editable in the user config like in OFP.

Franze
Nov 14 2006, 19:42
Anyone else have the idea we could make a Myst-style RPG game out of ArmA?

*ducks*

Frans
Nov 14 2006, 20:18
Anyone else have the idea we could make a Myst-style RPG game out of ArmA?

*ducks*
That&#39;s the game we call "Game 2". http://forums.bistudio.com/oldsmileys/smile_o.gif

Forrestal
Nov 14 2006, 20:55
First easter-egg and a sunrise.

http://forrestal.webd.pl/arma/2006-11-14(01).jpg
http://forrestal.webd.pl/arma/2006-11-14(02).jpg

I make more screens later today.

dmitri
Nov 14 2006, 20:58
First easter-egg and a sunrise.

http://forrestal.webd.pl/arma/2006-11-14(01).jpg
http://forrestal.webd.pl/arma/2006-11-14(02).jpg

I make more screens later today.
Santas trapped in the chimney. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Thanks for the pics.

low light
Nov 14 2006, 21:00
http://forums.bistudio.com/oldsmileys/rofl.gif
No presents this year then Boy&#39;s and girls&#33;

Did you have to set the date to December 24th/25th for that to happen or has Old Fat Arse been stuck there all the time&#33; http://forums.bistudio.com/oldsmileys/wink_o.gif (No disrespect to Father Christmas lovers intended)

Mr_Tea
Nov 14 2006, 21:01
http://forums.bistudio.com/oldsmileys/rofl.gif http://forrestal.webd.pl/arma/2006-11-14(01).jpg
Good one, realy.
Can`t wait to hunt down eastereggs for myself.
Three weeks left, to wait for Arma.

mickuzy
Nov 14 2006, 22:58
oh no not santa

rundll.exe
Nov 14 2006, 23:07
Damn BIs had time to add animated fingers AND put santa in the Chimney&#33;http://forums.bistudio.com/oldsmileys/wink_o.gif

BTW, are easter egg images spoilers too?

-HUNTER-
Nov 14 2006, 23:27
Find the christmas trees&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/wow_o.gif http://forums.bistudio.com/oldsmileys/yay.gif

Adam192
Nov 14 2006, 23:56
All of these shots are amazing.

Quick, off-topic question.

Is the game more CPU or GPU intensive? A mix of both? Is it well optimized?

I have a 256mb 7900 GT (@<hidden> GTX clock speeds - the only difference between my card and a GTX is the 512mb of VRAM), 2GB of DDR2 RAM and.. a 3.00 GHz Intel P4 Prescott CPU.

I surpass all of the rec. specs, but my CPU just meets it. What would you guys reckon I will be able to run the game like?

Also, I assume HDR and AA can&#39;t be enabled in tandem?

Chipper
Nov 15 2006, 00:03
Also, I assume HDR and AA can&#39;t be enabled in tandem?
They can if you have an Nvidia 8*** series or ATI x1*** series video card.

Forrestal
Nov 15 2006, 01:11
Some new screenshots, mostly from multiplayer

All over 100kb&#33;

http://forrestal.webd.pl/arma/2006-11-14(03).jpg
http://forrestal.webd.pl/arma/2006-11-14(04).jpg
http://forrestal.webd.pl/arma/2006-11-14(05).jpg
http://forrestal.webd.pl/arma/2006-11-14(06).jpg
http://forrestal.webd.pl/arma/2006-11-14(07).jpg
http://forrestal.webd.pl/arma/2006-11-14(08).jpg
http://forrestal.webd.pl/arma/2006-11-14(09).jpg
http://forrestal.webd.pl/arma/2006-11-14(10).jpg
http://forrestal.webd.pl/arma/2006-11-14(11).jpg
http://forrestal.webd.pl/arma/2006-11-14(12).jpg
http://forrestal.webd.pl/arma/2006-11-14(13).jpg
http://forrestal.webd.pl/arma/2006-11-14(14).jpg

Sorry for the polish text but i only tested this laungage version http://forums.bistudio.com/oldsmileys/wink_o.gif

Rg
Nov 15 2006, 04:34
http://forrestal.webd.pl/arma/2006-11-14(05).jpg

I was REALLY hoping for an animation to bring up your compass and map while in game. Realistically, pulling out your compass could take at least 3 seconds and taking out you map could take at least 5 seconds.

We should NOT be able to read our compass and map instantly. You need to be in a safe place/situation to take time to use these. http://forums.bistudio.com/oldsmileys/confused_o.gif

Straw Dog
Nov 15 2006, 05:55
BIS finally has the camera FOV done right. it looks like depth AND situational awareness are both there&#33;
I actually dislike the increased FOV. You get a slight fisheye view which doesn&#39;t look that realistic even though it will make gaming easier. I liked the claustrophobic feeling you had in OFP. Hopefully it&#39;s editable in the user config like in OFP.
That&#39;s because the new headmodels are shaped like fishes. Just look at the distance and placement between the soldiers eyes. Talk about peripheral vision... http://forums.bistudio.com/oldsmileys/biggrin_o.gif

That&#39;s about the only thing weird i&#39;ve spotted on this beautiful game&#33;

Espectro
Nov 15 2006, 06:15
http://forums.bistudio.com/oldsmileys/rofl.gif http://forrestal.webd.pl/arma/2006-11-14(01).jpg
Good one, realy.
Can`t wait to hunt down eastereggs for myself.
Three weeks left, to wait for Arma.
wtf... That&#39;s my old Avatar&#33;&#33;&#33;

CrashDome
Nov 15 2006, 06:17
That UI is blah. I hope it is one of the things we can mod.

This might sound trivial and pointless to most people, but it just screams "rushed". I normally wouldnt say anything about a UI when the game(engine) is so well done, but this is like MSPaint puked all over the screen.

I really only mean to express minor disappointment. But I truly hope it is moddable. It would be nice to be able to "skin" this puppy.

ErAsEr-1
Nov 15 2006, 06:23
awsome pics&#33;&#33;&#33;

MAA3057
Nov 15 2006, 06:34
Thanks for your contributions Czechs.

I remember seeing one screenshot of a PDA. Is this PDA still in ArmA? May MAA3057 have a screenshot of it to reconfirm?

Bunkers
Nov 15 2006, 08:10
Any images of ArmA in widescreen yet? Are any of you lucky czech guys playing on widescreens? I&#39;m strongly considering buying such a screen. The only thing I need to clarify is that ArmA looks good on it http://forums.bistudio.com/oldsmileys/thumbs-up.gif

spoock
Nov 15 2006, 08:17
Nice screens, but are you really playing in 640×480 or did you resize them? They are kinda small http://forums.bistudio.com/oldsmileys/tounge2.gif
No, I playing in 1024x768 http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Xeo
Nov 15 2006, 10:08
Some new screenshots, mostly from multiplayer

All over 100kb&#33;

http://forrestal.webd.pl/arma/2006-11-14(03).jpg
http://forrestal.webd.pl/arma/2006-11-14(04).jpg
http://forrestal.webd.pl/arma/2006-11-14(05).jpg
http://forrestal.webd.pl/arma/2006-11-14(06).jpg
http://forrestal.webd.pl/arma/2006-11-14(07).jpg
http://forrestal.webd.pl/arma/2006-11-14(08).jpg
http://forrestal.webd.pl/arma/2006-11-14(09).jpg
http://forrestal.webd.pl/arma/2006-11-14(10).jpg
http://forrestal.webd.pl/arma/2006-11-14(11).jpg
http://forrestal.webd.pl/arma/2006-11-14(12).jpg
http://forrestal.webd.pl/arma/2006-11-14(13).jpg
http://forrestal.webd.pl/arma/2006-11-14(14).jpg

Sorry for the polish text but i only tested this laungage version http://forums.bistudio.com/oldsmileys/wink_o.gif
thanks for the pics,good to see they included the xml for ingame profiles and squad info. can i ask what system specs u have forrestal ?

DM
Nov 15 2006, 11:18
That UI is blah. I hope it is one of the things we can mod.
If its constructed in any way even remotely similar to OFP, and lets face it chances are high, then it&#39;ll be fully modable, just like almost everything else http://forums.bistudio.com/oldsmileys/biggrin_o.gif

L etranger
Nov 15 2006, 12:00
How does look the medic soldier? is he easy to spot or he doesn&#39;t look like different?

Gart
Nov 15 2006, 12:27
Any images of ArmA in widescreen yet? Are any of you lucky czech guys playing on widescreens? I&#39;m strongly considering buying such a screen. The only thing I need to clarify is that ArmA looks good on it http://forums.bistudio.com/oldsmileys/thumbs-up.gif
I play in Lcd 20" wide ViewSonic VX2025wm in 1680 x 1050
My PC:
AMD 64 3000+
Geforce 6800 GS
2x 512 MB RAM

Arma settings:
http://img63.imageshack.us/img63/9631/arma2006111320373292kopyl9.jpg

Screen
http://img297.imageshack.us/img297/1962/arma200611132049gartaz5.jpg
http://img175.imageshack.us/img175/5653/arma2006111419380800cj5.jpg
http://img168.imageshack.us/img168/1610/arma2006111321105062gb3.jpg
http://img297.imageshack.us/img297/481/arma2006111513233010eg2.jpg

Bunkers
Nov 15 2006, 12:47
Thank you very much, Gart  http://forums.bistudio.com/oldsmileys/smile_o.gif

Do you have a screen from 1st person view? The "normal" view with underarm and weapon?

Gart
Nov 15 2006, 14:11
Normal view
http://img297.imageshack.us/img297/5905/arma2006111515410328ff1.jpg
AK 74 (http://img175.imageshack.us/img175/6876/arma2006111516015817jf3.jpg)

With optic
http://img137.imageshack.us/img137/3714/arma2006111515404912qp9.jpg
AK 74 (http://img485.imageshack.us/img485/2191/arma2006111516020359bm0.jpg)

observer
Nov 15 2006, 14:41
why is there no depth of field in those pics with sights? In other pictures, everything before the focus and behind it was a little blured, why not in your pics Gart?

And do you were aible to put the settings of the anisintrophic filters a little higher? Have nearly the same system and would like to have still nice textures in more distance.

Cannon Fodder
Nov 15 2006, 14:45
Gart&#39;s settings are here, and on the previous page:

http://img63.imageshack.us/img63/9631/arma2006111320373292kopyl9.jpg

Placebo
Nov 15 2006, 14:55
why is there no depth of field in those pics with sights? In other pictures, everything before the focus and behind it was a little blured, why not in your pics Gart?
IIRC DOF is only activated with post process of high or very high......

ebns72
Nov 15 2006, 16:50
Something just came to mind that I had totally forgotten. Is that aqueduct-style bridge that was seen to be dynamically destructible anywhere on sahrani? I have yet to see any pitures of it.

EDIT: this one:

http://www.armedassault.eu/images/photoalbum/a1_photo_46.jpg

NeMeSiS
Nov 15 2006, 17:11
Something just came to mind that I had totally forgotten. Is that aqueduct-style bridge that was seen to be dynamically destructible anywhere on sahrani? I have yet to see any pitures of it.

EDIT: this one:

http://www.armedassault.eu/images/photoalbum/a1_photo_46.jpg
Its not dynamic, it was just an animation http://forums.bistudio.com/oldsmileys/huh.gif

Raiden8[PL]
Nov 15 2006, 17:14
You know what i think when I&#39;m looking at these all screens?

Between low and normal settings is realy big difference, whilst between normal and hight or very hight settings the difference is not so big http://forums.bistudio.com/oldsmileys/wink_o.gif Maybe I&#39;m wrong but if not, I think it&#39;s good for me, becouse I don&#39;t have good computer (as I said before: Athlon XP 2600+ , only 512 DDR RAM and GF6600GT with 128 DDR3). http://forums.bistudio.com/oldsmileys/whistle.gif

BTW who can tell me, can I dreaming about play Arma with normal setting and hymm... normal FPS ? (about 20) http://forums.bistudio.com/oldsmileys/sad_o.gif

MattXR
Nov 15 2006, 18:44
@<hidden> Nov. 15 2006,19:14)]You know what i think when I&#39;m looking at these all screens?

Between low and normal settings is realy big difference, whilst between normal and hight or very hight settings the difference is not so big http://forums.bistudio.com/oldsmileys/wink_o.gif Maybe I&#39;m wrong but if not, I think it&#39;s good for me, becouse I don&#39;t have good computer (as I said before: Athlon XP 2600+ , only 512 DDR RAM and GF6600GT with 128 DDR3). http://forums.bistudio.com/oldsmileys/whistle.gif

BTW who can tell me, can I dreaming about play Arma with normal setting and hymm... normal FPS ? (about 20) http://forums.bistudio.com/oldsmileys/sad_o.gif
Considering your PC has the normal specs i betting you can, dont ya read? http://forums.bistudio.com/oldsmileys/wink_o.gif

Forrestal
Nov 15 2006, 18:48
why is there no depth of field in those pics with sights? In other pictures, everything before the focus and behind it was a little blured, why not in your pics Gart?
IIRC DOF is only activated with post process of high or very high......
You can only set LOW or HIGH but maybe i miss something?

ebns72
Nov 15 2006, 19:47
Something just came to mind that I had totally forgotten. Is that aqueduct-style bridge that was seen to be dynamically destructible anywhere on sahrani? I have yet to see any pitures of it.

EDIT: this one:

http://www.armedassault.eu/images/photoalbum/a1_photo_46.jpg
Its not dynamic, it was just an animation http://forums.bistudio.com/oldsmileys/huh.gif
Either way, is the bridge in the game?

Elcle
Nov 15 2006, 19:53
why is there no depth of field in those pics with sights? In other pictures, everything before the focus and behind it was a little blured, why not in your pics Gart?
IIRC DOF is only activated with post process of high or very high......
You can only set LOW or HIGH but maybe i miss something?
http://img63.imageshack.us/img63/9631/arma2006111320373292kopyl9.jpg

I think there´s Very low, low, normal, high and very high in detail options, so I think there&#39;s the same in postprocess:)

Messiah
Nov 15 2006, 19:54
yes, you can see it on several of the &#39;fly over&#39; videos with the blackhawks in the distance.

AirborneCZ
Nov 15 2006, 20:07
hidden joke related to OpF http://forums.bistudio.com/oldsmileys/smile_o.gif
[ig]http://img366.imageshack.us/img366/8897/7untitled3xd9.jpg[/img]>100kb

some other screens

http://img366.imageshack.us/img366/8015/4untitled4nm4.jpg



http://img366.imageshack.us/img366/7273/7untitled2hw5.jpg


http://img366.imageshack.us/img366/5521/7untitled1rg9.jpg

http://img366.imageshack.us/img366/7380/789untitled1zt1.jpg

mr.bean
Nov 15 2006, 20:16
lol,

@<hidden>
is that a normal civilian outfit?

Hammer Schultz
Nov 15 2006, 20:24
Can someone list me all the 16:9 and 16:10 resolutions available (along with the hz&#39;s)? I&#39;m planning to play this on 40" Sony full-HD (1080p) LCD-tv and I&#39;m wondering what resolutions are available for it.

AirborneCZ
Nov 15 2006, 20:39
Quote[/b] ]AirborneCZ
is that a normal civilian outfit?

there is about 20 and have random skin color and faces

Gart
Nov 15 2006, 20:42
why is there no depth of field in those pics with sights? In other pictures, everything before the focus and behind it was a little blured, why not in your pics Gart?
IIRC DOF is only activated with post process of high or very high......
You can only set LOW or HIGH but maybe i miss something?
http://img63.imageshack.us/img63/9631/arma2006111320373292kopyl9.jpg

I think there´s Very low, low, normal, high and very high in detail options, so I think there&#39;s the same in postprocess:)

No it´s only low (malý) and high(vysoký) post process

Low post process
http://img133.imageshack.us/img133/9949/arma2006111518494843im2.jpg

High post process

http://img386.imageshack.us/img386/7631/arma2006111518491593jp3.jpg

And "hot" blur efect http://forums.bistudio.com/oldsmileys/wink_o.gif
http://img212.imageshack.us/img212/3245/arma2006111519231096qx8.jpg

Garcia
Nov 15 2006, 21:08
And  "hot" blur efect  http://forums.bistudio.com/oldsmileys/wink_o.gif
http://img212.imageshack.us/img212/3245/arma2006111519231096qx8.jpg
That&#39;s neat...do planes have this effect too? I mean, you get some sort of heat blur effect from jet engines? That would be really nice http://forums.bistudio.com/oldsmileys/yay.gif

Forrestal
Nov 15 2006, 21:18
Nice res and quality but what about FPS?

Bunkers
Nov 16 2006, 07:33
Normal view
http://img297.imageshack.us/img297/5905/arma2006111515410328ff1.jpg
AK 74 (http://img175.imageshack.us/img175/6876/arma2006111516015817jf3.jpg)

With optic
http://img137.imageshack.us/img137/3714/arma2006111515404912qp9.jpg
AK 74 (http://img485.imageshack.us/img485/2191/arma2006111516020359bm0.jpg)
Thank you again, Gart&#33; You&#39;ve helped me out alot http://forums.bistudio.com/oldsmileys/smile_o.gif I&#39;m gonna buy me a widescreen for sure. Your specs are also not far from mine.

Vikingo
Nov 16 2006, 17:21
thanks for those ones AirborneCZ and Gart &#33;&#33;

http://forums.bistudio.com/oldsmileys/thumbs-up.gif

... any more? http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/tounge2.gif

Blanco
Nov 16 2006, 17:58
Quote[/b] ]And "hot" blur efect http://forums.bistudio.com/oldsmileys/wink_o.gif
]http://img212.imageshack.us/img212....] (http://img212.imageshack.us/img212/3245/arma2006111519231096qx8.jpg[/quote)

Very nice effect but only 15 fps in a cutscene?

T 2000
Nov 16 2006, 18:53
http://armedassault.pl/t2000/arma_1.jpg

http://armedassault.pl/t2000/arma_2.jpg

Just another two lame photos http://forums.bistudio.com/oldsmileys/wink_o.gif

spoock
Nov 16 2006, 18:54
sniper (http://sklad.obrazku.net/obr/xicht_287806833.jpg)

Scrub
Nov 16 2006, 19:00
Forum&#39;s layout fooked again?&#33;?&#33;

Is it me or is that sniper&#39;s eye glowing like a cat&#39;s in the night ?

Cannon Fodder
Nov 16 2006, 19:02
Probably a custom face (for use in multiplayer and so forth).

Journeyman
Nov 16 2006, 19:03
Could someone find the time to post a line-up of all the civilians? .... So far I&#39;ve only seen the slightly overweight six foot six ex-rugby player with the silly baseball cap&#33;  http://forums.bistudio.com/oldsmileys/smile_o.gif

T 2000
Nov 16 2006, 19:30
here you go http://forums.bistudio.com/oldsmileys/wink_o.gif

civilians 1 (http://armedassault.pl/t2000/cywile.jpg)

civilians 2 (http://armedassault.pl/t2000/cywile2.jpg)

civilians 3 (http://armedassault.pl/t2000/cywile3.jpg)

Commando84
Nov 16 2006, 19:32
T 2000 nice screens&#33; keep &#39;em coming http://forums.bistudio.com/oldsmileys/thumbs-up.gif its eye candy for us who has top wait a bit longer for arma http://forums.bistudio.com/oldsmileys/smile_o.gif

Placebo
Nov 16 2006, 19:33
AirborneCZ please check your filesizes.

Correction
Nov 16 2006, 19:36
here you go http://forums.bistudio.com/oldsmileys/wink_o.gif

civilians 1 (http://armedassault.pl/t2000/cywile.jpg)

civilians 2 (http://armedassault.pl/t2000/cywile2.jpg)

civilians 3 (http://armedassault.pl/t2000/cywile3.jpg)
http://forums.bistudio.com/oldsmileys/sad_o.gif No civies that don&#39;t look like they&#39;re on summer vacation?

NeMeSiS
Nov 16 2006, 19:40
An island full of males, and 1 female reporter... http://forums.bistudio.com/oldsmileys/tounge2.gif

Crassus
Nov 16 2006, 19:46
here you go http://forums.bistudio.com/oldsmileys/wink_o.gif

civilians 1 (http://armedassault.pl/t2000/cywile.jpg)

civilians 2 (http://armedassault.pl/t2000/cywile2.jpg)

civilians 3 (http://armedassault.pl/t2000/cywile3.jpg)
Apparenlty the local Wal-Mart stocked only a few shirts, and were cleaned out.

Then they were shot for not shopping at Target. http://forums.bistudio.com/oldsmileys/rofl.gif

Journeyman
Nov 16 2006, 19:47
An island full of males, and 1 female reporter... http://forums.bistudio.com/oldsmileys/tounge2.gif
I was just about to say: where are the chicks?  http://forums.bistudio.com/oldsmileys/wow_o.gif

A tropical island with no chicks and a busload of bouncers&#33;   http://forums.bistudio.com/oldsmileys/rofl.gif  .... C&#39;mon BIS&#33;

Thanks T 2000&#33; .... Are there any police then like in OFP?   http://forums.bistudio.com/oldsmileys/huh.gif

EDIT: Oh yeah, nice massacre by the way&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

T 2000
Nov 16 2006, 19:55
No problem m8 http://forums.bistudio.com/oldsmileys/wink_o.gif

Unfortunately there aren&#39;t any cops or police jeep (geez i loved it ;( ). And you&#39;re right, where the hell are chicks ? :P

Foxhound
Nov 16 2006, 20:53
civilians 3 (http://armedassault.pl/t2000/cywile3.jpg)
Why do most of you end up killing the civis all the time? http://forums.bistudio.com/oldsmileys/rofl.gif


Anyway, I am glad there arent any chicks in the game. I am there to shoot stuff, not to try and glitch my way into things.
http://forums.bistudio.com/oldsmileys/wink_o.gif

celoush
Nov 16 2006, 21:10
Only next soldier (http://celoush.epj.cz/pict/arma/GCS0523.jpg)

Adam192
Nov 16 2006, 21:23
That shot is awesome.

Really like the blur effect.

May I ask what system you&#39;re running it on?

wmk
Nov 16 2006, 21:25
civilians 3 (http://armedassault.pl/t2000/cywile3.jpg)
oh sh...t&#33;&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif
sweet http://forums.bistudio.com/oldsmileys/smile_o.gif

bravo 6
Nov 16 2006, 21:54
some new screens released by BIS.

http://www.armedassault.com/shots/ArmA_144.jpg
http://www.armedassault.com/shots/ArmA_145.jpg
http://www.armedassault.com/shots/ArmA_146.jpg
http://www.armedassault.com/shots/ArmA_147.jpg
http://www.armedassault.com/shots/ArmA_148.jpg
http://www.armedassault.com/shots/ArmA_149.jpg

edit: source (http://www.armedassault.com/)

CameronMcDonald
Nov 16 2006, 22:27
Nice pics. Interesting how the south Sahranis get the milspec gear (matching IBAs + fatigues) whereas everyone else misses out. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

meyamoti
Nov 16 2006, 22:31
An island full of males, and 1 female reporter... http://forums.bistudio.com/oldsmileys/tounge2.gif
I was just about to say: where are the chicks? http://forums.bistudio.com/oldsmileys/wow_o.gif

A tropical island with no chicks and a busload of bouncers&#33; http://forums.bistudio.com/oldsmileys/rofl.gif .... C&#39;mon BIS&#33;

Thanks T 2000&#33; .... Are there any police then like in OFP? http://forums.bistudio.com/oldsmileys/huh.gif

EDIT: Oh yeah, nice massacre by the way&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Mostly because people didn&#39;t want to see women being shot in the game,so I&#39;ll wait for the very first addon of women in bathing suits to come out with no females soldiers,then I&#39;ll just have a field day with the yelling. Seriously,its plain bullcrap that women can be in a game as nothing more than eye candy but they can&#39;t be soldiers.

mickuzy
Nov 16 2006, 22:38
i like the medic shot, finally we can identify him.

MAA3057
Nov 17 2006, 00:00
Nice pics. Interesting how the south Sahranis get the milspec gear (matching IBAs + fatigues) whereas everyone else misses out.  http://forums.bistudio.com/oldsmileys/biggrin_o.gif
No kidding. But hey, they are hand-me-downs from the Americans anyways. It would have been nice if they could have added coyote tan to the US IBAs if they couldn&#39;t with ACU. Maybe the Americans on that island got supplies cut off from the past 5 years? Seems so...

DM
Nov 17 2006, 00:07
Some of the last screens from BI showed units in tri-color BDU&#39;s, can anyone confirm that they are in/not in the final release please?

Heatseeker
Nov 17 2006, 00:29
I think the tri colours were scraped. The south Sahrani look like reskined/edited US soldier models, they dont have much... personality, the flashpoint resistance were more versatile for mission editing imo (rebels).
http://www.armedassault.com/shots/ArmA_148.jpg

The textures http://forums.bistudio.com/oldsmileys/wow_o.gif , this is another of the old OPF buildings, fantastic rebuild i say.

Correction
Nov 17 2006, 00:29
Some of the last screens from BI showed units in tri-color BDU&#39;s, can anyone confirm that they are in/not in the final release please?
The green guys are Northern Sahrani, the "chocolate chip" guys are Southern Sahrani, and the digital camo guys are the US.


i like the medic shot, finally we can identify him.
Heh, true, but so can the enemy.

KaiserPanda
Nov 17 2006, 00:30
I like the North Saharni sniper in the second picture. http://forums.bistudio.com/oldsmileys/smile_o.gif

DM
Nov 17 2006, 00:30
The green guys are Northern Sahrani, the "chocolate chip" guys are Southern Sahrani, and the digital camo guys are the US.
Yes... I know THAT

What I meant was, BI showed screens of guys in Tri-Color as WELL as the 6-Color (choc chip)

oneoff
Nov 17 2006, 00:36
we have a broken arrow (http://www.armedassault.com/shots/ArmA_145.jpg)
jesus come on bis ,is this how you really wanna introduce the release of arma ? is it complacency or bad pr ? or a bit of both ?
the scope and gun have had an argument and fallen out ?
stop relying on the community, we need a break after 4 years ,its our time to play some of your maps again http://forums.bistudio.com/oldsmileys/smile_o.gif

DM
Nov 17 2006, 00:46
we have a broken arrow (http://www.armedassault.com/shots/ArmA_145.jpg)
jesus come on bis ,is this how you really wanna introduce the release of arma ? is it complacency or bad pr ? or a bit of both ?
the scope and gun have had an argument and fallen out ?
stop relying on the community, we need a break after 4 years ,its our time to play some of your maps again http://forums.bistudio.com/oldsmileys/smile_o.gif
Or, if you knew anything about the PSO-1 (and ALL other Russian optics), rather than bashing BI again, you&#39;d know that its mount was canted to the left like this:

http://www.rugift.com/images/posp842bdc.jpg

So what you see in that picture is correct http://forums.bistudio.com/oldsmileys/wink_o.gif

Shashman
Nov 17 2006, 00:47
The PSO-1 sight is mounted to the side, and the mount is silver, which is why it&#39;s not evident in that picture, but look closely and you will see it

/EDIT too slow

Max Power
Nov 17 2006, 01:05
Procedure for whining:

Step 1. Develop a flexible opinion on what seems to bother you.

Step 2. Verify that your preconceptions are not misconceptions. Do a little research.

Step 3. Ascertain whether or not this gripe you have was not made on purpose. Make sure there isn&#39;t a good reason to have things the way they are. Complaining that a soccerball prop is not the appropriate size down the the virtual micrometer and is not detailed enough to read the official blurb is probably going to go on deaf ears, as this is not a soccer simulator. Complaining that the helicopter flight model doesn&#39;t include an accurate equation for engine power versus air density by temperature and altitude probably also isn&#39;t helpful because this isn&#39;t a flight simulator.

Step 4. Compose a thoughtful, respectful account of your feelings on the subject, and present the material you have found that supports your idea for review. Maybe, if the omission is glaring, the issue will be addressed in a patch, or maybe some mod maker will take pitty on you some day.

All other a******s need to get f****d.


Regards,

Plaintiff One.

RalphWiggum
Nov 17 2006, 01:12
let&#39;s not turn this into "gear is wrong, waaaahhhhh" thread.

stick to the topic please.

Shashman
Nov 17 2006, 01:12
That should be printed out and mounted on the walls of all BIS forum users...


Perhaps wannabe members should be tested on this extract when joining http://forums.bistudio.com/oldsmileys/tounge2.gif

Scrub
Nov 17 2006, 01:32
@<hidden>&#036;&&#036;@<hidden>&#33;(~&#33;&#33;&#33; I am in AWE of that picture (even thought the scope is broken http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif http://forums.bistudio.com/oldsmileys/nener.gif ) Look at the details in the distance, the color levels, the haze.. Just - the clutter of stuff&#33; I can&#39;t wait to come under fire, take cover behind one of those tables and get holed because I forgot about penetration. (or be sad that I was saved by Kevlar umbrellas http://forums.bistudio.com/oldsmileys/biggrin_o.gif )

Correction
Nov 17 2006, 01:33
The green guys are Northern Sahrani, the "chocolate chip" guys are Southern Sahrani, and the digital camo guys are the US.
Yes... I know THAT

What I meant was, BI showed screens of guys in Tri-Color as WELL as the 6-Color (choc chip)
Sorry, I didn&#39;t know exactly which uniform you were talking about so I gave you all the ones in the game.

Mr Burns
Nov 17 2006, 02:05
Less talk more pics .. suffah&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif

http://hx3.de/files/team/mrburns/arma001.jpg

http://hx3.de/files/team/mrburns/arma002.jpg

CameronMcDonald
Nov 17 2006, 02:08
That 2nd pic is damned good - and that chopper pilot is about to get a damned nasty surprise. http://forums.bistudio.com/oldsmileys/tounge2.gif

Korax
Nov 17 2006, 03:08
Can someone post a picture of the map if it hasnt been done already? Zoomed out if possible, to see a layout of the towns.

Blanco
Nov 17 2006, 03:34
Great pics Mr Burns http://forums.bistudio.com/oldsmileys/smile_o.gif

Addons?


http://forums.bistudio.com/oldsmileys/tounge2.gif

Shashman
Nov 17 2006, 04:52
Can someone post a picture of the map if it hasnt been done already? Zoomed out if possible, to see a layout of the towns.
Here, and it has a map of Nogova superimposed over it to show you the difference in size http://forums.bistudio.com/oldsmileys/smile_o.gif

http://pix.nofrag.com/34/85/669cc0c49fbb22530d3e19606225.html

CameronMcDonald
Nov 17 2006, 04:54
That&#39;s what I&#39;m talkin&#39; &#39;bout. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

EvilNate
Nov 17 2006, 04:57
Thanks for all the arma porn&#33;

Keep it.. coming&#33; http://forums.bistudio.com/oldsmileys/yay.gif

low light
Nov 17 2006, 09:52
Less talk more pics .. suffah&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif

http://hx3.de/files/team/mrburns/arma001.jpg

http://hx3.de/files/team/mrburns/arma002.jpg
...Oh you is a mean, mean man Mr Burns, yes sir you is&#33;  http://forums.bistudio.com/oldsmileys/tounge2.gif

Those are fantactic Screens Mr B. More of those please.

SIDE NOTE: Should we not be using the Comments and questions thread to minimise on the clutter? I tried to use it but then everyone was using this thread still and I didn&#39;t want to go against the grain...I wanted to be cool like all the other boys and girls  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

MiragePL
Nov 17 2006, 10:22
Some screens and first impressions after playing in Czech ver. ArmA - Arma-Zone.pl (http://arma-zone.pl)

(by Klamacz - p4 3ghz, 1gb ram, ati radeon 9550)

OIK
Nov 17 2006, 10:26
76% w PC Powerplay http://forums.bistudio.com/oldsmileys/confused_o.gif

CameronMcDonald
Nov 17 2006, 10:30
I&#39;m so glad I&#39;m a diehard fan, these reviews just bounce off me like so many hurled pebbles off a Transformer (not BumbleBee though, he&#39;s a tool).

Yeti.OS
Nov 17 2006, 10:33
76% w PC Powerplay http://forums.bistudio.com/oldsmileys/confused_o.gif
That´s a german magazine isn´t it? Did they test the final version? And what are the main points they were criticizing? Can you list plz?

Placebo
Nov 17 2006, 10:54
SIDE NOTE: Should we not be using the Comments and questions thread to minimise on the clutter? I tried to use it but then everyone was using this thread still and I didn&#39;t want to go against the grain...I wanted to be cool like all the other boys and girls http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
No one thread is fine for now until the German version is released and it becomes much busier here.

Balschoiw
Nov 17 2006, 11:07
Quote[/b] ]76% w PC Powerplay
Seems pretty correct to me. I would give Arma a rating between 76 and 79.

Fox808
Nov 17 2006, 11:39
Quote[/b] ]76% w PC Powerplay
Seems pretty correct to me. I would give Arma a rating between 76 and 79.

Depends really what are you expecting from ArmA, some people expect whole new game, with changed gameplay and everything, some Operation Flashpoint 1.5, some just improved graphics... I think thats why the overall score is so different...

Anyway, isn&#39;t this threat about pictures ? http://forums.bistudio.com/oldsmileys/wink_o.gif

Cannon Fodder
Nov 17 2006, 11:54
I think you can expect to see lots of mid 70s scores for this game from the mainstream press. Enthusiasts will rate the game much, much higher. While OFP scored very highly throughout most of the gaming press, it was only offset by the understanding that it was revolutionary for the time. ArmA? Less so. ArmA still represents the same level of ambition and scope that characterised OFP, but in an only slightly increased capacity. While some sections of the press score games with regards to their originality and innovation, most unfortunately do not. Most reviews point to the fact that this game does not represent that much of a departure from OFP - that is, admittedly, a problem for the developers HOWEVER this should still be measured against what the developers have achieved. There is STILL no other game on the market that has come close to what OFP has achieved, and ArmA continues to achieve. No other game in the tactical shooter genre approaches the same attention to detail and sheer versatility of gameplay that ArmA possesses.

I tend to see ArmA and OFP as games on a completely separate scale of accomplishment. There&#39;s the theoretical 100% for games of a &#39;different&#39; nature (like Half Life 2), and the 100% reserved for the genuinely innovative and expansive.

Flyfinn
Nov 17 2006, 11:54
Hi.. http://forums.bistudio.com/oldsmileys/wow_o.gif

I sure want to give some airsupport with that harrier...

i just wunder how difficult it will be ?? Tks are so easy to
happend when u drop those bombs..

over and out..
Flyfinn  

Cannon Fodder
Nov 17 2006, 12:09
Well, the LGB is supposed to be a guided munition, as mentioned above. If you were to use it in a team game, it would be a good idea, owing to the destructive capacity of your armament, to ensure that you have your target laser painted and then to drop the munitions when in range of that target.

OFP (and now ArmA) feature the ability for a footsoldier to target a unit/structure with a laser designator and because of that, you can &#39;guide&#39; bombs dropped from your aircraft onto the target with minimum effort. All you need to do is &#39;target&#39; (as easy as pressing a numbered menu or clicking your &#39;next target&#39; button on your keyboard/joystick) the laser marker and fly at an appropriate height and speed over your target, and drop the munitions at an appropriate distance away. The bombs will be guided to their target - no need to worry about TKs if you know where they&#39;re going to land.

Of course, the most important factor when minimising friendly casualties is probably communication. Of course, a guided bomb is not going to stop a careless soldier wandering into the blast radius, which is why it is paramount that when you are going to level an area, you need everyone to know about it. If someone&#39;s painting your target it should be a good indicator anyway, but get on your side channel and make sure everyone knows about your impending run and is clear.

OFP is not like BF2. You can&#39;t just do a bombing run and drop your munitions and expect everyone to either run or hide when they hear the sound of your engine. Dropping unguided bombs in OFP is notoriously hard and I&#39;m not expecting this to be an different in ArmA. There WILL be friendly casualties if you are careless, and if you&#39;re playing on a server without respawns, you&#39;d probably not make many friends doing so.

ziiip
Nov 17 2006, 12:13
Quote[/b] ]76% w PC Powerplay
Seems pretty correct to me. I would give Arma a rating between 76 and 79.
OMG why? http://forums.bistudio.com/oldsmileys/huh.gif I&#39;d give it between 80-95.

Flyfinn
Nov 17 2006, 12:20
hi..

yes..good communications will be the key to be a good pilot in Arma..some pilots have better situational awaerness from the air too.. http://forums.bistudio.com/oldsmileys/smile_o.gif like some soldiers on the ground have better tactics than others...

over and out
Flyfinn

Shashman
Nov 17 2006, 15:39
Just ignore the mainstream PC magazine ratings, I&#39;m sure one they&#39;ll just compare the game to BF2142 or CoD3 or some other rambo FPS http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Unless they actually give a good mark to ArmA http://forums.bistudio.com/oldsmileys/biggrin_o.gif

MiragePL
Nov 17 2006, 15:54
Small village before experiment: http://www.arma-zone.pl/klamacz/art2/przed.jpg

Small village after experiment: http://www.arma-zone.pl/klamacz/art2/po.jpg

(by klamacz from arma-zone.pl)

http://forums.bistudio.com/oldsmileys/smile_o.gif

Scrub
Nov 17 2006, 16:34
Nice&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Daniel
Nov 17 2006, 16:40
http://forums.bistudio.com/oldsmileys/crazy_o.gif

Nice...but where the hell did all the bricks go?

Ti0n3r
Nov 17 2006, 16:42
Nice stuff. But like others already said, they really have to add more debris http://forums.bistudio.com/oldsmileys/crazy_o.gif

versus
Nov 17 2006, 17:04
for me it would be enough if they would just make those rubble heaps bigger...quite a bit bigger

would also be cool if all units that were in the house when it was destroyed would be "burried" under the "rubble"...

observer
Nov 17 2006, 17:07
Just what I thought. It allways looks like some guys took the debris away, rebuilding their homes somewhere else. http://forums.bistudio.com/oldsmileys/tounge2.gif No arty-shell nor a bomb will flatten houses that much. Even for the gameplay it would be tenthousand times better to have ruins which ain´t just a heap of dirt and dust, but have some higher walls, perhaps only particullarily collapsed. And the houses shouldn´t collapse that fast, its neither realistic nor good for the game, cause an abrams could flatten presumably 20-30 houses. I love the game and I respect the work the BIS-guys did, it´s just great and all the people who can´t stop talking about some minor failures should stop it, but this is really important for the gaming experience itself and if the collapsed buildings were larger, giving more cover, beeing more than just dirt, collapsing after taking more damage, it would improve the whole game, as I think&#33;

Correction
Nov 17 2006, 17:07
Nice stuff. But like others already said, they really have to add more debris http://forums.bistudio.com/oldsmileys/crazy_o.gif
The amount of debris is fine. I want to be able to run this game at more than 4 frames per second.

NeMeSiS
Nov 17 2006, 17:23
Small village before experiment: http://www.arma-zone.pl/klamacz/art2/przed.jpg

Small village after experiment: http://www.arma-zone.pl/klamacz/art2/po.jpg

(by klamacz from arma-zone.pl)

http://forums.bistudio.com/oldsmileys/smile_o.gif
Yes&#33; Different types of rubble for different buildings is possible, one of the first things thats going to be modded it think http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Daniel
Nov 17 2006, 17:33
Nice stuff. But like others already said, they really have to add more debris http://forums.bistudio.com/oldsmileys/crazy_o.gif
The amount of debris is fine.  I want to be able to run this game at more than 4 frames per second.
Yes, cause making that debris model twice as big would melt your CPU. http://forums.bistudio.com/oldsmileys/tounge2.gif Like someone said, even leaving the walls behind would be cool. Looks like there&#39;s plenty of modabilty on that front though.

Correction
Nov 17 2006, 20:00
Daniel @<hidden> Nov. 17 2006,12:33)]

Nice stuff. But like others already said, they really have to add more debris http://forums.bistudio.com/oldsmileys/crazy_o.gif
The amount of debris is fine. I want to be able to run this game at more than 4 frames per second.
Yes, cause making that debris model twice as big would melt your CPU. http://forums.bistudio.com/oldsmileys/tounge2.gif Like someone said, even leaving the walls behind would be cool. Looks like there&#39;s plenty of modabilty on that front though.
I said the amount if debris. Turning one building into several little ones does have an effect&#33; http://forums.bistudio.com/oldsmileys/wink_o.gif

dmitri
Nov 17 2006, 21:35
My worry is the AI&#39;s ability to navigate through complex debris. A large "dust" texture might suffice..

NeMeSiS
Nov 17 2006, 21:37
A large "dust" texture might suffice..
I cant take cover behind a texture, and 1,5 walls standing doent really hamper the AI movement, while it hives alot more cover and ot looks more logical then it does now http://forums.bistudio.com/oldsmileys/wink_o.gif

T 2000
Nov 18 2006, 00:37
Another three photos http://forums.bistudio.com/oldsmileys/wink_o.gif

humvee1 (http://www.armass.org/t2000/arma/humvee.jpg)
humvee2 (http://www.armass.org/t2000/arma/humvee2.jpg)
valley (http://www.armass.org/t2000/arma/dolina.jpg)

Kev
Nov 18 2006, 02:35
is this hdr effect from the game or just made with an pic programm?

Correction
Nov 18 2006, 03:33
is this hdr effect from the game or just made with an pic programm?
It&#39;s in the game.
If anybody posts photoshopped pictures here (other than cropping) I&#39;ll cut their throats&#33;

Fork122
Nov 18 2006, 03:51
No way, in that first pic wouldn&#39;t you say it looks like almost just like a blurred background. It&#39;s really intense for in the game, but then again, I&#39;ve never played it http://forums.bistudio.com/oldsmileys/tounge2.gif

I&#39;d just have to say it looks a lot like what someone can do with Photoshop.

Call911-AGE-
Nov 18 2006, 04:14
some new screens released by BIS.

http://www.armedassault.com/shots/ArmA_144.jpg
http://www.armedassault.com/shots/ArmA_145.jpg
http://www.armedassault.com/shots/ArmA_146.jpg
http://www.armedassault.com/shots/ArmA_147.jpg
http://www.armedassault.com/shots/ArmA_148.jpg
http://www.armedassault.com/shots/ArmA_149.jpg

edit: source (http://www.armedassault.com/)
Are those TOWS manually guided (like for real) or fire an forget??

mickuzy
Nov 18 2006, 04:28
the eye candy just keeps coming

Sc@tterbrain
Nov 18 2006, 05:43
It may be a bit to much to hope for, but since the TOW missle is now using the ITAS targeting system on many platforms I really hope it is guided and modeled after that system.

Just some pointless trivia: The US Army did contract for the development of the TOW-FF Fire and Forget Missle but canceled the project in 2002.

CameronMcDonald
Nov 18 2006, 06:09
Just a quick question - what model of GBU are the Harriers carrying? I thought they were GBU16s, but after closer examination I may be wrong.

Just need to know so I can keep working on my custom stringtables.

Thanks.

Shashman
Nov 18 2006, 06:53
Those are definitely GBU-16, 1000lb LGBs. The shape and colour of GBU-12s is different, look :

GBU-12
http://www.militaryfactory.com/munitions/imgs/gbu12.jpg


GBU-16
http://www.perspectx.com/store/prodimages/LP0093.jpg

meyamoti
Nov 18 2006, 07:09
No way, in that first pic wouldn&#39;t you say it looks like almost just like a blurred background. It&#39;s really intense for in the game, but then again, I&#39;ve never played it http://forums.bistudio.com/oldsmileys/tounge2.gif

I&#39;d just have to say it looks a lot like what someone can do with Photoshop.
I remember a mod and developer saying there was a command in AA when it comes to taking images with the camera,a kind of "setfocus" and such.

Shashman
Nov 18 2006, 07:13
Wow, if you have the ability to control the focus, then think of the possibilities ; CS gas, flashbangs, all sorts of visual disabilities a soldier could suffer in battle.

Sc@tterbrain
Nov 18 2006, 07:16
Color dose not really designate the unit as i have seen many combinations of grey and green on either the warhead or the guidane control unit on the nose.

The real difference is the size of the warhead. For the GBU-12 it uses the Mk 82 (500lb.), and for the GBU-16 it uses the Mk 83 (1,000 lb.) warhead. The size difference is the most obvious characteristic, though not clearly evident unless looking at both.

I believe the grey or green color scheme may be related to Navy or Army/Airforce use of the actual warhead. I believe for the Navy it is called the BLU-(something) instead of the Mk-(whatever) but I&#39;m really not sure of that.

Shashman
Nov 18 2006, 07:20
Well yeah, the colour can also tell whether the bomb itself is a live or training round, but there is an obvious difference in shape and size between the two

Sc@tterbrain
Nov 18 2006, 07:28
Well yeah, the colour can also tell whether the bomb itself is a live or training round, but there is an obvious difference in shape and size between the two
The basic shape between the two is the same. One is just smaller. The only differnce in shape in the Paveway II&#39;s is the warhead used by other European countries.

In the Naval configuration (as acurately displayed on the Harrier) the best way to tell the difference between a live laser guided and training laser guided round is the size. The LGTR Laser Guided Training Round can be used to train for the GBU-10 up to the GBU-16.

The training round has no "bulge" in the middle and is basiclly just a cylinder along the length. The Navy has adopted this training round but the Army/Airforce is reluctant...or so says those who make it.

Isn&#39;t it amazing what one can find on the internet in a few minutes&#33;

4 IN 1
Nov 18 2006, 08:49
talking about bomb, sorry for ot but a short question:
will Arma have better support on the old style dumb bomb?

Gart
Nov 18 2006, 12:16
Thank you again, Gart&#33; You&#39;ve helped me out alot http://forums.bistudio.com/oldsmileys/smile_o.gif I&#39;m gonna buy me a widescreen for sure. Your specs are also not far from mine.


Nice res and quality but what about FPS?



Quote[/b] ]And "hot" blur efect http://forums.bistudio.com/oldsmileys/wink_o.gif
]http://img212.imageshack.us/img212....] (http://img212.imageshack.us/img212/3245/arma2006111519231096qx8.jpg[/quote)

Very nice effect but only 15 fps in a cutscene?
1. Sorry for my english http://forums.bistudio.com/oldsmileys/wink_o.gif
I searched optimal settings but with resolution 1680x 1050 it´s problem http://forums.bistudio.com/oldsmileys/huh.gif
I made small test:

Settings Very High, postprocess high (http://img155.imageshack.us/img155/2191/veryhighsettingspostprogr1.jpg) - high quality , but only 7 fps http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Test screen (http://img221.imageshack.us/img221/2818/sveryhighsettingspostpraj6.jpg)

Other screens:
http://img83.imageshack.us/img83/5052/arma2006111722553849vg4.jpg
http://img207.imageshack.us/img207/3944/arma2006111720593517zz3.jpg
http://img299.imageshack.us/img299/320/arma2006111721023142rq8.jpg

Very high settings ,postprocess low (http://img152.imageshack.us/img152/7653/veryhighsettingspostproqw5.jpg)

Test screen (http://img168.imageshack.us/img168/2466/sveryhighsettingspostprpw4.jpg)
Test screen2 (http://img293.imageshack.us/img293/7483/testscreen2veryhighpostxi3.jpg)

High settings ,postprocess low (http://img182.imageshack.us/img182/6425/veryhighsettingspostproci2.jpg)

Test screen (http://img215.imageshack.us/img215/3548/shighsettingspostprocesbo7.jpg)
Test screen 2 (http://img224.imageshack.us/img224/1858/testscreen2highap0.jpg)

Normal settings (http://img176.imageshack.us/img176/2600/normalsettingspostprocefg0.jpg)- I&#39;m playing with this settings in editor, only simple mission , FPS is 15 - 20 (in forrest and big city is only 10-15 FPS)
Test screen (http://img208.imageshack.us/img208/8759/snormalsettingspostprocej4.jpg)
Test screen 2 (http://img89.imageshack.us/img89/5899/testscreen2normalin8.jpg)

Other screens
Bluefor,Hmwv,Uaz (http://img209.imageshack.us/img209/9673/blueforhmwvuazxv1.jpg)
Pilot in MI-17 (http://img137.imageshack.us/img137/3525/pilotmi17ps7.jpg)
MI-17 interior (http://img205.imageshack.us/img205/9135/interiermi17qq3.jpg)
Opfor sniper (http://img156.imageshack.us/img156/3264/opforsniperso4.jpg)

Low settings, azinotrop filter. and anti-aliasing disable (http://img143.imageshack.us/img143/6597/lowsettingspostprocessler8.jpg)
Test screen (http://img295.imageshack.us/img295/520/slowsettingspostprocessgt6.jpg)
Test screen 2 (http://img216.imageshack.us/img216/5809/testscreen2lownn7.jpg)

Very low settings, azinotrop filter. and anti-aliasing disable

Test screen (http://img228.imageshack.us/img228/2910/sverylowsettingspostproax7.jpg)

I can play the official campaign with 20-30 Fps in wide 1680x 1050 only with low and very low settings , but it doesn´t look good.
Optimal setting for my computer is this:
1280x1024 ,normal settings (http://img209.imageshack.us/img209/6674/normal1280x1024bc9.jpg)
Test screen (http://img294.imageshack.us/img294/7023/snormal1280x1024rj3.jpg)

Sled88
Nov 18 2006, 12:45
@<hidden> OMFG&#33; WTF? What are your pc-specs? If I would image ArmA runs with 7 fps ... Wow I would kill myself... That is crazy... You make me fear that my pc won&#39;t handle it&#33;

3Ghz
1Gb ram
X1600 pro 256mb

What would ya say?

somebloke
Nov 18 2006, 12:49
Err...guys remember that you don&#39;t have to run the game in "Highest settings physically possible" mode.

AUS_Twisted
Nov 18 2006, 13:05
1680x1050 is to high res for a 6800GS and the 3000+ doesn&#39;t help much either at such resolutions.

But still some nice screenshots though http://forums.bistudio.com/oldsmileys/smile_o.gif

KingNL
Nov 18 2006, 13:11
@<hidden> OMFG&#33; WTF? What are your pc-specs? If I would image ArmA runs with 7 fps ... Wow I would kill myself... That is crazy... You make me fear that my pc won&#39;t handle it&#33;

3Ghz
1Gb ram
X1600 pro 256mb

What would ya say?
Just look at Gart&#39;s sig:
AMD Athlon 64 3000+ , GeForce 6800 GS , 2 x DDR 512MB 433MHZ CL2.5 Kingmax , DFI NF4-Ultra-Infinity ,
Samsung SpinPoint SP2504C - 250GB SATA II , Sound Blaster Audigy 4

He has an average computer, but can still run the game in normal with a resolution of 1280 by 1024.

I&#39;ve got a comp with an:
AMD Athlon 64 X2 3800+
Geforce 6800 GS
2 gig of dual channel ram

Same video cart, but faster cpu and ram.
So im not worried, if Gart can run the game in normal http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Correction
Nov 18 2006, 13:55
What would ya say?
I&#39;d say change your pants and calm down. It&#39;ll be fine, and a demo will be out before too long to reassure you. http://forums.bistudio.com/oldsmileys/tounge2.gif

Also, loads of thanks to Gart. Now we can all know exactly what to expect, graphically.k I&#39;m suspecting that I&#39;ll probably be running the game on normal, which doesn&#39;t look too shabby at all, but we&#39;ll see...

I also remember a lot of complaining about the soldiers&#39; eyes looking "dead" in one of the official videos BIS released. I see now that this "dead-eye" effect only occurs in like the lowest settings, so that&#39;s good to know now, too.

Dwarden
Nov 18 2006, 19:11
gart You are same person as oneoff ?

as he posts exactly same message content with pictures and settings in different topic ...

if You original author then fine otherwise people get bit "dizzy" about what pictures are taken at what specs http://forums.bistudio.com/oldsmileys/smile_o.gif

Forrestal
Nov 18 2006, 20:32
Some new stuff

http://armedassault.pl/galeria/full/2006-11-18(01).jpg

http://armedassault.pl/galeria/full/2006-11-18(02).jpg

http://armedassault.pl/galeria/full/2006-11-18(03).jpg

http://armedassault.pl/galeria/full/2006-11-18(04).jpg

http://armedassault.pl/galeria/full/2006-11-18(05).jpg

http://armedassault.pl/galeria/full/2006-11-18(06).jpg

http://armedassault.pl/galeria/full/2006-11-18(07).jpg

http://armedassault.pl/galeria/full/2006-11-18(08).jpg

http://armedassault.pl/galeria/full/2006-11-18(09).jpg

http://armedassault.pl/galeria/full/2006-11-18(10).jpg

http://armedassault.pl/galeria/full/2006-11-18(11).jpg

http://armedassault.pl/galeria/full/2006-11-18(12).jpg

http://armedassault.pl/galeria/full/2006-11-18(13).jpg

http://armedassault.pl/galeria/full/2006-11-18(14).jpg

http://armedassault.pl/galeria/full/2006-11-18(15).jpg

http://armedassault.pl/galeria/full/2006-11-18(16).jpg

http://armedassault.pl/galeria/full/2006-11-18(17).jpg

http://armedassault.pl/galeria/full/2006-11-18(18).jpg

http://armedassault.pl/galeria/full/2006-11-18(19).jpg

jammydodger
Nov 18 2006, 20:58
Some great screens there, cheers

Sniper Pilot
Nov 18 2006, 21:25
very nice&#33;

Fox808
Nov 18 2006, 21:26
Nice screens, good to see some scenery stuff too.

WindsorTheater
Nov 18 2006, 22:13
that was a great assessment of detail vs. game speed knowing computer hardware.

I was really hoping someone could do the same for VIEW DISTANCE. The big thing for me is view distance.. I love a LONG view distance.

Can some of our Czech friends do an assessment with detail and view distance vs. FPS. Of course PLEASE post your CPU specs so we can compare with our own.

Thanks&#33;&#33;

WindsorTheater
Nov 18 2006, 22:14
woops .. double post

Foxhound
Nov 18 2006, 22:54
Awesome pics Forrestal.
Thanks for sharing&#33;

lecholas
Nov 18 2006, 23:09
There are more screens from the Czech version by Mr Groch at this Polish forum (http://board.armedassault.pl/viewtopic.php?t=118).
Enjoy.

Sc@tterbrain
Nov 18 2006, 23:57
Loving the screens thanks&#33; They did bring to mind this question.

Do destroyed vehicles have secondary explosions?

meyamoti
Nov 19 2006, 04:21
Very nice screenshots,excellent of scenery and whatnot.

I am curious though,mostly about the soldier in uniform in this image. You&#39;ll know the one I&#39;m talking about.

http://img205.imageshack.us/img205/9135/interiermi17qq3.jpg

Shashman
Nov 19 2006, 04:38
Why? Because he has a Soviet style uniform? If that&#39;s the reason, then it&#39;s because NS is a communist state

Fork122
Nov 19 2006, 04:53
I think maybe he&#39;s curious, because it looks like they&#39;re a pretty important person. I personally wonder where he fits into the game, but that&#39;d be giving away some spoilers so don&#39;t tell me http://forums.bistudio.com/oldsmileys/wink_o.gif

mickuzy
Nov 19 2006, 06:14
hes a 3 star something or other, hes a big boy lol. wasnt there also guys in that clipof the 134 ai or whatever where they were wearing civil clothes, they looked like bodyguards

meyamoti
Nov 19 2006, 07:08
Why? Because he has a Soviet style uniform? If that&#39;s the reason, then it&#39;s because NS is a communist state
Oh ya don&#39;t say? Thanks for the help though,kind of you.

But yeah I am curious as to what role he plays.

Fork122 gets a cookie.

Jaffo
Nov 19 2006, 08:20
I am curious though,mostly about the soldier in uniform in this image. You&#39;ll know the one I&#39;m talking about.

I think that&#39;s actually a screengrab from "Attack of the Clones"  http://forums.bistudio.com/oldsmileys/wink_o.gif

wostrey
Nov 19 2006, 09:24
I thought I&#39;d post something too http://forums.bistudio.com/oldsmileys/xmas_o.gif

Made on this box:
AMD A64 3500+, ATi Radeon X1800XT PE 512MB, 2GB RAM, SB X-Fi Elite Pro; you can see FPS on the screens. All details set to maximum incl antialiasing, viewdistance 2040.

All screens are 1024x768 (I still use 17" CRT for gaming).

http://img156.imageshack.us/img156/6481/armaexe0021436gt3.jpg
http://img296.imageshack.us/img296/774/armaexe0023532lk5.jpg
http://img156.imageshack.us/img156/8082/armaexe0025042ak0.jpg
http://img154.imageshack.us/img154/5/armaexe0025236tl8.jpg
http://img80.imageshack.us/img80/6855/armaexe0032921xo2.jpg
http://img165.imageshack.us/img165/1728/armaexe0033126vn3.jpg
http://img154.imageshack.us/img154/6285/armaexe0033347tg8.jpg
http://img154.imageshack.us/img154/9962/armaexe0033622ck1.jpg
http://img80.imageshack.us/img80/3599/armaexe0033759sy6.jpg

ck-claw
Nov 19 2006, 09:41
Very nice thanks&#33;&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif

especially the latter few of the woods/forrest&#33;

Kev
Nov 19 2006, 09:55
very very nice, can u give us more from the vehicels and some action?

bravo 6
Nov 19 2006, 09:57
thank you&#33; impressive indeed.

jammydodger
Nov 19 2006, 10:06
Cheers wostrey, iv posted them on our forums http://forums.bistudio.com/oldsmileys/wink_o.gif

Foxhound
Nov 19 2006, 11:32
@<hidden>

Thanks for posting those, I love the ones with the vehicles&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

wostrey
Nov 19 2006, 12:43
Here&#39;s more, same config as before.

Some tanks made a mistake trying to assault Ortego via open space without proper support and were quickly intercepted by a pair of hungry Cobras :-)

http://i131.photobucket.com/albums....-11.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Cobra%20in%20Action/arma-11.jpg)
http://i131.photobucket.com/albums....-10.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Cobra%20in%20Action/arma-10.jpg)
http://i131.photobucket.com/albums....a-9.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Cobra%20in%20Action/arma-9.jpg)
http://i131.photobucket.com/albums....a-8.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Cobra%20in%20Action/arma-8.jpg)
http://i131.photobucket.com/albums....a-7.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Cobra%20in%20Action/arma-7.jpg)
http://i131.photobucket.com/albums....a-6.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Cobra%20in%20Action/arma-6.jpg)
http://i131.photobucket.com/albums....a-5.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Cobra%20in%20Action/arma-5.jpg)
http://i131.photobucket.com/albums....a-4.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Cobra%20in%20Action/arma-4.jpg)

Over & Out.

Mr Sarkey
Nov 19 2006, 13:02
http://forums.bistudio.com/oldsmileys/thumbs-up.gif http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Forrestal
Nov 19 2006, 13:07
Some screens in this topic:

http://www.board.armedassault.pl/viewtopic.php?p=2021#2021

Caaahl
Nov 19 2006, 13:08
The one with the missile and the tank is really nice&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Mr Sarkey
Nov 19 2006, 13:11
Nice. I like this one: http://armedassault.pl/galeria/full/2006-11-18(16).jpg

Correction
Nov 19 2006, 13:51
So what&#39;s the deal with the biplanes?
American forces get Harriers with laser-guided smart bombs,
Northern Sahrani forces get... biplanes and throw molotov cocktails over the side? http://forums.bistudio.com/oldsmileys/huh.gif

Ironsight
Nov 19 2006, 14:14
Northern Sahrani forces get... biplanes and throw molotov cocktails over the side? http://forums.bistudio.com/oldsmileys/huh.gif
Those are Camels. OFP nostalgia.

TheSun
Nov 19 2006, 14:18
http://img.photobucket.com/albums/v717/Th3Sun/aa02.jpg

http://img.photobucket.com/albums/v717/Th3Sun/aa01.jpg

Average Joe
Nov 19 2006, 14:22
That Thread is the picture one EVER&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif ArmA looks soooo good&#33;

Heatseeker
Nov 19 2006, 14:24
Northern Sahrani forces get... biplanes and throw molotov cocktails over the side? http://forums.bistudio.com/oldsmileys/huh.gif
Those are Camels. OFP nostalgia.
I would rather have the cessna... the hind, the apache, the t80, the bradley, the motorbike, the bycicle, the trabant, the SU-25, the A10...

For pure nostalgic reasons obviously, arma is missing so much that the game is not even out yet and im already looking forward to the expantion http://forums.bistudio.com/oldsmileys/whistle.gif .

meyamoti
Nov 19 2006, 14:30
Oh nice night images. Are htose tinkered with in any way or is that how it looks in the game? If thats how it looks I&#39;m rather impressed by how they made things darker like they should be rather than grey.

Average Joe
Nov 19 2006, 14:36
Most of them pics in that Thread have definately been Sharpened then compressed, However the Lighting and the Long distance scenes look spectacular.

TheSun
Nov 19 2006, 14:39
Oh nice night images. Are htose tinkered with in any way or is that how it looks in the game? If thats how it looks I&#39;m rather impressed by how they made things darker like they should be rather than grey.
They were brightened a bit because they were too dark. Excetp the brightness this is how it look.s

meyamoti
Nov 19 2006, 14:41
Oh excellent&#33; So very glad they improved that. Ah shit I typoed "those".

WindsorTheater
Nov 19 2006, 16:16
I thought I&#39;d post something too http://forums.bistudio.com/oldsmileys/xmas_o.gif

Made on this box:
AMD A64 3500+, ATi Radeon X1800XT PE 512MB, 2GB RAM, SB X-Fi Elite Pro; you can see FPS on the screens. All details set to maximum incl antialiasing, viewdistance 2040.

All screens are 1024x768 (I still use 17" CRT for gaming).

http://img156.imageshack.us/img156/6481/armaexe0021436gt3.jpg
http://img296.imageshack.us/img296/774/armaexe0023532lk5.jpg
http://img156.imageshack.us/img156/8082/armaexe0025042ak0.jpg
http://img154.imageshack.us/img154/5/armaexe0025236tl8.jpg
http://img80.imageshack.us/img80/6855/armaexe0032921xo2.jpg
http://img165.imageshack.us/img165/1728/armaexe0033126vn3.jpg
http://img154.imageshack.us/img154/6285/armaexe0033347tg8.jpg
http://img154.imageshack.us/img154/9962/armaexe0033622ck1.jpg
http://img80.imageshack.us/img80/3599/armaexe0033759sy6.jpg
9FPS.. ouch.

ziiip
Nov 19 2006, 16:32
The Stryker and Blackhawk wrecks are very beautiful&#33;&#33; http://forums.bistudio.com/oldsmileys/inlove.gif

H00t74
Nov 19 2006, 19:03
Any Airfield Overview Pics?? I saw one w/ a Blackhawk and a Hanger but not a good view

-Soviet-
Nov 19 2006, 19:14
Hi,

Nice pics everyone&#33;  http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Someone could take a photograph of the various vehicles (Land/Air - US/NS/SS) side by side.  http://forums.bistudio.com/oldsmileys/smile_o.gif

Thanks&#33;

tankieboy
Nov 19 2006, 19:15
Does it have wildlife, or am I being stupid?

Shashman
Nov 19 2006, 19:21
I&#39;ve only seen birds flying around so far, nothing bigger

-Soviet-
Nov 19 2006, 19:24
I saw butterflies and bees in movies...  http://forums.bistudio.com/oldsmileys/smile_o.gif

Balschoiw
Nov 19 2006, 19:53
When you are in the grass you sometimes can see bugs.

Moricky
Nov 19 2006, 19:53
Alcaraz castle
http://str.rival.cz/items/arma/arma03_01.jpg
Corazol at night
http://str.rival.cz/items/arma/arma03_02.jpg
Corazol in the daylight
http://str.rival.cz/items/arma/arma03_03.jpg

Adam192
Nov 19 2006, 19:55
Awesome shots Gaia.

It would really help if people posted their specs, what settings they are running on (including resolution), and how it runs, so people can guage how it rill look and run on their computers.

-Soviet-
Nov 19 2006, 19:59
Wow&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif

Much more realistic than OFP&#33;  http://forums.bistudio.com/oldsmileys/smile_o.gif

It&#39;s sad not to have a date of release for Canada.  http://forums.bistudio.com/oldsmileys/sad_o.gif

Scrub
Nov 19 2006, 20:03
Nice harbors for reinforcements, or securing so the enemy has none&#33; http://forums.bistudio.com/oldsmileys/wink_o.gif

Adam192
Nov 19 2006, 20:03
Wow&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif

Much more realistic than OFP&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

It&#39;s sad not to have a date of release for Canada. http://forums.bistudio.com/oldsmileys/sad_o.gif
I know. The agony was unbearable.

That&#39;s why I ordered the Czech version. If they ever find a publisher for NA, I&#39;ll buy an English copy, but until then.. I&#39;ll brush up on my Czech http://forums.bistudio.com/oldsmileys/biggrin_o.gif

If you&#39;re desperate like I, you can order it from here (http://www.bontonland.cz/?lang=3).

It is a Czech site, but it is also avaiable in English (which I have linked above). With Worldwide shipping, the cost came to &#036;89.00 (Canadian).

A very small price to pay for ArmA.

T 2000
Nov 19 2006, 20:13
http://armass.org/t2000/arma/aa1.jpg

http://armass.org/t2000/arma/aa2.jpg

http://armass.org/t2000/arma/aa3.jpg

http://armass.org/t2000/arma/aa4.jpg

Adam192
Nov 19 2006, 20:20
Those shots, especially the last one are absolutely awesome.

Hey T 2000, what are your computer specs, what settings are you running it on, and how does the run?

:drool:

M@ster
Nov 19 2006, 20:23
Nice screenshots http://forums.bistudio.com/oldsmileys/notworthy.gif

observer
Nov 19 2006, 20:24
The scenery is breathtaking&#33; It´s one of the coolest things of ArmA that the island has this new streaming-system for the textures, which make it look much better. And yes, Sunset and Sunrise, so wounderfull, i love it&#33;

great work BIS&#33;
thx guys&#33;

Ed: Last one is photoshoped, isn´t it? The outlines are a little blurry, shouldn´t happen ingame, makes me wonder ...

T 2000
Nov 19 2006, 20:27
hehhe i&#39;m running on

amd 2600
palit 6800gs
1gb ram 400MHz

The screens were taken on highest details, I&#39;ve had about 10-13FPS. I&#39;m playing on normal settings but dunno why i get only 20-25FPS an average http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Ian Malcolm
Nov 19 2006, 20:36
Ed: Last one is photoshoped, isn´t it? The outlines are a little blurry, shouldn´t happen ingame, makes me wonder ...
It should. In optics is DOF active on High postprocess settings...

observer
Nov 19 2006, 20:52
Know it. But at first, the blured backround allways had some kind of a texture, seemed somehow like crosshatched. And furthermore, the "Kantenpixel" (dunno the right word, the pixels of the soldiers model which are contrasting to the pixels of the background) are a little blurry and I think that this shouldn´t happen, cause there is significant difference of calculating between the two elements. If you do it with photoshop, smooth-edged selection, blur it, the result would look like it does ...

Ian Malcolm
Nov 19 2006, 20:55
Know it. But at first, the blured backround allways had some kind of a texture, seemed somehow like crosshatched. And furthermore, the "Kantenpixel" (dunno the right word, the pixels of the soldiers model which are contrasting to the pixels of the background) are a little blurry and I think that this shouldn´t happen, cause there is significant difference of calculating between the two elements. If you do it with photoshop, smooth-edged selection, blur it, the result would look like it does ...
Well... it&#39;s pointless to do it such a hard way if the tool is present ingame don&#39;t you think? http://forums.bistudio.com/oldsmileys/smile_o.gif I should know... saw it there numerous times http://forums.bistudio.com/oldsmileys/wink_o.gif

wostrey
Nov 19 2006, 21:04
More stuff follows. System specs: MD A64 3500+, ATi Radeon X1800XT PE 512MB, 2GB RAM; Game set to full details.

http://i131.photobucket.com/albums....a-9.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Heavy%20Metal/arma-9.jpg)
http://i131.photobucket.com/albums....a-8.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Heavy%20Metal/arma-8.jpg)
http://i131.photobucket.com/albums....a-7.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Heavy%20Metal/arma-7.jpg)
http://i131.photobucket.com/albums....a-6.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Heavy%20Metal/arma-6.jpg)
http://i131.photobucket.com/albums....a-5.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Heavy%20Metal/arma-5.jpg)
http://i131.photobucket.com/albums....a-4.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Heavy%20Metal/arma-4.jpg)
http://i131.photobucket.com/albums....a-3.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Heavy%20Metal/arma-3.jpg)
http://i131.photobucket.com/albums....a-2.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Heavy%20Metal/arma-2.jpg)
http://i131.photobucket.com/albums....a-1.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Heavy%20Metal/arma-1.jpg)
http://i131.photobucket.com/albums....rma.jpg (http://i131.photobucket.com/albums/p305/jjansta/ArmA/Heavy%20Metal/arma.jpg)

Lightouse at dawn
http://i131.photobucket.com/albums/p305/jjansta/ArmA/lighthouse.jpg