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AUS_Twisted
May 12 2006, 18:18
I certainly don't wish to piss on anybodys parade but correct me if i'm wrong in that these visuals could also be achieved with the current OFP.
LOL you must be blind, OFPR and VBS1 lighting and shadows cant compare with the newer engine in Armed Assault.

The game will look a lot better actually playing it instead of watching some low res video with compression that has a lot of color loss, you can clearly see missing colors in the smoke because of the video compression just like compression does in JPEG images.

klavan
May 12 2006, 18:25
Compare this pic of a russian fellar in ofp with that video http://forums.bistudio.com/oldsmileys/smile_o.gif
http://forums.bistudio.com/oldsmileys/crazy_o.gif
I hope that face is not your or of a your friend!
Klavan

Espectro
May 12 2006, 18:29
hehe, nice teeth, though, ey?

Mr Reality
May 12 2006, 19:06
Compare this pic of a russian fellar in ofp with that video http://forums.bistudio.com/oldsmileys/smile_o.gif
I was refering to current available addons and reworked configs but thanks for giving me a belly busting laugh with that picture. He certainly is a handsome dude. A typical russian i presume  http://forums.bistudio.com/oldsmileys/tounge2.gif

Also AUS_Twisted you've converted me because i didn't notice the lighting as it looks natural which although being far superior to OFP in the real world it's just normal, so hard to notice...

Journeyman
May 12 2006, 19:19
hehe, nice teeth, though, ey?
Have you noticed also in OFP (also your pick Espectro) how the soldiers hands often have a different skin colour to his face?  http://forums.bistudio.com/oldsmileys/biggrin_o.gif  I hope ArmA will have fixed that too! http://www.fotocraft.org.uk/smilies/arse.gif

Great to see that new ArmA trailer (ftp://www.gamepark.cz/ofpd/videos/arma_trailer.wmv) though. I don't think the poor video quality helped to show it off very well though but the atmosphere was there and a great draw distance!  Oh those mountains! http://www.fotocraft.org.uk/smilies/sheepskip.gif

The animations are looking nice now too. I just hope they fixed that dislocated arm (http://www.fotocraft.org.uk/images/armed_badly.jpg)! http://www.fotocraft.org.uk/smilies/wink.gif

FriketMonkey
May 12 2006, 19:24
Compare this pic of a russian fellar in ofp with that video http://forums.bistudio.com/oldsmileys/smile_o.gif
I was refering to current available addons and reworked configs but thanks for giving me a belly busting laugh with that picture. He certainly is a handsome dude. A typical russian i presume http://forums.bistudio.com/oldsmileys/tounge2.gif

Also AUS_Twisted you've converted me because i didn't notice the lighting as it looks natural which although being far superior to OFP in the real world it's just normal, so hard to notice...
Don't forget that Armed Assault is the game that ends the need for any other game! http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif
They should put a warning on the box cover: "Can change your few about games dramatic. You will dislike 99% of the new games because they are nothing compared to this game!" After the health-warning about drugs of course, because Armed Assault has the same impact on your nerves system as cocaine http://forums.bistudio.com/oldsmileys/tounge2.gif

funnyguy1
May 12 2006, 19:29
Wow, really nice...I`m impressed, even though the music is kinda, well...ya know...from my poin of view...(etc.)

nvm that, It looks great http://forums.bistudio.com/oldsmileys/wink_o.gif

nice work BIS http://forums.bistudio.com/oldsmileys/notworthy.gif

Ti0n3r
May 12 2006, 19:43
Ondrej Matejka is a genious, you just don't understand his music.

Nah, just from my point of view http://forums.bistudio.com/oldsmileys/wink_o.gif

Lee_H._Oswald
May 12 2006, 19:54
The trailer is great.

Amazing graphics, animations, vehicles, etc.

Well done BIS Team!

MfG Lee http://forums.bistudio.com/oldsmileys/notworthy.gif

GenSemperFi
May 12 2006, 19:56
(Finally I can Post&#33http://forums.bistudio.com/oldsmileys/wink_o.gif

WOW! I'm so disgustingly happy about ArmA. I simply cannot wait. Seeing the soldier on the mountain looking down into a valley just makes me start thinking.

*Assault on a city...sniper support from a mile away*

Also just urban helicopter LZ's..wow.

I think I might explode...

jay316
May 12 2006, 20:15
just saw the e3 trailer video, way to go BIS you guys really did an awsme job. looking forward to this game so much definately looks like the best military fp shooter/ infantry combat sim game ever. keep it up BIS you guys are going to really do well with trhis game upon release.

kujina
May 12 2006, 20:52
Its a pretty good trailer, I wonder why the frame rate was really low when that truck was passing by.
The music is excellent!

Sputnik Monroe
May 12 2006, 21:16
Looking good.

I think there might be a few more vehicles in the final release than shown in the video. I do remember a screenshot with a Ural with no canvas tarp covering the back, I'm sure there will be a open 5ton truck also.

Keep in mind also that when Operation Flashpoint first came out it didn't include the Apache, Chinook, Kiowa, BMP2, BRDM, Hummer, Frogfoot, Trabant, M167 or Bradley. Those were added later in upgrade patches. It's a little funny how this time the BMP2 is already in but perhaps the BMP1 might be the upgrade pack vehicle this time.

Mr Reality
May 12 2006, 21:51
Quote[/b] ]Have you noticed also in OFP how the soldiers hands often have a different skin colour to his face?
This is because the hands have camo paint on them or at least thats what i think is the reason.

coderdfox
May 12 2006, 21:53
Nice Hummve with a tow launcher!

While my theory about no jets (not planes) in the game stands still, as long as mod makers CAN include them then great.

I wonder if the MG on the tank in manable cause that would rock!

All and all it looks like OFP with alot of improvment. I will be getting this game for sure. Hope they find a pub soon cause the game looks ready.

Great job guys!

NeMeSiS
May 12 2006, 21:53
Quote[/b] ]Have you noticed also in OFP how the soldiers hands often have a different skin colour to his face?
This is because the hands have camo paint on them or at least thats what i think is the reason.
I thought they were supposed to be gloves..

(well, either that or they are made out of wood, because thats what those hands look like  http://forums.bistudio.com/oldsmileys/rofl.gif )

EDIT: But the ArmA heads/hands look extremely realistic to me! http://forums.bistudio.com/oldsmileys/smile_o.gif

meyamoti
May 12 2006, 22:15
Just saw the video and whoa,BIS sure has been busy and are doing an excellent job,I love how in the animations of the walking soldiers...so smooth and their body's move up and down alittle bit as they walk. And I could be wrong but I think the blackhawk at the urban LZ has reflections on the glass! (watch the doors mostly)

The entire soldier model and textures look very realistic,their movement so smooth,I like the movement,gives good atmosphere,the view distance is incredible and the soldiers looking around is defnatly a plus. Who can't love the part where the soldiers are overlooking a city? And the end of the move is great,I'm glad to see BIS didnt pretty up the pics afterall,its all as it looks. http://forums.bistudio.com/oldsmileys/notworthy.gif We love you BIS!

ntokarek
May 12 2006, 22:28
I can only imagine the possibilitys of planning an attack on a city that is 1/2 mile below you *drools*

this game is endless!

IronPyramid
May 12 2006, 22:56
This I'm afraid, will haunt me in my sleep until I can satiate my cravings for it...

ExtracTioN
May 12 2006, 23:02
Nice trailer BIS team http://forums.bistudio.com/oldsmileys/notworthy.gif
My only question to BIS "Are We There Yet" http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif

-Grenadier-
May 12 2006, 23:19
I can't believe how much better than OFP this is looking now!

http://forums.bistudio.com/oldsmileys/thumbs-up.gif on the music!

Journeyman
May 13 2006, 00:03
Could this be a river?  http://forums.bistudio.com/oldsmileys/wow_o.gif  Or a canal?  ...Right at the end of the new video (ftp://www.gamepark.cz/ofpd/videos/arma_trailer.wmv) where the soldier is looking out over the valley there is a winding black?? If it is a road why does it appear to have a shore? It is also in the bottom of the valley and has no markings. It could just be a road with markings not showing due to distance and the shore is ??. http://www.fotocraft.org.uk/smilies/dunno.gif. Any thoughts?

-TL-
May 13 2006, 00:29
If you are talking about the thing on the closest side of the valley, I think it is an asphalt road with a gravel shoulder -- notice that it intersects with another such feature off to the left.

meyamoti
May 13 2006, 03:48
Wonder if the theme used on the trailer will be ingame..or a longer version.

Ukraineboy
May 13 2006, 04:36
Wonder if the theme used on the trailer will be ingame..or a longer version.
I hope, I think it would make a great supplementary theme to OFPs original.

4 IN 1
May 13 2006, 04:59
did i saw a Stryker? yea i think i saw a Stryker

btw, i dunno if it is the video problem or the game itself, but seems to me the pc they use to make this video isnt that powerful at all?(or in the worst case, this is what it looks on a high end pc?) http://forums.bistudio.com/oldsmileys/wow_o.gif http://forums.bistudio.com/oldsmileys/banghead.gif

toster
May 13 2006, 05:43
Gamestar at ArmA E3: http://www.gamestar.de/news/pc-spiele/action/33575/
its not verry good...

yes yes i, my english suckt. :P

- Flashpoint, nothing else
- they have woken up for a few days and have improved the textures and have inflated the island
- good improvement of the movements
- Both other innovations appear to us rather embarrassment-work,
- appears in times of graphic arts scaffoldings like the Unreal engine 3 or even of the Cry-engine like a bad joke
- But what wants to deliver Bohemia there - more than give. Therefore, maybe nobody also was of the company on site.


Only for the moment, needed a better translation
Will ask in the team

btw: thx Night-[Ranger] from bis-ingame forum. http://forums.bistudio.com/oldsmileys/smile_o.gif


edit: Damned, wrong topic.
E3 Topic: http://www.flashpoint1985.com/cgi-bin....;st=300 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=51493;st=300)

Sniper Pilot
May 13 2006, 08:10
Gamestar at ArmA E3: http://www.gamestar.de/news/pc-spiele/action/33575/
its not verry good...

yes yes i, my english suckt. :P

- Flashpoint, nothing else
- they have woken up for a few days and have improved the textures and have inflated the island
- good improvement of the movements
- Both other innovations appear to us rather embarrassment-work,
- appears in times of graphic arts scaffoldings like the Unreal engine 3 or even of the Cry-engine like a bad joke
- But what wants to deliver Bohemia there - more than give. Therefore, maybe nobody also was of the company on site.


Only for the moment, needed a better translation
Will ask in the team

btw: thx Night-[Ranger] from bis-ingame forum. http://forums.bistudio.com/oldsmileys/smile_o.gif


edit: Damned, wrong topic.
yeah nice goin...would only belive that when i see it...and so far what i have seen is GREAT!

alacasam
May 13 2006, 08:17
- appears in times of graphic arts scaffoldings like the Unreal engine 3 or even of the Cry-engine like a bad joke
what??!! the grafic ive seen in the trailer looks really good what do they want more?? BTW nice job BIS

Friedchiken
May 13 2006, 08:22
- appears in times of graphic arts scaffoldings like the Unreal engine 3 or even of the Cry-engine like a bad joke
what??!! the grafic ive seen in the trailer looks really good what do they want more?? BTW nice job BIS
The gaming media seems to be quite spoiled in general.  What other job can you get company paid gaming rig upgrades and can bitch about games all day?  Nowadays I just run on general word of mouth.

Gollum1
May 13 2006, 09:23
The animations and graphics are starting to shape up, Armass is starting to look good. I remember the first screens where all buildings were taken directly from OFP and Resistance. http://forums.bistudio.com/oldsmileys/confused_o.gif Why even bother showing stuff like that? Even the last few videos looked very disappointing, more like an exact copy of OFP:E.

The soldiers moving reasonably and tightly in a CQB setting in this video warmed my heart, as did the multiple gunner positions. The lighting, models and animations look good.

Although there are a few equipment/realism inccuracies, for example, why there is an M113 but not an M2 Bradley in the vehicle lineup? And the M113 is opposite the BMP-2! An M113 wouldn't stand a chance against it, and the M113 doesn't have nearly the same large role today that it had in 1985. It looks like the US Army guys will have to bring an Abrams along wherever they go if they want something bigger than .50 cal (even the Stryker is armed with a single .50 cal, making it almost identical in capability to the M113 ingame). Similiarly, the M163 Vulcan is outdated. A BTR-70 would be a much better equivalent to the M113/Stryker, and would be a very reasonable vehicle to implement overall. Just what is the Opfor going to transport its infantry with? Trucks? The BMP-2 fits very few men.

Another thing, the US Army soldiers have Woodland-patterned vests in the video...not accurate, this may have been true for some units even a year ago but nowadays most do have ACU-patterned vests, the small amount of old 3-color desert and woodland-patterned gear will eventually disappear completely. This error becomes even more glaring if you want to do missions set in the future or near future with these units.

And what is a Marine Cobra doing in the video? If this helicopter is included, it would be the only USMC unit in the game (at least so far). I thought Sahrani was a US Army operation? It is out of place, the Army does not use Cobras any more. There were no USMC units in OFP.

And another thing about the helicopters, what is it about the Littlebirds all over the place? These are operated exclusively by the 160th SOAR and would definitely not be floating about behind every damn soldier's head. Just because they were "cool" in Black Hawk Down doesn't mean that they should be everywhere on Sahrani. Replace the Littlebirds and Cobras with Kiowas and Apaches and things would start to shape up...

Just some gear queering from my part. http://forums.bistudio.com/oldsmileys/wink_o.gif

maxqubit
May 13 2006, 09:42
Gamestar at ArmA E3: http://www.gamestar.de/news/pc-spiele/action/33575/
its not verry good...

yes yes i, my english suckt. :P

- Flashpoint, nothing else
- they have woken up for a few days and have improved the textures and have inflated the island
- good improvement of the movements
- Both other innovations appear to us rather embarrassment-work,
- appears in times of graphic arts scaffoldings like the Unreal engine 3 or even of the Cry-engine like a bad joke
- But what wants to deliver Bohemia there - more than give. Therefore, maybe nobody also was of the company on site.
There you have the OFPE frustration in a nutshell. An excellent game not regonized by (some/most?) reviewers. OFPE was in fact killed by this kind of nonsense. I'm curious to see the possible difference in (p)reviews by European/Australian versus USA. In general the EUR/AUS were much better (although FR/DE were not that good). USA reviews were quite bad.

Edit: And take my word for it it all comes down to the f*cking gfx versus gameplay ... i mean, you just cannot convert a gfx junkie no matter how excellent the gameplay is. (Btw, i think even the gfx in OFPE rocks, the skies etc are so much more convincing than e.g. XBOX/360 GRAW!)

kavoven
May 13 2006, 09:43
Haha, the gamestar is finished off in the comments by numerous of players...

never read such a stupid article in a gaming magazine, I will from now on advise everybody not to support such idiots...


@<hidden>
Don&#39;t listen to them&#33;

Mr Reality
May 13 2006, 10:04
I would also put the "failure" of OFP:E down to the unfortunate event of the 360 release. If there had of been a 360 version it would of sold far more as there where only a handfull of decent games available on release as the majority had been held back. I know for sure i would of bought a copy.
I think BIS f***ed up big time there....

LizardX
May 13 2006, 10:10
I think it&#39;s not so important. If BIS keeps its word about the "at-least-equal-but-maybe-better" moddable capability, better animation system for "man" and "vehicle" classes, AI improvements, viewdistance, new gfx features, etc. I won&#39;t really care the BDU-ACU, MH-6, M-113 "realistic scenario" problems. The community will make correct addons we can use. (Btw this hole Sahrani story about kingdom vs. commie state, Abramses sold to the South and such sound pretty unrealistic to me, but what...)

Edit: sorry, I replied to Gollum1&#39;s post.

Cozza
May 13 2006, 10:33
I would also put the "failure" of OFP:E down to the unfortunate event of the 360 release. If there had of been a 360 version it would of sold far more as there where only a handfull of decent games available on release as the majority had been held back. I know for sure i would of bought a copy.
I think BIS f***ed up big time there....
In Australia the Xbox360 didnt come out till March this year it just came out early in America I think http://forums.bistudio.com/oldsmileys/wink_o.gif

meyamoti
May 13 2006, 10:48
I would also put the "failure" of OFP:E down to the unfortunate event of the 360 release. If there had of been a 360 version it would of sold far more as there where only a handfull of decent games available on release as the majority had been held back. I know for sure i would of bought a copy.
I think BIS f***ed up big time there....
Yeah...bit it was anounced that only certain major names would be backwards compatible,I thought it was microsofts choice on who went and who didn&#39;t.

Gollum1
May 13 2006, 10:48
I think it&#39;s not so important. If BIS keeps its word about the "at-least-equal-but-maybe-better" moddable capability, better animation system for "man" and "vehicle" classes, AI improvements, viewdistance, new gfx features, etc. I won&#39;t really care the BDU-ACU, MH-6, M-113 "realistic scenario" problems.

It sounds like a nice idea, but the reality is that the vast majority of OFP missions are made with default units only. I can count on one hand the amount of mods and addons that almost everyone has and you can safely make missions for painlessly: FDF, BAS...uuh, that&#39;s it. And BAS is pushing it, since their addons all come in different little packs. Even when playing FDF MP you&#39;ll have some dumbasses who can&#39;t get it to work or haven&#39;t patched it. Include any other addon and you&#39;re in for a lot of hardcore pain when trying to play your mission with anyone else than your clan who only plays with their own Azerbadjanian Rangers addons or whatever. That&#39;s just a cold fact, one that I&#39;ve had to learn several times over. Even in 2006 the vast majority of example missions that come with addons (like that ever happens...) use BIS units for OPFOR and terrain. The notion that addons solve everything is ludicrous.

If you only take pics and play around in the editor addons are a great solution, of course, but not when playing the game.

Having a good, neutral and accurate base of units is absolutely essential. That&#39;s why I suggested the BTR-70, it&#39;s in use around the world, just leave some markings off and it can pass for any old third-world military&#39;s vehicle. Or how about this: Notice how a huge part of OFP addons are reskinned BIS models? Even in mods, like FDF? The base units are important.

Mr Reality
May 13 2006, 10:50
In Australia the Xbox360 didnt come out till March this year it just came out early in America I think  http://forums.bistudio.com/oldsmileys/wink_o.gif
Release was december over here in the UK. But you have to admit they dropped the ball with that one. A next-gen console comes out and you&#39;ve put all your time and effort into a soon-to-be redundant machine (from the point of technology) it does&#39;nt give OFP:E much life anyway. i don&#39;t know what the sales figures where but imho it didn&#39;t stand much of a chance with todays market. that&#39;s why i think they should of made it exclusivly for the 360. Anyway it&#39;s irrelivent now. ArmAss looks like a winner and BIS is guarenteed to get my money. Only problem though is that it will be a sad day for me when i have to uninstall OFP as it&#39;s been a permanent fixture on my desktop for 3 years.

Stendac
May 13 2006, 10:52
I would also put the "failure" of OFP:E down to the unfortunate event of the 360 release. If there had of been a 360 version it would of sold far more as there where only a handfull of decent games available on release as the majority had been held back. I know for sure i would of bought a copy.
I think BIS f***ed up big time there....
In Australia the Xbox360 didnt come out till March this year it just came out early in America I think  http://forums.bistudio.com/oldsmileys/wink_o.gif
Yeah, I think BIS said it was a matter of timing. The 360 didn&#39;t arrive soon enough. The limitations of the XBOX were pretty clear while playing Elite. But, I doubt BIS wanted to spend any more time on Elite than they had to since it was just a port of an old game and they had much bigger things lined up. It sounds like it was most effective as a learning experience for BIS. Armed Assault will be a better game for it.

Mr Reality
May 13 2006, 11:01
It sounds like a nice idea, but the reality is that the vast majority of OFP missions are made with default units only.
This is why i&#39;m hopeing for the units to be as acurate as possible so we don&#39;t have to start downloading multiple addons thus shortening the lifespan of the usermade missions. Using multiple addons adding to the already growing list was part of the slow down of the user made missions and i would also say because of the vast selection that was available near the end (i know it&#39;s not dead yet) was also a factor in the decline. There have been some fantastic addons released in the last year but hardly any missions that use them. I suppose this is what started the enhanced config generation but because of the OFP engine not utilising the cpu the gameplay often suffered.

LizardX
May 13 2006, 11:49
I think it&#39;s not so important. If BIS keeps its word about the "at-least-equal-but-maybe-better" moddable capability, better animation system for "man" and "vehicle" classes, AI improvements, viewdistance, new gfx features, etc. I won&#39;t really care the BDU-ACU, MH-6, M-113 "realistic scenario" problems.

It sounds like a nice idea, but the reality is that the vast majority of OFP missions are made with default units only. I can count on one hand the amount of mods and addons that almost everyone has and you can safely make missions for painlessly: FDF, BAS...uuh, that&#39;s it. And BAS is pushing it, since their addons all come in different little packs. Even when playing FDF MP you&#39;ll have some dumbasses who can&#39;t get it to work or haven&#39;t patched it. Include any other addon and you&#39;re in for a lot of hardcore pain when trying to play your mission with anyone else than your clan who only plays with their own Azerbadjanian Rangers addons or whatever. That&#39;s just a cold fact, one that I&#39;ve had to learn several times over. Even in 2006 the vast majority of example missions that come with addons (like that ever happens...) use BIS units for OPFOR and terrain. The notion that addons solve everything is ludicrous.

If you only take pics and play around in the editor addons are a great solution, of course, but not when playing the game.

Having a good, neutral and accurate base of units is absolutely essential. That&#39;s why I suggested the BTR-70, it&#39;s in use around the world, just leave some markings off and it can pass for any old third-world military&#39;s vehicle. Or how about this: Notice how a huge part of OFP addons are reskinned BIS models? Even in mods, like FDF? The base units are important.
Well, now I can see your point more clearly... more or less I aggree. Feels more important to support the unified standard projects like JAM, CAVS, ECP and such.

Scrub
May 13 2006, 13:54
Quote[/b] ]LizardX Posted on May 13 2006,07:49
--------------------------------------------------------------------------------

Well, now I can see your point more clearly... more or less I aggree. Feels more important to support the unified standard projects like JAM, CAVS, ECP and such.

A good idea,  maybe we should have more organization on our part for the mod groups support.  Have the most liked (voted) standards post their requirements, and have all external submissions properly approved, or altered to fit and added on to a proper download that gets updated every 6 months or whatever.

In short, we might need an addon governing system (user run, of course) that knocks out duplicates, and constantly refines and orders downloadable content. Edit: must be globally accepted (i.e. : on OFPEC and ArmedAssault.eu and OFPinfo, etc)  Of course, lone- wolf addons will still be made (and approved and added) but the &#39;standard&#39; of usable units for missions will be much larger and more widely accepted.

Just an organized unit trial and vote thread would serve to begin with.

[dream over]  http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Big Dawg KS
May 13 2006, 14:07
Gollum1, we still don&#39;t know wether those vehicles belong to the US or Southern Sahrani forces...

Don&#39;t forget, Placebo said that there are only a handful of American forces on the island when the conflict starts, so I would assume most of the allied forces are those of Southern Sahrani.

Jakerod
May 13 2006, 14:26
I haven&#39;t heard too much talk about the terrain from anyone yet. What do you guys think about that?

In this (http://www.ofpbase.com/hotshot/AAe3Mov5L.jpg) picture the terrain is clearly not limited to 50 x 50m cells. (Bottom Half)

Serclaes
May 13 2006, 14:31
Indeed, much smaller cells. Or the engine creates it smoother.

Scrub
May 13 2006, 14:41
I really missed that (was immersed, needed to pull back), and WOW, the ability to look from one CITY to another from a hilltop is amazing. recon, sniping and artillery will never be the same.

http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/smile_o.gif

Gollum1
May 13 2006, 15:25
Gollum1, we still don&#39;t know wether those vehicles belong to the US or Southern Sahrani forces...

Don&#39;t forget, Placebo said that there are only a handful of American forces on the island when the conflict starts, so I would assume most of the allied forces are those of Southern Sahrani.
Very true&#33; I honestly didn&#39;t think of that. It would make sense that they would be using older NATO/US equipment. The M113 and AH-1 are used by many countries.

But looking at the weapon and equipment inaccuracies in OFP and Resistance, I wouldn&#39;t put it past BIS.

FriketMonkey
May 13 2006, 15:35
I don&#39;t really care about the equipment. AI is the most important thing, cuz there is a Big mod making community http://forums.bistudio.com/oldsmileys/smile_o.gif

4 IN 1
May 13 2006, 15:56
a better addon system is needed too, kind of tired for restarting the hold game for another server with another bunch of addons, and the system just cant take 13 GB of addons (which already well sorted to save HD space) at once http://forums.bistudio.com/oldsmileys/confused_o.gif

DM
May 13 2006, 16:25
Gollum1, we still don&#39;t know wether those vehicles belong to the US or Southern Sahrani forces...

Don&#39;t forget, Placebo said that there are only a handful of American forces on the island when the conflict starts, so I would assume most of the allied forces are those of Southern Sahrani.
Very true&#33; I honestly didn&#39;t think of that. It would make sense that they would be using older NATO/US equipment. The M113 and AH-1 are used by many countries.

But looking at the weapon and equipment inaccuracies in OFP and Resistance, I wouldn&#39;t put it past BIS.
Bear in mind that the Littlebirds are in AH and MH-6J configuration which, as already pointed out, are only used by the 160TH SOAR (and even then there are only ~20 in use in the entire Army inventory)

Same goes for the AH-1, which is in Z configuration (with the 4 bladed main rotor and the extended stub-wings) which is again the newest configuration, and only used by the USMC.

This is a throwback from SOME of the content ORIGINATING from VBS, in that its contextual existance is questionable.

The M113 would be "very" suitable for the South Sahranis to use, as it could be aquired surplus from the US.

But yes, there will be a mod scene to address these issues.

Gollum1
May 13 2006, 17:16
But yes, there will be a mod scene to address these issues.

I think OFP has the biggest mod scene I&#39;ve ever seen, and I go to the MP server browser now (showing all servers regardless of ping) and see 80% default RES, 15% different CTI "mods" and the rest a sad crew of motley addons, maybe Finmod is struggling at the top of this 5% as a mod with 2 quality (private) servers and 8 high-ping empty ones.

I wonder how many servers I&#39;ll see using a @<hidden> folder among Armass servers, well, who knows&#33; Also, I could turn into a pumpkin.

MrZig
May 13 2006, 23:46
Anyone notice this?

http://ww2ec.3dactionplanet.gamespy.com/content.php?article.9

Ebud
May 13 2006, 23:47
But yes, there will be a mod scene to address these issues.
True, but at this point I&#39;m hoping for a game I want to play rather than mod.

One of the main marketing lines from whatever publisher they pick I&#39;m sure will be "Based on the software used by Militaries around the world&#33;"

So I would hope that for credibility’s sake, everything is as it should be. Accurate, realistic and believable. Vanilla OFP/VBS is full of inaccuracies; I would think that by this point most things would at the very least be accurate.


I have extreme doubts about how accurately the U.S. side will be represented after seeing the videos and pics. An army operation and they show Marine air?

I think I won&#39;t hope for too much and just be happy with the new engine.

Dwarden
May 14 2006, 00:02
seems like the release date slips to Q3 2006

i base this on this http://vision.sfera-software.net/?pg=168
and some discussion from editor-in-chief of games.tiscali.cz

for now just "approx" info

CameronMcDonald
May 14 2006, 00:29
12 missions? 12? Man, I have more fingers and toes than that&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif

Ah well, guess any campaigns made well will be popular, then. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

DM
May 14 2006, 01:37
But yes, there will be a mod scene to address these issues.
True, but at this point I&#39;m hoping for a game I want to play rather than mod.

One of the main marketing lines from whatever publisher they pick I&#39;m sure will be "Based on the software used by Militaries around the world&#33;"

So I would hope that for credibility’s sake, everything is as it should be. Accurate, realistic and believable. Vanilla OFP/VBS is full of inaccuracies; I would think that by this point most things would at the very least be accurate.


I have extreme doubts about how accurately the U.S. side will be represented after seeing the videos and pics. An army operation and they show Marine air?

I think I won&#39;t hope for too much and just be happy with the new engine.
Wouldn&#39;t we all http://forums.bistudio.com/oldsmileys/wink_o.gif

To be perfectly honest, I don&#39;t know of ANY game which is 100% perfect out-the-box. Things either need to be patched by the devs or fixed by modders in order to make things the way they "should" be.

Its just not possible for game devs to make all the content and make it right AND still release a game within a lifetime.

Yeah, I appreciate that some of the content they have made isnt right, like the Marine Cobras in a predominantly Army operation (although the Sahrani Island scenario would seem more appropriate for a Marine Corps operation) or the MH-6 Littlebirds being all over the place when there are only 20 or so airframes flying today, and those are in support of Special Operations.

Point is game dev&#39;s dont have the time to pour over every little detail and make sure that the variant of AK that the communist dictatorship is using has the right mode selector on it or whatever.

The more important thing to me is the platform. To be honest I&#39;d still buy ArmA if the troops were replaced with care-bears and the tanks with my little pony&#39;s. As long as the engine remains the same, thats all I want. I&#39;ll be adding the content I care about with the attention to detail that I can provide by spending several hours a day pouring over the finer details of the current SATCOM antenna on the MH-47E or the latest version of the MFD they are using in the CV-22 or whatever.

While its great to have all that out-the-box its the modding potential I&#39;m really looking forward too, and I think a lot of other people are too. http://forums.bistudio.com/oldsmileys/wink_o.gif

Friedchiken
May 14 2006, 01:50
Uh... I would wait for mods to come out first if the care bears were the default units. http://forums.bistudio.com/oldsmileys/crazy_o.gif

mazza
May 14 2006, 01:50
Quote 3D action post

Quote[/b] ] I am killed. This is where another new feature comes into play. In the original OFP death would mean the end of the mission. ArmA, on the other hand, takes the death cam around to the next in command and you enter his boots to continue the battle. This is something any Rainbow Six player should be familiar with.
Did I imagine something here in single player games for OFP or did I not respawn from AI that were still alive in a mission? Maybe it was MP only. I&#39;m confused.

Friedchiken
May 14 2006, 01:59
Quote 3D action post

Quote[/b] ] I am killed. This is where another new feature comes into play. In the original OFP death would mean the end of the mission. ArmA, on the other hand, takes the death cam around to the next in command and you enter his boots to continue the battle. This is something any Rainbow Six player should be familiar with.
Did I imagine something here  in single player games for OFP or did I not respawn from AI that were still alive in a mission?  Maybe it was MP only.  I&#39;m confused.
Under a rock I see. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

A lot of us have been bitching about this difference in gameplay for the past month. http://forums.bistudio.com/oldsmileys/goodnight.gif

Chunder
May 14 2006, 02:23
The Game is set in 2011, when that comes around we don&#39;t know whether that version of the cobra will be in the army or not. Certainly Bell has been trying to sell the thing overseas.

CameronMcDonald
May 14 2006, 02:43
2011? Then surely ALL US units should have ACU OTVs, seeing as the estimated date for getting them out to every US unit was 2008...

Heatseeker
May 14 2006, 03:05
True, but at this point I&#39;m hoping for a game I want to play rather than mod.

One of the main marketing lines from whatever publisher they pick I&#39;m sure will be "Based on the software used by Militaries around the world&#33;"

So I would hope that for credibility’s sake, everything is as it should be. Accurate, realistic and believable. Vanilla OFP/VBS is full of inaccuracies; I would think that by this point most things would at the very least be accurate.


I have extreme doubts about how accurately the U.S. side will be represented after seeing the videos and pics. An army operation and they show Marine air?

I think I won&#39;t hope for too much and just be happy with the new engine.
I agree 100% on this, even OPF wasnt this inacurate at the time and we should expect sequels to improve, not less realism.
I see the G36 is back too, why? http://forums.bistudio.com/oldsmileys/confused_o.gif .

This is the kind of stuff that should be considered in early development stage, if the Army uses Kiowas and Apaches then thats what should be in the game, not a BF2 style mix...

I honestly hope to see more people playing and less people modding, i want to enjoy a great game without having to find the 1.7beta version of an addon made by someone because the developers didnt get it right..

Addons and mods are supposed to add to the game, like a vietnam, WW2 or USMC mod. The game should have stock acurate units.

Unless the game features both Army and USMC units wich is unlikely, unfortunetly...

TDogg
May 14 2006, 03:34
US Army using the G36? That&#39;s new to me. Oh well, I just hope it&#39;s not one shot one kill like it is in OFP. And I haven&#39;t seen any Bradleys, Kiowas, Apaches, or Chinooks in the latest screenshots. Will these vehicles/aircraft be in ArmA?

Chipper
May 14 2006, 03:58
The G36 is the most L33T gun in OFP. Why do you think it&#39;s the favorite weapon in almost every game. Just turn that baby on full auto and start strafing around every corner in a ctf and if theres a guy there let er&#39; rip the spray will get him and all it needs is 1 hit. http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/pistols.gif

CameronMcDonald
May 14 2006, 04:03
Back after your post ban, eh? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

The US Army isn&#39;t using the G36 as far as I know. They must be including it for depth, as it was in the last OFP.

STGN
May 14 2006, 07:02
The Game is set in 2011, when that comes around we don&#39;t know whether that version of the cobra will be in the army or not. Certainly Bell has been trying to sell the thing overseas.
Are you talking about game 2?
STGN

Kernriver
May 14 2006, 08:35
Quote 3D action post

Quote[/b] ] I am killed. This is where another new feature comes into play. In the original OFP death would mean the end of the mission. ArmA, on the other hand, takes the death cam around to the next in command and you enter his boots to continue the battle. This is something any Rainbow Six player should be familiar with.
Did I imagine something here in single player games for OFP or did I not respawn from AI that were still alive in a mission? Maybe it was MP only. I&#39;m confused.
Under a rock I see. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

A lot of us have been bitching about this difference in gameplay for the past month. http://forums.bistudio.com/oldsmileys/goodnight.gif
No, he&#39;s right. It&#39;s not "character swapping feature" mazza is talking about, it sounds more like group respawn. Switching character is mentioned a little later in the article. You don&#39;t have to be dead to take advandage of the character swapping feature, at least that&#39;s how i understand it.

bravo 6
May 14 2006, 08:48
I know it was already said demo will be released right before ARMA&#39;s release but

Wouldn&#39;t it be more intelligent and efficient if BIS release a simple demo at this stage (now that E3 is closed and BIS didn&#39;t get a publisher) so fans could give their sense/based opinion on what was made so far (and still missing) in order to improve this "peace of art", then fans would shut up with not point words.
This could give BIS more time to improve ARMA without having Fans counting the minuts. (we feel that BIS need time to improve the game and Fans are pressuring them to release it)
We could help them somehow with more precise/efficient stuff/ideas for the release version of ARMA&#33; (even if still 25% to finish)
I bet it could help them to get a publisher easyer and faster.

and don&#39;t give me that crap "If they&#39;re in they&#39;re in, if they&#39;re not they&#39;re not", sounds like a intellectual low thought to me.
Open mind is needed for this superb art. (BIS, please interact with OFP Fans on this matter/thought for the main purpose/goal)

Ti0n3r
May 14 2006, 08:54
The pic with the G36 and ~1985 era woodland BDU seems to indicate that the Elite content will be in ArmA. We need that stuff http://forums.bistudio.com/oldsmileys/notworthy.gif

(OK, that pic is probably old)

Balschoiw
May 14 2006, 09:24
bravo 6 think &#33;
thread (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=51493;st=330)

Quote[/b] ]
Quote[/b] ]Will there be any more video of actual gameplay?
I guess the reason why we don´t see actual gameplay footage is because the product is still in Alpha and not fully operational atm.
Imagine an ingame trailer with lots of errors on units, animations, gameplay and gfx issues.
Taking the comments from the com here into account it would be a very negative downblast to ArAs image and community hopes and the press would flatten it. Just look at the amount of posts about the "wrong" swaying of palmtrees. Take that onto a whole alpha gameplay footage and you´ll realize that it would be ripped to pieces by the "demanding com" and the press.
I don´t go conform with all that nitpicking by the com btw. BIS are not blind, I guess it´s somewhat useless to put fingers on this and that all over the time. They have already shown that they know how to make realistic games. I don´t think they need a bunch of experts who get lost in debating the sway-mode of palmtrees. Period.
Ingame footage for sure will be released if ArAs has evolved. Releasing such today would be a bad idea for BIS and for the product.

Simple reasoning forbids a demo at this time.

bravo 6
May 14 2006, 09:30
ok ok,
i was just trying to be constructive and helpfull http://forums.bistudio.com/oldsmileys/confused_o.gif
feel so impotent http://forums.bistudio.com/oldsmileys/sad_o.gif

gonk
May 14 2006, 09:40
now that E3 is closed and BIS didn&#39;t get a publisher
is this true ? source please... http://forums.bistudio.com/oldsmileys/huh.gif

Codarl
May 14 2006, 09:46
Did I imagine something here in single player games for OFP or did I not respawn from AI that were still alive in a mission? Maybe it was MP only. I&#39;m confused.
Under a rock I see. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

A lot of us have been bitching about this difference in gameplay for the past month. http://forums.bistudio.com/oldsmileys/goodnight.gif
Sounds great&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

I really dont see why all of you fail to see these are options&#33; look it up in a fucking dictionary&#33;

1. If you die and the deathcam swaps in, you can just load the previous game, like you used to.
2. You are not forced to use other kinds of units, it&#39;s an OPTION so that you can play thesame mission with different units&#33;

From what I see, respawn is possible in Singleplayer now&#33; this means allot of new possibilities for mission makers.

Imagine, a beach assault (anno Dday) mission, where you can choose to either fight as a german Mgunner, german sniper, german infantryman, allied soldier, allied sniper, allied MG&#39;er, anti-tank person, medic.... need me to continue? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif .

NeMeSiS
May 14 2006, 09:55
Imagine, a beach assault (anno Dday) mission, where you can choose to either fight as a german Mgunner, german sniper, german infantryman, allied soldier, allied sniper, allied MG&#39;er, anti-tank person, medic....  need me to continue?  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif .
That was already possible with the unit swap feature, no need to give everyone extra "lives", thats just lame.  http://forums.bistudio.com/oldsmileys/wink_o.gif

And YES I KNOW I CAN IGNORE IT&#33; But, its possible that the missions will be build in such a way that you will certainly die(1 squad vs 3000000 enemies?), and therefore BIS putted in this respawn stuff...  http://forums.bistudio.com/oldsmileys/crazy_o.gif

Come on, this isnt that battlefield game for the xbox right? http://forums.bistudio.com/oldsmileys/confused_o.gif

deanosbeano
May 14 2006, 10:04
Quote[/b] ]I really dont see why all of you fail to see these are options&#33; look it up in a fucking dictionary&#33;

there is no need for that, where as we simply say, we dont like the sound of it, because of reasons given, i suggest you put i do like the sound of it and give your reasons why.

Friedchiken
May 14 2006, 10:05
Did I imagine something here  in single player games for OFP or did I not respawn from AI that were still alive in a mission?  Maybe it was MP only.  I&#39;m confused.
Under a rock I see.  http://forums.bistudio.com/oldsmileys/thumbs-up.gif

A lot of us have been bitching about this difference in gameplay for the past month.  http://forums.bistudio.com/oldsmileys/goodnight.gif
Sounds great&#33;  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

I really dont see why all of you fail to see these are options&#33; look it up in a fucking dictionary&#33;

1. If you die and the deathcam swaps in, you can just load the previous game, like you used to.
2. You are not forced to use other kinds of units, it&#39;s an OPTION so that you can play thesame mission with different units&#33;

From what I see, respawn is possible in Singleplayer now&#33; this means allot of new possibilities for mission makers.

Imagine, a beach assault (anno Dday) mission, where you can choose to either fight as a german Mgunner, german sniper, german infantryman, allied soldier, allied sniper, allied MG&#39;er, anti-tank person, medic....  need me to continue?  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif .
If I am interpreting your D-Day idea correctly, that sounds really cool.  You mean we can switch sides and see both perspectives?  It sounds like a great sandbox scenario&#33;  I would love to be able to dynamically interact with both sides of the battle&#33;

My main concern about the respawn idea is that I hope it doesn&#39;t make BIS make missions where the US Army sacrifices soldiers in a human wave attack.

I hope BIS will consider that some of us want to be able to command the AI in such a way that there is no need for tragic casualties.  The battlefield is a dangerous place, but there is no need for commanders to purposely slaughter their own country men in contrast to proper tactics.  I hope that the missions allow for retreats so that individuals can later regroup to fight another day.  Battles have varying flows and you can&#39;t expect to finish it all in the space of minutes. http://forums.bistudio.com/oldsmileys/tounge2.gif

I find it annoying that a fairly well-trained 8-man soviet team can be wiped out in less that 5 minutes. You&#39;d think that they would fight harder than that, despite being ambushed. http://forums.bistudio.com/oldsmileys/wink_o.gif

SHWiiNG
May 14 2006, 10:12
does anyone know anymore about the iron sight structuring and whether the weapons have detailed reloading sequences?

Zendjir
May 14 2006, 10:24
Commenting on the WWIIEC article:


Quote[/b] ] Each of the main missions include several secondary missions. The secondary missions are optional. However, completing them will benefit your attempt at completing the main mission. For instance, if your secondary mission is to capture a communist base, then the enemies in the main mission wont have their reinforcements. A reinforcement system is also a new feature for ArmA. The proximity to a friendly base will affect the time it takes for your (or your enemy&#39;s) position to
become reinforced. This may prove important as the engine will allow somewhere around 50-60 characters in each battle.

I really like the mission structure, I am a bit worried by the last line though. Does this mean we have a total of 50-60 men on the map at all times? Or does it mean that we can have 50-60 men in close proximity to eachother battling it out.


Quote[/b] ] As we near the bottom of the hill my squad drops to their stomachs and intermittent firing commences.
Quote[/b] ]The enemy AI itself doesn&#39;t seem much different from the OFP AI, except they appear more aggressive.

There appear to be no AI improvements yet, lets hope they are still working on it. But there is no real evidence that suggests that they are. I would be unhappily surprised if the AI has not been fixed as demanded by the community. C&#39;mon BIS, give us some hard AI evidence&#33; http://forums.bistudio.com/oldsmileys/sad_o.gif


Quote[/b] ] I am killed. This is where another new feature comes into play. In the original OFP death would mean the end of the mission. ArmA, on the other hand, takes the death cam around to the next in command and you enter his boots to continue the battle. This is something any Rainbow Six player should be familiar with. I hope this feature can be turned off in the options menu. The ability to respawn as an other squad member will take away much of the excitement for me.

I was not very happy after reading the article. I know the game is in Alpha stage but as it stands now ArmA is a polished up OFP. There are some minor improvements but nothing that will significantly improve the gameplay experience IMO. Maybe I&#39;m overly pessimistic but thats how I feel about it.

CameronMcDonald
May 14 2006, 10:27
Me too. I&#39;m finding it hard to play OFP too. http://forums.bistudio.com/oldsmileys/sad_o.gif If that character switching option can&#39;t be turned off, I may just sexplode.

Friedchiken
May 14 2006, 10:29
Because, BIS, the problem is not that your players are dieing, but rather it is that their AI teammates get themselves killed due to not running for cover. http://forums.bistudio.com/oldsmileys/goodnight.gif

If I am on a ridge, why it it take half of my line exposes itself, while the other half does nothing to assist the others?

CameronMcDonald
May 14 2006, 10:34
Hopefully, the AA engine will have better responses from the AI, especially when they&#39;re on their own. It always pissed me off that single units on guard simply lie down when an enemy was detected. They should take off towards cover, but, sadly, the only way to do this way via waypoints / scripts.

Commando84
May 14 2006, 12:47
i like the idea with the character switiching, makes for some intresting switches in the game play http://forums.bistudio.com/oldsmileys/biggrin_o.gif
But i think it will be able to be setup by mission editors http://forums.bistudio.com/oldsmileys/wink_o.gif
cause mp missions respawn was set by mission editors in the description.ext file... maybe there is something similar to the sp misisons stuff? http://forums.bistudio.com/oldsmileys/smile_o.gif

Dwarden
May 14 2006, 16:59
i&#39;m sure there will be some sort of "realism" slider ....

and more  You move it to realism less "character switching" or "swap to another squad mate after death" appears ...

and/or maybe it become option after You finish that mission

as in theory that can give ME 2nd and 3rd reason to REPLAY that mission &#33;

wow when You think about maybe this was "secret" way how tripple time You can spend with default missions&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

if that is combined with improved AI ... then "aaaaach"  http://forums.bistudio.com/oldsmileys/yay.gif

Uziyahu--IDF
May 14 2006, 17:28
Don&#39;t be such a bunch of drama queens.

If you&#39;re really biting your fingernails that much, then spend a couple hundred and try out OFP:E on XBox Live.

Depending on how you design the mission (intelligently or stupidly) the enemy A.I. does a fine job. Your approach is what determines how well your friendly A.I. does.

funnyguy1
May 14 2006, 17:55
Something official about the ArmA progress? Did you find a publisher? Placee...?

Ukraineboy
May 14 2006, 18:21
The Game is set in 2011, when that comes around we don&#39;t know whether that version of the cobra will be in the army or not. Certainly Bell has been trying to sell the thing overseas.
Uh what? No. ArmA is NOT set in 2011. That&#39;s possibly Game 2. ArmA is set now, 2005-2006. I even heard it&#39;s set in 2003. But definitely not 2011

Friedchiken
May 14 2006, 18:25
Don&#39;t be such a bunch of drama queens.

If you&#39;re really biting your fingernails that much, then spend a couple hundred and try out OFP:E on XBox Live.

Depending on how you design the mission (intelligently or stupidly) the enemy A.I. does a fine job.  Your approach is what determines how well your friendly A.I. does.
Oh OK. http://forums.bistudio.com/oldsmileys/huh.gif

So, I heard that in the XBOX version they took out the broken "take cover" command. In Elite, are you able to tell your men to take cover reasonable quickly in urgent moments? How does the lack of "stealth" "danger" "safe" and "aware" command modes affect the alertness of the AI?

Nixer6
May 14 2006, 19:11
I admit I am more than a little confused on the time frame/units,vehicles and weapons mix.

On a positive note....

As a wannabe mission maker, I sure do like the mission briefing screenshot.  http://forums.bistudio.com/oldsmileys/notworthy.gif


Briefing screenshot (http://ww2ec.3dactionplanet.gamespy.com/e107_files/images/briefing.jpg)

I just hope I don&#39;t need to understand C+ to use this feature , and others, to its fullest potential.

Right now, Armd Assault looks like it&#39;s gonna be OFP:R  enhanced

I&#39;ll buy it  http://forums.bistudio.com/oldsmileys/smile_o.gif

NeMeSiS
May 14 2006, 19:14
Briefing screenshot (http://ww2ec.3dactionplanet.gamespy.com/e107_files/images/briefing.jpg)
I wonder how they did those arrows? Are they always in that shape or can we change them? Are they even markers?  http://forums.bistudio.com/oldsmileys/huh.gif

I dont really like the briefing screen, the old one had more...
atmosphere...  http://forums.bistudio.com/oldsmileys/smile_o.gif

bravo 6
May 14 2006, 19:25
"alpha" as someone said.

arrows might stretch and mission makers might give them shape to sides, who knows.. i think it will be very interesting to work with those.

the layouts sucks so far. i dont care, it will be an art for sure&#33;

LizardX
May 14 2006, 20:26
Commenting on the WWIIEC article:


Quote[/b] ] Each of the main missions include several secondary missions. The secondary missions are optional. However, completing them will benefit your attempt at completing the main mission. For instance, if your secondary mission is to capture a communist base, then the enemies in the main mission wont have their reinforcements. A reinforcement system is also a new feature for ArmA. The proximity to a friendly base will affect the time it takes for your (or your enemy&#39;s) position to
become reinforced. This may prove important as the engine will allow somewhere around 50-60 characters in each battle.

I really like the mission structure, I am a bit worried by the last line though. Does this mean we have a total of 50-60 men on the map at all times? Or does it mean that we can have 50-60 men in close proximity to eachother battling it out.
Yeah, this 50-60 limit is the WORST info I&#39;ve ever read about ArmA&#33; I hope it&#39;s only a misunderstanding.

HotShot
May 14 2006, 20:38
It all looks and sounds great. The only thing that i&#39;m worried about is the 12 missions - doesn&#39;t seem much to propell a great storyline like they did for Resistance and Cold War Crisis, and that&#39;s the main reason that i play the Campaign, for the story.
I realise each mission has sub missions, but i can&#39;t see how some extra objectives will help the story along much.
The map markers also look a bit arcady.

Ukraineboy
May 14 2006, 23:11
It all looks and sounds great. The only thing that i&#39;m worried about is the 12 missions - doesn&#39;t seem much to propell a great storyline like they did for Resistance and Cold War Crisis, and that&#39;s the main reason that i play the Campaign, for the story.
I realise each mission has sub missions, but i can&#39;t see how some extra objectives will help the story along much.
The map markers also look a bit arcady.
Lots of people didnt read everything. There&#39;s 12 missions, but thats MAIN missions. There are another couple dozen I heard side missions that affect those main missions.

Anyway Im not too concerned about the campaign. OFP&#39;s campaign sucked and I played through it once, and never touched it again. Im getting this for multiplayer and mods.

metalchris
May 14 2006, 23:40
CWC and Resistance had great storylines and charactars i cared about... These were two of the best singleplayer storylines i have seen in PC gaming and i really hope BIS continues this tradition. 12 missions might not sound to much , but i is not said , that the support missions don&#39;t reveal clues about the story or the characters involved.

NeMeSiS
May 14 2006, 23:49
Commenting on the WWIIEC article:


Quote[/b] ] Each of the main missions include several secondary missions. The secondary missions are optional. However, completing them will benefit your attempt at completing the main mission. For instance, if your secondary mission is to capture a communist base, then the enemies in the main mission wont have their reinforcements. A reinforcement system is also a new feature for ArmA. The proximity to a friendly base will affect the time it takes for your (or your enemy&#39;s) position to
become reinforced. This may prove important as the engine will allow somewhere around 50-60 characters in each battle.

I really like the mission structure, I am a bit worried by the last line though. Does this mean we have a total of 50-60 men on the map at all times? Or does it mean that we can have 50-60 men in close proximity to eachother battling it out.
Yeah, this 50-60 limit is the WORST info I&#39;ve ever read about ArmA&#33; I hope it&#39;s only a misunderstanding.
Its probably the same as in OFP, battles with 50+ characters are very tough for your PC to handle, altough you can have more, its not good for your FPS and BIS will probably try to avoid it in their campaign, in user missions you can do whatever you want ofcourse  http://forums.bistudio.com/oldsmileys/wink_o.gif
(In short: BIS missions will probably not have battles with much more then 60 men in the same fight, altough there will be others on the map who may reinforce etc.., it was like a bit like this in OFP, but i thinm that BIS never used more then 40 units in a battle back then)

Sniper Pilot
May 14 2006, 23:56
Hopefully, the AA engine will have better responses from the AI, especially when they&#39;re on their own. It always pissed me off that single units on guard simply lie down when an enemy was detected. They should take off towards cover, but, sadly, the only way to do this way via waypoints / scripts.
LEts remember guys...the game is in Alpha stage...and this game is really supposed to be OFP 1.5 or 1.7. The real thing we should be looking and trying to make a difference in is Game 2...idk lets see what you think...

Ukraineboy
May 15 2006, 00:14
CWC and Resistance had great storylines and charactars i cared about... These were two of the best singleplayer storylines i have seen in PC gaming and i really hope BIS continues this tradition. 12 missions might not sound to much , but i is not said , that the support missions don&#39;t reveal clues about the story or the characters involved.
Horrible Horrible campaign. Just bad. The campaigns didnt utilize whats fun about OFP, freedom and large scale squad combat.

The campaign was full of Rambo crap http://forums.bistudio.com/oldsmileys/banghead.gif

RalphWiggum
May 15 2006, 01:43
don&#39;t go offtopic Ukraineboy.

Ukraineboy
May 15 2006, 05:09
don&#39;t go offtopic Ukraineboy.
Wait what? I was only replying to the original person who went offtopic first. I mean sure its no excuse for going offtopic, but only warning me is also wrong.

RalphWiggum
May 15 2006, 05:46
you are not obliged to reply to every post here. so if you think it would bring undue attention, don&#39;t reply.

second, this is not the only thread you talked about campaigns. I think it is suffice to say that there are places to talk about it and there are places not to do so.

and the warning, although directed mostly at you, also is directed at everyone else too.

second, it you have questions about moderating please use "ask a mod thread&#39; - link is in my sig.

ziiip
May 15 2006, 07:03
The FPS view in no longer locked to where the weapon&#39;s facing&#33; (http://img162.imageshack.us/img162/4150/cqc7yj.jpg)

Did you notice? That little white something is back there&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

LizardX
May 15 2006, 07:23
This may prove important as the engine will allow somewhere around 50-60 characters in each battle.

[/quote]
Its probably the same as in OFP, battles with 50+ characters are very tough for your PC to handle, altough you can have more, its not good for your FPS and BIS will probably try to avoid it in their campaign, in user missions you can do whatever you want ofcourse  http://forums.bistudio.com/oldsmileys/wink_o.gif
(In short: BIS missions will probably not have battles with much more then 60 men in the same fight, altough there will be others on the map who may reinforce etc.., it was like a bit like this in OFP, but i thinm that BIS never used more then 40 units in a battle back then)[/quote]
I tell ya, it&#39;s an ambigous composition thingy. They say "the engine will allow... 50-60 characters..." If you&#39;re right (I hope so) it would be better to say "the engine will allow 3 zillion characters but creating more than 60 will f@<hidden> your CPU".   http://forums.bistudio.com/oldsmileys/smile_o.gif

NeMeSiS
May 15 2006, 07:28
Quote[/b] ]This may prove important as the engine will allow somewhere around 50-60 characters in each battle.



Its probably the same as in OFP, battles with 50+ characters are very tough for your PC to handle, altough you can have more, its not good for your FPS and BIS will probably try to avoid it in their campaign, in user missions you can do whatever you want ofcourse  http://forums.bistudio.com/oldsmileys/wink_o.gif
(In short: BIS missions will probably not have battles with much more then 60 men in the same fight, altough there will be others on the map who may reinforce etc.., it was like a bit like this in OFP, but i thinm that BIS never used more then 40 units in a battle back then)
I tell ya, it&#39;s an ambigous composition thingy. They say "the engine will allow... 50-60 characters..." If you&#39;re right (I hope so) it would be better to say "the engine will allow 3 zillion characters but creating more than 60 will f@<hidden> your CPU".   http://forums.bistudio.com/oldsmileys/smile_o.gif
Well, there is no reason to change the current limit right? (4×64×12=3072?)
Also, if the missions are supposed to be longer then they will probably need more then 60 units anyway  http://forums.bistudio.com/oldsmileys/wink_o.gif

@<hidden>: That can also be the weapon sway http://forums.bistudio.com/oldsmileys/smile_o.gif

Journeyman
May 15 2006, 07:52
The FPS view in no longer locked to where the weapon&#39;s facing&#33; (http://img162.imageshack.us/img162/4150/cqc7yj.jpg)

Did you notice? That little white something is back there&#33;  http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Aha, that reticle&#33; We all love that BIS reticle, don&#39;t we?   http://forums.bistudio.com/oldsmileys/wink_o.gif

Dwarden
May 15 2006, 11:16
while looking at improved map interface i just got hit by question and idea...

If You are commanding units on field are waypoints flexible?

(yesterday i was watching Supreme Commander E3_2006 videos and noticed these "fully dynamic changeable waypoints" ) what that mean? ...

well let say You have waypoint e.g. for patrol between A, B, C, D points for helicopter.
Now let say You want change the C - D route you just simple move mouse over and drag&drop them to new location and helicopter adjust (after radio transmittion) theirs patrol checkpoints to new ones ...

if not i really wish someone consider such option to add (should be easy http://forums.bistudio.com/oldsmileys/smile_o.gif

Chipper
May 15 2006, 19:06
thats something i would like to see. but they should limit it to the mission area only.

Speeeedy
May 15 2006, 20:59
LEts remember guys...the game is in Alpha stage...and this game is really supposed to be OFP 1.5 or 1.7. The real thing we should be looking and trying to make a difference in is Game 2...idk lets see what you think...
LOL thats the worst marketing trick you can ever do.

Sorry guys this isn&#39;t a competely new game. Its an upgrade of a game we released 5 years ago. And our real next game will be release in 2 years. Not only will BIS become a big joke in the game industry if there excuse that this is flashpoint 1.5. It will also scare people away for there next game.

martinovic
May 15 2006, 23:56
It&#39;s not a full price game, what do you want? It&#39;s Operation Flashpoint, you are already in possesion of the game. It&#39;s only some optimization, get it? So the game should run smoother on your computer with better multiplayer. Other then that it is the same OFP you have. (Well some upgrades like kinetics - which should make tank combat a bit more interesting btw - and further improved modding options are what you get in addition)

BIS didn&#39;t even plan to make this game, it&#39;s just a little something for those who still like flashpoint and still want to play it until G2 comes out. It&#39;s not the next big thing BIS is doing.

Friedchiken
May 16 2006, 00:01
It&#39;s not a full price game, what do you want? It&#39;s Operation Flashpoint, you are already in possesion of the game. It&#39;s only some optimization, get it? So the game should run smoother on your computer with better multiplayer. Other then that it is the same OFP you have. (Well some upgrades like kinetics - which should make tank combat a bit more interesting btw - and further improved modding options are what you get in addition)

BIS didn&#39;t even plan to make this game, it&#39;s just a little something for those who still like flashpoint and still want to play it until G2 comes out. It&#39;s not the next big thing BIS is doing.
At least it will have the Elite improvements. I&#39;m just a little bummed out since they optimized the engine and rebuilt the engine on a clean slate.

The already finished improvements are still really cool.

Blake
May 16 2006, 00:29
Quote[/b] ]Sorry guys this isn&#39;t a competely new game. Its an upgrade of a game we released 5 years ago. And our real next game will be release in 2 years. Not only will BIS become a big joke in the game industry if there excuse that this is flashpoint 1.5. It will also scare people away for there next game.

Well that&#39;s pretty ridiculous if you consider what are considered new games on the game market today, Call of Duty 2 for example, and the cash-cow NHL series coming every year, IL2 series which is essentially same game engine from 2000 and has spanned &#39;new games&#39; like Forgotten Battles and then expansions all these years. Don&#39;t get me started on Civilizations, RTS games or the Sims series. The list is endless, yet these clones are considered new games in their own right.

If improved gfx engine, improved physics, new campaign and missions, improved multiplayer, new huge island, new units, countless gameplay changes and others dont constitute a new game worthy of a separate title then what does?

The big joke that&#39;s left is your opinion here.

sv5000
May 16 2006, 00:59
http://img108.imageshack.us/img108/4708/agreepost7ie.gif

CameronMcDonald
May 16 2006, 02:20
Seconded. Damn good point.

Ukraineboy
May 16 2006, 03:12
Anyone here happy about the mid game character switching? I love it. It&#39;s a great idea. Case in point...I hate the following:

Sniping
Stealth Missions

So, say if it was in a campaign. The missions changed from being a stealth mission to a sniping mission to a tank mission. That sucked ass because I couldnt skip the stupid dumb Stealth crap, or Sniping crap to what I like. In this game, I&#39;ll be able to have every mission with what I like. This is a kickass idea, and I love it.

Scrub
May 16 2006, 04:21
Neat way to look at it. If ya don&#39;t feel like playing that part, ya don&#39;t have to&#33; (though I&#39;ll probably tough it out the first time and make the best of my situation, whatever the unit) http://forums.bistudio.com/oldsmileys/biggrin_o.gif

[DirTyDeeDs]-Ziggy-
May 16 2006, 05:12
If improved gfx engine, improved physics, new campaign and missions, improved multiplayer, new huge island, new units, countless gameplay changes and others dont constitute a new game worthy of a separate title then what does?

The big joke that&#39;s left is your opinion here.
hehehe http://forums.bistudio.com/oldsmileys/notworthy.gif

Friedchiken
May 16 2006, 05:22
-Ziggy- @<hidden> May 15 2006,23:12)]

If improved gfx engine, improved physics, new campaign and missions, improved multiplayer, new huge island, new units, countless gameplay changes and others dont constitute a new game worthy of a separate title then what does?

The big joke that&#39;s left is your opinion here.
hehehe       http://forums.bistudio.com/oldsmileys/notworthy.gif
It could be called a stand-alone expansion pack, though that&#39;s a terrible accusation, if you look at the Sims 2.

dachrinne
May 16 2006, 05:32
Anyone here happy about the mid game character switching? I love it. It&#39;s a great idea. Case in point...I hate the following:

Sniping
Stealth Missions

So, say if it was in a campaign. The missions changed from being a stealth mission to a sniping mission to a tank mission. That sucked ass because I couldnt skip the stupid dumb Stealth crap, or Sniping crap to what I like. In this game, I&#39;ll be able to have every mission with what I like. This is a kickass idea, and I love it.
they destroyed the singleplayer with that feature http://forums.bistudio.com/oldsmileys/crazy_o.gif

LizardX
May 16 2006, 09:00
Anyone here happy about the mid game character switching? I love it. It&#39;s a great idea. Case in point...I hate the following:

Sniping
Stealth Missions

So, say if it was in a campaign. The missions changed from being a stealth mission to a sniping mission to a tank mission. That sucked ass because I couldnt skip the stupid dumb Stealth crap, or Sniping crap to what I like. In this game, I&#39;ll be able to have every mission with what I like. This is a kickass idea, and I love it.
they destroyed the singleplayer with that feature  http://forums.bistudio.com/oldsmileys/crazy_o.gif
Aggreed, Mr dachrinne&#33; In OFP you can get a mission: destroy enemy base. Okay, but you only have a suppressed SMG. (Unrealistic, but it&#39;s OFP, and could be avoided by good mission design.) What to do? You can stalk in, silently kill them one by one (&#39;cause the "we don&#39;t see our fallen comrades" AI), but if you make one mistake, the whole base will open up on you, so you&#39;re focked. But if you hate the stealthy way (like me), you can kill the guards of a guardpost, not too far from the base, then grab an SVD from a body, and start a sniping season. Or you can steal a tank from a tank park nearby, then bombard the base with AP rounds, from the distance. OR you can steal a chopper from an arfield, etc. etc. etc. Many ways, many possibilities, freedom&#33; BUT if all you have to do is simply hitting "switch character" button, it will destroy the mood, the feel of risk, the immersion.

Shadow
May 16 2006, 09:16
Part 2 of the ArmA interview at IGN is here (http://rpgvault.ign.com/articles/708/708737p1.html).
For those who are lazy and dont want to read this topic backwards - part 1 here (http://rpgvault.ign.com/articles/704/704543p1.html).

Cozza
May 16 2006, 10:02
Anyone here happy about the mid game character switching? I love it. It&#39;s a great idea. Case in point...I hate the following:

Sniping
Stealth Missions

So, say if it was in a campaign. The missions changed from being a stealth mission to a sniping mission to a tank mission. That sucked ass because I couldnt skip the stupid dumb Stealth crap, or Sniping crap to what I like. In this game, I&#39;ll be able to have every mission with what I like. This is a kickass idea, and I love it.
they destroyed the singleplayer with that feature  http://forums.bistudio.com/oldsmileys/crazy_o.gif
listion mate. There not forcing you to change in a game. Its just a option. You can keep playing as who you start as http://forums.bistudio.com/oldsmileys/wink_o.gif

ade_mcc
May 16 2006, 10:33
Nice conclusion to the IGN interview. It seems this game is going to be huge in every sense of the word.

kujina
May 16 2006, 10:45
I think I need to be the voice of reason about the "character switching" feature.
This new feature is great and has no drawbacks as far as I can tell. As Batdog just wrote, it is an "option".

To the people who dread being presented with this new option, if/when you get killed and you are presented with the switch character box, (this is my genius tip, get ready) PRESS the Escape key&#33;&#33;&#33;&#33;&#33; quit and start the mission again http://forums.bistudio.com/oldsmileys/thumbs-up.gif

ziiip
May 16 2006, 10:46
" The main campaign of Armed Assault will last for approximately 20 hours."

I think that&#39;s pretty nice, longer than a lot other games. http://forums.bistudio.com/oldsmileys/smile_o.gif

C4P741N
May 16 2006, 10:56
DCRRP (dynamic command, response and reply protocols)

I like the sound of this. http://forums.bistudio.com/oldsmileys/smile_o.gif

Jezz
May 16 2006, 11:02
Quote[/b] ]Includes five exclusive screenshots

so exclusive ive already seen 4 of them http://forums.bistudio.com/oldsmileys/rofl.gif

nice interview though http://forums.bistudio.com/oldsmileys/smile_o.gif

FCOPZ-Illuminator
May 16 2006, 11:05
But the NEW (http://www.fcopz.net/ofp/fcopz/phpkit/bilder/arma/arma_preview85.jpg) one is great &#33;

Ti0n3r
May 16 2006, 11:07
Quote[/b] ]It will generally be of a classical style and will be composed by Ondrej Matejka.

http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif




Quote[/b] ]Unfortunately, on the island of Sahrani, the days for dialogue and talking have passed. As the nation has become gripped in the midst of war conversation is generally kept to a minimum. There will be a limited amount of cutscene and tertiary dialogue that will be spoken by professional voice actors. During an actual mission, the primary dialogue will consist of spoken orders and responses as used by Armed Assault&#39;s DCRRP (dynamic command, response and reply protocols), generally heard via the military radio the soldier is equipped with.
I really wanted a good story http://forums.bistudio.com/oldsmileys/confused_o.gif

Acecombat
May 16 2006, 11:20
Well on the positive side we got something like ECP&#39;s DSAI feature built in to ArmA if i understand that statement correctly http://forums.bistudio.com/oldsmileys/biggrin_o.gif .

Ti0n3r
May 16 2006, 11:23
To me it sounds like they&#39;re just hyping the old radio command system as something new http://forums.bistudio.com/oldsmileys/huh.gif

somebloke
May 16 2006, 11:41
Looks like we&#39;re in for a real treat.

HotShot
May 16 2006, 11:48
Quote[/b] ]generally heard via the military radio the soldier is equipped with

Maybe that means radio commands come from the actual radio, rather than just out of no where. So you can here orders being given to other squads if you are close enough?

Would be great if it did, becuase the radio chatter in ECP is great, and really adds to the game, but would be brilliant if you can hear actual commands being given.

Balschoiw
May 16 2006, 12:04
Quote[/b] ]To me it sounds like they&#39;re just hyping the old radio command system as something new
I don´t think so. As the player in some areas is free in his movement and tasks I guess the radio will be covering all things AI sees and explores and the player will be directed towards dynamic objectives or loactions where enemy forces have been spotted or sighted. I guess I remember that even civillians do remember the things they have seen. So if you come to village and talk to a civi he could be the one to tell you that a convoi just got through. If you go gun blazing into the village though it could be that he doesn´t tell you anything at all.
I like that extended radio. Looks like this will be some kind of dynamic mission briefing within the mission. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Edit: The only thing I´m really a bit worried about is the massive amount of online gamers ArAs can take. This means you need to have a good Inet connection to take benefit and most likely servers will host large scale maps preferably. This means that all the people who don´t have access to DSL or better are out of the game. I guess I´m not the only one here with a 8kb/s connection who has no chance of getting a better one for infrastructure reasons. So in the worst of cases I´m out of game http://forums.bistudio.com/oldsmileys/confused_o.gif

Shadow
May 16 2006, 12:21
I guess I remember that even civillians do remember the things they have seen. So if you come to village and talk to a civi he could be the one to tell you that a convoi just got through. If you go gun blazing into the village though it could be that he doesn´t tell you anything at all.
That is Game2.

Balschoiw
May 16 2006, 12:25
Confused it then.

ArchangelSKT
May 16 2006, 12:29
I am a bit worried about the Capture the Island mp mode, well not worried but since you can have battles all over the Island at once you might just end up with very small skirmishes of 5 vs 5 and so on.

With an option to play it by chokepoints (supply mode) you would find 30 vs 30 ++ battles easily.

No complaint on the freedom, but a supply mode (which hopefully could be modded in even) would also be nice to garantee bigger battles and more cooperation.

HotShot
May 16 2006, 12:33
Well, you got a point Archangel, but when ever i play CTI it is in coop mode (and which i hope to god is in AA version), and in that one at least (cant speak for player vs player) there is plenty of enemys to battle, both in terms of Res held up in villages, and the Enemy sending out tanks, choppers, infantry etc.

However that is on an island what is a 10th (or such) the size of Sahra.
I&#39;m sure people will make an AA version of River Battle, which does have choke points as you only battle it out for part of the island, and on say Nogova everyone ends up at the bridge or battling it out for one town.

Heatseeker
May 16 2006, 12:38
I hope BIS CTI mode doesnt feature building factories, money and purchasing assets and other C&C type stuff, that would definetly blow http://forums.bistudio.com/oldsmileys/sad_o.gif .

whisper
May 16 2006, 12:38
All depends on the number of players connected http://forums.bistudio.com/oldsmileys/wink_o.gif
So we need to know the max numbers of possible simultaneous players connected for today&#39;s hardware and network possibilities


I hope BIS CTI mode doesnt feature building factories, money and purchasing assets and other C&C type stuff, that would definetly blow http://forums.bistudio.com/oldsmileys/sad_o.gif .
I hope also.
But that&#39;s not really important, as you can do all type of games yourself, so... Just a matter of mission editing

HotShot
May 16 2006, 12:39
How you gonna resupply yourself with vehicles if you cant build factorys?

EDIT: Actually, reading the new RPG Vault interview, it seems the Vehicles, Weapons etc spawn, and what you get depends on how many villages you have held...


Quote[/b] ]...to capture and hold towns on the island, which then gives it resources to create better defensive positions as well as to increase its offensive capability through further weapons and vehicles...

Which, if true, would be alot better than the current CTI layout of building stuff via factorys, as it means you dont need to have to blow up the oppositions bases to stop them building stuff, and so it will prolong the life of the mission.

Placebo
May 16 2006, 12:42
whisper please edit your post instead of being lazy and replying two times in a matter of seconds.

hardrock
May 16 2006, 12:47
[quote]Edit: The only thing I´m really a bit worried about is the massive amount of online gamers ArAs can take. This means you need to have a good Inet connection to take benefit and most likely servers will host large scale maps preferably. This means that all the people who don´t have access to DSL or better are out of the game. I guess I´m not the only one here with a 8kb/s connection who has no chance of getting a better one for infrastructure reasons. So in the worst of cases I´m out of game http://forums.bistudio.com/oldsmileys/confused_o.gif
Well, that the engine can handle as many players doesn&#39;t mean that you have to play like that, does it?
Rather I guess that the game performance improves for the players with slow connections. In OFP, the game gets laggy on DSL connections with about 30-40 players (I think). So if ArmA supports up to 200 on DSL connections, the performance should also improve for slower connections in smaller scales.

whisper
May 16 2006, 13:05
whisper please edit your post instead of being lazy and replying two times in a matter of seconds. Should have been Hotshot - my reply to hotshot - heetseeker - my reply to heatseeker. Which is why I clicked on "reply". No lazyness (it&#39;s just another button :P )
OT : it shouldn&#39;t have been out of order this way, Heatseeker had just written while I was writing mine, should have been between hotshot and heatseeker posts, so I just replied to said mails, no lazyness involved http://forums.bistudio.com/oldsmileys/wink_o.gif

back on topic :

Quote[/b] ]Well, that the engine can handle as many players doesn&#39;t mean that you have to play like that, does it?
Rather I guess that the game performance improves for the players with slow connections. In OFP, the game gets laggy on DSL connections with about 30-40 players (I think). So if ArmA supports up to 200 on DSL connections, the performance should also improve for slower connections in smaller scales.

Not too sure this "200 max players" information is correct
It would mean it&#39;s the biggest free multiplayer game on the market. When you have such a functionnality, you base your MP communication on it, like Joint Operations did, it&#39;s not just a cool feature in a listing.

Zedfragg
May 16 2006, 13:27
Just curious but from what i hear the publisher or lack there of could be a problem.
If by november there ain&#39;t a publisher on the table what are the chances of self-published and sold onilne (think steam...but no crappy client and fast downloads.)

i mean something along the lines of.
You buy an account
Each account logs in to the site and downloads the game off the fileserver...
to play the game you regsiter your game ID/KEY you get when you buy it online with gamespy thus no piracy either...
If its done in a certain way (the way im thinking) piracy is impossible to a 90% margin without the use of CD protection aka Starforce etc and the game gets released&#33;
And so you don&#39;t have to download the game everytime you format have the game downloadable in CD IMG format...
And the money it makes can go towards development of Game 2&#33;

But who knows....
All i know is arma looks wonderful like my dreams come true and i just hope it gets the attention from the public and the publishers it deserves&#33;

(First ArmA game will be CTi with Friends Beer and a Cigar....)
http://forums.bistudio.com/oldsmileys/inlove.gif

**EDIT**
And the 200+ players thing ain&#39;t such a bad idea and if there was an external program like TeamSpeak2 what allowed you to change channel with the Numpad it&#39;d be like an actual radio...Comms would be easier with leaders of each team being able to tap into other team leaders comms unit and having a "Tactical Discussion" although to be honest the people i&#39;d be playing with it&#39;d be about....15 people TOPS just coops and CTIs lol)

Marco.A.Aguilar1
May 16 2006, 14:07
This question has been tugging at me for some time, but will ArmA have jumping? I think America&#39;s Army did a perfect balanced job at this.

PriMo_
May 16 2006, 14:10
This question has been tugging at me for some time, but will ArmA have jumping? I think America&#39;s Army did a perfect balanced job at this.
No It wont have jumping, thank god.

Zedfragg
May 16 2006, 14:18
Jumping is the LAST thing ArmA needs, if it did have jumping that&#39;d kill the whole game in my opinion.
Americas Army still have bunny hoppers in the game just they couldn&#39;t do it for as long as in counter-strike.
And if there was jumping in ArmA there would also be a certain extent of bunny hopping in which i would NEVER play with humans on that game lol, Besides you&#39;ll be playing as Army......

And i&#39;d wanna meet the soldier that can jump with a pack on...
http://forums.bistudio.com/oldsmileys/tounge2.gif

Marco.A.Aguilar1
May 16 2006, 14:27
I have although it was only roughly about 5 inches. Bunny hopping was really effective and semi-effective in CS and AA only because the environments were so enclosed. In ArmA, jumping to avoid bullets would be useless because even if you do slow down, there [might] not be a piece of cover that you can use. It would be a good thing to use to avoid some bullets by jumping behind some cover or a building in the last second.

Ti0n3r
May 16 2006, 14:32
Before you start to talk about &#39;bunny hopping&#39; in CS you should know one thing; Bunny hopping isn&#39;t really possible in CS and hasn&#39;t been for a couple of years. (It&#39;ll slow you down and you won&#39;t be able to aim at all. Then you&#39;ll die).

There will be no jumping in ArmA, but there will be an option to climb over obstacles like a fence etc.

Sniper Pilot
May 16 2006, 14:32
It&#39;s not a full price game, what do you want? It&#39;s Operation Flashpoint, you are already in possesion of the game. It&#39;s only some optimization, get it? So the game should run smoother on your computer with better multiplayer. Other then that it is the same OFP you have. (Well some upgrades like kinetics - which should make tank combat a bit more interesting btw - and further improved modding options are what you get in addition)

BIS didn&#39;t even plan to make this game, it&#39;s just a little something for those who still like flashpoint and still want to play it until G2 comes out. It&#39;s not the next big thing BIS is doing.
well said...

Im already sold to this game even if they just did small upgrade to multiplayer...

hopefully i can get a server running by the time ArmA comes out

lendrom
May 16 2006, 14:40
There will be no jumping in ArmA, but there will be an option to climb over obstacles like a fence etc.
Right, we had this statement in some of the interviews but can anyone (especially the guys that were at E3) confirm that there were some kind of climbing introduced? No trailers or screen show that feature so far.

Marco.A.Aguilar1
May 16 2006, 14:42
Ti0n3r:
I am glad they will implement more of these animations. I haven&#39;t played CS for years (except for a few minutes a few times at a friends house). The community was poor as well as the game.

Mr Reality
May 16 2006, 18:36
I&#39;d like some info from you guys please.

Looking at the uniforms of the soldiers there seems to be a 3 colour desert pattern. If this is worn by the southern forces that would indicate the island to be mostly desert/barren enviroment. If they are worn by some US troops then that also would indicate a mostly desert enviroment. If this is the case what colour scheme would the vehicles of the US forces be.

http://img530.imageshack.us/img530/8521/abrams6vx.jpg

I&#39;ve seen the recent screenshots of the M1 tank (i hope the crew are placeholders for the correct models)and i&#39;m thinking is the colour pattern correct. I know ArmAss is set on a multi enviroment island but what would you guys think would be the best paint scheme for all US vehicles. Personally i would of prefered either sand or green, not the nato standard. I&#39;m not bashing BIS in any way but imho the vehicles always seem to be the worst modeled and thought out. Examples of this are an M113 (outdated) and the Marine version Cobra. I know i&#39;m judging an eary version of the game and where yet to see a final build version of the vehicle models but from past experiance i&#39;m always dissapointed. VBS1 core included the exact same vehicle models from OFP Res. Too say i was dissapointed is an understatement. I will inevitably judge the final vehicles with that of the USARMY1 pack from VBS. If the models are inferior i will again feel let down.
By the way to compare the vehicles i will have to buy the game which i fully intend to do regardless.

PS: I know it&#39;s too late to change the colour now but i thought i&#39;d just air my opinions.

GBee
May 16 2006, 18:47
They are there are on a training mission, why bother to repaint equipment under those circumstances?

Mr Reality
May 16 2006, 19:00
They are there are on a training mission, why bother to repaint equipment under those circumstances?
The vast majoity of US tanks have been stationed in Iraq over the past four years thus sand colour. So it would be realistic that the tanks would be sand. If they were on a training mission they would of more than likely have been or are going to a "war zone". So the correct paint scheme would be needed.

meyamoti
May 16 2006, 20:43
Yeap,I&#39;v seen abrams tanks with the woodland camo,hell,even humvee&#39;s with half nato and half desert. (usually nato hull and desert additions) Mostly a picture my dad sent me of a convoy...

I too wondered about the colors,why they were so light and not so dark,but thats not really all that important,I still think the T-72&#39;s look better than the M1A1 atm though.

CameronMcDonald
May 17 2006, 02:22
Seconded, the M1s look too original OFP, if you know what I mean. Nice to see those commander MGs&#33;

Stendac
May 17 2006, 05:53
The cobras are awkward, but the M113&#39;s must belong to the south Sahrani&#39;s.

meyamoti
May 17 2006, 07:39
Only thing about the AH-1Z that I see as being akward is how close the cockpit frame comes,ah well,probably not the same as the outside appareance.

herman01
May 17 2006, 07:59
So is there going to both Marines and Amry in ARMA becuase I&#39;ve seen what looks like both ACU and Marine Desert pattern. Cobra, and M1a1s and no bradley so far.:hm:
The only people who still also use the M1a1 as pictured in the pictures is the USMC and the Army National Guard. From my experience in Iraq most national guard armored units left their woodland camo when they were first deployed to Iraq. Thats about the only type of unit I ever recall having woodland camo and being M1a1. Also in the video did it looked like to me that pilots in the cobra were wearing kevlars.
The m113 is still and will for a while be in use by the U.S. army also even though it offers as much protection on the sides as tin can. Cant complain to much though they did include the Stryker. http://forums.bistudio.com/oldsmileys/yay.gif

seminara
May 17 2006, 08:50
A bit off topic but does anyone know if Pre Ordering will be possible for AA?

meyamoti
May 17 2006, 09:02
Yeah..I figure they are working on new pilot models or so,though they could use the ones from OFP:E,they were good..and there are the blackhawk pilos in the pics,unless their trying to give some variations. True about the USMC using em...though in terms of identification and I don&#39;t know if this is correct or not,however most USMC abrams pics I have seen have had the rearmost skirt piece removed and the smoke launchers are different,those are generally the biggest change...sometimes there also different guns mounted on the turret. Though if they make it too realistic then people are gonna be makin more civie mods. http://forums.bistudio.com/oldsmileys/biggrin_o.gif.

"Yeah I was just fishin and whatnot when suddenly this BMP came out of nowhere,I was like. Oh shit son&#33; And got my arse out of there." I duno....I&#39;d like to say that because its a military game people will mostly focus on military,however there are those few that have made more civilian stuff such as grills and farm animals and whatnot. Indeed action is good and all but one of the things that made OFP special in my opinion is that you can go somewhere and sit peacefully while watching the sun set or so without the worry of somebody pegging you. I love it in OFP because you can sit around and listen to the nature such as the seagulls and the crickets and rattle snakes (or somethin) in the bushes....I can see AA is going the path of OFP:E in terms of enviroment,that is to mean it is more lively. Speaking of which...I&#39;ll be getting some pictures of OFP:E later today so that people without xbox&#39;s or so can see what the changes are,it may get a few of these little issues out of the way too,such as "just how much has collision been updated?" Or why the water appears like it does far away.

OFP:E pic info-

I will be demonstrating the enhanced lighting and if possible,get a video showing how it changes upon movement. I&#39;ll show how the tides and water changes work as well as enhanced collision detection. As well as the lively enviroment and some other things. Colors may be a bit distorted due to how the LCD panel shows it and whatnot. I&#39;ll provide a link to the threat once the stuff is ready and whatnot. Currently I&#39;m trying to parachute onto a vehicle and then make the AI move it to see if I stay on,but so far I haven&#39;t had much luck...parachuting from a helicopter 15 feet in the air isnt really healthy if yaknow what I mean... http://forums.bistudio.com/oldsmileys/banghead.gif

Norsu
May 17 2006, 09:47
When we look at Sahrani Google Earth picture (http://ofp.gamepark.cz/news/pics3/sahranigoogleearth3ft.jpg) we&#39;ll see that only small southern part of it is desert. I think it&#39;s quite logical to have woodland camo on vehicles http://forums.bistudio.com/oldsmileys/wink_o.gif. Some exaples from Iraq:

Abrams
http://anysoldier.com/brian/Iraq/91/tank02_files/tank02.jpg

Bradley
http://www.post-gazette.com/images3/20050221_SN_bradley_iraqPJ_450.jpg

and of course Stryker
http://www.defense-update.com/images/samara-stryker.jpg

But I&#39;m sure our great community will make nice desert paintings in few days after release anyway http://forums.bistudio.com/oldsmileys/smile_o.gif.

seminara
May 17 2006, 10:49
"Indeed action is good and all but one of the things that made OFP special in my opinion is that you can go somewhere and sit peacefully while watching the sun set or so without the worry of somebody pegging you. "
I completely agree with this. The thing I love most about OFP is your &#39;freedom&#39; of choice.

You can follow a group or decide to go at it alone if you feel they&#39;re headed for disaster.

- You can choose to go on foot or steal someones car if you prefer. http://forums.bistudio.com/oldsmileys/tounge2.gif

- You can, as was said, sit around and waittill the sun goes down if you feel that improves your chances.

- You can also explore areas outside of the mission zone and find weapons/vehicles the mission author had placed there for just such an event.

- I REALLY hope AA will maintain this aspect of the game and not end missions if you &#39;disobey&#39; or place invisible barriers on the map to limit your movement.

Does anyone know more on this?

Chunder
May 17 2006, 10:52
Maybe the re-inforcements comming to the island are marines? who knows.

meyamoti
May 17 2006, 10:55
I could be wrong but on the 15 or 16 minute interview where the guy is piloting the cobra,I believe he said something about being able to go outside of mission boundries without much worry...course I could be wrong...Usually in OFP when I went out of the boundry I found a group of russian forces or a tank waiting for me x.x.......

Hmm...wonder what happens if ya do that in real life military...discharged or?

Reinforcements? Hmmm...I thought the Marines would be the first ones to go in...like the Marines would send a small force and make a base with LZ&#39;s that are classified to be shown,and the Cobra&#39;s may have done some reconnasense (mispeled badly..I know...I need sleep..) and when they saw that large Russian force they gave word and the Army came in and they can show some pics....then again..if iirc,our friend William Porter got in trouble for posting pictures of the small convoy and the blackhawks at a small airbase. I have a funny feeling BIS is definatly keeping secrets,interview said 40 vehicles and yet we have seen..........cobra..blackhawk..stryker..bmp2...ural russian..ural civy...5ton..two humvees..Mi-17 and others,say what..15 or so at max? I definatly think their hiding stuff from us,to say there would be 40 vehicles and simply give that many for certain would be like a death wish. Which might also explain why we see marine cobra&#39;s but no marines,maybe they are somewhat scarce on the island and the army are the only forces allowed to release photos. I could be wrong but I just find it hard to believe that marine cobra&#39;s would be there without other marine units.

As for the Russian forces..the blog has provided us with the most recent pictures right? And the US forces are there to help and all that..and Russian forces or something are preparing to invade,well if you were preparing an invasion or attack,would you show pictures of your forces? It would be rather foolish wouldn&#39;t it? Whereas US forces..or the army forces may be oblivious to this,and thus are releasing some pictures but nothing too confidential,mostly a patrol or two,and the marines might be a bit more weary and suspecting so they naturally wouldn&#39;t release much to any info.

Once again this is just speculation and a possible reason as to why we see marine cobra&#39;s but no marines and very few Russian forces.

Commando84
May 17 2006, 13:53
maybe its just a cobra? http://forums.bistudio.com/oldsmileys/wink_o.gif nothing more to it than that http://forums.bistudio.com/oldsmileys/tounge2.gif

Chunder
May 17 2006, 14:17
Speaking of Cobras... would be cool if there was the odd snake to dispose of hehe

CsonkaPityu
May 17 2006, 14:58
Quote[/b] ]Hmm...wonder what happens if ya do that in real life military...discharged or?

During wartime you usually get shot by your commanding officer.


Quote[/b] ]As for the Russian forces..the blog has provided us with the most recent pictures right? And the US forces are there to help and all that..and Russian forces or something are preparing to invade,well if you were preparing an invasion or attack,would you show pictures of your forces? It would be rather foolish wouldn&#39;t it? Whereas US forces..or the army forces may be oblivious to this,and thus are releasing some pictures but nothing too confidential,mostly a patrol or two,and the marines might be a bit more weary and suspecting so they naturally wouldn&#39;t release much to any info.


There aren&#39;t any russians on the island.

Ukraineboy
May 17 2006, 15:04
Quote[/b] ]Hmm...wonder what happens if ya do that in real life military...discharged or?

During wartime you usually get shot by your commanding officer.


Quote[/b] ]As for the Russian forces..the blog has provided us with the most recent pictures right? And the US forces are there to help and all that..and Russian forces or something are preparing to invade,well if you were preparing an invasion or attack,would you show pictures of your forces? It would be rather foolish wouldn&#39;t it? Whereas US forces..or the army forces may be oblivious to this,and thus are releasing some pictures but nothing too confidential,mostly a patrol or two,and the marines might be a bit more weary and suspecting so they naturally wouldn&#39;t release much to any info.


There aren&#39;t any russians on the island.
Rarely. Though I bet they have the right and authority to do that, I dont think a commanding officer has shot someone since maybe Vietnam.

Also, we don&#39;t know if there are no Russians on the island

CsonkaPityu
May 17 2006, 15:19
Also, we don&#39;t know if there are no Russians on the island
Why would there be russians on Sahrani?

Tovarish
May 17 2006, 15:56
Why would there be russians on Sahrani?
Why would there be Americans?

deanosbeano
May 17 2006, 15:57
is this a river or a small island below a big island and joined with bridges and sea runs between ?

are the north and south islands that close :0 ??
video (http://media.putfile.com/river--20)

GBee
May 17 2006, 16:02
The faux &#39;google earth&#39; image shows it in detail:
http://img265.imageshack.us/img265/6348/sahranigoogleearth3ft.jpg

Look at the main city at the bottleneck area. It does appear that it might seperate the two areas of land.

I don&#39;t recognise that image which video is that from?

Doubt it&#39;s a river though, certainly not the type of river I want to see.

deanosbeano
May 17 2006, 16:17
hmm it dosent end on the right ,it carries on, i watched it again and , it snakes thru the desert to the right.
the video is from the gameplay interview with victor bocan. its from the 15th of may.

GBee
May 17 2006, 16:28
Yup I edited my post because I had just assumed you were talking about the E3 Video which shows another inlet on the South Coast.

Looking at the google earth pic I&#39;ve quickly highlighted what might be that feature.

http://images.actiongames.co.uk/arma_thingy.jpg

CsonkaPityu
May 17 2006, 16:28
Why would there be Americans?
They help train the local militias.

Scrub
May 17 2006, 17:09
Against the opposing army that is being trained by russian Spetsnaz. (do I sense irony?) http://forums.bistudio.com/oldsmileys/tounge2.gif

martinovic
May 17 2006, 17:14
is being trained by russian Spetsnaz.
Where did you pull that from?

Mr Reality
May 17 2006, 17:41
If there are no Russians on the island what general in his right mind would invade the south when he knows theres US forces stationed there. Surely he would know when the Americans were due to leave the island then start the invasion.

No wonder the campaign is only 12 missions. It would only take 48 hours to repel the invasion from such a stupid tactical mistake.

GBee
May 17 2006, 17:44
If there are no Russians on the island what general in his right mind would invade the south when he knows theres US forces stationed there. Surely he would know when the Americans were due to leave the island thus start the invasion.
That is precisely the scenario in Armed Assault. The US forces withdraw, leaving just a handful of men behind and the North then start the invasion. I&#39;ve read that in just about every Arma interview that has been done.

Not to mention that what Russian President in their right mind would openly go up against the US? They have no interest in restarting the Cold War. Yes the Russians aren&#39;t always on the same side as the US in the modern world, but they have been careful to avoid direct conflict with the West and vice-versa. Russian aid to the DRS would likely be limited to weapons and unofficial training (meaning Russian soldiers out of uniform in a strictly non-combatent role).

Mr Reality
May 17 2006, 17:46
I read that the US forces are about to withdraw when the invasion starts. Not have withdrawn.

If the US were there to train the southern forces why do they need to return. Was there training in vain and what were they training them for if it wasn&#39;t to protect there borders from such an invasion. And if the US deemed it nesescary to train the southern forces they must have known an invasion was forthcoming. So why withdraw. And when have US forces ever withdrawn troops from a soon to be capatalist country.

GBee
May 17 2006, 18:02
I read that the US forces are about to withdraw when the invasion starts. Not have withdrawn.

If the US were there to train the southern forces why do they need to return. Was there training in vain.
Read back through a few of the interviews, I think the Placebo ones in particular. It was made clear that the US will have already withdrawn the majority of it&#39;s troops leaving about 100 behind to turn out the lights. It&#39;s the speed and suprise of the Northern attack which means the South Sahrani army is unable to cope.

Remember that we&#39;re talking about the US here. They don&#39;t train foreign armies out of the goodness in their heart or long-standing historical ties. They do so to protect a trade or millitary relationship e.g. The US see South Sahrani as a good place from which to project power/forces in a time of war, like the US relationship with Turkey/Indonesia etc

In the case of South Sahrani it would appear to be oil which the US wish to protect and they won&#39;t turn their backs on that investment so quickly. Especially as it would likely be US companies operating those wells. They would fight to protect those interests.

Edit: In response to your edited question. The US will train a foreign army as a gesture of diplomatic goodwill. They wish for Oil contracts to go to American Companies so in return they offer millitary training and armaments. They don&#39;t have to forsee an impending invasion.

South Sahrani is already a capitalist country. It&#39;s their Northern neighbours who are not.

Average Joe
May 17 2006, 18:17
New Video [well new footage] up at www.armed-assault-zone.com (http://www.armed-assault-zone.com)

http://forums.bistudio.com/oldsmileys/smile_o.gif

Journeyman
May 17 2006, 18:21
Yup I edited my post because I had just assumed you were talking about the E3 Video which shows another inlet on the South Coast.

Looking at the google earth pic I&#39;ve quickly highlighted what might be that feature.

http://images.actiongames.co.uk/arma_thingy.jpg
I don’t think so GBee. If you notice that the terrain is desert and not green in the short &#39;chopper video&#39;. If I were to hazard a guess it would be one of these inlets/rivers on the east coast here:

http://www.fotocraft.org.uk/images/inlets_sahra.jpg

One thing for sure though ... it seems ejecting from choppers is still in&#33;  http://forums.bistudio.com/oldsmileys/whistle.gif

Ti0n3r
May 17 2006, 18:21
Quote[/b] ]Please register, you don&#39;t have enough rights to view this page.

How stingy http://forums.bistudio.com/oldsmileys/mad_o.gif

Balschoiw
May 17 2006, 18:24
Can anyone set up a public mirror ?

da12thMonkey
May 17 2006, 18:26
is this a river or a small island  below a big island and joined with bridges and sea runs between ?

are the north and south islands that close :0 ??
video (http://media.putfile.com/river--20)
That&#39;s VBS1 + Terrain Pack 3 mate, not ArmA.

jammydodger
May 17 2006, 18:27
you 100% on that?

Ti0n3r
May 17 2006, 18:30
you 100% on that?
It&#39;s VBS1.

GBee
May 17 2006, 18:31
If I were to hazard a guess it would be one of these inlets/rivers on the east coast here.
The video shows a large city on both sides of the water where there isn&#39;t one on the satellite image of those inlets. We have also already seen those inlets in the 16 min video from E3.

The itself city looks like it&#39;s incomplete, compared to the other stuff we&#39;ve seen it&#39;s lacking the finer details.

Edit: If it is VBS, as I had earlier wondered, that might explain the apparent lack of detail I had mentioned.

P.S. Although still in alpha, I wonder if the ejection/parachute stuff will be improved to the same quality as the rest of the game. The old OFP parachute has aged badly.

NeMeSiS
May 17 2006, 18:34
New Video [well new footage] up at www.armed-assault-zone.com (http://www.armed-assault-zone.com)

http://forums.bistudio.com/oldsmileys/smile_o.gif
Horrible compression&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif

Average Joe
May 17 2006, 18:36
It was already like that im afraid, as far as the vbs rumours are concerned Id have a look at say, the vehicles, the terrain, the ocean? http://forums.bistudio.com/oldsmileys/smile_o.gif

Ti0n3r
May 17 2006, 18:41
Horrible compression&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif
So what does the video show? Anything worth to note?

GBee
May 17 2006, 18:41
Well I would mirror it but it won&#39;t even let me login properly to download the original.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Warning&#58; Cannot modify header information - headers already sent by &#40;output started at /home/.enki/jammydodger/armed-assault-zone.com/infusions/professional_download_panel/download.php&#58;1&#41; in /home/.enki/jammydodger/armed-assault-zone.com/maincore.php on line 148[/QUOTE]

deanosbeano
May 17 2006, 18:42
ok calm down http://forums.bistudio.com/oldsmileys/smile_o.gif.
i am sure the vbs stuff is just place holder stuff. the video is from victor bocans interview on game page "Rozhovor - o Armed Assault." << dont know czech
buffer the film on to about 15 minutes.
here (http://www.ceskatelevize.cz/vysilani/1095870977-game-page/21498.html)

NeMeSiS
May 17 2006, 18:44
Horrible compression&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif
So what does the video show? Anything worth to note?
Nope, it looks like that old build again (Remember that first video where you could see all those soldiers running, filmed from within a chopper?) http://forums.bistudio.com/oldsmileys/tounge2.gif
It also contains some old placeholders from OFPE, and the old OFP anims.
And it looked like you could turn your gun even further without turning your body then in OFP...
Only the last few seconds seem to be from the latest version.


Seriously, if people start discussing this old video and going to point bugs/other stuff out im going to massacre everyone on this forum  http://forums.bistudio.com/oldsmileys/crazy_o.gif

I edited this post several times to add some things, so i know about the random placement of crap http://forums.bistudio.com/oldsmileys/rofl.gif

martinovic
May 17 2006, 18:53
That would be a slow massacre, "ok X lives in Bucharest, lets buy the plane ticket..." 2 weeks later "ok next one, Y, lives in... Los Angeles http://forums.bistudio.com/oldsmileys/huh.gif".

da12thMonkey
May 17 2006, 19:20
you 100% on that?
Yes. Quite sure:

http://vbs.ofp-popo.com/screens/tp3/tp3_72.jpg

You can tell from the colour of the water, the view distance and the fact that the terrain&#39;s very flat (nowhere on Sahrani looks like it has such a large expanse of flat desert).

The sequence from 3:25-4:01 of this &#39;new&#39; ArmA video is footage of VBS1, not VBS1 stuff being used in ArmA or anything like that. IIRC, the same footage was shown during the last Czech TV video (the one with Ondrej&#39;s awesome hair) when they&#39;re explaining how BIS/BIA have developed from OFP to VBS1 for the military, and how ArmA, VBS2 and Game 2 are progressing from that. Victor is probably explaining something about VBS1&#39;s influence on ArmA&#39;s development while this sequence is played in the interview, but I&#39;m not sure since I don&#39;t speak Czech.

The rest of the video appears to be fairly dated footage of Armed Assault: the animations are the old ones, troops are wearing US woodland BDUs (they look like they&#39;re directly from OFP:E) and the scenario shown in the video is a mix of stuff seen in much earlier videos we had on ArmA. The bit where they land the helicopter on the beach is more footage from the scenario shown in the very very first ArmA video that was released months ago.

Scrub
May 17 2006, 19:26
is being trained by russian Spetsnaz.
Where did you pull that from?
My rear.

That.. Was a joke. http://forums.bistudio.com/oldsmileys/smile_o.gif

[TomGen]
May 17 2006, 20:02
Jumping out of chopper is still there (when u r a pilot, what a waste of money to the army for lost chopper http://forums.bistudio.com/oldsmileys/crazy_o.gif ).
The other thing is zoom, how come u can see closer objects when u press zoom in normal position, is there something magical in those soldiers that they have "in-built" binoculars in their heads?

walker
May 17 2006, 20:12
Hi all

In the latest interview with Viktor Bocan, Armed Assault project manager, shown on Gamepage. Download at OFP Info

http://ofp.gamepark.cz/index.php?newlang=eng

You can see waves crashing into the coast in spectacular way. Creating a big splash and spray.

Go 3 min 10 seconds into the video. The compression on the video is not great but it is a quick download.

Kind Regards Walker

Chipper
May 17 2006, 20:14
I love that scence with the hind flying over the river and city. LOOKS SOO GOOD. http://forums.bistudio.com/oldsmileys/yay.gif

ade_mcc
May 17 2006, 20:27
I think that the waves and the flight over the city are Game2 footage, though i&#39;d be happy to be proved wrong&#33;

NeMeSiS
May 17 2006, 20:29
I think that the waves and the flight over the city are Game2 footage, though i&#39;d be happy to be proved wrong&#33;
Damned, why dont you all read 1 page back&#33; Its already posted, the first part is from an OLD ArmA version, and after that its VBS1&#33; Only the last 5 seconds are from the current last build we saw. http://forums.bistudio.com/oldsmileys/banghead.gif

Ti0n3r
May 17 2006, 20:54
Sometimes I find it funny how people are having a hard time telling what&#39;s ArmA, Game2 or VBS1 http://forums.bistudio.com/oldsmileys/nener.gif

[TomGen]
May 17 2006, 22:20
Sometimes I find it funny how people are having a hard time telling what&#39;s ArmA, Game2 or VBS1 http://forums.bistudio.com/oldsmileys/nener.gif
Well, he was probably speaking about this movie, which was linked before:

http://www.ceskatelevize.cz/vysilani/1095870977-game-page/21498.html

The part about ArmA is since 14:30 and about 17:55 there`s a Hind flying over a city and a river. At least we have a city which isn`t 10 buildings big  http://forums.bistudio.com/oldsmileys/notworthy.gif

bravo 6
May 17 2006, 22:26
i believe this video have 3 months or even more.
Imagine how is ArmA atm.. http://forums.bistudio.com/oldsmileys/wink_o.gif

GO BIS&#33; http://forums.bistudio.com/oldsmileys/inlove.gif

Ti0n3r
May 17 2006, 22:29
@<hidden> May 18 2006,00:20)]The part about ArmA is since 14:30 and about 17:55 there`s a Hind flying over a city and a river. At least we have a city which isn`t 10 buildings big http://forums.bistudio.com/oldsmileys/notworthy.gif
The hind part is VBS1 with Terrain pack 3.

[TomGen]
May 17 2006, 22:35
@<hidden> May 18 2006,00:20)]The part about ArmA is since 14:30 and about 17:55 there`s a Hind flying over a city and a river. At least we have a city which isn`t 10 buildings big  http://forums.bistudio.com/oldsmileys/notworthy.gif
The hind part is VBS1 with Terrain pack 3.
Really http://forums.bistudio.com/oldsmileys/confused_o.gif
So i don`t get it why the make a tv programm about ArmA and show VBS1 ... eh

CsonkaPityu
May 17 2006, 22:38
@<hidden> May 18 2006,00:35)]

@<hidden> May 18 2006,00:20)]The part about ArmA is since 14:30 and about 17:55 there`s a Hind flying over a city and a river. At least we have a city which isn`t 10 buildings big  http://forums.bistudio.com/oldsmileys/notworthy.gif
The hind part is VBS1 with Terrain pack 3.
Really  http://forums.bistudio.com/oldsmileys/confused_o.gif
So i don`t get it why the make a tv programm about ArmA and show VBS1 ... eh
Maybe because it was an interview with Viktor Bocan? Earlier projects are shown a lot when interviews are made.

Guba
May 17 2006, 22:53
You can see waves crashing into the coast in spectacular way. Creating a big splash and spray.
I am afraid the splash is caused by the littlebird flying over the water and not cause of the waves http://forums.bistudio.com/oldsmileys/confused_o.gif. Although it would be a very nice feature to have indeed, which would add a lot to the atmosphere of the game.

meyamoti
May 17 2006, 23:59
@<hidden> May 17 2006,22:02)]Jumping out of chopper is still there (when u r a pilot, what a waste of money to the army for lost chopper http://forums.bistudio.com/oldsmileys/crazy_o.gif ).
The other thing is zoom, how come u can see closer objects when u press zoom in normal position, is there something magical in those soldiers that they have "in-built" binoculars in their heads?
Thats one of the freedom choices of OFP,you can make it realistic and stay in your chopper or you can fly somewhere and be an ass an bail out with no problem. They could get rid of this,yes,but then if you took alot of damage you couldn&#39;t bail out.........come to think of it...do helicopter pilots even carry parachutes?

Ukraineboy
May 18 2006, 00:14
If there are no Russians on the island what general in his right mind would invade the south when he knows theres US forces stationed there. Surely he would know when the Americans were due to leave the island thus start the invasion.
That is precisely the scenario in Armed Assault. The US forces withdraw, leaving just a handful of men behind and the North then start the invasion. I&#39;ve read that in just about every Arma interview that has been done.

Not to mention that what Russian President in their right mind would openly go up against the US? They have no interest in restarting the Cold War. Yes the Russians aren&#39;t always on the same side as the US in the modern world, but they have been careful to avoid direct conflict with the West and vice-versa. Russian aid to the DRS would likely be limited to weapons and unofficial training (meaning Russian soldiers out of uniform in a strictly non-combatent role).
Wrong. With Russia&#39;s increasing political, military and economical regain in power from their days opf USSR, Russia is very busy right now boasting and projecting its influence everywhere. Ofcourse they wouldnt officially send troops there, but they could easily send Spetsnaz there to help with special ops and train North Sahrani. Russia would be there for the same reasons USA is there, to keep their influence. I am assuming that Northern Sahrani was a big pal of USSR, and when it collapsed was left with nothing. Now Russia is trying to regain that influence in the region. Why you ask that Russia would try to work with a Communist government? Look at Cuba. Russia is very friendly with them today in real life, and they have sold weapons systems and even have a military base there&#33; Its all about influence. Russia is busy trying to posture itself to show the world that it&#39;s rebounding from the 90s crashes, and that its ready to regain its status as the superpower it once was. President Putin isn&#39;t exactly a western style democrat, you could say he is an autocrat almost. He is not some USA suck up like Yeltsin.

Commando84
May 18 2006, 00:19
Nice video though a bit old maybe? Hehe yeah russia could become a superpower if they tried to go more with the capitalistic side of running economy instead of the communistic system that didn&#39;t workedso well earlier. Russia&#39;s got some oil and stuff they sell to other countries.

Tovarish
May 18 2006, 01:53
Look at Cuba. Russia is very friendly with them today in real life, and they have sold weapons systems and even have a military base there&#33; Its all about influence. Russia is busy trying to posture itself to show the world that it&#39;s rebounding from the 90s crashes, and that its ready to regain its status as the superpower it once was. President Putin isn&#39;t exactly a western style democrat, you could say he is an autocrat almost. He is not some USA suck up like Yeltsin.
Wrong. Cuba and Russia no longer have any sort of special relationship, and the Last Russian military base in Cuba closed in early 2002 (http://www.cdi.org/russia/johnson/6042-1.cfm), greatly angering the Cuban government. I highly doubt if any arms sales between Cuba and Russia have been made since the demise of the USSR.

pang
May 18 2006, 07:37
You can see waves crashing into the coast in spectacular way. Creating a big splash and spray.
I am afraid the splash is caused by the littlebird flying over the water and not cause of the waves http://forums.bistudio.com/oldsmileys/confused_o.gif. Although it would be a very nice feature to have indeed, which would add a lot to the atmosphere of the game.
yes, guba is right. it was caused by a littlebird´s downwash over the water.

what really makes me curious is the flight-behaviour of the blackhawk, which goes backward in (what i think) a different manner compared to ofp.
did anyone notice?

the loadmaster-simulation pressrelease says:

Quote[/b] ]Improved helicopter simulation. The default VBS helicopter simulation has been entirely replaced by a new, highly realistic model that is configurable for different aircraft types.
maybe we get a little chance of a bit of it in armedassault...
http://forums.bistudio.com/oldsmileys/inlove.gif

Chunder
May 18 2006, 07:50
Wrong. With Russia&#39;s increasing political, military and economical regain in power from their days opf USSR, Russia is very busy right now boasting and projecting its influence everywhere. Ofcourse they wouldnt officially send troops there, but they could easily send Spetsnaz there to help with special ops and train North Sahrani. Russia would be there for the same reasons USA is there, to keep their influence. I am assuming that Northern Sahrani was a big pal of USSR, and when it collapsed was left with nothing. Now Russia is trying to regain that influence in the region. Why you ask that Russia would try to work with a Communist government? Look at Cuba. Russia is very friendly with them today in real life, and they have sold weapons systems and even have a military base there&#33; Its all about influence. Russia is busy trying to posture itself to show the world that it&#39;s rebounding from the 90s crashes, and that its ready to regain its status as the superpower it once was. President Putin isn&#39;t exactly a western style democrat, you could say he is an autocrat almost. He is not some USA suck up like Yeltsin.
Lets not comment on Geopolitical conspiracy theories let alone assert opinions. You want to talk politics, run at the next election.

bravo 6
May 18 2006, 07:56
You can see waves crashing into the coast in spectacular way. Creating a big splash and spray.
I am afraid the splash is caused by the littlebird flying over the water and not cause of the waves http://forums.bistudio.com/oldsmileys/confused_o.gif. Although it would be a very nice feature to have indeed, which would add a lot to the atmosphere of the game.
yes, guba is right. it was caused by a littlebird´s downwash over the water.

what really makes me curious is the flight-behaviour of the blackhawk, which goes backward in (what i think) a different manner compared to ofp.
did anyone notice?

the loadmaster-simulation pressrelease says:

Quote[/b] ]Improved helicopter simulation. The default VBS helicopter simulation has been entirely replaced by a new, highly realistic model that is configurable for different aircraft types.
maybe we get a little chance of a bit of it in armedassault...
http://forums.bistudio.com/oldsmileys/inlove.gif
Guys, Guys&#33;

the video is old, at least that littlebird&#39;s downwash&#33;
remember the first video we saw about ArmA? The First nterview we saw already had that littlebird&#39;s downwash in the video. Its exactly the same video, the same graphics, same sequence.

Im preaty sure ArmA is much more advanced at this stage. So don&#39;t worry about old videos too much. http://forums.bistudio.com/oldsmileys/smile_o.gif

pang
May 18 2006, 08:04
Quote[/b] ]So don&#39;t worry about old videos too much.

guba and i were just correcting walker that the old downwash was the old downwash and not water spray http://forums.bistudio.com/oldsmileys/wink_o.gif

however i do still think the blackhawk moves differently in the air.
i´d really like to see video footage of a chopper moving in to unload troops. it´d really crack me up if the choppers would still ascend before they finally touch the ground.

stegman
May 18 2006, 08:27
All, not sure if youve seen this one yet.
It&#39;s from E3.

E3 vid from ofp.info (ftp://www.gamepark.cz/ofpd/videos/armedassault.wmv)

If you listen to the questions and replies over the background din, you&#39;ll notice that the BIS guy says ArmA has &#39;3 months&#39; of development left&#33;

I can&#39;t remember at what point this is mentioned, i think it&#39;s after half way through.

3 more months&#33;&#33; God damn it&#33;

bravo 6
May 18 2006, 08:54
All, not sure if youve seen this one yet.
It&#39;s from E3.

E3 vid from ofp.info (ftp://www.gamepark.cz/ofpd/videos/armedassault.wmv)

If you listen to the questions and replies over the background din, you&#39;ll notice that the BIS guy says ArmA has &#39;3 months&#39; of development left&#33;

I can&#39;t remember at what point this is mentioned, i think it&#39;s after half way through.

3 more months&#33;&#33; God damn it&#33;
i think you mean at 00:10:15 <-> 00:10:50 mins

Placebo
May 18 2006, 09:31
All, not sure if youve seen this one yet.
It&#39;s from E3.
It has its own 15 page discussion thread (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=51996), very hard to miss, please look around before posting something to avoid any confusion.

Big Dawg KS
May 18 2006, 20:14
what really makes me curious is the flight-behaviour of the blackhawk, which goes backward in (what i think) a different manner compared to ofp.
did anyone notice?

the loadmaster-simulation pressrelease says:

Quote[/b] ]Improved helicopter simulation. The default VBS helicopter simulation has been entirely replaced by a new, highly realistic model that is configurable for different aircraft types.
maybe we get a little chance of a bit of it in armedassault...
http://forums.bistudio.com/oldsmileys/inlove.gif
Indeed, that caught my attention as well. The flight model in OFP:E was improved as well, but that chopper seemed to be effected more realistically by gravity than ones with the improvements from OFP:E.

CameronMcDonald
May 18 2006, 21:52
Uh huh&#33; Looks good, eh. I wonder what the grenades will be like... whether they will bounce (I don&#39;t think so, myself - pessimist)... it&#39;s nice to see the physics engine doing its job well, however.

Another thing I&#39;m ecstatic about -
If the stock standard BIS units are high poly, like we&#39;re seeing, doesn&#39;t this mean the AA will be kind of "ready" for addons, as in, people can bring in their uber-SEALs + uber-M1A2s without causing massive lag, seeing as the normal units are high quality already?

Friedchiken
May 18 2006, 23:03
I&#39;m pretty sure that bouncing grenades were already in OFP: Elite. Someone said it or another.

Jakerod
May 18 2006, 23:16
Quote[/b] ]So don&#39;t worry about old videos too much.

guba and i were just correcting walker that the old downwash was the old downwash and not water spray  http://forums.bistudio.com/oldsmileys/wink_o.gif

however i do still think the blackhawk moves differently in the air.
i´d really like to see video footage of a chopper moving in to unload troops. it´d really crack me up if the choppers would still ascend before they finally touch the ground.
I wouldn&#39;t get your hopes up about that helicopter part. I am fairly sure it was trying to land and then found out its place had already been taken and then just moved backward to try to avoid landing on another helo.

Ukraineboy
May 18 2006, 23:51
Wrong. With Russia&#39;s increasing political, military and economical regain in power from their days opf USSR, Russia is very busy right now boasting and projecting its influence everywhere. Ofcourse they wouldnt officially send troops there, but they could easily send Spetsnaz there to help with special ops and train North Sahrani. Russia would be there for the same reasons USA is there, to keep their influence. I am assuming that Northern Sahrani was a big pal of USSR, and when it collapsed was left with nothing. Now Russia is trying to regain that influence in the region. Why you ask that Russia would try to work with a Communist government? Look at Cuba. Russia is very friendly with them today in real life, and they have sold weapons systems and even have a military base there&#33; Its all about influence. Russia is busy trying to posture itself to show the world that it&#39;s rebounding from the 90s crashes, and that its ready to regain its status as the superpower it once was. President Putin isn&#39;t exactly a western style democrat, you could say he is an autocrat almost. He is not some USA suck up like Yeltsin.
Lets not comment on Geopolitical conspiracy theories let alone assert opinions. You want to talk politics, run at the next election.
Wait what Geopolitical conspiracy? Expanding influence isnt exactly a conspiracy. Also, yes I know the Cuban base was closed down but the fact remains that Russia has plenty to gain with an influence in the Atlantic, especially if it gets to posture against the USA.

Big Dawg KS
May 19 2006, 01:25
Quote[/b] ]So don&#39;t worry about old videos too much.

guba and i were just correcting walker that the old downwash was the old downwash and not water spray  http://forums.bistudio.com/oldsmileys/wink_o.gif

however i do still think the blackhawk moves differently in the air.
i´d really like to see video footage of a chopper moving in to unload troops. it´d really crack me up if the choppers would still ascend before they finally touch the ground.
I wouldn&#39;t get your hopes up about that helicopter part. I am fairly sure it was trying to land and then found out its place had already been taken and  then just moved backward to try to avoid landing on another helo.
No, if you watch the shadow (before it becomes visible on screen) you can tell that it banks to the left then (as a result of this) loses lift. As it decends, it quickly whips it&#39;s tail to the left and pitches forward to halt itself and as a result inertia seems to keep it moving backwards and up until it stops. As it moves, it&#39;s velocity seems to be governed by the direction of it&#39;s tail boom (which quickly matches the direction of it&#39;s velocity after it begins to fall, movement after that seems to follow where the tail is pointing). This would indicate that either the game recognizes the difference in mass of the tail boom and whole front half of the chopper or somehow the game can accurately simulate air resistance and aerodynamics (but I doubt that).

It demonstrates an impressive improvement in the simulation of the effects of gravity and inertia on aircraft.

Jakerod
May 19 2006, 01:30
Anyone else like the new forest system? (http://www.ofpbase.com/hotshot/AAww2Prev1L.jpg)

gonk
May 19 2006, 04:51
yes.. it looks great.

GBee
May 19 2006, 08:24
Anyone else like the new forest system? (http://www.ofpbase.com/hotshot/AAww2Prev1L.jpg)
They do look more natural and less square/blocky, that&#39;s for sure http://forums.bistudio.com/oldsmileys/xmas_o.gif

bravo 6
May 19 2006, 09:41
Anyone else like the new forest system? (http://www.ofpbase.com/hotshot/AAww2Prev1L.jpg)
i don&#39;t dislike it..

good enough http://forums.bistudio.com/oldsmileys/smile_o.gif also would be nice if we could see trough satelite view, like google.. http://forums.bistudio.com/oldsmileys/tounge2.gif

craigsa
May 19 2006, 17:08
Does anyone know when the game will be released yet?
Thank

Berghoff
May 19 2006, 17:11
Well in one E3 movie they said something about "3 months".

craigsa
May 19 2006, 17:28
I would sell my own family for a copy of this game http://forums.bistudio.com/oldsmileys/sad_o.gif

kerber.cz
May 19 2006, 20:26
I already have for Flashpoint, their organs are all over hospitals and black markets.
Anyway I really love the view distance in this (ftp://www.flashpoint1985.com/ArmA/arma_trailer.wmv) video at about 1min when the soldier&#39;s looking around, it&#39;s huuuge.  http://forums.bistudio.com/oldsmileys/yay.gif

PaMe
May 19 2006, 21:14
im really disappointed about BIS&#33;&#33;&#33; i thought they finished the game up to 75%... i cant believe this. if they had this i think they could release a real arma trailer, not this (no comment) E3 "trailer". always the same scenes at the same missions... of course maybe they have to optimize the engine but that what we have seen about 2-3 years of work on arma isn&#39;t enough for me&#33;&#33;&#33; i think (if the game is finished at 75%) they should be able to present us a real trailer with HiRes and not such fraps-like movies... its really disappointed cause i cant wait longer to play it for my own and with my clan-members... but the status at ArmA now seems to be not looking forward to me.


sryfor my english but my school-english are 7 years away http://forums.bistudio.com/oldsmileys/sad_o.gif

Friedchiken
May 19 2006, 21:40
Actually, they seem to be working quite rapidly.

In the IGN interview I think placebo said that the team just started working on AA one year ago when OFP:Elite was just released. That&#39;s a pretty fast development speed considering the time frame.

meyamoti
May 20 2006, 08:16
Not to mention with the small team they have,thats one of the things that impresses me.

CameronMcDonald
May 20 2006, 08:54
The new forest system looks first class. http://forums.bistudio.com/oldsmileys/smile_o.gif

Stendac
May 20 2006, 09:08
Not to mention with the small team they have,thats one of the things that impresses me.
Are they really working with just 15 people?  I thought that these days games are made with numerous programmers, artists, animators, etc.  How do you kick out a quality game in such a short time with so few people?

Did they work alone or were aliens involved?

GBee
May 20 2006, 09:10
but that what we have seen about 2-3 years of work on arma isn&#39;t enough for me&#33;&#33;&#33;
Armed Assault has only been in development for just over a year, not 2-3 years.

Lanfear
May 20 2006, 09:16
You can see what they are working on, when you have a look on the results of the "Game2" Team. Have a short look on this Video:

Gam2 Vegetation Demo (http://media.putfile.com/game2-vegetation)

Its really amazing, what they are doing.

Ti0n3r
May 20 2006, 09:44
This might be worth a look too. (http://www.magnumland.com/Videos/ArmA%20Press%20Demo.avi)

Note: WIP footage

KEVBAZ
May 20 2006, 10:21
plus the guy has obviously never played ofp in his life http://forums.bistudio.com/oldsmileys/smile_o.gif

lots of dumbass ai moments though....

Berghoff
May 20 2006, 10:29
at 6:30 you can see moon-gravity on tank or something.

deanosbeano
May 20 2006, 10:34
nice vid, a compilation of everything we ve seen i guess.

my fave momnet is this ,lol what the hell did this guy get hit with ?

boom (http://media.putfile.com/woohooo-17)

Ti0n3r
May 20 2006, 10:35
I hope they rework the animations a bit though. They seemed to be a little akward, hehe. The sounds effects are A+ though. I&#39;ve never heard anything like it ;]

Berghoff
May 20 2006, 10:36
nice vid, a compilation of everything we ve seen i guess.

my fave momnet is this ,lol what the hell did this guy get hit with ?

boom (http://media.putfile.com/woohooo-17)
The animations so far are a huge improvement, very smooth all http://forums.bistudio.com/oldsmileys/smile_o.gif.