View Full Version : Anims & WrpTool?
What do I need to do to get my addon's animations working using the WrpTool? It works fine out of the mission editor, but if I wanted to place it using WrpTool the animations don't appear.
RKSL-Rock
Jan 4 2006, 02:02
Assuming you have a working config etc and your addon is in the right folder this is probably due to the lack of named properties in your Geo LoD.
In the "Named Properties" window, right click. Choose "New" and add the following:
Property Name: Map
Property Name: House
Do the same again and add:
Property Name: Class
Property Name: House
The 'Map' property shows a block of colour the size of your house in the editor map. The 'Class:House' property tells the game engine how to treat your addon when placed in WRPTool.
Hope that helps you out.
Thanks, that worked. That's the first time I even heard about the named properties window. I wonder what else I don't know about.
For roads or sidwalks, what are the values? Is it Map - Road, Class - Road?
RKSL-Rock
Jan 4 2006, 11:47
For Roads, in the RES Lods (0.5, 2.5 etc) use:
Property name = class
Property value = Road
The engine will detect it as a road and automatically put it on the map for you. (One thing to remeber about roads is the memory points)
The best way to find info on this osrt of stuff is to download 2 tools.
PboX - lest you preview and decompress pbo files.
and
ODOL Explorer - With this you can look at the original files and see how BIS have done it. Great tool for learning if used properly.
Good luck.
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