debaser
May 16 2006, 13:33
I had some ideas for single player missions and when I went to test some things I found it didn't work the way I expected http://forums.bistudio.com/oldsmileys/confused_o.gif
Let's see if I have this straight:
Any NPC unit will never attack a civilian.
Russians won't attack police but NPC police will attack Russians.
Player controlled civilian/police squadmates will never attack another unit.
Police and player's squadmates will attack a player controlled American/Russian/Resistance unit if player kills enough friendly or neutral units.
So creating a Civilian mission is pretty much useless and civ/police units are effectively "extras"?
Let's see if I have this straight:
Any NPC unit will never attack a civilian.
Russians won't attack police but NPC police will attack Russians.
Player controlled civilian/police squadmates will never attack another unit.
Police and player's squadmates will attack a player controlled American/Russian/Resistance unit if player kills enough friendly or neutral units.
So creating a Civilian mission is pretty much useless and civ/police units are effectively "extras"?