Teo
Jan 11 2006, 12:42
Take a look at this:
http://www.janes.com/defence/news/jdw/jdw051212_1_n.shtml
This is an extract from a report on Janes.com:
12 December 2005
US buys into video gaming to supplement training
By Dennis Blank JDW Correspondent
Orlando, Florida
The US armed forces are looking to expand their use of video gaming to augment simulations and other training, according to several military leaders.
As many as 100 video games - depicting a wide range of storylines from hand-to-hand combat to commanding a fleet of battle ships - are being actively used by the military to complement existing training programmes.
The Department of Defense (DoD) is spending an estimated USD120 million on evaluating the effectiveness of gaming and creating new ones - a sum dwarfed by the USD7 billion commercial gaming market. However, defence spending in the sector has become serious enough that game manufacturers have put together a formal alliance with the DoD.
However, Michael Freeman, deputy director in the Office of the Deputy Undersecretary of Defense for Readiness, said a major issue is how to integrate the games into the overall training. "Our biggest challenges are matching game technologies to training needs and context," he said.
By far the most popular game is 'America's Army', which was created three years ago and has almost four million registered users. It is a squad-based, first-person shooter game consisting of basic training, plus a series of team-based missions that involved special forces operations and combat medical specialties.
http://www.janes.com/defence/news/jdw/jdw051212_1_n.shtml
This is an extract from a report on Janes.com:
12 December 2005
US buys into video gaming to supplement training
By Dennis Blank JDW Correspondent
Orlando, Florida
The US armed forces are looking to expand their use of video gaming to augment simulations and other training, according to several military leaders.
As many as 100 video games - depicting a wide range of storylines from hand-to-hand combat to commanding a fleet of battle ships - are being actively used by the military to complement existing training programmes.
The Department of Defense (DoD) is spending an estimated USD120 million on evaluating the effectiveness of gaming and creating new ones - a sum dwarfed by the USD7 billion commercial gaming market. However, defence spending in the sector has become serious enough that game manufacturers have put together a formal alliance with the DoD.
However, Michael Freeman, deputy director in the Office of the Deputy Undersecretary of Defense for Readiness, said a major issue is how to integrate the games into the overall training. "Our biggest challenges are matching game technologies to training needs and context," he said.
By far the most popular game is 'America's Army', which was created three years ago and has almost four million registered users. It is a squad-based, first-person shooter game consisting of basic training, plus a series of team-based missions that involved special forces operations and combat medical specialties.