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debaser
May 16 2006, 13:33
I had some ideas for single player missions and when I went to test some things I found it didn't work the way I expected http://forums.bistudio.com/oldsmileys/confused_o.gif

Let's see if I have this straight:

Any NPC unit will never attack a civilian.
Russians won't attack police but NPC police will attack Russians.
Player controlled civilian/police squadmates will never attack another unit.
Police and player's squadmates will attack a player controlled American/Russian/Resistance unit if player kills enough friendly or neutral units.


So creating a Civilian mission is pretty much useless and civ/police units are effectively "extras"?

maxqubit
May 16 2006, 14:39
I know AI friendlies go after you when start to TK:) ... for the rest i can't help

Ti0n3r
May 16 2006, 14:50
So creating a Civilian mission is pretty much useless and civ/police units are effectively "extras"?
Use 'Soldier (Civ)' wich is part of the hidden content.

debaser
May 16 2006, 15:59
So creating a Civilian mission is pretty much useless and civ/police units are effectively "extras"?
Use 'Soldier (Civ)' wich is part of the hidden content.
Ah! That could help. I skimmed the hidden objects but haven't tried them yet. Thats 3 different soldiers with civilian models under Resistance? So no mixed gender squad with different clothes, huh?

I'm trying to do a "Red Dawn". Bunch of civilians camped out in the woods armed with shotguns and hunting rifles.