View Full Version : Is there any respawn mod in OFP?
Is there any respawn mod in OFP?
hardrock
Apr 28 2006, 07:58
What do you mean?
The term "Mod" in the community is generally known as modification in terms of a modification with addon and mission packs and customized game settings.
If you mean another respawn than the default one, you might check out Mapfact Respawn 2.0 (http://mapfact.net/include.php?path=content/download_eng.php&contentid=38) (Version 3.0 soon to come, I believe). It provides you with a respawn that you can integrate into your MP missions. The interesting thing about it is, that a comrade or (if configured this way) the medic has to revive you before you can continue on gaming.
Is there one for single mission?
Respawn is not possible in SP mode, if that was what you meant.
DBR_ONIX
Apr 28 2006, 15:10
Respawn is not possible in SP mode, if that was what you meant.
Techically it is, but for the player to respawn, it's very unreliable..
To respawn AI, you use the killed event handler, and createunit another unit back at the base..
To respawn the player, you do the same, and hope they dont get hit by a grenade, or shot in the head (I had a few CTD with grenades while playing around with respawn in SP scripts..)
The easiest way to get respawn, tell people to put the mission in the MPMissions folder, and create a LAN server http://forums.bistudio.com/oldsmileys/smile_o.gif
- Ben
Or make MPmissions with respawn, and host em yourself, playing only as one player (with AI on your side if you wish).
Then it would be the same as SP, but with respawn.
DBR_ONIX
Apr 28 2006, 21:20
Yeh, thats what I attempted to explain http://forums.bistudio.com/oldsmileys/tounge2.gif
Really trying to force OFP to respawn in single player is more trouble than it's worth..
- Ben
Yeh, thats what I attempted to explain http://forums.bistudio.com/oldsmileys/tounge2.gif
Good thing I made it clear then http://forums.bistudio.com/oldsmileys/wink_o.gif
Really trying to force OFP to respawn in single player is more trouble than it's worth..
- Ben
Yup, it sure is. If you want respawn, do MPmissions with respawn. (PM me if you need help over there http://forums.bistudio.com/oldsmileys/wink_o.gif)
Regards
JW
http://forums.bistudio.com/oldsmileys/smile_o.gif
reedkiller
May 17 2006, 18:55
If you use the script to detect when you are hit and make the script run 50+ times simultaniously you can respawn in SP
NeMeSiS
May 17 2006, 18:57
If you use the script to detect when you are hit and make the script run 50+ times simultaniously you can respawn in SP
The dammaged and hit eventhandler combined have the same effect, yes, even with headshots/tankshells etc http://forums.bistudio.com/oldsmileys/wink_o.gif
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