View Full Version : ArmA Progress Updates
I would sue tiscali for that crap of a "review". They obviously played with lowest graphic settings possible. Using such screens in a review doesnt seem very objective.
Is Codemasters paying them, or what!?!?
http://forums.bistudio.com/oldsmileys/pistols.gif Tiscali
well i would agree with you.. they are against ARMA or what?
maybe triscali dont have money to buy better computer..
nothing make sense http://forums.bistudio.com/oldsmileys/rofl.gif
modders will make it 95% soon http://forums.bistudio.com/oldsmileys/wink_o.gif
modders will make it 95% soon http://forums.bistudio.com/oldsmileys/wink_o.gif
But potential buyers will potentially avoid it immediately..... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Crappy review by an incompetent reviewer (a BF2 hardcore fan maybe?)
klavan
modders will make it 95% soon http://forums.bistudio.com/oldsmileys/wink_o.gif
But potential buyers will potentially avoid it immediately..... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Crappy review by an incompetent reviewer (a BF2 hardcore fan maybe?)
klavan
i dont think BIS plans to sell lot of copies the first month, but they know people will still buy the game in a year or two, maybe it was the problem with publishers who wanted to get back their investissment first 2 or 3 months.
Foxhound
Nov 9 2006, 11:39
modders will make it 95% soon http://forums.bistudio.com/oldsmileys/wink_o.gif
Crappy review by an incompetent reviewer (a BF2 hardcore fan maybe?)
klavan
Thats IMO always the problem with any (p)review. You often see people making a (p)review of a game they dont even like, how would that influence the game?
The best would be to let the community speak, as is often done, including now with SniperAndy being in Prague (http://www.armamods.net/index.php?ind=blog&op=home&idu=2). But I know this could be a biased (spelling?) opinion aswell..... http://forums.bistudio.com/oldsmileys/tounge2.gif
wait for the PC Gamer review... obviously they're very biased but it will still generate some good sales.
modders will make it 95% soon http://forums.bistudio.com/oldsmileys/wink_o.gif
yea http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Can anyone translate the test? I tried some online translators, but it seems like either tiscali or the onlinetranslator can't spech Czech...
Czech review translation on English.
from:
http://games.tiscali.cz/reviews/arma/index.asp
English:
http://www.ofp-arma.cznhl.com/forum/viewtopic.php?p=72#72
German
http://www.ofp-arma.cznhl.com/forum/viewtopic.php?p=73#73
I love my translator 2007 http://forums.bistudio.com/oldsmileys/biggrin_o.gif
metalchris
Nov 9 2006, 13:08
I would not give too much about that test, i just saw the gamestar preview video , and they said that ArmA shows imense potential and is really fun. Test will be in their next issue.
MontyVCB
Nov 9 2006, 13:29
wait for the PC Gamer review... obviously they're very biased but it will still generate some good sales.
well PC Gamer UK loved ofp, and are looking forward to ArmA so it should get a good review there. http://forums.bistudio.com/oldsmileys/smile_o.gif
isnt there something about starforce protection in tiscali review ?
Average Joe
Nov 9 2006, 14:04
Seems like they reduced our beautifal ArmA to Pacman... thats no fair as the percentage took a serious kick in the nuts just for the graphics. http://forums.bistudio.com/oldsmileys/crazy_o.gif
Seems like they reduced our beautifal ArmA to Pacman... thats no fair as the percentage took a serious kick in the nuts just for the graphics. http://forums.bistudio.com/oldsmileys/crazy_o.gif
not just for the graphic... also for the bugs, high HW requirements, big difficulty for non-militarysim players, and not much changes from OFP.
Average Joe
Nov 9 2006, 14:31
Quote[/b] ]Play that the that offers perhaps as far as too much for too few people.
One of the end quotes in semi-understandable engrish, to me giving "too much" to "too few" namingly us as a community is abit of a crazy thing to say, the whole point we still play ofp is because it isn't mainstream junk. Id love to get a proper english version as I could be far wrong.
Ill wait for a Fan of OFP with a decent pc then maybe Ill take it into consideration.
I just hope that the AI targetting system has been fixed, so that AI would choose its target more realistically and wouldn't have X-ray vision. I really dont care about graphics. Are there any intelligent reports about the AI in any of the (p)reviews?
Czech review translation on English.
from:
http://games.tiscali.cz/reviews/arma/index.asp
English:
http://www.ofp-arma.cznhl.com/forum/viewtopic.php?p=72#72
German
http://www.ofp-arma.cznhl.com/forum/viewtopic.php?p=73#73
I love my translator 2007 http://forums.bistudio.com/oldsmileys/biggrin_o.gif
anyother without registration?
Espectro
Nov 9 2006, 14:48
any1 can translate?
review
http://games.tiscali.cz/reviews/arma/index.asp
score they gave is 55% http://forums.bistudio.com/oldsmileys/huh.gif?
LOL 55% http://forums.bistudio.com/oldsmileys/rofl.gif
well look this screenshot....
http://games.tiscali.cz/reviews/arma/img8.jpg
no wonder they gave 55%
i would say tiscali need a better computer http://forums.bistudio.com/oldsmileys/whistle.gif
I dont get it... The build is one of the newest ones - and it still look worse than some of the mods for OFP?
any1 can translate?
review
http://games.tiscali.cz/reviews/arma/index.asp
score they gave is 55% http://forums.bistudio.com/oldsmileys/huh.gif?
LOL 55% http://forums.bistudio.com/oldsmileys/rofl.gif
well look this screenshot....
http://games.tiscali.cz/reviews/arma/img8.jpg
no wonder they gave 55%
i would say tiscali need a better computer http://forums.bistudio.com/oldsmileys/whistle.gif
I dont get it... The build is one of the newest ones - and it still look worse than some of the mods for OFP?
A bad PC on very low settings (possibly because the PC isnt very good, and it might be infected with crap. Or the reviewer thought that he really needed 80FPS(while even OFP runs at 20-30FPS on most modern PCs, its just the way the game 'scales' itself, and its more then enough for a game like OFP), so he turned everything to the lowest setting as possible http://forums.bistudio.com/oldsmileys/tounge2.gif
Taken from armed-assault.de as the origin, this preview gives ArmA an A+, although even those guys cannot handle their graphics card settings smoothly http://gameswelt.de/artikel/index.php?id=2014&page=1. I hope this was not already stated elsewhere in the forums...
Taken from armed-assault.de as the origin, this preview gives ArmA an A+, although even those guys cannot handle their graphics card settings smoothly http://gameswelt.de/artikel/index.php?id=2014&page=1. I hope this was not already stated elsewhere in the forums...
Great stuff! Now some1 translate it plz.
I realise its been stated before, but any mention of AI improvements?
maxqubit
Nov 9 2006, 15:19
deleted
FriketMonkey
Nov 9 2006, 15:25
Why the worries, the graphics are pretty good, based on the screenshots and the movies we saw so far. To bad that some people don't like the game and write shitty interviews about it. Remeber the Saving Mr Banana movie, that was gold wasn't it? http://forums.bistudio.com/oldsmileys/smile_o.gif
I realise its been stated before, but any mention of AI improvements?
The version they tested still had some bugs (tanks not noticing the player when he was shooting on it with his rifle etc, not everyone finding cover etc). They did say that some guys where trying to find cover and then trying to find out from where they were being shot at (which i guess means that the VBS2 improvements are in)
Im not sure what
Quote[/b] ]Auch wenn diese Aussetzer nur sehr selten vorkommen,
means, but i think they say that those bugs it only happened rarely.
Note that german isnt my first language so i might have translated something wrong/missed some things
Well to sum up it briefly, that preview introduces the gameplay, the mission-styles and so on. It says how damn real ArmA is, and that every step could be your last. The editor tells a little about the story behind ArmA, the south and the north, how US is involved, the usual stuff that helps newbies and veterans to envision what happens there on sahrani and how to play it. Like 'You got a shot to your leg, so you can't walk anymore' or 'A shot to the head is fatal' ... 'No health indicators or stuff like that'. He just brings out the stuff we love since 2001. Although he stated some of the improvements that was made engine-side, he starts with a bit of nagging around because of the dowdy graphics and some faults in AI behaviour and the grass (i guess he has never seen the whole variety). If you look at those shots you will see, that he can't even tune the mipmaps of the textures, that's where those dowdy impressions come from http://forums.bistudio.com/oldsmileys/wink_o.gif
His conclusion is, that ArmA will be fantastic. That 400km˛ is that what impressed him most - imho. He repeats his nagging about some little things he doesn't like, but ArmA is fun for him. The atmosphere is great, the missions are thrilling, the freedom of how to accomplish a mission is outstanding. 'ArmA will become the reference for any tactical gamer who loves to play in a realistic manner' are his closing words.
That's just a little extract from what is in the article, any complete translation is welcome http://forums.bistudio.com/oldsmileys/biggrin_o.gif
hmm i think we gotta be realistic here , of course arma looks piss poor on low settings, all games do and if that review gives some poor chap with a low end pc a view of what arma will look like for him then so be it and so what ?
well you might say what about those with good pc`s who might wanna see how they can see arma in all its glory and i agree but the balance already swings in that favour, 95% of all the info on arma we get is from mags ,fans and community websites and i personally think the balance is perfect in regards to low settings and high settings http://forums.bistudio.com/oldsmileys/smile_o.gif.
it all reminds me of this trailer for cold war crisis
lets be honest how many of us evr played cwc and got it to look like that ?
even looking at that trailerright now ya wanna get ya disk and play it huh .
we all know without a nasa pc you aint gonna your gonna get normal settings at best and no waves and all the effects:)
so in essence with the exception of bis pr i reckon arma is getting a fair write up http://forums.bistudio.com/oldsmileys/smile_o.gif.
oh and the trailer i was reffering too is here http://forums.bistudio.com/oldsmileys/smile_o.gif
cw final trailer (http://www.youtube.com/watch?v=TwhTFIeCKMA)
just my 2quid
anders^on
Nov 9 2006, 15:39
Here's the exact translation of the upshot:
http://armed-assault.net/news/gameswelt-preview.html
oneoff, that's a trailer for Elite wich BIS never used. They released it as a 'gift' to the community.
yeh thats my point the file is called 1985cwf_trailer
it makes ya wanna get your cwc cd out and play it huh ?
but it aint gonna look like that , same for arma it has low settings and high settings just like all games and i reckon the footage of arma as been well balanced. aprt from bis who have to be bias by association just a cold hard fact not unique in anyway http://forums.bistudio.com/oldsmileys/smile_o.gif.
pls bis let dyslexi do a report on it for us who have to wait , i know some vbs guy has gone to bis hq but to be honest hislast thing was poor and like i said hes from the vbs communtiy and ther all snobs who lordy lordy. some come back with there tail between there legs becuase vbs never took off and has not got the communtiy that ofp does ,but theres no substitute for an real ofp player review http://forums.bistudio.com/oldsmileys/smile_o.gif
http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/goodnight.gif
Here's the exact translation of the upshot:
http://armed-assault.net/news/gameswelt-preview.html
Take a look at the left screenshot in the bottom...
Looks nearly the same as this one from tiscali preview (http://games.tiscali.cz/reviews/arma/img8.jpg) http://forums.bistudio.com/oldsmileys/rofl.gif
There is a second one: http://www.cynamite.de/pc....on.html (http://www.cynamite.de/pc/news/more/armed_assault_ersteindruck_der_testversion/62506/armed_assault_ersteindruck_der_testversion.html)
Positive: Developers have improved the AI.
Negative: They are über-aiming, x-ray alike through bushes and grass.
Positive: The Battlefield-feeling is unique. It feels like you are a soldier in a real vast conflict.
Negative: No more Heros. Just a single unknown soldier. Guess he means that he has nothing to identify with, no main characters.
Positive: Controlling vehicles is much easier than in OFP.
Negative: Flying helos is an ordeal compared to BF˛, actually compared to flight-sims.
The vidoes have been taken at the lowest or rather at middle details, what was intended: On higher settings the control of vehicles becomes inaccurate. He says 'schwammig' what means directly translated spongy *lol*. Dunno if there is an english phrase, marking it correctly. The teste were performed on a 3 GHz, 1 GB RAM, Geforce 6800 or Radeon 1900 system.
Sniperwolf572
Nov 9 2006, 16:09
Here's the exact translation of the upshot:
http://armed-assault.net/news/gameswelt-preview.html
Take a look at the left screenshot in the bottom...
Looks nearly the same as this one from tiscali preview (http://games.tiscali.cz/reviews/arma/img8.jpg) http://forums.bistudio.com/oldsmileys/rofl.gif
Same mission, same starting point. The only difference is that the gameswelt guy allowed a second or two for the textures and models to properly load before taking a screenshot...
EDIT:
@<hidden>:
My very bad german isn't hepful, but is it me, or are they saying that ArmA is just copying BF2!?!
EDIT:
@<hidden>:
My very bad german isn't hepful, but is it me, or are they saying that ArmA is just copying BF2!?!
Where exactly?!
If you mean this sentence "Hubschrauberfliegen ist eine echte Tortur verglichen mit Battlefield 2, aber sogar auch mit waschechten Simulationen." Then its just said, that flying helos in ArmA is ordeal compared to flight-sims or BF˛. He does not compare the gameplays.
Same mission, same starting point. The only difference is that the gameswelt guy allowed a second or two for the textures and models to properly load before taking a screenshot...
No the only differnce is that the guy on tiscali had problems with graphic card drivers... those tiscali screens without textures aren't about low detail settings, but about graphic bug :-)
Sniperwolf572
Nov 9 2006, 16:35
EDIT:
@<hidden>:
My very bad german isn't hepful, but is it me, or are they saying that ArmA is just copying BF2!?!
Where exactly?!
If you mean this sentence "Hubschrauberfliegen ist eine echte Tortur verglichen mit Battlefield 2, aber sogar auch mit waschechten Simulationen." Then its just said, that flying helos in ArmA is ordeal compared to flight-sims or BF˛. He does not compare the gameplays.
Yeah, that's what I meant, thanks for the correct translation. As said, not attending the German classes results in a piss poor translations. http://forums.bistudio.com/oldsmileys/wink_o.gif
@<hidden>:
Probably. Although, it could also be caused by not preloading the location when changing the location of camera by long distances.
Quote[/b] ]Negative: They are über-aiming, x-ray alike through bushes and grass.
OMG no! Just like OFP CWC 1.0
Quote[/b] ]Negative: They are über-aiming, x-ray alike through bushes and grass.
OMG no! Just like OFP CWC 1.0
i thought they had fixed that..
didn't they said they fixed all OFP bugs? http://forums.bistudio.com/oldsmileys/huh.gif
It's kinda logical to open fire upon a bush if your enemy dives right through it. I bet he's just being a crybaby http://forums.bistudio.com/oldsmileys/wink_o.gif
anders^on
Nov 9 2006, 17:20
Apparently the insider status of ArmA is overrated http://forums.bistudio.com/oldsmileys/wink_o.gif
http://armed-assault.net/news/hmh-assesses-situation.html
It's kinda logical to open fire upon a bush if your enemy dives right through it. I bet he's just being a crybaby http://forums.bistudio.com/oldsmileys/wink_o.gif
we also know there will be some supressor fire from AIs..
maybe they didn't avaluate it as so.. and afirmed it as a bug http://forums.bistudio.com/oldsmileys/biggrin_o.gif
im bet ArmA its really really good!
meyamoti
Nov 9 2006, 17:23
Ah well,means less of the graphic kiddies who can't stay dedicated to a game and need their providing company to make game every few months or so won't be joining us,hooray.
I don't really think there is currently a computer to date that can run Armed Assault's full graphics and flow steadily.
ehm typo maybe?!
edit: aw, solved @<hidden> ander^son http://forums.bistudio.com/oldsmileys/wink_o.gif
Positive: Developers have improved the AI.
Negative: They are über-aiming, x-ray alike through bushes and grass.
I wonder what they mean with 'uber aiming', the OFP AI were very good shooters compared with other FPS games, mostly because in other games the AI cant hit the broad side of a barn to make the game easier.
And there is no shooting trough bushes in OFP/ArmA, but once the AI has seen you and you move behind a bush the AI will still know where you are, or try to guess where you are. (You can notice the same effect as a player to, when your squadleader assigns you a target it gets a yellow box around it. When the enemy walks behind an object the yellow box will keep moving in the same direction as the last time you saw the enemy, when the enemy gets in your view again then the postion of the yellow box gets correct to where the enemy really is. The AI uses that 'yellow' box effect to where to shoot, and they know they can shoot trough bushes and they will. Also, walking/crouching/etc makes noise, even when the enemy didnt know where you were before, when you start crawling behind them they will hear you)
meyamoti
Nov 9 2006, 17:44
Thats probably what was meant,but instead they were too ignorant to understand that once the AI spots you,they track your movements.
Thats probably what was meant,but instead they were too ignorant to understand that once the AI spots you,they track your movements.
Probably because alot of (older) games used the 'watching trough walls' technique to make the AI smarter, OFP/ArmA really is different and tbh alot of OFPers still think the way the reviewer did http://forums.bistudio.com/oldsmileys/wink_o.gif
@<hidden>: Yep http://forums.bistudio.com/oldsmileys/wink_o.gif
But to be honest, the AI in OFP has, however, always the right touch to guess your position behind foliage, once it has spotted you of course. I'm always spraying bullets to a postion behind fooliage where i believe the hostile unit is hiding and not that single shot. Anyhow, the AI in OFP is far better than those bots, known from all the other shooters. I know it's kind of blasphemy to compare them http://forums.bistudio.com/oldsmileys/wink_o.gif
Guys, I don't give a flying monkey toss about reflective UAZ windows.
I really don't think after 5 years of development we should be getting an OFP with new graphics and some basic optimisations.
I would like to know if:
We can export a logfile or any data at all from ArmA.
We can save the status of MP games.
We can disembark AI from a non local vehicle.
We can reload a non local weapon.
blah blah blah
I would like to know if:
We can export a logfile or any data at all from ArmA.
Im not sure (http://community.bistudio.com/wiki/echo), but this seems to be what you want? http://forums.bistudio.com/oldsmileys/smile_o.gif
My tech boffin says OFP also had a similar command that was later disabled in the commercial version.
This could be the same.
Eda Mrcoch
Nov 9 2006, 18:46
I really don't think after 5 years of development we should be getting an OFP with new graphics and some basic optimisations.
Just to note, ArmA developement time has not been 5 years. I believe 2 is more accurate number, maybe even less.
meyamoti
Nov 9 2006, 19:11
Yeah seriously,just because OFP has been out for five years doesn't mean they have been working on Armed Assault just after its release.
I think the most striking aspect of the video on Cynamite is the sound. It really does sound like a battlefield.
I think the most striking aspect of the video on Cynamite is the sound. It really does sound like a battlefield.
I totally agree with your view , the sound seems to be realistic.
Am I the only one intrested more in the gameplay then the graphics?
Dont get me wrong graphics is important but the whole deal about this game are combat realism.
if any of you looked at the screenshots on the tiscaly site, (especially the one with the car crashed on the lampost)
if you look carefully on the texturing on the ground WOW.. its so detailed and it looks bump mapped http://forums.bistudio.com/oldsmileys/smile_o.gif well done BIS!
http://games.tiscali.cz/reviews/arma/img2.jpg
CameronMcDonald
Nov 9 2006, 21:23
Yeah, I don't care what those toolies in the tech forums say, I'm still gonna buy the game just for the fact that when I go under a tree a shadow appears on my soldier! That sells it for me, graphics wise, and the rest is pure gameplay.
I think the most striking aspect of the video on Cynamite is the sound. It really does sound like a battlefield.
Wow, I didn't know about that vid.. really great progress in the sound.. good job BIS http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Correction:
I really don't think after 3 years of culminated X-Box/ArmA development we should be getting an OFP with new graphics and some basic optimisations.
I would like to know if:
> We can export a logfile or any data at all from ArmA in the commercial release.
> We can save the status of MP games.
> We can disembark AI from a non local vehicle.
> We can reload a non local weapon.
> If infantry soldiers still run at 23 kmph!!!
> If infantry soldiers can run at 15 kmph up a 60 degree slope!!
My bet is you'll know in a few days http://forums.bistudio.com/oldsmileys/wink_o.gif
simulacra
Nov 9 2006, 22:02
I think the most striking aspect of the video on Cynamite is the sound. It really does sound like a battlefield.
Wow, I didn't know about that vid.. really great progress in the sound.. good job BIS http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif
You're kidding right? Yes, it's sounds better than ofp, but I'm still missing reverberation and audio processing over distance, and the cyclic rate is too slow audio-wise.
Dont mean to rain on anyones parade, but that's just the way it is, sadly.
But since arma is using openAL there might be a chance to mod sound processing, hopefully http://forums.bistudio.com/oldsmileys/smile_o.gif
Well, I suspect heavily the answer to all those questions is negative.
Unfortunately the only people BIS seems to listen to come from 2 groups:
Group1: These people just take screenshots in the editor all day and occasionally play CTF or some other mindless DM mode. They can often be found whoring around the addons and mods complete threads saying things like "good job team!!!! great work!!!! Keep It Up!!!" even though the addons in question are generally broken in MP, have addon dependency issues, irregular model lighting and a whole load of other small bugs.
Group2: The elite little crew of addon makers who interchange between VBS and OFP and battle between each other to make the ultimate US special forces units or M4 SOPMOD models. Their ultimate goal is to play Hexenkessel TDM with 24 units on the map all with reflective goggles, realistically modelled boot laces and wavy radio antennas.
Dudester
Nov 9 2006, 22:10
Can someone tell me if the German copy of the game is going to have StarForce??
Can someone tell me if the German copy of the game is going to have StarForce??
German version have Securon protection.
No it won't.
dont be soo sure! http://forums.bistudio.com/oldsmileys/band.gif
Let's compare shall we.
http://images.amazon.com/images/P/B00005EBF8.01.LZZZZZZZ.jpg
VS
http://www.hodnoceniher.cz/obaly/armed-assault.jpg
Before: Gritty, Real, As close to war as you want to get etc.
Now: ALL BF2 PLAYERS OVER HERE!!! Get your shiny m4s! No brains required.
Quote[/b] ]Unfortunately the only people BIS seems to listen to come from 2 groups:
Group1: These people just take screenshots in the editor all day and occasionally play CTF or some other mindless DM mode. They can often be found whoring around the addons and mods complete threads saying things like "good job team!!!! great work!!!! Keep It Up!!!" even though the addons in question are generally broken in MP, have addon dependency issues, irregular model lighting and a whole load of other small bugs.
Group2: The elite little crew of addon makers who interchange between VBS and OFP and battle between each other to make the ultimate US special forces units or M4 SOPMOD models. Their ultimate goal is to play Hexenkessel TDM with 24 units on the map all with reflective goggles, realistically modelled boot laces and wavy radio antennas.
thank god someone else noted that ,you omitted the 3rd group who take the piss out of anyone who comments on arma in a slightly negative way ,even in a good manner and good spirit.
Ian Malcolm
Nov 9 2006, 22:24
Let's compare shall we.
Before: Gritty, Real, As close to war as you want to get etc.
Now: ALL BF2 PLAYERS OVER HERE!!! Get your shiny m4s! No brains required.
Let's compare shall we.
Before: Boring well known photo from some image database.
Now: Quite nice rendering of ingame models, wich are now good enough to be on the cover.
Quote[/b] ]Now: Quite nice rendering of ingame models, wich are now good enough to be on the cover.
yeh unless you got a 6600gt card like the guy from tiscali lol.
then it might as well have a windows start up pic on there apparently.
Mr Malcolm, please for the love of my sanity please find me a picture of any soldier in any army of this planet where soldiers wear clothing that reflects light like bloody tinfoil.
One of the most basic principles in modern camouflage is -
REFLECTION = DEATH!
This is why you see binoculars with hessian nets around the lenses, you see tanks with shutters on the optics, you see rifles with a dull matt black coating, you see goggles covered up when not in use and light colours like the skin on ones face and hands is smothered in something called camouflage face paint.
Ian Malcolm
Nov 9 2006, 22:35
yeh unless you got a 6600gt card like the guy from tiscali lol.
then it might as well have a windows start up pic on there apparently.
Wich is not problem of the models itself... isn't it? http://forums.bistudio.com/oldsmileys/smile_o.gif
Anyway, i remember quite well when OFP was released and it wasn't running smooth at any present PC of those days. If ArmA will be smooth at least at some faster PCs then it will be nice improvement http://forums.bistudio.com/oldsmileys/smile_o.gif
Berghoff
Nov 9 2006, 22:35
Let's compare shall we.
[ig]http://images.amazon.com/images/P/B00005EBF8.01.LZZZZZZZ.jpg[/img]
VS
[ig]http://www.hodnoceniher.cz/obaly/armed-assault.jpg[/img]
Before: Gritty, Real, As close to war as you want to get etc.
Now: ALL BF2 PLAYERS OVER HERE!!! Get your shiny m4s! No brains required.
Have you played game yet, so why are you bashing it already over a simple cover? http://forums.bistudio.com/oldsmileys/smile_o.gif
im not sure about anybody else but im startingto get physically excited about this game. anyways its gonna be a very popular game by the numbers its illegedly being brought at. http://forums.bistudio.com/oldsmileys/inlove.gif
Ian Malcolm
Nov 9 2006, 22:38
Mr Malcolm, please for the love of my sanity please find me a picture of any soldier in any army of this planet where soldiers wear clothing that reflects light like bloody tinfoil.
One of the most basic principles in modern camouflage is -
REFLECTION = DEATH!
Nah. Nitpicking http://forums.bistudio.com/oldsmileys/smile_o.gif Btw i saw more versions of that cover image and some of them were without that "glow" on the soldiers. I'm just wondering wich one will be used.
Berghoff + Malcolm, it is about first impressions.
With a cover like this, people can hardly distinguish it from Call of Duty 2 or some other completely generic glam shooter. This will be reflected in the community soon. Watch and see.
Ian Malcolm
Nov 9 2006, 22:41
With a cover like this, people can hardly distinguish it from Call of Duty 2 or some other completely generic glam shooter. This will be reflected in the community soon. Watch and see.
But it's good. Not bad. it means more people will buy it (there is still soo many people buyng just by the cover), wich means more money for BIS and it means some new game in the future.
Watch and see.
I would prefer BIS to make the extra money out of their military clientele who have lots of it as opposed to creating a game that will attract hoardes of brain-process deprived 13 year olds.
Gotta love generalization & stereotypes ...
Arma sounds:
http://www.cynamite.de/pc....on.html (http://www.cynamite.de/pc/news/more/armed_assault_ersteindruck_der_testversion/62506/armed_assault_ersteindruck_der_testversion.html)
blackdog~
Nov 9 2006, 23:19
Well, I suspect heavily the answer to all those questions is negative.
Unfortunately the only people BIS seems to listen to come from 2 groups:
Group1: These people just take screenshots in the editor all day and occasionally play CTF or some other mindless DM mode. They can often be found whoring around the addons and mods complete threads saying things like "good job team!!!! great work!!!! Keep It Up!!!" even though the addons in question are generally broken in MP, have addon dependency issues, irregular model lighting and a whole load of other small bugs.
Group2: The elite little crew of addon makers who interchange between VBS and OFP and battle between each other to make the ultimate US special forces units or M4 SOPMOD models. Their ultimate goal is to play Hexenkessel TDM with 24 units on the map all with reflective goggles, realistically modelled boot laces and wavy radio antennas.
This post is quoted because of the sad truth of it all.
In order for people to agree on anything generalisations are made and conclusions drawn.
There *are* people in the OFP community who are in dire need of basic schooling.
There *are* people in other game communities who have yet to find OFP/ArmA and would be much better suited towards it.
ParaGraphic L
Nov 9 2006, 23:21
yeah what are you complaining about? as long as you don't end up in a server with the people who play a game for the fun of it, it isn't the of the world right?
and so what this cover does look shiney and the OFP one didn't this one looks more epic to me, and hopefuly to others as well. The whole point of an design is so that the mainstream likes is, not that the minority loves it. Taste is one of those things you shouldn't be argueing about.
Now let's just get on with the more important stuff, how are the first impressions of the lucky ones out there? http://forums.bistudio.com/oldsmileys/smile_o.gif Only a few hours untill we know right? http://forums.bistudio.com/oldsmileys/yay.gif
Arma sounds:
http://www.cynamite.de/pc....on.html (http://www.cynamite.de/pc/news/more/armed_assault_ersteindruck_der_testversion/62506/armed_assault_ersteindruck_der_testversion.html)
Doh, that vid really made want to get ArmA ASAP http://forums.bistudio.com/oldsmileys/crazy_o.gif
About the cover: I prefered the OFP one, the new one is too boring, even the CoD cover looked more interesting.. http://forums.bistudio.com/oldsmileys/crazy_o.gif
(Someone made a great cover a while ago from an ingame screenshot and posted it here, which also looked more interesting, a cover should instantly tell you what kind of game it is. The OFP clearly pointed out that it was a mil-sim (to me) and that soldier just stared at you right in the eye in a badass way, while the ArmA cover.. Well... Its a game, and there is probably some shooting, and helicopters.. and weird colored soldiers... Hey, look at this (http://www.mobygames.com/images/covers/large/1137941744-00.jpg) game! that looks awesome! ) http://forums.bistudio.com/oldsmileys/wow_o.gif
And yes, i did say that the BF:MC cover looked better then the ArmA one, because it attracts more attention, which is one of the main reasons a good cover is necessary http://forums.bistudio.com/oldsmileys/smile_o.gif
Paragraphic, I am trying to bring awareness to these issues that 3% of the OFP community have been crying out about since day one.
Quote[/b] ]The whole point of an design is so that the mainstream likes is, not that the minority loves it. Taste is one of those things you shouldn't be argueing about.
Sad truth. Money and all that.
We get a shiny OFP, the military gets what ArmA could easily have been and the generic shiny game sales drop for 6 months. Then ArmA is abandoned by the majority for the latest fad.
The minority is then left with a game engine where they can see their boot laces in great detail, but cannot replay a battle, or save their MP campaign etc.
As Natalie Portman is hot, I am going to paraphrase a starwars line.
"So this is how OFP dies, in a roar of shiny applause"
Sorry .. had a geek moment. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Arma sounds:
http://www.cynamite.de/pc....on.html (http://www.cynamite.de/pc/news/more/armed_assault_ersteindruck_der_testversion/62506/armed_assault_ersteindruck_der_testversion.html)
nice vid ! That firefight is loud ! I like sniping action in the end. Hopefuly tomorrow we'll get lots of SS and short vids from Czech Players http://forums.bistudio.com/oldsmileys/smile_o.gif
KaiserPanda
Nov 9 2006, 23:44
Damn it, that cover doesn't apeal to me! Me, the hardcore fan who has most likely already pre-ordered the game! This is an outrage! Designing game covers artisticly... and to attract attention. Bah, I say! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
The video has some very nice sounds, however it also demonstrates some other things -
Infantry are easily mobile on a 45 degree slope ....
When standing and leaning, there is no weapon sway which is highly unrealistic.
When firing from a standing and leaning position, recoil seems to do nothing, which is also highly unrealistic.
AI seem to react to enemy fire as effectively as a roast potato would.
blackdog~
Nov 9 2006, 23:45
The radio sounds are really awful... http://forums.bistudio.com/oldsmileys/crazy_o.gif just the way I've always liked it!
http://www.cynamite.de/imgserver/bdb/60800/60840/detail.jpg
This screenshot just goes to demonstrate how things never change - not only did that noob pilot flip that chopper over, but he is also magically floating too!
I wouldn't have it any other way.
The video has some very nice sounds, however it also demonstrates some other things -
Infantry are easily mobile on a 45 degree slope ....
When standing and leaning, there is no weapon sway which is highly unrealistic.
When firing from a standing and leaning position, recoil seems to do nothing, which is also highly unrealistic.
AI seem to react to enemy fire as effectively as a roast potato would.
Agree on slope, and sway, recoil things. Didnt noticed it but you are right. Don't agree on enemy reaction, those guys were sitting duck, sniper picked them one by one in few seconds, very realistic in my opinion, surprise and good shoting postion is the key.
Thanks for agreeing Kirq. Here is a comparison with the reaction times:
http://www.youtube.com/watch?v=I5Q-q_KrnYo
The soldier in the open is in cover in 3 seconds.
In the ArmA video he shoots like 5 rounds over 8-9 seconds.
Edit: Looz, leaving this country tommorow 18:00, take over.
CameronMcDonald
Nov 10 2006, 02:58
Pity about the slope stuff, but I agree with Kirq there, they were on a slope - nowhere to go. The sniper had a rock to hide behind, the OPFOR had nothing. All they could do is go prone in all their OFP'ness.
...and yeah, the radio sounds blow chunks, as always. Especially the taped on "2" on BMP.... 2. Sounds like he had to think about it. http://forums.bistudio.com/oldsmileys/tounge2.gif
I laughed when that guy said "BRDM is history." Sounds like some kind of 13 year old nerd. I expected a nyaaaargh on the end of it.
NeMeSiS
Nov 10 2006, 06:38
When standing and leaning, there is no weapon sway which is highly unrealistic.
Crap you seem to be right, that is ridiculous http://forums.bistudio.com/oldsmileys/crazy_o.gif
quicKsanD
Nov 10 2006, 07:05
I`m sorry to join the criticism bandawagon but I must inquire.Am I the only person worried about:
-A lucklaster campaign?All previews indicate that there is no main chracter the player can identify with so no atmosphere like in CWC.No to mention the switch player that ruins any chance of immersion
-NO ENTERABLE BUILDINGS.I`ve read all the previews watched all the screenshots and except for one hotel there isn`t anything close to an enterable building.We had them in Cold War Crisis in 2001;Resistance in 2004,how can this be explained from a game that wants itself to be a true sequel or at least OF 1.5
http://forums.bistudio.com/oldsmileys/sad_o.gif
Journeyman
Nov 10 2006, 07:19
Yup. cover designers are useless these days! http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Just a little bit of imagination and Photoshop skill can come up with something so much more appealing to the gaming world! http://forums.bistudio.com/oldsmileys/tounge2.gif
http://www.fotocraft.org.uk/images/arma_box.jpg
Bunkers
Nov 10 2006, 07:24
Haha http://forums.bistudio.com/oldsmileys/rofl.gif
That cover would be cool!
Is it right that there's a delay on the czech release over the weekend?
That is strange (entertable buildings). In orginal CWC there was lots of enterable buildings. Resistance had much less of those. And in ArmA even less... This is why Libany (capitol) in Nogova sucked and Petrovice was bit better, but those ugly cementblockbuildings weren't as good as Everon's and it's mates.
Well if AI can't use them dynamicaly, then it's okay... but for MP this is severe flaw.
meyamoti
Nov 10 2006, 07:29
Keep in mind this island is 400x400 and I highly doubt all of its details would be in the press demo's atleast in that given time,it was stated there would be enterable buildings,we just haven't found the right ones.
Sniperwolf572
Nov 10 2006, 07:33
Many of ArmA buildings are enterable, the reviewers just couldn't find the entrance via: Door, closed and they have just written off building as not enterable. There are a lot of side entrances to a building, most of them leading to a roof or a balcony, there are a few that are not enterable, but the ones that are, provide more than solid cover. Even the mysterious attic of a certain CWC building is now accessible via ladder. http://forums.bistudio.com/oldsmileys/wink_o.gif
Journeyman
Nov 10 2006, 07:49
the reviewers just couldn't find the entrance via: Door, closed and they have just written off building as not enterable.
Yea! They probably had the same problem getting home the previous night! ... LOL ... http://forums.bistudio.com/oldsmileys/biggrin_o.gif
quicKsanD
Nov 10 2006, 07:55
Quote[/b] ]Many of ArmA buildings are enterable, the reviewers just couldn't find the entrance via: Door, closed and they have just written off building as not enterable. There are a lot of side entrances to a building, most of them leading to a roof or a balcony, there are a few that are not enterable, but the ones that are, provide more than solid cover. Even the mysterious attic of a certain CWC building is now accessible via ladder
That`s very interesting.I find it odd because if the buildings would be enterable they would have windows but I have yet to see such buildings in any of the screenshots or videos except for the hotel.Can you link an example for me to media that shows this or have you played a beta version of ArmA and have hands on knwoledge.
Sniperwolf572
Nov 10 2006, 08:03
I'm from Gaming Area (http://www.ga.com.ba/), we received a GC Press Kit months ago for evaluation, although, I decided against writing the preview at that time because I would be previewing a product that's in mid development. http://forums.bistudio.com/oldsmileys/smile_o.gif
meyamoti
Nov 10 2006, 08:05
Somehow them finding the door doesnt quite suprise me,I think some of em are trying to give the game a bad name.
DEAD_RABBIT
Nov 10 2006, 08:53
Whoever does the radio sounds needs to find other voice actors, who are more motivated. Since when has BIS lost the quality of getting the voices right? In OFP the radio and 'say' sounds were pretty good, getting the atmosphere just right. In OFP:Elite they replaced all the radio and say sounds, with Aussies or Brits trying to talk American. It's horrible and instantly unappealing.
And in that video, when I heard the dude yelling "Go go go." I felt like running away rather than staying, finding cover and shooting back.
And I agree with all the points Jinef made. The machine gun is apparently a very feathery weapon.
In any case, just hope BIS will leave lots of room for the addon community to maneuver in, such as in sound, scripting, eventhandlers, AI, weapon ballistics and animations.
Stendac
Nov 10 2006, 09:04
The video has some very nice sounds, however it also demonstrates some other things -
Infantry are easily mobile on a 45 degree slope ....
When standing and leaning, there is no weapon sway which is highly unrealistic.
When firing from a standing and leaning position, recoil seems to do nothing, which is also highly unrealistic.
AI seem to react to enemy fire as effectively as a roast potato would.
Yes, there is weapon sway and recoil when firing while leaning. You could argue that it should be increased, but it's there in the Cynamite video. Look again guys.
The soldiers on the hill aren't that mobile either. The soldiers heading uphill were crawling and the one that was standing was walking downhill.
Sounds, while not perfect, do show significant improvement from OFP and Elite. And really, that's all we should have expected from Armed Assault.
Heatseeker
Nov 10 2006, 09:15
Quote[/b] ]Many of ArmA buildings are enterable, the reviewers just couldn't find the entrance via: Door, closed and they have just written off building as not enterable. There are a lot of side entrances to a building, most of them leading to a roof or a balcony, there are a few that are not enterable, but the ones that are, provide more than solid cover. Even the mysterious attic of a certain CWC building is now accessible via ladder
That`s very interesting.I find it odd because if the buildings would be enterable they would have windows but I have yet to see such buildings in any of the screenshots or videos except for the hotel.Can you link an example for me to media that shows this or have you played a beta version of ArmA and have hands on knwoledge.
Many original buildings from the CWC islands were rebuilt for Arma, houses, barns and even the big hostinec we could find in Montignac and Saint Pierre amongst others, this makes me very happy because i would miss some of those buildings and it will allow people to bring the old islands to Arma.
I am positive i saw them in pictures, im also positive that there will be plenty of enterable buildings, obviously not most but plenty http://forums.bistudio.com/oldsmileys/smile_o.gif .
I hope someone makes a cold war mod for armed assault with nato and russian equipment from the 80's http://forums.bistudio.com/oldsmileys/smile_o.gif .
Commando84
Nov 10 2006, 09:46
i think i've heard some of the csla and rhs and maybe some more guys are planning a germany 85 mod so i think your wish wil lcome true some day Heatseeker http://forums.bistudio.com/oldsmileys/smile_o.gif hahah rofl about game journalists that couldnt find the doors to open http://forums.bistudio.com/oldsmileys/rofl.gif
well phuh then i can rest easy knowing i have some nice roofs and windows and houses to explore and ambush and defend myself from http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Heatseeker
Nov 10 2006, 09:51
i think i've heard some of the csla and rhs and maybe some more guys are planning a germany 85 mod so i think your wish wil lcome true some day Heatseeker http://forums.bistudio.com/oldsmileys/smile_o.gif
Oh yes, a very exciting project but not what i was thinking about http://forums.bistudio.com/oldsmileys/wink_o.gif .
TheDude
Nov 10 2006, 11:19
if he are lucky we may get the demo today
would be cool
Dudester
Nov 10 2006, 12:29
if he are lucky we may get the demo today
would be cool
I think you need to read the forums more. Then you would know the demo is weeks away, as already mentioned.
martinovic
Nov 10 2006, 12:38
The AI seems nice enough, it's unscripted, has to be applicable to a bunch of different areas, so duh it's gonna be stupid.
Plus the footage was too short to tell if the gun sways or not.
Voice acting prolly went like this: get 5 guys to say "that" "all" "board" "1,2... 59, 60" "engage" "attack" "move" "to" "that" "a", done. If you do it any other way you can chalk up another DVD to put the game on and that doubles production costs. :P
This game was made by what? 10 guys at most. About VBS2 being so great... yea cause the USMC can buy itself some supercomputers to run it on.
NeMeSiS
Nov 10 2006, 12:45
Yes, there is weapon sway and recoil when firing while leaning. You could argue that it should be increased, but it's there in the Cynamite video. Look again guys.
I watched the video a few more times but i really didnt notice it, all the small movements by the gun seemed to be player controlled... http://forums.bistudio.com/oldsmileys/crazy_o.gif
New amazing HD video with a new version of OFP's main theme music.
http://armed-assault.net/downloads/celoushblogcz-video.html#download
whisper
Nov 10 2006, 13:28
I didn't really notice the sway, but there's definitely recoil kicking in.
thing is : it's the same recoil system than old OFP http://forums.bistudio.com/oldsmileys/sad_o.gif All in the vertical, no horizontal component, and weapon comes back exactly at start point after recoil animation has stopped.
I'd say, there's no reason BIS remove features from OFP (I don't believe in them dumbing it down for the masses, it's not their spirit), so we should at least get recoils and weapon sway we had in OFP, just too bad they didn't improve them
New amazing HD video with a new version of OFP's main theme music.
http://armed-assault.net/downloads/celoushblogcz-video.html#download
You are late Mate http://forums.bistudio.com/oldsmileys/wink_o.gif LINK (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=54551)
Callsign
Nov 10 2006, 17:05
Everything looks really good in that video although bit sad to see with the death animation the gun melting into the ground
bootneckofficer
Maddmatt
Nov 10 2006, 17:18
HD? That's not high-definition.
Whoever does the radio sounds needs to find other voice actors, who are more motivated. Since when has BIS lost the quality of getting the voices right? In OFP the radio and 'say' sounds were pretty good, getting the atmosphere just right. In OFP:Elite they replaced all the radio and say sounds, with Aussies or Brits trying to talk American. It's horrible and instantly unappealing.
And in that video, when I heard the dude yelling "Go go go." I felt like running away rather than staying, finding cover and shooting back.
And I agree with all the points Jinef made. The machine gun is apparently a very feathery weapon.
In any case, just hope BIS will leave lots of room for the addon community to maneuver in, such as in sound, scripting, eventhandlers, AI, weapon ballistics and animations.
ok so now we have got our modders the very first mission:
to bring back the good old OFP voice ASAP (for our ears sakes) http://forums.bistudio.com/oldsmileys/biggrin_o.gif
DrBobcat
Nov 10 2006, 17:56
Whoever does the radio sounds needs to find other voice actors, who are more motivated. Since when has BIS lost the quality of getting the voices right? In OFP the radio and 'say' sounds were pretty good, getting the atmosphere just right. In OFP:Elite they replaced all the radio and say sounds, with Aussies or Brits trying to talk American. It's horrible and instantly unappealing.
And in that video, when I heard the dude yelling "Go go go." I felt like running away rather than staying, finding cover and shooting back.
And I agree with all the points Jinef made. The machine gun is apparently a very feathery weapon.
In any case, just hope BIS will leave lots of room for the addon community to maneuver in, such as in sound, scripting, eventhandlers, AI, weapon ballistics and animations.
ok so now we have got our modders the very first mission:
to bring back the good old OFP voice ASAP (for our ears sakes) http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Speak for yourself! The new voices speak much faster and don't have the odd, poorly accented sound of OFP. I also like the beeping sound. While it may not be the "perfect" solution we've all hoped for, it is, imo again, a big step up from the voices in OFP.
- dRb
P.S. It is defintably going to be moddable again, so I guess everyone could have their preferences as long as the names of the voices in the .bin were not changed
Whoever does the radio sounds needs to find other voice actors, who are more motivated. Since when has BIS lost the quality of getting the voices right? In OFP the radio and 'say' sounds were pretty good, getting the atmosphere just right. In OFP:Elite they replaced all the radio and say sounds, with Aussies or Brits trying to talk American. It's horrible and instantly unappealing.
And in that video, when I heard the dude yelling "Go go go." I felt like running away rather than staying, finding cover and shooting back.
And I agree with all the points Jinef made. The machine gun is apparently a very feathery weapon.
In any case, just hope BIS will leave lots of room for the addon community to maneuver in, such as in sound, scripting, eventhandlers, AI, weapon ballistics and animations.
ok so now we have got our modders the very first mission:
to bring back the good old OFP voice ASAP (for our ears sakes) http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Speak for yourself! The new voices speak much faster and don't have the odd, poorly accented sound of OFP. I also like the beeping sound. While it may not be the "perfect" solution we've all hoped for, it is, imo again, a big step up from the voices in OFP.
- dRb
P.S. It is defintably going to be moddable again, so I guess everyone could have their preferences as long as the names of the voices in the .bin were not changed
may be it just me, but i feel more like that someone is saying broken english from so far i saw in Arma, i just dont feel it is too odd, poorly accented in ofp, which i find that in Arma(remember its cody doing the voice act thing, not BIS like this time)
DrBobcat
Nov 10 2006, 18:22
It's of course up to personal preference but I just feel like everyone in OFP sounds like American cowboys. I picture some guy to just scream, "YEEHAW! Let's kill us some commies!" http://forums.bistudio.com/oldsmileys/biggrin_o.gif However, I can also see the "teen-ish-ness" in ArmA's radio chatter that everyone else is speaking of. No matter though as we don't purchase the game just to listen to radio chatter!
- dRb
I like the voices. They're less Hollywood war film and more information-age-journalist-embedded-in-Iraq-with-a-DV-cam.
They have a modern feel. They do sound weedy in places. If you've seen combat footage from Iraq via Youtube..you'll quickly realise that most soldiers are average guys - who happen to be soldiers, and are placed into difficult situations, and don't all sound like hardened war vets.
Whether BIS was intending this, is another matter. I didn't hear anything that warrants the "poor voice acting" label.
there is no main character http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/crazy_o.gif
i can remeber.. i became liutanant.. and the guy talk to him self... " yeah liutanant sounds good"
or somoebody finds a word starting with G .. and Koslavski .. Jeep.. ahahaha ..
SHWiiNG
Nov 10 2006, 18:36
HAHA of man those radio sounds are halarious, im sorry but i loved the gritty, distorted radio from OFP.. and i swear one of those troops sounded at least 16.. no offence or anything.
I really loved that "sounds" video Astonishing. I actually like the voices better, sure the "stitching" (linking between phrases) was weak, but imo the voice acting sounded much better.
The ambient sounds and footsteps were awesome!
Max Power
Nov 10 2006, 19:53
What do 'hardened veterans' sound like, btw? People's voices don't deepen as they get combat experience... Chomping cigars can only do so much http://forums.bistudio.com/oldsmileys/wink_o.gif ...or do you think that everyone with a high or grainy voice is killed off first, leaving only the thick, smooth baritones and gravelly tenors to sound tough over the radio?
CsonkaPityu
Nov 10 2006, 20:44
What do 'hardened veterans' sound like, btw? People's voices don't deepen as they get combat experience... Chomping cigars can only do so much http://forums.bistudio.com/oldsmileys/wink_o.gif ...or do you think that everyone with a high or grainy voice is killed off first, leaving only the thick, smooth baritones and gravelly tenors to sound tough over the radio?
Well, here (http://youtube.com/watch?v=nzYDbBOYWLQ) is an example of US soldiers' radio chatter. Some of those guys sound pretty high pitched, so no problem.
Lepardi
Nov 10 2006, 20:57
Who else is worried of arma quality? Just look at the reviews.. 55/100, 7/10. I'm starting to think it's a damned flop.
RalphWiggum
Nov 10 2006, 21:02
55/100 review was given by a magazine that didn't thoroughly do their work. heck, even their screenshot was indication of how obsolete their system was.
meyamoti
Nov 10 2006, 21:04
Somehow I'm not suprised,lets face it,ever since it came out it seems like reviewers have been trying to give it a bad name except for a fw,they claim the games graphics are terrible and yet they do not run it on the highest level,in my opinion if you are going to complain about graphics then atleast see the highest before you get upset.
Chipper
Nov 10 2006, 21:09
What do 'hardened veterans' sound like, btw? People's voices don't deepen as they get combat experience... Chomping cigars can only do so much http://forums.bistudio.com/oldsmileys/wink_o.gif ...or do you think that everyone with a high or grainy voice is killed off first, leaving only the thick, smooth baritones and gravelly tenors to sound tough over the radio?
Well, here (http://youtube.com/watch?v=nzYDbBOYWLQ) is an example of US soldiers' radio chatter. Some of those guys sound pretty high pitched, so no problem.
"Yes it appears to be fornication in a convertable."
Placebo
Nov 10 2006, 21:22
I'm unpinning this thread as it's pretty worthless as a source of information now and the pinned space thread is needed for more important "messages".
Obviously feel free to use it for discussion as you like, I'll pin a new combined "official updates" thread to cover updates about ArmA and new screenshots and such http://forums.bistudio.com/oldsmileys/smile_o.gif
could you please give us the link to "official updates" thread?
Sniper Pilot
Nov 11 2006, 02:55
I dont think hes made it yet!
Placebo
Nov 11 2006, 12:22
There's no point making one until there is some next "official update" http://forums.bistudio.com/oldsmileys/wink_o.gif
stegman
Nov 13 2006, 11:57
...who reviewed it at 55/100? I'd like to read that review.
...who reviewed it at 55/100? I'd like to read that review.
Tiscali Games.
Has anyone translated that review into english yet?
Would be nice to know why they rated it so poorly...
El_MUERkO
Nov 13 2006, 14:39
55/100
:/
Hopefully it was some idiot expecting the next Unreal ot Half Life, too stupid to realise the quality of ArmA!
MessiahUA
Nov 13 2006, 15:07
I've found another german preview with screenshots http://www.pc-universe.de/?article=4099
I think it's not new, but screens are new for me, never seen them before.
Cannon Fodder
Nov 13 2006, 15:11
For the love of god, why don't these 'gaming websites' actually REVIEW and TAKE SCREENSHOTS on decent rigs?
MessiahUA
Nov 13 2006, 15:13
For the love of god, why don't these 'gaming websites' actually REVIEW and TAKE SCREENSHOTS on decent rigs?
True http://forums.bistudio.com/oldsmileys/smile_o.gif
Sniperwolf572
Nov 13 2006, 15:13
Those are GC Press Kit screenshots, outdated.
ArmA demo confirmed by Idea games - maybe soon
first will be MP and SP later
low light
Nov 13 2006, 17:08
ArmA demo confirmed by Idea games - maybe soon
first will be MP and SP later
Any chance you can refer us to the source of your info, would be appreciated and will avoid confusion http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Placebo
Nov 14 2006, 07:45
ArmA demo confirmed by Idea games - maybe soon
first will be MP and SP later
That's not exactly new news or information though is it http://forums.bistudio.com/oldsmileys/wink_o.gif
[BR]-Dawnrazor
Nov 18 2006, 16:06
Will there be a patch available for German release or later, to solve some Bugs and add animals?
kavoven
Nov 18 2006, 19:52
-Dawnrazor @<hidden> Nov. 18 2006,18:06)]Will there be a patch available for German release or later, to solve some Bugs and add animals?
There are no animals included? Didn't BIS always say they are?! http://forums.bistudio.com/oldsmileys/huh.gif
FCOPZ-Illuminator
Nov 18 2006, 20:00
Of course there are (little) animals, we already saw some in a sniper video last week.
But if you mean animals like a hourse or a dog, yo have to request a animal mod *g*
Zorbtek
Nov 18 2006, 20:19
I did see birds in spooks video
mickuzy
Nov 19 2006, 03:57
which sniper video illuminator
[BR]-Dawnrazor
Nov 19 2006, 09:46
Of course there are (little) animals, we already saw some in a sniper video last week.
But if you mean animals like a hourse or a dog, yo have to request a animal mod *g*
there are no sheeps and rabbits
and i read that they will be included with a patch
Quote[/b] ]Aus einem Chat mir Placebo geht hervor, dass die Tierwelt immer noch in Arbeit ist und später per patch under bei einem späteren Release verfügbar sein wird. So könnten manche Bugs behoben und denn auch die Tiere in unserer Version integriert sein. BIS arbeitet immernoch an Armed Assault weiter
http://www.armedassaults.de/cms....bid=446 (http://www.armedassaults.de/cms/include.php?path=comment/comment.php&comcat=cont&subid=446)
[BR]-Dawnrazor
Nov 21 2006, 06:30
@<hidden>
Whats the next step?
A Demo, a Patch???
What do you think about the bad reviews (bad AI, bad Netcode...)
Please give us some information
In this time feedback is very important
stegman
Nov 21 2006, 08:14
-Dawnrazor @<hidden> Nov. 21 2006,08:30)]@<hidden>
Whats the next step?
A Demo, a Patch???
What do you think about the bad reviews (bad AI, bad Netcode...)
Please give us some information
In this time feedback is very important
@<hidden> BIS;
How has the game sold?
If you worried about the bad news, PM me the game and I'll check it out and give my honest to god opinoin... http://forums.bistudio.com/oldsmileys/whistle.gif
just wanna see the bloody demo lmao....
Timblesink
Nov 24 2006, 09:07
Dem-o *clapclapclap* Dem-o *clapclapclap* and further protesting chants...
Nah, I don't care. I'll have it in two weeks! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
BIS: Who cares about a few bugs and floating tanks ( http://forums.bistudio.com/oldsmileys/whistle.gif (http://www.youtube.com/watch?v=6JmNJvIosJs) ) at the moment, what I want to see is some AI improvements in the first patches. THEN the bugs. Thank you!
EDIT: The http://forums.bistudio.com/oldsmileys/whistle.gif in brackets is a link http://forums.bistudio.com/oldsmileys/tounge2.gif
stegman
Nov 24 2006, 16:18
Dem-o *clapclapclap* Dem-o *clapclapclap* and further protesting chants...
'What do we want?'
"De-mo!"
'When do we want it?'
"Slightly before the 505 Q1 2007 official release date!"
'What do we want?'
"De-mo!"
etc, etc
(catchy eh? Made it up my self! ) http://forums.bistudio.com/oldsmileys/smile_o.gif
[BR]-Dawnrazor
Nov 24 2006, 16:28
Where is the patch?
RobNob (6th)
Nov 24 2006, 16:46
there is no patch as of yet, and they probably dont like being asked every day " where is the patch " " is there going to be a patch "
and if people are thinking is there going to be a patch, then rethink you think they would of gone through all this trouble to release armed assault for YOU to play, and not release a patch...
Im 90% Certain in my mind that they will release one, but they need time, they need to gather info...
Just be patient.
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