View Full Version : Operation FacePlant US Infantry v1.00
CameronMcDonald
Jul 18 2006, 02:52
Somebody needs to really take these things off my hands. I've done ANOTHER bloody update to these infantry, and hopefully this time they will be final, good and proper. Quite a few tweaks and changes are in this one, so I'd say you should download this one even more than the last patch, as the fixes are quite major.
As per usual, all credits can be found in the included text file, and I strongly encourage everyone to read it before they use the addon. If I've missed you out, please PM me and I'll immediately put you in there.
Enjoy the new webbing, bigger, buffer, dirtier models, and the never-seen-before HELMET SHADOW ala FacePlant! Whack whatever Llauma face you want on your unit - the shadow will not go away! How did I do it? Who knows? Nah, thanks to ag_smith on that one.
Pics of the new lads:
http://i41.photobucket.com/albums/e265/CameronMcDonald/Promo1.jpg
http://i41.photobucket.com/albums/e265/CameronMcDonald/Promo2.jpg
http://i41.photobucket.com/albums/e265/CameronMcDonald/Promo3.jpg
http://i41.photobucket.com/albums/e265/CameronMcDonald/Promo4.jpg
Additionally, for those who would like to try a mission using these units, Kaan_ has redone the BIS mission Ambush into FP Infantry. I recommend you try it with DMA's Army replacement pack and BRG Nature Pack 4, it whoops ass.
Grab it here:
Ambush (FacePlant Demo) (http://rapidshare.de/files/27442157/Ambush_Fp_Demo_.Abel.rar.html)
US Infantry v1.3
US Infantry v1.3 (http://rapidshare.de/files/33171024/FP_US_Infantry_v1.3.zip.html)
You will need:
Laser's USWP (ftp://www.gamepark.cz:8021/ofpd/unofaddons2/LSR_US_Weapons_Pack_300.rar)
SJB's WP (http://operationflashpoint.filefront.com/file/SJB_Weapons_Pack;47459)
Combat Javelin (ftp://www.gamepark.cz:8021/ofpd/unofaddons2/CBT_MISC_v1.2.rar)
FacesTex2 (ftp://www.gamepark.cz:8021/ofpd/unofaddons2/facestex2_9june2006.rar)
Happy editing,
The FacePlant Team. http://forums.bistudio.com/oldsmileys/yay.gif
DB-ERAUPilot
Jul 18 2006, 03:04
I've been lookin forward to these http://forums.bistudio.com/oldsmileys/smile_o.gif downloadin now ...
Hell yeah!
I've been excited for these for a while. Downloading now, but I won't have a chance to play them until tomorrow evening. http://forums.bistudio.com/oldsmileys/banghead.gif
marine26thmeu
Jul 18 2006, 03:25
Awesome work! Had seen the screenshots posted in the photography thread and had hoped they would be intended for release. Hopefully all permissions get secured so this project can eventually be released! http://forums.bistudio.com/oldsmileys/smile_o.gif
First post in the BIS forums in a while... You know how much I've been looking foward to this Cameron http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Downloading this, and all the required addons now.
Definately can't wait for the civ pack, I though you said you weren't doing them http://forums.bistudio.com/oldsmileys/biggrin_o.gif
CameronMcDonald
Jul 18 2006, 03:32
The civvies will hopefully be the first module released, since I don't have to worry about their super-duper-standardised weapons! http://forums.bistudio.com/oldsmileys/smile_o.gif
marine26thmeu
Jul 18 2006, 03:56
Have a question, after reading the readme and using these units for a little while I remembered it said the pack will eventually use the latest facetex2 - pack with 180 different faces? I assume this will be implented when/if all 3 modules are released? This as I realized the teaser did not require facetex2 file. Again, great work by the way! http://forums.bistudio.com/oldsmileys/yay.gif
CameronMcDonald
Jul 18 2006, 04:01
There will likely be a modified version of FacesTex2 for FP, with unnecessary faces + scripts deleted, and FP's own scripts included, but that is a small way off yet.
And you'll find the addon does need FacesTex2 => you must have had it already! I'll add it to the required addons list (can't believe I forgot it).
The reason I have not used any of the new scripts in this addon is because noone has made any extra "plain" US faces, and thus I'm stuck with either putting camo paint on them, which looks retarded, or using Russian faces, which also looks retarded (though to a lesser extent). So, rather than having funny looking units, I chose to use the base 14 faces Llauma included with his original pack. This of course, doesn't apply to the ghillie sniper/spotters, which use woodland camo faces.
About the woodland ghillie snipers... they seem to have desert boots....
marine26thmeu
Jul 18 2006, 04:14
Oh ok, didn't realize I already had them in http://forums.bistudio.com/oldsmileys/wink_o.gif. At any rate these units are kickass! Also just found something (I know this pack is mentioned as a teaser so not requesting it to be patched, rather bringing it to attention), when you pick up a pistol (so far either SJBs) the model does not show from a 3rd person pov, though it does in the 1st. Having too much fun with these new units, these and Sgt. Evs' ACU Rangers virtually have the same shade, great work!
CameronMcDonald
Jul 18 2006, 04:15
Standard US army issue, I'm afraid. http://forums.bistudio.com/oldsmileys/whistle.gif The US Army has seen the light (already seen by the Australian Army, I might add http://forums.bistudio.com/oldsmileys/biggrin_o.gif ) and removed black boots from combat units. Means no more polishing, lower maintenance, and all-round camouflage.
@<hidden> - which unit were you using? I must have deleted a proxy. Please advise, and I'll patch it up, since that's a pretty major error on my part. http://forums.bistudio.com/oldsmileys/sad_o.gif
olemissrebel
Jul 18 2006, 04:21
did any of my pictures come in handy afterall? remember, there are no holes on the patrol cap! also, the ACU camelbacks straps arent black, they are ACU greyish, and we don't wear belts over our ACUs in garrison! Also, change the patch so they are light infantry, 1st ID is mechanized. Also, give them the same unit patch and combat patch! you also missed a pocket on those ACU trousers, theres snother on the side right above the boot, but other than that they look great
CameronMcDonald
Jul 18 2006, 04:28
Hey man, nice to hear from you. Your pics were a great help, though because I'm such a shoddy modeller I was forced to use a modified RAID pack for the medic.
Pick out any other flaws you can find, and throw them my way via PM for the FP2 version.
@<hidden> - found the problem, will be updating shortly. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Texas-Ranger
Jul 18 2006, 05:03
wow they are nice http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/thumbs-up.gif http://forums.bistudio.com/oldsmileys/thumbs-up.gif http://forums.bistudio.com/oldsmileys/thumbs-up.gif
CameronMcDonald
Jul 18 2006, 05:18
1st post updated - hopefully I won't need to make any serious changes again. Enjoy, all. http://forums.bistudio.com/oldsmileys/xmas_o.gif
mp_phonix
Jul 18 2006, 10:13
Hey Cameron, when are the russian soldiers are going to be released ?
Shashman
Jul 18 2006, 11:09
Ahhhh Camamamameron my ol' mucker, nice work eh, I'm touched, almost got a tear in my eye, like my son has finally moved into the real world... *sniff* http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Rainbow
Jul 18 2006, 15:05
@<hidden>
You forgot one small addon:
JAM3 (ftp://ftp.gamepark.cz:8021/ofpd/unofaddons2/JAM3_FIXED6.rar)
AiRBLaDE
Jul 18 2006, 15:13
this US soldier addon will also come in woodland camo too right? I hate the ACU camo for OFP. So I wont be using until they come in woodland pattern.
I'm afraid, that people spend lot of time to make very good projects for the Ofp-com. http://forums.bistudio.com/oldsmileys/notworthy.gif
Thanks a lot....looks great!
If anyone need a mirror, OFP.4players (http://ofp.4players.de/) have it for you;
Mirror: FP_US_Infantry_Teaser_v1.01 / 16.3MB ZIP (ftp://ftp.freenet.de/pub/4players/hosted/ofp/dl/addons/soldpers/FP_US_Infantry_Teaser_v1.01.zip)
Mirrors for needed addons:
facestex2_9june2006 (ftp://ftp.freenet.de/pub/4players/hosted/ofp/dl/sonstiges/facestex2_9june2006.rar)
CBT_MISC_v1.2 (ftp://ftp.freenet.de/pub/4players/hosted/ofp/dl/sonstiges/CBT_MISC_v1.2.rar)
LSR_US_Weapons_Pack_300 (ftp://ftp.freenet.de/pub/4players/hosted/ofp/dl/addons/waffen/LSR_US_Weapons_Pack_300.rar)
SJB_WeaponPack_v1.1 (ftp://ftp.freenet.de/pub/4players/hosted/ofp/dl/addons/waffen/SJB_WeaponsPack_v1.1.cab)
JAM 3 Fixed (ftp://ftp.freenet.de/pub/4players/hosted/ofp/dl/sonstiges/JAM3_FIXED6.rar)
Best regards
Imutep http://forums.bistudio.com/oldsmileys/smile_o.gif
I'm proud to be a part of FP project. And it's good people like it a lot, considering to their posts. It means Cameron's and my work was not odd. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Sanctuary
Jul 18 2006, 17:07
Looks very nice.
Must have taken a lot of time to implement the head everywhere http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon14.gif
Nice work, wandering when this would come out.
Link by OFPFiles OF US Units (http://operationflashpoint.filefront.com/file/Operation_Faceplant_US_Teaser_Pack;66406)
olemissrebel
Jul 18 2006, 18:07
this US soldier addon will also come in woodland camo too right? I hate the ACU camo for OFP. So I wont be using until they come in woodland pattern.
i'm sure he's really not too concerned about your not using it, afterall, he made it ACU because thats how it is in REAL life, not in your flashpoint
Bucket man
Jul 18 2006, 18:26
Dont most US units still use Woodland? Besides should make only make 80's Woodland camo US soldiers.
marine26thmeu
Jul 18 2006, 18:33
Quote[/b] ]Dont most US units still use Woodland? Besides should make only make 80's Woodland camo US soldiers.
The ACU/UCP is standard USGI issue, only a few non-frontline units may have the WD camo BDUs.
Wow these are great, very good work.
The most realistic ACU ive seen in ofp so far. The models are high standard the with the textures. Cant wait for the other packs you plan on releasing.
Marco.A.Aguilar1
Jul 18 2006, 22:44
Been trying them since release. Very satisfied.
CameronMcDonald
Jul 18 2006, 23:03
Thanks, guys. And thanks to those who have supplied mirrors - very kind of you. http://forums.bistudio.com/oldsmileys/smile_o.gif
And could someone be kind enough to tell OFP.info these units are out? I tried myself, but they seem to have a bad habit of not realising I've released an addon until 8 or so weeks have passed. http://forums.bistudio.com/oldsmileys/rofl.gif
@<hidden> + Bucketman => these were released specifically to be ACU soldiers, that is, modern variants. BDU is now obsolete among the US forces, and there was not much improvement I could have done on LSR's work if they were in BDU anyway.
@<hidden> => yeah, I forgot JAM3 totally, poor lads.
@<hidden> => The Russians will arrive once I've done their weapons, and have gotten permission from all the addon makers whose work I have altered. Which may be quite some time, sadly. http://forums.bistudio.com/oldsmileys/sad_o.gif
BlackScorpion
Jul 18 2006, 23:08
Maybe I should've applied to a newsposter there after all. Would've posted about these about 12 hours ago... when I came home. http://forums.bistudio.com/oldsmileys/tounge2.gif
Just starting to test them, they look really sweet. Thanks for finally releasing them, waiting for the next ones! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
BlackScorpion
Jul 18 2006, 23:53
They look fine, well most of them (haven't got around testing each one quite yet), but I seem to have a very wierd "bug" with the garrison units. They all have deep blue eyes. Well, that might not sound like a problem, but when my custom face textures aren't even supposed to have blue eyes... it looks a tad wierd sometimes.
http://forums.bistudio.com/oldsmileys/confused_o.gif
Almost thought I'd put an alien into the game when tried to "face" one of the soldiers (just the plain Garrison one) with my friend's face. http://forums.bistudio.com/oldsmileys/crazy_o.gif
CameronMcDonald
Jul 18 2006, 23:59
Woah, that sounds weird. I think I'll take a look myself.
Is your friend's face FacesTex2 compatible? Probably a stupid question, I know.
BlackScorpion
Jul 19 2006, 00:43
Yes, it is. Been using it for quite a while now.
This pic will demonstrate it.
http://img291.imageshack.us/img291/9690/ofpbluebugas2.jpg
On the left is "Garrison Unit", on the right is "Grenadier". Same face texture is used in both, right one appearing as it should.
It's not that big deal, but looks sometimes friggin' wierd. http://forums.bistudio.com/oldsmileys/crazy_o.gif
CameronMcDonald
Jul 19 2006, 00:57
That is a bit eerie. I'll look into it, maybe I FUBAR'd a selection or something/other.
EDIT: Wait a sec - didn't you say that the garrison units are the ones with the dodgy eyes?
EDIT 2: Well, I'm not getting any units with eerie blue eyes... hmmm. Will continue my tests. Anyone else getting a similar issue?
Architeuthis
Jul 19 2006, 14:59
An excellent addon CameronMcDonald. If this is a sign of things to come, then the future is looking very bright.
Arch.
mp_phonix
Jul 19 2006, 15:27
and have gotten permission from all the addon makers whose work I have altered. Which may be quite some time, sadly. http://forums.bistudio.com/oldsmileys/sad_o.gif
probably from ORCS.
they have a bad habbit of not answering you over PM & e-mails http://forums.bistudio.com/oldsmileys/crazy_o.gif
btw, Great units ! heh, mybe TB84 will use these as the ACU units in the ffur patch http://forums.bistudio.com/oldsmileys/wink_o.gif
Awesome Pics Downloading right Now
hmmm 2hr13 min ...i better get something to eat Coz it's gonna to be a Very Long night....N i HOPE THE UNITS ARE REALLY AWESOME........
weell can anyone tell me which animation pack is being used to take the the pics on the first page...these looooks awesome tooo!
I'm still using Sanctuary animation Pack 1.7 !!!
2 hr 5 min left haaaaa encouraging...............
Amazing work, Cameron!
These are the best-looking ACU yet IMO, and I really like how we finally have a full "set" - medics, APC crews, AA, etc. None of the other ACUs have those. http://forums.bistudio.com/oldsmileys/notworthy.gif
Marco.A.Aguilar1
Jul 19 2006, 23:57
Amazing work, Cameron!
These are the best-looking ACU yet IMO, and I really like how we finally have a full "set" - medics, APC crews, AA, etc. None of the other ACUs have those. http://forums.bistudio.com/oldsmileys/notworthy.gif
Actually, FURR2006 has them.
CameronMcDonald
Jul 20 2006, 00:59
True, but they aren't standalones, like this set.
Important!
I have decided to release a final update for this addon, fixing some bugs people have noticed and others I have noticed myself. Expect it sometime later today. http://forums.bistudio.com/oldsmileys/xmas_o.gif
FIXES LIST:
- Missing texture in 3rd LOD of grenadier.
- Fixes shirt stretch (partially) in garrison unit.
- Fixes clipping issue with goggles in grenadier model.
- New goggle strap texture.
- Adds new pouches to Fire Team Leader.
- Reworked chest texture and tweaked IBA front texture.
- Realistic unit patches + straps (thanks to olemissrebel and EricJ).
- Addition of M4A1 Cobra to RTO.
- Other switched around weapons (just to balance out Aimpoint vs. Reflex).
- Addition of M16A4 ACOG to Designated Marksman, addition of M4 sniper to Marksman (M21) => becomes Marksman (M4), removal of M21.
I'm pretty sure Cameron 'll do some pilots later. Other units are here. SF would be later a bit, I bet.
CameronMcDonald
Jul 21 2006, 10:45
Could someone please do me a favour and tell OFP.info that these units have been released? They STILL haven't noticed, and it seems my email has fallen on deaf virtual ears.
I'd be very grateful! http://forums.bistudio.com/oldsmileys/smile_o.gif
mp_phonix
Jul 21 2006, 15:32
Could someone please do me a favour and tell OFP.info that these units have been released? They STILL haven't noticed, and it seems my email has fallen on deaf virtual ears.
I'd be very grateful! http://forums.bistudio.com/oldsmileys/smile_o.gif
if you would like I can go and stab or shoot somebody there http://forums.bistudio.com/oldsmileys/smile_o.gif
CameronMcDonald
Jul 22 2006, 11:41
Hey man, that'd be great! Ta!
mark82101
Jul 23 2006, 15:42
http://forums.bistudio.com/oldsmileys/notworthy.gif
I'm petrified!
CONGRATULATIONS CameronMcDonald for units and Mod!
I've waiting ACU units like this since a long time! http://forums.bistudio.com/oldsmileys/wink_o.gif
http://forums.bistudio.com/oldsmileys/notworthy.gif
BlackScorpion
Jul 23 2006, 16:25
Someone slap OFP.INFO... they haven't updated their frontpage for 4 days now, not to mention no FP units. http://forums.bistudio.com/oldsmileys/crazy_o.gif
mark82101
Jul 23 2006, 16:31
Someone slap OFP.INFO... they haven't updated their frontpage for 4 days now, not to mention no FP units. http://forums.bistudio.com/oldsmileys/crazy_o.gif
They are on vacation for me! http://forums.bistudio.com/oldsmileys/tounge2.gif
Is impossible to not see these splendid units! http://forums.bistudio.com/oldsmileys/nener.gif
CameronMcDonald
Jul 23 2006, 23:31
Thanks Mark.
An update is in the pipes, however, I haven't been able to do any work due to someone's PSU smelling eerily of burnt rubber.
Hurry up OFP.info!
cervomix
Jul 25 2006, 22:16
Quote[/b] ]Someone slap OFP.INFO... they haven't updated their frontpage for 4 days now, not to mention no FP units
Sorry guys, i'm not home so updating the site on a pentium 2 computer, and the newsposters are either: on vacation/ill/busy/lazy ... http://forums.bistudio.com/oldsmileys/sad_o.gif
I will try to add your units tomorrow, CameronMcDonald!
CameronMcDonald
Jul 25 2006, 22:19
<Whew!> Thanks man - I sent them three emails already, and that was a week back! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
COBRA EATER
Jul 25 2006, 23:08
hey thanks look pretty good from here
Shadow NX
Jul 26 2006, 12:11
I checked Camerons units and the idea with the NV googles is pretty neat ( not new but very nicely used here ) however there still is the same old prob that even Lasers first VDVs ( and i think those were first with removeable stuff ) had... save... load... nothing there anyome on the head, only if you use the option again you get the nv googles back.
Is there any workaround?
Not as far as i know.
Maybe a scrit that always checks status?
Nephilim
Jul 26 2006, 12:25
i dunno if its already been said but the pockets on the arms are wrong...
on your units they are straight
but issued ACU uniforms have angeld pockets similar to the chest pockets
good work overall
CameronMcDonald
Jul 26 2006, 21:41
Yeah, I'll look into the pockets, I don't think the angle is too great though.
@<hidden> => part of that problem is that my scripts have handlers to stop them being run more than once (and thus eating CPU power). I'll have a squiz into it, but is it that much of a problem? The AI will get their NVGoggles back within a minute or two (thanks to the daylight checking script), and the player can always reset his/her NODs too.
olemissrebel
Jul 26 2006, 23:12
yea the pockets are angled to the front, from the top
CameronMcDonald
Jul 27 2006, 01:25
OK, I'm on it - you should love the last version, olemissrebel - looking v. nice. http://forums.bistudio.com/oldsmileys/biggrin_o.gif Totally redone pockets, with correct unit badges, etc, etc.
SPONGKLINGK
Jul 27 2006, 03:20
any plans about making a US marines addons
CameronMcDonald
Jul 27 2006, 03:22
Sorry man, I'm not really into the Marines, but it wouldn't be too hard for someone to retexture MARPAT onto the originals, and make a few adjustments to have perfectly adequate marines. But I'm not really keen, sorry.
SPONGKLINGK
Jul 27 2006, 03:30
okey
i made like a trigger that repeated a script to access the nv goggles
only good for night missions though
CameronMcDonald
Jul 27 2006, 03:38
How do you mean? The NVGs will work by themselves on the AI.
EDIT: Or do you mean for the player, to avoid the save-load problem?
oh damn hot new ACU addon, but still those damn clone faces.
i wanna use the faces that you can choose for YOURSELF.
Sniper Pilot
Jul 27 2006, 21:49
oh damn hot new ACU addon, but still those damn clone faces.
i wanna use the faces that you can choose for YOURSELF.
I cant agree more, yeah sure these units have pretty faces, but hell i want to use my face http://forums.bistudio.com/oldsmileys/confused_o.gif
2Karazy
2Sniper Pilot
These units were developed strictly for applying Llauma heads, cause both of us (Cameron and me) like them. The name of our project (Faceplant) giving you an idea of what are these units for. ACU was just a enchancement, made in case it's a current US uniform now.
CameronMcDonald
Jul 28 2006, 00:26
Make your own face into Llauma architecture then. http://forums.bistudio.com/oldsmileys/tounge2.gif Or BIS-head these units, though I won't be doing it for you.
Sniper Pilot
Jul 28 2006, 05:49
2Karazy
2Sniper Pilot
These units were developed strictly for applying Llauma heads, cause both of us (Cameron and me) like them. The name of our project (Faceplant) giving you an idea of what are these units for. ACU was just a enchancement, made in case it's a current US uniform now.
Yeah I like the faces too. Who wouldn't? but i feel there should be more of a variety(or is there some special way to use these faces that i do not know of). Great Addon by the way! And thanks, cant wait for more...
Quote[/b] ]Make your own face into Llauma architecture then. http://forums.bistudio.com/oldsmileys/tounge2.gif Or BIS-head these units, though I won't be doing it for you
heh i can make one? how if i can ask...?
Dont know if this has been addressed or not:
The tan MOLLE holster.. Its molle in all directions, aswell as the fact the texture yousee on it should be on the side of the holster that faces the soldiers leg, and be on a drop down molle panel.
It appears that you have an acu admin pouch on the middle of the Interceptor Body armor, aswell as a doubble magazine panel on the middle right under that, wich would complicate the soldiers removal of the vest in a situation requiring that by a factor of 10.
The RAID-type velcro and pocket on the arms shouldnt go vertically down, they should be at a 30 degree angle backwards.
Nice job on the "rightness" of the ACU jacket in that pic on the last page, but the "US ARMY" name tape (aswell as the nametape with the soldiers name) should be ACU backed aswell , as seen here
http://img369.imageshack.us/img369/7328/raid42jy.jpg
Hope i helped http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Nephilim
Jul 28 2006, 08:15
for the nvgs i suggest you check the daytime.. and if the unit is the player or just AI..
i did this with my mercs
works pretty good
btw what kinda nvgs are these??
i cant really recognize them on the ofp.info pics..
army uses anpvs7b but updates to anpvs 13
just being correct :P
Sickboy
Jul 28 2006, 09:26
Cant wait for other FacePlant productions, this is totally awesome/sweet!!
Any ETA on russians? (I think there is too less attention towards russians :P llauma heads would rock on RHS etc :P)
Mini-bug report: you still have some lsr_rang sounds configured:
eg: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">fallbody[]={{"\LSR_rang\SOUND\fall",db-60,1}};
laydown[]={{"\LSR_rang\SOUND\prone.ogg",db-100,1}};
standup[]={{"\LSR_rang\SOUND\up.ogg",db-110,1}};
crawl[]={{"\LSR_rang\SOUND\crawl",db-115,1}};[/QUOTE]
http://forums.bistudio.com/oldsmileys/smile_o.gif
stingfish74
Jul 28 2006, 16:02
ok, i must be ignorant. where can i find these units in the editor west> http://forums.bistudio.com/oldsmileys/huh.gif??
thanks.
stingfish74
Jul 28 2006, 16:29
found them!
fyi
west> us men
Sickboy
Jul 28 2006, 18:24
Dunno if I screwed up... but when I equip the nvg's .. it seems some leg textures revert to BMI blackop ones... known (and is a bug?) or my fault/corrupt archive somehow?
Most likely a conflict with BMI blackops, try removing the BMI blackops and see if the problem persists.
IrishGuy
Jul 29 2006, 00:39
Why go I get the feeling you more or less tweaked the other ACU addons and now are trying to pawn it off as your own? http://forums.bistudio.com/oldsmileys/whistle.gif
Why go I get the feeling you more or less tweaked the other ACU addons and now are trying to pawn it off as your own? http://forums.bistudio.com/oldsmileys/whistle.gif
Eh?
http://img488.imageshack.us/img488/6021/aculineqm6.jpg
CameronMcDonald
Jul 29 2006, 07:57
@<hidden>: Don't know how you "go get" that feeling, myself. Check Wilco's post. Wow, look at how much I copied those other addons. Christ, the resemblance to both NUT's ACUSol and Sgt. Eversmann's Rangers is absolutely stunning. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif Certainly called my bluff. And please, IrishGuy, read the first page of this thread before posting your immature assumptions - I have used parts of other addons, of course, but I actually asked to use them. So shmah.
@<hidden>: They are the BMI BlackOps ANPVS7Bs. Also, there is daytime checking scripts in here for the AI... did you even download the addon?
@<hidden>: Thanks for that, it'll be fixed. http://forums.bistudio.com/oldsmileys/biggrin_o.gif I'll also look into the selection problem - it's because I forgot to change Bambi's selection names. http://forums.bistudio.com/oldsmileys/sad_o.gif
@<hidden>: Have you any pictures of a drop-down MOLLE panel? Or know of any addons using it? And I'll try and shift the magazine pouches around, though I'm fairly sure removing the vest with the admin pouch would not be problem - the pouch isn't covering the vest's release flap.
Also, I've fixed the ACU name tapes - it's correct now.
Dont know if this has been addressed or not:
The tan MOLLE holster.. Its molle in all directions, aswell as the fact the texture yousee on it should be on the side of the holster that faces the soldiers leg, and be on a drop down molle panel.
It appears that you have an acu admin pouch on the middle of the Interceptor Body armor, aswell as a doubble magazine panel on the middle right under that, wich would complicate the soldiers removal of the vest in a situation requiring that by a factor of 10.
The RAID-type velcro and pocket on the arms shouldnt go vertically down, they should be at a 30 degree angle backwards.
Nice job on the "rightness" of the ACU jacket in that pic on the last page, but the "US ARMY" name tape (aswell as the nametape with the soldiers name) should be ACU backed aswell , as seen here
http://img369.imageshack.us/img369/7328/raid42jy.jpg
Hope i helped http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Your BC lets you wear those patches on your sleeve?
Sickboy
Jul 29 2006, 11:09
Another bug found, weird one..
There seems to be something wrong with the i3 model (Grenadier)... If you look at him from a certain distance, with e.g. an intro cam, or you are a different soldier, and you look at him... the game CTD's .. little bit vague description but hope you get it http://forums.bistudio.com/oldsmileys/smile_o.gif
Beautifull addon. The first ACU addons that looks like real ACU.
Only one thing i could wish for is that it had 'ripples' in the clothes to make them look less flat and more baggy.
Apart from that great addon.
Cant wait for the other addon packs you plan on releasing if there anything like these it will be well worth the download.
mp_phonix
Jul 29 2006, 12:10
I want russian soldiers ! I want russian soldiers ! http://forums.bistudio.com/oldsmileys/tounge2.gif
i just made my first editing in mission editor http://forums.bistudio.com/oldsmileys/smile_o.gif i tryed to change units in ambush mission to faceplant ones to see these great units.
here is the link Ambush_Fp (http://rapidshare.de/files/27442157/Ambush_Fp_Demo_.Abel.rar.html)
it would be good for people just wanted to see the addon units in action guess http://forums.bistudio.com/oldsmileys/smile_o.gif
IrishGuy
Jul 29 2006, 17:37
Quote[/b] ]@<hidden>: Don't know how you "go get" that feeling, myself. Check Wilco's post. Wow, look at how much I copied those other addons. Christ, the resemblance to both NUT's ACUSol and Sgt. Eversmann's Rangers is absolutely stunning. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif Certainly called my bluff. And please, IrishGuy, read the first page of this thread before posting your immature assumptions - I have used parts of other addons, of course, but I actually asked to use them. So shmah.I'm immature? The only think you can find as a comeback is a minor mistake. Now thats immature I still think it would 10x as better if you took the time to make your own from scratch. It just shows you have no skill so you have to leach off the skill of other people. I pity you http://forums.bistudio.com/oldsmileys/sad_o.gif
Addonmakers who make units do not make it from scratch, they take soldier models already made and skin and make some adjustments. Cameron has spent a lot of time on these units by addin scripts and adding on llaumax head model and making decent ACU textures.
Major Fubar
Jul 30 2006, 00:48
Irishguy, Cameron, please drop this now. I really don't care who started it, but next one who continues it can expect a 48 hour PR.
Flaming and flamebaiting are both against forum rules. We expect our members to speak to each other in a civilised manner.
CameronMcDonald
Jul 30 2006, 01:12
@<hidden> - found and squished, hopefully!
@<hidden> - there are ripples in the clothing, but they are faint (they way I added them, if they were too pronounced, the clothes look striped).
@<hidden> - patience, me lad. http://forums.bistudio.com/oldsmileys/wink_o.gif
@<hidden> - thanks, I'll stick that up on the 1st page when I let the patch out.
@<hidden> - added MOLLE drop patch, and redid holster in ACU. Also, I moved the magazine pouch around so it doesn't hinder the un-velcroing process of the IBA.
Quote[/b] ]here is the link Ambush_Fp
Mmm... can someone upload to somewhere else it says i have downloaded mazimum for today or i can wait 61 minutes.
Quote[/b] ]here is the link Ambush_Fp
Mmm... can someone upload to somewhere else it says i have downloaded mazimum for today or i can wait 61 minutes.
i wish i can do that but my upload is too slow it will take 25 minutes to finish http://forums.bistudio.com/oldsmileys/confused_o.gif but if you have another browser firefox or something try with it it should work in different browser http://forums.bistudio.com/oldsmileys/wink_o.gif
CameronMcDonald
Jul 30 2006, 23:47
I'll give it a new mirror when I release the patch...
...which I will do so when all the FFUR rage calms down! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Sickboy
Jul 31 2006, 13:58
I'll give it a new mirror when I release the patch...
...which I will do so when all the FFUR rage calms down! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
The ffur rage has already calmed down for us Multiplayer lovers... How about releasing the patch... I can't wait... can you guys???!? http://forums.bistudio.com/oldsmileys/smile_o.gif)
mp_phonix
Jul 31 2006, 19:53
I don't know if this was asked before, but why are all the soldiers looks like the clones from star wars ? they all look the same ! and I think the laluma pack has more faces then this one, or every face is diffrent in the structure that you must config it sepertly every face ? http://forums.bistudio.com/oldsmileys/huh.gif
could'nt it be like the defualt OFP in using the 'set identity' command where you choose the face ?
I'm not complaining that they hjave same faces and say "go fix it beofre I shoot you !", just asking http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
BlackScorpion
Jul 31 2006, 20:18
They use the non-camoed faces Facestex2.pbo (apart from the sniper).And as facestex2 doesn't have actually any non-camoed western faces except for the originals, well... The "issue" being fixed.
And you can actually change the faces... either make you own and pack them (with config of course), or just open the config of facestex and get the classnames. Then just set a trigger with something like 0.2 second delay and type unit setface "face", like normally.
CameronMcDonald
Jul 31 2006, 21:34
ACU with camoed faces looks a tad off, I feel. Hopefully, BlackScorpion will be helping me work that one out a bit. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Dont know if this has been addressed or not:
The tan MOLLE holster.. Its molle in all directions, aswell as the fact the texture yousee on it should be on the side of the holster that faces the soldiers leg, and be on a drop down molle panel.
It appears that you have an acu admin pouch on the middle of the Interceptor Body armor, aswell as a doubble magazine panel on the middle right under that, wich would complicate the soldiers removal of the vest in a situation requiring that by a factor of 10.
The RAID-type velcro and pocket on the arms shouldnt go vertically down, they should be at a 30 degree angle backwards.
Nice job on the "rightness" of the ACU jacket in that pic on the last page, but the "US ARMY" name tape (aswell as the nametape with the soldiers name) should be ACU backed aswell , as seen here
http://img369.imageshack.us/img369/7328/raid42jy.jpg
Hope i helped http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Your BC lets you wear those patches on your sleeve?
My BC? im not even American m8.
elo... was just wandering wats the difference between the version 1.0 and 1.1!!!!http://forums.bistudio.com/oldsmileys/huh.gif
hey Cameron, very nice job...LOVE THOSE UNITS...GREAT WORK!
stingfish74
Aug 6 2006, 18:22
hi everyone.
i love the nvg models on these units... how can i make them available for all my addon units that come equiped w/ nvg?
i use the Y2K3 mod that changes the default sky and default ngv but would rather use the one on this mod.
is there something i can change in my ECP config?
maybe give me an example of how do accomplish this?
thank you,
CameronMcDonald
Aug 8 2006, 02:53
The NVGs equipped with these models are hardcoded into the units p3D (model, in other words), and supported by extensive scripting. There is no "simple" way to implement these into every unit, it would require a large config change, addition of the NVG models into all of your units' p3Ds, and other assorted bits and pieces which would make a grown man cry. Sorry man, it's not impossible, but it will take a LOT of time.
You should see how much trouble I'm having finding a Russian NVG model for my other FP troops! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Raj - 1.1 has a pistol LOD bug fixed. 1.2 (coming soon), will have quite a few new changes, nothing major, mostly aesthetics and bug squashes. I'll post a full list up shortly. http://forums.bistudio.com/oldsmileys/wink_o.gif
majoris23
Aug 8 2006, 03:00
Probably a little late for this, but I figured I'd show you a scanned in chunk of my actual US Army issue uniform, brand new. They fade a decent bit after wear in the field, but still, this is what we wear (not the fake airsoft crap).
There are a million different color blends among the fake ACU's people buy online.
http://img163.imageshack.us/img163/6421/acuvh7.jpg
If it's too late to provide some help, my apologies.
CameronMcDonald
Aug 8 2006, 03:02
Ta mate - you got anything bigger? http://forums.bistudio.com/oldsmileys/smile_o.gif
EDIT: And yeah, I know all about that fake airsoft bullsh*te flying around - makes it damn hard to find decent ACU textures, same with MARPAT.
majoris23
Aug 8 2006, 03:06
Sure thing, I have tons. It's kinda hard to scan in a "large" picture of the whole uniform, but I can do piece by piece, or whichever area in particular you'd like to see.
PM me if you'd like anything.
CameronMcDonald
Aug 8 2006, 03:09
Done. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Since the latest FFUR wasn't quite to my tastes (and now chokes on at least one large battle, "King of my Castle" from PMC Fury), I've learned how to config addons into ECP.
I've looked at the sctipting for Faceplant and I'm -considering- importing your units into my ECP config, but I thought Id check here first if you already have something in that department...?
I only ask because there's mention of an ECP compatible config on the front page.
Thanks in advance!
Done. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
You realize the textures I gave you were issued, right? http://forums.bistudio.com/oldsmileys/wink_o.gif
Dont know if this has been addressed or not:
The tan MOLLE holster.. Its molle in all directions, aswell as the fact the texture yousee on it should be on the side of the holster that faces the soldiers leg, and be on a drop down molle panel.
It appears that you have an acu admin pouch on the middle of the Interceptor Body armor, aswell as a doubble magazine panel on the middle right under that, wich would complicate the soldiers removal of the vest in a situation requiring that by a factor of 10.
The RAID-type velcro and pocket on the arms shouldnt go vertically down, they should be at a 30 degree angle backwards.
Nice job on the "rightness" of the ACU jacket in that pic on the last page, but the "US ARMY" name tape (aswell as the nametape with the soldiers name) should be ACU backed aswell , as seen here
http://img369.imageshack.us/img369/7328/raid42jy.jpg
Hope i helped http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Your BC lets you wear those patches on your sleeve?
My BC? im not even American m8.
Hah, I was a bit confused with that one http://forums.bistudio.com/oldsmileys/tounge2.gif
CameronMcDonald
Aug 8 2006, 23:11
@<hidden> - yeah, I know, eh. I'm gathering ACU textures from far and wide right now, so don't feel like I'm neglecting yours -they're a great help too.
@<hidden> - I meant to put in an ECP compatible config in my next update or so, not an ECP unit replacement! Though feel free to use my units in ECP, I already do. http://forums.bistudio.com/oldsmileys/wink_o.gif
OK, now I can put up a ChangeList for v1.2:
v1.15
- Redid arm pockets, fixed unit + combat patches.
- Fixed no-texture bug in Grenadier LOD.
- Fixed clipping issue in Grenadier.
- Added additional pouches to Fire Team Leader (thanks to TQP).
- Did some weapon switching (for realism's sake).
- Partially improved clipping + stretching issue on Garrison unit.
- Fixed CamelBak straps and name tags (thanks to olemissrebel and Jahve).
- Added goggle-clips to MICHs.
- Added extra formations: HQ Squad and AT Squad.
- Added MOLLE drop pad to suitable units.
- Redid holster in ACU.
- Re-added Laser MICH strap.
- Added extra pocket to legs.
- Fixed mandarin collar clipping.
- Made two more MICH "loadouts" (eg, no catseye band, velcro strips).
- Made most models realistic MOLLE wise (eg, moved magazine and grenade pouches from covering the opening of the IBA release patch).
v1.01
- Fixed missing pistol proxies on crew and rifleman models.
The update is finished, but I will update the 1st post when it is actually sent up. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Noted, thanks! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Helping_Hand
Aug 9 2006, 10:21
this is proving to be a very promising adoon mcdonald its a shame i'm allways killing them never playing as them i must start to use them more http://forums.bistudio.com/oldsmileys/wow_o.gif
http://forums.bistudio.com/oldsmileys/smile_o.gif) Hey Cameron, You also fixed that darn problem with BMI blackops textures/selections etc? http://forums.bistudio.com/oldsmileys/smile_o.gif
CameronMcDonald
Aug 9 2006, 21:45
Hopefully. I still can't understand how it was a problem in the first place, since I also have BMI's units, but it should (hopefully) be fixed now.
Make this Soldier in Woodlant and Desert camuflage becasuse they have greats model http://forums.bistudio.com/oldsmileys/tounge2.gif
Sgt_Eversmann
Aug 11 2006, 22:38
Snejk, download Laser's Rangers then http://forums.bistudio.com/oldsmileys/banghead.gif
olemissrebel
Aug 18 2006, 18:28
How's it coming?
CameronMcDonald
Aug 20 2006, 04:24
V1.2 RELEASED!
Please check the 1st post for the update download. To install, simply overwrite your old FP_US_I (or, if you didn't have it before, whack it into your addons folder).
I advise everyone to read the readme, as usual, for a list of credits and whatnot.
Olemissrebel - PM me if there is anything else you need. http://forums.bistudio.com/oldsmileys/smile_o.gif
Woot!
olemissrebel
Aug 20 2006, 05:11
looking good,the pockets onthe ACU jacket look abit huge, but who really cares, they are damn near perfect, in the pictures, the file is corrupt, however, and cant be extracted from the rar archive
Yep, I'm getting the same error.
olemissrebel
Aug 20 2006, 05:16
waiiiit, i cant believe i missed it. the flag isnt reversed! it's supposed to be reversed in wartime, ala going forward, not like it is!
CameronMcDonald
Aug 20 2006, 06:07
D'oh, me thought as much - hold up half a sec (or half an hour http://forums.bistudio.com/oldsmileys/sad_o.gif ) and I'll resend it. http://forums.bistudio.com/oldsmileys/banghead.gif I hate Crapidshare.
And olemissrebel - I thought as much too, the stars bit is meant to be forward. <Smacks self in head>
- EDIT - OK, smacking it up on FileFront, 23 mins from now, should be ready. Also fixed US flag issue.
1in1class
Aug 20 2006, 06:45
the addon pbo its giveing me an unknow file and saying its not there?? i go the readme file and read it but no addon, it says its not there??? Did you forget something?? or give an diffrent link plz love your stuff http://forums.bistudio.com/oldsmileys/smile_o.gif ok just seen your post said you will fix link thx
CameronMcDonald
Aug 20 2006, 06:50
OK, the 1st post has been updated (again) - try it now! I've also recompressed the ZIP, I think I was using a 7-Zip only compatible mode before, so it should all be roses now.
Lemme know how it goes, eh?
Unzips fine, off to play now http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Edit: Just got done going through all of CBT's addons and replacing the CBT/HYK crews with your units. Took a while but it's sweeet! http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Looking forward to FP's progress!
Thanks!
Nice...an update http://forums.bistudio.com/oldsmileys/smile_o.gif
Downloadind now
OK, ran into a problem:
http://img.photobucket.com/albums/v453/grizadams/missingface.jpg
This happens whenever I create a vehicle that has FP units as crew. As soon as they dismount, their faces go back to normal. If I order them to mount an empty vehicle or use moveIn* on an empty vehicle their faces are normal.
I'm guessing this is Llauma's head at fault? I thought I read something about this before but I don't recall ever seeing a fix (I've got the latest version installed). Any ideas?
It could be the eventhandler in the config file. You'll get that when the eventhandler doesn't function and the face from the facestex2.pbo file isn't pasted onto the mesh.
It's a llauma head mesh with a standard OpFlash face texture on it instead of one of the new ones.
Big-Rooney
Aug 20 2006, 11:05
At last. I'm D\L now. Hope you fixed the random face bug I told you about. Great Work
CanadianTerror
Aug 20 2006, 16:35
Just a small thing i noticed...
heres a pic (http://i4.photobucket.com/albums/y111/CanadianTerror/OFP/acutex.jpg)
Yeah, I noticed that too while rolling around with Sanc's anims. At first I thought a canteen or something was untextured but it looks like it's the inside of the shirt.
Drax - thanks, I'll have to see if there's a way around it. Might just leave it if it scares the enemy enough.
the_shadow
Aug 20 2006, 19:43
ehm.... where do i find the Civilians?
i guess they are in the FP3 pack right?
CameronMcDonald
Aug 20 2006, 21:16
Shadow - Civvies aren't released yet, I'm still pending on some permission issues with some older members who haven't visited for a while.
CanadianTerror - I was hoping noone would notice that, it always happens due to binarizing - d'oh! I'll attempt to work on it.
Drax/450R - for some unknown and fairly evil reason, Llauma's head won't apply when a unit starts off inside a vehicle. The only way around it I know of at the moment is to have an empty vehicle and "moveinwhatever" your crew members. Crude but effective.
Denorc[ORCS]
Aug 21 2006, 15:00
It's "unknown reason" is eventhandlers system. Eventhandler of a vehicle works first, than works e\h of crew - when they move out.
Btw, Cameron, had ShadowNX told you about new facestex scripts? One of our members, Flea, upgraded them a little, to make them much less-lagged. Also there are such features, as head injury working, and cleaning the face after some first aid. I suspect, our old RHS Jedi is drinking beer on his birthday party, so you can write me a e-mail, and I will send you a scripts. We already used them in Icp_Inf (version from 18.08) - much better... As users say.
Helping_Hand
Aug 21 2006, 17:31
nice little upgrade mcdonald http://forums.bistudio.com/oldsmileys/wink_o.gif these are THE ACU to use in my humble opinion and look cool on peace keeping missons on the new afghan island with some buildings and stuff added keep up the good work http://forums.bistudio.com/oldsmileys/smile_o.gif
the_shadow
Aug 21 2006, 20:26
i got a problem with the random faces script....
i try to use this variable in the units init field:
(_this select 0) exec "\facestex2\mix_camo_us_faces.sqs"
but all i get is a "local variable in global space" error when trying to "save" the unit...... (pushing the "done" button)
and if i use
(this select 0) exec "\facestex2\mix_camo_us_faces.sqs"
it wont work at all....
the first line is the one stated in the readme...
so, how do i get it to work?
and what exactly am i doing wrong?
CameronMcDonald
Aug 21 2006, 22:08
@<hidden> - The Llauma face-set script is designed only to work via the init eventhandler. There is a way to do it via init, but you will have to animate one of the animations of the unit. ag_smith was talking about this some time ago, but it's slipped my mind. I'll have a scout for you and get back onto it. The other way is, of course, to edit the pBO, find the unit your looking for's init eventhandlers, and change basefaces to mix_camo_us_faces in the appropriate eventhandler.
@<hidden> - you're on. I'm looking forward to seeing these ones, mate. Ta.
the_shadow
Aug 22 2006, 17:11
the readme sais "you must add the following line to your units init eventhandler"
wich is exactly what i do....
if im not mistaking the init field on the unit for "units init eventhandler" (isnt it the same thing?)
but you mean i must add it in a init.sqs file in the mission folder?
for every soldier i want to use it?
Jackal326
Aug 22 2006, 18:20
...I was hoping noone would notice that, it always happens due to binarizing - d'oh! I'll attempt to work on it...
The issue with the missing texture (white faces on the mag pouches etc) is due to the source paths (i.e. the 'data' folder) not being present in the Binarize folder when you Binarize the addon. Just check the paths of the relevant area(s) and then either re-path the textures to your FacePlant PBOs, or if the "missing" texture is infact in the data.pbo as I suspect, simply put the data folder in your Binarize folder and it will be copied over and the problem will be fixed.
Nephilim
Aug 22 2006, 18:27
edit...
indeed i forgot something...
*blush*
CameronMcDonald
Aug 22 2006, 22:19
EDIT - C'est tout bon, merci. http://forums.bistudio.com/oldsmileys/smile_o.gif
Chipper
Aug 22 2006, 23:36
Hey I replaced the BIS west soldier with the faceplant guys in the ecp config.cpp but for some reason the eventhandlers that deal with facetex2 stop ECP effects from working with the units. How do I get around this?
Heres the eventhandlers line, I just changed the face script thats it.
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class EventHandlers
{
Init="[_this select 0] exec ""\facestex2\mix_all_faces.sqs"";[_this select 0, ""nvgaway""] exec ""\FP_US_I\SCRIPTS\nvg.sqs"";[_this select 0] exec ""\FP_US_I\SCRIPTS\nvgt.sqs"";[_this select 0] exec ""\FP_US_I\SCRIPTS\NSET.sqs"";";
};[/QUOTE]
olemissrebel
Aug 23 2006, 01:13
I've tried it a million times, there's no way around it as far as I know. Read the ECP readme for how to place a trigger, and put one default BIS unit on ground, and then, and only then will the faceplant have ECP effects.
Same boat as well. http://forums.bistudio.com/oldsmileys/crazy_o.gif I've tried fixing it every possible way I can think of, but, as stated, if a unit is in the ECP's core config file it can't have an eventhandler if you want it to have ECP effects.
And technicaly your first line should be
"class EventHandlers : ECPEventHandlers"
Though it doesn't end up makeing it work.
Chipper
Aug 23 2006, 02:19
OK well I guess I'll have to find another way around this problem.
CameronMcDonald
Aug 23 2006, 03:25
Hey, I had the same problem. AFAIK I couldn't get the ECP eventhandlers to work, except by using the trigger olemissrebel stated, which is an absolute pain in the rear. I should go over to OFPEC and ask the blokes there if they can shed any light on it.
the_shadow
Aug 23 2006, 15:36
could anyone explain to me what the difference between "units init eventhandler" and "units init field" is?
since i cant use any of the face scripts stated in the readme...
dont know how to use it, but obviously "units init eventhandler" isnt the same as "units init field" becouse it´s just impossible to use the line stated in the readme in the init field. (global variable in local space error)
so, how do i make my unit(s) have random camo faces? (mix_camo_us_faces.sqs)
now it appers to be "clone wars" and all units have almost identical faces (likely they are identical)
so, a bit of explanation on this issue please. http://forums.bistudio.com/oldsmileys/smile_o.gif
tried
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[(driver this)] exec "soandso.sqs"; [(gunner this)] exec "soandso.sqs"; [(commander this)] exec "soandso.sqs"[/QUOTE]
on the vehicles init?
Chipper
Aug 23 2006, 19:48
could anyone explain to me what the difference between "units init eventhandler" and "units init field" is?
since i cant use any of the face scripts stated in the readme...
dont know how to use it, but obviously "units init eventhandler" isnt the same as "units init field" becouse it´s just impossible to use the line stated in the readme in the init field. (global variable in local space error)
so, how do i make my unit(s) have random camo faces? (mix_camo_us_faces.sqs)
now it appers to be "clone wars" and all units have almost identical faces (likely they are identical)
so, a bit of explanation on this issue please. http://forums.bistudio.com/oldsmileys/smile_o.gif
You can go into the config.cpp of the faceplant infantry, by dePBOing the addon then, use the find and replace function in your text editor to replace "basefaces.sqs" with the script of your choice, in this case "mix_camo_us_faces.sqs".
Just RePBO it and your done.
Denorc[ORCS]
Aug 24 2006, 04:44
Hello all.
Cameron, we found a small... bug)) In scripts. Setting facestate on timer was wrong decision - "replay" option do not push timer on zero, so faces after "replay" may look wrong. You can take fixed version of all scripts from the same link I gave you. Keep on with your work)
Sickboy
Aug 24 2006, 07:09
altough off-topic, for the guys that don't get the ECP eventhandlers to work:
1: Before class CfgVehicles, put:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class ECP_EventHandlers{};[/QUOTE]
2: Change class Eventhandlers to:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class EventHandlers: ECP_EventHandlers[/QUOTE]
3: Add the ECP Init to the init Eventhandler:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">IF (format[{%1},ECP_path] == {scalar bool array string 0xfcffffef}) THEN { ECP_path = {\ECP_Effects\}; _this exec (ECP_path+{ECPinit.sqs});{_c = _x camcreate [0,0,0]} foreach [{ECP_MKII},{ECP_M61},{ECP_M67},{ECP_F1},{ECP_RGO},{ECP_RDG1},{ECP_ANM8},{ECP_ANM83},{EC
P_M18Red},{ECP_M18Green}]}; _this exec (ECP_path+{init.sqs}); [/QUOTE]
4: Then it should look like this:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class EventHandlers: ECP_EventHandlers
{
Init= "IF (format[{%1},ECP_path] == {scalar bool array string 0xfcffffef}) THEN { ECP_path = {\ECP_Effects\}; _this exec (ECP_path+{ECPinit.sqs});{_c = _x camcreate [0,0,0]} foreach [{ECP_MKII},{ECP_M61},{ECP_M67},{ECP_F1},{ECP_RGO},{ECP_RDG1},{ECP_ANM8},{ECP_ANM83},{EC
P_M18Red},{ECP_M18Green}]}; _this exec (ECP_path+{init.sqs}); [_this select 0] exec ""\facestex2\mix_all_faces.sqs""; [_this select 0, ""nvgaway""] exec ""\FP_US_I\SCRIPTS\nvg.sqs""; [_this select 0] exec ""\FP_US_I\SCRIPTS\nvgt.sqs""; [_this select 0] exec ""\FP_US_I\SCRIPTS\NSET.sqs"";";
};[/QUOTE]
Only problem with this is when there is NO ECP available, u'll get an error about a missing ecp init script, didn't get around yet to make/find a workaround, since i'm using ECP always anyway http://forums.bistudio.com/oldsmileys/smile_o.gif
CameronMcDonald
Aug 24 2006, 07:33
Hey, thanks man, you're a legend! Wooooteh! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
EDIT - I will reupdate the 1st post with version 1.21, with ECP and non-ECP versions when I get around to it. You'll get muchos creditos, sickboy. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Sickboy
Aug 24 2006, 07:41
Hey, thanks man, you're a legend! Wooooteh! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
np Cam, u are the hero here, not me http://forums.bistudio.com/oldsmileys/smile_o.gif FP rox!
I only still get the damned problems with the blackop gear coming in when equiping nvg etc.. If you wish I can make some screenshots, its even weirder that you dont have the problem (anymore) http://forums.bistudio.com/oldsmileys/smile_o.gif
BTW, I still got a ctd when using the Grenadier, am I getting nuts and by accident put again v1.1 instead of v1.2 or the problem really still exists? http://forums.bistudio.com/oldsmileys/smile_o.gif
BTW2, any chance of seeying desert/winter variants of the units? http://forums.bistudio.com/oldsmileys/smile_o.gif Altough I guess ACU is universal.. still at least on Winter they gotto have some white jackets etc? http://forums.bistudio.com/oldsmileys/smile_o.gif
CameronMcDonald
Aug 24 2006, 07:50
I will fully change those selection names, this time, then, if you're still having trouble, since I'm fairly sure there's at least one that is shared by BMI's BlackOps (still).
I haven't yet got a single CTD with a grenadier unit... I'll check to see if I'm missing a texture or summat...
...the good news is that I've redone all my infantry from the body outwards last nite, since I accidentally lost my MLODs, and I fixed some undiscovered bugs myself, eg, missing textures, warping problems, gaping holes, etc, so they're looking shmicker than ever, if not too different.
Ah, I hate having to end off a post on a negative, but no, buddy, I won't be deserting or arcticing the FP units, since FacePlant is essentially a woodland mod. Soz to disappoint. The most major thing I'm most likely to do to this addon now, when I have the patience and PS X skill, is redo the entire camo scheme (try to make it even better), but for now, I'm basically spent.
So, all in all, chances are that v1.21 ECP or non-ECP will be appearing within a week tops. Ta again.
Sickboy
Aug 24 2006, 08:28
Sounds all very good, thanks for the changes, in the mean time, if I got some time, i'll check for possible workaround the ecp-nonecp stuff, so you can have 1 config!
Too bad about the different camo's, but no problem, they're good anyway, and I love what ur doing, fp all the way http://forums.bistudio.com/oldsmileys/wink_o.gif
the_shadow
Aug 24 2006, 17:57
is a OPFOR pack planned?
maybe not russians, but some kind of "guerilla" or similar would be ok....
CameronMcDonald
Aug 24 2006, 20:03
In FP, the modelling is already finished...
...the OPFOR pack I have done is based on WillieC's Euro Res, and all I need is his permission (which I haven't bothered to get yet).
I've basically done all the modelling, all I need to do is
- stick all the weapons and vehicles used by the mod into PBOs (which will take yonks), and FP-style the PBOs used by all the units.
- get permission from their respective owners.
The models are all finished now. I will create an A+M:D thread for FacePlant soon enough, once this one buzzes off. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Salvatore_Lee
Aug 24 2006, 20:17
what about If I replace classic OFP units by your units?
Iv seen that llaumas new heads arent compabile with old wave-Lip,so the head cant talk http://forums.bistudio.com/oldsmileys/confused_o.gif
That happens only to me in OFP
BTW?sry for my bad english
CameronMcDonald
Aug 24 2006, 20:25
You should be right to do that, mate. http://forums.bistudio.com/oldsmileys/wink_o.gif
And whatcha mean the Llauma headed units don't talk? I've seen them walk and talk fine, if you know what I mean... like the ECP DSAI works fine, the units open their mouths and all (revealing their nice teeth!http://forums.bistudio.com/oldsmileys/wink_o.gif.
Chipper
Aug 24 2006, 23:16
Yep they do talk.
Chipper
Aug 25 2006, 00:12
delete this post
Nice one Sickboy, thanks!!
CameronMcDonald
Aug 27 2006, 09:10
I'm still working on these bloody things, sadly. After seeing those awesome CodeBlue ACU units, I've borrowed a few of their ideas (beefier soldiers, helmet shadows, etc) and have started work on ANOTHER patch. <sigh> Though please note I am not changing my camo scheme, as I believe it's a bit more realistic colour-wise than theirs, though theirs are definitely more OFP-friendly. http://forums.bistudio.com/oldsmileys/smile_o.gif And I'd hate to steal their thunder, when they're doing so well with such a little poly count - how I envy them.
I was wondering if there were any other suggestions people might have to improve this addon, before I finally put these things away and put my full attention on the rest of my mod. http://forums.bistudio.com/oldsmileys/tounge2.gif
olemissrebel
Aug 27 2006, 15:48
dirty the legs, bottoms of the arms, and the helmet cover! you dont have to change your texture scheme, just dirty themm a tad bit. also, try sticking with EITHER SJB weapons, or lasers, you can use lasers at4 by itself if you download the ACU ranger thing someone made. It's a bit ridiculous to have nearly 100MB of addons for one LAW, in my humble opinion.
dirty the legs, bottoms of the arms, and the helmet cover! you dont have to change your texture scheme, just dirty themm a tad bit. also, try sticking with EITHER SJB weapons, or lasers, you can use lasers at4 by itself if you download the ACU ranger thing someone made. It's a bit ridiculous to have nearly 100MB of addons for one LAW, in my humble opinion.
Agreed. Doesn't JAM3 have its own AT4?
Edit: Yep, there's an AT4 in JAM3. Also, if you choose to go with SJB's pack you may want to hold off on your update until he's finished with V2. Doesn't seem that far off.
olemissrebel
Aug 28 2006, 04:41
It shouldnt really matter if he holds off or not, SJB wont change the class names for an m4 aimpoint, etc, just from a model or texture update, or so i think
MAA3057
Aug 28 2006, 11:25
Hey Cameron,
Yeah those CodeBlue ACUs are awesome, but yours are too. They are both good in their own ways. It is like comparing a HUMVEE to a Landrover Defender. You just can't. Don't bust your head over it to much as you are doing a great job with detail. Now as far as improvements go...I will leave that up to the rest of the community. I can't think of any right now.
Jackal326
Aug 28 2006, 11:30
It shouldnt really matter if he holds off or not, SJB wont change the class names for an m4 aimpoint, etc, just from a model or texture update, or so i think
Thats correct, the classnames for the weapons used in the FP Units, wont be changing, so don't hold off on releasing on my account.
Big-Rooney
Aug 28 2006, 23:15
olemissrebel correct CMcD.
If you dirty up the units it will make them more realistic.
I'm a huge fan of jackals work, but I think you should go with laser's weapons, SJB weapon pack is missing AT Weapons. Lasers has some. I'd prefer SJB weapons (Better Detail), but laser's is more D/L friendly because it's one pack with all the weapons needed.
CameronMcDonald
Aug 28 2006, 23:23
Check - sounds like a plan, lads. http://forums.bistudio.com/oldsmileys/thumbs-up.gif I'm about to whack a large number of pictures up in the CBT Photography thread (note that I haven't dirtied the textures yet), but here are some features that will show up in the last (hopefully) patch.
- Working helmet shadows (and not via putting shadows on face textures...)
- Added additional combat webbing to machine gunner, medic, squad leader and RTO (also removed straps from these guys too) - olemissrebel, I may have to check with you on this one.
- Changed pouch layout on rifleman models (thanks to Helping_Hand and his mercs).
- Will dirty the textures good.
- ECP-compatible version.
- Reduced the polycount by about 500 in 2nd + 3rd LODs - will attempt to do more. http://forums.bistudio.com/oldsmileys/crazy_o.gif
- Added more folds to IBA textures (look less plastic and smooth now).
Does anyone have any good dirt textures to use? I could really use them, if available. http://forums.bistudio.com/oldsmileys/smile_o.gif
And secondly, are US Infantry (regulars) using the ANVS13 yet? You know, the monocular version used in LSR's Seals? If so - I can cut the poly count down by about 1300 (Bambi's NVGs aren't the lightest model ever).
Big-Rooney
Aug 28 2006, 23:32
That sounds great CMcD. Love what your doing with the troops. 1 question - How are you getting the shadows on the faces without editing the faces themselves.
CameronMcDonald
Aug 28 2006, 23:43
It's not too hard when you think about it, any addon maker could do it. That said I won't give it away. I've put those pics up now.
And I've also beefed the troops up too, they are now thicker and bulkier.
http://i41.photobucket.com/albums/e265/CameronMcDonald/USMI50.jpg
http://i41.photobucket.com/albums/e265/CameronMcDonald/USMI51.jpg
http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Mr Burns
Aug 29 2006, 00:09
Does anyone have any good dirt textures to use? I could really use them, if available. http://forums.bistudio.com/oldsmileys/smile_o.gif
Theres a superb tutorial for these on marfyart (http://ofp.info/desertofp/), but since ofp.info is having another siesta .. gotta wait a while http://forums.bistudio.com/oldsmileys/smile_o.gif
marine26thmeu
Aug 29 2006, 00:53
Great work Cameron, I won't say they look "better" than your previous ones because I like those too. But those pictured look very well done, they do indeed look like they've got more mass to them. From the second soldier on the right I take it that's a SDS I-Rack or just plain SDS Rack you have on him? Especially loving the different faces in the first picture, keep it up! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Looking good http://forums.bistudio.com/oldsmileys/thumbs-up.gif
olemissrebel
Aug 29 2006, 01:53
Yes we use the monocular one
marine26thmeu
Aug 29 2006, 03:02
I'm sorry what are you refering to?
CameronMcDonald
Aug 29 2006, 03:15
Haha - a page back I asked if the US Infantry had upgraded to the AVNS13 NVGs (monoculars). Turns out they have (ta olemissrebel), so now I can cross off about 1000 polys from the 1st LOD! Woot!
EDIT - And 2nd and 3rd LODs too! Noice!
Big-Rooney
Aug 29 2006, 14:14
Very nice. Love the bulked up troops
Salvatore_Lee
Aug 29 2006, 16:12
any news? http://forums.bistudio.com/oldsmileys/whistle.gif
Big-Rooney
Aug 29 2006, 22:20
any news? http://forums.bistudio.com/oldsmileys/whistle.gif
yeah check the last 2 pages and the pics above for all the news you'll need.
CameronMcDonald
Aug 29 2006, 22:46
About the last thing I need to do is to add dirt to my textures, redo the blood textures (thanks to Shadow_NX) and then everything will be rosy. I refitted the M983s yesterday, and that should see some significant savings in CPU power. http://forums.bistudio.com/oldsmileys/biggrin_o.gif One other thing I need to do is to create a blurred edge on the helmet shadows, but that should just need some experimentation.
olemissrebel
Aug 29 2006, 22:48
dont make blood on the iba, its a lot harder to have blood go through that than it is say cotton trousers... you know, same with the helmet.
CameronMcDonald
Aug 29 2006, 22:53
Bullet holes it is, then. http://forums.bistudio.com/oldsmileys/biggrin_o.gif Ta for that - anything else you'd recommend?
olemissrebel
Aug 30 2006, 02:35
yea, get rid of the flashbangs and smoke, they are usually in the humvees, etc, and normal soldiers (at least what ive seen) dont randomly carry flashbangs hung in their IBA molle
1in1class
Aug 30 2006, 04:58
man all man your work is lovely, love it all so well http://forums.bistudio.com/oldsmileys/biggrin_o.gif The BWM units could use an update of your touch with more gear and stuff like there desert units and woodlen would be so awsome if you took on that project to touch them up with some ammo pouches ect.... plz http://forums.bistudio.com/oldsmileys/huh.gif Updateing there gear would be lovely.
CameronMcDonald
Aug 30 2006, 05:33
1in1class - you mean the BWM as in das Germans?
olemissrebel - righto, flashbangs + smoke punted. Are there any other things as far as MOLLE layout goes that I'm missing? Other pouches, for example? (I have a few blank spots to cover up, s'all.)
1in1class
Aug 30 2006, 05:52
yes yes yes all would be all so lovely. The BWM germans yes, ammo pouches vest, any thing would be awsome to add more gear, back pouches like for some of the units that dont wear the back pack would be wow vary nice http://forums.bistudio.com/oldsmileys/smile_o.gif
CameronMcDonald
Sep 1 2006, 00:33
Did somebody say dirtied ACU troops? (Poor picture to see the stains, I must admit - they look better in game.)
http://i41.photobucket.com/albums/e265/CameronMcDonald/Dirt.jpg
And M983 monocular NODs?
http://i41.photobucket.com/albums/e265/CameronMcDonald/NVG.jpg
1in1class - sorry mate, I'm not really up to changing the BWM stuff, and I don't feel the drive, either, with all the work I've got on. Hate to disappoint you. http://forums.bistudio.com/oldsmileys/sad_o.gif
olemissrebel
Sep 1 2006, 01:48
those nods look teeny tiny comared to the ones we use, although both are monocular, but whatever
Can we see some guys w/ bullet holes in their chest?
1in1class
Sep 1 2006, 04:55
Did somebody say dirtied ACU troops? (Poor picture to see the stains, I must admit - they look better in game.)
http://i41.photobucket.com/albums/e265/CameronMcDonald/Dirt.jpg
And M983 monocular NODs?
http://i41.photobucket.com/albums/e265/CameronMcDonald/NVG.jpg
1in1class - sorry mate, I'm not really up to changing the BWM stuff, and I don't feel the drive, either, with all the work I've got on. Hate to disappoint you. http://forums.bistudio.com/oldsmileys/sad_o.gif
ahh thats cool love your work http://forums.bistudio.com/oldsmileys/smile_o.gif Couldent you even do say just some gear add just a few things to the units because they just carry an back pack an like to clip pouch, would be lovely to just add more gear to them thanks. http://forums.bistudio.com/oldsmileys/wink_o.gif Also what about adding woodlen camo to some of your units http://forums.bistudio.com/oldsmileys/huh.gif
CameronMcDonald
Sep 1 2006, 05:15
@<hidden> - will do.
@<hidden> - I'll post up a couple of better pics of the NODs, that was pretty rushed, as was the dirt one. Are they the right model, though?
@<hidden> - what is this so-called Woodlen?
1in1class
Sep 1 2006, 05:41
the new digital camo like the same as the ACU but in green and bage kind, for woodland type missions http://forums.bistudio.com/oldsmileys/wink_o.gif
mp_phonix
Sep 1 2006, 06:08
you mean the camo that the marines have ? [i think it is called CADPAD or something like that . .[
marine26thmeu
Sep 1 2006, 06:35
MARPAT is the current camo pattern used by the USMC. Cameron those shots are looking awesome, like the dirty of the units. And those new faces sure are mighty nice too. http://forums.bistudio.com/oldsmileys/wink_o.gif
CameronMcDonald
Sep 15 2006, 06:20
Shameless nudge of my own topic!
Version v1.3 released!
Hooray! After weeks of slackness and fiction writing, I can finally put out what will be the (hopefully) final version of these buggers.
New features:
- Updated webbing.
- M983 NODs added (saving ~1000 polys per model!http://forums.bistudio.com/oldsmileys/wink_o.gif
- Helmet shadows, which operate without changing a face texture!
- Dirtied textures!
- Bigger + buffer units!
- Redone blood textures! (ta to Shadow_NX)
- Several other CPU-saving deletions.
- Fixed "white skirt" issue.
Enjoy, guys, at least until CodeBlue's units or ArmA shows up. http://forums.bistudio.com/oldsmileys/wink_o.gif
Check the first page (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=52831) of the thread for the download link! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
MAA3057
Sep 15 2006, 06:39
Nice update Cameron. They look more BIS-ish. Way to go!
Sickboy
Sep 15 2006, 07:18
Super Sexy as usual Cameron! Thanks for ur work dude!
marine26thmeu
Sep 15 2006, 07:30
Awesome job! It's always more exciting to have a release catch you off guard. Woohoo! http://forums.bistudio.com/oldsmileys/yay.gif
MontyVCB
Sep 15 2006, 10:11
amazing, but one question is it really needed to have both the LSR and the SJB weapon packs they offer pretty much the same thing. Sorry if its been asked before i just dont see how both packs would be needed, great work though, love the detail http://forums.bistudio.com/oldsmileys/smile_o.gif
Very very nice Cameron, far the best looking ACU units to me. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Big-Rooney
Sep 15 2006, 13:57
You make me happy once more CMcD
1in1class
Sep 15 2006, 18:03
vary nice http://forums.bistudio.com/oldsmileys/biggrin_o.gif any chance in makeing them in an woodland camo digital camo http://forums.bistudio.com/oldsmileys/huh.gif
marine26thmeu
Sep 15 2006, 18:35
Cameron, love the new details to the units and they seem to run noticeable smoother even when I have quite a few units on a map.
@<hidden>, the woodland digital camo is only used by the Marines unless you're asking Cameron if he's going to make some MARPAT units. The US Army uses only one pattern which is the ACU/UCP.
Big Dawg KS
Sep 15 2006, 18:39
Still using BIS grenades... http://forums.bistudio.com/oldsmileys/confused_o.gif
Rellikki
Sep 15 2006, 18:44
Excellent job! http://forums.bistudio.com/oldsmileys/wink_o.gif
Mirror by OFP.info:
Faceplant US Infantry v.1.3 (ftp://www.ofpr.info/ofpd/unofaddons2/FP_US_Infantry_v1.3.zip)
Required:
Laser's US Weapons pack v.3.0 (ftp://www.ofpr.info/ofpd/unofaddons2/LSR_US_Weapons_Pack_300.rar)
SJB Weapons pack v.1.1 (ftp://www.ofpr.info/ofpd/unofaddons2/SJB_WeaponsPack_v1.1.cab)
Combat! Javelin (ftp://www.ofpr.info/ofpd/unofaddons2/CBT_MISC_v1.2.rar)
Facestex2 - 9 June 2006 (ftp://www.ofpr.info/ofpd/unofaddons2/facestex2_9june2006.rar)
Salvatore_Lee
Sep 15 2006, 18:48
So I hope that now is the time for CIVILIANS http://forums.bistudio.com/oldsmileys/notworthy.gif
action man
Sep 15 2006, 19:00
Love the new unit's,however because of the resuming save game bug i can't use em! In fact i can't use any unit's period that use the new head model http://forums.bistudio.com/oldsmileys/crazy_o.gif I'd better explain,when i replace my default models in my custom config they work until i resume a saved game! After that forget the new head's/faces they don't work. What you then get is a flashing face i.e screwed up face flashing rapidly http://forums.bistudio.com/oldsmileys/crazy_o.gif .Any chance you could release a version of these unit's without the new head model? It would be great if you could because these unit's are very good. If not could you post an explanation of how to do it myself. Edit = this problem will apply to everone who try's to replace default unit's that use bis head models!
ZeroG_181
Sep 15 2006, 19:07
You, my good sir, are a talented bastard. And i'm joking about the bastard part. These faces look as good as those from... well, i don't know! But they look great!
Great Job http://forums.bistudio.com/oldsmileys/notworthy.gif
Mirror by www.ofp.netuje.cz
Faceplant US Infantry v.1.3
http://www.ofp.profitux.cz/downloads/addons/FP_US_Infantry_v1.3.zip
Required:
Laser's US Weapons pack v.3.0
http://www.ofp.netuje.cz/downloads/addons/LSR_US_Weapons_Pack_300.rar
SJB Weapons pack v.1.1
http://www.ofp.netuje.cz/downloads/addons/SJB_WeaponsPack_v1.1.cab
Combat! Javelin
http://www.ofp.profitux.cz/downloads/addons/CBT_MISC_v1.2.rar
Facestex2 - 9 June 2006
http://www.ofp.netuje.cz/downloads/addons/facestex2_9june2006_1.rar
Chipper
Sep 15 2006, 19:21
Love the new unit's,however because of the resuming save game bug i can't use em! In fact i can't use any unit's period that use the new head model http://forums.bistudio.com/oldsmileys/crazy_o.gif I'd better explain,when i replace my default models in my custom config they work until i resume a saved game! After that forget the new head's/faces they don't work. What you then get is a flashing face i.e screwed up face flashing rapidly http://forums.bistudio.com/oldsmileys/crazy_o.gif .Any chance you could release a version of these unit's without the new head model? It would be great if you could because these unit's are very good. If not could you post an explanation of how to do it myself. Edit = this problem will apply to everone who try's to replace default unit's that use bis head models!
I have replaced these with BIS units no problem. Just make sure under SoldierWB add an eventhandler using one of the face scripts.
action man
Sep 15 2006, 19:39
I have replaced these with BIS units no problem. Just make sure under SoldierWB add an eventhandler using one of the face scripts.
Ok this is the line i have added into my config= eventhandlers:-init = "[_this select 0] exec ""\facestex2\basefaces.sqs""; Now correct me if i am wrong but that would be the line you have got in your's? Now the thing is try saving a game,then shut down flashpoint.Next restart and resume the game were you left off. Then observe the bug http://forums.bistudio.com/oldsmileys/pistols.gif
])rStrangelove
Sep 16 2006, 06:22
I have replaced these with BIS units no problem. Just make sure under SoldierWB add an eventhandler using one of the face scripts.
Ok this is the line i have added into my config= eventhandlers:-init = "[_this select 0] exec ""\facestex2\basefaces.sqs""; Now correct me if i am wrong but that would be the line you have got in your's? Now the thing is try saving a game,then shut down flashpoint.Next restart and resume the game were you left off. Then observe the bug http://forums.bistudio.com/oldsmileys/pistols.gif
Be sure to check you haven't got another init eventhandler under class Man: etc ...
By using your new SoldierWB:init line you're overwriting it. http://forums.bistudio.com/oldsmileys/biggrin_o.gif Happened to me once and made me search a while.
Nice http://forums.bistudio.com/oldsmileys/smile_o.gif
action man
Sep 16 2006, 08:21
@<hidden> ])rStrangelove , thank's for you're help every time i have brought up this problem in other threads the makers have ignored it http://forums.bistudio.com/oldsmileys/mad_o.gif . What you are saying is that i can only have the face script in the unit's event handler and nothing else right?
CameronMcDonald
Sep 16 2006, 08:51
@<hidden> man => I apologise for not replying, but you'll find this is the first time I've posted since I posted the patch up, so a bit of patience on your part wouldn't go astray.
The real reason your units face's aren't working in the custom config is because (I assume) you are missing an animation which is required for the same face to be used after a save game. Look in my config (unPBO the addon) and find the FSet animation. You are missing this from your config. It is needed so the faces will remain after a save game.
@<hidden> => Sorry mate, I'll get on it should I have the time. I've found another bug in this version, so it seems my work is not yet finished...
@<hidden> => The civvies are doing well, I just finished updating the police units with parts of DeadMeat's updated police, so the riot police will have gas masks.
@<hidden> => I meant to change the weapon dependencies to just LSR's pack, but that's my fault. I use LSR's pack for the MG's and AT weapons, which rock hard.
@<hidden> else => thanks for the kind words. I'm looking forward to getting my hands on the ArmA ACU units so I can fiddle with them.
action man
Sep 16 2006, 09:41
@<hidden> CameronMcDonald, Thank you sir for you're reply! I salute you http://forums.bistudio.com/oldsmileys/notworthy.gif .I will give your'e solution a go a.s.a.p1 This thing as been bugging me ever since lumina's head model first came out.You are so far the only one who could have explained why1 Thank's again http://forums.bistudio.com/oldsmileys/inlove.gif
CameronMcDonald
Sep 16 2006, 09:44
After all the work I've done with these heads I'm kind of intertwined with their destiny... good luck, let me know how you go.
- EDIT: Remember, EVERY unit with the FacesTex 2 head will need to have this animation defined, otherwise the bug will occur with all those that don't.
Lord Archer
Sep 16 2006, 10:27
I like the bulkier look. All the latest troops being released are all rake-thin, so this is a blessing. Thanks mate. (Also, your dxdll config is ace)
mp_phonix
Sep 16 2006, 11:24
Hey cameron !
What about the ruskies ?
action man
Sep 16 2006, 16:47
Cameron i added the fset anim thing to my config and guess what http://forums.bistudio.com/oldsmileys/huh.gif Hip hip hip hooray it works http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif No more saved game bug . I can't beleive i missed the fset anim thing after all this time! Now i have got a lot of catching up to do and start playing with lsr airborne grom's jons sf and all the other units which use the new head model,not forgeting of course you're very own face plant unit's which are ace! Thank you once again http://forums.bistudio.com/oldsmileys/inlove.gif
gunterlund
Sep 17 2006, 00:28
Noticed an issue using this mod and the ORCS motorized infantry and military recon pack. Im using the med res version. If they are in the same mission the framerate goes in the crapper. Its reproducable.
CameronMcDonald
Sep 17 2006, 00:51
@<hidden> Man - glad to be of help.
@<hidden> - interesting. What are your compie specs? I can use them both and I get a fine FPS (~40) even on a nutcase island.
Lord Archer
Sep 17 2006, 01:34
I know it's not cam's addon, but does anyone else have a problem with the Combat Javelin? I order my AT soldier to attack a T-80, I hear BOOM! and when I look at the AT guy, he and half the squad are replaced by a crater.
Also, any chance of a LSR_weaponpack only version of these troops?
Chipper
Sep 17 2006, 01:38
The AI don't know how to fire the javelin and end up killing themselves. I think the FFUR javelin is fixed tho.
Mr Burns
Sep 17 2006, 01:42
The AI don't know how to fire the javelin and end up killing themselves. I think the FFUR javelin is fixed tho.
Yeah, but the FFUR Javelin is "unfixed" if you shoot it yourself because it performs just like the "point & shoot" OFP Carl Gustav, which is shite imho http://forums.bistudio.com/oldsmileys/confused_o.gif
Marine Assault Pack all the way http://forums.bistudio.com/oldsmileys/yay.gif
CameronMcDonald
Sep 17 2006, 01:45
Yeah, the Jav troops kill themselves but good. The way to fix it is to modify CBT's Javelin, but I thought I'd be a good lad and stay with the original. I once made a script which fixed the Javelin (gave the missile a little boost to keep it off the ground) but didn't release it.
And I really should get around to an LSR USWP only patch. I gave the RTO's new headphones last night (looking phat!http://forums.bistudio.com/oldsmileys/wink_o.gif so it seems I'm not finished on these hunks of hulking ACU goodness. Yay. http://forums.bistudio.com/oldsmileys/yay.gif
gunterlund
Sep 17 2006, 03:07
@<hidden> Man - glad to be of help.
@<hidden> - interesting. What are your compie specs? I can use them both and I get a fine FPS (~40) even on a nutcase island.
Hi Cam
I have a 1.8ghz amd with 1 gig ram... vid with 128m ram. Get about 4 fps with both addons. Tried removing them then adding them. Mainly happens with mot inf not naval inf.
gunterlund
Sep 17 2006, 03:09
I know it's not cam's addon, but does anyone else have a problem with the Combat Javelin? I order my AT soldier to attack a T-80, I hear BOOM! and when I look at the AT guy, he and half the squad are replaced by a crater.
Also, any chance of a LSR_weaponpack only version of these troops?
that is because the ai wont use the javelin correctly. They wont shoot high for launch. When missile drops out of tube it goes boom if not pointed up.
Chipper
Sep 17 2006, 03:33
@<hidden> Man - glad to be of help.
@<hidden> - interesting. What are your compie specs? I can use them both and I get a fine FPS (~40) even on a nutcase island.
Hi Cam
I have a 1.8ghz amd with 1 gig ram... vid with 128m ram. Get about 4 fps with both addons. Tried removing them then adding them. Mainly happens with mot inf not naval inf.
Cam has a friggen UBER computer he brags about it all the time. http://forums.bistudio.com/oldsmileys/rofl.gif
gunterlund
Sep 17 2006, 15:19
@<hidden> Man - glad to be of help.
@<hidden> - interesting. What are your compie specs? I can use them both and I get a fine FPS (~40) even on a nutcase island.
Hi Cam
I have a 1.8ghz amd with 1 gig ram... vid with 128m ram. Get about 4 fps with both addons. Tried removing them then adding them. Mainly happens with mot inf not naval inf.
Cam has a friggen UBER computer he brags about it all the time. http://forums.bistudio.com/oldsmileys/rofl.gif
Hah well there you go. The rest of us morooons have to slug it out with 4 fps... Nice lookin units though.
CameronMcDonald
Sep 17 2006, 21:46
Gunterlund - I'm thinking it's conflicting scripts between ORCS MI and my own, but I'm not exactly sure why this would happen. Hmm. I will crack open their PBOs and take a look at what's going on.
@<hidden> - you leave my monster machine out of this! http://forums.bistudio.com/oldsmileys/tounge2.gif
Lovely units. Look very nice and realistic http://forums.bistudio.com/oldsmileys/tounge2.gif
Weve currently got these uploaded to our server however we would wish to be able to use custom faces with these units. Is there by any chance a version without facetex2 faces or the head models and just ofp head models?
If not i suppose we will just have to put up with it.
Anyway great units.
Jackal326
Sep 20 2006, 21:57
Lovely units. Look very nice and realistic http://forums.bistudio.com/oldsmileys/tounge2.gif
Weve currently got these uploaded to our server however we would wish to be able to use custom faces with these units. Is there by any chance a version without facetex2 faces or the head models and just ofp head models?
If not i suppose we will just have to put up with it.
Anyway great units.
AFAIK the whole point of the FacePlant project was to use the Llauma Head models and textures. I'd see if Cameron would give permission for a small modification for your squad (or maybe we can persuade him to release an "official" BIS Head pack, or at least allow someone to make a public version).
CameronMcDonald
Sep 21 2006, 02:39
Sam would be right. However, a few people have asked me for permission to re-head these units, and I've given them permission. Sadly, noone has done it yet, and, as selfish as I sound saying this, I really haven't got time to do so, especially seeing as I'm going through another (yes, another) hardware upgrade - got my super-duper-WIFI-of-doom ASUS P5WDH mobo today.
Well shame. But its not a huge problem.
Is there by any chance a quick step by step on how to take away the head.
Big-Rooney
Sep 21 2006, 22:47
Another hardware upgrade and a unit upgrade. Do you have any time left for any type of social life man. On the heads I thank you for the permission and i'm gonna have a bang at changing the heads. Thanks again and nice to hear your still working on the ACU units. They'll be flawless by the time your done with them
olemissrebel
Sep 23 2006, 00:27
cameron, you need a new mich, those just look like ass. here is what the latest version looks like. i believe either lasers air force para rescue, or TQP has a nice looking mich. bulkier isnt always better, this is me, minus the IBA. also, the knee and elbow pads have been changed, they are no longer tan, they are ACU, as the picture(s) show. If you need actual reference pictures, and will actually use them i'll take some, just let me know of what. all of what i'm wearing, even the hatch operator gloves are standard issue, as well as the wiley X sunglasses, we use those instead of the huge goggles.
http://i17.photobucket.com/albums/b72/olemiss623/Picture042.jpg
http://i17.photobucket.com/albums/b72/olemiss623/Picture031.jpg
CameronMcDonald
Sep 23 2006, 02:50
@<hidden> => check my profile, that fine looking gal on my arm proves I've got a social life (she's me girlfriend!http://forums.bistudio.com/oldsmileys/wink_o.gif, plus I went out with the lads last nite, so yeah, I get a lot of time to relax and play games, since my military duties only involve going to university and getting good marks at the moment, as well as getting paid. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
@<hidden> => I had no idea the new MICH was so damn big. I'll throw you a PM of the stuff I'd like once I get back from the shops - thanks for taking some time out to do those two pics, you look pretty badass in that gear - I envy you (would gladly swap some AUSCAM for ACU). :P
As for changing the heads, I'm fairly convinced it's not hard to do, but, as afore mentioned, I'm really not the man to be doing it.
Big-Rooney
Sep 23 2006, 14:11
Quote[/b] ]@<hidden> => check my profile, that fine looking gal on my arm proves I've got a social life (she's me girlfriend!, plus I went out with the lads last nite, so yeah, I get a lot of time to relax and play games, since my military duties only involve going to university and getting good marks at the moment, as well as getting paid.
Ok I take my comment back. She's nice. Keep up the good work though.
Oh nice pics olemissrebel
1in1class
Sep 25 2006, 06:36
found an link with new Digital camo for the army Woodland Camo that is, plz look scroll down Its lable aboard the uss peleliue any chance of makeing some units in woodland camo like this would be lovely http://forums.bistudio.com/oldsmileys/wink_o.gif Need some woodland camo units most are all ACU desert them type, by looking in this pic on this link it show that its not all ACU them. http://www.trijicon.com/photo_gallery.cfm
Jackal326
Sep 25 2006, 07:26
found an link with new Digital camo for the army Woodland Camo that is, plz look scroll down Its lable aboard the uss peleliue any chance of makeing some units in woodland camo like this would be lovely http://forums.bistudio.com/oldsmileys/wink_o.gif Need some woodland camo units most are all ACU desert them type, by looking in this pic on this link it show that its not all ACU them. http://www.trijicon.com/photo_gallery.cfm
Thats MARPAT (woodland shirt, desert helmet), used by the U.S. Marines, not the Army.
1in1class
Sep 25 2006, 17:00
found an link with new Digital camo for the army Woodland Camo that is, plz look scroll down Its lable aboard the uss peleliue any chance of makeing some units in woodland camo like this would be lovely http://forums.bistudio.com/oldsmileys/wink_o.gif Need some woodland camo units most are all ACU desert them type, by looking in this pic on this link it show that its not all ACU them. http://www.trijicon.com/photo_gallery.cfm
Thats MARPAT (woodland shirt, desert helmet), used by the U.S. Marines, not the Army.
dosent the MARPAT camo be used by both sides Army/Marines? Havent found any woodland camo that is vary much diffrent then this camo for the Army/Marines. Saying that this camo is used by both sides http://forums.bistudio.com/oldsmileys/huh.gif
BlackScorpion
Sep 25 2006, 17:06
"Sides"? I thought they fought together... and no. USMC and US Army use different stuff, mainly. MARPAT was developed by Marines, and is used solely by Marines and Navy Corpsman in the field. The Army has replaced it's M81 Woodland with the ACU, and is due to complete the replacement in 2007. It's supposed to be an all-around camouflage anyways, although there has been some doubts of it. We'll see what happens if US Army faces an enemy that's fighting in heavy woodland terrain... http://forums.bistudio.com/oldsmileys/wink_o.gif
action man
Oct 7 2006, 16:06
Cameron i'm still using these units in my custom config! They are great. if i may qoute you from another topic posted on the 19th july-
Quote[/b] ]I am working on Russian soldiers with Llauma's head v2. Namely:
- Infantry (RHS)
- Crew (ICP)
- Spetznatz (RHS)
- Sobr (RHS)
Any progress on these?
olemissrebel
Oct 7 2006, 17:10
Actually, the marpat was based on something made for the army, although the army rejected it, the marines didn't. ACU works fine in forrested settings
CameronMcDonald
Oct 8 2006, 03:58
@<hidden> man - yeah, I'm still slogging away at the rock face of my mod, though I'm getting less and less inclined to work at it - if only Armed Assault stuff was less easy to get!
I may have to go back on the original mod idea, and release each part piecemeal, since I don't think I'll be able to get around to completing everything I had in mind. It's a sad thought, I know, but the community will be a hell of a lot happier, I suppose.
Unfortunately I recently pirated Colin McRae Rally '05 on a whim, so I've been racing around and smacking into trees a lot more than I've been OFPing. But yeah, I still have those projects, if you know what I mean. http://forums.bistudio.com/oldsmileys/wink_o.gif
Snaky15[LV]
Oct 8 2006, 09:13
and Cameron... why to use 2 Big packs of weapons? ( LSR and SJB ) i better liked the SJB only versions http://forums.bistudio.com/oldsmileys/sad_o.gif
coz the new LSR 3 pack has a bit config bug with LSR_JAM Ump weapon and i HATe to miss cutscenes of missions coz of your addon...
marine26thmeu
Oct 8 2006, 09:19
Quote[/b] ]and Cameron... why to use 2 Big packs of weapons? ( LSR and SJB ) i better liked the SJB only versions
Maybe because he's the one who is making this project and those are of his liking. While you and maybe some others who don't like the use of both weapon packs, there are other people's opinions to be taken into consideration than just your own. If the use of both packs is really a problem for you, download PBO Decryptor and MakePBO from ofp.cz. This is just a suggestion.
olemissrebel
Oct 8 2006, 16:57
He's right, the LSR machine guns look great, but it's a bit ridiculous to have to download nearly 200MB of addons just to get these to work, if you'd like, i'll even make a config, cameron, that uses one or the other.
I'm sure it was the latest version (1.3) of this pack that kept giving me a "missing cbt_Jav_Launcher" message. I finally opened the FP pbo and the CBT_Misc pbo to look around, after that the message went away...kinda weird.
edit:need a spell checker http://forums.bistudio.com/oldsmileys/mad_o.gif
CameronMcDonald
Oct 8 2006, 22:23
I've got a LSR-only config from a friend of mine for these units, I'll probably use it next time. http://forums.bistudio.com/oldsmileys/smile_o.gif
Jackal326
Oct 8 2006, 23:19
I've got a LSR-only config from a friend of mine for these units, I'll probably use it next time. http://forums.bistudio.com/oldsmileys/smile_o.gif
No SJB-Only version? I personally didn't mind the mixture of the weapons (some LSR weapons, some SJB) much more appealinhg. Mainly because there are some things in the SJB Pack that Laser's pack does better (AT weapons, and LMGs for example) and there are some things I find in the SJB pack that are better than in the LSR pack (M4 textures and sniper-rifles). At the end of the day its your call, and I can always add/remove weapons in the editor anyway so its no big deal
CameronMcDonald
Oct 8 2006, 23:58
I agree totally mate, and I think I'll release two configs. Gotta feed the chickens, once in a while. Plus I prefer having the uber M4s with the uber AT weapons myself. That said, some have a slower connection than you and me, I spose.
olemissrebel
Oct 9 2006, 03:31
Also, if you use the LSR weapons, make use of the AI versions of the machine guns, they are far more realistic, as one fires bursts in real life, not just semi http://forums.bistudio.com/oldsmileys/wink_o.gif if your saw fires semi at all, there's something wrong with the weapon
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