View Full Version : Operation FacePlant US Infantry v1.00
Lord Archer
Oct 9 2006, 04:55
The LSR weapons just seem to fit in better with Jonny's ACU SF, which goes well with Cam's addon. Hey cam, have you thought about releasing the configs as separate .pbo's, the same way Hayakushi (sp) did with his Modern US Infantry pack? It's the best way to appease the masses, I think...
CameronMcDonald
Oct 9 2006, 22:16
That's the plan. http://forums.bistudio.com/oldsmileys/smile_o.gif
Rebl Man
Oct 30 2006, 16:22
http://i41.photobucket.com/albums/e265/CameronMcDonald/Promo4.jpg
If this BIS Face Facetex,Where Can i find it.
http://forums.bistudio.com/oldsmileys/help.gif
olemissrebel
Oct 30 2006, 17:02
Why do you need it, you don't have permission from any of the other addon makers whose work you are editing to modify them...
mp_phonix
Oct 30 2006, 17:04
Why do you need it, you don't have permission from any of the other addon makers whose work you are editing to modify them...
I think he can but he cannot release it . .I think it's ok for presonal use , right ? http://forums.bistudio.com/oldsmileys/huh.gif
Rebl Man
Oct 30 2006, 19:06
olemissrebel, Please Shut up, I Want this to just play it, not working about it.
Rebl Man
Oct 30 2006, 19:20
I just say: Where I Find these BIS Face Facetex, im not say i want to work about it, i change something about it.
now Where I Find these BIS Face Facetex??? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Helping_Hand
Oct 30 2006, 19:39
wtf? bis face facetex ? just use the standard bis head model that can be found on a bis unit
CameronMcDonald
Oct 30 2006, 21:53
Well, well, well, Rebl Man, you can find that on my desktop right about now. Looks good, doesn't it? It's a little thing I've been working on and off. Not yet finished, however, and I'll be backbendingly busy until at least the 18th (I'm moving house, and I have 7 exams).
action man
Oct 31 2006, 10:21
Well, well, well, Rebl Man, you can find that on my desktop right about now. Looks good, doesn't it? It's a little thing I've been working on and off. Not yet finished, however, and I'll be backbendingly busy until at least the 18th (I'm moving house, and I have 7 exams).
Hmm! I'm intriuged to say the least, Please enlighten us a little more on this subject mr Mcdonald http://forums.bistudio.com/oldsmileys/wink_o.gif EDIT= i wonder what rebel man as stumbled upon could it be something to do with this-face thingumijig (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=54;t=53346) P.s if it's not could you please explain what that mod does exactly because i couldn't figure it out because of the broken English in the readme!
BlackScorpion
Oct 31 2006, 12:07
He just opened the BIS face textures (found in data.pbo or somewhere) and converted them (by PS... it's not THAT easy) to the texture mapping used by Llauma's heads. I know, because I've done about a dozen custom face textures.
Edited BIS texture.
http://img214.imageshack.us/img214/9139/faustfacetest30be.jpg
Yours truly.
http://img247.imageshack.us/img247/3825/dxdshot1161282945ih8.jpg
http://img388.imageshack.us/img388/9207/dxdshot1153508032gy2.jpg
http://forums.bistudio.com/oldsmileys/whistle.gif For personal use only, so far atleast. http://forums.bistudio.com/oldsmileys/whistle.gif
Quote[/b] ]P.s if it's not could you please explain what that mod does exactly because i couldn't figure it out because of the broken English in the readme!
Enables you to use Llaumas head textures on models with the head model, like the BIS textures on normal units. In short, you can use a custom face texture with the Llauma heads, but then again not with normal models using BIS mapping.
CameronMcDonald
Nov 1 2006, 02:55
Broken english? I'm insulted. More like your English needs more practice, because any half decent native speaker will tell you my English is nigh on perfect.
BlackScorpion, when are you going to send me those damn things? http://forums.bistudio.com/oldsmileys/smile_o.gif
Btw, I don't use PS, I use PSP X, find it far easier. Though the ones done by Serial Killer are even more uber, and I'm sure he used PS.
action man
Nov 1 2006, 08:18
Broken english? I'm insulted. More like your English needs more practice, because any half decent native speaker will tell you my English is nigh on perfect.
Calm down their tiger! If you would have read all my post you would have seen this link-face fingumijig (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=54;t=53346) It's the readme in that mod/addon that i was refering to!
Rellikki
Nov 1 2006, 13:37
Btw, I don't use PS, I use PSP X, find it far easier. Though the ones done by Serial Killer are even more uber, and I'm sure he used PS.
True http://forums.bistudio.com/oldsmileys/wink_o.gif
Adobe Photoshop v.7.0, to be exact.
Rebl Man
Nov 2 2006, 06:31
CameronMcDonald, Can't Wait http://forums.bistudio.com/oldsmileys/yay.gif, these faces like really U.S Army Or marine, http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/smile_o.gif
Chris Death
Nov 2 2006, 06:35
Btw, I don't use PS, I use PSP X, find it far easier. Though the ones done by Serial Killer are even more uber, and I'm sure he used PS.
True http://forums.bistudio.com/oldsmileys/wink_o.gif
Adobe Photoshop v.7.0, to be exact.
I guess Photoshop 7.0.1 to be more exact. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
If not go for it - alpha channels on tga files work
with it.
~S~ CD
Big-Rooney
Nov 20 2006, 14:04
I'm a little lost here CmcD, Are you working on a mod to replace BIS heads with Llauma's heads or am I off the course.
Rebl Man
Nov 20 2006, 17:06
I think he work on BIS Face texutures, to make it BIS Face FaceTex2.
BlackScorpion
Nov 23 2006, 21:45
Well, neither... his goal is to make addons with Llauma heads. Replace the ones that don't have the model atm... and Rebl Man, partly true, he has been in process of converting the BIS faces to fit the Llauma model, too. http://forums.bistudio.com/oldsmileys/wink_o.gif
CameronMcDonald
Nov 24 2006, 11:01
BigRooney - that was the plan... however I'm currently working on an Armed Assault project, hence I really don't have time for this any more. Hopefully there should be some pics of my ArmedA work within the next week or so, depending upon my beta testers. http://forums.bistudio.com/oldsmileys/wink_o.gif
Big-Rooney
Nov 24 2006, 13:38
BigRooney - that was the plan... however I'm currently working on an Armed Assault project, hence I really don't have time for this any more. Hopefully there should be some pics of my ArmedA work within the next week or so, depending upon my beta testers. http://forums.bistudio.com/oldsmileys/wink_o.gif
Cool, Damn you man, I'm still waiting on ArmA here. It really annoying me. Nice to here some projects are already under development for ArmA
Rebl Man
Dec 4 2006, 16:41
YO CMCD, got 2 pictures, for U.S FP2:
http://www4.army.mil/OCPA/uploads/large/CSA-2005-09-26-095845.jpg
http://www4.army.mil/OCPA/uploads/large/2006/CSA-2006-03-27-091530.jpg
CameronMcDonald
Jul 23 2008, 05:16
Many thanks for taking a look at the ole units, mate. http://forums.bistudio.com/oldsmileys/smile_o.gif
bennie1983nl
Jul 23 2008, 20:18
Hi
Must we see this as an Update?
Having a slight problem with the faces they are messed up. I have the correct addons, and i have also tried them in an empty mod folder to get away from other addons to avoid confliction. I think these are great but the messed up faces are really a problem. Can any one help ?
The problem is then the fact that im using it outside of the 4eyes mod and GRAA. Many thanks for that.
Is it possible to have a config that is workable out side of the 4eyes mod.Just an idea.
Keep up the good work. http://forums.bistudio.com/oldsmileys/wink_o.gif
Sorry for all the trouble, it was my fault i was using the wrong config. Got it working fine now and think they are great so well done.
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