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spoock
Apr 22 2006, 12:36
I would like see interview again, but we have big problem with internet stream - we must wait for repair http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

colossus
Apr 22 2006, 14:05
It's uploaded now http://img.photobucket.com/albums/v290/colossus/Forum/f7c99b73.gif

Ti0n3r
Apr 22 2006, 14:52
Holy damn! It looks great, but I'm having a hard time trying to tell what's game2 footage and what's ArmA footage. I guees most of it is from game2? http://forums.bistudio.com/oldsmileys/huh.gif

deanosbeano
Apr 22 2006, 15:01
you think any of its game2 ? . i dont know czech so i guess it needs translation , all i heard after the posiedon old interview was Armed Assault. and besides game 2 is more RTS stylee and i din see any rts looked like good old ofp on steroids http://forums.bistudio.com/oldsmileys/smile_o.gif

MATRA
Apr 22 2006, 15:01
Guys, im blind! Can someone point me the link to the movie

toster
Apr 22 2006, 15:04
?? Of where?
i cant find, only a slow DL... in the cz forums...
The other Links, i cant found a Download button http://forums.bistudio.com/oldsmileys/huh.gif I will try would file that to host.

edit: damned, i have download the old ru video.. pff

Ti0n3r
Apr 22 2006, 15:06
you think any of its game2 ?
Yes, the part with the oak trees looks like game2, it reminds me of the E3 woodland footage. And the chopper in the video was also seen on some game2 pics from E3.

And the plane part, damn that's just insane. ~5km viewdistance http://forums.bistudio.com/oldsmileys/crazy_o.gif

Ti0n3r
Apr 22 2006, 15:08
Guys, im blind! Can someone point me the link to the movie
You guys should learn some czech http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon6.gif

Here it is (http://www.ceskatelevize.cz/vysilani/1095870977-game-page/20942.html)

klavan
Apr 22 2006, 15:16
I didn't understand a word, but i'm pretty sure i've seen a t72 (or a t80?) at the beginning of the footage with a mounted HMG on the top of the turret. Multigunner position?
Klavan

Norsu
Apr 22 2006, 15:16
Scenes where player is shooting enemies in first person were definately from ArmA.

Rest of the scenes where we could see Huey helicopter, T-90 and that funky fighter plane were probably from Game2.

deanosbeano
Apr 22 2006, 15:17
@<hidden>
valid point bout chopper and plane.
the street fights def arma tho + maybe 80%
LOL it took me 30+ years to learn english+ portuguese(BR),never mind czech http://forums.bistudio.com/oldsmileys/wink_o.gif
anyway i am scaning the bis studio part of the vid now for clues http://forums.bistudio.com/oldsmileys/smile_o.gif.

toster
Apr 22 2006, 15:18
thx^^ wrong Topic *g*
ArmA start: 14:50

Dynamax
Apr 22 2006, 15:38
well that was something
the ArmA stuff starts at 15:00 and ends at 19:00... 4 min long.
there was no mention of Game2 at all, so im guessing that was all ArmA, as the Game2 engine looks diferent, and all the screen shots we have seen on game 2 have been in the desert. i only got one complaint.. the footage is a bit dark and hard to see, i have been trying to save the stream so i can edit it, but i have yet to find the link so i can save it.
oh and another point the suports this all being ArmA footage- Game2 still has 2 years of development to go, if not more. so there is no way that footage of the chopper and the F35 can be from Game2.. if it was, then BIS has been lieing about the progress of Game2, and that its alot farther in its development then even Armed Assault.. just my 2 and 1&#92;5th cents.

Ti0n3r
Apr 22 2006, 15:41
but i have yet to find the link so i can save it.
Here&#39;s the link http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon5.gif

http://ct1streaming.visual.cz/new/asx/high/GamePage220406.asx

Messiah
Apr 22 2006, 16:05
perhaps its just me, but i was far more taken aback by Ondrej&#39;s bizzare hair style - looked likema hurricane had gone through prague http://forums.bistudio.com/oldsmileys/rofl.gif

adamicz
Apr 22 2006, 16:21
well that was something
the ArmA stuff starts at 15:00 and ends at 19:00... 4 min long.
there was no mention of Game2 at all, so im guessing that was all ArmA, as the Game2 engine looks diferent, and all the screen shots we have seen on game 2 have been in the desert. i only got one complaint.. the footage is a bit dark and hard to see, i have been trying to save the stream so i can edit it, but i have yet to find the link so i can save it.
oh and another point the suports this all being ArmA footage- Game2 still has 2 years of development to go, if not more. so there is no way that footage of the chopper and the F35 can be from Game2.. if it was, then BIS has been lieing about the progress of Game2, and that its alot farther in its development then even Armed Assault.. just my 2 and 1&#92;5th cents.
That&#39;s not true. Some Game2 screens are from grassy green island http://forums.bistudio.com/oldsmileys/biggrin_o.gif And most of the footage is from Game2 (Huey, T-90, F-35), so there&#39;s mention about this game too.

colossus
Apr 22 2006, 16:25
Lynx.. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif  http://forums.bistudio.com/oldsmileys/tounge2.gif

adamicz
Apr 22 2006, 16:32
Lynx.. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif  http://forums.bistudio.com/oldsmileys/tounge2.gif
Looks like UH-1Y to me http://forums.bistudio.com/oldsmileys/biggrin_o.gif

scary
Apr 22 2006, 16:34
I wouldn&#39;t usually be all melodramatic and make "OMG, Nooo&#33;&#33;&#33;111" statements, but...

OMG, Nooo&#33;&#33;&#33;111, 8:15 in the tank - a <spit> health meter http://forums.bistudio.com/oldsmileys/huh.gif Fortunately, and rather oddly, it&#39;s not in any other scene.

I like the rest of it; the forests and undergrowth seem particularly nice.

Not sure about the soldier at 9:37 that appears to be using techniques form a 1950s exercise film as part of his PT program though.

Average Joe
Apr 22 2006, 16:47
I saw atleast ONE destructable building in the video http://forums.bistudio.com/oldsmileys/yay.gif


...and some nice terrain and vehicles&#33;

Hona
Apr 22 2006, 16:47
I think most of the footage were from Game2.

NeMeSiS
Apr 22 2006, 16:56
perhaps its just me, but i was far more taken aback by Ondrej&#39;s bizzare hair style - looked likema hurricane had gone through prague  http://forums.bistudio.com/oldsmileys/rofl.gif
I was thinking excaclty the same, to be honest, it scared me for a moment...  http://forums.bistudio.com/oldsmileys/wink_o.gif

(Just kidding Ondrej, my own hair looks crap aswell http://forums.bistudio.com/oldsmileys/wink_o.gif )

Ontopic: It looked like they recorded it with a camera instead with something like FRAPS, i cant see anything&#33;  http://forums.bistudio.com/oldsmileys/confused_o.gif

EDIT: Oh, subtitles would be awesome, but i dont expect them..  http://forums.bistudio.com/oldsmileys/wink_o.gif

EDIT: @<hidden> Scarey, that health meter is from an old OFP version...  http://forums.bistudio.com/oldsmileys/wink_o.gif

EDIT: @<hidden> Average Joe, at what tie did you see the building? could you see if it was ArmA of Game2? http://forums.bistudio.com/oldsmileys/smile_o.gif

brataccas
Apr 22 2006, 17:03
is it just me or did game2 look like nearly real life gfx in the air? http://tbk.fameflame.dk/phpBB2/images/smiles/icon_eyecrazy.gif

colossus
Apr 22 2006, 17:21
Lynx.. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif  http://forums.bistudio.com/oldsmileys/tounge2.gif
Looks like UH-1Y to me  http://forums.bistudio.com/oldsmileys/biggrin_o.gif
I&#39;m just gone leave now. http://forums.bistudio.com/oldsmileys/whistle.gif

LizardX
Apr 22 2006, 17:24
I think most of the footage were from Game2.
Aggree. That Huey in-flight landscape was
http://forums.bistudio.com/oldsmileys/wow_o.gif Btw, was one of the TV-guys wearing some Deus Ex t-shirt? Cool&#33;
Oh yeah, Ondrej, don&#39;t bother, I nearly have any hair http://forums.bistudio.com/oldsmileys/biggrin_o.gif

ArchangelSKT
Apr 22 2006, 18:15
Liked the movie, but with the quality being as poor as it was it was in terms of graphics hard to say anything at all.

I just wait in hope for a AA video from E3, and maybe a game 2 snip as well.

MattXR
Apr 22 2006, 18:35
http://ofp.gamepark.cz/news/pics3/ceskyTV5.jpg

Nice hair dood http://forums.bistudio.com/oldsmileys/rofl.gif u remind me of that film star, who does all the mafia type guys

Anyways the videos look great. http://forums.bistudio.com/oldsmileys/notworthy.gif

scary
Apr 22 2006, 18:47
EDIT: @<hidden> Scarey, that health meter is from an old OFP version...  http://forums.bistudio.com/oldsmileys/wink_o.gif
So it is. I was suffering from a little tunnel vision there. All I could could look at was the health meter; I didn&#39;t notice the opf tank model doing the opf bouncy moving and clipping the opf ground texture.

My apologies BIS; the games are looking good, shame about the hair http://forums.bistudio.com/oldsmileys/wink_o.gif

Scrub
Apr 22 2006, 19:05
Ok, enough about the hair, guys. You&#39;re going to give him a complex, and the game will be delayed because he&#39;s out finding a new style&#33; http://forums.bistudio.com/oldsmileys/wink_o.gif

(besides, I had a style like that in the 80&#39;s http://forums.bistudio.com/oldsmileys/whistle.gif)

ebns72
Apr 22 2006, 19:34
Not an armed assault screenshot, but did anyone catch this shot of game2? Look at the terrain&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/wow_o.gif

http://www.onpoi.net/ah/pics/users/870_1145734456_canyon.jpg

funnyguy1
Apr 22 2006, 19:45
shame about the hair  http://forums.bistudio.com/oldsmileys/wink_o.gif
Well, poor Ondrey, there wasn`t enough time to do something with his hair before going `on the air` probably...
or he just finished his shower and had his car window opened while driving to the studio to dry his hair somehow...You can actually tell the wind direction by looking at him...

I have to show that pic on ofp.info to my mum and tell her my hairstyle isn`t THAT bad as she thinks...

Anyway, someone has a ofp/Ondrey-only version of the video?

oh, btw...did I mention you have gangsta hair Ondrey? Kinda sexy http://forums.bistudio.com/oldsmileys/wink_o.gif

edit:
nvm, link on ofp.info, thx Fisherman...

Lee_H._Oswald
Apr 22 2006, 19:47
I love that hair style&#33;

http://lee.plankton.ch/av.jpg

MfG Lee http://forums.bistudio.com/oldsmileys/tounge2.gif

FriketMonkey
Apr 22 2006, 19:50
The shot of the plane was fantastic&#33;

Sniperwolf572
Apr 22 2006, 19:56
I love that hair style&#33;

http://lee.plankton.ch/av.jpg

MfG Lee http://forums.bistudio.com/oldsmileys/tounge2.gif
Priceless&#33;

M4XSs
Apr 22 2006, 19:58
Behave people&#33; o.O
Can anyone identify that plane??

Codarl
Apr 22 2006, 20:00
Behave people&#33; o.O
Can anyone identify that plane??
the V22 raptor has those kind of "double" 2-D vectoring nozzles.

US plane, main role is semi-stealth anti-fighter plane, I believe.

Stendac
Apr 22 2006, 20:04
So, we still just have to wait until E3. The only armed assault footage there was still from that same old tech demo.

However, the Game2 footage was promising. Ok, that&#39;s an understatement.

Berghoff
Apr 22 2006, 20:07
LOL It seems Ondrej hair is more important news than new ArmA/game2 footage. http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Codarl
Apr 22 2006, 20:16
LOL It seems Ondrej hair is more important news than new ArmA/game2 footage. http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Screw ArmA, I&#39;d rather play with Andreé hair http://forums.bistudio.com/oldsmileys/inlove.gif .

deanosbeano
Apr 22 2006, 20:21
I love that hair style&#33;

]http://lee.plankton.ch/av.jpg[] (http://lee.plankton.ch/av.jpg[)

MfG Lee http://forums.bistudio.com/oldsmileys/tounge2.gif

lmfao , now thats a funny thing ,ty for that

ebns72
Apr 22 2006, 20:45
Behave people&#33; o.O
Can anyone identify that plane??
the V22 raptor has those kind of "double" 2-D vectoring nozzles.

US plane, main role is semi-stealth anti-fighter plane, I believe.
It is actually an F-35 Joint strike fighter, a plane that is due out in service ~ 2012. Later in the video, you can identify its characteristic single-engine configuration. Also, I recall seeing renders of the F35 in previous game2 previews.

ziiip
Apr 22 2006, 20:46
That plane is in BF2 too. http://forums.bistudio.com/oldsmileys/inlove.gif

Dynamax
Apr 22 2006, 20:49
Behave people&#33; o.O
Can anyone identify that plane??
the V22 raptor has those kind of "double" 2-D vectoring nozzles.

US plane, main role is semi-stealth anti-fighter plane, I believe.

that my un-knowing friends is the X, soon to be F35.
this is the new fighter to replace the AV8B Harrier.

http://aviaforce.free.fr/avions/images/prototypes/jsf/x35/x35_6.jpg
http://aviaforce.free.fr/avions/images/prototypes/jsf/x35/x35_1.jpg
http://vcharkarn.com/vnews/news_pic/VN164x018.jpg
http://vcharkarn.com/vnews/news_pic/VN164x019.jpg
http://ebtx.com/oats/x35wins.jpg

shinRaiden
Apr 22 2006, 21:00
Not an armed assault screenshot, but did anyone catch this shot of game2? Look at the terrain&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/wow_o.gif

[im]http://www.onpoi.net/ah/pics/users/870_1145734456_canyon.jpg[/img]
I heard something like "satalitey photographie" around the location of that frame (frame at 16:53, comment at 17:36-40) . http://forums.bistudio.com/oldsmileys/whistle.gif

MattXR
Apr 22 2006, 21:37
Nothing will replace the new harrier. [Uk raf just got a new 1 which will be in service for a long time] read it in the paper few days back.

da12thMonkey
Apr 22 2006, 21:52
Nothing will replace the new harrier. [Uk raf just got a new 1 which will be in service for a long time] read it in the paper few days back.
That&#39;s only an interim upgrade &#39;til we take delivery of Joint Combat Aircraft (F-35B JSF). However, it&#39;s been reported that we&#39;re having a bit of strife with the Americans over access to the secrets surrounding the technology of the aircraft that might result in us not buying the aircraft if we can&#39;t service them ourselves.

This is getting off-topic though since the F-35 bit in the video was from Game 2, not Armed Assault.


Nice to see some more ingame footage of ArmA but Ondrej&#39;s hair was the best part of the show. Is it possible for anyone to create an english transcript of it? Looked quite interesting.

vizir
Apr 22 2006, 22:21
Hi OFP&ArmA-Fans,

In a German Gamer-Magazine (PCACTION) there is the first German-language interview with Placebo.

http://www.armedassaults.de/cms/content/images/armapcaction1thumb_220406.jpg http://www.armedassaults.de/cms/content/images/armapcaction2thumb_220406.jpg

Scans and information get it on our ArmA > Fansite < (http://www.armedassaults.de/cms/include.php?path=content/news.php&contentid=61).

> PCACTION < (http://www.pcaction.de) writes: publication-date for armed assault Q3/2006&#33; We do not hope&#33;

Kernriver
Apr 22 2006, 22:28
It&#39;s uploaded now http://img.photobucket.com/albums/v290/colossus/Forum/f7c99b73.gif
That banana dance is just...i dont know what to say except
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

Edit: I know its offtopic sorry, but its just...you know the rest...

NeMeSiS
Apr 22 2006, 22:56
In a German Gamer-Magazine (PCACTION) there is the first German-language interview with Placebo.

[img]http://www.armedassaults.de/cms/content/images/armapcaction1thumb_220406.jpg[img] [img]http://www.armedassaults.de/cms/content/images/armapcaction2thumb_220406.jpg[img]
Nice, altough i just read the interview, because my german isnt that great and im tired at the moment, ill read everything else tomorrow  http://forums.bistudio.com/oldsmileys/smile_o.gif

Sounds like we are only getting birds and insects, like in OFPE, so no foxes/sheep, too bad, i was hoping for those http://forums.bistudio.com/oldsmileys/wink_o.gif

brataccas
Apr 22 2006, 23:19
does that interview german say "75% complete?

[ZG]BUZZARD
Apr 23 2006, 00:04
I think it&#39;s PC Action&#39;s estimate as to how much is done, hopefully it&#39;s an underestimation as much as release date being only Q3/2006 being an overestimation... http://forums.bistudio.com/oldsmileys/confused_o.gif

King Homer
Apr 23 2006, 00:35
Do they really say ArmA is comparable with Battlefield? How funny is that? Please don&#39;t trust German magazines on "realistic gameplay". http://forums.bistudio.com/oldsmileys/crazy_o.gif

raedor
Apr 23 2006, 00:52
Do they really say ArmA is comparable with Battlefield? How funny is that? Please don&#39;t trust German magazines on "realistic gameplay". http://forums.bistudio.com/oldsmileys/crazy_o.gif
Indeed. Bah, I&#39;m happy that most interviews about ArmA I&#39;m reading are in English and I don&#39;t understand all the * the magazine people are writing there because my English is not as good as my German is http://forums.bistudio.com/oldsmileys/biggrin_o.gif

adamicz
Apr 23 2006, 02:53
Not an armed assault screenshot, but did anyone catch this shot of game2? Look at the terrain&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/wow_o.gif

[im]http://www.onpoi.net/ah/pics/users/870_1145734456_canyon.jpg[/img]
I heard something like "satalitey photographie" around the location of that frame (frame at 16:53, comment at 17:36-40) . http://forums.bistudio.com/oldsmileys/whistle.gif
That&#39;s right. Ondrej said that scenery will be based on the satellite datas and on the aerial photography. So as he said, the scenery will be very credible and really big http://forums.bistudio.com/oldsmileys/biggrin_o.gif

toster
Apr 23 2006, 05:55
does that interview german say "75% complete?
Y, 75% complete
Q3 2006
similar OFP; BF
the letter

read the new Flashnews.
I have put this yesterday in the News, interests however no one...

> my Chaos @<hidden> (http://www.bis-ingame.net/cmpro.ext/news_comments.php?area=news_e&id=47)
> The FLashnews 94 (http://www.bistudio.com/flashnews/2006/04_April/160406/flashnews_94.html)
a quote:
Quote[/b] ]We recently completed an interview with TVG from the BIS perspective which forms their BIS Developer Profile.

http://www.totalvideogames.com/article...._20.htm (http://www.totalvideogames.com/articles/Bohemia_Interactive_Studios_Developer_Profile_Feature_9676_0_0_101_0_0_20.htm)

Quote[/b] ]...Presently BIS is focusing on three projects announced as being in development; two are PC games - Armed Assault due Q2 2006 and their currently unnamed next generation PC game due Q2 2007. Also being developed is their army simulator VBS2 - an updated version of their Virtual Battlefield System, used by the US Marine Corps and the Australian Defence Force. Whilst they would not rule out working on projects for other systems; they don&#39;t at present have anything planned....


ArmA Q2 2006, Game2 Q2 2007 (:D)
Perhaps my English is too bad and through it I understand that incorrectly^^


edit: But logically: no publisher, no date for sale

ziiip
Apr 23 2006, 07:40
I wonder if Game 2 will be really released in Q2 2007. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Toster: you got that right. http://forums.bistudio.com/oldsmileys/wink_o.gif

As for ArmA, the beginning of summer would be a nice date, i just hope it won&#39;t be delayed to the end of summer&#33;&#33;&#33;

FriketMonkey
Apr 23 2006, 07:59
Maby they will release it after the summer, when the game would sell better... People don&#39;t play much computergames when the weather is nice.

I don&#39;t really care about the extra months, the longer they work, the better the game will be.

Kernriver
Apr 23 2006, 10:28
In PC Format may issue (latest screenshots aveliable thread, page 69) there is an interview with Marek Spanel where it says that Game 2 will be in development for two more years. That means Q2 2008., i guess (or even later).

bravo 6
Apr 23 2006, 14:58
I dont know whats ARMA and GAME 2 anymore..

Im confused http://forums.bistudio.com/oldsmileys/yay.gif

that could be ARMA all the way down..

CZtvMovie.wmv (ftp://www.gamepark.cz:8021/ofpd/videos/CZtvMovie.wmv) (31 MB)

Edit: Remember Plastic war video is nomore as we saw new pics from ARMA.
We can see some of that old plastic war in that video (1:30m - 1:43m).
So in that video the best detailed parts ( 1:45m - 2:17m) can be ARMA http://forums.bistudio.com/oldsmileys/wink_o.gif

Plus: at 3:56m to 3:57m you can hear the crappy communications sounds.

deanosbeano
Apr 23 2006, 15:22
if in doubt ask a czech http://forums.bistudio.com/oldsmileys/wink_o.gif


Quote[/b] ]Quote (deanosbeano @<hidden> April 22 2006,19:42)
can you tell me if they mentioned which was game2 and which was arma in that interview with the spanels ?

It&#39;s simple. When the interview started, they talked about VBS1 so first shot (with Mi-24) is from VBS1. Then they talked shortly about ArmA so next shot is form ArmA. Then started shots from Game2 (1st scene is from the forrest with DETAILED sign) except last (gunfight in a street is from ArmA).

bravo 6
Apr 23 2006, 15:26
if in doubt ask a czech http://forums.bistudio.com/oldsmileys/wink_o.gif


Quote[/b] ]Quote (deanosbeano @<hidden> April 22 2006,19:42)
can you tell me if they mentioned which was game2 and which was arma in that interview with the spanels ?

It&#39;s simple. When the interview started, they talked about VBS1 so first shot (with Mi-24) is from VBS1. Then they talked shortly about ArmA so next shot is form ArmA. Then started shots from Game2 (1st scene is from the forrest with DETAILED sign) except last (gunfight in a street is from ArmA).
the arma we saw in that video is not the actual ARMA.
The new video/interview is arma from december for sure.




CZtvMovie.wmv (ftp://www.gamepark.cz:8021/ofpd/videos/CZtvMovie.wmv) (31 MB)

Edit: Remember Plastic war video is nomore as we saw new pics from ARMA.
We can see some of that old plastic war in that video (1:30m - 1:43m).
So in that video the best detailed parts ( 1:45m - 2:17m) can be ARMA http://forums.bistudio.com/oldsmileys/wink_o.gif

Plus: at 3:56m to 3:57m you can hear the crappy communications sounds.

DBR_ONIX
Apr 23 2006, 17:21
Is it just me, or is ArmA starting to look more and more like the Game2 screenshots..?
It seems kinda odd any company would work on two seperate games at the same time.. Not saying there isn&#39;t a Game2, it just seems like the Game2 screenshots from a while ago are starting to look more and more like ArmA.. Probobaly because there hasn&#39;t been many new Game2 screenshots, orr *Conspiricy music* the "Game 2 screenshots" were acctualy just up to date ArmA screenshots?

Anyway, thats my rumour starting done.. http://forums.bistudio.com/oldsmileys/tounge2.gif
- Ben

Ti0n3r
Apr 23 2006, 17:32
Yea I kinda agree. I think the current ArmA is what Game 2 was supposed to be, while Game 2 turned into "Game 3".

GBee
Apr 23 2006, 17:43
Yea I kinda agree. I think the current ArmA is what Game 2 was suposed to be, while Game 2 turned into "Game 3".
I disagree. The central elements of Game 2 were the Role-playing and new engine. Arma has neither.

Just because the soldiers in Arma are dressed in desert camo this doesn&#39;t mean that Game 2 never existed or that Game 2 has become Game 3.

Armed Assault is a vastly improved OFP but it&#39;s not ground breaking. A true OFP sequel has to be as innovative as the original and this is why Game 2 with it&#39;s RPG elements is the only true heir to the throne.

RalphWiggum
Apr 23 2006, 23:18
ArmA was supposed to be an engine upgrade of OFPR, and it wasn&#39;t much. However, BIS tend to add more and more things from their technical arsenal into whatever they have.

ArmA definitely got more stuff in it then what was initially planned for, but Game 2 still has other stuff that distinguishes itself from ArmA.

Dirt
Apr 24 2006, 00:33
I would like to see a "Script Library". This would be a folder that you could place all the script&#39;s you collect. You could give them a short name such as "ParaSup" for parachute tesupply. Then in the mission editor have a drop down box for scripts and select the one you want. This way it would add the information to the mission and save you from having to place copies of scripts in each mission, the editor would do this for you. Something like this would save time for mission builders.

dachrinne
Apr 24 2006, 00:51
that interview is horrible http://forums.bistudio.com/oldsmileys/crazy_o.gif without any niveau

Nightjay0044
Apr 24 2006, 01:17
For me OFP screen shots look fine but when you blow them up in another window they kind of loose there texture a little bit because of how big the picture gets.

I personally think that the games are going to take quite some time to release they say in 2006, but maybe both games will be released in 2007. We really don&#39;t know, just how ever long they test the bugs and gameplay but hey no complaints, I can use my time wisely with OFPR and other versions.

Hopefully soon as possible though. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Chipper
Apr 24 2006, 04:29
I&#39;m really looking forward to e3. I have a feeling BIS is going to reveal some surprises.

bravo 6
Apr 24 2006, 06:21
I&#39;m really looking forward to e3. I have a feeling BIS is going to reveal some surprises.
i agree.. http://forums.bistudio.com/oldsmileys/wink_o.gif

MattXR
Apr 24 2006, 07:12
i dont.. lol maybe a few screenshots.

Sniper Pilot
Apr 24 2006, 08:39
I&#39;m really looking forward to e3. I have a feeling BIS is going to reveal some surprises.
i agree..  http://forums.bistudio.com/oldsmileys/wink_o.gif
man i wish i had won that Gamespot Undercover E3 thing, damn it... oh well gonna kick back and watch the surprises pop up from home http://forums.bistudio.com/oldsmileys/smile_o.gif

bravo 6
Apr 24 2006, 08:55
i dont.. lol maybe a few screenshots.
I wounder why you don&#39;t believe BIS woun&#39;t surprise us again?  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

TheDude
Apr 24 2006, 13:10
Does any one know if in the reload we se the caracter taking the magazine? our will be like in ofp

Commando84
Apr 24 2006, 13:51
one thing i wonder is will magazines be able to be reloaded like old ofp ways sitting down or will some weapons be able to be reloaded while moving? I think smaller fire arms should be reloaded while moving slowly at least. http://forums.bistudio.com/oldsmileys/wink_o.gif

Ti0n3r
Apr 24 2006, 14:34
BIS on CZ TV (http://www.easy-sharing.com/396674/spanels_interview.wmv.html)

I think this one has better quality than the one found on Ofp.info.

Thx to Jirka Daněk

spoock
Apr 24 2006, 15:04
ARMED ASSAUL NEW VIDEO REPORTAGE

On TOP TV - I record on my DVCAMERA (I havn´t dvd/vhs recorder)
Reportage is very ugly and I had problems with streaming http://forums.bistudio.com/oldsmileys/crazy_o.gif

here is few fragments (http://www.easy-sharing.com/397803/arma_in_toptv.wmv.html) - 2:20min; 14MB - easy-sharing

Programme TOP GAMES on TOP TV have re-run every day this week:

Mon 15:30
Teu 21:30
Wed 14:30
Thu --:--
Fri 8:00
Sat 17:00
Sun 9:00


PLEASE - RECORD IT from stream (as example with FRAPS - only with full version - testing, but I have only trial ver. and I have problems with streaming):

TOP-TV (http://www.top-tv.cz/) - click on "ZIVE VYSILANI" <- STREAM

EDIT:
reportage was recorded last week in BIS - this is from last build - this reportage is latter than from GAMEPAGE (Game2 and interview with Spanel Brothers)

Ti0n3r
Apr 24 2006, 15:10
Looks pretty good, even though it&#39;s from an old build.

spoock
Apr 24 2006, 15:14
reportage was recorded last week in BIS - this is from last build - this reportage is latter than from GAMEPAGE (Game2 and interview with Spanel Brothers)

Ti0n3r
Apr 24 2006, 15:18
reportage was recorded last week in BIS - this is from last build - this reportage is newest latter than from GAMEPAGE (Game2 and interview with Spanel Brothers)
But they&#39;re using Elite & VBS1 weapons and units in the vid http://forums.bistudio.com/oldsmileys/huh.gif

I guees the "current" build with the new units is unplayable so they used another one.

PS: I love the AK74 iron sight, the weapon sounds and the level of detail in the town http://forums.bistudio.com/oldsmileys/inlove.gif

advocatexxx
Apr 24 2006, 15:36
well, it looks like armored vehicles still kick up dust-storms when driving on asphalt surface... and soldier animations and movement dynamics seems unchanged. this doesn&#39;t sound like a whole new game, merely the good old flashpoint we all love with a facelift in the graphics department.

Berghoff
Apr 24 2006, 15:45
Clearly from same build as the other one which was quite old and used units from OFP:e.

Balschoiw
Apr 24 2006, 15:47
Thx for the time and effort you put into taking the report online spoock.
It´s still WIP so I just relax, sit back and enjoy. http://forums.bistudio.com/oldsmileys/smile_o.gif

adamicz
Apr 24 2006, 16:01
So as the reporter said, release could be theoretically at the beginning of the summer. That would be damn nice  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

westy159
Apr 24 2006, 16:05
And BIS still has no publisher or am i a bit behind the times?

adamicz
Apr 24 2006, 16:06
And BIS still has no publisher or am i a bit behind the times?
Maybe they have, who knows http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Codarl
Apr 24 2006, 16:25
well, it looks like armored vehicles still kick up dust-storms when driving on asphalt surface... and soldier animations and movement dynamics seems unchanged. this doesn&#39;t sound like a whole new game, merely the good old flashpoint we all love with a facelift in the graphics department.


With that said, It is generally known that animations will be added in the final stage of development.

Also, there have been PLENTY of improvements visible for generic OFP extremists, weapon limitations for vehicles classes are gone, multiple gunners are possible, sounds dont pass trough solid surfaces, cloud system is completely reworked, unscripted ambient life is present, the entire engine is made with today&#39;s hardware in mind, it can run with half the recources another game would use, etc etc.

Trust me, there are ALLOT of "under the hood" developments, unless you&#39;ve read all reviews you cannot comprehend what types of improvements have been made.

Daniel
Apr 24 2006, 16:59
Awesome Form&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

tkokid
Apr 24 2006, 17:06
choper back on front page strange hmmm?? http://forums.bistudio.com/oldsmileys/huh.gif

tkokid
Apr 24 2006, 17:13
nice 1 showed my ass up
heheh http://forums.bistudio.com/oldsmileys/rofl.gif

GBee
Apr 24 2006, 17:24
choper back on front page strange hmmm?? http://forums.bistudio.com/oldsmileys/huh.gif
It never left, they setup a banner rotation script so both the Helicopter and the newer shot are shown. If you refresh you will probably get the new banner or vice versa.

advocatexxx
Apr 24 2006, 17:35
Dear:
[X] Clueless Newbie
upon comparing the dates of our registration on this forum, i&#39;m not so sure i really fit the profile of a "newbie", but thanks for your kind thoughts.

Placebo
Apr 24 2006, 18:12
reportage was recorded last week in BIS - this is from last build - this reportage is latter than from GAMEPAGE (Game2 and interview with Spanel Brothers)
Yes it was recorded last week but the build they recorded footage of is from an old build, predates the recent new screenshots and such http://forums.bistudio.com/oldsmileys/smile_o.gif

Codarl maybe on other forums you would get a pat on the back for being all cool and what not, but on here such "forms" as you posted are considered flamebaiting and trolling, I know for a fact you&#39;re far more mature than that, don&#39;t prove me wrong please http://forums.bistudio.com/oldsmileys/smile_o.gif

advocatexxx welcome to the forums, read some threads please http://forums.bistudio.com/oldsmileys/wink_o.gif

CsonkaPityu
Apr 24 2006, 18:45
Advocatexxx - there are a bunch of things you should know about arma before you complain about how certain stuff hasn&#39;t been improved on, what you probably saw was an ancient old tech demo, this thread is all cluttered so i understand why you won&#39;t read it all but there are tons of things in it about arma, its just that the OP doesn&#39;t update the first post with footage we already have of the game.

The sudden hostility towards you probably is &#39;cause what you said back then about arma being the sameold ofp with just the graphics improved has been already discussed somewhere between pages 50 to 80.

Best thing you can do is search for "armed assault" on ofp.info and check out what&#39;s what.

Kroky
Apr 24 2006, 18:47
@<hidden>

How do you know that sounds will not pass solid ground?
When and where and how did you see that?

@<hidden>

I wonder if BIS has taken care of the sounds in the game in a better manner than in OFP. This was one of the weakest point in OFP and only after the famous Dynamic Range sound update (I think by Satchel) the game has got the ambiente that it needed&#33;

Ti0n3r
Apr 24 2006, 19:00
@<hidden>

How do you know that sounds will not pass solid ground?
When and where and how did you see that?
I&#39;m not Codarl, but.. Elite has some pretty nice soundwave simulation so it will be in ArmA too.

Journeyman
Apr 24 2006, 19:25
Yes it was recorded last week but the build they recorded footage of is from an old build, predates the recent new screenshots and such http://forums.bistudio.com/oldsmileys/smile_o.gif
Right Placebo&#33; Thanks for clearing that up&#33; It seems there is a lot of &#39;old build video footage&#39; floating around. Any idea when we might get some new ones? .... And you know I really need to see footage of the new water and wave effects ... http://www.fotocraft.org.uk/smilies/pls.gif  http://forums.bistudio.com/oldsmileys/wink_o.gif .   .... I&#39;ve nearly finished cleaning my boat then I&#39;ll be ready&#33;  http://www.fotocraft.org.uk/smilies/waiting.gif http://www.fotocraft.org.uk/smilies/greedy.gif

advocatexxx welcome to the forums .... it&#39;s always nice to see new faces here&#33; http://www.fotocraft.org.uk/smilies/rollwink.gif

Berghoff
Apr 24 2006, 19:38
I guess maybe new videos from newer builds will appear around 10-12 May http://forums.bistudio.com/oldsmileys/smile_o.gif

bravo 6
Apr 24 2006, 20:49
Yes it was recorded last week but the build they recorded footage of is from an old build, predates the recent new screenshots and such http://forums.bistudio.com/oldsmileys/smile_o.gif
Right Placebo&#33; Thanks for clearing that up&#33; It seems there is a lot of &#39;old build video footage&#39; floating around. Any idea when we might get some new ones? .... And you know I really need to see footage of the new water and wave effects ... http://www.fotocraft.org.uk/smilies/pls.gif http://forums.bistudio.com/oldsmileys/wink_o.gif . .... I&#39;ve nearly finished cleaning my boat then I&#39;ll be ready&#33; http://www.fotocraft.org.uk/smilies/waiting.gif http://www.fotocraft.org.uk/smilies/greedy.gif

advocatexxx welcome to the forums .... it&#39;s always nice to see new faces here&#33; http://www.fotocraft.org.uk/smilies/rollwink.gif
bla bla bla.. http://bravocompany.home.sapo.pt/smiles/yammer.gif

we all noticed that was not a recent video.
we also know BIS will bring us and reveal some nice surprises.

for sure http://forums.bistudio.com/oldsmileys/tounge2.gif

why keeping so much mistery then? for how long..?

BIS... We Love you&#33; http://forums.bistudio.com/oldsmileys/inlove.gif

meyamoti
Apr 25 2006, 00:31
@<hidden>

How do you know that sounds will not pass solid ground?
When and where and how did you see that?
I&#39;m not Codarl, but.. Elite has some pretty nice soundwave simulation so it will be in ArmA too.
That it does..I remember on the mission to sneak out of the russian camp at night (resistance I believe) and when I had that darn hind chasing me I could notice from my home theatre that sounds would change when I would look in certain directions,all imersive and what not,so I decided to test the theory and trot around,avoiding the ruskies that outnumbered me by the hundreds or so,I have to admit its things like that that make the game so great,also seeing the trees blow in the wind from the chinook was great too,not to mention the flares causing the area to light up in the color of the flare or the lights on the towers doin similar. It was all good ^^. Though the AI still had their moments,on the mission where Armstrong gets onto..eh..I cant remember I think its...Malden? The chapter with all the armored strikes and what not. Anyway,the first mission of guard duty, I remember them saying they were sending in a special forces team...so here comes this UH-60 and I&#39;m watching it,and I see this one specops guy jump out,go flying and slam into the hill and die...sadly funny http://forums.bistudio.com/oldsmileys/rofl.gif But the game has immensly improved and I&#39;m sure sound for AA is something a few people are forgetting about. Such as hearing insects in bushes,ambience,and so on and so forth,blah blah.

I&#39;m betting the waves will also be dependant on weather http://forums.bistudio.com/oldsmileys/biggrin_o.gif,if its like OFP:E anyway,to give an example...set the editor to have sunny or clear weather,the sunniest,the water will for the most part be calm and still,set it to middle and the water will have some movement,however set the weather to stormy and the water will have waves splashing back and forth,the most active water level. Another thing I think is wind..I messed with the weather a bit and the scripted blowupable gas station that would cause smoke to be released when destroyed...anyway I noticed that upon different weather setting the smoke would rise higher AND would change direction,the height I am certain of but the direction,I could be wrong,best tto get somebody to test it as well.

Stendac
Apr 25 2006, 06:23
Thank you for the link to TOP TV, Spoock. Armed Assault isn&#39;t on right now and I have no idea what they&#39;re saying, but it&#39;s fun to watch this Czech cooking show.

BIS, that article on the Elite page about all the little new features in the game was pretty cool. Do the same for Armed Assault. Please include EVERYTHING. There&#39;s always people that are interested in your work.

Ah, but you were probably going to do that anyway.

eJay
Apr 25 2006, 14:17
Hell yeah http://forums.bistudio.com/oldsmileys/yay.gif I really enjoyed that one http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Details in towns makes me little "shocky" http://forums.bistudio.com/oldsmileys/notworthy.gif

Balschoiw
Apr 25 2006, 15:21
The video is really a good source http://forums.bistudio.com/oldsmileys/biggrin_o.gif

ziiip
Apr 25 2006, 19:13
Now we know that there&#39;s gonna be multiple guns on one vehicle in ArmA, but still don&#39;t know if there&#39;s gonna be rivers over Sahrani. I really hope so, but I doubt it. http://forums.bistudio.com/oldsmileys/confused_o.gif

GBee
Apr 25 2006, 20:17
still don&#39;t know if there&#39;s gonna be rivers over Sahrani. I really hope so, but I doubt it. http://forums.bistudio.com/oldsmileys/confused_o.gif
I hope so too, and not just rivers but streams.

DBR_ONIX
Apr 25 2006, 20:28
I&#39;m almost certain there is.. The maps (on that William Porter blog) seem to have quite a few rivers, and the watery stuff seems to have been improved a lot, so why not allow for rivers..?
- Ben

Codarl
Apr 25 2006, 20:45
I&#39;m almost certain there is.. The maps (on that William Porter blog) seem to have quite a few rivers, and the watery stuff seems to have been improved a lot, so why not allow for rivers..?
- Ben
transition between stream / sea, and when the stream changes direction http://forums.bistudio.com/oldsmileys/smile_o.gif .

spoock
Apr 25 2006, 21:21
I captured stream TOP TV - ARMA again. Video have better quality than last time (not dvcam now). I have bad new - stream is incomplete again. http://forums.bistudio.com/oldsmileys/confused_o.gif (I have troubles with my connection)

I have new views from SOMATO mission, which played PLACEBO.

download SECOND EDITION - from easy-sharing (http://www.easy-sharing.com/400474/arma_toptv_se.wmv.html) - 10MB; 1:28 min

MIRROR (http://rapidshare.de/files/18951900/arma_toptv_se.wmv.html) - rapidshare

.kju [PvPscene]
Apr 25 2006, 21:26
cheers spoock http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Zorbtek
Apr 25 2006, 23:19
What on earth happened to Suma&#39;s hair

Balschoiw
Apr 25 2006, 23:23
Hard day in the motion capture studio I assume. Maybe some "incident" while fastroping. http://forums.bistudio.com/oldsmileys/smile_o.gif

spoock
Apr 26 2006, 05:11
I captured stream TOP TV - ARMA again. Video have better quality than last time (not dvcam now). I have bad new - stream is incomplete again. http://forums.bistudio.com/oldsmileys/confused_o.gif (I have troubles with my connection)

I have new views from SOMATO mission, which played PLACEBO.

download SECOND EDITION - from easy-sharing (http://www.easy-sharing.com/400474/arma_toptv_se.wmv.html) - 10MB; 1:28 min

MIRROR (http://rapidshare.de/files/18951900/arma_toptv_se.wmv.html) - rapidshare

Ti0n3r
Apr 26 2006, 07:49
Thx for the effort spoock http://forums.bistudio.com/oldsmileys/smile_o.gif

Jezz
Apr 26 2006, 08:19
Any chance of another download host both first and second dont work for me http://forums.bistudio.com/oldsmileys/confused_o.gif

vektorboson
Apr 26 2006, 08:42
What on earth happened to Suma&#39;s hair
Am I the only one who likes his haircut? http://forums.bistudio.com/oldsmileys/smile_o.gif

Ti0n3r
Apr 26 2006, 11:07
What on earth happened to Suma&#39;s hair
Am I the only one who likes his haircut? http://forums.bistudio.com/oldsmileys/smile_o.gif
No http://forums.bistudio.com/oldsmileys/whistle.gif

brataccas
Apr 26 2006, 11:30
I think it suits him, http://forums.bistudio.com/oldsmileys/smile_o.gif as the ppl at BIS remind me of 80s times for some reason, the clothes, faces etc (compliment btw) http://forums.bistudio.com/oldsmileys/wink_o.gif

tkokid
Apr 27 2006, 00:52
yea i had the same thought watching that czech games program. man the good old 80s http://forums.bistudio.com/oldsmileys/biggrin_o.gif

PainDealer
Apr 27 2006, 16:15
What on earth happened to Suma&#39;s hair
Am I the only one who likes his haircut? http://forums.bistudio.com/oldsmileys/smile_o.gif
the hair&#39;s like coolest ever http://forums.bistudio.com/oldsmileys/biggrin_o.gif just like one a programmer should have :P

M4XSs
Apr 27 2006, 16:20
And BIS still has no publisher or am i a bit behind the times?
Maybe they have, who knows http://forums.bistudio.com/oldsmileys/biggrin_o.gif
You are SO Sure&#33; http://forums.bistudio.com/oldsmileys/wink_o.gif
I hope you are.

CameronMcDonald
Apr 28 2006, 00:16
For some reason, that guy reminds me of Max Payne (1, not 2). http://forums.bistudio.com/oldsmileys/rofl.gif

benreeper
Apr 28 2006, 02:51
Max Payne 1 was Mickey Rourke from 20 years ago.
--Ben

Uziyahu--IDF
Apr 28 2006, 02:58
Ondrej has "math genius" hair, in keeping with Einstein.

Math Genius Hair (http://www.ozones.com/FTP/einstein/einstein11.jpeg)

CsonkaPityu
Apr 28 2006, 08:00
Einstein sucked at math - atleast if we can believe what Einstein said - he was a physisist. http://forums.bistudio.com/oldsmileys/nener.gif

Anyways i had the same hair too, just don&#39;t care about your hair for a few months and thats how it&#39;ll look.

Placebo
Apr 28 2006, 10:08
This thread is for discussing ArmA&#39;s progress updates, not Ondrej&#39;s hair updates, stay on topic please.

tkokid
Apr 28 2006, 18:18
hows about stop flip floping around with the front page of this site and do some real work pls
http://forums.bistudio.com/oldsmileys/rofl.gif

Max Power
Apr 28 2006, 18:26
I hope this classifies as a progress release, and I hope I&#39;m not repeating anyone.

http://firingsquad.com/features/armed_assault_interview/

Mmm.. that&#39;s good information&#33;

Bush
Apr 28 2006, 18:27
firingsquad ArmA interview (http://www.firingsquad.com/features/armed_assault_interview/)

Ti0n3r
Apr 28 2006, 18:29
W00t&#33; New superb pics of US soldiers in ACU cam.

I&#39;ll read the interview later, for now - I must dance like an idiot for 30 minutes http://forums.bistudio.com/oldsmileys/yay.gif

Adumb
Apr 28 2006, 18:36
Quote[/b] ]FiringSquad: What can you tell us about some of the more unique features from this game that will make it stand out from the crowd?

Paul R. Statham: things such as: Multiple gunner positions on vehicles

http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/inlove.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/inlove.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/inlove.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/inlove.gif http://forums.bistudio.com/oldsmileys/yay.gif

M4XSs
Apr 28 2006, 18:37
Many interesting features are confirmed now. http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif
Thanks plaintiff and bush&#33;

Sniperwolf572
Apr 28 2006, 19:09
Quote[/b] ]bullet kinetic energy

Finally I get to use the banana smiley too. http://forums.bistudio.com/oldsmileys/tounge2.gif

http://forums.bistudio.com/oldsmileys/yay.gif

Kernriver
Apr 28 2006, 19:14
Quote from the interview: Paul R. Statham:...If we were to try to release some kind of half baked, dumbed down concept in our new game we&#39;d most likely be lynched, so fortunately for us that was something we could never consider... http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Does this need a comment at all?

Another qoute: ...if you stare at the sun you damage your eyesight, common sense really&#33;... OMG&#33;&#33;&#33; can it get more realistyc than i thought?

And another: ...Then a level beyond that we&#39;re going to have hard coded into the game a mode of play similar to the immensely popular capture the island, this aims to be a persistent, largescale conflict, fought over the whole island for hours, even days at a time... YESSS&#33;&#33;&#33;

Go BIS, we&#39;re with you all the way&#33;
Great find, plaintiff1 and bush http://forums.bistudio.com/oldsmileys/smile_o.gif

Edit: http://forums.bistudio.com/oldsmileys/yay.gif

Ti0n3r
Apr 28 2006, 19:22
Definetly the most informative interview since a few months back. Accurate weapon recoils sounds very nice. It was one of the things I always missed in vanilla Ofp.

PS: It&#39;s always on a Friday http://forums.bistudio.com/oldsmileys/wow_o.gif

martinovic
Apr 28 2006, 19:46
I hope they give those CTIs a more realistic flavour then the arcade RTS immitations, like establishing/capturing beachheads, airfields, landing zones instead of building factories, etc. With lots of amphibious and air units, indirect fire, with only a few tanks, as it would be in real life when you try to capture an island. (capture, not "glass" - that would be the most realistic).

D.murphy man
Apr 28 2006, 19:50
Well it just keeps getting better and better http://forums.bistudio.com/oldsmileys/biggrin_o.gif BIS have created the ultimate soldier sim, once again. Well done guys&#33;

Edit: Also it says 60 players mininum http://forums.bistudio.com/oldsmileys/wow_o.gif

Just imagine&#33; 30 vs 30, with each player having 12 AI units to command... It could possibly be the largest MP battle ever....

Journeyman
Apr 28 2006, 20:18
"...we&#39;re looking at releasing the tools they need around the same time as the game ships and we&#39;re already working on the documentation they&#39;ll need to use the tools."

.... This is gonna be one &#39;mother&#39; of a modding platform&#33; The groundwork is already laid this time, no more working it all out with trail and error&#33; I bet no one will get even half way through the Sahrani campaign before the first addons and mods are released&#33;    http://www.smileypad.com/v224/Holidays/Dance.gif

Hellfish6
Apr 28 2006, 20:27
Well it just keeps getting better and better http://forums.bistudio.com/oldsmileys/biggrin_o.gif BIS have created the ultimate soldier sim, once again. Well done guys&#33;

Edit: Also it says 60 players mininum http://forums.bistudio.com/oldsmileys/wow_o.gif

Just imagine&#33; 30 vs 30, with each player having 12 AI units to command... It could possibly be the largest MP battle ever....
If you had a 1GB LAN connection and everyone with top of the line machines, maybe... but I don&#39;t know if 60 people on standard internet connections with older machines could pull off having 11 AI each...

D.murphy man
Apr 28 2006, 20:38
Well it just keeps getting better and better http://forums.bistudio.com/oldsmileys/biggrin_o.gif BIS have created the ultimate soldier sim, once again. Well done guys&#33;

Edit: Also it says 60 players mininum http://forums.bistudio.com/oldsmileys/wow_o.gif

Just imagine&#33; 30 vs 30, with each player having 12 AI units to command... It could possibly be the largest MP battle ever....
If you had a 1GB LAN connection and everyone with top of the line machines, maybe... but I don&#39;t know if 60 people on standard internet connections with older machines could pull off having 11 AI each...
ok maybe i was a bit optimistic http://forums.bistudio.com/oldsmileys/tounge2.gif but still&#33; wow&#33;

Shadow
Apr 28 2006, 21:13
Another qoute: ...if you stare at the sun you damage your eyesight, common sense really&#33;... OMG&#33;&#33;&#33; can it get more realistyc than i thought?
Thats actually old news. We&#39;ve known for some time now that ArmA will support HDR. Being temporarely blinded by light is what HDR is first and foremost about. Check out Far Cry and Chaos Theory if you have a SM3.0 or 2.0b capable card.
But still, its nice that ArmA will have it.
Hopefully they will push that focus effect a little further and maybe we will see the same light and focus effects you get in Tomb Raider Legend. Very atmospheric, especially when you look through the binocs and it focuses on objects in the center of the screen.

Kernriver
Apr 28 2006, 22:38
Of course, but IMO, in ArmA it could mean the difference between (virtual) life and death, you could build your whole tactics around the position of the Sun. If you approach the target with the Sun behind your back, the enemy would have a great disadvantage. I like it&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

bravo 6
Apr 28 2006, 22:54
who tought ARMA would not have bridge with water?

One ARMA bridge (http://www.worldlingo.com/SH0gfCf2o9dP2PjeOu5Fdf73avMtY5ZIh/translation?wl_url=http%3A%2F%2Fwww.armedassaults.de%2Fcms%2Fcontent%2Fimages%2Farma1_280406.jpg&wl_srclang=DE&wl_trglang=en)

lwlooz
Apr 28 2006, 23:03
Greetings,
I am really happy about this,this turns out very nice.The new pics look great,the only 2 things I didn&#39;t like was:
1) The Textures on the trees are WIP I guess(the grey one looks very odd for example)
2) The Grass:
While it looks nice in most pics now,I guess you will have to find a way for it to always match the actual ground-texture.
Grass on Bright (http://firingsquad.com/media/hirez.asp?file=/features/armed_assault_interview/images/09.jpg)
On the midday-summer-noovercast light setting the ground is lit up
really brightly,while at the same time the grass on it actually remains "dark" which makes it look odd (to me and some other people at least).I figure since the ground texture is supposed to be "grass" as well,you might want to match it with the actual grass objects on it(color and lighting wise) http://forums.bistudio.com/oldsmileys/smile_o.gif

Great to hear "Multiple Gunners" made it in.Thanks for that.I am wondering tho if limitations for individual classes have gone as well(i.e turrets on Planes and the likes).

Hopefully you get the AI as good as possible in the remaining time,because thats something that could make this game perfect or frustrating if you have that lovely engine,but a very dumb AI.Good Luck http://forums.bistudio.com/oldsmileys/wink_o.gif


Edit:Looking at the pictures it seems the pictures from 6 upwards are from an older version,so nvm the grass-thing if you fixed that already http://forums.bistudio.com/oldsmileys/smile_o.gif

bn880
Apr 28 2006, 23:06
I second looz. http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/welcome.gif

Big Dawg KS
Apr 28 2006, 23:26
Some types of grass actualy grow like that, the terrain color is different because they&#39;re different types of grass. You&#39;ve never seen splotchy grass like that?

http://www.peter.com.au/photos/photos/2004-09-18-Grass_01-Grass.jpg

tkokid
Apr 29 2006, 00:07
yea nice kylie http://forums.bistudio.com/oldsmileys/goodnight.gif
go get a job or get a hobby eg http://www.spring-green.com/

Big Dawg KS
Apr 29 2006, 00:32
yea nice kylie  http://forums.bistudio.com/oldsmileys/goodnight.gif
go get a job or  get a hobby eg http://www.spring-green.com/
I take offense to that, don&#39;t make me have to get placebo in here. As I said, that&#39;s pretty offensive, and downright rude. What&#39;s wrong with me spending a lot of time looking at the ground? Maybe I just have a greater attention to detail than you do.

Anyway, I&#39;m just assuring him that BIS knows what they&#39;re doing.

Franze
Apr 29 2006, 01:01
I can see it now:

Armed Assault: Lawnmower Man - War In Cyberspace

http://www.mechmodels.com/images/pilot.gif

Chipper
Apr 29 2006, 02:38
Please keep all discussion of Ondrej&#39;s hair to this thread (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=11;t=51748;r=1;&#top).

Scrub
Apr 29 2006, 03:12
After seeing the latest pics on Williams&#39; blog, I&#39;m fairly certain that &#39;grass on bright&#39; are placeholders, meant to stick out and be tuned.

Just a thought. http://forums.bistudio.com/oldsmileys/smile_o.gif

About the bridge pic (OFP type). I&#39;ll be dancing a jig if the AI can cross it smoothly.

4 IN 1
Apr 29 2006, 04:55
looks like BIS knews that all the guns are pointing at their heads,  http://forums.bistudio.com/oldsmileys/pistols.gif  http://forums.bistudio.com/oldsmileys/goodnight.gif    http://forums.bistudio.com/oldsmileys/rofl.gif

good to hear that most of the things on my waiting list have fullfilled, go for it BIS, my money is on you&#33; http://forums.bistudio.com/oldsmileys/yay.gif

meyamoti
Apr 29 2006, 05:06
Indeed....

FiringSquad:When the time came to start work on Armed Assault, what were the development team&#39;s main goals?

Paul R. Statham:One of the main goals was to retain the fundamental gameplay of Flashpoint, the impact the game had for those who played it due to its many levels of immersion and scope. The next goal after core gameplay is really about how we can look at creating an interface and command system which allows the player to concentrate on fighting with the enemy, not fighting with the UI or menus, we have to look at ways that we retain a deep level of command and involvement with the game world but doing so in a way which was as streamlined as possible. Further areas we wanted to look at improving were the layers of realism the game offered. Of course it&#39;s a game, not a military simulator, but because we&#39;re developing a game doesn&#39;t mean we have to develop it for chimps, so we worked hard to increase the level of realism by adding and tweaking features such as: accurately simulated recoil, ricocheting bullets, ambient wildlife, HDR lighting, bullet kinetic energy, multiple gunners etc. et

O.O awesome

Hekezu
Apr 29 2006, 07:06
Oh yes, the screenshots look fantastic&#33; But graphics isn&#39;t all what I&#39;m looking for, and I&#39;m not alone. The new interview finally confirmed some things the community has wanted for at least 3 years, like multiple gunner positions, new animations (perhaps even new animation system?) and bullet&#39;s kinetic energy.

Can&#39;t wait for more screens and videos. Now we have to hope that BIS can finish the game and get a publisher they deserve.

How long before the release of OFP BIS and CodeM released OFP demo and Resistance demo? I would like to get exact dates because I can&#39;t remember them. I hope the same will happen with ArmA but I&#39;m worried about the publisher issue, will they allow BIS to release a demo before the game is finished?

I mean the demo was the only thing why I bought OFP, and it was released before OFP was released so it got PR machine moving and a real fan base created, both strongly before the release. I still remember custom demo missions&#33; Oh the joy...

Maybe we will hear some news at E3 about the publisher/release issue.

Placebo
Apr 29 2006, 08:01
yea nice kylie http://forums.bistudio.com/oldsmileys/goodnight.gif
go get a job or get a hobby eg http://www.spring-green.com/
That comment was out of line and not necessary at all, please do not flamebait.

Max Power
Apr 29 2006, 08:02
Looks like BIS can check off the 3 criteria that indicate excellence in game design:

1. Critical Acclaim (check&#33; )

2. title longevity (check&#33; )

3. a community lynch mob (double check&#33; )

Berghoff
Apr 29 2006, 08:25
Another qoute: ...if you stare at the sun you damage your eyesight, common sense really&#33;... OMG&#33;&#33;&#33; can it get more realistyc than i thought?
Thats actually old news.
Actually this is also in Elite, even staring at lights from cars or other lightsource will damage your eyesight.

CameronMcDonald
Apr 29 2006, 09:00
Multiple gunners made it in? OMG&#33; <Ovulates, dances around house, binges on rice cream (ice cream + rice)>

WOOOOT&#33; http://forums.bistudio.com/oldsmileys/inlove.gif

lwlooz
Apr 29 2006, 09:01
Fair enough Kyle,the situation you showed is a extreme situation tho which I would not call the norm.The same situation applies if you have single "grass-bushes" grow on an otherwise rocky undergroud.Then it is perfectly fine.But it seems to me that generally the green ground-texture is supposed to represent grassy underground and the 3d-objects are just there to enhace it.And in that case(which should apply to most of grassy areas) I strongly feel grass-object and grass-texture should match.

While we talk about the fancy 3D-objects,I hope you can define how much grass or rocks(seperatly) you want on a given underground(just like you can define "roughness" now).

CameronMcDonald
Apr 29 2006, 09:04
My god: http://www.firingsquad.com/media....g (http://www.firingsquad.com/media/hirez.asp?file=/features/armed_assault_interview/images/01.jpg)

I&#39;m loving the ACU... drooooools.

Raptor
Apr 29 2006, 09:08
btw,
We get new infos soon, a German magazine will make a bigger report about ArmA.

Coming on 4 May. http://forums.bistudio.com/oldsmileys/smile_o.gif

txalin
Apr 29 2006, 09:12
errr, a noob question, i love the new shots, but....what the hell is the ACU?

spoock
Apr 29 2006, 09:18
ACU is camo on BDU http://forums.bistudio.com/oldsmileys/wink_o.gif

Ti0n3r
Apr 29 2006, 09:37
ACU is the new combat uniform to be worn by Unitied States Army. As far as I know it should have replaced the current BDU cam some time around the end of 2007.

Kernriver
Apr 29 2006, 09:59
Another qoute: ...if you stare at the sun you damage your eyesight, common sense really&#33;... OMG&#33;&#33;&#33; can it get more realistyc than i thought?
Thats actually old news.
Actually this is also in Elite, even staring at lights from cars or other lightsource will damage your eyesight.
Oh, tnx, it&#39;s clearer now, i thought you could permanently damage your eyes by looking at the sun (which would happen to you in RL) http://forums.bistudio.com/oldsmileys/wink_o.gif

meyamoti
Apr 29 2006, 10:17
Another qoute: ...if you stare at the sun you damage your eyesight, common sense really&#33;... OMG&#33;&#33;&#33; can it get more realistyc than i thought?
Thats actually old news.
Actually this is also in Elite, even staring at lights from cars or other lightsource will damage your eyesight.
Or the windows in OFP:E at the wright agnel X.x I was in one of the misions which I forget the name ironicly...anyway it was one with the...oh yeah,Clean Sweep,they really changed em both. anyway...in the first mission if you approach one of the houses right the sun will be reflecting to a point that the window looks pure white X.X. so I highly doubt lighting is an issue,hmm..looks like they have graphics and sounds covered,gameplay...well thats a given http://forums.bistudio.com/oldsmileys/wink_o.gif. I wonder how far the physics go..I remember in OFP:E the mission where Hammer in his M60 knocks down something..on PC it was a tent,in OFP:E its a stack of barrels that are knocked over...I was thinking this was a cutscene special..but later in one of the resistance levels I remember stealing a BMP and I apparently hit a fuel barrel..it started rolling around without anyone doing anything,and even more,it was on fire while rolling. So I think we have a LOT to look forward to,but to each their own.

Shadow
Apr 29 2006, 10:28
I remember in OFP:E the mission where Hammer in his M60 knocks down something..on PC it was a tent,in OFP:E its a stack of barrels that are knocked over.
It was barrels on the pc too, just the physics that are a little funky.

orange juice
Apr 29 2006, 11:42
the only graphical issue i see from the screenshots is that the buildings can&#39;t keep up with the vehicles and soldiers, in terms of lighting, textures, and also models. To me, they look a bit like cardboard replica of real buildings and stick out a bit. Hopefully they&#39;ll fix that.

http://www.armedassault.com/william/photos/base/04.jpg
http://www.armedassault.com/william/photos/base/05.jpg

it just appears they don&#39;t have the same awesome normal maps, reflections and HDR lighting to them as the "moving objects" have. Same would go for some of the trees.

But other than that, it&#39;s all great news. More than great actually.

GBee
Apr 29 2006, 11:59
I&#39;m wondering if they can&#39;t do the same great normal mapping with the ground &#39;dirt track&#39; textures to make them just a *little* less 2D. I&#39;m not sure whether that would be possible??

http://www.firingsquad.com/feature....g (http://www.firingsquad.com/features/armed_assault_interview/images/02.jpg)

It&#39;s not a major issue, but the small details soon add up.

orange juice
Apr 29 2006, 12:19
it should be possible. Basically a normal map is just another texture layer, only it determines a lighting surface instead of color, amiright? So yeah, normal maps on roads, trees&#39; bark, rocks, walls, and everything else, in the same quality as on the soldier models, would make this game look so goddamn awesome.

I just can&#39;t imagine how great it will look like in two or three years of intense modding.

Hm, i guess one thing they are currently working on would be smoke, dust and fire effects, in other words cloudlets. In the older screenshots that stuff didn&#39;t look too great, and i think it would be very distracting to have those dull effects in game right next to these new awesome models. We haven&#39;t seen much smoke and explosions in the more recent screens, so i believe it is highly likely that they are improving vehicle damage/ damage effects right now. also bullet impact, which looks quite pathetic in good ol&#39; Flashpoint

tkokid
Apr 29 2006, 12:35
yea sory kyle it was a joke
didnt mean for you too take offence http://forums.bistudio.com/oldsmileys/smile_o.gif
new pics really do look good

meyamoti
Apr 29 2006, 12:41
Don&#39;t forget that the way bump maps show heavily depends on the location,in a place like that with alot of shadows I would imagine little bump maps,generally they don&#39;t appear in shadowy areas. I wonder if they got rid of the cones on the lights,so far we haven&#39;t seen anything about that.

tkokid
Apr 29 2006, 12:59
http://www.gamesradar.com/gb/pc/game/images/index.jsp?releaseId=20060120154728718046&page=1
ive not seen that building in the centre before ? http://forums.bistudio.com/oldsmileys/notworthy.gif

Scrub
Apr 29 2006, 13:27
Quote[/b] ]GBee Posted on April 29 2006,07:59
--------------------------------------------------------------------------------
I&#39;m wondering if they can&#39;t do the same great normal mapping with the &#39;track&#39; textures to make them just a *little* less 2D. I&#39;m not sure whether that would be possible??

http://www.firingsquad.com/feature....g

It&#39;s not a major issue, but the small details soon add up.

Now I&#39;m saying this jokingly from one OFP&#39;er to another but,  Are you on crack&#33;?&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif  Those treads look amazing&#33; Of course I&#39;m viewing them on a 7 year old 17" monitor, so I might be missing something.  It looks like the left track is  mapped to me, especially the exposed bottom of the link that&#39;s facing straight out into the light.  ITOH, if you&#39;re right and they are NOT mapped, it&#39;ll look even better.  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Heatseeker
Apr 29 2006, 13:29
Strange they are using ACU now and the US ARMY decal on the Blackhawk isnt there, i also recognise that hangar and maybe the air control tower from somewhere else?

I scaled it down and added a bit more brightness.

http://i50.photobucket.com/albums/f308/supercatpoop/edited_04.jpg

Im not so sure if this last one really is from armed assault.

GBee
Apr 29 2006, 13:33
Now I&#39;m saying this jokingly from one OFP&#39;er to another but, Are you on crack&#33;?&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif Those treads look amazing&#33; Of course I&#39;m viewing them on a 7 year old 17" monitor, so I might be missing something. It looks like the left track is mapped to me, especially the exposed bottom of the link that&#39;s facing straight out into the light. ITOH, if you&#39;re right and they are NOT mapped, it&#39;ll look even better. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Not the BMP treads, but the ground &#39;dirt track&#39; texture http://forums.bistudio.com/oldsmileys/tounge2.gif

Scrub
Apr 29 2006, 13:38
AAAHHhh.. You speak wisdom...
http://forums.bistudio.com/oldsmileys/biggrin_o.gif

oyman
Apr 29 2006, 14:01
What is that little round thing with horns? On the front of the blackhawk and the soldier&#39;s left arm.

Big Dawg KS
Apr 29 2006, 14:01
Strange they are using ACU now and the US ARMY decal on the Blackhawk isnt there, i also recognise that hangar and maybe the air control tower from somewhere else?

I scaled it down and added a bit more brightness.


Im not so sure if this last one really is from armed assault.
Well look at the shadows, it&#39;s not VBS, and it&#39;s certainly not Game 2, definatly not OFP:E, so what else could it be?

Also, anyone wanna take a guess as to why this lil&#39; guy keeps popping up?
http://img75.imageshack.us/img75/4405/symbol13qg.jpg
http://img95.imageshack.us/img95/5268/symbol20px.jpg

http://forums.bistudio.com/oldsmileys/wink_o.gif

Cozza
Apr 29 2006, 14:07
maybe its the training teams emblem http://forums.bistudio.com/oldsmileys/huh.gif&#92;
maybe there a new unit in the US army designated to go to poor friendly contrries and train there soldiers http://forums.bistudio.com/oldsmileys/huh.gif

Whos knows, Just part of the excitement http://forums.bistudio.com/oldsmileys/smile_o.gif

Ti0n3r
Apr 29 2006, 14:47
Maybe you&#39;ll be able to add your own custom badge. Like the clan tags in Ofp. That would be great http://forums.bistudio.com/oldsmileys/wow_o.gif

meyamoti
Apr 29 2006, 14:48
Strange they are using ACU now and the US ARMY decal on the Blackhawk isnt there, i also recognise that hangar and maybe the air control tower from somewhere else?

I scaled it down and added a bit more brightness.



Im not so sure if this last one really is from armed assault.
Maybe somehow earlier ones? Note the rotor blur attached to the rotor itself. Oh jeez I hope BIS hasen&#39;t stooped to the low level of doctoring up pictures to make them look good. (referring to earlier ones)

Heatseeker
Apr 29 2006, 14:52
Strange they are using ACU now and the US ARMY decal on the Blackhawk isnt there, i also recognise that hangar and maybe the air control tower from somewhere else?

I scaled it down and added a bit more brightness.


Im not so sure if this last one really is from armed assault.
Well look at the shadows, it&#39;s not VBS, and it&#39;s certainly not Game 2, definatly not OFP:E, so what else could it be?
VBS2 is under development and BI will be present at ITEC 2006 (http://www.itec.co.uk/page.cfm/action=Exhib/ExhibID=00083), heard something about their presentation featuring a beta/demo build.

I think the picture i mentioned looked very diferent compared to all the other ARMA ones..

Berghoff
Apr 29 2006, 14:53
Maybe you&#39;ll be able to add your own custom badge. Like the clan tags in Ofp. That would be great http://forums.bistudio.com/oldsmileys/wow_o.gif
Yea or squad tags =). Ranks would be nice too.

meyamoti
Apr 29 2006, 15:00
I duno...I think if that were the case then the little "devil head" insignia wouldnt be on the UH-60&#39;s..

Ranks? Maybe...only if they serve an actual purpose other than a simple icon over your head. Would be nice if they included some missions you HAD to do..nothings worse than people trying to pilot a vehicle only to quickly crash,to enhance realism it would be nice if you had to go through some kind of training course to qualify to use a vehicle..or am I one of the people that are too into that they make training missions with empty vehicles in many landforms to practice on in a helicopter or so? http://forums.bistudio.com/oldsmileys/crazy_o.gif

GBee
Apr 29 2006, 15:07
I&#39;m not sure if the US still has the air cavalery units, but they were/are mixed helecopter/infantry units with their own dedicated UH60s and gunship support. The aircraft bore the same insignia as the troops.

I&#39;d like to see ranks on the uniforms, it would aid in recognition of other players/AI and would be yet another detail which adds to the immersion. Even better though possibly not too easy would be name tags on the uniform http://forums.bistudio.com/oldsmileys/yay.gif

meyamoti
Apr 29 2006, 15:10
That would make sense..

Scrub
Apr 29 2006, 15:50
Good idea. Just limit the size, and at login it gets shared to the other computers and is stored locally. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

bravo 6
Apr 29 2006, 16:31
Strange they are using ACU now and the US ARMY decal on the Blackhawk isnt there, i also recognise that hangar and maybe the air control tower from somewhere else?

I scaled it down and added a bit more brightness.


Im not so sure if this last one really is from armed assault.
Well look at the shadows, it&#39;s not VBS, and it&#39;s certainly not Game 2, definatly not OFP:E, so what else could it be?

Also, anyone wanna take a guess as to why this lil&#39; guy keeps popping up?
[im]http://img75.imageshack.us/img75/4405/symbol13qg.jpg[/img]
[im]http://img95.imageshack.us/img95/5268/symbol20px.jpg[/img]

http://forums.bistudio.com/oldsmileys/wink_o.gif
It means BRAVO team

DM
Apr 29 2006, 17:13
Strange they are using ACU now and the US ARMY decal on the Blackhawk isnt there, i also recognise that hangar and maybe the air control tower from somewhere else?

I scaled it down and added a bit more brightness.

[img]http://i50.photobucket.com/albums/f308/supercatpoop/edited_04.jpg[img]

Im not so sure if this last one really is from armed assault.
Why wouldn&#39;t it be? BIS have no need to fake Armed Assault pics with other engines. Its just your over-active imagination making you see things you want to, rather than what you actucally do.

Yes, the hangar is from VBS1, and thats about where it stops. VBS is BI&#39;s property so they can use any of the content at their own free will. This has been discussed over and over and over, with the same conclusion.

toster
Apr 29 2006, 19:05
Someone has the PC PowerPlay (http://www.pcpowerplay.de) as a subscription?
Or we must wait until Wednesday, than can by this newspaper.

http://forum.pcpowerplay.de/showpost.php?p=218343&postcount=1
Preview:
game (Spiel) : Estimation (Einschätzung):
Armed Assault - outstanding (herrvorragend (more than very good)) Is my translator broken?

Ti0n3r
Apr 29 2006, 19:11
Quote[/b] ]Armed Assault - Hervorragend

ArmA ist hervorragend http://forums.bistudio.com/oldsmileys/yay.gif


Hervorragend = amazing.

Kernriver
Apr 29 2006, 19:27
Inoffizielle Operation flashpoint 2 - unofficial Operation flashpoint 2? I don&#39;t wanna sound meticulous, but where do they get their information from?

Max Power
Apr 29 2006, 19:30
Regarding normal maps on the ground:

It certainly is possible, but it would make more sense to put a simple bump map on there with maybe a specular map. This would achieve a similar effect without having to meticulously model a patch of ground in high definition. You can convert bump maps to normal maps, but needless to say they lack a lot of information you would find in a pure normal map, and the effect is very similar. I believe bump maps are less resource intensive aswell.

Ti0n3r
Apr 29 2006, 19:33
ArmA is the unofficial Operation Flashpoint 2 since the official Operation Flashpoint 2 will be released by Codemasters. http://forums.bistudio.com/oldsmileys/wow_o.gif

toster
Apr 29 2006, 19:35
trunken Team? http://forums.bistudio.com/oldsmileys/wink_o.gif
http://img211.imageshack.us/my.php?image=124882d1d3bb75c93zs.jpg
i thinks thats better: we have the inofficial Operation Flashpoint 2 tried out
omg, i go in my bed..... http://forums.bistudio.com/oldsmileys/banghead.gif


ok, amazing http://forums.bistudio.com/oldsmileys/wink_o.gif

ExtracTioN
Apr 29 2006, 20:13
Strange they are using ACU now and the US ARMY decal on the Blackhawk isnt there, i also recognise that hangar and maybe the air control tower from somewhere else?

I scaled it down and added a bit more brightness.

[img]http://i50.photobucket.com/albums/f308/supercatpoop/edited_04.jpg[img]

Im not so sure if this last one really is from armed assault.
Why wouldn&#39;t it be? BIS have no need to fake Armed Assault pics with other engines. Its just your over-active imagination making you see things you want to, rather than what you actucally do.

Yes, the hangar is from VBS1, and thats about where it stops. VBS is BI&#39;s property so they can use any of the content at their own free will. This has been discussed over and over and over, with the same conclusion.
I agree with DM + if it is VBS2 like you think than why they post the screens in William Porter&#39;s Blog site makes no sense

ziiip
Apr 29 2006, 20:36
http://img132.imageshack.us/img132/6475/mg5aw.jpg

This is the machine gun from Ghost Recon Advanced Warfigher.

http://img147.imageshack.us/img147/4841/armamg4ji.jpg

And this is the MG from ArmA.

No complain, but ArmA&#39;s MG is a bit ugly compared to GRAW&#39;s. http://forums.bistudio.com/oldsmileys/confused_o.gif

orange juice
Apr 29 2006, 20:39
agree, this model needs to be overdone.

Lee_H._Oswald
Apr 29 2006, 21:04
agree, this model needs to be overdone.
I&#39;m pretty sure, there will be addons soon after ArmA release to replace stuff you/we don&#39;t like.

MfG Lee http://forums.bistudio.com/oldsmileys/wink_o.gif

Sanctuary
Apr 29 2006, 21:17
What&#39;s wrong with the M249 model in ArmA ?
In comparison to the real thing it seems rather accurate.
http://img74.imageshack.us/img74/1096/m2497lw.jpg

Kernriver
Apr 29 2006, 21:20
ArmA is the unofficial Operation Flashpoint 2 since the official Operation Flashpoint 2 will be released by Codemasters. http://forums.bistudio.com/oldsmileys/wow_o.gif
That&#39;s exactly my point: ArmA is ArmA, Game2 is Game2 and OFP2 is OFP2. Why call ArmA "unofficial OFP2"? Those are two different games, and they are that for a long time now...i don&#39;t care what Codemasters will do, i care what BIS will do http://forums.bistudio.com/oldsmileys/wink_o.gif Sorry if i sound too excited, it&#39;s not ment for you TiOn3r

Max Power
Apr 29 2006, 21:44
Well, first of all, from what I can see, the machineguns in arma and in Ghost Recon are different weapons between the two screenshots. The one for Arma is the full sized M249 SAW, and the one for Ghost Recon is the paratrooper model.

Secondly, the are being viewed from different angles under different lighting conditions. I&#39;m sure the yellow light being case off of the muzzle flash has much to do with the dynamic appearance of the GRAW model.

Thirdly, the GRAW weapon model seems to have a slightly higher poligon count- but the ArmA model seems to be slightly more proportionate to what I&#39;ve seen of (replica) M249s. (My friend owns one and I shouldered it only last night).

Finally, what you are seeing in the ArmA screenshot may not represent a feature/ graphics complete engine or game model.

Oh, and nice photo Sanctuary. That picture is so close to the model&#39;s virtual angle/focal length/perspective that it&#39;s crazy&#33;

that screenshot for ArmA may not represent a feature/graphics complete model.

We would call ArmA unofficial OFP 2 on account of the fact that it&#39;s using a brushed up OFP engine, whereas OFP 2 may not. A better monicker of ArmA might be OFP 1.5, as the developers have stated in interviews in the past.

EddyBoy
Apr 29 2006, 22:14
GR is set in 1013 so its unlikely they&#39;re the same gun anyway

ziiip
Apr 29 2006, 22:16
Whoops, sorry&#33; Then let&#39;s hope there will be an addon for ArmA including the paratrooper version of that MG with nice textures and high poly-count. http://forums.bistudio.com/oldsmileys/smile_o.gif

EddyBoy: I think ArmA is set in late 2000s.

Kernriver
Apr 29 2006, 22:17
We would call ArmA unofficial OFP 2 on account of the fact that it&#39;s using a brushed up OFP engine, whereas OFP 2 may not. A better monicker of ArmA might be OFP 1.5, as the developers have stated in interviews in the past.
IMO, if they wanted to relate it to Operation flashpoint in any way, they should&#39;ve said: "Armed assault, from the developers of Operation flashpoint", or something like that, but i guess people (gamers) who don&#39;t know the whole story will get confused anyway...

Btw, does your friend have a permit for that M249 http://forums.bistudio.com/oldsmileys/biggrin_o.gif

oyman
Apr 29 2006, 22:27
I think arma m249 is good, just needs the rails to be modeled which will add like 80 more faces if done right

Scrub
Apr 29 2006, 23:15
Quote[/b] ]Kernriver Posted on April 29 2006,18:17
--------------------------------------------------------------------------------
Btw, does your friend have a permit for that M249  


Thought the same thing, but -> replicas (http://www.airsoftextreme.com/store/index.php?main_page=index&cPath=364_70)


Thinking I&#39;m not going to refer to OFP at all after ArmA&#39;s release.  It will all be relative to ArmA,  it will be my new unit of measure. Screw 1/10 of an inch, meter, angstrom... It&#39;s .5 ArmA, or at most .99 ArmA but nothing larger http://forums.bistudio.com/oldsmileys/biggrin_o.gif

(can you tell I worked all day out in the hot sun?  http://forums.bistudio.com/oldsmileys/tounge2.gif )

HotShot
Apr 29 2006, 23:45
I reckon its better if they dont refer to Flashpoint as people may just think its a rehash of an old game and wont be interested in it, where as if they think of it as a brand new game they might gvie it a chance.
Fans of Flashpoint will already know AA is a thunderballs version of Flashpoint anyway so dont need to publicise it for them (us).

On the M249, i reckon AA version looks better than GR one. GR m249 looks more like a Flame Thrower.

DBR_ONIX
Apr 29 2006, 23:49
I think arma m249 is good, just needs the rails to be modeled which will add like 80 more faces if done right
*Ahem*
http://www.answers.com/topic/nitpicking
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif (Erm, first definition)
- Ben

Marco.A.Aguilar1
Apr 30 2006, 00:09
I tried searching for this but I don&#39;t think searching helps me find the specific post. But is there any news on a VOIP feature?

Max Power
Apr 30 2006, 00:14
This is the replica he has:

http://steelhawkairsoft.com/ca249.html

It&#39;s all metal (except for the composite parts like on the real thing like the stalk and grip). It&#39;s actually very close to the weight of the real thing, if not slightly heavier.

And why would you want the para version? They issue the full length version to grunts for a reason. You take the para version, I&#39;ll be on the other side of the field with the full length heavy barrel version (in the game). Be sure to yell really loud when I&#39;m filling you full of holes, because I&#39;ll be outranging you by quite a margin. http://forums.bistudio.com/oldsmileys/wink_o.gif

Dslyecxi
Apr 30 2006, 05:00
And why would you want the para version? They issue the full length version to grunts for a reason. You take the para version, I&#39;ll be on the other side of the field with the full length heavy barrel version (in the game). Be sure to yell really loud when I&#39;m filling you full of holes, because I&#39;ll be outranging you by quite a margin. http://forums.bistudio.com/oldsmileys/wink_o.gif
Seeing as how the M-249 SAW and the Para are the same basic weapons, firing the same ammo, just with different barrel lengths... oh, and considering that they&#39;re both MACHINEGUNS... someone with a SAW facing off against someone with a Para at any distance between say 100 and 500 meters would stand equal chances of killing each other. They&#39;re both light machineguns, anyway.

What gave you the impression that the SAW would somehow triumph over the Para in such a situation, anyway?

Max Power
Apr 30 2006, 07:47
Range, accuracy and controllability... also sustained fire rate due to the heavier, longer barrel heating up much less quickly than the para version. I doub this is modelled in the game, however.

Also, damage at all ranges with hits by the full length version will be slightly more than the damage done by the para version due to the m885 round&#39;s tendency to fragment at higher velocities.

Dslyecxi
Apr 30 2006, 10:23
Range, accuracy and controllability... also sustained fire rate due to the heavier, longer barrel heating up much less quickly than the para version. I doub this is modelled in the game, however.

Also, damage at all ranges with hits by the full length version will be slightly more than the damage done by the para version due to the m885 round&#39;s tendency to fragment at higher velocities.
It&#39;s a light machinegun. The range/accuracy/control isn&#39;t going to change dramatically when you cut a few inches off of the barrel. The weapon is ineffective or only mildly effective well before the barrel&#39;s shortened length comes into play.

The only valid point there would be the "damage" being higher for a longer barrel at closer distances, but even then we&#39;re talking about maybe 20-40 yards of extra increased effectiveness. Maybe 50-75 if we&#39;re being extremely generous, and even then, unlike a rifle where you&#39;re only hitting the guy with a shot or so every time, an extremely easily controlled LMG like the 249 or Para is going to put a lot of rounds on target at your average engagement distance.

So, in short, you&#39;re exaggerating the difference between the two weapons. Congrats for knowing that the barrel is shorter and that M855 fragments at "high" velocities (above 2700fps, to be precise), but to jump to your other conclusions based on that is erroneous.

bravo 6
Apr 30 2006, 11:22
one of the really cool things about the HDR lighting we have in the game is that bright lights such as sunlight or explosions affect how well you can see the world around you, what that means in practical terms is that if you have the sun in your eyes, and you&#39;re about to ambush the enemy you put yourself at a disadvantage due to your decreased ability to see.
<ul>Link (http://www.firingsquad.com/features/armed_assault_interview/page2.asp)[/list]

hope when pilots have the visor on this effect mentioned wount happen and vice versa

http://bravocompany.home.sapo.pt/ArmA/visor_pilot.jpg

Max Power
Apr 30 2006, 23:33
The difference in muzzle velocity between the minimi and the para is on the order of over 100 m/s.

There has been much discussion on the effectiveness of the m4 on desert terrain, given it&#39;s relatively poor terminal effectiveness.

YES, it&#39;s light machinegun. They are used to provide accurate firesupport to point AND area targets. Range, accuracy and controllability are very important. And this is still to say nothing about the issue of hot barrels. If the para version was teh hax0r in conventional military situations, they would chop all of the barrels off of every weapon they had.

bravo 6
May 1 2006, 00:48
Don&#39;t know if you guys seen the "plastic" ArmA movie (ftp://www.gamepark.cz/ofpd/videos/TopTV_ArmA.wmv) (42.9mb) and the OFP elite movie, "Le Port" (http://38.118.213.151/vpqdepybgr+/pub2/Operation_Flashpoint_Elite/Media/Videos_and_Trailers/User_Videos/ofpe-battle-at-le-port-trailer.mpg) (85mb)

But my point is this:
I know we will have dynamic weather (trees/bushes moving depending on the speed of wind, aproaching of choppers..)
Its really nice to have grass moving with the wind and all.. but i think the grass is too big or something is not right there.
Maybe it needs to be changed somehow;

That moving grasses annoy me a bit and i believe it will annoy all regular players after a while.
As you can see in the movie Le Port (link above) there is almost no wind and the grass is always moving. The same think happens in "Plastic" ArmA (non official movie), the grass will "dance" all the time.

would be nice to control this movement of the grass or configurable it.

your toughts... http://forums.bistudio.com/oldsmileys/confused_o.gif

Dslyecxi
May 1 2006, 06:42
There has been much discussion on the effectiveness of the m4 on desert terrain, given it&#39;s relatively poor terminal effectiveness.

YES, it&#39;s light machinegun. They are used to provide accurate firesupport to point AND area targets. Range, accuracy and controllability are very important. And this is still to say nothing about the issue of hot barrels. If the para version was teh hax0r in conventional military situations, they would chop all of the barrels off of every weapon they had.
By "desert terrain" I&#39;m guessing you meant to say long-range engagements?

I&#39;m quite familiar with the M-249 SAW, believe it or not. Not in the "Well, I read this in a book, and played a game once where it did blah-blah...", but rather in in the "I&#39;ve fired them &#39;for real&#39;, and I ran a simulated range that had them featured" sense.

I&#39;m not trying to get in a discussion over how various types of machineguns are used in various combat situations.. that&#39;s beside the point. My gripe is that you went and took something very small (minor difference in barrel length) and then tried to appear "weapon-wise" to another forumgoer by acting as if that minor difference would make you "triumph" in a theoretical SAW-vs-Para fight.

I&#39;m calling you out on that. You can quit with the armchair-commando "But if the Para was the greatest thing ever, THEN EVERYONE WOULD USE IT, duh&#33;" stuff whenever you&#39;d like. It&#39;s irrelevant. You&#39;re acting as if the Para is noticeably inferior to the SAW, and the simple answer is... no, it&#39;s not, and it&#39;s certainly not in the way you said (implying that one would easily triumph over the other in a versus scenario).

RalphWiggum
May 1 2006, 06:42
please refrain from discussing firearm ballistics and stick to the thread&#39;s original discussion

Espectro
May 1 2006, 06:50
So guys, now that multiple gunners has been confirmed... IS anyone gonna work on a B-17 flying fortress or a B-52?

Who wouldnt want to be 8 people flying in a massive plane like that having their own turret http://forums.bistudio.com/oldsmileys/wow_o.gif

Btw.

Did any1 see the new system requirements confirmed on http://www.armedassault.eu http://forums.bistudio.com/oldsmileys/smile_o.gif?

funnyguy1
May 1 2006, 07:17
Yea, we should thank Placebo somehow, maybe we all should pm him with thanks...

I wonder if there will be any interview or update before the e3 from now...

meyamoti
May 1 2006, 08:14
Don&#39;t know if you guys seen the "plastic" ArmA movie (ftp://www.gamepark.cz/ofpd/videos/TopTV_ArmA.wmv) (42.9mb) and the OFP elite movie, "Le Port" (http://38.118.213.151/vpqdepybgr+/pub2/Operation_Flashpoint_Elite/Media/Videos_and_Trailers/User_Videos/ofpe-battle-at-le-port-trailer.mpg) (85mb)

But my point is this:
I know we will have dynamic weather (trees/bushes moving depending on the speed of wind, aproaching of choppers..)
Its really nice to have grass moving with the wind and all.. but i think the grass is too big or something is not right there.
Maybe it needs to be changed somehow;

That moving grasses annoy me a bit and i believe it will annoy all regular players after a while.
As you can see in the movie Le Port (link above) there is almost no wind and the grass is always moving. The same think happens in "Plastic" ArmA (non official movie), the grass will "dance" all the time.

would be nice to control this movement of the grass or configurable it.

your toughts... http://forums.bistudio.com/oldsmileys/confused_o.gif
Too picky to worry about,and grass you see isn&#39;t always as short as in peoples lawns,it looks more natural being a bit long,and having the grass move in a bit of wind is better than having no movement at all or spending hours trying to code it,unless they do the weather controls again where the grass would lightly blow or in stormy weather,blow hard just like trees..hm..wonder if its also possible to add a flash in a general area when lightning strikes,if not,ah well. Although enviroment is great and all,weather was one of the contributing factors I liked alot about OFP,there was no "one type weather" bs.

Berghoff
May 1 2006, 09:10
Heh, the grass here in the backyard is even bigger than that on screenshots o_.

Max Power
May 1 2006, 09:19
By "desert terrain" I&#39;m guessing you meant to say long-range engagements?
[/QUOTE]

I mean to say that the military scholars and ballistics experts cast some doubt on the terminal effectiveness of the m885 round fired from barrels less than 16 inches in length.


Quote[/b] ]
I&#39;m quite familiar with the M-249 SAW, believe it or not. Not in the "Well, I read this in a book, and played a game once where it did blah-blah...", but rather in in the "I&#39;ve fired them &#39;for real&#39;, and I ran a simulated range that had them featured" sense.


So you believe that this makes your knowledge superior to mine when we&#39;re talking about combat effectiveness? Uh huh.


Quote[/b] ]
I&#39;m not trying to get in a discussion over how various types of machineguns are used in various combat situations.. that&#39;s beside the point. My gripe is that you went and took something very small (minor difference in barrel length) and then tried to appear "weapon-wise" to another forumgoer by acting as if that minor difference would make you "triumph" in a theoretical SAW-vs-Para fight.

I&#39;m calling you out on that. You can quit with the armchair-commando "But if the Para was the greatest thing ever, THEN EVERYONE WOULD USE IT, duh&#33;" stuff whenever you&#39;d like. It&#39;s irrelevant. You&#39;re acting as if the Para is noticeably inferior to the SAW, and the simple answer is... no, it&#39;s not, and it&#39;s certainly not in the way you said (implying that one would easily triumph over the other in a versus scenario).


It is noticibly inferior to the SAW in terms of muzzle velocity, and the para is noticibly superior to the SAW in terms of ease of portability and probably handling in a CQB environment.

I&#39;m relying here on the opinions of several primary sources. I&#39;m not about to cite them all, but one such man is named Kevin Dockery. Do you believe that scholars must have to conduct every experiment that has ever been done in their field over the course of history in order to know anything about their respective field? Come on. Your opinion on this matter is no better than mine if all you&#39;ve done with your machinegun is point it down range and pull the trigger on paper cut outs/burned out cars/watermelons.

I wasn&#39;t saying that the SAW is better in every scenario. I was saying that I think I could use the superior terminal performance to my advantage in a para vs. SAW fight. Obviously this scenario is idiotic, and I meant it as a passing comment to illustrate the strength of my preference based on what I know. You seem to be the only one holding on to it with both hands. If you wish to provide me with some evidence to support your theory that minute differences in performance don&#39;t make any difference in combat situations, you may PM me. Kthnx.

toster
May 1 2006, 09:26
hi,
Pitti have posted a Link here: http://www.bis-ingame.net/cmpro.e....e&id=53 (http://www.bis-ingame.net/cmpro.ext/news_comments.php?area=news_e&id=53) *spam*

http://www.pcpowerplay.de/index2.html about ArmA in Bistudios. Its only in German sorry.
here the Screens----&#62; http://www.1msd.com/simp....ba5a264 (http://www.1msd.com/simp/include.php?path=content/news.php&catid=46&type=2&PHPKITSID=d30495990c9809cb9df5c1a41ba5a264)
Thats a verry good report.
The newspaper gives to buy it on Wednesday in germany. Even if we already have the article, it is one must go. http://forums.bistudio.com/oldsmileys/biggrin_o.gif


btw: My PC cant boot, am just in another PC without Access data in my accounts.
Will try to reach somebody from our team, which a little bit zusammenfast. If there is still no summary. Today maybe you also have to do what the better.;)

bye

Ti0n3r
May 1 2006, 09:29
Thanks for the effort. Waiting for a translatuion http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Raptor
May 1 2006, 09:40
http://ofpc.de/screenshots/184/22022.jpg
http://ofpc.de/screenshots/184/22024.jpg
http://ofpc.de/screenshots/184/22026.jpg
http://ofpc.de/screenshots/184/22028.jpg

dejavü?

meyamoti
May 1 2006, 09:54
O.O....I&#39;m going to sex my Armed Assault box when I get it...

It really does look next gen ^^..hmm..time to start investin for that gfx card..

Ti0n3r
May 1 2006, 09:54
I find this strange. (Though I guees Firingsquad is correct)

Firingsquad.com @<hidden> April 28, 2006

Quote[/b] ]...right now we&#39;re looking at something like 50+ vehicles (everything from civilian cars, humvees, APC&#39;s, tanks, helicopers, planes) and around 40 different weapons.

PC PowerPlay @<hidden> April 2006

Quote[/b] ]Vehikel: 22

Quote[/b] ]Waffen: 30

meyamoti
May 1 2006, 09:57
what does Waffen mean? And would Vehikel mean amount of vehicles? Hmm..maybe thats all their getting to see and theres more? Who knows...we will only really know when the game is released..

Also notice that pic of the HMMWV with the TOW,placeholder because of the one shown in William Porters blog,maybe some info on there is a bit outdated too? I duno...just wish I could read it >.<

Ti0n3r
May 1 2006, 09:57
Waffen means weapon(s). http://forums.bistudio.com/oldsmileys/smile_o.gif

meyamoti
May 1 2006, 10:01
Ooooh okay,thanks for the tip http://forums.bistudio.com/oldsmileys/smile_o.gif

Hmm..I wonder if there will be soldiers wearing the desert,acu and woodland camo in the game...but then that would also be a bit unfair to the Russians..unless of course they have more vehicles

I have to give them their due credit..those soldier models and textures..superb,and the bump maps show but at the same time they seem realistic and not plastic. Seems their keeping the clan marking tag things,note the BIS symbol on the back of the abrams.

Hm,wonder if their having trouble in the game,first the double rotor blades and now that soldier has no shadow,interestin.

The hands,I love de hands http://forums.bistudio.com/oldsmileys/inlove.gif

lwlooz
May 1 2006, 10:10
I can&#39;t really agree.
Its the same ole tech demo with the totally screwed up lighting(IMHO).
Anyways,I think the interesting bits of that interview were:
-They are opting for 10km ViewDistance for a 3.0GHz machine setup
-You should be able to have company sized battles in Multiplayer
-It seems to me that what everyone around here called "hardcoded CTI" is actually some sort of proper large-scale war going on.Well,if that is what they mean by that 12-hour mission thing.And gosh am I happy about that.Money,Factories were like totally silly.

meyamoti
May 1 2006, 10:17
Lighting screwed up? How so?
Yeah but I doubt you would have to have 10km distance,it would probably be adjustable like OFP would be.
They said 60 players at minimum,atleast thats their goal.
Wouldn&#39;t know,I haven&#39;t been on CTI much and in long missions my computer starts getting very laggy or crashes..OFP crashes that is.

Berghoff
May 1 2006, 10:20
Anyways,I think the interesting bits of that interview were:
-They are opting for 10km ViewDistance for a 3.0GHz machine setup
Ok that twice the max of OFP:r and not really lag-free :O If this is possible that very awesome :/ I thought 2km was good.

bravo 6
May 1 2006, 10:24
Quote[/b] ]They are opting for 10km ViewDistance for a 3.0GHz machine setup

if this is true, and i really hope so, i bet it will be great with artellery

hmmwv
May 1 2006, 10:36
Also notice that pic of the HMMWV with the TOW,placeholder because of the one shown in William Porters blog,maybe some info on there is a bit outdated too?
This picture seems to be from an early alpha of Armed Assault. With the damn old model of the "never used by the US Army, but for testing purposes Humvee prototype" like the one from Resistance. http://forums.bistudio.com/oldsmileys/banghead.gif

I´m not sure if the Humvee shown at William Porter´s Blog will be the final model for Armed Assault, mainly because is the same model for Game 2, but i´m sure about BI guys will include an updated model of the Humvee.

GBee
May 1 2006, 10:42
Only a guy who&#39;s nickname is hmmwv could actually spot the difference between the different Humvees http://forums.bistudio.com/oldsmileys/wink_o.gif I certainly couldn&#39;t tell you the difference between the model in that screenshot and the one in the Porter blog http://forums.bistudio.com/oldsmileys/smile_o.gif Possibly, the latter has a slightly longer wheelbase but that could also be the angle.

meyamoti
May 1 2006, 11:10
http://img208.imageshack.us/img208/8569/hmv4lw.jpg

Max Power
May 1 2006, 12:02
Quote[/b] ]They are opting for 10km ViewDistance for a 3.0GHz machine setup

if this is true, and i really hope so, i bet it will be great with artellery
Nevermind artillery&#33; We may finally have realistic weapon ranges for atgms&#33;

Norsu
May 1 2006, 12:17
10km view distance sounds awesome http://forums.bistudio.com/oldsmileys/biggrin_o.gif.

I also hope that the 20 seconds "living time" for missiles etc. is removed because that is the main problem with artillery in current OFP.

CsonkaPityu
May 1 2006, 13:05
Yea they could improve rockets a lot. Shoulder-fired rockets have a minimum range where the rocket doesn&#39;t explode, would be nice if you are trying to shoot at a tank far away but an enemy pops up from around a corner and you lob a rpg at his head without blowing yourself up.

Codarl
May 1 2006, 13:45
http://img208.imageshack.us/img208/8569/hmv4lw.jpg

Top left: version spotted in the most recent (28 april) screenshots

Top right: Model from a early build that previewers are allowed to use. Note that the soldier doesn&#39;t wears the ECU camo we saw on the "recent" screenshots.

Bottom left: Game2 model that has the "Raptors" emblem. (http://ofp.gamepark.cz/news/pics2/OFP213.jpg) Also has a mirror that&#39;s missing on the other models I believe.

Bottom right: Same as top right.


...voila&#33; the mystery is solved.

GBee
May 1 2006, 14:41
Well all very informative http://forums.bistudio.com/oldsmileys/smile_o.gif How does one tell the difference between a "Humvee prototype" and the one in current service though? Which ones are shown in those images? http://forums.bistudio.com/oldsmileys/help.gif

Dwarden
May 1 2006, 14:48
hmmwv post some scheme views for them http://forums.bistudio.com/oldsmileys/smile_o.gif

Raptor
May 1 2006, 15:20
"Raptors" emblem. (http://ofp.gamepark.cz/news/pics2/OFP213.jpg)
http://foren.hx3.de/images/smilies/naugthy.gif cool, I didn&#39;t noticed it yet. http://forums.bistudio.com/oldsmileys/smile_o.gif

CsonkaPityu
May 1 2006, 16:46
That 10km viewdistance might be the limit. In OFP you can set the viewdistance to 5000.

Ti0n3r
May 1 2006, 16:56
The goal was ~2km as default. About 6 months ago.

adamicz
May 1 2006, 16:58
It would be nice if someone from BIS could confirm that everything in the new preview is true.

Ti0n3r
May 1 2006, 17:00
The no planes part is not true http://forums.bistudio.com/oldsmileys/yay.gif