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Friedchiken
May 20 2006, 10:44
Not to mention with the small team they have,thats one of the things that impresses me.
Are they really working with just 15 people?  I though that these days games are made with numerous programmers, artists, animators, etc.  How do you kick out a quality game in such a short time with so few people?

Did they work alone or were aliens involved?
Well, the opposite end of the spectrum is EA; with their army of developers they still end up making mediocre games. You can pour a lot of money into a project, but without proper leadership, passion, and talent, it's hard to make something genius.

That, or the Spanel brothers really came from the planet Cryluk along with Brian Boitano the save the f***ing world. http://forums.bistudio.com/oldsmileys/yay.gif

Journeyman
May 20 2006, 10:51
I hope they rework the animations a bit though. They seemed to be a little akward, hehe. The sounds effects are A+ though. I've never heard anything like it ;]
Nice vid! Lots of info in there even though it's still wip.  http://forums.bistudio.com/oldsmileys/wink_o.gif

hmmwv
May 20 2006, 10:53
I like the environment, weapons and vehicles sounds but the AI...
I don´t know if it´s even worse tha in OFP! http://forums.bistudio.com/oldsmileys/crazy_o.gif

Friedchiken
May 20 2006, 10:55
plus the guy has obviously never played ofp in his life http://forums.bistudio.com/oldsmileys/smile_o.gif

lots of dumbass ai moments though....
I bet AI is better in Veteran mode!  It's obvious that this guy is in Cadet mode, which explains all the stupid mistakes on part of the enemy (they are one notch below "normal" AI shown in the difficulty settings!!&#33http://forums.bistudio.com/oldsmileys/wink_o.gif.

Man, now I wish a OFP veteran made a video, think of all the action!

Somethings... just so right about the game.  This game is a guarenteed buy for me.  Only my crappy laptop will stop me!!!
We are so not worthy!!! http://forums.bistudio.com/oldsmileys/notworthy.gif

EDIT: Seems like they are working on the firing animations for the tank commander machine gun. The flash is static for now, so I'm glad that they are trying to make the mounted gun work.

Ti0n3r
May 20 2006, 11:06
It's obvious that this guy is in Cadet mode, which explains all the stupid mistakes on part of the enemy (they are one notch below "normal" AI shown in the difficulty settings!!&#33http://forums.bistudio.com/oldsmileys/wink_o.gif.
Recruit
Regular
Veteran
Mercenary

Just an assumption, of course.

Friedchiken
May 20 2006, 11:15
look at this pic:
Cadet mode AI settings (http://www.magnumland.com/images/Screenshots/ArmA/armademo%202006-05-18%2013-53-30-78.jpg)

I'm pretty sure that you see AI running past each other because they were nerfed to be blind.

The APC crashing into a tree was still embarrassing though.

NeMeSiS
May 20 2006, 11:20
The APC crashing into a tree was still embarrassing though.
Yup, but i liked the fact that the tree slowed him down, unlike OFP... http://forums.bistudio.com/oldsmileys/smile_o.gif

toster
May 20 2006, 12:32
If the video has not seen yet, however, looks till present very promising. http://forums.bistudio.com/oldsmileys/biggrin_o.gif -> the Pics.

I have uploaded the Video from magnumland.com: http://www.bis-ingame.net/dl/arma/trailer/06magnumlandpressdemo.avi
160,8MB (I think is quicker than 85KB/sek from magnum)

kerber.cz
May 20 2006, 12:36
This might be worth a look too. (http://www.magnumland.com/Videos/ArmA%20Press%20Demo.avi)

Note: WIP footage

Nice vid, it quite amused how the AI drove thru some trees but it looks all fine though http://forums.bistudio.com/oldsmileys/smile_o.gif . Good work BIS http://forums.bistudio.com/oldsmileys/notworthy.gif . Too bad there was no flying a chopper.

EddyBoy
May 20 2006, 12:50
Mjr Greg Byrd. he's back for more, I do like the video tho.

hardrock
May 20 2006, 13:14
MGP ahoi!

Armed Assault will feature WWI battleships with 12 turrets! . . . or did I get something wrong?

meyamoti
May 20 2006, 13:31
Where did you read that? O.o....if multiple gunner positions are availble (depending on how many) then yes it may be possible..consider multiple guns and improved physics,thus making it easier to walk on ships (hopefully even when moving)

Downloading and waiting to eagerly watch vids..and yeah,trees slowin ya down was implimented since OFP:E..even a tank would slow down,civy cars come to a halt.

Yeah EA has a big staff n all but all I'v seen from them are the usual arcade and a "new" expansion pack which is bull****,then theres the ruined C&C line..anyway.

lwlooz
May 20 2006, 13:37
That video proves that Arma still need 3months of development at least.
Besides that,what did I see,hmm:
-Brightness
-Fixed Aim (It quite nicely shows how one is reduced from a soldier to a floating camera thanks to fixed aim by the way).Needs Removing
-Non-Existant AI.That one made me quite happy.Its not that the AI code BIS has is no improvement, but it seems to me that in that demo they have no AI-system running at all.

Ti0n3r
May 20 2006, 13:42
-Fixed Aim (It quite nicely shows how one is reduced from a soldier to a floating camera thanks to fixed aim by the way).Needs Removing
If you don't like it, just turn it off.

lwlooz
May 20 2006, 13:46
You can turn that off? Thats good news.I dont get anyways why anyone would want to reduce his input from 3-axis-systems(head,gun,body) to just one (floating camera with gun attached to it).But aslong as it is optional.
On the AI: Before some comes here and calls me a whiner that doesnt recognize how overly the AI will rock in proper settings.Well.. even in a low setting they shouldnt just run in random directions,should they?
AI code: Wait 5 Secs -> Run random direction -> Wait 5 Secs.
So.. I think we are all in for a pleasant suprise once BIS has a demo with proper AI code in it.

4 IN 1
May 20 2006, 13:57
how? i mean, it is clear that we didnt see that option in the menu, maybe they will make one later as this is only 75% Alpha but who knows? http://forums.bistudio.com/oldsmileys/confused_o.gif

meyamoti
May 20 2006, 14:02
Is it me or does the aiming of the gun (how big it seems) look a bit akward? Maybe I'm just too used to seeing it at the bottom of the screen or smaller...then again few guns in OFP had scopes,least originals..I duno anymore...its probably just the scope,looking good. ^^

Heh..gotta love how the characters voice sounds like Armstrong.

And yeah GRAW looks nice n all but they look like they waaay overdid the shaders,like the pic of the soldiers in the cargo..anyway..pretty arcadeish game with very obvious allie/enemy locaters vs a game with vast enviroments and not so arcade. (I highly doubt you can go through that entire city in GRAW)

But if normal maps are applyable easily then I am sure the community can make all sorts of things..think about it..AA,what is shown is but a taste of the possibilities,with improved collision ,buildings might become more popular and things to be made,I wonder if the geo lod is larger though..

andersson
May 20 2006, 14:15
Quote[/b] ]Cadet mode AI settings (http://www.magnumland.com/images/Screenshots/ArmA/armademo%202006-05-18%2013-53-30-78.jpg)

Look at "enemy units" - "veteran". There you can see that "Expert" is highlighted. If you look at next setting under "Expert", is it "Custom".......?  http://forums.bistudio.com/oldsmileys/wow_o.gif

That would be great if you could define their skill-levels. I hope you can define them to be alert but shoot bad   http://forums.bistudio.com/oldsmileys/wink_o.gif

meyamoti
May 20 2006, 14:28
I love the dynamic shadows,just think of how huge a role that will play in air units and whatnot,in the video I believe I also saw reflections on the blackhawk (the trailer) Hmm..if they could get night to be a bit more visible and shaders could be messed with to increase strength,then who knows what could happen,ya might find yourself standing outside of a building with wet pavement because its raining and it would show..still..in looks,I believe AA is done,in coding,that remains to be seen,though I'm glad their messin with the commander gunner positions on tanks,static atm but ah well,it shows some more progress.

The only thing I'm stressed with atm is the way the tank works,what I mean is...in original OFP you could "turn out" and look outside of a tank,availible in OFP:E as well,in OFP you could go to the inside view and look around the actual inside of the tank and press 0 or V to go into the optics..in OFP if you go into the "inside" view,you immediatly go into optics,I'm hoping they change it back so that you can see the inside of tanks because thats one of the things I loved about OFP...if they don't,ah well..

lendrom
May 20 2006, 14:36
If you look at next setting under "Expert", is it "Custom"....... http://forums.bistudio.com/oldsmileys/wow_o.gif That would be great if you could define their skill-levels. I hope you can define them to be alert but shoot bad http://forums.bistudio.com/oldsmileys/wink_o.gif
It would be nice if it was done like in BIA2 (I know that this game can't be compared to OFP). In the game in the skirmish mode you can manually set AI skills in tactics, aiming and surpression (ah I still dream that surpression will be in ArmA).

Anyway this video has some nice and some bad features. Did anyone noticed the way player's soldier grabs the barell of his weapon when running and releases it when aiming (in the part when he switches to PK)? And can anyone who specialises in island editing confirm that the size of map cells was reduced? I think it's lower than 50m...

Sanctuary
May 20 2006, 14:57
15:35 : the soldier is standing
15:37 : the soldier is walking
15:40 : the soldier is crouching
15:41 : the soldier is "crouch walking"
That confirms a new movement in ArmA http://forums.bistudio.com/oldsmileys/smile_o.gif

Ti0n3r
May 20 2006, 14:58
Did anyone noticed the way player's soldier grabs the barell of his weapon when running and releases it when aiming (in the part when he switches to PK)?
Ah yes, This seems to indicate that every weapon will have its own custom animation.

Btw, that M113 rampage is hilarious http://forums.bistudio.com/oldsmileys/rofl.gif

Sanctuary
May 20 2006, 15:00
No, the soldier is "crouch walking" with the PK, the same he was with the other weapon some seconds before getting the PK

meyamoti
May 20 2006, 15:07
Did anyone noticed the way player's soldier grabs the barell of his weapon when running and releases it when aiming (in the part when he switches to PK)?
Ah yes, This seems to indicate that every weapon will have its own custom animation.

Btw, that M113 rampage is hilarious http://forums.bistudio.com/oldsmileys/rofl.gif
The driver must have been Lt. Hammer http://forums.bistudio.com/oldsmileys/rofl.gif

oyman
May 20 2006, 15:27
Someone needs to compress that movie, it will take about 8 hours for me to download it. http://forums.bistudio.com/oldsmileys/crazy_o.gif

Ti0n3r
May 20 2006, 15:45
...*COUGH (http://files.upl.silentwhisper.net/upload8/flag.jpg)*

Big Dawg KS
May 20 2006, 15:52
nice vid, a compilation of everything we ve seen i guess.

my fave momnet is this ,lol what the hell did this guy get hit with ?

boom (http://media.putfile.com/woohooo-17)
It might have been that Vulcan... hehe but I like the part right after that where the guy kept shooting that dead enemy, took him a while to realize it though... http://forums.bistudio.com/oldsmileys/rofl.gif

ExtracTioN
May 20 2006, 15:54
What that "2 attack that soldier 2 o clock" sounds stupid the old way "2 attack soldier at 2 o clock" sounded better like in OFP man I hope they change that.

Ti0n3r
May 20 2006, 15:59
Hmm yes, I'd prefer proper english. (Two, engage that soldier at 12 'o clock).

deanosbeano
May 20 2006, 16:06
the radio chatters nothing, they used that when demoing cwc and res.i think its some stock stuff they have for dev purpose.

2nd interesting thing is this anim, of the thumb, hope we can use all the fingers this way, would be fun to give a team mate, the bird, when he says go and satchel that tank http://forums.bistudio.com/oldsmileys/smile_o.gif.

thumb anim (http://media.putfile.com/thumb-anim)

Lima
May 20 2006, 16:08
BIS worker at the the Mapfact OFP Workshop (I'm there too)! He talked 1 hour about Armed Assault and the modding features!!!

http://armed-assault.de/news/allgemein/bis-ofp-workshop.html

More News later.

ebns72
May 20 2006, 16:20
Despite the horrific AI (esp. at the tank part) in the new video, I really like the way arma is shaping up. The "feel" and atmosphere is very nice...much more immersive than opflash. the whole feel actually reminds of wwiiol a bit, which is a good thing.

The sounds are impressive as well...not so much in the sounds themselves but in the simulated acoustics. The way the pitch of the chopper changed as it flew away was really cool.

HotShot
May 20 2006, 16:40
In the new multiplater Demo from Magnum Land, in the selection screen, you can see USA, Soviet, and then what LOOKS like an Australian Flag?!
It MAY be South Sahra Kingdom flag, but then why would it have the Union Jack in it?
It would explain why older screenshots included ADF units.

Of course, it may just be a place holder.

tkokid
May 20 2006, 17:10
whats going on with this place ‘Sahrani, .is it forever daylight?
why have we not seen a nice screen of Sahrani at night?

Codarl
May 20 2006, 17:36
whats going on with this place ‘Sahrani, .is it forever daylight?
why have we not seen a nice screen of Sahrani at night?
I was wondering thesame for a couple of days now too... only it was about rain http://forums.bistudio.com/oldsmileys/tounge2.gif .

I hope the rain falls in a "cone" around the player, and if the player is fast enough (plane) the rain cone will get more horizontal http://forums.bistudio.com/oldsmileys/smile_o.gif .

tkokid
May 20 2006, 17:44
whats going on with this place ‘Sahrani, .is it forever daylight?
why have we not seen a nice screen of Sahrani at night?
I was wondering thesame for a couple of days now too...  only it was about rain  http://forums.bistudio.com/oldsmileys/tounge2.gif .

I hope the rain falls in a "cone" around the player, and if the player is fast enough (plane) the rain cone will get more horizontal  http://forums.bistudio.com/oldsmileys/smile_o.gif .
yea you are right also in the climate of that type of island you would have tropical storms .
and dawn raids even with the small force of american troops on the island
maybe there saving it for us but seems strange no screeneys apart from bright day sunshine

Sniperwolf572
May 20 2006, 17:58
Probably because they haven't done night shaders or something like that.

Anyways, I guess we pwnt www.magnumland.com. http://forums.bistudio.com/oldsmileys/tounge2.gif

Smiley Nick
May 20 2006, 18:09
Anyone notice the huge decrease on the view distance from that MP vid? That got me worried, i hope there will be a feature on the server to allow pre set view distances, rather then using triggers to set the view distance.

Heatseeker
May 20 2006, 18:21
That new trailer is some good stuff, unlike everyone else i wont bother posting about every obvious, unfinished and very small detail but post more generally:

Technically speaking the improved engine looks great but they still have to optimise more (its noticeable).

The theme of Armed Assault still doesnt quite reach me has much has CWC did, modern day US soldiers (ACU), MH6 littlebird helicopters and 80's style russian infantry, Sahrani itself has a strange mix of vegetation and arquitecture that i cant quite relate to a real world location. (middle eastern, african or eastern european mix)?

I was sold before Arma was anounced and i like the graphics and all the improvements seen so far but Arma appeals to me more for those technical/graphical features than for the game itself, it all "feels" very generic http://forums.bistudio.com/oldsmileys/confused_o.gif .

bravo 6
May 20 2006, 18:22
dunno if its good or bad..

<ul>1ş - I did not like the new video (ftp://www.gamepark.cz/ofpd/videos/ArmA%20Press%20Demo.avi) (160Mo) (doesn&#39;t look natural somehow, maybe the position of the weapon view and arms.. dunno exactly what&#39;s wrong..)

2ş - I do like the new pics. (http://www.magnumland.com/screenshots.htm)[/list]

Dunno what to think about ARMA from this new video..

Codarl
May 20 2006, 18:25
Anyone notice the huge decrease on the view distance from that MP vid? That got me worried, i hope there will be a feature on the server to allow pre set view distances, rather then using triggers to set the view distance.
In OFP it&#39;s possible to run a script that collects all Benchmarks from all connected machines, to determine the best viewdistance.

So it&#39;s possible in ArmA too. Actually, just put "setviewdistance meters" in a soldier&#39;s init and you&#39;ve got the result you want.

brataccas
May 20 2006, 18:38
Im so glad there will be "flyers" in arma http://forums.bistudio.com/oldsmileys/wink_o.gif

Berghoff
May 20 2006, 18:47
dunno if its good or bad..

<ul>1ş - I did not like the new video (ftp://www.gamepark.cz/ofpd/videos/ArmA%20Press%20Demo.avi) (160Mo) (doesn&#39;t look natural somehow, maybe the position of the weapon view and arms.. dunno exactly what&#39;s wrong..)

2ş - I do like the new pics. (http://www.magnumland.com/screenshots.htm)[/list]

Dunno what to think about ARMA from this new video..
Uhm the pics are taken from the same E3 promo? So why do the pics look good and the video bad?

Gollum1
May 20 2006, 18:49
Just what was it with that MP video? It is the most boring thing I&#39;ve ever seen. Whoopee, let&#39;s use tactical view in the middle of a desert for 3 minutes and then reload for no reason once in a while. More to the point: It was disappointing how the reload animation still doesn&#39;t actually do anything to the weapon, and the reload animation is completely wrong for an M4 anyway. The desert didn&#39;t even have small rocks or weeds, and the muzzle flash in the iron sight view looked crap. Disappointing.

edit: since someone is going to complain, yes it&#39;s work-in-progress, but this just looked like OFP.

edit2: I was wondering what "fixed aim" people were talking about and watched it again, and holy shit. This could be bad.

Lupus[WD]
May 20 2006, 18:59
-Fixed Aim (It quite nicely shows how one is reduced from a soldier to a floating camera thanks to fixed aim by the way).Needs Removing
If you don&#39;t like it, just turn it off.
Are you sure it&#39;s optional ? Can you point us to a reliable source ?
I hope you&#39;re right, and i also hope it&#39;s not only client side, i mean, this would be quite unbalanced if in a MP game people could chose to have this fixed aim and just put a marker on their monitor to show the aim when crosshair isn&#39;t visible.

just my .02€

tkokid
May 20 2006, 19:00
heheh why do the people that play these snide half made demos play it so bad .
lets all stand behind a bush and pretend we are a tree http://forums.bistudio.com/oldsmileys/rofl.gif

Ti0n3r
May 20 2006, 19:02
@<hidden> May 20 2006,20:59)]Are you sure it&#39;s optional ? Can you point us to a reliable source ?
Well, not really. But in some vids the view has been fixed and in some vids it hasn&#39;t. And I can&#39;t see any reason at all for BIS to remove it completely.

brataccas
May 20 2006, 19:09
the crosshair doesnt move anymore unlike ofp&#33; this is bad http://forums.bistudio.com/oldsmileys/confused_o.gif please dont keep it like that bis

bravo 6
May 20 2006, 19:13
dunno if its good or bad..

<ul>1ş - I did not like the new video (ftp://www.gamepark.cz/ofpd/videos/ArmA%20Press%20Demo.avi) (160Mo) (doesn&#39;t look natural somehow, maybe the position of the weapon view and arms.. dunno exactly what&#39;s wrong..)

2ş - I do like the new pics. (http://www.magnumland.com/screenshots.htm)[/list]

Dunno what to think about ARMA from this new video..
Uhm the pics are taken from the same E3 promo? So why do the pics look good and the video bad?
don&#39;t know exactly..

maybe the colors in this* following pics the color looks more real and natural then the colors we see in the video, maybe thats it.. maybe the animations are boring don&#39;t know for sure...

this*

pic 1 (http://bravocompany.home.sapo.pt/ArmA/armademo1.jpg), pic 2 (http://bravocompany.home.sapo.pt/ArmA/armademo2.jpg), pic 3 (http://bravocompany.home.sapo.pt/ArmA/armademo3.jpg), pic 4 (http://bravocompany.home.sapo.pt/ArmA/armademo4.jpg), pic 5 (http://bravocompany.home.sapo.pt/ArmA/armademo5.jpg)

This Pics (maybe color) look more real and natural then the rest from the pic&#39;s link (http://www.magnumland.com/screenshots.htm)

PS- <span style='font-size:19pt;line-height:100%'>There are 2 New videos</span>

<ul><span style='font-size:19pt;line-height:100%'>VIDEO DEMO 1 (160mb)</span> (ftp://www.gamepark.cz/ofpd/videos/ArmA%20Press%20Demo.avi) -> this looks crappy and not natural.

<span style='font-size:19pt;line-height:100%'>VIDEO MP DEMO 2 (25.5 MB)</span> (ftp://www.gamepark.cz:8021/ofpd/videos/ArmA_MP_Press_Demo.rar) -> this looks more natural and realistic&#33;&#33;&#33;

Ti0n3r
May 20 2006, 19:18
Meh, they&#39;ve messed up the command system. I&#39;ll have to mod it the day I get ArmA. Btw, that&#39;s one hell of a noob http://forums.bistudio.com/oldsmileys/biggrin_o.gif

brataccas
May 20 2006, 19:19
first timer tbh (guessing), terrible skill http://forums.bistudio.com/oldsmileys/tounge2.gif and ye it was boring to watch

Berghoff
May 20 2006, 19:29
The desert didn&#39;t even have small rocks or weeds
Not sure but the site had this text next to video "Full screen, low detail" maybe that why you don&#39;t see small details. - nvm, I think this is just the quality of the video.


Quote[/b] ]Meh, they&#39;ve messed up the command system. I&#39;ll have to mod it the day I get ArmA. Btw, that&#39;s one hell of a noob I hope not, a good working game shouldn&#39;t have to be modded in the first place.

Ok I watched it so far a &#39;nice&#39; video showing the desert texture and the player playing around with the command mode and leaving chopper, cars behind. Reached a hilltop and choose a front assault and got killed but nice animations really.

Ti0n3r
May 20 2006, 19:43
I hope not, a good working game shouldn&#39;t have to be modded in the first place.
Quote for truth. If we&#39;re lucky they&#39;ll think twice. For me &#39;§32&#39; is synonymous to &#39;Everyone, hold fire&#39;. I don&#39;t want to re-define it :]

kavoven
May 20 2006, 20:15
The MP Demo Vid looks great.. I had a got laugh, watching the player how he tried playing OFP like Counter Strike an reloade after every second shot and then you suddenly just heared CLICK CLICK CLICK http://forums.bistudio.com/oldsmileys/biggrin_o.gif

MattXR
May 20 2006, 20:19
edit: since someone is going to complain, yes it&#39;s work-in-progress, but this just looked like OFP.
Thats becuase it is OFP.. .. .. OFP Reloaded.. everything isnt going to change.. thats for Game2...

ArmA wasnt even going to be as good as it is now.. so everything.. think your selves lucky that we are even going to get ArmA ... http://forums.bistudio.com/oldsmileys/notworthy.gif

[TomGen]
May 20 2006, 20:22
I didn`t like in MP Demo the running animations, look at 2:22 min, it looks like this soldier is retarded or something.

spoock
May 20 2006, 20:22
I would like playing ArmA MP http://forums.bistudio.com/oldsmileys/biggrin_o.gif

ebns72
May 20 2006, 20:26
What the hell? I thought we were getting an improved command system? looks like the same exact thing to me http://forums.bistudio.com/oldsmileys/sad_o.gif Looksl like they scrapped that. Bummer, because improved command was one of the main selling points of Arma to me, for I constantly dread be commander in ofp due to the extremely inflexible and limited command system that somehow manages to be very complext o control at the same time. I am very disappointed http://forums.bistudio.com/oldsmileys/sad_o.gif.

I didn&#39;t like the mp demo movie...I liked the first one much better. To me, someone could tell me that the mp demo was just plain old ofp with some addons and I would believe them. It looked exactly the same visually and gameplay wise. I was not impressed at all.

Ti0n3r
May 20 2006, 20:28
@<hidden> May 20 2006,22:22)]I didn`t like in MP Demo the running animations, look at 2:22 min, it looks like this soldier is retarded or something.
Crazy Frog (http://games.tiscali.cz/images/news/crazyfrog.jpg) came to mind http://forums.bistudio.com/oldsmileys/wink_o.gif

shinRaiden
May 20 2006, 20:29
Hmm, if the aussies are the resistance, does that make the kiwis the civilians or UN observers?

Ti0n3r
May 20 2006, 20:36
Hmm, if the aussies are the resistance, does that make the kiwis the civilians or UN observers?
I really doubt it&#39;ll be like that in the final version, since &#39;East&#39; are Soviets according ot the MP board. To me all that looks like leftovers from the &#39;Q4 2005 Armed Assault&#39;.

But oh well, who knows.


PS: Another thing; There seems to be quite a lot of whining about GFX & AI bugs right now. Personaly, what I&#39;m concerned about is the way BIS seem to be &#39;screwing around&#39; with things like the command menu and other interface details.

Sanctuary
May 20 2006, 20:37
In the MP video, i noticed there seems to be no "jogging" animation anymore like in OFP : either the soldier walk quickly or sprint to move.
Is this a gameplay change, or just an unfinished part ?

kerber.cz
May 20 2006, 20:44
In the MP vid they had so nice vehicles at the start and no1 used them. Does any1 know if u have to stop to reload like in OFP ? It looked so (maybe that&#39;s y he got killed), i would like a slow down walking in that case instead.

Lima
May 20 2006, 21:02
Some more informations for you:

In ArmA are all missions .pbo&#39;s. You can place a mission in the .pbo File from a addon.

You can use the same script language for the modding tools. We have seen a pefect street which was provided only through scripts.

rundll.exe
May 20 2006, 21:06
and how u know this?

Lima
May 20 2006, 21:10
Markus (Rastavovich) from BIS is at the Mapfact OFP Workshop in Germany. He have speak 1 hour over Armed Assault and the modding possibilities. We have so much new informations but we must summarize it first.

We have also seen the sp demo from the E3 trailer live. Played by Markus.

hmmwv
May 20 2006, 21:39
I have to stop downloading this preview videos because the more videos I see, is the more things I dislike about ArmA.

martinovic
May 20 2006, 21:44
I have to stop downloading this preview videos because the more videos I see, is the more things I dislike about ArmA.
I was like that too, until i imagined what missions i can make with arma in the editor.

Vectum
May 20 2006, 21:47
Cool. Could you give us some more info when possible ?

Thanks in advance &#33;

Lima
May 20 2006, 21:51
We work on it. Check http://armed-assault.de (down at the moment. hope we find the problem next two hours) or http://mapfact.net in the next half hour. There you can find all informations.

Jezz
May 20 2006, 21:53
Am i the only one that noticed the loading screen mid mission (6 min 47s) http://forums.bistudio.com/oldsmileys/crazy_o.gif

Ti0n3r
May 20 2006, 21:57
I thought about it too but came to the conclusion that the game was &#39;updating the retry position&#39;. Well I don&#39;t know.

quicKsanD
May 20 2006, 22:00
It`s quite an oddity to see how BIS chooses to present Armed Assault.At this phase in the game development any team would start releasing screenshots and carefully staged, heavily scripted trailers.

Yet BIS throws it all on the table,however clear it is that Armed Assault still has quite a considerable amount of time left until it reaches gold status.While the fans can appreciate their honesty and lack of retraint in revealing Armed Assault as it curently is there could be a backlash from the portion of gamers unfamiliar with Operation Flashpoint as it had not to judge a game when there is a hands on gameplay footage available.

An example of a much more natural and logical step would have been a high resolution trailer
-A satellite image of Sahrani,the camera zooming in and out to various locations of the island showcasing the huge terrain.A military parade in the Northern capital(huge city and numbers of NPCs at the same time on screen);The massing of troops and armor at the border.And I could continue to spout ideas that could capitalize on the strenghts of Armed Assault.

Just my thoughts on the mather,again hard to say I am displeased in any way by their policy,just wondering how efficient it is.

hardrock
May 20 2006, 22:07
ofp.info (http://ofp.info) http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Sniperwolf572
May 20 2006, 22:08
Am i the only one that noticed the loading screen mid mission (6 min 47s) http://forums.bistudio.com/oldsmileys/crazy_o.gif
I think thats "Updating Retry Position" screen. http://forums.bistudio.com/oldsmileys/wink_o.gif

Ti0n3r
May 20 2006, 22:08
ofp.info (http://ofp.info) http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Thanks for the heads up&#33; http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif ;]




Quote[/b] ]We were glad to hear that BIS plan to publish several tools and documentations prior to the release of the game. A new version from Oxygen Light with several new features will be released to the community. BIS also developed a new tool named Linda, which helps the designers generating vegetation in a natural way. We were told that no single tree in Armed Assault is modeled by hand anymore. http://forums.bistudio.com/oldsmileys/inlove.gif

Daniel
May 20 2006, 22:20
After reading Hardrock&#39;s post I feel like crying with joy.  http://forums.bistudio.com/oldsmileys/sad_o.gif  http://forums.bistudio.com/oldsmileys/notworthy.gif

That&#39;s put all my fears to rest.

Dslyecxi
May 20 2006, 22:21
Good lord, a 6724km^2 map for the military version?

Wow. http://forums.bistudio.com/oldsmileys/wow_o.gif

Ti0n3r
May 20 2006, 22:22
Meh, the world is not enough http://forums.bistudio.com/oldsmileys/biggrin_o.gif

I can see that at least 3 feats that were meant to be exclusive for Game2 made it into ArmA. Very nice.

Berghoff
May 20 2006, 22:23
Daniel @<hidden> May 21 2006,00:20)]After reading Hardrock&#39;s post I feel like crying with joy. http://forums.bistudio.com/oldsmileys/sad_o.gif http://forums.bistudio.com/oldsmileys/notworthy.gif
BIS has some nice ideas. Too bad about the rivers though.

I hope they release the linda tool aswell. To see what new features this brings (like better intergration with engine than with other tools) http://forums.bistudio.com/oldsmileys/yay.gif .



Quote[/b] ]Good lord, a 6724km^2 map for the military version? heehee imagen you need to place models on map with WRPedit o_o.

Sanctuary
May 20 2006, 22:25
Mental image of Sanctuary after reading the OFP Workshop 2 report on OFP.info (http://ofp.neco.cz/index.php?showthis=9943&newlang=eng)
http://img117.imageshack.us/img117/5391/homerdrooling15sx.gif
thanks hardrock for the report

Big Dawg KS
May 20 2006, 22:25
How could they have kept this from us for so long?&#33;  http://forums.bistudio.com/oldsmileys/nener.gif

http://forums.bistudio.com/oldsmileys/yay.gif

http://forums.bistudio.com/oldsmileys/notworthy.gif  http://forums.bistudio.com/oldsmileys/inlove.gif

Berghoff
May 20 2006, 22:27
=) Yea, this should have made it at E3.

NeMeSiS
May 20 2006, 22:30
Daniel @<hidden> May 21 2006,00:20)]That&#39;s put all my fears to rest.
Same here, this was just the thing we needed. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

hardrock
May 20 2006, 22:31
=) Yea, this should have made it at E3.
Actually, what should they report to the game mags? What should the reporters ask?

What we have here at the OFP (Mapfact) Workshop II is I guess the largest amount of experienced addon makers ever, including Rastavovich by BIS. The mods represented here are BAS, Combat, RHS, BW-Mod, AEF, WGL, Mapfact, CoC, DKM, pretty much anything, you know.

The developers of many interesting an difficult system or addons are attending the workshop: Creators of CoC Artillery, BAS addons, DAC, WGL5 etc. are here to bother Rastavovich with questions. And you can imagine that we ask him the interesting ones. http://forums.bistudio.com/oldsmileys/wink_o.gif

I just collected the info we got and put it together in an article.

Ti0n3r
May 20 2006, 22:33
OFP Porn (http://www.mapfact.net/include.php?path=content/content.php&contentid=523)

Big Dawg KS
May 20 2006, 22:34
I just collected the info we got and put it together in an article.
And thank you for this, very much&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

raedor
May 20 2006, 22:36
This (http://www.mapfact.net/include.php?path=content/content.php&contentid=523) may be interesting for you, too. http://forums.bistudio.com/oldsmileys/smile_o.gif

/edit: Whoops, I was too slow.

NeMeSiS
May 20 2006, 22:38
OFP Porn (http://www.mapfact.net/include.php?path=content/content.php&contentid=523)

Quote[/b] ]Materials can be configured (wood, steel, etc).

And this has what kind of effect? Can we shoot trough wood for example? http://forums.bistudio.com/oldsmileys/smile_o.gif

raedor
May 20 2006, 22:39
OFP Porn (http://www.mapfact.net/include.php?path=content/content.php&contentid=523)

Quote[/b] ]Materials can be configured (wood, steel, etc).

And this has what kind of effect? Can we shoot trough wood for example? http://forums.bistudio.com/oldsmileys/smile_o.gif
Yes.

NeMeSiS
May 20 2006, 22:41
OFP Porn (http://www.mapfact.net/include.php?path=content/content.php&contentid=523)

Quote[/b] ]Materials can be configured (wood, steel, etc).

And this has what kind of effect? Can we shoot trough wood for example?  http://forums.bistudio.com/oldsmileys/smile_o.gif
Yes.
So much great info/confirmations&#33;

*faints*

Hekezu
May 20 2006, 22:45
OFP Porn (http://www.mapfact.net/include.php?path=content/content.php&contentid=523)
Oooooh yeees&#33; But the only bad thing is that the release date is now "officially" pushed to Q3 by BIS. Ofcourse the publisher can delay the game even more.

I don&#39;t mind the wait as long as BIS can deliver what it promised.
http://forums.bistudio.com/oldsmileys/yay.gif

RUKH
May 20 2006, 22:52
OPF 1.5 http://forums.bistudio.com/oldsmileys/huh.gif I think not&#33; Game 2 is more like it. Thanks BIS, this just keeps getting better and better http://forums.bistudio.com/oldsmileys/notworthy.gif

Now if i only knew when to place my vacation weeks http://forums.bistudio.com/oldsmileys/wink_o.gif

ag_smith
May 20 2006, 22:54
Kudos to you hardrock and every one else that helped to gather the information. That&#39;s one best piece of text on Arma I&#39;ve read for months. Thanks&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

Shame about the release date though. My guess is that eventually it&#39;ll be coming to us around Christmas (I hope not)...

rundll.exe
May 20 2006, 22:57
wOW, This is amazing news&#33;

Funny they keep us waiting for the obvious information in here so long... This was just in time some ppl started ranting and nitpicking already http://forums.bistudio.com/oldsmileys/crazy_o.gif

Thx hardrock and the rest there at the workshop

brataccas
May 20 2006, 22:59
awesome, but im still worrying about that non moving crosshair a bit

Heatseeker
May 20 2006, 23:00
That MP movie is sad, the usual bunch of vehicals and ammo crates at respawn style mission http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif .
Veery realistic... in a BF2 way http://forums.bistudio.com/oldsmileys/sad_o.gif .
Lets hope someone starts a realistic mission design initiative...

RUKH
May 20 2006, 23:18
Heatseeker, it´s a press demo....i dont think they want to put the critics on some 4h holdup up in the mountains, waiting for the sun to go down for them to make a safer assault.

All the full realism stuff in OPF was created by the community, i dont see why BIS would meddle with this. It´s meant to be entertaining for players, simfolk will shape it for themselves.

BIS has had all this time to see what was wrong/hard to do in OPF since it´s release, i´m sure that 90% of all complaints will be or have been fixed and the rest are preferences that you will have to fix yourselves. Hence the improved engine.

For OPF to thrive, even newcomers must be able to have a good time. For the rest of us, the mods will satisfy all our lust for no compromise realism

Heatseeker
May 20 2006, 23:29
Heatseeker, it´s a press demo....i dont think they want to put the critics on some 4h holdup up in the mountains, waiting for the sun to go down for them to make a safer assault.
Heheh http://forums.bistudio.com/oldsmileys/biggrin_o.gif , your right. SP and selected coop for the first 2 years http://forums.bistudio.com/oldsmileys/smile_o.gif .

ebns72
May 20 2006, 23:55
awesome, but im still worrying about that non moving crosshair a bit
You can change it. In some other trailers it shows it free floating.



Quote[/b] ]The AI wasn’t that impressing in the demo, but Rastavovich assured us that this will change for the final product.


http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif


I had begun to lose faith in BIS. Good to see they listen to the community...and one of the few game developers that do http://forums.bistudio.com/oldsmileys/smile_o.gif

Kaitnieks
May 21 2006, 00:01
When seeing all those E3 articles I felt sad, that ArmA wouldn&#39;t turned out how I expected.

But now that i&#39;ve seen the Mapfact view on the game, I&#39;m happy with it again, ArmA is going to be what I wanted it to be, and I fully trust BIS with this.

How ever, whats with the animation of the gunner in that AH-1W ? (http://www.mapfact.net/Material/News/Mai06/ArmA/ArmA_03.JPG) The pilot&#39;s head is sticking out, and so are his legs.

bravo 6
May 21 2006, 00:04
don&#39;t worry, http://forums.bistudio.com/oldsmileys/wink_o.gif "they will fix it, they fix everything.."

Hekezu
May 21 2006, 00:04
I had begun to lose faith in BIS. Good to see they listen to the community...and one of the few game developers that do http://forums.bistudio.com/oldsmileys/smile_o.gif
Yes, and Workshop project is a good example of it. Seems like Codemasters is still sponsoring the event. Hmmm...

vektorboson
May 21 2006, 00:05
When seeing all those E3 articles I felt sad, that ArmA wouldn&#39;t turned out how I expected.

But now that i&#39;ve seen the Mapfact view on the game, I&#39;m happy with it again, ArmA is going to be what I wanted it to be, and I fully trust BIS with this.

How ever, whats with the animation of the gunner in that AH-1W ? (http://www.mapfact.net/Material/News/Mai06/ArmA/ArmA_03.JPG) The pilot&#39;s head is sticking out, and so are his legs.
That&#39;s a problem with the proxies; the Abrams had the same problem with heads sticking out, where they shouldn&#39;t, but they will be fixed.

Basically: BIS already knows all the problems that are seen on the screens and will try to fix them.

raedor
May 21 2006, 00:18
When seeing all those E3 articles I felt sad, that ArmA wouldn&#39;t turned out how I expected.

But now that i&#39;ve seen the Mapfact view on the game, I&#39;m happy with it again, ArmA is going to be what I wanted it to be, and I fully trust BIS with this.

How ever, whats with the animation of the gunner in that AH-1W ? (http://www.mapfact.net/Material/News/Mai06/ArmA/ArmA_03.JPG) The pilot&#39;s head is sticking out, and so are his legs.
That&#39;s a problem with the proxies; the Abrams had the same problem with heads sticking out, where they shouldn&#39;t, but they will be fixed.

Basically: BIS already knows all the problems that are seen on the screens and will try to fix them.
Yep. Rastavovich explicitly told us that the preview has lots of bugs and that they know most of them...

colossus
May 21 2006, 00:20
Very, very good report there. I&#39;ve been having doubts lately but now it&#39;s is all gone.


Quote[/b] ]The AI wasn’t that impressing in the demo, but Rastavovich assured us that this will change for the final product.


Quote[/b] ]Join in Progress is possible for multiplayer games, but there is no need for fears. If anything, this can still be prevented by locking the server.


Quote[/b] ]One important point in the Multiplayer development is that BIS will surely develop both a Linux as a Windows server version. They also invented a new system to prevent cheaters. The server configuration will have the option to determine which addons, given a certain signature, should be loaded into the game. This should prevent ‘cheater addons’ from being activated.



Quote[/b] ]Mission makers will be provided with the so-called “library” – a type of mission giving you the option to look up and test the strength values of weapons and addons right from within the game.

So many improvements and yet there are more.. http://forums.bistudio.com/oldsmileys/notworthy.gif http://img.photobucket.com/albums/v290/colossus/Forum/ofplover.gif*

*(This one should really be added to the emoticons-list. It&#39;s really cool, good work on that)

Ti0n3r
May 21 2006, 00:23
*(This one should really be added to the emoticons-list. It&#39;s really cool, good work on that)
Agreed http://forums.bistudio.com/oldsmileys/smile_o.gif

Btw, damn it&#39;s nice to see that &#39;Linda&#39; and the &#39;library&#39; made it into ArmA http://files.upl.silentwhisper.net/upload0/ofptractorlover.jpg

Ex-RoNiN
May 21 2006, 00:34
*(This one should really be added to the emoticons-list. It&#39;s really cool, good work on that)
Agreed http://forums.bistudio.com/oldsmileys/smile_o.gif

Btw, damn it&#39;s nice to see that &#39;Linda&#39; and the &#39;library&#39; made it into ArmA http://files.upl.silentwhisper.net/upload0/ofptractorlover.jpg
That tractor is EVIL http://forums.bistudio.com/oldsmileys/mad_o.gif

guyguy1
May 21 2006, 01:02
has anyone seen the 160mb video yet on ofp.info? I&#39;m downloading it, but with a crappy 30 kb/s connection this could take a while...

bravo 6
May 21 2006, 01:14
has anyone seen the 160mb video yet on ofp.info? I&#39;m downloading it, but with a crappy 30 kb/s connection this could take a while...


pic 1 (http://bravocompany.home.sapo.pt/ArmA/armademo1.jpg), pic 2 (http://bravocompany.home.sapo.pt/ArmA/armademo2.jpg), pic 3 (http://bravocompany.home.sapo.pt/ArmA/armademo3.jpg), pic 4 (http://bravocompany.home.sapo.pt/ArmA/armademo4.jpg), pic 5 (http://bravocompany.home.sapo.pt/ArmA/armademo5.jpg)

This Pics (maybe color) look more real and natural then the rest from the pic&#39;s link (http://www.magnumland.com/screenshots.htm)

PS- <span style='font-size:19pt;line-height:100%'>There are 2 New videos</span>

<ul><span style='font-size:19pt;line-height:100%'>VIDEO DEMO 1 (160mb)</span> (ftp://www.gamepark.cz/ofpd/videos/ArmA%20Press%20Demo.avi) -> this looks crappy and not natural.

<span style='font-size:19pt;line-height:100%'>VIDEO MP DEMO 2 (25.5 MB)</span> (ftp://www.gamepark.cz:8021/ofpd/videos/ArmA_MP_Press_Demo.rar) -> this looks more natural and realistic&#33;&#33;&#33;
you mean this?

Commando84
May 21 2006, 01:32
yeah saw those , looked ok, but the mp demo was a bit repetitive when showing off the new "squad command list" http://forums.bistudio.com/oldsmileys/tounge2.gif
but i liked the menu&#39;s , very simplistic and functional. Kind of like ofp but a bit "flashier". http://forums.bistudio.com/oldsmileys/smile_o.gif

I&#39;ve noticed the new sounds on the tanks and i like them alot&#33; Just when i played one of those videos showing the m1a1 in 3rd person view the commander mg muzle flash was on all the time, even when not firing. I think thats the thingy Bis is trying to fix when it comes to multi gunner feature? Or it could have been my computer not showing the video correctly somehow.. my comps been acting weird lately http://forums.bistudio.com/oldsmileys/tounge2.gif

@<hidden> hahaha whats so evil about the tractor? When i used to do mission making alot i always throw in vehicles that could be used to take cover from or to drive around from A to B. Once in Mp i actually landed a Apache chopper on a enemy soldier causing him to get crushed and die&#33; http://forums.bistudio.com/oldsmileys/rofl.gif
Yeah the civilian vehicles are very dangerous, i got myself killed once in Coop by a friend who accidentally was trying to drive the trabant and come and pick me up but he ended up roadkilling me... http://forums.bistudio.com/oldsmileys/crazy_o.gif

Ukraineboy
May 21 2006, 01:38
So far BIS still states that they are looking for Q3 release, but the recent E3 video showed the representative saying 3 months of development. Who&#39;s right? Probably Q3 is too early but thats because the developer would push it back, not because of development.

So what is so far the most likely date now? Still Q3? Q3 ends on June 30th, and they said they are 75% done. They started working on the game in April of 2005. If it took one year and one month of development to make 75% of the game, that means that there is still 3 months of development on that matter. But then again, its not an EXACT percentage http://forums.bistudio.com/oldsmileys/smile_o.gif . I bet, that the IDEA games representative said 3 months because based off the previous development of 75% in 13 months, that must mean 3 months for 25%. Then again, the last 25% could be the easiest or the hardest or whatever so, BIS still has 1 month and 10 days to finish the game in Q3...

Mr_Tea
May 21 2006, 01:49
Q2 ends on the 30th june, not Q3.
A releasedate can`t be told until an publisher is found.

Ukraineboy
May 21 2006, 02:23
Q2 ends on the 30th june, not Q3.
A releasedate can`t be told until an publisher is found.
According to wikipedia on Fiscal Year


Quote[/b] ]
* 1st Quarter: October 1, 2005 – December 31, 2005
* 2nd Quarter: January 1, 2006 – March 31, 2006
* 3rd Quarter: April 1, 2006 – June 30, 2006
* 4th Quarter: July 1, 2006 – September 30, 2006


but that brings the debate on whether they mean Fiscal or Calendar year.

Rg
May 21 2006, 02:50
Q2 ends on the 30th june, not Q3.
A releasedate can`t be told until an publisher is found.
According to wikipedia on Fiscal Year


Quote[/b] ]
* 1st Quarter: October 1, 2005 – December 31, 2005
* 2nd Quarter: January 1, 2006 – March 31, 2006
* 3rd Quarter: April 1, 2006 – June 30, 2006
* 4th Quarter: July 1, 2006 – September 30, 2006


but that brings the debate on whether they mean Fiscal or Calendar year.
Calender year. July - September.

Heatseeker
May 21 2006, 03:22
If they really only have 15 people working on the game i think it will take a while... without knowing the state of mission development and other game contents Arma looks like it could use atleast 6 more months, i really hope it will be has polished has possible and that we (including BIS) wont have to go thru dozens of patches like before http://forums.bistudio.com/oldsmileys/wink_o.gif .

Friedchiken
May 21 2006, 04:24
Wow... after what I though was an E3 press fiasco, and then this odd way of presenting breaking news via the modding elite of Operation Flashpoint, I realized that I have wasted my time giving input for things that will get fixed anyways.

I think I need to cut down on the amount of comments I make&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif  It may be summer, but I have important jobs to do, jobs that need to be done before I can play Armed Assault.

I&#39;m just going to say the BIS is like an abusive, but sexy girlfriend (or boyfriend if you swing that way) in a postponed relationship.  There&#39;s so much sexual tension I can&#39;t stand it. http://forums.bistudio.com/oldsmileys/wow_o.gif

Uh yeah, so I think I&#39;ll try to spend less time posting like crazy, it&#39;s bad for my psychological health. http://forums.bistudio.com/oldsmileys/whistle.gif

EDIT:: Arrg, whatever, I just want to say that I like BIS&#39;s continual experimentation with the command system. I&#39;m comfortable with learning new key configs, though I&#39;m sympathetic with the people who liked ~-3-2 and ~-3-1&#33;&#33;&#33;

And no, I&#39;ve never had a real girlfriend. http://forums.bistudio.com/oldsmileys/tounge2.gif

meyamoti
May 21 2006, 04:42
Eeee,back you,or I shall beat thee with thy rubber shoe&#33; o.o; Still,funny way to say what BIS is..funny and sad at the same time,me likes you. *gives Friedchiken a noogie* Yeah leaning will definatly be in,it was in OFP:E,why take it out? Looking is easy,shooting..oh wait..shooting AND hitting the target,thats another thing. Still..AA is just gettin better and better,hope to see the multiple gunner thing in action soon. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Though its kinda sad imho when people compare AA to games like GRAW..to be honest the way things in GRAW look are unrealistic,you take a drive in a field or something like that or a town,I seriously doubt you will see everything ultra shiny and all that nonsense.

toster
May 21 2006, 05:56
The player in the videos from magnumland is bad.... verry bad... no good promotion..
well, something looks good. If I was Publisher and knew only the videos, I would also have no interest. http://forums.bistudio.com/oldsmileys/wink_o.gif

Espectro
May 21 2006, 06:33
Wow... after what I though was an E3 press fiasco, and then this odd way of presenting breaking news via the modding elite of Operation Flashpoint, I realized that I have wasted my time giving input for things that will get fixed anyways.

I think I need to cut down on the amount of comments I make&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif It may be summer, but I have important jobs to do, jobs that need to be done before I can play Armed Assault.

I&#39;m just going to say the BIS is like an abusive, but sexy girlfriend (or boyfriend if you swing that way) in a postponed relationship. There&#39;s so much sexual tension I can&#39;t stand it. http://forums.bistudio.com/oldsmileys/wow_o.gif

Uh yeah, so I think I&#39;ll try to spend less time posting like crazy, it&#39;s bad for my psychological health. http://forums.bistudio.com/oldsmileys/whistle.gif

EDIT:: Arrg, whatever, I just want to say that I like BIS&#39;s continual experimentation with the command system. I&#39;m comfortable with learning new key configs, though I&#39;m sympathetic with the people who liked ~-3-2 and ~-3-1&#33;&#33;&#33;

And no, I&#39;ve never had a real girlfriend. http://forums.bistudio.com/oldsmileys/tounge2.gif
Have you been drinking again? http://forums.bistudio.com/oldsmileys/tounge2.gif

Blanco
May 21 2006, 06:44
Yeah , he&#39;s was shooting his own people, fired shells at infantry and he even tried to kill a corpse http://forums.bistudio.com/oldsmileys/tounge2.gif

From what I saw in the vid :

- Some gunsounds could be better.
- No crouching anymore when picking up a weapon?
- It looks like the demo lags when zoomed in.
- I saw a jumping tank that concerns me a bit. (6:33-6:40)

Other than that... Great work&#33;
Especially the animations are awesome&#33;

funnyguy1
May 21 2006, 07:05
So, when we can expect the Game 2 press movie? http://forums.bistudio.com/oldsmileys/wink_o.gif

good job ppl http://forums.bistudio.com/oldsmileys/notworthy.gif

edit:
I love the new MP video http://forums.bistudio.com/oldsmileys/rofl.gif

Balschoiw
May 21 2006, 09:14
Quote[/b] ]Yeah , he&#39;s was shooting his own people, fired shells at infantry and he even tried to kill a corpse
Sounds like the things that I also want to do in the ME to find out what´s new http://forums.bistudio.com/oldsmileys/biggrin_o.gif

andersson
May 21 2006, 09:31
Quote[/b] ]I didn`t like in MP Demo the running animations, look at 2:22 min, it looks like this soldier is retarded or something.

I like the new animations but the running animation looks like its a person unused to wear all the equipment..

But overall I´m very satisfied with the result. I never had much worries but this is much better then I hoped for&#33;

What about different animations for different weapons? Is it possible with the new animation-system?

bravo 6
May 21 2006, 09:36
Quote[/b] ]I didn`t like in MP Demo the running animations, look at 2:22 min, it looks like this soldier is retarded or something.

I like the new animations but the running animation looks like its a person unused to wear all the equipment..

But overall I´m very satisfied with the result. I never had much worries but this is much better then I hoped for&#33;

What about different animations for different weapons? Is it possible with the new animation-system?
That running could be a running for cover..

looks like the soldier is limp or hurt (could be an animation for that).. and/but the shadow don&#39;t match to the running movements.

ps- it&#39;s indeed much better then i hoped for too

Kernriver
May 21 2006, 12:09
A quote from Exclusive Armed Assault report at ofp.info: "We also asked about the new inventory system used for weapons and items, but Rastavovich wouldn’t want to give us any information about it. He stated that it should remain a surprise for the community"...more suprises??Weeeeeee&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/yay.gif

Scrub
May 21 2006, 13:06
I get the feeling that we&#39;re going to have at least a few more surprises before release. They&#39;ve been giving out old info for a reason (friedchicken nailed it in another thread http://forums.bistudio.com/oldsmileys/tounge2.gif )

bravo 6
May 21 2006, 13:26
yup indeed.. a demo for start and more... http://forums.bistudio.com/oldsmileys/tounge2.gif

Alx
May 21 2006, 15:35
So who noticed the fly buzzing past the sniper in MagnumHQ&#39;s video? Nice touch.

Please, please, please let the gun sounds and AI be placeholders only in that beta. Otherwise we&#39;ll need some sound mods quick smart&#33; And with AI that stupid, it&#39;ll be multiplay only.

FriketMonkey
May 21 2006, 16:29
I don&#39;t know why everybody is unpleased with the sound.
I tought it was very good, in fact I tought way to go&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Ti0n3r
May 21 2006, 16:32
Agreed. I just love them http://forums.bistudio.com/oldsmileys/inlove.gif

Blanco
May 21 2006, 16:47
Some sounds were a bit dull imo, take the unchanged pk sound for example.
I don&#39;t like that bodyhit sound neither

Kaitnieks
May 21 2006, 16:48
I&#39;m just curious if anyone heard about the adittion that allowes us to stand/walk on moving vehicles? We got allmost everything we want, but nothing about that yet?

I don&#39;t want to be greedy or anything&#33; I just want to know what I could expect http://forums.bistudio.com/oldsmileys/wink_o.gif.

Commando84
May 21 2006, 16:49
i don&#39;t know, the sound was a bit to quite, i like it loud and rough http://forums.bistudio.com/oldsmileys/tounge2.gif i hate the ghost recon m4 sounds alot. pfuh pdfuh pfuh , when it should sound bang bang bang&#33; http://forums.bistudio.com/oldsmileys/pistols.gif yeha i totally agree with friedchickens twisted post too http://forums.bistudio.com/oldsmileys/tounge2.gif

Friedchiken
May 21 2006, 21:09
Wow... after what I though was an E3 press fiasco, and then this odd way of presenting breaking news via the modding elite of Operation Flashpoint, I realized that I have wasted my time giving input for things that will get fixed anyways.

I think I need to cut down on the amount of comments I make&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif  It may be summer, but I have important jobs to do, jobs that need to be done before I can play Armed Assault.

I&#39;m just going to say the BIS is like an abusive, but sexy girlfriend (or boyfriend if you swing that way) in a postponed relationship.  There&#39;s so much sexual tension I can&#39;t stand it. http://forums.bistudio.com/oldsmileys/wow_o.gif

Uh yeah, so I think I&#39;ll try to spend less time posting like crazy, it&#39;s bad for my psychological health. http://forums.bistudio.com/oldsmileys/whistle.gif

EDIT:: Arrg, whatever, I just want to say that I like BIS&#39;s continual experimentation with the command system.  I&#39;m comfortable with learning new key configs, though I&#39;m sympathetic with the people who liked ~-3-2 and ~-3-1&#33;&#33;&#33;

And no, I&#39;ve never had a real girlfriend. http://forums.bistudio.com/oldsmileys/tounge2.gif
Have you been drinking again? http://forums.bistudio.com/oldsmileys/tounge2.gif
http://forums.bistudio.com/oldsmileys/wow_o.gif

Eating 10 pounds of old Easter chocolate before bed is a very very bad thing. I must have crashed and passed out after typing that.

I wonder if I need to edit that statement, seems like banning material. http://forums.bistudio.com/oldsmileys/crazy_o.gif I mean, look at the spelling&#33; I couldn&#39;t have been drunk then? Do I even drink, I thought I quit? http://forums.bistudio.com/oldsmileys/firefoxlover.gif

I must stop binging on candy or else I&#39;ll get a heart attack in the future. http://forums.bistudio.com/oldsmileys/whistle.gif

Mr Reality
May 21 2006, 21:59
After i installed Ti0n3rs Elite sound file into flashpoint it got me thinking of one sound that is still missing in the game.

I&#39;d like to know what you guys think- have the engine sound running even when the driver gets out, if he hasn&#39;t turned the engine off. Probably best suited for players only as the AI would have to be scripted. What used to bother me was the rotors on the helo would slow down when you jumped out and just wanted to scout around for a minute or so. It would be far better to have the engine running.

Ti0n3r
May 21 2006, 22:01
True, it would be nice if the car lights and engine keept running even if the driver left the car/died http://forums.bistudio.com/oldsmileys/inlove.gif

Sniper Pilot
May 21 2006, 22:11
True, it would be nice if the car lights and engine keept running even if the driver left the car/died http://forums.bistudio.com/oldsmileys/inlove.gif
yeah it would provide better atmosphere. Immagine the zombie mod with running cars still in the streets? heh

Another thing what do you guys think of the sprinting animation? I thinks its way to "hoppy".

Edit: &#92;/ Yeah the Elite sprinting i totaly agree..

ebns72
May 21 2006, 22:18
The main thing I don&#39;t like about the sprinting animation is the way his weapon is pointing upward. It looks kinda unprofessional to me in a weird way...when holding a weapons doesn&#39;t it usually feel a lot more natural to have it pointing downward? I really don&#39;t know what standard protocol in the military is for weapon handling, but it would probably seem better if the running animation was like the one in ofp elite and seen in early armed assault screenshots:

http://img.gamespot.com/gamespo....010.jpg (http://img.gamespot.com/gamespot/images/2005/138/928493_20050518_screen010.jpg)

[over 100kb]

Mr Reality
May 21 2006, 22:30
To be honest, while your "sprinting" with a weapon you obviously can&#39;t aim it correctly so the position is irrelevant. When your running for cover or to a determined position your first thought is to get there and then take up a fire position. Running and sprinting are differant in real life as they are in flashpoint. As long as they have a good running animation i don&#39;t care about the sprint.

ebns72
May 21 2006, 22:36
To be honest, while your "sprinting" with a weapon you obviously can&#39;t aim it correctly so the position is irrelevant. When your running for cover or to a determined position your first thought is to get there and then take up a fire position. Running and sprinting are differant in real life as they are in flashpoint. As long as they have a good running animation i don&#39;t care about the sprint.
Yes I know...I mean whenever I have run with a weapon, the natural tendency without thinking about anything is to point the weapon down...like you said, you&#39;re not really thinking when sprinting, so your arms put the weapon in whatever is natural, which in most cases is downward.
Which is why I find it odd he is sprinting with his weapon pointed upward...it looks somewhat silly.


Err anyway...unecessary nitpicking/whining on my part...but I thought I might as well bring it up since we&#39;re talking about running animation http://forums.bistudio.com/oldsmileys/whistle.gif

rundll.exe
May 21 2006, 22:37
True, it would be nice if the car lights and engine keept running even if the driver left the car/died http://forums.bistudio.com/oldsmileys/inlove.gif
oh and dont forget we need real working CAR HORNS in Multiplayer&#33;&#33;

Its too frustrating to "gently" push aside a teammate with your ural...

Sniperwolf572
May 21 2006, 22:44
Synched turn outs in MP would be nice too. http://forums.bistudio.com/oldsmileys/smile_o.gif

Mr Reality
May 21 2006, 22:46
To be honest, while your "sprinting" with a weapon you obviously can&#39;t aim it correctly so the position is irrelevant. When your running for cover or to a determined position your first thought is to get there and then take up a fire position. Running and sprinting are differant in real life as they are in flashpoint. As long as they have a good running animation i don&#39;t care about the sprint.
Yes I know...I mean whenever I have run with a weapon, the natural tendency without thinking about anything is to point the weapon down...like you said, you&#39;re not really thinking when sprinting, so your arms put the weapon in whatever is natural, which in most cases is downward.
Which is why I find it odd he is sprinting with his weapon pointed upward...it looks somewhat silly.


Err anyway...unecessary nitpicking/whining on my part...but I thought I might as well bring it up since we&#39;re talking about running animation http://forums.bistudio.com/oldsmileys/whistle.gif
I understand what you mean but it would also depend on your weapon. I used an SA80 and i would often run while holding the weapon pistol grip with my right hand and i would use my left hand to hand signal or break my fall when i took a fire position. The picture you posted is a "comfortable" way to run with a weapon but not exactly accurate for ALL types of weapons. I would say that picture is a MG carrying position as there far heavier, but as the game engine doesn&#39;t allow for differant weapon anims they have to make one to suit all. Maybe they think they have found the right one. Only time will tell...

Dwarden
May 22 2006, 02:38
other that great videos and tons of positive informations ...

what i noticed while viewing SP video is that when he is sniper and You hear birds and then explosion happen and they still sings ...

there should be short pause or drop in ammount of bird songs played ...

and when we speak about sniper where is his buddy "spotter" ? wonder why noone commented that yet ...

RalphWiggum
May 22 2006, 02:46
13:34

I think there is a bug with muzzle flash on MG on tank&#39;s top.

http://img81.imageshack.us/img81/3532/armabug7en.jpg

something like how CWC addons had problems when ported over to RES

interesting thing is that when the character switch occurs, the optic view is carried over until transition is completely set. feature or bug?

and muzzle flash through sights...

overall, I&#39;m satisfied. http://forums.bistudio.com/oldsmileys/smile_o.gif

Kin Hil
May 22 2006, 03:05
That was such a disappointing video. I saw very little improvement from OFP. I hope to God the FFUR team will pimp this game the way they have resistance, otherwise I&#39;m leaving the thing on the self. http://forums.bistudio.com/oldsmileys/mad_o.gif

Adumb
May 22 2006, 03:14
That was such a disappointing video. I saw very little improvement from OFP. I hope to God the FFUR team will pimp this game the way they have resistance, otherwise I&#39;m leaving the thing on the self. http://forums.bistudio.com/oldsmileys/mad_o.gif
You have to be kidding me. http://forums.bistudio.com/oldsmileys/crazy_o.gif

herman01
May 22 2006, 03:27
I was dissapointed to see no canon recoil.
I also agree with the running thing with the weapon pointing in the air. He Should be running with the weapon in somwhat ready position and also for saftey reasons weapon pointed at the ground. I wouldnt want to be around a guy who would run with his weapon like that. He would be a huge liability.

meyamoti
May 22 2006, 03:37
That was such a disappointing video. I saw very little improvement from OFP. I hope to God the FFUR team will pimp this game the way they have resistance, otherwise I&#39;m leaving the thing on the self. http://forums.bistudio.com/oldsmileys/mad_o.gif
Nobody&#39;s stoppin ya,we can&#39;t help that your a bit bitchy about the game like so many others,there are improvements,your too blind to see them,also,try reading the updates,that might help you.

Mmm yeah...seems like it,guess the commander machien gun muzzle flash is still early and their testing it on tanks to see what they can do. Aren&#39;t muzzle flashes in all games alpha textures?

And guys..about the running animation..give it a rest..not everyone runs the same way.

Ukraineboy
May 22 2006, 03:44
I was dissapointed to see no canon recoil.
I&#39;m pretty sure modern tanks have gun stabilizers that would prevent cannon recoil. This isnt WWII

herman01
May 22 2006, 04:32
Most modern tanks still have recoil if not all. The barrels wouldnt last without it. Know your facts.

EDIT: Im just saying I wouldnt want to go into combat with guy who might be pointing a gun at me while hes running. Its just nobody with good military training would run like that unless they were in obstacle course. http://forums.bistudio.com/oldsmileys/crazy_o.gif

meyamoti
May 22 2006, 05:46
On the abrams recoil,doesnt the largest (first) cylinder on the cannon (backmost) go all the way into the turret and then slide back out? I havent really seen many vids..maybe one and still thats vauge.

CameronMcDonald
May 22 2006, 08:50
Jeez, there will probably be a pimping M1A2 conversion from Inquisitor available with recoils for everything from the commander MG to the cup holder about 3 or so seconds after AA is released. Give it a rest, eh? After that latest video, I&#39;m damned keen on the game, and I&#39;m finding it bloody hard to play OFP without being distracted. Commander MGs... finally.

If you&#39;re not happy with stock standard AA, either wait for a mod to solve your problem, or don&#39;t buy it. Simple. Patience, clowns&#33;

http://forums.bistudio.com/oldsmileys/goodnight.gif

meyamoti
May 22 2006, 09:07
Yay Cameron I want to have your babies&#33;

bravo 6
May 22 2006, 18:13
why can&#39;t someone host those MP or SP Demos we seen while ago? They are playable.. just need to feel the taste of it.. http://bravocompany.home.sapo.pt/smiles/crying.gif

herman01
May 22 2006, 20:49
Right with you on those commander MGs cameron http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Ukraineboy
May 22 2006, 23:11
Most modern tanks still have recoil if not all. The barrels wouldnt last without it. Know your facts.

EDIT: Im just saying I wouldnt want to go into combat with guy who might be pointing a gun at me while hes running. Its just nobody with good military training would run like that unless they were in obstacle course. http://forums.bistudio.com/oldsmileys/crazy_o.gif
Its not so incredibly large though so who cares.

For some reason people have incredibly high standards in realism for this game&#33; Everyone is spoiled with EECP and FFUR and y2k3. Look at default OFP and you&#39;ll see that it aint that realistic anyways.

ArmA cant be a full simulation because only our community would buy it. Its business people, you have to expand the market. Our community may be big but its better to trade off SOME realism for gameplay especially with such a huge modding community can fix it anyways.

I&#39;d rather have a less realistic ArmA get more sales (then more money for BIS, and then Game 2) which then would be modded like crazy to realistic standard, then have ArmA an ultra realistic simulator and have lower sales. BIS isnt blind, they know we have a huge modding community that can and will do the realism aspect.

CameronMcDonald
May 23 2006, 00:28
That&#39;s exactly what happened to OFP, so I agree totally. Vanilla AA will blow hard compared to what the maniacal addon-makers out there will (hopefully) come up with.

You name it, it will (hopefully) be made.

Friedchiken
May 23 2006, 02:25
That&#39;s exactly what happened to OFP, so I agree totally. Vanilla AA will blow hard compared to what the maniacal addon-makers out there will (hopefully) come up with.

You name it, it will (hopefully) be made.
I have to admit, some of you will guess that I&#39;ll abuse the character switching feature like hell.

And. I. Will. Enjoy. It.

I think I&#39;ll just find a nice bush, snipe all the ignorant AI, hope onto a tank, blow away as much armor as I can, and run screaming into town with the infantry.

It will be stupid, but stupid fun. http://forums.bistudio.com/oldsmileys/pistols.gif

450R
May 23 2006, 04:57
I have to admit, some of you will guess that I&#39;ll abuse the character switching feature like hell.

And. I. Will. Enjoy. It.

I think I&#39;ll just find a nice bush, snipe all the ignorant AI, hope onto a tank, blow away as much armor as I can, and run screaming into town with the infantry.

It will be stupid, but stupid fun. http://forums.bistudio.com/oldsmileys/pistols.gif

I spent an hour last night riding around on FDF&#39;s KLR250 finding jumps to hit and honking the horn in mid-air. I&#39;m pretty easy to satisfy so I was in tears laughing. OFP is all about having a good time the way YOU want to ... I&#39;m glad Armed Assault will be more of the same.

Kernriver
May 23 2006, 04:59
Character switching will actually give you a chance to play a campaign a few times (depending on how many characters you can switch) and every time it should feel like you&#39;ve never played it before. First you play it as a grunt, than as a tank gunner and then as a sniper. Atleast that&#39;s the way i see it http://forums.bistudio.com/oldsmileys/wink_o.gif

CameronMcDonald
May 23 2006, 06:05
That&#39;s a good point. This is of course, taking into the account that you have the discipline to stay as a tankie/grunt/pilot for the entirety of the mission, and also that you don&#39;t die (because you change characters automatically if you do?).

hardrock
May 23 2006, 06:56
Character switching will actually give you a chance to play a campaign a few times (depending on how many characters you can switch) and every time it should feel like you&#39;ve never played it before. First you play it as a grunt, than as a tank gunner and then as a sniper. Atleast that&#39;s the way i see it http://forums.bistudio.com/oldsmileys/wink_o.gif
I too guess that character switching has more positive aspects than I originally thought. Very often, you can&#39;t really get friendly AI to do what you want. In this case, you can just take control for a moment to do some important things that AI is not able to do.

Imagine this situation: You have to kill an enemy officer and clear the camp to deactivate some nuke heads (pretty standard mission). Unfortunately, the officer will flee the first moment he notices any assault.
Your own squad is moving in, supported by a sniper somewhere on the hills. Now you would never get that sniper to shoot the officer in the beginning of the mission, except if you script it.
So you can easily switch into the sniper, take out the officer and switch back to lead the assault. The sniper will still give you fire support as it&#39;s driven by AI, but the most important thing that would have messed up the mission, is done.

There are a couple of other situations like this one, where AI could simply ruin a mission as it&#39;s not able to do everything, apart from the fact that AI is comparatively great, when you think of it not being scripted into a particular mission.

Mr Reality
May 23 2006, 15:06
There are a couple of other situations like this one, where AI could simply ruin a mission as it&#39;s not able to do everything, apart from the fact that AI is comparatively great, when you think of it not being scripted into a particular mission.
I feel the opposite as i want my AI buddies to be able to handle there own situation without me having to come to there aid all the time. I honestly will not use this aspect of the game-not even for "fun" as it doesn&#39;t fit with what i think flashpoint is all about. This option has been implemented to gain some fans from the shootem-ups so they can have a larger selection of vehicles and weapons all in one mission and at the start. What i love about flashpoint is being part of a squad and trying to get your squad safely through a mission with your own tactics and weapons, not having at my disposal a tank so i can jump in and blast everyone to death.

Edit: Does anyone else think this maybe a way around uninteligent AI because it lets you do most of the donkey work instead of the AI?. Just a thought.

hardrock
May 23 2006, 15:21
I feel the opposite as i want my AI buddies to be able to handle there own situation without me having to come to there aid all the time.
But I&#39;m not talking of aiding the AI. I&#39;m speaking off doing special operations or actions, that an AI just can&#39;t do. Remember that you cannot program an AI to be able to handle everything. That&#39;s simply not possible, and as was also mentioned in other threads, the AI in OFP is actually very good for it not being scripted. Which other game do you have where the AI does what it does in OFP without being scripted?


Quote[/b] ]Edit: Does anyone else think this maybe a way around uninteligent AI because it lets you do most of the donkey work instead of the AI?. Just a thought.
Nope. I rather guess it&#39;s a try to give the player the ability to handle more of the actual mission. He isn&#39;t forced to, but he can.

Additionally, I don&#39;t think that player switching is any feature meant to make the game easier. Actually, most of the usable soldiers are of different squads with different tasks. So if you have, like in the Armed Assault demo, a tank gunner, a sniper and an assault group leader, only loose one of them and the group is lost. Get killed in the tank or as sniper and you won&#39;t have support in the other groups. Get killed as assault team leader, and the objective most probably can&#39;t be done, if the rest of the AI troops isn&#39;t able to handle it.

So IMO it&#39;s not a question of having multiple lifes, but being given the option to handle multiple tasks if needed. Also I think that player switching gives the player actually more freedom in making tactical decisions. Right now in OFP, you are limited in your approaches by the limits of the AI. Of course, the AI will be made better, but no AI ever will be perfect, so that problem will still remain.

Sanctuary
May 23 2006, 15:25
Remember that this character switching will be up to the mission maker.

From what has been said, if the mission maker does not make more than 1 unit "playable" in the editor, the mission player will not be able to switch.

In Multiplayer, the misson maker was already able to give squad respawn, base respawn, instant location respawn or no respawn at all without anyone ranting.

In Armed Assault, BIS made this multiplayer-only feature possible to be used in SP (something impossible in OFP as once a player die, it was misison over, even if you wanted to make an unrealistic mission it was impossible in SP), and added on top of that another one : the possibility of "respawning" without the original character being killed.
So that is allowing for more possiblity of SP mission creation, as it will remain in control of the mission maker.

That could confirm the presence of a working " enableAI " command that mission makers dreamt about in OFP (as it was possible to disableAI for some interesting mission situations , but you could not enable it after).

So don&#39;t see the character switching as an arcade/AI workaround/betrayal/etc... , that is actually opening a lot more mission making possibilities than in OFP.
And as it remains totally in the hands of the mission makers, despite all those new limitations broken, you will be able to continue to make realistic squad missions with no respawn, no switching etc.. , all will be up to you as a mission maker.

Having more mission making possibilities is what us mission makers asked, and BIS gave them to us.
Enough to make me happy and buy the game.

GBee
May 23 2006, 15:28
Edit: Does anyone else think this maybe a way around uninteligent AI because it lets you do most of the donkey work instead of the AI?. Just a thought.
It has been suggested numerous times previously. It doesn&#39;t make much sense though, were that to be the case the AI would have to be dumber than in OFP/OFP:E or the new campaign that much more difficult.

It also doesn&#39;t fit with what we have seen in the videos. In the recent long gameplay vid the journalist hardly saw any living enemy. The allied AI was doing all the work and was completing the mission without any real player input.

The strength of OFP is the open environment. If you can&#39;t advance directly then you can circle around the enemy etc. It&#39;s hard to forsee any scenerio that would demand you used the character switching in place of good tactics/strategy.

Scrub
May 23 2006, 16:45
A very good point.  You hear a lot of action, and the player hustles to catch up to it ALL the time.  Almost like you expect an AI to shout &#39;Yo, Carbon boy&#33;  You gonna be a part of this?&#33;&#39;

For that, BIS gets this ---&#62; http://forums.bistudio.com/oldsmileys/notworthy.gif

Kernriver
May 23 2006, 17:56
That&#39;s a good point. This is of course, taking into the account that you have the discipline to stay as a tankie/grunt/pilot for the entirety of the mission, and also that you don&#39;t die (because you change characters automatically if you do?).
I agree, it will take some discipline, especially when/if you die, because then you will have to abort the mission even though you could continue...but i think it&#39;ll be worth it, you can get great replay value this way. I&#39;ll try it for sure, where will it get me i don&#39;t know... http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Mr Reality
May 23 2006, 19:01
A very good point.  You hear a lot of action, and the player hustles to catch up to it ALL the time.  Almost like you expect an AI to shout &#39;Yo, Carbon boy&#33;  You gonna be a part of this?&#33;&#39;
Well my assumption on that is either the player wishes to stay alive long enough for us to see goings on in the video so is holding back from the action or he/she has no idea what he&#39;s doing or what squad he belongs to. He doesn&#39;t seem to know where the rest of his squad is and ends up stumbling into them. I watched the MP video and one guy had the dreaded "click" of the weapon as he took aim-and yes he did die.......my point being-there testing it out rather than playing the game.

Scrub
May 23 2006, 21:16
While I partly agree, there is still a good portion of 15 minutes where this player is running in a relatively straight line towards the sound of action (if you can count on the stereo location in the vid).  And though there are moments where the unit is standing still and peeking around, you can still see the AI advance rapidly past toward the conflict.  I believe I&#39;ll stand by my &#39;Carbonboy&#39; statement.  http://forums.bistudio.com/oldsmileys/tounge2.gif

Edit: Oh yeah, the 5 or 6 &#39;clicks&#39; in that vid was pretty lame, I can only hope the player was more busy telling others about Arma&#39;s features. I mean jeeze, after the first click, the rest are just a death-nell. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

-Grenadier-
May 24 2006, 01:56
As I said in another thread, I actually think the character-switching could be a good sign for the AI, rather than a bad sign. If the AI takes over for any position not played by the player, the AI should be sophisticated enough to have a chance at completing any of those roles.

In Operation Flashpoint, if you edit BIS missions to have the AI fill the player&#39;s role, even at maximum skill level it will almost always fail the mission. Hopefully this has changed.

CameronMcDonald
May 24 2006, 02:53
Yeah, that&#39;s true... it&#39;d be a let down if you switched out of the AI and they immediately died from stupidity. http://forums.bistudio.com/oldsmileys/tounge2.gif

Marco.A.Aguilar1
May 24 2006, 03:29
I was noticing the patch that is worn by the U.S. Soldiers and I was curious to know if anyone knew what division it belonged to or if it is fictional. It kind of looked like the 34th Infantry Division of the Minnesota National Guard.

http://www.globalsecurity.org/military/agency/army/34id.htm

Closer looks showed that it wasn&#39;t.

Scrub
May 24 2006, 05:51
Quote[/b] ]CameronMcDonald Posted on May 23 2006,22:53
--------------------------------------------------------------------------------
Yeah, that&#39;s true... it&#39;d be a let down if you switched out of the AI and they immediately died from stupidity.

Well, they have said that the player can choose to wait in the bushes for the AI to finish the mission, which they usually do. While that&#39;s not a quote of what was said, it IS the jist.

http://forums.bistudio.com/oldsmileys/smile_o.gif

mc sonar
May 24 2006, 19:11
has anybody seen some screens inside a tank or vehicle??? (i know there is a movie with the cockpit view in chopper)

hmmwv
May 24 2006, 20:53
Not shown yet. As many other features...

meyamoti
May 24 2006, 21:51
From what I&#39;v seen on OFP:E I&#39;m afraid other than driver,you won&#39;t be able to see inside tanks http://forums.bistudio.com/oldsmileys/sad_o.gif

Kode
May 24 2006, 22:00
it is possible to see the tank from the inside when you are commander and when you are in driving in a bmp or truck, you can see the inside aswell, so why would&#39;tn we see it in arma?

Big Dawg KS
May 24 2006, 22:15
From what I&#39;v seen on OFP:E I&#39;m afraid other than driver,you won&#39;t be able to see inside tanks http://forums.bistudio.com/oldsmileys/sad_o.gif
I believe that was due to optimizing the controls for the X-Box controller. I doubt it will be like this in ArmA, as there&#39;s no reason why something already there from OFP should be removed.

meyamoti
May 25 2006, 02:32
True..least I hope not,I loved that you could see the inside of EVERYTHING in OFP,one of its best points..

JobJenkins222
May 25 2006, 08:31
From what I&#39;v seen on OFP:E I&#39;m afraid other than driver,you won&#39;t be able to see inside tanks http://forums.bistudio.com/oldsmileys/sad_o.gif
I believe that was due to optimizing the controls for the X-Box controller. I doubt it will be like this in ArmA, as there&#39;s no reason why something already there from OFP should be removed.
You&#39;d be suprised&#33;

Alot of sequals in the past have had huge chunks (often the best parts) removed to save money and time to get it released. Example: H&D2 came shipped without coop (how effing stupid can the devs possibly be?) - also the new Rainbow six turned into an arcade game (removed pre-mission planning).

Jezz
May 25 2006, 09:13
im pretty sure interiors will be in, so far weve seen the inside of uh-60 and cobra. I would be very very suprised if they werent present for all viehicles. The modders lynch mob that would form outside of bis Hq would be something else http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Chunder
May 25 2006, 09:46
Since your able to turn character swapping off alltogether it&#39;s not even worth the chat.

We can all proffer words of wisdom about how it&#39;s not realistic to swap over for OBVIOUS reasons, including artificial situational awareness, but youc an either turn it on or off. Frankly i couldn&#39;t care&#33;

Big Dawg KS
May 25 2006, 19:13
You&#39;d be suprised&#33;

Alot of sequals in the past have had huge chunks (often the best parts) removed to save money and time to get it released. Example: H&D2 came shipped without coop (how effing stupid can the devs possibly be?) - also the new Rainbow six turned into an arcade game (removed pre-mission planning).
I disagree, we know BIS and I know the game engine quite well, and it&#39;s an engine feature that is inherited from OFP, this means that no extra work is required to implement it, and would be more work to remove it (even though, in this case, it would barely be any work). I don&#39;t see how its even logically possible for BIS to lose money by using something that came directly out of OFP, if anything that makes money less of a problem, especially since the entire ArmA engine ultimately came from OFP. And most other game developers don&#39;t have the same concern about their customers that BIS does, and these companies often think more about attracting new gamers than satisfying the people who already play their games - at least that&#39;s what I&#39;ve seen. You&#39;re right about how other games do that, but to me those games never offer enough to replace the ones that came before them - wether or not they do that on purpose (possibly to keep selling the originals) I can&#39;t say, but that&#39;s usualy what happens. However, I can be sure of one thing, once I buy ArmA I will most likely never see my copy of OFP again.

JobJenkins222
May 25 2006, 19:43
You&#39;d be suprised&#33;

Alot of sequals in the past have had huge chunks (often the best parts) removed to save money and time to get it released. Example: H&D2 came shipped without coop (how effing stupid can the devs possibly be?) - also the new Rainbow six turned into an arcade game (removed pre-mission planning).
I disagree, we know BIS and I know the game engine quite well, and it&#39;s an engine feature that is inherited from OFP, this means that no extra work is required to implement it, and would be more work to remove it (even though, in this case, it would barely be any work). I don&#39;t see how its even logically possible for BIS to lose money by using something that came directly out of OFP, if anything that makes money less of a problem, especially since the entire ArmA engine ultimately came from OFP. And most other game developers don&#39;t have the same concern about their customers that BIS does, and these companies often think more about attracting new gamers than satisfying the people who already play their games - at least that&#39;s what I&#39;ve seen. You&#39;re right about how other games do that, but to me those games never offer enough to replace the ones that came before them - wether or not they do that on purpose (possibly to keep selling the originals) I can&#39;t say, but that&#39;s usualy what happens. However, I can be sure of one thing, once I buy ArmA I will most likely never see my copy of OFP again.
I REALLY hope you are right. I hope that these devs are willing to JUST improve the game and leave the features that really made the game what it was.

"If it ain&#39;t broke don&#39;t fix it"

Big Dawg KS
May 25 2006, 20:01
As Placebo said, if BIS starts to screw with the game, they&#39;d most likely be lynched. I think it&#39;s safe to assume that they know the consequences of betraying us... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

meyamoti
May 25 2006, 22:13
Well they still have vbs2 under way so that could be their saver http://forums.bistudio.com/oldsmileys/tounge2.gif Atleast for the military..

Nah,I doubt they would "betray" us..I bet their moreso doin the thing their usually famous to us for..hiding stuff in secrecy.

JobJenkins222
May 26 2006, 10:11
As Placebo said, if BIS starts to screw with the game, they&#39;d most likely be lynched. I think it&#39;s safe to assume that they know the consequences of betraying us...  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
It shall be the policy of this Nation to regard any changes launched by Bohemia Interactive against any part of the Original Game, as an attack by Bohemia Interactive on the United States, requiring a full retaliatory response upon the developer

Scrub
May 26 2006, 16:57
Quote[/b] ]JobJenkins222 Posted on May 26 2006,06:11
--------------------------------------------------------------------------------
It shall be the policy of this Nation to regard any changes launched by Bohemia Interactive against any part of the Original Game, as an attack by Bohemia Interactive on the United States, requiring a full retaliatory response upon the developer.


But only to occupy and install a management that is sympathetic to all the needs of the OFP fanatic.. Thinking about that, I&#39;d guess we&#39;re pretty damn &#39;high-maintenance&#39;. And here&#39;s BIS with us on our third &#39;date&#39; http://forums.bistudio.com/oldsmileys/tounge2.gif

bravo 6
May 28 2006, 09:42
Something i don&#39;t get it => http://mapfact.net/include....tid=523 (http://mapfact.net/include.php?path=content/content.php&contentid=523)

Why is Codemasters and BIS side by side?
It sounds like they are both working for ARMED ASSAULT.

can someone clear this confusion?

Speeeedy
May 28 2006, 09:47
Something i don&#39;t get it => http://mapfact.net/include....tid=523 (http://mapfact.net/include.php?path=content/content.php&contentid=523)

Why is Codemasters and BIS side by side?
It sounds like they are both working for ARMED ASSAULT.

can someone clear this confusion?
The workshop was regarding Operation Flashpoint. As you know Codemaster is the publisher of this game and it sponsered this event. Thats why there on the &#39;banner&#39; of the workshop (i think).

mc sonar
May 28 2006, 09:52
confusing to me is that pictures from game 2 and flashpoint 2 are the same, arnt they???

any http://forums.bistudio.com/oldsmileys/help.gif ?

www.gamestar.de/aktuell/screenshots/PlayerPicList.jsp?galleryId=1113

www.bistudio.com/games/pc/PC4.jpg

bravo 6
May 28 2006, 10:06
Something i don&#39;t get it => http://mapfact.net/include....tid=523 (http://mapfact.net/include.php?path=content/content.php&contentid=523)

Why is Codemasters and BIS side by side?
It sounds like they are both working for ARMED ASSAULT.

can someone clear this confusion?
The workshop was regarding Operation Flashpoint. As you know Codemaster is the publisher of this game and it sponsered this event. Thats why there on the &#39;banner&#39; of the workshop (i think).
well it makes sense but why in that link they still say


Quote[/b] ]And... the most important thing: the release is scheduled for the 3rd quarter 2006, if the publisher doesn&#39;t change it.

Its sounds like they already have a publisher.

Ps- in some other articles they have edited that document, so community don&#39;t know what to think anymore.

edit:

<span style='font-size:11pt;line-height:100%'>compair last words&#33;:</span>
http://mapfact.net/include....tid=523 (http://mapfact.net/include.php?path=content/content.php&contentid=523)
http://ofp.gamepark.cz/index.php?special=articles/arma_mapfact.html

strange no?

CameronMcDonald
May 28 2006, 10:12
Would be damned nice if they did... http://forums.bistudio.com/oldsmileys/inlove.gif

raedor
May 28 2006, 10:18
No, they don&#39;t have a publisher, or at least they didn&#39;t have one last weekend. This last sentence just means that BI thinks to be done with ArmA in Q3 2006 but maybe the publisher, as soon as they get one, wants to delay the release to make more PR or whatever. http://forums.bistudio.com/oldsmileys/smile_o.gif

CameronMcDonald
May 28 2006, 10:23
Yeah, agreed. Bloody delays... sigh. Still every day AA is worked on, more stuff gets Space-Bagged into it. I&#39;m glad they&#39;re taking their time.

bravo 6
May 28 2006, 10:38
if that so, i pray for BIS don&#39;t get any publishers http://forums.bistudio.com/oldsmileys/smile_o.gif

don&#39;t want more fecking delays.. nor the community

raedor
May 28 2006, 10:41
if that so, i pray for BIS don&#39;t get any publishers http://forums.bistudio.com/oldsmileys/smile_o.gif

don&#39;t want more fecking delays.. nor the community
That is so, I&#39;ve been there and I wrote the text you&#39;re talking about.

Well, if they don&#39;t get a publisher, we&#39;ll maybe never see ArmA... http://forums.bistudio.com/oldsmileys/tounge2.gif

bravo 6
May 28 2006, 10:45
we&#39;ll maybe never see ArmA... http://forums.bistudio.com/oldsmileys/tounge2.gif
hum.. how come?

Hekezu
May 28 2006, 10:46
if that so, i pray for BIS don&#39;t get any publishers http://forums.bistudio.com/oldsmileys/smile_o.gif

don&#39;t want more fecking delays.. nor the community
That is so, I&#39;ve been there and I wrote the text you&#39;re talking about.

Well, if they don&#39;t get a publisher, we&#39;ll maybe never see ArmA... http://forums.bistudio.com/oldsmileys/tounge2.gif
Unless we... raid the BIS headquarters&#33; http://forums.bistudio.com/oldsmileys/pistols.gif

NeMeSiS
May 28 2006, 10:48
confusing to me is that pictures from game 2 and flashpoint 2 are the same, arnt they???

any http://forums.bistudio.com/oldsmileys/help.gif ?

www.gamestar.de/aktuell/screenshots/PlayerPicList.jsp?galleryId=1113

www.bistudio.com/games/pc/PC4.jpg
Those are both screens of Game2, gamestar probably doesnt know that Ofp2 is now made by codemasters http://forums.bistudio.com/oldsmileys/wink_o.gif

bravo 6
May 28 2006, 10:57
confusing to me is that pictures from game 2 and flashpoint 2 are the same, arnt they???

any http://forums.bistudio.com/oldsmileys/help.gif ?

www.gamestar.de/aktuell/screenshots/PlayerPicList.jsp?galleryId=1113
www.bistudio.com/games/pc/PC4.jpg
Those are both screens of Game2, gamestar probably doesnt know that Ofp2 is now made by codemasters http://forums.bistudio.com/oldsmileys/wink_o.gif
yup.

There will be:

Armed Assault (by BIS)
Game 2 (by BIS)
&
OFP2 (by Codemasters, "vietnam i think")

raedor
May 28 2006, 11:09
we&#39;ll maybe never see ArmA... http://forums.bistudio.com/oldsmileys/tounge2.gif
hum.. how come?
Did you ever try to burn enough CDs to sell them 1 million times all over the world? http://forums.bistudio.com/oldsmileys/wink_o.gif

bravo 6
May 28 2006, 11:13
hum.. how do they sell VBS1? VBS1 don&#39;t have publisher.. only developer..

raedor
May 28 2006, 11:38
hum.. how do they sell VBS1? VBS1 don&#39;t have publisher.. only developer..
VBS1 has been sold ~700 times via the online store (that&#39;s the number of registered users at least), so you can&#39;t really compare it (I don&#39;t know how they sold it to the Army/Marines/National Guard/IDF, probably not through the only store).

But that&#39;s why I said that w/o a publisher we&#39;ll maybe never see ArmA, it is possible to sell it w/o publisher, but w/ publisher it is way easier.

Cozza
May 28 2006, 11:38
hum.. how do they sell VBS1? VBS1 don&#39;t have publisher.. only developer..
I&#39;ve seen ads for VBS1 in Army mags here in Aus. Get a whole Page to itself, and its the first page. http://forums.bistudio.com/oldsmileys/wink_o.gif

Dwarden
May 28 2006, 13:06
lot of people seems to understimate power of online digital delivery (self build or leased like Steam, Triton or Direct2Drive) ...

it&#39;s simpler and cheaper and keeps IP rights in hand of developers ...

success in that "distribution area" can turn tide in future discussion with normal "retail" publisher(s) ...

raedor
May 28 2006, 13:56
There are many people w/o connection or w/o regular connection. if HL2 would not use Steam, I would have bought it... and I have a regular connection.

Nyles
May 28 2006, 14:13
Digital delivery is the future, however it will take another 5-10 years until it&#39;s really suited for the mainstream distribution.

Mr Reality
May 28 2006, 16:46
Call me old fashioned but i like mine to come in a nice case with a lovley manual...Mainly because i can read the manual while it&#39;s installing....

raedor
May 28 2006, 16:52
Call me old fashioned but i like mine to come in a nice case with a lovley manual...Mainly because i can read the manual while it&#39;s installing....
Yep, that&#39;s my opinion, too. May PDFs be the future, books will be sold in the coming times, too, anyway.

Balschoiw
May 28 2006, 20:16
Apart from lacking a good i-net connection and therefore unable to use such games, I have a problem with not having a DVD or CD a box and a manual. I like maps &#33; (BIS listen &#33http://forums.bistudio.com/oldsmileys/wink_o.gif ) that i can unfold, pin above my desk and manuals that I can reffer to whenever I want and not only if I can alt-tab out of a game. The bigger the better.
I always wondered why there was no real OFP collector edition with things like that: A T-Shirt, a map of all Islands, a comprehensive Editing manual and things like that.
If ArAs would be sold online only it would be a problem for me.

GBee
May 28 2006, 20:56
Hmm, I&#39;d love to see a 1:25,000 scale paper map of Sahrani made available. Would make navigation much easier, especially if it covered the island in the same detail as an OS Explorer Map (http://62.25.96.205/products_new/25k/extract/hugh.htm)

NeMeSiS
May 28 2006, 21:06
I always wondered why there was no real OFP collector edition with things like that: A T-Shirt, a map of all Islands, a comprehensive Editing manual and things like that.
http://ofp.gamepark.cz/index.php?special=articles/specialni_edice.html http://forums.bistudio.com/oldsmileys/wink_o.gif

Dwarden
May 29 2006, 01:30
ah as usually seems like people missed part where i said

"digital delivery first" => made cash & reputation to "attract" GOOD publisher
> then release RETAIL (with manual) for all these old fashioned w/o broadband users ...

(typical example Red Orchestra OstFront 41-45)


oh well ...

http://forums.bistudio.com/oldsmileys/goodnight.gif

alacasam
May 29 2006, 03:54
"digital delivery first" => made cash & reputation to "attract" GOOD publisher
> then release RETAIL (with manual) for all these old fashioned w/o broadband users ...
i totally agree with you http://forums.bistudio.com/oldsmileys/wink_o.gif

Mr Reality
May 29 2006, 07:40
ah as usually seems like people missed part where i said

"digital delivery first" => made cash & reputation to "attract" GOOD publisher
> then release RETAIL (with manual) for all these old fashioned w/o broadband users ...

(typical example Red Orchestra OstFront 41-45)


oh well ...

http://forums.bistudio.com/oldsmileys/goodnight.gif
I can see your point-but i would want the game as soon as it&#39;s released but digital delivery would still put me off, so how many sales would be affected like that. Also in the example you provided (Orchestra OstFront) i would like to know the gap between digital and normal delivery. If it&#39;s a week i could live with that-but if it&#39;s a month or more then i would be left feeling hard done by...

Chunder
May 29 2006, 07:49
Digital delivery is the future, however it will take another 5-10 years until it&#39;s really suited for the mainstream distribution.
Just too bad that most of the consumers of Armed Assault, won&#39;t have the connection download the game even in 5-10 years (and no doubt the size games increase to in that time), not to mention the developing world market which is RAPIDLY expanding, but do NOT have a connection thats likely tog et better anytime soon despite advances in internet connectivity.

It&#39;s bloody obviouse why people who post such on message boards do support internet distribution, they already have a connection.

10 Years ago we wouldn&#39;t have dreampt of downloading a game. Unfortunately the Developing world is further than 10 years behind&#33; Let alone those that son&#39;t have time to surf looking for a game, unaware of it&#39;s existance, and pop into the local computer outlet looking for a cool new game.

Theres going to major probelms with signing contract agreements with small dev studios releasing their game to the world, if they want to distribute it online.

Commando84
May 29 2006, 10:03
there are lots of people that have some sort of broadband connection where i live but i&#39;ve heard that in usa that is very rare thing to have http://forums.bistudio.com/oldsmileys/tounge2.gif but broadband is the future and i think its getting spread more and more. I think having access to internet should be just as important as it is to have water and electricity in your home. http://forums.bistudio.com/oldsmileys/smile_o.gif

Berghoff
May 29 2006, 10:07
:P I still rather have a hard copy and the smell of fresh printed documents and manuals when you first open the box.

Journeyman
May 29 2006, 10:15
Yep&#33; The digital delivery system is fine for an ideal world&#33; But unfortunately it is true that many places around the world have a far from perfect connection network. I should be voting for DD as I have 8 meg broadband and it takes no time at all for me to download a game. But how many of you are so lucky?

The problem is that we need to play fair as much as possible whilst moving forward with new implementations. I&#39;m all for DD so long as we can all still have a hard copy also. Like many others here I love my hard copies and paper manuals.

I also like to know that I have my game stored seperately away from my hard drives. I&#39;ve lost count of the number of times I&#39;ve had computers reformatted for one reason or another.  http://forums.bistudio.com/oldsmileys/wink_o.gif

Kernriver
May 29 2006, 13:36
I am in favour of hard copy also. When someone asks me what games do i play, i proudly show them my GOTY copy. You can&#39;t beat that&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

CameronMcDonald
May 29 2006, 22:19
I&#39;m a hardcopy fan - I love poring through the manual until I can recite it off by heart (to the tune of "Ode to Joy"), THEN I install the game, sit back, and let my ~4 GHz P4 do the talking. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Ukraineboy
May 29 2006, 22:43
But how many of you are so lucky?
Question is, who cares? Im a consumer in a capitalist consumer country, and I don&#39;t give a crap about anyone else. If they can&#39;t find a publisher, Steam is a great interim solution to bring up more attention to Armed Assault. First they release it through Steam, then when enough attention comes they&#39;ll release a box version.

lecholas
May 29 2006, 23:09
But how many of you are so lucky?
Question is, who cares? Im a consumer in a capitalist consumer country, and I don&#39;t give a crap about anyone else.
The answer is, developer cares. If there insn&#39;t enough customers that will buy the game that is distributed by steam or similar way they won&#39;t bother to release it this way.

AUS_Twisted
May 30 2006, 02:16
and I don&#39;t give a crap about anyone else.
Most people here probably feel the same way about you aswell. You really need to rethink your posts before replying and be more constructive towards others instead of negative all the time.

Espectro
May 30 2006, 06:44
But how many of you are so lucky?
Question is, who cares? Im a consumer in a capitalist consumer country, and I don&#39;t give a crap about anyone else. If they can&#39;t find a publisher, Steam is a great interim solution to bring up more attention to Armed Assault. First they release it through Steam, then when enough attention comes they&#39;ll release a box version.
Must be frustrating being that negative 24/7...

Chunder
May 30 2006, 07:05
But how many of you are so lucky?
Question is, who cares? Im a consumer in a capitalist consumer country, and I don&#39;t give a crap about anyone else. If they can&#39;t find a publisher, Steam is a great interim solution to bring up more attention to Armed Assault. First they release it through Steam, then when enough attention comes they&#39;ll release a box version.
And hence devalue the hardcopy version?

The amount of real world contractural Nightmares that would pop up for any prospective publisher and developer would be endless. Contracts are as thin as the paper they are written on and are the source of long and bitter company-killing disputes despite any amount of goodwill that exists when it comes to &#39;co-distribution&#39;.

The Bottom of the line is that before even starting up business, any company with any sort of business know-how, have already spent many hours agonising over product launch and the feasability of each. With each option potentially having various consequences.

I&#39;d take the safe option&#33;

CameronMcDonald
May 30 2006, 07:29
If it were released digitally, I&#39;d be scared of accidentally deleting it. I&#39;d copy the files around 20 times just to be sure. http://forums.bistudio.com/oldsmileys/wink_o.gif

Stendac
May 30 2006, 07:45
Pretty quiet lately. Something big is coming.

CameronMcDonald
May 30 2006, 07:48
Calm before the storm, you reckon? I reckon the next big thing to happen will be an update on William Porter&#39;s blog... though maybe Placebo has an ulterior motive for his little "holiday..."

Oh, if you&#39;ve got any inside info, Stendac, PM it to me, eh? http://forums.bistudio.com/oldsmileys/tounge2.gif

raedor
May 30 2006, 08:23
But how many of you are so lucky?
Question is, who cares? Im a consumer in a capitalist consumer country, and I don&#39;t give a crap about anyone else. If they can&#39;t find a publisher, Steam is a great interim solution to bring up more attention to Armed Assault. First they release it through Steam, then when enough attention comes they&#39;ll release a box version.
I don&#39;t think that there&#39;ll be a box version after steam. S.C.S. Dangerous Waters was sold via online store of the publisher only and now ended up at steam... http://forums.bistudio.com/oldsmileys/crazy_o.gif

AUS_Twisted
May 30 2006, 11:24
I&#39;m guessing there will soon possibly be a Multiplayer demo to test out and have the community report any bugs which is the best way to do it.

orange juice
May 30 2006, 11:35
wishful thinking...

would love it though&#33;

VladAlex
May 30 2006, 11:58
I think a demo is coming very very very soon &#33;
Our long waiting is going to the end...
http://forums.bistudio.com/oldsmileys/smile_o.gif

hardrock
May 30 2006, 12:33
I think a demo is coming very very very soon &#33;
Our long waiting is going to the end...
http://forums.bistudio.com/oldsmileys/smile_o.gif
Hopefully after my finals . . . http://forums.bistudio.com/oldsmileys/crazy_o.gif

bravo 6
May 30 2006, 12:36
a Multiplayer demo to test out and have the community report any bugs which is the best way to do it.
i agree. Though they (BIS) have official testers on the field.

VladAlex
May 30 2006, 13:04
If there is a mp demo this week it will be friday i think. Its always FRIDAY... We are going to have a nice Weekend &#33;


http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
I hope...

In other case http://forums.bistudio.com/oldsmileys/banghead.gif

Web(13)
May 30 2006, 13:16
I think a demo is coming very very very soon &#33;
 Our long waiting is going to the end...
http://forums.bistudio.com/oldsmileys/smile_o.gif
do you just think or do you know?

if you just think stop speculating plz, cause speculating makes the people crazy. http://forums.bistudio.com/oldsmileys/mad_o.gif

if you know, please tell us your source&#33;

Commando84
May 30 2006, 13:37
is there a demo coming out friday or is it more speculation??? http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Wish thinking i say, i think the demo won&#39;t come before june at least.

bravo 6
May 30 2006, 13:50
all this spam are making me crazy http://forums.bistudio.com/oldsmileys/confused_o.gif

speculations... speculations.. speculations...

ARF&#33;

de la rocka
May 30 2006, 14:40
is think this Thread is more compatible http://forums.bistudio.com/oldsmileys/wink_o.gif


Quote[/b] ]
Hi there&#33;

didn&#39;t found the topic what&#39;s related.
I have my problems with "Running" and "Weapon-view"
Fortunatly it&#39;s still in progress. So i hope they fix it in any better way.
One of the many good things i loved in OFP was the completely different weapon-view. It was just more realistic.
And now it seems BIS try to make an average FPS-view (even in a more worse way) out of it.

(i made some quick exsamples of what i mean...
Yes, they could be better, but i&#39;m lazy http://forums.bistudio.com/oldsmileys/wink_o.gif )



Running first:

The "running" must be a joke. looks like a cartoon.
i wish some original motion-captured moves.
in VBS i think the moves are more authentic as well

<OBJECT CLASSID="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH=350 HEIGHT=120><PARAM NAME=MOVIE VALUE=http://home.arcor.de/de-la-rosa/my_shit/arma/run.swf><PARAM NAME=PLAY VALUE=TRUE><PARAM NAME=LOOP VALUE=TRUE><PARAM NAME=QUALITY VALUE=HIGH><EMBED SRC=http://home.arcor.de/de-la-rosa/my_shit/arma/run.swf WIDTH=350 HEIGHT=120 PLAY=TRUE LOOP=TRUE QUALITY=HIGH></EMBED></OBJECT>

the view


Original:
http://home.arcor.de/de-la-rosa/my_shit/arma/originalarm.jpg
The arm looks more than unnatural in position and holding

These are some tests and of cousre they are just coarse examples of what i mean. Just to imagine that even my "shitty" examples looks more improved.

http://home.arcor.de/de-la-rosa/my_shit/arma/test1.jpg

http://home.arcor.de/de-la-rosa/my_shit/arma/test2.jpg

http://home.arcor.de/de-la-rosa/my_shit/arma/oldview.jpg
Even the old view looks better

http://home.arcor.de/de-la-rosa/my_shit/arma/real_view.jpg
real gun







*Sorry for my english. I have better formulated arguments in german. So hope you ppl know what i mean http://forums.bistudio.com/oldsmileys/smile_o.gif

Ti0n3r
May 30 2006, 14:43
Well what did you expect? http://forums.bistudio.com/oldsmileys/rofl.gif

FCOPZ-Illuminator
May 30 2006, 14:49
But i agree with the weaponview. Even the OFP version is better than the new one.... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Balschoiw
May 30 2006, 15:00
Quote[/b] ] i think the demo won&#39;t come before june at least.
August more likely http://forums.bistudio.com/oldsmileys/wink_o.gif

telejunky
May 30 2006, 15:24
But i think that afaik BIS said that they will release a MP-Demo a few months before and the single player quite near the release of ArmA, or? And Q3 ends on september so the mp demo would be released only one month before the great game is released...

Cifu
May 30 2006, 15:49
Hi there&#33;
....
[imghttp://home.arcor.de/de-la-rosa/my_shit/arma/real_view.jpg[/img]
real gun

May i ask who hold a real gun this way? http://forums.bistudio.com/oldsmileys/rofl.gif

The old OFP-style are almost be perfect.

Ti0n3r
May 30 2006, 15:54
BIS, look here; This is how it should look http://forums.bistudio.com/oldsmileys/wink_o.gif
http://img70.imageshack.us/img70/647/animex2dn.th.jpg (http://img70.imageshack.us/my.php?image=animex2dn.jpg)