PDA

View Full Version : Walking inside vehicles in ArmA?



alex9111
Dec 13 2005, 19:57
A quik question , Can we walk inside vehicles in ArmAss?
Or was it only in the NGPCG ?
And the dynamic destructable buildings ?
those are only in NGPCG I suppose?
Sorry for the old questions , But I realised I actually didn't know the answer and this is bothering me for a while http://forums.bistudio.com/oldsmileys/smile_o.gif
Thanks in advance.

P.S. Sorry for the bad english

stakex
Dec 13 2005, 22:04
As of right now we don't know the awnser to these questions.

As you stated, "Game2" will have a great destructable buildings system. Now I haven't seen anything say we can walk in vehicles in Game2... that hasn't been officially stated anywhere to my knowledge. There was however a trailer showing the ability to walk in vehicles and destructable buildings in VBS . Now sicne the VBS engine is very similar to what the ArmA engine will be, it is theoreticlly possible these things will appear in ArmA... however I would guess its fairly unlikely.

Cozza
Dec 13 2005, 23:36
In OFP:E the petrol station was destruteble. Shot it with a tank cannon and it fell down not get wrapped. So there might be Destruble buidlings in ArmA but we just dont know yet

stakex
Dec 14 2005, 04:52
In OFP:E the petrol station was destruteble. Shot it with a tank cannon and it fell down not get wrapped. So there might be Destruble buidlings in ArmA but we just dont know yet
I haven't played FP:e yet... but perhaps that is a little sign of things to come in ArmA, and perhaps not. Does seem that they are aiming to get rid of crumpling buildings...

One thing thats had me thinking is... they weren't needed in Flashpoint. Becuase the Collision detection was so bad, it wasn't offten you would go into a building. So destructable buildings would have been a total waste anyway.

However, now that collision detections fixed, buildings will likely be used a lot more. Also the press release says "New island containing large cities with many different, fully accessible buildings." Now thats not too clear if every building will be accessible, or that there will be many buildings that are fully accessible and still be dummy buildings that serve as fillers. Either way... it sounds like we will be able to go into a lot of buildings. So with a lot of buildings to go in, and better collision detection, destructable buildings would be a logical addition to the game. Especially if everybuilding IS enterable...

Only thing I wonder is... why wouldn't they have told us this in the press release. I mean Im sure there are things they held back from the press release, but why hold back on such a big feature.

snoops_213
Dec 14 2005, 05:04
Only thing I wonder is... why wouldn't they have told us this in the press release. I mean Im sure there are things they held back from the press release, but why hold back on such a big feature.
thats easy, because if it is a feature it'll make everyone shit their pants when the games released. I mean how many wet themselfs over the current features list. But in the ***2(guess the 3 letters http://forums.bistudio.com/oldsmileys/tounge2.gif) press release says customer has to ask for this feature. http://forums.bistudio.com/oldsmileys/confused_o.gif bad news for us? hopefully not!

on topic
but no, no info on either of these features in ArmA, heres hopeing!

xnodunitx
Dec 14 2005, 05:38
In OFP:E the petrol station was destruteble. Shot it with a tank cannon and it fell down not get wrapped. So there might be Destruble buidlings in ArmA but we just dont know yet.

If you have an xbox then I strongly suggest that you play OFP:E,it definatly gives you an idea what will be in AA as when I compare the pictures and info and what I saw on OFP:E they run very similar which is a very very good thing,AA imo will be more like OFP2.0 rather than 1.5,trust me,things do not look the same (except some characters and vehicles and a few guns but yaknow)
Heh yeah...actually if you destroy any building or unit it doesn't seem to crumble,I noticed the gas station fall to pieces,I was also experimenting with the weatehr and destroying it and I believe it fell apart in different directions depending on where the hit came from,and depending on the weather depended on how high the smoke went or what angle,clear weather the smoke rose real high and almost straight,normal weather was pretty much the same but with slight less height and a bit more tilt,stormy weather caused it to go at a pretty good angle and the smoke didn't rise that high...this also happens to destroyed vehicles.

Walking

Killbert
Dec 14 2005, 15:51
hmm. Is there any screenshots of the petrol station, before and after shots? If there's even one destructable building in ofp:e, there's maybe hope for destructible buildings in ArmA.

dachrinne
Dec 14 2005, 19:26
that would be pretty dumb when its not included in ArmAs

Scrub
Dec 16 2005, 04:00
Ladies and gents, Combat drops will never be the same if this is true. http://forums.bistudio.com/oldsmileys/yay.gif

*Drives Bradley out the rear of a C-130 doing a touch-and-go at a hot airfield* http://forums.bistudio.com/oldsmileys/tounge2.gif
LAPES would truly be great.

CAN-YOU-DIG IT! http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Nephilim
Dec 17 2005, 00:15
not possible afaik in arma
vbs1 yes

thrush213
Dec 17 2005, 01:08
this would be a good thing for doing paratroop drop from a hercules or maybe moving around in a large truck

but i don't think this is needed in apcs, jeeps, cars, etc. just sit tight. also, for certain apcs, you can poke your gun out from a port on the side, so no need to move to a window to shoot out.

Commando84
Dec 18 2005, 00:16
i think moving around inside vehicles would add alot when being in the cargo of choppers and aircrafts, both civilian and military transport one's http://forums.bistudio.com/oldsmileys/smile_o.gif

4 IN 1
Dec 18 2005, 00:47
not possible afaik in arma
vbs1 yes
it is possible, only that we dont know if BIS want to,
but this have been requested by fans too offent and too many times just like multiple gunpost, so it is just stupid not to make this into the game, and its a huge let down for many fans too
so plz BIS, be smart, just make it into the engine http://forums.bistudio.com/oldsmileys/thumbs-up.gif

richrotors
Dec 18 2005, 06:56
Find a radio Tower, place a couple of satchel charges, step back, and watch the show http://forums.bistudio.com/oldsmileys/biggrin_o.gif

OOPs!, wrong forum http://forums.bistudio.com/oldsmileys/whistle.gif

gabgab
Dec 18 2005, 11:08
Moving around in and shooting out of a flying Blackhawk would be very nice indeed. That's what I love in JointOps.

Why should it not be possible in ArmA?

A little statement from BIS would be nice.

Heatseeker
Dec 18 2005, 14:32
Moving around in and shooting out of a flying Blackhawk would be very nice indeed. That's what I love in JointOps.

Why should it not be possible in ArmA?

A little statement from BIS would be nice.
Would be pointless and if the blackhawk/helicopter is flying fast or makes a quick turn/manuever you should fall on your ass and someone should throw you out the door for doing it, the mounted M134's are there for a reason and the game is not supposed to be arcadish http://forums.bistudio.com/oldsmileys/confused_o.gif .

D.murphy man
Dec 18 2005, 14:36
Moving around in and shooting out of a flying Blackhawk would be very nice indeed. That's what I love in JointOps.

Why should it not be possible in ArmA?

A little statement from BIS would be nice.
Would be pointless and if the blackhawk/helicopter is flying fast or makes a quick turn/manuever you should fall on your ass and someone should throw you out the door for doing it, the mounted M134's are there for a reason and the game is not supposed to be arcadish http://forums.bistudio.com/oldsmileys/confused_o.gif .
well i think there should still be a way to 'lock' your self onto the seats like currently in OFP. But you should still be able to walk around in side and shoot out, Sure theirs a chance you could fall out and most properly wouldnt be able to hit any thing at all, which will hopfully encourage the more experience players to sit down and hold on whiles all n00bs learn the hard way.

And still it be hell lot of fun! ive always wanted to walk around inside APCs, boats, and transport hellis whiles shooting like wildely out the passanger windows.

SpecOp9
Dec 18 2005, 15:03
I think you can... because VBS1 had a little thing that made it possible, so, you'll probably see it in ArmA, too.

Robert(UK)
Dec 18 2005, 16:37
And still it be hell lot of fun! ive always wanted to walk around inside APCs, boats, and transport hellis whiles shooting like wildely out the passanger windows.
Have you tried playing Joint Ops? It's a lot of fun for those reasons... http://forums.bistudio.com/oldsmileys/wink_o.gif

@cero
Dec 18 2005, 19:14
Robert, you like to promote other games, don't ya? Lol, only jocking.
Firing from vehicles is good fun and realistic. For example, BHD ( Black Hawk Down), the film, you got two snipers giving acurate fire from the air.
In Vietnam, it was very comon to land on a hot LZ, so if you have a machine gun chances are you'll star blasting the bushes before landing.
It would be very interesting to be able to walk to the ramp of a C130 before paradroping. What would happand if it get hit by AA blasting the plane in the air while you are standing up, would you and anybody else standing up, fall throught the ramp and die by crashing against the ground?
View that seating in the Mig 29 that just shoot down that Hercules, watching the bodies of the loaders and paratroopers faling on diferent directions due to the blast of your fired AA missile.

How about being ambushed while in your boat in the middle of that river, so you and your buddies have to take possitions in the boat to fire back?

ETC, ETC, ETC...

Q: How cool can be walking and shooting from vehicles?
A: Very cool.

Regards.
@CERO.

alex9111
Dec 18 2005, 21:27
Heh , I played joint ops , It was indeed much fun to walk around http://forums.bistudio.com/oldsmileys/biggrin_o.gif
But even if walking around in a chinook trying to shoot at things is a bit unrealistic,
it could be handy for a hot drop ,you could be in possition to leave the chinook as fast as possible without having to "get out of...".
The technology (of being able to walk around in moving vehics) would be handy in boats to , finally a aircraftcarrier that can sail
or maybe a landingcraft or lcac . and most of all wouldnt it be fun to jump out of a moving c130 in a realistic manner instead of popping out ? http://forums.bistudio.com/oldsmileys/tounge2.gif

NeMeSiS
Dec 18 2005, 22:51
not possible afaik in arma
vbs1 yes
How do you know? and why do you think that it wont be in? http://forums.bistudio.com/oldsmileys/huh.gif

stakex
Dec 18 2005, 23:21
not possible afaik in arma
vbs1 yes
Well as I just said in another post, anything is possible in ArmA really. The devs can do what ever they want to the engine to make anything possible really. If its possible in VBS1, it can be made possible in ArmA. Besides, ArmA seems like its going to be a much more advanced engine then VBS.

@cero
Dec 19 2005, 09:53
Quote[/b] ]Besides, ArmA seems like its going to be a much more advanced engine then VBS.
Exactly. If you read all the stuff released to the media and forums by BIS you'll find that this is been mentioned. I have the impression ( I even can smell it) that ArmA is going to be well beyond VBS. VBS is not so new after all, and BIS knowledge and tech is gone over the roof sense VBS, well, I assume it has; lets be real, if I'm able to run what I run right now, surelly BIS should be able to excede their pass goals.
We live in a new technological era, this years era. Last years era, for developers, is prehistoric.
I don't want to get over excited with the development of ArmA, but I think that with the way BIS think we should expect this little details here and there to be present in ArmA.
They know what the consumer wants by reading this forums, so lets just have faith in BIS, I belive thei'll deliver much more than we expect, that will explane the delay in releasing the game.
I think that they realiced that ArmA as it was going to be released would give them a bad reputation because the game wouldn't be so far advanced compared to Resistance, and that if they expend a little longer in developing ArmA the results would be of a much greater satisfacxtion for the consumer.
Game 2 can wayt, ArmA is priority and is going to kick some rear, is going to be a face melting game.
So after this said below, yes, I would expect ArmA to be able to handle crew and cargo movement. Its not that far fetched, and I don't think BIS will find this a problem to make it real.
Regards.
@CERO.

Robert(UK)
Dec 19 2005, 10:27
Robert, you like to promote other games, don't ya? Lol, only jocking.
/me kicks @cero for being a Spaniard http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/smile_o.gif

lol sorry m8, it's just I know a good game when I see one, and ARmA is also going to be a very good game... http://forums.bistudio.com/oldsmileys/wink_o.gif

meyamoti
Dec 19 2005, 10:39
Quote[/b] ]Besides, ArmA seems like its going to be a much more advanced engine then VBS.
Exactly. If you read all the stuff released to the media and forums by BIS you'll find that this is been mentioned. I have the impression ( I even can smell it) that ArmA is going to be well beyond VBS. VBS is not so new after all, and BIS knowledge and tech is gone over the roof sense VBS, well, I assume it has; lets be real, if I'm able to run what I run right now, surelly BIS should be able to excede their pass goals.
We live in a new technological era, this years era. Last years era, for developers, is prehistoric.
I don't want to get over excited with the development of ArmA, but I think that with the way BIS think we should expect this little details here and there to be present in ArmA.
They know what the consumer wants by reading this forums, so lets just have faith in BIS, I belive thei'll deliver much more than we expect, that will explane the delay in releasing the game.
I think that they realiced that ArmA as it was going to be released would give them a bad reputation because the game wouldn't be so far advanced compared to Resistance, and that if they expend a little longer in developing ArmA the results would be of a much greater satisfacxtion for the consumer.
Game 2 can wayt, ArmA is priority and is going to kick some rear, is going to be a face melting game.
So after this said below, yes, I would expect ArmA to be able to handle crew and cargo movement. Its not that far fetched, and I don't think BIS will find this a problem to make it real.
Regards.
@CERO.
Exactly,I nearly melted on the ground when I started playing OFPE and saw its beauty and thought "Oh man it would be so awesome if they put this on PC..." Next thing I see that picture of the AA soldier and almost had to call 911,I figure I'll need them on standby when AA is released. About walking in vehicles,thing like blackhawks probably wouldnt happen,however you could get out and not have your gun on your back,you would be ready to fight as soon as you land. Say your in a chinook which then lands,you could then proceed out with your weapon ready rather than people waiting at the back to pick you off. C-130 drops would be too sweet,walking around,then getting ready to jump.. "Oh damn...my cord broke..." However not necessarily something like bf2 where you can pile people into a helicopter and they can shoot from it,usually in the cargo nobody hits anything..though I did kill one guy with a PKM once..still don't know how. However the doors always stay open so one well placed rocket...even one well placed soldier on a building with a rapidefire weapon,can wipe out everyone in the cargo. Which is why for blackhawks,It'd be nice to close the doors if yaknow what I mean.

David
Dec 19 2005, 12:11
Think just how good it would be in MP too. Making a raid on an enemy base from an open truck... http://forums.bistudio.com/oldsmileys/biggrin_o.gif

gabgab
Dec 19 2005, 12:16
I'd like to move inside of vehicles for several reasons - not just for the fun of shooting out of a flying Blackhawk.

I'd also like to have it more difficult than in JointOps. It is absolutely clear that it is too easy and not the appropriate way for a game like ArmA.

The option to get attached to a seat (like in OFP now) is still a must.

To be able to jump on a hovering Heli would also be nice.

Robert(UK)
Dec 19 2005, 15:02
To be able to jump on a hovering Heli would also be nice.
And also very painful... http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif

gabgab
Dec 20 2005, 10:28
To be able to jump on a hovering Heli would also be nice.
And also very painful... http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif
I mean, how do you get in a Chopper in JointOps? You jump in.

I'd just like to get quickly on the back of a truck or inside a heli without the action menu when I want a fast extraction.

OK, OK, this is off topic. I'll stop.

Robert(UK)
Dec 20 2005, 11:17
Hehe, http://forums.bistudio.com/oldsmileys/wink_o.gif I know what you mean...

Heatseeker
Dec 20 2005, 11:50
not possible afaik in arma
vbs1 yes
How do you know? and why do you think that it wont be in? ***http://forums.bistudio.com/oldsmileys/huh.gif
If its in or not thats up to BIS but if its possible to introduce that in the old OPF engine it sure has hell can be in the upgraded Arma one, i think Neph just doesnt want to believe that even OPF:E can be considered technically superior to VBS, i dont know if this feature was introduced in vbs yet but i do think it would be more simple to place on a game built from cratch than on a modular training tool where the vehicals and engine would have to be modified.

gabgab
Dec 20 2005, 12:11
Everyone can imagine that it is possible but the question is still the same:

Walking inside vehicles in ArmA?

I think this topic is a question to BIS.

Robert(UK)
Dec 20 2005, 14:15
That would be sweet if this was in. I am just having memories of playing Joint Ops, and sitting in the back of an APC in multiplayer, watching the driver and gunner at their stations. That is cool!!! http://forums.bistudio.com/oldsmileys/wink_o.gif

4 IN 1
Dec 21 2005, 00:58
That would be sweet if this was in. ***I am just having memories of playing Joint Ops, and sitting in the back of an APC in multiplayer, watching the driver and gunner at their stations. ***That is cool!!! ***http://forums.bistudio.com/oldsmileys/wink_o.gif
well it is cool untill those runny gunny's start to do things that stupid enought to get everyone onbroad killed http://forums.bistudio.com/oldsmileys/tounge2.gif

stakex
Dec 21 2005, 03:30
Everyone can imagine that it is possible but the question is still the same:

Walking inside vehicles in ArmA?

I think this topic is a question to BIS.
Yea it really is a question for BIS, and one I really wish they would awnser and put the debate to rest. If the game is going to be out in six month, I would assume they have the final feature list at least fairly compleat. So they probly know if walking in vehicles/destructable buildings will be in the final release. An awnser from them would be very very welcome and put these long and on going debates to rest.

@cero
Dec 21 2005, 05:36
Yea it really is a question for BIS..
Every topic in this forum is a question to BIS. If they have to reply to every question, ArmA would end up being released in 2008.
I'm gagging to know the answers, but at the same time I don't really want to know, because if I know the score I only will want the release date to arrive faster and will make me get impatiente.
I think I'll just enjoy OFP for now on, and a few pints with my mates.
Forget about ArmA, is not good for your harts and blood preasure to think too much about it before it gets released, lol.
Lol, my English is getting worse.jhgkjhgvkjhgbn/ligdzs...
Regards.
@CERO.

Robert(UK)
Dec 21 2005, 12:24
That would be sweet if this was in. ***I am just having memories of playing Joint Ops, and sitting in the back of an APC in multiplayer, watching the driver and gunner at their stations. ***That is cool!!! ***http://forums.bistudio.com/oldsmileys/wink_o.gif
well it is cool untill those runny gunny's start to do things that stupid enought to get everyone onbroad killed http://forums.bistudio.com/oldsmileys/tounge2.gif
Yes, like when the driver tries to drive across a slope and puts the vehicle on its side... http://forums.bistudio.com/oldsmileys/wink_o.gif

stakex
Dec 21 2005, 15:57
Yea it really is a question for BIS..
Every topic in this forum is a question to BIS. If they have to reply to every question, ArmA would end up being released in 2008.
I'm gagging to know the answers, but at the same time I don't really want to know, because if I know the score I only will want the release date to arrive faster and will make me get impatiente.
I think I'll just enjoy OFP for now on, and a few pints with my mates.
Forget about ArmA, is not good for your harts and blood preasure to think too much about it before it gets released, lol.
Lol, my English is getting worse.jhgkjhgvkjhgbn/ligdzs...
Regards.
@CERO.
Personally I cant play Flashpoint anymore... After seeing whats coming with ArmA, it just feels kinda pointless. I also stopped work on the couple maps I was makeing because I want to wait till ArmA comes out...

And I dont expect the devs to awnser. But its probly not becuase it would slow things down in development. It does not take 2 years to awnser a few questions... I assume BIS probly has a set time table for releaseing info. Which is probly the best way to do it unfortunatly. http://forums.bistudio.com/oldsmileys/sad_o.gif

Scrub
Dec 21 2005, 16:12
Yea it really is a question for BIS..
Every topic in this forum is a question to BIS. If they have to reply to every question, ArmA would end up being released in 2008.
I'm gagging to know the answers, but at the same time I don't really want to know, because if I know the score I only will want the release date to arrive faster and will make me get impatiente.
I think I'll just enjoy OFP for now on, and a few pints with my mates.
Forget about ArmA, is not good for your harts and blood preasure to think too much about it before it gets released, lol.
Lol, my English is getting worse.jhgkjhgvkjhgbn/ligdzs...
Regards.
@CERO.
Personally I cant play Flashpoint anymore... After seeing whats coming with ArmA, it just feels kinda pointless. I also stopped work on the couple maps I was makeing because I want to wait till ArmA comes out...

And I dont expect the devs to awnser. But its probly not becuase it would slow things down in development. It does not take 2 years to awnser a few questions... I assume BIS probly has a set time table for releaseing info. Which is probly the best way to do it unfortunatly. http://forums.bistudio.com/oldsmileys/sad_o.gif
I understand how you feel, I've put a hold on the LCAC and a detailed Nimitz class carrier 'till I know how ArmA will handle large models and textures. And playing OFP? After reviewing ArmA's feature lists a few (hundred) times, all OFP's faults (use to think of them as ArmA's improvements) come into sharp focus. http://forums.bistudio.com/oldsmileys/confused_o.gif

Double edged sword.. http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/smile_o.gif

USSRsniper
Dec 21 2005, 21:34
To be able to jump on a hovering Heli would also be nice.
And also very painful... ***http://forums.bistudio.com/oldsmileys/wink_o.gif ***http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Painful? it depends how you jump, also altitude and speed ******http://forums.bistudio.com/oldsmileys/biggrin_o.gif
In real life you can even jump out from low altitude flying helicopter and not get hurt http://forums.bistudio.com/oldsmileys/wink_o.gif Some of armies in world actually do this http://forums.bistudio.com/oldsmileys/wink_o.gif
Moving inside the vechicles would be great, with this transport planes can now transport amror properly and drop it with parachutes properly http://forums.bistudio.com/oldsmileys/wink_o.gif
With this feature will make more possibilities in game.... such as jumping from moving train http://forums.bistudio.com/oldsmileys/biggrin_o.gif Also make way how you jump to effect your landing http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Robert(UK)
Dec 21 2005, 22:00
Ummm, I was referring to his use of the word 'on'. Think of the rotor blades... http://forums.bistudio.com/oldsmileys/wink_o.gif

David
Dec 21 2005, 22:06
Ouch.

All this talk of Joint Ops and walking vehicles is making me want to go re-install it...

Killerwatt
Dec 22 2005, 07:05
Now if we had the ability to walk and shoot inside vehicles, imagine a mission where SF have to storm a hijacked 747 and rescue the passengers.

tug2000
Dec 22 2005, 11:46
"Now if we had the ability to walk and shoot inside vehicles, imagine a mission where SF have to storm a hijacked 747 and rescue the passengers."

No, that would be foolish. Still doubt the AI will be good enough. If you want that go for one of the "Rainbow Six" series.

The "convoy" videos from VBS1 look sweet. Hopefully this will be included. Especially as it essentially fixes the multiple weapon problem on vehicles http://forums.bistudio.com/oldsmileys/smile_o.gif

D.murphy man
Dec 22 2005, 18:19
Quote[/b] ]No, that would be foolish. Still doubt the AI will be good enough

Who says the hijackers have to be AI? http://forums.bistudio.com/oldsmileys/xmas_o.gif

MP 747 hijack missions would rock http://forums.bistudio.com/oldsmileys/yay.gif . Terrorists could roleplay and demand stuff, whiles the other players try and keep the hostages alive and plan how they storm the plane.


Also possible on the modding side of things:
Massive space ships fighting it out, whiles small boarding ships fly back and forth from ship to ship with players fighting it out on board the big ships. And also lots of fighters flying around, hell throw in a few tanks and bases and stuff on the ground whiles your at it! we could recreate one the star wars movies.

Hornet85
Dec 22 2005, 18:46
moving in ground things isent taht importent siting and firing from position is more nice how wften do some one move in a APC? you sit you open the hatch you stand up you stand stil you fire you dont move around.

In helikopter fire from siting on a LB will be nice and out the sides of a blackhawk but mostly you just sit ther and the MG gunner do the most work

Airplane moving? Yes maybe in civilian ones but you dont move in a C130 if your not a para and is going to jump out mostly you just sit down the plane land then you move

More gunner positions will be alot more nice then moving inside of things but that might be just me

Marry Christmas and a Happy New Year

AUS_Twisted
Dec 22 2005, 19:28
Whatever was done in OFP:Elite will be done or improved on in Armed Assault, just think of what a current PC can do compared to a XBOX.

Codarl
Dec 22 2005, 20:06
MP 747 hijack missions would rock http://forums.bistudio.com/oldsmileys/yay.gif . Terrorists could roleplay and demand stuff, whiles the other players try and keep the hostages alive and plan how they storm the plane.
"roleplay" would mean the exit was fixed either way.

Actually, Today I was on board of a 747 (plane technician's duty http://forums.bistudio.com/oldsmileys/wink_o.gif ) , and I can tell you, once such a plane gets stormed, it'l be over within 20 seconds. Though they're the biggest people-containing passenger jets, it's still basicly a 70 meter long cylinder (small). Furthermore, you can overlook large sections of the plane (over the seats).

If you want to give such a mission any replay value you should be a better strategist then the people storming the plane, adding in multiple things the terrorists need, and what the CT guys can negotiate about.

1. Fuel for takeoff
2. GPU for heating

CT guys could perforate the pressure cabin, or try to sneak up below the plane, (wich cannot be seen unless the CT are brave enough to be standing outside)

Either way, don't be expecting too much like in the hollywood movies http://forums.bistudio.com/oldsmileys/wink_o.gif . as I am saying above: the major part of the suspense will have to come from diplomatic means http://forums.bistudio.com/oldsmileys/wink_o.gif .

Cozza
Dec 23 2005, 00:39
Have you ever seen the video of the french storming the plane at Marsile (Dont know how to spell it http://forums.bistudio.com/oldsmileys/wink_o.gif ) but that was over in shit and minute. Snipers got the terrorist in the cockpit and french Special forces stormed the plane.

Killerwatt
Dec 25 2005, 04:53
One of the objectives would have to be to try and take out the hijackers but avoid shooting passengers and crew. The mission could also feature a stealthy approach to the plane to gain access unseen by the hijackers. Of course once the storming of the plane is started it would all be over pretty fast but there would be all the planning and preperation to take care off first. I think it would make a pleasant change from the usuall type missions.

Balschoiw
Dec 25 2005, 07:29
What´s next ?
A "Escape the Titanic" mission ? http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Once there is a decent method of walking on-in vehicles there will automatically missions which will take benefit from the new possibilities. That´s just natural for OFP com.
There are a lot more scenarios, like storming hijacked ships, searching container ships for illegal weapon transports, securing illegal weapon transports http://forums.bistudio.com/oldsmileys/biggrin_o.gif and more and more and more...

Batukhan
Dec 25 2005, 11:16
How about storming a hijacked... CAR?

Anyways.. i'm pretty sure that you CAN walk around in vehicles, however, it must be made really hard to walk around. I mean in helicopters or in trucks, when a sudden turn occurs, you should fall down/fly around in the cabin/fall off the vehicle. That would keep more sensible people sitting down and would get the noobies killed.

wildo
Dec 25 2005, 18:27
Quote[/b] ]Have you ever seen the video of the french storming the plane at Marsile (Dont know how to spell it ) but that was over in shit and minute. Snipers got the terrorist in the cockpit and french Special forces stormed the plane.


wouldnt happen to be the one where a pilot jumps out the window and then gets secured by SF?

Wildo

Cozza
Dec 26 2005, 06:49
Quote[/b] ]Have you ever seen the video of the french storming the plane at Marsile (Dont know how to spell it *** ***) but that was over in shit and minute. Snipers got the terrorist in the cockpit and french Special forces stormed the plane.


wouldnt happen to be the one where a pilot jumps out the window and then gets secured by SF?

Wildo
yeah thats the one. http://forums.bistudio.com/oldsmileys/wink_o.gif Saw a docomentry on Nationl Geograph Channel of TV.

Grayace
Dec 28 2005, 20:21
no demand, no wish, just another RnD talk....

For an optimal "Walking in vehicles" feature it should be more like JointOps style, you can think its arcade like (not really) but still when you think about (CPU/Bandwitdh/possible features) cases its very usefull.. pls look further and dont think its like jumping on an UH60 and standing still...

it will also allow vehicles to carry/host other vehicles (even multiple ones) like a LHD ship to house severeal helicopters and VTOL aircrafts, LCACs, HMMWVs, Trucks* and few armored vehicles and of course several groups of infantry (with a basic code we all will have ability to real amphibious assault missions!!! ) this will let addon makers to provide much more complicated vehicles with many features with minimal amount of scripting!!!

LHD class ships (http://www.fas.org/man/dod-101/sys/ship/lhd-1.htm)

More over, this will allow basic object manipulation, for example we can "tow" a severly damaged vehicle off to somewhere for repair or we can air lift artillery pieces or HMMWVs (like BAS MH47) to positions

Loading a Jeep and a Zodiac boat to a MH47 in JointOps (http://www.planetunreal.com/airfight/files/blackace/Personal/image1.jpg)

*Edit: JointOps system is sooo decent which lets you to manuever vehicles&soldiers inside a host vehicle without any problem or "side effects" which means you can drive a HMMWV from cargo bay to LCAC platform easily, question is, is AI needs more programming to do that kind of move for AI itself

brataccas
Jan 1 2006, 16:26
It will be very silly if arma doesnt have moving in vehicles, cos it seems every other game does, take IGI 2 for example you can go in a tram and walk around in it whiltst its moving etc I wont be too disapointed if it doesnt, as i got the vbs1 convoy module to look forward to http://forums.bistudio.com/oldsmileys/smile_o.gif

Heatseeker
Jan 1 2006, 16:54
how about some real parachutes to go with it http://forums.bistudio.com/oldsmileys/wink_o.gif , not the current ones but chutes that count has inventory items and are displayed on the models, if we want to turn a infantry squad into paratroopers we just use: this add weapon "chute". Helicopters dont have ejection seats, jets do so any pilot that sits there wouldnt need a seperate chute http://forums.bistudio.com/oldsmileys/smile_o.gif .

funnyguy1
Jan 1 2006, 16:54
MP 747 hijack missions would rock ***http://forums.bistudio.com/oldsmileys/yay.gif . Terrorists could roleplay and demand stuff, whiles the other players try and keep the hostages alive and plan how they storm the plane.
"roleplay" would mean the exit was fixed either way.

Actually, Today I was on board of a 747 (plane technician's duty http://forums.bistudio.com/oldsmileys/wink_o.gif ) , and I can tell you, once such a plane gets stormed, it'l be over within 20 seconds. Though they're the biggest people-containing passenger jets, it's still basicly a 70 meter long cylinder (small). Furthermore, you can overlook large sections of the plane (over the seats).

If you want to give such a mission any replay value you should be a better strategist then the people storming the plane, adding in multiple things the terrorists need, and what the CT guys can negotiate about.

1. Fuel for takeoff
2. GPU for heating

CT guys could perforate the pressure cabin, or try to sneak up below the plane, (wich cannot be seen unless the CT are brave enough to be standing outside)

Either way, don't be expecting too much like in the hollywood movies http://forums.bistudio.com/oldsmileys/wink_o.gif . as I am saying above: the major part of the suspense will have to come from diplomatic means http://forums.bistudio.com/oldsmileys/wink_o.gif .
Well, there was a thread about comparing R6 to OFP somewhere http://forums.bistudio.com/oldsmileys/whistle.gif

Ofp is a game, which can contain CT/CQB types of gameplay inside...
That Idea with small, detailed map with 747, or even 747 flying etc is just great!
No clipping problems, better weapon handling and we have SWAT, R6, GR inside good old ofp...
And that`s what they`re basically making vbs1 for I think...