View Full Version : ArmA Progress Updates
Sniperwolf572
Oct 20 2006, 14:46
Another month another screen shot and here was me thinking we might just of got the Demo this month... since the game is complete and released for some next month. Im sure then we will have our fair share of screen shots. Whats the deal over the demo and not releasing it. I have seen so many screen shots now, i feel i have had a walk through the entire game playing it frame by frame. Ok thats abit of an eggsageration but how many more screen shots am i of to see before its not. Do everyone a Favour and make them happy just release the demo.
Yeah, you just press the "Make demo" button in the editor, and viola, insta-community-satisfier.
Really, even easier then i thought then. Do you want me to list all the games that have had a demo a month before release. Tell you what go look on IGN. or go buy a Pc mag.
Yeah, but making demo for ArmA and for, let's say, BF2142 is not the same, there, you just delete a few maps, and there you go, in ArmA, you need to delete the excess code from the config, delete half of the island, remove the model/texture files that are not necessary for the demo, modify the GUI to fit the demo, and what else not.
Also, if we ignore that, you're stating the month before the release date, assuming that the official European release date in English is somewhere in Q1 2007, you're still nowhere near that one month mark and BIS already stated that the demo will be released after the full game.
EDIT: Placebo beat me to it.
It has already been posted in a number of places that the demo will be worked on after the German/Czech/Russian/Slovakian/Polish versions have gone gold.
Is there too much time left until they gone gold? week? days? hours? http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif
ag_smith
Oct 20 2006, 15:00
It has already been posted in a number of places that the demo will be worked on after the German/Czech/Russian/Slovakian/Polish versions have gone gold.
Is there too much time left until they gone gold? week? days? hours? http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Considering that announced Czech/Slovakian/Polish release date is due in 21 days... my guess is soon.
I'm wondering about Soldner. Haven't it had fully destructible buildings in multiplayer? ... and don't try to tell me that world scale is much greater in ARMA, I know. Still, as a programmer, I think this is just a matter of smart approach and little simplifications (like having predefined destruction patterns).
There's been a new preview from Invex (in Czech).
http://pc.hrej.cz/clanky/preview/armed-assault-dojmy-z-invexu-2006/
Apart from the old news, they dissect the shadows system: different shadow techniques for trees, moving objects and such and ambient shadows that can be dynamically affected by, for example... The flashlight! Also there gonna be a knife ingame. Acording to them, Invex version was quite unstable. That's about all.
(it seems to me, that we who are going to get it in November will be in similar situation like when OFp 1.00 was released and we were "gammatesting" it for US 1.20 release http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif )
A flashlight... great. I guess a working searchlight is possible now.
And knives...great http://forums.bistudio.com/oldsmileys/tounge2.gif
Does anybody care about AI? I just worry about that because all ArmA vids shows same AI enemy & friendly units - just run, "duck" and shootin'...
Yeah, it would be ok when "80's style mechanized frontal assault" - but MOUT will be available in ArmA right? I know that "Rescue Mr.Banane" vids were played by COOP. And there's no info about AI but the words like "AI has been improved"... man, HOW improved?
OH! PLEASE DON'T SAY "the OFP community will do that part with scripts, so we don't worry about AI"!!
I think the great feature that could change the whole Tactical FPS genre like "suppressive fire" and "supersonic bullet sounds" has been talked a lot in the community, but not declared by BIS...
http://forums.bistudio.com/oldsmileys/confused_o.gif
I 2nd this.
Sorry for adding to the speculation, but:
I remember a recent quote from BIS that the AI would be "modular", could this mean that the AI's hardcoded routines are now moddable? Perhaps they did this to allow the community to alter the AI (knowing that there might be complaints about the AI post launch?).
AI is the only part I'm "worried" about. Everything else looks great.
Balschoiw
Oct 20 2006, 15:31
Quote[/b] ] could this mean that the AI's hardcoded routines are now moddable?
hardcoded is hardcoded, but I guess we will be able to define own behaviours and patterns for AI.
KaiserPanda
Oct 20 2006, 15:42
I'm wondering about Soldner. Haven't it had fully destructible buildings in multiplayer? ... and don't try to tell me that world scale is much greater in ARMA, I know. Still, as a programmer, I think this is just a matter of smart approach and little simplifications (like having predefined destruction patterns).
Soldner's buildings weren't dynamicly destroyable. They were just made out of sections that could be destroyed individualy. It's a pretty hackish and inefficient way to destroy a building. It looks bad, too; you can tell that it's made of large sections.
nubbin77
Oct 20 2006, 16:13
Quote[/b] ]Soldner's buildings weren't dynamicly destroyable. They were just made out of sections that could be destroyed individualy. It's a pretty hackish and inefficient way to destroy a building. It looks bad, too; you can tell that it's made of large sections.
He didn't use the word "dynamic", he said they were "fully" destructable. They (soldner's builidigs) aren't perfect, but they are better then crumpled buildings or disappearing buildings. So it is not great / perfect, but it is BETTER. And that's what ARMA: BETTER (and will be the BEST of all computer games), but it is not and will not be PERFECT. People need to get over that fact. Pull yourselves out of fantasy land and deal with the reality a computer game can't be made 100% realistic right now. Please be reasonable with your expectations http://forums.bistudio.com/oldsmileys/banghead.gif
KaiserPanda
Oct 20 2006, 16:24
Oh, whatever. I'm tired. http://forums.bistudio.com/oldsmileys/tounge2.gif
That kind of destructable building isn't very reasonable, either. Every section of the building needs a separate model, etc...
Locke@Germany
Oct 20 2006, 16:27
Hi,
just saw the four small clip's and instantly fell in love with the swimming possibility http://forums.bistudio.com/oldsmileys/inlove.gif.
However the building destruction could be improved alot, i remember the old Comanche series of Arcade-Helo-Games from Novalogic and Delta Force had something wich looked quite good for the time it was released. If i remeber correctly the building started to collaps more slowly and there was alot of smoke and dust, so you couldn't see that the building actually was slowly sinking into the ground and was then replaced with some destructed model.
In comparision to this the destruction-sequence of the building in the video seem's much to fast, as if it had no mass at all.
While not really great it's still a very huge gameplay improvement over OFP.
Hope the AI will also be able to use this to their advantage, meaning: If an enemy (squad) is hidden in a building ,the building itself does not represent any tactical important installation and heavy weapons that could destroy the building are available, instead of cleaning the building room by room they just destroy the whole building.
Bye, Locke.
ag_smith
Oct 20 2006, 16:41
Quote[/b] ]Soldner's buildings weren't dynamicly destroyable. They were just made out of sections that could be destroyed individualy. It's a pretty hackish and inefficient way to destroy a building. It looks bad, too; you can tell that it's made of large sections.
He didn't use the word "dynamic", he said they were "fully" destructable. They (soldner's builidigs) aren't perfect, but they are better then crumpled buildings or disappearing buildings. So it is not great / perfect, but it is BETTER. And that's what ARMA: BETTER (and will be the BEST of all computer games), but it is not and will not be PERFECT. People need to get over that fact. Pull yourselves out of fantasy land and deal with the reality a computer game can't be made 100% realistic right now. Please be reasonable with your expectations http://forums.bistudio.com/oldsmileys/banghead.gif
Yeah, exactly. I think that would still be a better option than simply sinking buildings into the ground.
mickuzy
Oct 20 2006, 16:48
Quote[/b] ]Soldner's buildings weren't dynamicly destroyable. They were just made out of sections that could be destroyed individualy. It's a pretty hackish and inefficient way to destroy a building. It looks bad, too; you can tell that it's made of large sections.
He didn't use the word "dynamic", he said they were "fully" destructable. They (soldner's builidigs) aren't perfect, but they are better then crumpled buildings or disappearing buildings. So it is not great / perfect, but it is BETTER. And that's what ARMA: BETTER (and will be the BEST of all computer games), but it is not and will not be PERFECT. People need to get over that fact. Pull yourselves out of fantasy land and deal with the reality a computer game can't be made 100% realistic right now. Please be reasonable with your expectations http://forums.bistudio.com/oldsmileys/banghead.gif
hit the nail on the head. plus it sounds like the 505 relased countries are gonna have an improved game, on top of the previously released countries. it sounds good, sounds alot better than what we have got (in ofp and in any other games), bis didnt have to implement any buidling destruction, so lets stop complaining and do them good publicity by only quoting whats right with the game
Higurashi
Oct 20 2006, 17:07
Does anybody care about AI? I just worry about that because all ArmA vids shows same AI enemy & friendly units - just run, "duck" and shootin'...
Yeah, it would be ok when "80's style mechanized frontal assault" - but MOUT will be available in ArmA right? I know that "Rescue Mr.Banane" vids were played by COOP. And there's no info about AI but the words like "AI has been improved"... man, HOW improved?
OH! PLEASE DON'T SAY "the OFP community will do that part with scripts, so we don't worry about AI"!!
I think the great feature that could change the whole Tactical FPS genre like "suppressive fire" and "supersonic bullet sounds" has been talked a lot in the community, but not declared by BIS...
http://forums.bistudio.com/oldsmileys/confused_o.gif
I 2nd this.
Sorry for adding to the speculation, but:
I remember a recent quote from BIS that the AI would be "modular", could this mean that the AI's hardcoded routines are now moddable? Perhaps they did this to allow the community to alter the AI (knowing that there might be complaints about the AI post launch?).
AI is the only part I'm "worried" about. Everything else looks great.
Well, it might good thing that we will be able to modify AI's various parameter. But it would be great if we could do it more easier way - I mean, for example;"In the mission editor, just put friendly & enemy squads in the middle of an urban area, and when two squads engaged each other, both untis takin' cover behind objects like car, one team surppress one team move, using grenade to clear out the enemy hiding place..." I just dreamin' the AI like this without scripts...
I wouldn't deny the community's effort to making AI's more smarter by themselves, but I think BIS should focused on the AI more. It's not enough to only decrease bugs from the original OFP. BIS has been said about improvement, I couldn't see what is the point of "improved" though.
However, all I can do is just sittin' and prayin'.
The Armed Assault is my last hope anyway.
And ditto your "Everything else looks great". - oh, please don't forget about the supersonic bullet sounds, bro!
I noticed this in the ArmA's community wiki... is that true?
Balschoiw
Oct 20 2006, 17:12
Quote[/b] ]"In the mission editor, just put friendly & enemy squads in the middle of an urban area, and when two squads engaged each other, both untis takin' cover behind objects like car, one team surppress one team move, using grenade to clear out the enemy hiding place..." I just dreamin' the AI like this without scripts...
From what we know right now AI will have embedded routines for CQB and will make use of cover.
We´ll see how that works with the demo.
I´m curious on the modable AI aswell, but I guess BIS will serve us some smartass AI anyway http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Quote[/b] ]oh, please don't forget about the supersonic bullet sounds, bro!
I noticed this in the ArmA's community wiki... is that true?
Looks like http://forums.bistudio.com/oldsmileys/smile_o.gif
low light
Oct 20 2006, 17:45
Quote[/b] ]
Quote[/b] ]oh, please don't forget about the supersonic bullet sounds, bro!
I noticed this in the ArmA's community wiki... is that true?
Looks like http://forums.bistudio.com/oldsmileys/smile_o.gif
I was shocked to see this in the Biki. I was excited about the concept when I saw it on Dslyecxi's site (http://dslyecxi.com/) but when it was said that it might appear in Arma, well... http://forums.bistudio.com/oldsmileys/yay.gif
Even though it appears in the Biki we can't say with 100% certainty that it will appear in the final game, mainly because as it says on the top of this page (http://community.bistudio.com/wiki/Unique_Features_of_ArmA)
Quote[/b] ]
Disclaimer: Preliminary information
This page describes a product which is not yet released, and therefore it contains information which may change significantly.
Higurashi
Oct 20 2006, 17:59
Quote[/b] ]"In the mission editor, just put friendly & enemy squads in the middle of an urban area, and when two squads engaged each other, both untis takin' cover behind objects like car, one team surppress one team move, using grenade to clear out the enemy hiding place..." I just dreamin' the AI like this without scripts...
From what we know right now AI will have embedded routines for CQB and will make use of cover.
We´ll see how that works with the demo.
I´m curious on the modable AI aswell, but I guess BIS will serve us some smartass AI anyway http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Quote[/b] ]oh, please don't forget about the supersonic bullet sounds, bro!
I noticed this in the ArmA's community wiki... is that true?
Looks like http://forums.bistudio.com/oldsmileys/smile_o.gif
I'm glad to hear that. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Thanks for info, man. I can't wait the demo even if it will be released after ArmA gone gold.
Now let's pray together!! http://forums.bistudio.com/oldsmileys/notworthy.gif
@<hidden> light
Yeah, I saw that site too and really impressed! It's not surely 100% but if it's featured, ArmA will ROCKS the whole Tactical FPS genre. It's like "that's why ArmA is called Most Realistic Combat FPS".
Stendac
Oct 20 2006, 20:34
i was thinking on that like a provisional solution to avoid new delays, to give BIS time to improve the real dinamic one and release it in a patch http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
Yeah, it's just a halfway solution, but it still creates new problems that will take time to work out. Time is something that BI no longer has. And what works for a RTS might not cut it for the close-up perspective of an FPS and the more complex AI interaction. We'd better not expect much in terms of building destruction. I think the best we can hope for right now is a better looking post-destruction model for the buildings.
Quote[/b] ]I'm glad to hear that.
Thanks for info, man. I can't wait the demo even if it will be released after ArmA gone gold.
Now let's pray together!!
Wow, the tantrum wasn't necessary after all. The previews have been over this.
Cool, the AI will seek cover BEFORE they reload. I wish I'd learn to do the same...
KaiserPanda
Oct 20 2006, 20:44
making AI's more smarter
I'm sorry, but... can't not laugh at that. http://forums.bistudio.com/oldsmileys/rofl.gif
Chipper
Oct 21 2006, 00:02
making AI's more smarter
I'm sorry, but... can't not laugh at that. http://forums.bistudio.com/oldsmileys/rofl.gif
lose the more
Sertorius
Oct 21 2006, 01:08
making AI's more smarter
I'm sorry, but... can't not laugh at that. http://forums.bistudio.com/oldsmileys/rofl.gif
I agree, it would help if they were minimalistically dumberer.
Postal69
Oct 21 2006, 08:02
HAHA we problaly crashed there servers, checking for updates. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
andersson
Oct 21 2006, 09:36
@<hidden>
I have read some concern about rolling with AT and backpacks on their backs. Isnt it possible to restrict the rolling when you have something in the secondary slot?
Messiah
Oct 21 2006, 09:42
Arma made it onto PC Gamer UK's most wanted list top 5 http://forums.bistudio.com/oldsmileys/smile_o.gif - They predict a February release
bravo 6
Oct 21 2006, 09:47
@<hidden>
I have read some concern about rolling with AT and backpacks on their backs. Isnt it possible to restrict the rolling when you have something in the secondary slot?
right on, hope BIS restrict somehow that movement http://forums.bistudio.com/oldsmileys/smile_o.gif
Arma made it onto PC Gamer UK's most wanted list top 5 http://forums.bistudio.com/oldsmileys/smile_o.gif - They predict a February release
damn damn damn http://forums.bistudio.com/oldsmileys/crazy_o.gif
Robert(UK)
Oct 21 2006, 10:58
I'm wondering about Soldner. Haven't it had fully destructible buildings in multiplayer? ... and don't try to tell me that world scale is much greater in ARMA, I know. Still, as a programmer, I think this is just a matter of smart approach and little simplifications (like having predefined destruction patterns).
Soldner's buildings weren't dynamicly destroyable. They were just made out of sections that could be destroyed individualy. It's a pretty hackish and inefficient way to destroy a building. It looks bad, too; you can tell that it's made of large sections.
IMO the destructable buildings in Soldner were actually very good. Okay, so they tended to look the same after a while, but considering it was done on a scale map of Siberia, I think that was pretty impressive... http://forums.bistudio.com/oldsmileys/wink_o.gif
Commando84
Oct 21 2006, 16:37
i hope they won't restrict the rolling movement to much, i would like to roll if i have a small At weapon on my back , but im not sure how it would be rolling with a at weapon in my hands http://forums.bistudio.com/oldsmileys/tounge2.gif
andersson
Oct 21 2006, 19:19
Its easier to roll with a small AT-weapon in your hands then on your back. My experience.
But for me, BIS is free to restrict rolling when you have a secondary weapon (heavy machineguns takes up both slots in ofp, maybe its ok to also restrict them?)
Anyway, its up to BIS to decide.
Maddmatt
Oct 21 2006, 21:43
I don't think it's really important to bother restricting rolling with an AT weapon, as it would be possible (yet uncomfortable) to do it in real life. Maybe not with a Javelin though http://forums.bistudio.com/oldsmileys/crazy_o.gif
It would be realy nice if they could restric that rolling with heavy equipment but to be honest i wouldnt noticed that if you Guys didnt point me that "problem". So this is not my no1 feature to add http://forums.bistudio.com/oldsmileys/wink_o.gif
Stendac
Oct 21 2006, 23:50
It would be realy nice if they could restric that rolling with heavy equipment but to be honest i wouldnt noticed that if you Guys didnt point me that "problem". So this is not my no1 feature to add http://forums.bistudio.com/oldsmileys/wink_o.gif
It's not very important, but you would certainly notice it while looking at your soldier in 3rd person.
The targeting laser and javelin seen carried by the soldiers in screenshots are so big and bulky that it would have to look awkard while rolling. At any rate, you would not roll around with this stuff on your back in real life. It would be so difficult and take so long that it would defeat the purpose of rolling in the first place. Better stick to scrambling on all fours.
Heatseeker
Oct 22 2006, 00:46
I cant believe someone actually sugested that BIS should swap building models and cover it up with smoke to simulate building destruction, please... http://forums.bistudio.com/oldsmileys/crazy_o.gif .
MAA3057
Oct 22 2006, 03:40
I cant believe someone actually sugested that BIS should swap building models and cover it up with smoke to simulate building destruction, please... http://forums.bistudio.com/oldsmileys/crazy_o.gif .
Not to be rude, but that sounds like a joke.
esti_the_big
Oct 22 2006, 09:18
Whats so bad about swapping damaged buildin models? Like someone already menioned, a similiar system was used in delta force and comanche series and looked pretty good there actually. If they can't implent true dynamic destruction then at least that alternative. looks better than crumpled cardboard house.
Max Power
Oct 22 2006, 09:26
They were working on this exact thing for VBS 1, if my memory serves me correctly.
Maddmatt
Oct 22 2006, 10:36
I cant believe someone actually sugested that BIS should swap building models and cover it up with smoke to simulate building destruction, please... http://forums.bistudio.com/oldsmileys/crazy_o.gif .
It beats crumpling like paper or leaving them indestructible, I don't see the problem.
I cant believe someone actually sugested that BIS should swap building models and cover it up with smoke to simulate building destruction, please... http://forums.bistudio.com/oldsmileys/crazy_o.gif .
Why is this a bad thing...?
Would you rather have them sink into the ground to form 1 ft tall rubble like an nuke just landed on top of it?
Heatseeker
Oct 22 2006, 14:41
I cant believe someone actually sugested that BIS should swap building models and cover it up with smoke to simulate building destruction, please... http://forums.bistudio.com/oldsmileys/crazy_o.gif .
It beats crumpling like paper or leaving them indestructible, I don't see the problem.
I would rather have indestructible buildings than seeing the models swap. i remember the structures falling appart in comanche, i dont think they swaped but dont say the model swap in DF looked pretty good, it was plain horrible.
Lets put the cheap stuff aside, the building colapse trailer looks better than that, just needs some parts/walls left and to be slower and its almost perfect, tbh i dont really expect every building in a large town to be destructible.
Even addons that deletevehicle and are replaced with damaged models are too noticeable, never liked it..
And theres too much taking on this, i'll be happy to have solid walls and better colision http://forums.bistudio.com/oldsmileys/smile_o.gif .
Journeyman
Oct 22 2006, 15:25
I cant believe someone actually sugested that BIS should swap building models and cover it up with smoke to simulate building destruction, please... http://forums.bistudio.com/oldsmileys/crazy_o.gif .
It beats crumpling like paper or leaving them indestructible, I don't see the problem.
I would rather have indestructible buildings than seeing the models swap. i remember the structures falling appart in comanche, i dont think they swaped but dont say the model swap in DF looked pretty good, it was plain horrible.
Lets put the cheap stuff aside, the building colapse trailer looks better than that, just needs some parts/walls left and to be slower and its almost perfect, tbh i dont really expect every building in a large town to be destructible.
Even addons that deletevehicle and are replaced with damaged models are too noticeable, never liked it..
And theres too much taking on this, i'll be happy to have solid walls and better colision http://forums.bistudio.com/oldsmileys/smile_o.gif .
Na!! ... Just think of the fun you will have levelling a city! http://forums.bistudio.com/oldsmileys/tounge2.gif
Maddmatt
Oct 22 2006, 16:28
Even addons that deletevehicle and are replaced with damaged models are too noticeable, never liked it..
That's just because they are done badly, they don't cover it properly and you can sometimes see both models at once for a short time. And now you say ArmA destruction looks fine? Make up your mind http://forums.bistudio.com/oldsmileys/crazy_o.gif
Close up, its an obvious compromise\design decision. But from far away, I think it'll will look quite good (actually seeing the buildings in a town being leveled - till nothing is left standing).
I didn't like OFP's distorted "destroyed" buildings - they're clipping traps.
Heatseeker
Oct 22 2006, 18:03
Even addons that deletevehicle and are replaced with damaged models are too noticeable, never liked it..
That's just because they are done badly, they don't cover it properly and you can sometimes see both models at once for a short time.
Its not that... i've seen very good scripting used to achieve this on vehicles but it still feels fake since you can easily tell that something was deleted and something was spawned out of nowhere. This was with small vehicles, imagine the horror if it was used on large buildings and structures (like Lipany town hall or a huge hangar).
Quote[/b] ]And now you say ArmA destruction looks fine? Make up your mind http://forums.bistudio.com/oldsmileys/crazy_o.gif
When did i say otherwise? What i say is that it needs some work but its definetly better than something like deletebuilding and createbuilding this... if they slow down the colapsing and add more debris and some remaining walls it will look damn fine http://forums.bistudio.com/oldsmileys/wink_o.gif .
edit: Remember that BIS are the pro's, i doubt they will use bad workarounds in Arma.
if i know BIS right they have already fixed this thing and it works and looks beautyful
Ukraineboy
Oct 22 2006, 19:30
I love the swapping models idea. I.E. it falls but it isn't completely destroyed, there's some of the structure still there. Maybe even make interim models for half-damaged etc.
That is a good alternate destruction method, just remember that the other side of the forums will come in with the "hey, why did the other side of the house get the huge hole? I shot it on this side" type argument. Lets just face it. Not everybody will be happy until dynamic destruction is in... and then there will still be a crowd that doesn't like something about that... http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/goodnight.gif
Max Power
Oct 22 2006, 20:33
I'm not entirely sure what the argument against swapping models is all about. Currently, they swap models. They swap a building that they animate sinking into the ground for a pile of rubble.
I don't believe that dynamic destruction WOULD please this camp. Any building you have on the battlefield that's made up of any meaningfully sized atoms, especially from what I see in Sarahni, would seriously hit the performance. Then we'd get all kinds of whining about how urban ops are totally impossible to play. The sensible thing to do is not have the buildings pre-destroyed, but have them intact and replaced with models as they get destroyed.. be it in different stages of destruction, a totally destroyed model, or dynamically by replacing building parts.
I would like to see a system where you can conduct joint urban ops realistically... that is, you can blast open a wall with a recoilless rifle or a tank and then move through the holes. I'm not going to hold my breath and stomp my feet until I see it, though. The sense I get from this community these days is that we are increasingly unable to see the forest through the trees. I, personally, am glad that BIS doesn't hang on every stupid thing that comes out of our mouths. One of the biggest flaws in the STALKER project was that there was too much community participation. Let's leave some decisions for the experts who actually know what kind of comprimizes they need to make.
On a serious note, I cannot really bring myself to come to these forums as often as I used to because I'm sick of reading all of the whining. Please stop it.
The sensible thing to do is not have the buildings pre-destroyed, but have them intact and replaced with models as they get destroyed.. be it in different stages of destruction, a totally destroyed model, or dynamically by replacing building parts.
Thats really interesting and it does seem doable.
GimpyBassturd
Oct 22 2006, 20:58
Funny ,,,, the crumpled up cardboard buildings still beat the hell out of the indestructable buildings in BF1942 and BF2
SHWiiNG
Oct 22 2006, 21:13
thats true, what about AOE 3... they system is good, basically you see a connon bal or something go into (out back out) a building and shards of the builting or ship are spread throughout the surrounding area, and the model is replaced by an increasingly more damages model (at least i think thats how it works/.
heres the link to a you tube
http://www.youtube.com/watch?v=eX06sodvkiI
Max Power
Oct 22 2006, 21:21
The sensible thing to do is not have the buildings pre-destroyed, but have them intact and replaced with models as they get destroyed.. be it in different stages of destruction, a totally destroyed model, or dynamically by replacing building parts.
Thats really interesting and it does seem doable.
Yes, but unfortunately, in order to do the latter, you either have to have an incredible library of models and model parts... mulitplying the number of models per actual building.
Ie, if you want to destroy the buildings one half at a time, you need 5 models. An intact building, two intact halves and 2 destroyed halves. Imagine how many models you would need if you wanted to divide the building into 3 along the x axis, 3 along the y and 2 along the z for a 2 story building? No, you would need more than what you think, because you don't want the building to divide into 18 parts if the corner is hit. You'll want to make the minimum number of divides, meaning that you'll want the largest chunks possible. Everytime you divide into another level of complexity, you have to model every step along the way.
Or you would need procedurally generated content- meaning that the game engine would make slices and cuts and rearrange polies, giving the engine the power of a program like 3ds max. BUT, even the 3ds max procedures for binary operations and that sort of thing is completely flawed, and rarely works properly, especially for complex shapes.
Dynamically destroyed buildings in a real time world are really what is the cusp of what is possible in terms of man-hours, the capability of modern 3d algorythms, and hardware technology.
Given their track record of excellence, BIS will choose the the method that gives them the best balance between visuals, gameplay and performance in their present and future projects.
editted for clarity.
bravo 6
Oct 22 2006, 23:44
-Will there be a demo?
Yes, two. First, we'll get a multiplayer demo, then short before release a singleplayer demo. Exact dates aren't specified as of now. They are planned to be released <span style='color:red'>before the actual game.</span>
Does this info still remains or will there be any changes to the main plans?
There's only 19 days left. http://forums.bistudio.com/oldsmileys/smile_o.gif
Specter82
Oct 23 2006, 00:16
I fully agree
I fully agree
I fully disagree
Placebo
Oct 23 2006, 07:16
Does this info still remains or will there be any changes to the main plans?
There's only 19 days left. http://forums.bistudio.com/oldsmileys/smile_o.gif
Latest info as has been mentioned in a couple of places is that once the November release version goes gold then the demo will be worked on, depending on how long the demo takes to finish it could be released after the retail version.
Journeyman
Oct 23 2006, 07:33
Does you yet knows whether this will be single player or multiplayer demo or both? Or does yous not yet know? http://forums.bistudio.com/oldsmileys/smile_o.gif
Placebo
Oct 23 2006, 09:51
The plan of MP demo first, SP demo later hasn't changed as far as I'm aware.
thats true, what about AOE 3... they system is good, basically you see a connon bal or something go into (out back out) a building and shards of the builting or ship are spread throughout the surrounding area, and the model is replaced by an increasingly more damages model (at least i think thats how it works/.
Consider the work involved, as Ohara (BIS Artist) has already said himself a few pages back.
Creating a single house model, with one set of textures takes a fair amount of time - three-four days? A week if you have interiors?
Now you have to do it again for every stage of destruction - at best that's 2 models, but for a more realistic look it's probably more like 4 up to 10 for larger buildings. So an average of ~3 weeks per building.
Then multiply that up against the number of buildings in Arma .... yep, so you're tying your small team of artist up for months just to add the sort of destructable buildings shown in CoD/AoE etc.
Dynamic destruction is out of the question - it's just not possible and even if it was, it still requires a lot more modeling and artistic work.
Animations again still require the same work as stage by stage destruction, only it also ties up the animation team for months.
People demanded some form of destruction, better than what was in OFP and they've got it. It might not be as pretty as CoD, Soldner or AoE. However it is something BIS could add to the game, ship this year and not require supercomputers to run. So be grateful!
If we are lucky and thank BIS for their work - they might see what they can do to make their current destruction a little better e.g. by adding some 'chunks' to the generic destroyed model for infantry to hide behind. http://forums.bistudio.com/oldsmileys/tounge2.gif
maxqubit
Oct 23 2006, 10:01
Latest info as has been mentioned in a couple of places is that once the November release version goes gold then the demo will be worked on, depending on how long the demo takes to finish it could be released after the retail version.
Will you inform us of the 'gone gold' status? (or is it better to to think of 'gone gold' date = release date - 1 ;)
Placebo
Oct 23 2006, 10:03
Will you inform us of the 'gone gold' status?
Yeah I should imagine we'll make a small announcement http://forums.bistudio.com/oldsmileys/smile_o.gif
How many time have BIS to ArmA gold version? 1 week? http://forums.bistudio.com/oldsmileys/smile_o.gif
Snake Man
Oct 23 2006, 10:32
The plan of MP demo first, SP demo later hasn't changed as far as I'm aware.
What's the difference?
I mean SP demo would be without multiplayer capability, thats one thing. But what about MP demo, can I still play it without internet connection, or am I left only with option "enter IP address" or similar?
I ask because... well at my current internet access, its not possible to play multiplayer. Too many disconnects and stuff.
KaiserPanda
Oct 23 2006, 13:36
Well, as long as the game is moddable enough that we can experiment with different destruction types after it's released, what should we care? http://forums.bistudio.com/oldsmileys/tounge2.gif
As long as the ArmA engine is: efficient, scalable, and most of all - expandable, we're sitting pretty for the greatest game of the next 6+ years. http://forums.bistudio.com/oldsmileys/smile_o.gif
Latest info as has been mentioned in a couple of places is that once the November release version goes gold then the demo will be worked on, depending on how long the demo takes to finish it could be released after the retail version.
Just make sure that we can have both the game and demo installed at the same time. We who are fanatics and want to recruit has to play with potentials on the demo as they probably don't want to pay for a german version and we don't want to wait for the english one. :P
Maddmatt
Oct 23 2006, 13:59
Even addons that deletevehicle and are replaced with damaged models are too noticeable, never liked it..
That's just because they are done badly, they don't cover it properly and you can sometimes see both models at once for a short time.
Its not that... i've seen very good scripting used to achieve this on vehicles but it still feels fake since you can easily tell that something was deleted and something was spawned out of nowhere. This was with small vehicles, imagine the horror if it was used on large buildings and structures (like Lipany town hall or a huge hangar).
Quote[/b] ]And now you say ArmA destruction looks fine? Make up your mind http://forums.bistudio.com/oldsmileys/crazy_o.gif
When did i say otherwise? What i say is that it needs some work but its definetly better than something like deletebuilding and createbuilding this... if they slow down the colapsing and add more debris and some remaining walls it will look damn fine http://forums.bistudio.com/oldsmileys/wink_o.gif .
edit: Remember that BIS are the pro's, i doubt they will use bad workarounds in Arma.
Most games simply replace models with destroyed versions, sometimes they spawn as multiple pieces, Battlefield 2 seems to do that. What do you expect them to do? Break and deform into hundreds of pieces http://forums.bistudio.com/oldsmileys/crazy_o.gif That kind of destruction is a few more years away.
Quote[/b] ]
Quote[/b] ]And now you say ArmA destruction looks fine? Make up your mind http://forums.bistudio.com/oldsmileys/crazy_o.gif
When did i say otherwise? What i say is that it needs some work but its definetly better than something like deletebuilding and createbuilding this... if they slow down the colapsing and add more debris and some remaining walls it will look damn fine http://forums.bistudio.com/oldsmileys/wink_o.gif .
...
Quote[/b] ]
I cant believe someone actually sugested that BIS should swap building models and cover it up with smoke to simulate building destruction, please... http://forums.bistudio.com/oldsmileys/crazy_o.gif .
That's exactly what bis are doing, swapping a building with the rubble, and covering it up with the building going down into the smoke where it disappears. http://forums.bistudio.com/oldsmileys/tounge2.gif
Tussyman
Oct 23 2006, 15:37
Hmm...german version of ArmA and a Demo maybe with english stringtable.csv, could it be possible...well you know what I mean.
(just an interesting thought)
Bunkers
Oct 23 2006, 16:18
Hmm...german version of ArmA and a Demo maybe with english stringtable.csv, could it be possible...well you know what I mean.
(just an interesting thought)
Indeed an interesting thought. Hope some1 with knowhow can answer that. However I hope posting the idea here wont make the dev's think of some way to stop it http://forums.bistudio.com/oldsmileys/huh.gif BUT, having the game in czech/german and the demo in english would make it alot easier to translate/learn the menus and textings.
imported_bör
Oct 23 2006, 16:31
Most games simply replace models with destroyed versions, sometimes they spawn as multiple pieces, Battlefield 2 seems to do that. What do you expect them to do? Break and deform into hundreds of pieces http://forums.bistudio.com/oldsmileys/crazy_o.gif That kind of destruction is a few more years away.
It'd be great if it was like Soldiers: HoWW2. I know it's a RTS, but we're speaking of dynamic destruction, so I mention it.
Do you know Soldiers? You can destruct every building rather dynamically.
http://youtube.com/watch?v=eAHEy46epDU
Here's a video, showing you a little destruction in minute 6.20.
In MP the system's even greater. Imagine german infantry supported by some tanks slowly advancing through a small village, when being detected by some russian spotter and then you let your 5 Katyushas do the job. *howliehowliehowlie*, all the buildings get hit, crumble piece by piece and the whole village is no more than dust. http://forums.bistudio.com/oldsmileys/tounge2.gif
Looks nice, but as mentioned, RTS games dont have to worry about the same complications as FPS games do.
In my opinion, the falling down building looked crap and I don't reckon BIS plan on it looking anything like that in the final version. I personally would prefer one or two seamless model swaps hidden by plenty of dust and tonnes of generated rubble chunks. If they get the dropping building to work in conjunction with this as someone already stated, then that would be even better.
BIS, if you havn't already finalised the building damage, good luck. http://forums.bistudio.com/oldsmileys/smile_o.gif
PS. Just a thought. Even if the building damage is generic - like say on a one story building, a tank shell makes windows shatter and part of the roof collapse (via a model swap) - would it be very demanding to have some dust and bricks thrown out at the point the shell hits the building? That would certainly make it look more convincing and make it seem more "dynamic". Suppose it would work like the rocks from the ofp grenades, just have the rubble stay where it lands.
Balschoiw
Oct 23 2006, 17:51
Quote[/b] ]some dust and bricks thrown out at the point the shell hits the building
You can use particle system to make such but unfortunally brick seized objects are the top limit I guess and they would not stay onscreen forever, as they are only particles.
archsceptic
Oct 23 2006, 18:56
Personally, I think just some flames coming out of the windows, then after a while smoke coming out of the windows would look better than a building collapsing in a milli-second like a pack of cards.
Hopefully this has been worked on.
Going off track a bit, but I thought the turning speed of the tank turrets might have been slowed down a little bit for ArmA, but it does'nt look like it.
Dudester
Oct 23 2006, 19:08
On the IGN game site, i have just seen, under release dates that its says Armed assault(UK) released 30th December by 505 games. Is this just a guess or do they know somthing we dont.
On the IGN game site, i have just seen, under release dates that its says Armed assault(UK) released 30th December by 505 games. Is this just a guess or do they know somthing we dont.
A guess, always a guess.
Commando84
Oct 23 2006, 21:44
no way?! http://forums.bistudio.com/oldsmileys/tounge2.gif 30th december isn't Q1 2007 http://forums.bistudio.com/oldsmileys/biggrin_o.gif but hey if they release it that early it would make alot of fans wanting a english verison of the game more than happy http://forums.bistudio.com/oldsmileys/smile_o.gif
mickuzy
Oct 23 2006, 22:22
hey would it be possible to instead of having te entire house crumble could u do that on a level by level basis. so the house comes down slowly, and you could create a script or trigger so that if the level below gets destroyed the one/s above do to. is that possible or am i just taking a leak into the wind.
Max Power
Oct 23 2006, 23:00
From a simulating realism standpoint, if you collapse a level of a building onto another level, that level is not going to hold, if it's made of concrete and brick. That said, on the news about 6 months ago I saw them trying to implode a building somewhere in america, maybe washington. The building was old and of some very high quality construction. They imploded the bottom level and it just sat down, the second story becoming the first! This was something like a 10 story building!
edit: This may be the same one or a different one. At any rate, it's pretty amazing.
http://www.youtube.com/watch?v=ZwGE92upfQM
Now imagine the poor engineers who have to go in there to finish it off...
Correction
Oct 23 2006, 23:24
edit: This may be the same one or a different one. At any rate, it's pretty amazing.
http://www.youtube.com/watch?v=UDaljPh3dAY&NR
Now imagine the poor engineers who have to go in there to finish it off...
Haha, that linked to some video of fish with a human-like face.
Might have meant this:
http://www.youtube.com/watch?v=j-OtZKzEKVk
mickuzy
Oct 24 2006, 01:35
Might have meant this:
http://www.youtube.com/watch?v=j-OtZKzEKVk
lol thats hilarious
Heatseeker
Oct 24 2006, 01:40
Even addons that deletevehicle and are replaced with damaged models are too noticeable, never liked it..
That's just because they are done badly, they don't cover it properly and you can sometimes see both models at once for a short time.
Its not that... i've seen very good scripting used to achieve this on vehicles but it still feels fake since you can easily tell that something was deleted and something was spawned out of nowhere. This was with small vehicles, imagine the horror if it was used on large buildings and structures (like Lipany town hall or a huge hangar).
Quote[/b] ]And now you say ArmA destruction looks fine? Make up your mind http://forums.bistudio.com/oldsmileys/crazy_o.gif
When did i say otherwise? What i say is that it needs some work but its definetly better than something like deletebuilding and createbuilding this... if they slow down the colapsing and add more debris and some remaining walls it will look damn fine http://forums.bistudio.com/oldsmileys/wink_o.gif .
edit: Remember that BIS are the pro's, i doubt they will use bad workarounds in Arma.
Most games simply replace models with destroyed versions, sometimes they spawn as multiple pieces, Battlefield 2 seems to do that. What do you expect them to do? Break and deform into hundreds of pieces http://forums.bistudio.com/oldsmileys/crazy_o.gif That kind of destruction is a few more years away.
Quote[/b] ]
Quote[/b] ]And now you say ArmA destruction looks fine? Make up your mind http://forums.bistudio.com/oldsmileys/crazy_o.gif
When did i say otherwise? What i say is that it needs some work but its definetly better than something like deletebuilding and createbuilding this... if they slow down the colapsing and add more debris and some remaining walls it will look damn fine http://forums.bistudio.com/oldsmileys/wink_o.gif .
...
Quote[/b] ]
I cant believe someone actually sugested that BIS should swap building models and cover it up with smoke to simulate building destruction, please... http://forums.bistudio.com/oldsmileys/crazy_o.gif .
That's exactly what bis are doing, swapping a building with the rubble, and covering it up with the building going down into the smoke where it disappears. http://forums.bistudio.com/oldsmileys/tounge2.gif
...
Err... no, in the trailer you actually see the building colapsing (sinking) instead of the model being swapped, the destruction effect is.. progressive (bad choice of words, i know), the building doesnt disappear and is replaced by a damaged version (fortunetly) so the event doesnt look fake.
Dynamic destruction is something we can forget about for a good while but imagine that some parts of the building wouldnt colapse (walls) and the result would be more than good enough even if not dynamic (imo).
At this stage whatever they made is not likelly to be changed, i wont loose any sleep because i cant shoot bricks and walls out of a building anyway http://forums.bistudio.com/oldsmileys/smile_o.gif .
Max Power
Oct 24 2006, 02:55
Correction, what an apt comment from someone with such a moniker http://forums.bistudio.com/oldsmileys/smile_o.gif That actually happened to me earlier. I think sometimes firefox doesn't like to copy... or, perhaps it's my keyboard?
I editted my post with the link I meant to show. It's the same implosion from a different angle as -TL- was so kind as to hunt down.
That fish is still creepy, though.
Tussyman
Oct 24 2006, 04:24
There is a new "episode" of Lost http://forums.bistudio.com/oldsmileys/tounge2.gif
http://www.coop-center.de/site....w&id=27 (http://www.coop-center.de/site/network.php?area=1&site=download&action=view&id=27)
Even addons that deletevehicle and are replaced with damaged models are too noticeable, never liked it..
That's just because they are done badly, they don't cover it properly and you can sometimes see both models at once for a short time.
Its not that... i've seen very good scripting used to achieve this on vehicles but it still feels fake since you can easily tell that something was deleted and something was spawned out of nowhere. This was with small vehicles, imagine the horror if it was used on large buildings and structures (like Lipany town hall or a huge hangar).
Quote[/b] ]And now you say ArmA destruction looks fine? Make up your mind http://forums.bistudio.com/oldsmileys/crazy_o.gif
When did i say otherwise? What i say is that it needs some work but its definetly better than something like deletebuilding and createbuilding this... if they slow down the colapsing and add more debris and some remaining walls it will look damn fine http://forums.bistudio.com/oldsmileys/wink_o.gif .
edit: Remember that BIS are the pro's, i doubt they will use bad workarounds in Arma.
Most games simply replace models with destroyed versions, sometimes they spawn as multiple pieces, Battlefield 2 seems to do that. What do you expect them to do? Break and deform into hundreds of pieces http://forums.bistudio.com/oldsmileys/crazy_o.gif That kind of destruction is a few more years away.
Quote[/b] ]
Quote[/b] ]And now you say ArmA destruction looks fine? Make up your mind http://forums.bistudio.com/oldsmileys/crazy_o.gif
When did i say otherwise? What i say is that it needs some work but its definetly better than something like deletebuilding and createbuilding this... if they slow down the colapsing and add more debris and some remaining walls it will look damn fine http://forums.bistudio.com/oldsmileys/wink_o.gif .
...
Quote[/b] ]
I cant believe someone actually sugested that BIS should swap building models and cover it up with smoke to simulate building destruction, please... http://forums.bistudio.com/oldsmileys/crazy_o.gif .
That's exactly what bis are doing, swapping a building with the rubble, and covering it up with the building going down into the smoke where it disappears. http://forums.bistudio.com/oldsmileys/tounge2.gif
Quote[/b] ]That kind of destruction is a few more years away.
no isnt they have this technology .. but they want use it.. like havock.. they have and not usin it..
Heathen13
Oct 24 2006, 09:09
Hey guys,
will the people who buy the German version (without english text) be able to change it after release if someone translates?
(I searched but found nothing)
Thanks! http://forums.bistudio.com/oldsmileys/smile_o.gif
Balschoiw
Oct 24 2006, 09:49
Quote[/b] ]will the people who buy the German version (without english text) be able to change it after release if someone translates?
Noone knows for sure.
metalchris
Oct 24 2006, 11:02
since it is only a text file (at least the stringtable was in OFP) there should be no problem translating it yourself
NeMeSiS
Oct 24 2006, 11:11
Err... no, in the trailer you actually see the building colapsing (sinking) instead of the model being swapped, the destruction effect is.. progressive (bad choice of words, i know), the building doesnt disappear and is replaced by a damaged version (fortunetly) so the event doesnt look fake.
It looks like it sinks in the ground (just an straight going down animation), and it gets replaced by the time we cant see it anymore because of the smoke http://forums.bistudio.com/oldsmileys/smile_o.gif
What i would like to know if we can give buildings .rtm animations, or the same kind of anims we can use on vehicles http://forums.bistudio.com/oldsmileys/huh.gif
(Because .rtm animations could be great for modders who want to do something nice with the destruction http://forums.bistudio.com/oldsmileys/whistle.gif )
Quote[/b] ](Because .rtm animations could be great for modders who want to do something nice with the destruction http://forums.bistudio.com/oldsmileys/whistle.gif )
Indeed http://forums.bistudio.com/oldsmileys/smile_o.gif. and if we see the bridge pieces they are animated a little (hopes), all we need to do is replace those models for new ones ,where a house is concerned and add some drop effects for the flying rubble and it should look very nice.
Also what would be nice if the buildings are enterable and the effect of a law or shell hiting the wall can be dumbed down so it dosent automatically kill everyone in the whole building ?
i think its called blast radius
In the e-sports or podcast interview i cant remember , placebo says that ambient life and ai ? contain within them a moddable script package that controls how they behave.so hopefully within these brick pieces of the bridge is a script or .rtm that can be modded too ,fingers crossed.
meanwhile here is a full page of what is possible in ofp at the moment , concerning destructables here (http://www.putfile.com/deanosbeano/media)
Robert(UK)
Oct 24 2006, 12:11
Talking about destruction, is it possible to shoot windows out in OFP? And will it be possible in ArmA? It's been so long since I played... http://forums.bistudio.com/oldsmileys/wink_o.gif
stegman
Oct 24 2006, 12:25
Talking about destruction, is it possible to shoot windows out in OFP? And will it be possible in ArmA? It's been so long since I played... http://forums.bistudio.com/oldsmileys/wink_o.gif
No, and don't know (probably not).
There was o glass in the windows on Nogova, but there were on Everon, Malden and Kolgojev. The only thing was, if you stand inside of a glass window, you can look out, but cant see vehicles out side! How odd.
Sturmwolf
Oct 24 2006, 13:10
i cant remember any glass in OFPs houses/windows. no breakable at least. i already wondered if there are glassed windows in arma. breakable glass. not really needed.
i cant remember any glass in OFPs houses/windows. no breakable at least. i already wondered if there are glassed windows in arma. breakable glass. not really needed.
Breakable glass not needed during urban combat ? http://forums.bistudio.com/oldsmileys/crazy_o.gif
Robert(UK)
Oct 24 2006, 14:05
Not needed? Ummm, that would be a real immersion killer if there are windows without glass, or if there are windows with glass, but when I shoot you through it, it doesn't break... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Not needed? Ummm, that would be a real immersion killer if there are windows without glass, or if there are windows with glass, but when I shoot you through it, it doesn't break... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Keep in mind that most of the buildings in the combat zones don't have glass in their windows. The glass is either knocked out on purpose (in order to prevent secondary injuries), or accidentally as a result of eplosive shock waves.
IMHO, the lack of glass windows in ArmA should have a minimal effect on game play.
Peace,
DreDay
Robert(UK)
Oct 24 2006, 14:13
This is true... http://forums.bistudio.com/oldsmileys/wink_o.gif
Not needed? Ummm, that would be a real immersion killer if there are windows without glass, or if there are windows with glass, but when I shoot you through it, it doesn't break... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Keep in mind that most of the buildings in the combat zones don't have glass in their windows. The glass is either knocked out on purpose (in order to prevent secondary injuries), or accidentally as a result of eplosive shock waves.
IMHO, the lack of glass windows in ArmA should have a minimal effect on game play.
Peace,
DreDay
Sounds resonable but in most of ArmA vids cities didnt look like combat zone, more like places untouched by war destruction, so it would be good to have some "glass_rain" during initial explosions starting firefight. Of course lack of glass in widows wount break the game for me but i hope there wount be unpenetrable windows (textures sticked to the wall) in accessible buildings.
Average Joe
Oct 24 2006, 14:33
Window Video (http://media.putfile.com/shattered-dreams-a-window-breaks-ofp-engine)
Breaking glass in OFP http://forums.bistudio.com/oldsmileys/smile_o.gif Deanosbeano is working on the old ni-mod house ,creating the glass shatter.
Maddmatt
Oct 24 2006, 14:35
Err... no, in the trailer you actually see the building colapsing (sinking) instead of the model being swapped, the destruction effect is.. progressive (bad choice of words, i know), the building doesnt disappear and is replaced by a damaged version (fortunetly) so the event doesnt look fake.
Dynamic destruction is something we can forget about for a good while but imagine that some parts of the building wouldnt colapse (walls) and the result would be more than good enough even if not dynamic (imo).
At this stage whatever they made is not likelly to be changed, i wont loose any sleep because i cant shoot bricks and walls out of a building anyway http://forums.bistudio.com/oldsmileys/smile_o.gif .
I saw the video. The model IS being swapped, the building sinks into the ground, with smoke at the bottom. The model of the building disappears once it is hidden in the smoke and is swapped with the rubble. It is just model swapping covered up, nothing different to normal swapping besides the transition.
Not needed? Ummm, that would be a real immersion killer if there are windows without glass, or if there are windows with glass, but when I shoot you through it, it doesn't break... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Keep in mind that most of the buildings in the combat zones don't have glass in their windows. The glass is either knocked out on purpose (in order to prevent secondary injuries), or accidentally as a result of eplosive shock waves.
IMHO, the lack of glass windows in ArmA should have a minimal effect on game play.
Peace,
DreDay
Sounds resonable but in most of ArmA vids cities didnt look like combat zone, more like places untouched by war destruction, so it would be good to have some "glass_rain" during initial explosions starting firefight. Of course lack of glass in widows wount break the game for me but i hope there wount be unpenetrable windows (textures sticked to the wall) in accessible buildings.
Yeah, would be cool, but that would mean at least very basic interiors would have to be made for the windows to not be there, and that would have multiplied the time taken to make the buildings quite a lot.
Still, no reason why a mod can't make it's own custom buildings as Deanosbeano demonstrated. Can't see it being in ArmA.
Daniel @<hidden> Oct. 24 2006,17:52)]Yeah, would be cool, but that would mean at least very basic interiors would have to be made for the windows to not be there, and that would have multiplied the time taken to make the buildings quite a lot.
Still, no reason why a mod can't make it's own custom buildings as Deanosbeano demonstrated. Can't see it being in ArmA.
As I said, real windows only in accessable buldings. Other houses, can have "sticked" widnows http://forums.bistudio.com/oldsmileys/tounge2.gif
mickuzy
Oct 24 2006, 23:47
yeah although glass windows would be cool. i reckon they should have a random script, so some windows have them and others dont. this gives the feel of urban areas that has only been affected a little by blasts and stuff. then if u were at the start of the war u could have most if not all windows in place then by the end have little to no windows.
stegman
Oct 25 2006, 09:14
Glass windows might be a nice touch, but i wont miss it if it's not there. What i would like to see is glass windows in cars. I know OFP had it, but if you shot out one window, all windows would smash. It would be a nice touch to take out one or two windows.
I don't care for galss in houses really,
CameronMcDonald
Oct 25 2006, 09:19
Neither. http://forums.bistudio.com/oldsmileys/smile_o.gif
Balschoiw
Oct 25 2006, 10:05
Quote[/b] ] i reckon they should have a random script
How should that work with all the different position of windows in houses ? http://forums.bistudio.com/oldsmileys/huh.gif
While we see solid houses with no-glass windows we also see house models in ArmA with glass. I guess those windows will be shootable.
airport building (http://www.armedassault-clans.net/bilder/armed-assault/bi/ArmAofpinfo3.jpg)
ParaGraphic L
Oct 25 2006, 10:31
we've allready seen something about glass in buildings in the elevator video didn't we?
guy trew a grenade inside a building, you could hear the glass break (if i remember correct) but I don't recall seeing the glass breaking, but the vid was of an old build
Maddmatt
Oct 25 2006, 13:27
we've allready seen something about glass in buildings in the elevator video didn't we?
guy trew a grenade inside a building, you could hear the glass break (if i remember correct) but I don't recall seeing the glass breaking, but the vid was of an old build
How can you hear glass breaking over the sound of a grenade going off? http://forums.bistudio.com/oldsmileys/tounge2.gif
Personally I don't care about the glass in buildings issue. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
ParaGraphic L
Oct 25 2006, 13:37
you heared the glass break when the grenade went in side the building, the grenade went off after http://forums.bistudio.com/oldsmileys/wink_o.gif
But must say as I didn't ever missed it in OFP, don't think I will miss it in ArmA
on the question of destructables i think it is only a matter of two questions. we have seen the bridge and the falling down of a block.
1. is it turned off in mp/ or just for single player
2. is the animation of bridge hardcoded or an individual .rtm within the pbo of the piece.
i think when arma is out and these questions are answred we can continue this discussion better.
as for the glass well i think it will be there either from bis and if not from the community.
it is already being worked on here.at this page (http://media.putfile.com/ofp-glass-test-ofp)
If there hasn't been an official release yet, why am I seeing a ton of unofficial videos and screenshots over many fan websites? I even seen one website that had a ArmA mod download! Where is all this material coming from? I haven't read about a beta or demo.
mrj-fin
Oct 25 2006, 18:43
If there hasn't been an official release yet, why am I seeing a ton of unofficial videos and screenshots over many fan websites? I even seen one website that had a ArmA mod download! Where is all this material coming from? I haven't read about a beta or demo.
Well at first this game is just so popular in this community that a many person wanna spread a word about it´s phenominals features, secondly those persons havent any intrested to others games so they just only looking for this one. And I am sure that u couldn´t find any workable ArmA mods yet.
http://forums.bistudio.com/oldsmileys/welcome.gif to forum.
Metal Heart
Oct 25 2006, 18:51
If there hasn't been an official release yet, why am I seeing a ton of unofficial videos and screenshots over many fan websites? I even seen one website that had a ArmA mod download! Where is all this material coming from? I haven't read about a beta or demo.
The videos are made from the press demos that have been sent to various gaming magazines and such. They even usually have a note like "promotional demo, does not represent the quality of final game" or something similiar in the videos. It has been said lately that the game is not "gold" yet, meaning it's not ready to be pressed on cds.
I see, probably a few leaked test vids too.
This page looks like two ArmA mods.
http://www.armedassault.org/compone....t_id,43 (http://www.armedassault.org/component/option,com_mtree/Itemid,48/task,listcats/cat_id,43/)
Sniperwolf572
Oct 25 2006, 19:13
Those are OFP mods that are probably moving to ArmA. They are preparing for it, maybe making models in 3DSMax or something.
Ah ok that makes sense. I did read somewhere that stuff made in OFP can be ported over to ArmA without too much difficulty. I've been away from OFP playing America's Army for the past 3 years. It's going to be great getting back to this game. Now if I can only get my AA clan interested in it.
mickuzy
Oct 25 2006, 22:27
yeah mods and addons for ArmA are gonna hit the ground running, most likely hours after release i can see addons being released. i dont know of any other games like that.
OFPDude
Oct 25 2006, 23:04
I think you will find the mods useless, those pages were created to get the gullible visitors gabbing http://forums.bistudio.com/oldsmileys/tounge2.gif
I wonder what happened to that OFP2 website http://forums.bistudio.com/oldsmileys/rofl.gif
CameronMcDonald
Oct 25 2006, 23:06
...I'll give the modmakers at least one day before stuff is released, well, before anything MAJOR is released, in any case. We'll all need to play around to see file formats, config styles, etc etc ad infinitum.
Maddmatt
Oct 26 2006, 13:36
I think you will find the mods useless, those pages were created to get the gullible visitors gabbing http://forums.bistudio.com/oldsmileys/tounge2.gif
I wonder what happened to that OFP2 website http://forums.bistudio.com/oldsmileys/rofl.gif
Those are links to websites of mod teams, obviously they haven't got finished mods for ArmA.
Iron Eddie
Oct 26 2006, 14:09
Glass windows might be a nice touch, but i wont miss it if it's not there. What i would like to see is glass windows in cars. I know OFP had it, but if you shot out one window, all windows would smash. It would be a nice touch to take out one or two windows.
I don't care for galss in houses really,
I am d'acord with this .... Don't miss glass.
What I do miss is a damage model that causes damage on infantry standing in the danger zone in front of the main gun of a tank or even BFV. There is a lot more coming out of the barrels than just the sabot that can injure dismounted infantry. One thing is the overpressure near a tank firing it's main gun. It should cause some damage and a short blackout with the beeping noise in the ears ...
btw, I ordered ArmA today at amazon ... :-)
The waiting even hurts me physically now... I better go ans sleep until 11/30/2006 ...
4 new screens from czech version ArmA
http://games.tiscali.cz/images/armedassault/bfg4x.jpg (http://games.tiscali.cz/clanek/screen_detail.asp?id=9105&img=bfg4.jpg)http://games.tiscali.cz/images/armedassault/bfg2x.jpg (http://games.tiscali.cz/clanek/screen_detail.asp?id=9105&img=bfg2.jpg)
http://games.tiscali.cz/images/armedassault/bfg3x.jpg (http://games.tiscali.cz/clanek/screen_detail.asp?id=9105&img=bfg3.jpg)http://games.tiscali.cz/images/armedassault/bfg1x.jpg (http://games.tiscali.cz/clanek/screen_detail.asp?id=9105&img=bfg1.jpg)
stegman
Oct 26 2006, 14:14
...I'll give the modmakers at least one day before stuff is released, well, before anything MAJOR is released, in any case. We'll all need to play around to see file formats, config styles, etc etc ad infinitum.
Yeah, Garantee that the first few 'mods' wil simply be reskinned tanks and such.
Download Hacker Joes "real m113" or Bungholes "green pickup".
What i am looking forward to are the old islands being ported over, don't know why, just like the originals. BIS can do that surely? you can buy them for VBS...
Balschoiw
Oct 26 2006, 14:23
Thx for the screens spoock.
Unfortunally there are no new options in unit-setup screen of editor. I had hoped for segmented AI setups for different scenarios and an actual gear setup screen for AI units http://forums.bistudio.com/oldsmileys/sad_o.gif
Sniperwolf572
Oct 26 2006, 14:39
Thx for the screens spoock.
Unfortunally there are no new options in unit-setup screen of editor. I had hoped for segmented AI setups for different scenarios and an actual gear setup screen for AI units http://forums.bistudio.com/oldsmileys/sad_o.gif
Actually, "popis" is new, it's labeled "Description" in the GC version, altough, in my language (Bosnian), "Popis" means "List". Might be something useful, or just a place for call sign or something.
It's no big deal. It'll just add a description to the unit;
http://img317.imageshack.us/img317/2291/blahblahyw7.png
Sniperwolf572
Oct 26 2006, 15:17
It's no big deal. It'll just add a description to the unit;
http://img317.imageshack.us/img317/2291/blahblahyw7.png
Doubt it, that's what "Name" field is for.
Most likely or rather hopefully it is a Group-ID or call-sign as already said.
Already in VBS i think. Very Very Very Very useful.
Assignment Screen:
A:"What group is Group 1" B:"Where is Group 1" A:"The last slot"
B:"Oh,you mean Group Pink" A:"Uhm.. nvm, Do you know what that group is?" B:"Uhm.. no,OFP randomly assigns those Group Ids you know" A: "DAAAAMNNN YYYOUUUU BISSSSS!!!!!!!"
At which point you look forward to Armed Assault http://forums.bistudio.com/oldsmileys/smile_o.gif where one then at least can explain in the briefing what the Callsigns stand for.
Alpha Six = Squad 1,Alpha Red = Helicopter group and so on.
P.S: Elevation-Numbers on the contour-lines *wink wink
SkorpioN
Oct 26 2006, 15:25
Nice screens, specially the one of helicopter pilot http://forums.bistudio.com/oldsmileys/notworthy.gif
Rainbow
Oct 26 2006, 15:30
LEM (Polish publisher) delayed ArmA's release date to 24 November. It isn't good message for rest waiting players of 10 November release date. Still we don't know reason of delayed.
EDIT: Sorry for month's error http://forums.bistudio.com/oldsmileys/sad_o.gif
well its not a real scare yet , i think the early novenmber dates where a lil optimistic , as long as the late november dates remain ok, all should be good. lem probably just waiting on the localised polish stringables thats all. bis prolly got a bit busy when 505 came with there bid http://forums.bistudio.com/oldsmileys/smile_o.gif.
Rainbow
Oct 26 2006, 15:45
Possible but this is only rumour before public LEM's press release. I hope ArmA will be release in this year.
P.S: Elevation-Numbers on the contour-lines *wink wink
Yay, my tactical planning has more useful info! http://forums.bistudio.com/oldsmileys/inlove.gif
http://games.tiscali.cz/clanek....fg1.jpg (http://games.tiscali.cz/clanek/screen_detail.asp?id=9105&img=bfg1.jpg)
BoYA! We have INSTRUMENT PANELS!! Nice. The HUD is still mysteriously missing.. With the looks of things, I'd say we have some awesome surprises left in store!
http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif
Balschoiw
Oct 26 2006, 18:38
Quote[/b] ]BoYA! We have INSTRUMENT PANELS!!
Not more than in OFP.
Panels don´t look interactive and artificial horizon isn´t really revolutionary http://forums.bistudio.com/oldsmileys/wink_o.gif
SHWiiNG
Oct 26 2006, 19:19
lol not to be negative here but those red and yellow buttons above the two TV display's looks terrible, eg slanted, smudges colour. but thats what mods are for http://forums.bistudio.com/oldsmileys/wink_o.gif
1st - Not done yet.
2nd - Very well could be interactive, don't know.
3rd - Not done yet. http://forums.bistudio.com/oldsmileys/tounge2.gif
Edit: read my sig http://forums.bistudio.com/oldsmileys/wink_o.gif
mickuzy
Oct 26 2006, 22:30
yeah the picks give us a good insight to the possible final product. i hope that the symbol on the back of the helemt in the chopper shot is alterable. that would be sweet.
badlymad
Oct 27 2006, 00:47
Is it me or did BIS retexture the South Sahrani soldiers?
http://games.tiscali.cz/clanek....fg3.jpg (http://games.tiscali.cz/clanek/screen_detail.asp?id=9105&img=bfg3.jpg)
Seems like the body armor, and possibly the uniforms are different.
DrBobcat
Oct 27 2006, 01:03
Is it me or did BIS retexture the South Sahrani soldiers?
http://games.tiscali.cz/clanek....fg3.jpg (http://games.tiscali.cz/clanek/screen_detail.asp?id=9105&img=bfg3.jpg)
Seems like the body armor, and possibly the uniforms are different.
That's the crew model. I imagine the footsoldier model for south sahrani is the same.
- dRb
Is it me or did BIS retexture the South Sahrani soldiers?
http://games.tiscali.cz/clanek....fg3.jpg (http://games.tiscali.cz/clanek/screen_detail.asp?id=9105&img=bfg3.jpg)
Seems like the body armor, and possibly the uniforms are different.
Looks like camo is changed to 6-color desert...they look like current Iraqi security forces IMO.
CameronMcDonald
Oct 27 2006, 01:35
That is a tankie (crewperson), you do know that, right? I have no idea how you guys can say this when I can barely see the guys in the picture. They look exactly the same to me (allowing for the new crewperson model, who seems to have exactly the same IBA and fatigues, just a different helmet).
Way too far away to be making those kind of statements.
Chipper
Oct 27 2006, 02:14
That is a tankie (crewperson), you do know that, right? I have no idea how you guys can say this when I can barely see the guys in the picture. They look exactly the same to me (allowing for the new crewperson model, who seems to have exactly the same IBA and fatigues, just a different helmet).
Way too far away to be making those kind of statements.
I was about to say I could only see his head then I took a closer look and I see the back of him. http://forums.bistudio.com/oldsmileys/tounge2.gif
And I agree with Cam here that guy to far away I can't even tell if there is a camo pattern on him other than 1 color of desert brown.
EDIT: I was looking at the guy in the m113 turret whoops.
blackdog~
Oct 27 2006, 02:26
I can say with complete certainty that the soldier in that picture is using 708 color desert camouflage. And it really matters that we all know this too, by the way.
http://www.surfacezero.com/span/708.gif
mickuzy
Oct 27 2006, 02:29
I can say with complete certainty that the soldier in that picture is using 708 color desert camouflage. And it really matters that we all know this too, by the way.
thats some powerful stuff http://forums.bistudio.com/oldsmileys/rofl.gif
OFPDude
Oct 27 2006, 04:08
Is it me or did BIS retexture the South Sahrani soldiers?
http://games.tiscali.cz/clanek....fg3.jpg (http://games.tiscali.cz/clanek/screen_detail.asp?id=9105&img=bfg3.jpg)
Seems like the body armor, and possibly the uniforms are different.
Looks like camo is changed to 6-color desert...they look like current Iraqi security forces IMO.
that looks pretty naff...is that the sega mega drive version http://forums.bistudio.com/oldsmileys/yay.gif
CameronMcDonald
Oct 27 2006, 09:01
HAHAHAHAHAHAHAH! I love that guy. Purely platonically, of course. http://forums.bistudio.com/oldsmileys/rofl.gif
meyamoti
Oct 27 2006, 10:08
Nice to see the tank crews..hmm..okay so..Judging from that image it may be a south sahrani soldier wearing a different type of uniform like a shirt so to say..the arms look off color from the rest of as also shown blatantly in the image provided by blackdog~ Of course it could simply be a shadow type as the legs match the arms but not the chest,body armor perhaps? Who knows.
Maddmatt
Oct 27 2006, 13:01
Most likely or rather hopefully it is a Group-ID or call-sign as already said.
Already in VBS i think. Very Very Very Very useful.
Assignment Screen:
A:"What group is Group 1" B:"Where is Group 1" A:"The last slot"
B:"Oh,you mean Group Pink" A:"Uhm.. nvm, Do you know what that group is?" B:"Uhm.. no,OFP randomly assigns those Group Ids you know" A: "DAAAAMNNN YYYOUUUU BISSSSS!!!!!!!"
At which point you look forward to Armed Assault http://forums.bistudio.com/oldsmileys/smile_o.gif where one then at least can explain in the briefing what the Callsigns stand for.
Alpha Six = Squad 1,Alpha Red = Helicopter group and so on.
P.S: Elevation-Numbers on the contour-lines *wink wink
As already said, it's just a description field. It was in OFP, it's just so that the mission editor can see a description when he moves the mouse over the unit. It has no effect on the mission.
Robert(UK)
Oct 27 2006, 13:08
lol @<hidden> blackdog http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
Commando84
Oct 27 2006, 13:24
yeah i was starting to wonder if the south sahrani troops would look the same as the us troops for a while.. http://forums.bistudio.com/oldsmileys/tounge2.gif
xnodunitx
Oct 27 2006, 14:26
Course they will,their using the older but somewhat same equipment http://forums.bistudio.com/oldsmileys/tounge2.gif
bravo 6
Oct 29 2006, 20:43
505 games (http://www.gamershell.com/companies/505_games/313833.html)
colossus
Oct 29 2006, 22:08
Gives you an insight on how the AI works.
Agent AI - 78.2 mb (Right click and Save As..) (http://www.vbs2.com/media/movies/agent_technology_high.wmv)
But please don't whine if this AI doesn't include in ArmA, it's not the same "game"/program. And try not to discuss the program from which this movie clip is from,
this is strictly ArmA-related I'm talking about.
Enjoy the clip http://forums.bistudio.com/oldsmileys/smile_o.gif
Cool vid. I just hope the AI is agressive enough to shoot at you so one man can't take down entire squads while they are seeking cover as in ofp.
NeMeSiS
Oct 29 2006, 22:29
I hope that is going to be in ArmA (although that clip 'is' ArmA, or VBS2 uses the exact same units (as placeholders?), but i think its going to be in, would be weird if its not.. http://forums.bistudio.com/oldsmileys/tounge2.gif
Anyway, the vid is cool and the AI looks quite intelligent 9taking cover before firing etc is nice), but a list of exact changes from the OFP AI would be nice, as it might be hard to spot things.. http://forums.bistudio.com/oldsmileys/smile_o.gif
i am sure 80 % of whats in vbs2 qill be in arma, just think arma will be like res was for vbs1 ,the largest r&d dept in the world http://forums.bistudio.com/oldsmileys/smile_o.gif.
most of the top mod makers went on to work/make things/have been asked questions/advice for bis and Darwars do pm people asking them questions.
back on topic placebo said the ambient life will be moddable in this way with the fsm i am 99% sure he also said the ai will be.
btw the rest of the vids are here http://forums.bistudio.com/oldsmileys/wink_o.gif
linky pooh (http://www.vbs2.com/site/downloads.html)
mickuzy
Oct 29 2006, 22:35
Gives you an insight on how the AI works.
Agent AI - 78.2 mb (Right click and Save As..) (http://www.vbs2.com/media/movies/agent_technology_high.wmv)
But please don't whine if this AI doesn't include in ArmA, it's not the same "game"/program. And try not to discuss the program from which this movie clip is from,
this is strictly ArmA-related I'm talking about.
Enjoy the clip http://forums.bistudio.com/oldsmileys/smile_o.gif
did u see the rear guy keep checking the back of the group. wow the contact, the three men offer fire spport while the other guy moves forward. this leaves me wondering whats gonna be left to work on in game 2.
ps u dont know if that stuff will be implemented into ArmA yet for the 505 release
akaunionjack
Oct 29 2006, 22:56
That video was awsome just one more reason for me to get all excited. thanks for sharing.
L etranger
Oct 29 2006, 23:16
I wish i could have the realtime editor for multiplayer in Arma.
You could play ArmA like Neverwinternight, a game master and a cooperative players squad. The gamemaster doing the mission on the flow with his imagination and possibility offer by the game, will the players try to realize the mission objectives set by the GM.
Would be simply awesome. RPG.
mickuzy
Oct 29 2006, 23:30
do we get the real time editor in Arma for atleast singleplayer editing???
bravo 6
Oct 30 2006, 01:13
do we get the real time editor in Arma for atleast singleplayer editing???
i was asking the same question.
MP, SP should be the same thing..
Off Topic Movies (VBS2) (http://www.vbs2.com/site/downloads.html)
UAU! http://forums.bistudio.com/oldsmileys/inlove.gif
i want them in ARMA!
i want them in ARMA!
"I want" doesn't get http://forums.bistudio.com/oldsmileys/wink_o.gif
Don't get you hopes up, I've heard that a lot of the VBS2 systems have been developed at BIA specifically for VBS2, and therefore are highly unlikely to ever be released into the public domain.
Stendac
Oct 30 2006, 01:55
Don't get you hopes up, I've heard that a lot of the VBS2 systems have been developed at BIA specifically for VBS2, and therefore are highly unlikely to ever be released into the public domain.
Yes, otherwise that would make Armed Assault too awesome.
China would buy a single of copy of Armed Assault. And then, then... why- they'd be UNSTOPPABLE!
omg, i love vbs2.... http://forums.bistudio.com/oldsmileys/wow_o.gif
Heatseeker
Oct 30 2006, 02:21
Just to kill the speculation...
http://www.vbs2.com/media/docs/vbs2_functionality_2_0.pdf
Note the VBS2 exclusive features.
*100x100 km maps.
*Import of VMAP shape data...
*Dynamic destructible buildings (under dev).
*Personal inventory system (under dev).
*Real time editor.
*Admin user logon modes..
*Interact with vehicles action menu thing.
*AAR data recording.
*HLA and DIS compatible.
*Improved simulation of weapon platforms and vehicles.
*Support for engineering and logistics. (bridges and stuff..wow)
*Fire support (cas, arty).
Not bad hey? Some would be quite useless but others would make a diference (inventory system, RT editor, logistics and fire support etc).
Oh well http://forums.bistudio.com/oldsmileys/smile_o.gif .
good, now i love it much more.... http://forums.bistudio.com/oldsmileys/sad_o.gif
Chipper
Oct 30 2006, 03:18
Gasp
http://www.youtube.com/watch?v=COl6k7eA13E
Gasp
http://www.youtube.com/watch?v=COl6k7eA13E
IMO that movie is old, just look at the sprint anim.
The AI video is very nice! I'm downloading the other vids, i wonder how the realtime editor is like. http://forums.bistudio.com/oldsmileys/inlove.gif
smellyjelly
Oct 30 2006, 05:39
I'm so confused. Is this VBS2 program going to be in AA?
I'm so confused. Is this VBS2 program going to be in AA?
VSB2 is going to be a successor to VBS1 (virtual battlespace system) and it's a military training simulator that uses the same engine as ArmA "real virtuality 2", if i'm not mistaken.
Altough it's a different product, it's nice to look at those videos and concentrate on the bits that are likely to be in ArmA.
<span style='font-size:7pt;line-height:100%'>(btw. my first post to these forums... Kinda got bored of just lurking http://forums.bistudio.com/oldsmileys/wink_o.gif )</span>
lecholas
Oct 30 2006, 08:32
Just to kill the speculation...
http://www.vbs2.com/media/docs/vbs2_functionality_2_0.pdf
Note the VBS2 exclusive features.
*100x100 km maps.
*Import of VMAP shape data...
*Dynamic destructible buildings (under dev).
*Personal inventory system (under dev).
*Real time editor.
*Admin user logon modes..
*Interact with vehicles action menu thing.
*AAR data recording.
*HLA and DIS compatible.
*Improved simulation of weapon platforms and vehicles.
*Support for engineering and logistics. (bridges and stuff..wow)
*Fire support (cas, arty).
Not bad hey? Some would be quite useless but others would make a diference (inventory system, RT editor, logistics and fire support etc).
Oh well http://forums.bistudio.com/oldsmileys/smile_o.gif .
Speaking of the features I wonder where climbing over obstacles have gone... I assume that if it were in ArmA it would be in VBS2 too. But threre's no word about it in the VBS2 features. I hope BIS didn't give up the idea..
SniperAndy
Oct 30 2006, 09:51
I can hear him coming out of his cave going.... http://forums.bistudio.com/oldsmileys/pistols.gif
Better discuss VBS2 HERE (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=60;t=54348;) or the Uberadmin will rip ya heads off... http://forums.bistudio.com/oldsmileys/tounge2.gif
Foxhound
Oct 30 2006, 12:03
Speaking of the features I wonder where climbing over obstacles have gone...
I hope BIS didn't give up the idea..
I dont understand your post.
Are you saying they mentioned to maybe add climbing to ArmA?
If so, I didnt know and do you have more info about it?
http://forums.bistudio.com/oldsmileys/huh.gif
Messiah
Oct 30 2006, 12:20
that vbs2 video is old, and was shown at ITEC 2006 this year... as for the exclusive features - i was pretty sure that i saw somewhere that there would be a, although limited, arty support in arma?
urbanwarrior
Oct 30 2006, 12:30
that vbs2 video is old, and was shown at ITEC 2006 this year... as for the exclusive features - i was pretty sure that i saw somewhere that there would be a, although limited, arty support in arma?
i thought artillery would be something they definately would have put in this time around because it was something that almost every modmaker and scripter tried to make, would be a real shame if it was ignored in arma, although i suppose if you think about the game itself and the situation maybe US forces didn't have arti on the island but still, for mission editior it would be advantageous
Placebo
Oct 30 2006, 12:31
ArmA has artillery, confirmed a long time ago. Now can we move beyond discussing VBS2 please as it's not pertinent to this thread or this forum.
Sniper Pilot
Oct 30 2006, 12:40
well nice graphics none the less...
Messiah
Oct 30 2006, 15:29
ArmA has artillery, confirmed a long time ago. Now can we move beyond discussing VBS2 please as it's not pertinent to this thread or this forum.
good to hear - now if a video showing this artilery were to be made... oh yes... think of the dancing bananas http://forums.bistudio.com/oldsmileys/biggrin_o.gif
akaunionjack
Oct 30 2006, 15:36
ArmA has artillery, confirmed a long time ago. Now can we move beyond discussing VBS2 please as it's not pertinent to this thread or this forum.
good to hear - now if a video showing this artilery were to be made... oh yes... think of the dancing bananas http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Better Still a demo http://forums.bistudio.com/oldsmileys/notworthy.gif
Maybe if we have a whip round and raise some funds placebo could slip a demo into out pockets and we will just have to fight over who gets first dibs lol.
Seriously is there any news on a demo release date yet ?
i would sleap easier with a date in my lil head lol http://forums.bistudio.com/oldsmileys/confused_o.gif
urbanwarrior
Oct 30 2006, 15:37
by artillery do they mean actual units firing from across the map or just a magical shell that falls from the sky.
Espectro
Oct 30 2006, 15:40
by artillery do they mean actual units firing from across the map or just a magical shell that falls from the sky.
Actual units firing the shells...
akaunionjack
Oct 30 2006, 15:46
by artillery do they mean actual units firing from across the map or just a magical shell that falls from the sky.
I have no idea but lets hope its not like that BS in BF2 that with a simple scan of the map you get red dots to aim at. it ruined bf2 and the same would ruin ARMA.
I dont know how they work and some more info would be nice, maybe fellow players can call it co-ordinates to the people using the artillary.
urbanwarrior
Oct 30 2006, 15:52
designating the co-ord to a group on the other side of the map would be very good, however realistic randomness in the way the shells fall would be needed although i'm sure BIS have looked in to that
Messiah
Oct 30 2006, 15:56
given CoC's work with BIA, I'd assume there would be some cross over in systems but very much simplified - you offer a grid for the arty to fire at, it fires at that grid http://forums.bistudio.com/oldsmileys/smile_o.gif or at least i hope so... unless the ability of artilery has been included, just not used?
then again there are arty pieces on both sides.
urbanwarrior
Oct 30 2006, 16:04
if the system for indirect fire is there within the game as a whole then i am very happy, i know modmakers and scripters did there best but i think everyone will agree it was a bit fiddly using scripts unless you were very clued up. i always though OFP would have been better if the ability to use mortars, self proppelled guns and fixed artillery was there to start with, would have opened up numerous possibilitys, atleast now we know we've got that in arma, i hope so anyway
lecholas
Oct 30 2006, 16:31
Speaking of the features I wonder where climbing over obstacles have gone...
I hope BIS didn't give up the idea..
I dont understand your post.
Are you saying they mentioned to maybe add climbing to ArmA?
If so, I didnt know and do you have more info about it?
http://forums.bistudio.com/oldsmileys/huh.gif
Quote[/b] ]
Q: There has been suggestions voiced by a few members of the community that ArmA should include jumping to overcome small obstacles like sand walls etc. Many others believe that jumping will ruin the game and turn it into some CS clone, and suggested that an option to climb over obstacles should be introduced. Will we see anything like that in ArmA ?
A (V.B): We are currently implementing climbing over certain obstacles, but there will be no "CS style" jumping.
source: OFP.info Arma Interview from Feb. 06 (http://ofp.gamepark.cz/index.php?special=articles/arma_bis_interview_1.html)
(I'm glad i found the interview. I was begining to think my memory doesn't serve me well.)
Foxhound
Oct 30 2006, 19:00
@<hidden>
Thank you very much, I missed that part.
Thanks for the link aswell!! http://forums.bistudio.com/oldsmileys/smile_o.gif
SGT. Hurley
Oct 30 2006, 20:38
Does anyone know if ArmA is getting a new website? The current one is kind bland and boring. Look at the VBS2 one, why cant ArmA get a cool one like that?
Messiah
Oct 30 2006, 20:40
because the vbs guys are cool http://forums.bistudio.com/oldsmileys/tounge2.gif
SniperAndy
Oct 30 2006, 20:44
I would say it's a different coder http://forums.bistudio.com/oldsmileys/smile_o.gif
look at www.australiansinvietnam.com and www.virtualbattlespace2.com/usarmy and of course the vbs2.com website. You will see what I mean...;)
SGT. Hurley
Oct 30 2006, 21:04
Soo... Why can't someone just update it! The current ArmA site sucks...
svendejong
Oct 30 2006, 21:20
who cares if it sucks, let bis spend their recources on finishing the game.
The website is functional.
Publicity is supposed to be handled by the publisher. BIS is a developer so don't expect them to create the site for the game even though they probably will do that.
SniperAndy
Oct 30 2006, 22:46
Me, myself and Mini-me can do that before we go out and Conquer the world with our "evil sat" http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Commando84
Oct 31 2006, 11:35
hahahha rofl http://forums.bistudio.com/oldsmileys/rofl.gif
stegman
Oct 31 2006, 12:35
Soo... Why can't someone just update it! The current ArmA site sucks...
Can you do better? Set up your own fan site.
Maddmatt
Oct 31 2006, 12:56
Soo... Why can't someone just update it! The current ArmA site sucks...
Can you do better? Set up your own fan site.
What does it matter whether he can do better or not? The site could use an overhaul. Sometime last year bis mentioned that they were putting up a new site.
Lee_H._Oswald
Oct 31 2006, 17:56
For OFP Freaks like us, the site may be ok.
But for someone who has no clue about OFP/ArmA yet, the Armed Assault site isn't a good source for information about what you can do with this great game.
- Where is the Story?
- Where is the list of "cool" vehicles?
- Where is a list of some of the unlimited features this game can offer?
http://lee.plankton.ch/ArmA_Soldier.jpg
I think it would be nice to show some more of what a fantastic game this is going to be and that it will be a MUST HAVE.
MfG Lee http://forums.bistudio.com/oldsmileys/wink_o.gif
Espectro
Oct 31 2006, 18:06
Yea, the flashpoint1985.com was alot better... It had diaries etc. when under development, and videoes of all the vehicles and stuff like that prior release.
benreeper
Oct 31 2006, 18:21
If things continue like they are, this game will not be as successful as it should be, especially here in the USA.
The sad truth is that the majority of people here do not trust anything that does not come from a BIG source. Hollywood vs Indie, WamMart vs the corner store and EA vs "whoever." You will not be able to convince them of the merits of something from the little guy. There is a built in prejudice against it. They think that "If it was any good, why isn't on tv?" These gamers are already pre-disposed to disliking this game and if you put the game in front of them, they will point out everything they can to belittle it and not like it. Most reviewers also have this attitude, especially if the publisher is not an advitiser. This game will not get a fair shake if they don't have a big publisher and that's if anyone knows about it.
There is no buzz here for it and that's sad (and terrible). No one has heard about it and if you try to decribe it, they don't believe you. In 2001 there was a decent reception for the game in the US but there was alot more knowledge of it among gamers before release. In fact we were able to play it three months before the the release of OFP version 1.11. Maybe a delay in the game's release wouldn't be so bad.
--Ben
Grunt_AS
Oct 31 2006, 18:45
I totally agree with you ben......here in Canada there is no buzz at all about this game. The only people who even know it exists are OFP freakers who are desperatly clinging to the hope that the game will actually reach these shores. The BIS page is another example of dropping the ball. There is really nothing new there...other than some pics and some pre release reviews.....which are meaningless to most savvy gamers...and I do not buy the idea that it should be up to publisher to get a quality page up. BIS is the source right now...and they just do not appear to be up to the task of making sure thier product gets out there in a professional/informative manner. IF it is up to the publisher...then is 505 havin a nap as well?http://forums.bistudio.com/oldsmileys/huh.gif This game could drop onto the shelves over here today and they (BIS)would NOT get the sales they expect because nobody would even know it existed....except for me...and maybe the handful of faithful that long for its release. Ya I'm cranky.....but it's cuz I'm just plain tired of waiting for this product....in the dark...with no idea of a release date.
I am by now means an economical expert or have much knowledge on that basis,but doesnt "Create Hype" or "Have Walmart stuff it into all their shops" require a huge,huge amount of $$$?
Thats why big guys like EA also can have tons of TV adverts,hire stars and reporters and game magazines to tell everyone how amazing the game is and why every 14 year old pro gamer has to get this "Most realistic combat sim ever produced". But people don't like EA and EA so far hasn't liked ArmA either because I see small publishers who support niche products publishing it.
That is the one thing I never understood about this OFP. Its base design is for the speciality/sim market yet everyone(including BIS) always wants to make it into a mainstream FPS game. Or even worse,some members of this forum also constantly claim ArmA and likewise products are destined for the casual console-gamers market.
For all I know,I could be wrong and probably am , but complex games like ArmA are not up everyones alley and I think us the loyal community have to stop to be suprised if the whole world doesn't die to get it.
Second thing, I always find it hillariously funny when BIA causes riot-like situations because they show what many people want in OFP/ArmA/NextGen in their videos.I wonder if they do it A) To piss off us poor people that can't afford it or if they B) want to show off what they do and BIS doesn't http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Even tho that Real-Time editor is probably not what many people think it is,it is sure sweet and I would love to get an 3D-Editor to move around sandbags and little units to their correct places with a patch in ArmA and not wait for Game2
mickuzy
Oct 31 2006, 22:25
yeah thats the funny thing. in australia there has been an alright response. its kinda cool because i got friends in aus who are BF jukies. i showed them flashpoint, there eyes literally exploded on to screen. they realised that here beauty wasnt the key, brains were. here was something that we could take what we had discussed in history and actually put it to the test. to date ive converted 4 bf junkies. yesterday i got an email from one of them (im currently in the states studying so i cant have my ofp fix) hes wondering when him and some of his new friends can get their hands on the game. so i suggest everyone try to get atleast 2 people hooked onto ofp or atleast into ArmA. then we'll see some hype
CameronMcDonald
Nov 1 2006, 03:02
Us Aussies will support BIS on our own, bugger the rest of the world. Plus the green machine has VBS, which I was lucky enough to try out yesterday while wandering around barracks.
I guess there is no official story yet. Once the game has been signed for release then i would beleive we will see a web site bassed on the game rather than a web site about the game (that we have now). People who don't know about OFP probably don't know about ArmA either. So when a publisher has been setled, then a "real" site will come out.
Also @<hidden> Maddmat;
Quote[/b] ]Sometime last year bis mentioned that they were putting up a new site.
...they also mentioned ArmA was scheduled for release last Month, this month and next year too!
SniperAndy
Nov 1 2006, 12:03
I can tell you right now that 505 will get this advertised quite well... you will see soon...
Quote[/b] ]I can tell you right now that 505 will get this advertised quite well... you will see soon...
lol what they gonna do have a tv mini seires called william tell, lasting 3 months and when the come to release the box set after the first season they realise , the shops are already full of knock down german versions that you can patch with english subtitles made by fanboy Mc enterprise http://forums.bistudio.com/oldsmileys/smile_o.gif.
i aint a publisher so i shouldnt try to second guess.
but i am human and i am old and i have experinced , i can hardly keep it to myself that with all this tv advertising and so on so forth
i really do think that 505 games have shown tther noob status in pc games. its bad enough that ea and the likes do this stuff for bf2 and the others , arma simply dont need it ( read ofp ).
in essence altho it will have no effect on arma sales either way , i do think 505 are dropping a major bollock on this one.an i say that knowin it means jack sh.t to me wether they do or dont advertiose ,the wait will still be tthe same http://forums.bistudio.com/oldsmileys/smile_o.gif
to be honest even the original statement dosent look right agianst a bis game. 505 games will advertise this ...... you will see. err we have seen we are trained in the arma way of seeing , if we see any more the videos and tech demos the pictures etc i will feel like i already played it lol.
sorry but i gotta laugh, i never thought i would se such a thing in a bis forum , Bis are absolutely fantastic , they said they wee making arma more mainstream and that .statement is so mainstream its fantastic.
http://forums.bistudio.com/oldsmileys/rofl.gif
i aint a publisher so i shouldnt try to second guess.
its bad enough that ea and the likes do this stuff for bf2 and the others , arma simply dont need it ( read ofp ).
in essence altho it will have no effect on arma sales either way , i do think 505 are dropping a major bollock on this one.an i say that knowin it means jack sh.t to me wether they do or dont advertiose ,the wait will still be tthe same http://forums.bistudio.com/oldsmileys/smile_o.gif
to be honest even the original statement dosent look right agianst a bis game. 505 games will advertise this ...... you will see. err we have seen we are trained in the arma way of seeing , if we see any more the videos and tech demos the pictures etc i will feel like i already played it lol.
sorry but i gotta laugh, i never thought i would se such a thing in a bis forum , Bis are absolutely fantastic , they said they wee making arma more mainstream and that .statement is so mainstream its fantastic.
http://forums.bistudio.com/oldsmileys/rofl.gif
thats very clear
Quote[/b] ]i really do think that 505 games have shown tther noob status in pc games.
how? by offering a realsitic release date, rather than one they know they cant make and dissapoint you further? They have experience in publishing, just not the PC market... it should be a minor transition for them.
Quote[/b] ]its bad enough that ea and the likes do this stuff for bf2 and the others , arma simply dont need it ( read ofp ).
in essence altho it will have no effect on arma sales either way
the reason codemasters were a shit publisher was because of the lack of advertising anywhere... i never saw an advert in a pc mag, on tv, even on the internet. I came across ofp via them demo that was passed on to me by my brother.
read ofp? ofp was lucky that it became such a success given the shoddy amount of avertising behind it. Its testiment to its brilliance as a genre leader and a game. Imagine if it had better advertising? Advertising does affect sales, and you'd be an idiot to think otherwise... how do you think EA have sold so many crappy expansion after expansion?
hmm you wrote that to strengthen my point or have i missed yours ?
Quote[/b] ]the reason codemasters were a shit publisher was because of the lack of advertising anywhere... i never saw an advert in a pc mag, on tv, even on the internet. I came across ofp via them demo that was passed on to me by my brothe
exactly and people earned enough money and ofp community became a roaring success, bis lived off there profits for 3 years "quoted from an interview" and i bet codemasters earned there fair share. ofp fans or bis have never been greedy , so like i said originally.
if it aint broke dont fix it, no need for fancy bf2 style advertising ,the game will seel itself make a nice tidy profit and make 2 million plus happy gamers.
some of the editing screwed up
i wasn't agreeing entirely with what you're saying at all - having no advertising is not the way to go - at the end of the day BIS and 505 are companies, they need to make money. Relying on a dying fan base as their sole income is obviously an inept thing to do...
so they rely on the flashpoint community to buy arma, so thats what 37000 people on this forum (of which how many are active?), then perhaps add another 100,000 who know of arma through picking up the odd magazine, and add another 100,000 who played ofp, liked it, and know vaguely about arma and that its a sequel of sorts.
now, for those who arent in that category (about what, 1,500,000) without advertising, without any magazine centre folds, tv slots, newspaper deals and adverts in gaming forums, how do they know that arma has been finished? that its from the makers of operation flashpoint (last they heard they were expecting ofp2) etc etc etc
those values are of course utterly plucked from thin air, but its essentially making a crude point. OFP sold 2 million copies with no advertising, and i think most were won over by a great demo and great potential. Think what it could have sold if codemasters had pulled a finger out and got to work?
EA saw the promise of this genre, and unleashed BF/BF2 etc etc - its sold an amazing amount of copies, even though its a terribly flawed and bugged game, with every incarnation they mass produce out of that place - why? because of advertising.
you may not want the community flooded with BF2/CSS fan boys, and neither do I, but when it comes to keeping a company afloat and seeing a return on what has been a long investment by BI and a huge leap for 505, they couldnt give a flying *cough* who buys their game... its all about the money http://forums.bistudio.com/oldsmileys/smile_o.gif word of mouth can only reach so many, succesful advertising can reach many many millions
ok i undertsand more now.
you have valid points, bis said this would be more mainstream and you resolve by describing how a mainstream game should be published.i agree and cannot argue with this
my point as an ofp player and Bis watcher is
( still waitin for them share to go on market btw ).
there would be no harm in rleasing it before they hype to a solid fanbase adding that + word of mouth onto there later tv mag campaign etc.
why ?
cause its a sure fire winner is arma guaranteed money maker, cause it aint no shit mainstream lets add another expansion 3 months down the line.and thats why word of mouth sold so many in ofp and will in arma, they can use that revenue to support then there mass media campaign.
the reason it wont work for other games is cause they have a shelf life of 2 mins and the word of mout would dammage them no enhance there sales.
just my 2 cents .
back on topic, this is another reason it dont need transtalting http://forums.bistudio.com/oldsmileys/smile_o.gif.
its already in english (http://games.worldonline.cz/reviews/armadojmy/img7.jpg)
well true of course... but to be honest, it seems more likely that a company like 505 would like to get the game, do the marketing, release it and sit back and relax/start a new project while the money rolls in.... instead of having to manage both a current release and also an advertising campaign.
its each to their own i guess
as for the translation - i think the 'regionisation' (i like to invent words to hide my lack of knowing so many) is more down to the manuals, cover art etc - want to make sure that TOW doesnt mean cock in some other language http://forums.bistudio.com/oldsmileys/tounge2.gif
CameronMcDonald
Nov 1 2006, 20:44
I didn't think Codemasters did that poor a job, I bought OFP when I saw it in a magazine completely unrelated to computer gaming...
...saw it and went, "Holy exploding Humvees, Batman! I must have that darned game!"
lmao http://forums.bistudio.com/oldsmileys/biggrin_o.gif
on a sidenote - 505 comfirmed their special edition collectors pack*
http://www.pukf.net/Messiah/armamock.jpg
looks great http://forums.bistudio.com/oldsmileys/tounge2.gif
*(note, source of information may be a little unreliable)
CameronMcDonald
Nov 1 2006, 21:17
http://forums.bistudio.com/oldsmileys/rofl.gif
low light
Nov 1 2006, 21:49
http://forums.bistudio.com/oldsmileys/rofl.gif
Now all I want to know is what kind of presentation box it comes in and I'll be pre-ordering straight away!
Is the hand included with the Choke the Chicken...you never know who wants to go hands free on those cold winter nights in front of the porn...I mean internet!
Nice one Messiah!
Journeyman
Nov 1 2006, 22:06
Nice montage there! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
blackdog~
Nov 1 2006, 22:06
http://forums.bistudio.com/oldsmileys/rofl.gif
Thank you for making such an insightful post. I don't know where these forums would be without contributions like this.
im getting me one of those babies, maybe even make a little shrine to placebo http://forums.bistudio.com/oldsmileys/rofl.gif
Average Joe
Nov 1 2006, 22:27
Armed Assault?! It comes with the hoffs "Jump in my car!" http://forums.bistudio.com/oldsmileys/biggrin_o.gif
http://forums.bistudio.com/oldsmileys/rofl.gif Just got back up off the floor http://forums.bistudio.com/oldsmileys/rofl.gif
This is why I love this site. You guys are awesome. Now it's my new desktop.
http://forums.bistudio.com/oldsmileys/thumbs-up.gif
rundll.exe
Nov 1 2006, 23:10
Whahaha http://forums.bistudio.com/oldsmileys/tounge2.gif
A funny ending to this long day for me http://forums.bistudio.com/oldsmileys/rofl.gif
Thank you for making such an insightful post. I don't know where these forums would be without contributions like this.
We'd have less of contributions like yours http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Dudester
Nov 2 2006, 00:08
Am i wrong in thinking that OFP didnt do well at all in the USA, but sold over 2 million copys elsewhere.
I didn't think Codemasters did that poor a job, I bought OFP when I saw it in a magazine completely unrelated to computer gaming...
...saw it and went, "Holy exploding Humvees, Batman! I must have that darned game!"
The hell? Why did they decide to put an ad for a COMPUTER GAME in a magazine completely UNRELATED TO COMPUTER GAMES?
Okay, okay, wait. It depends on what the magazine was about. So what was it?
If it was an issue of Martha Stewart's Living my head is gonna explode.
If it was an issue of Martha Stewart's Living my head is gonna explode.
Yeah cause that's Cams favorite magazine.
CameronMcDonald
Nov 2 2006, 04:53
Quote[/b] ]Thank you for making such an insightful post. I don't know where these forums would be without contributions like this.
Yeah, guess you wouldn't have a reason to post anything without them. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
It was in a surfing magazine, would you believe. Martha Stewart my ass.
PitViper
Nov 2 2006, 12:59
Something got screwed up. The Hasselhoff album was supposed to be in the German special edition! http://forums.bistudio.com/oldsmileys/tounge2.gif
lmao... true http://forums.bistudio.com/oldsmileys/tounge2.gif
is it possible to have another delay now that Official releases are out? http://forums.bistudio.com/oldsmileys/huh.gif
AfrographX
Nov 2 2006, 15:46
Weren't all release dates BIS handed out so far official?
So yes of course there could be more delays.
Weren't all release dates BIS handed out so far official?
So yes of course there could be more delays.
yes, but notice they had no publishers those times and now they have http://forums.bistudio.com/oldsmileys/wink_o.gif
edit: So the question still remains:
is it possible to have another delay now that Official releases are out?
Anything is possible, maybe a plane will fall out of the sky tomorrow and land on the BIS offices, maybe there'll be an earthquake, or gas explosion, what's the point of dwelling on such negative maybe and instead simply focusing on what you know for certain when you know it?
http://forums.bistudio.com/oldsmileys/nener.gif
(and placebo, im offended that you havnt remarked on my photoshop skills - or lack of)
Anything is possible, maybe a plane will fall out of the sky tomorrow and land on the BIS offices, maybe there'll be an earthquake, or gas explosion, what's the point of dwelling on such negative maybe and instead simply focusing on what you know for certain when you know it?
2 Placebo: when will be demo for funs which still waiting for publisher in their country? This is not my problem, because 10/11/2006 release in my country /CZ/ http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Working BIS on it? http://forums.bistudio.com/oldsmileys/huh.gif
urbanwarrior
Nov 2 2006, 16:25
Anything is possible, maybe a plane will fall out of the sky tomorrow and land on the BIS offices, maybe there'll be an earthquake, or gas explosion, what's the point of dwelling on such negative maybe and instead simply focusing on what you know for certain when you know it?
nice side step there, i hope the AI is as good at dodging bullets as that
a bit late for a delay imo.
a bit late for a delay imo.
didnt you hear?
everything is possible...
No point steping the ant.
Oh my god! I just realized! The UK has a leter release date than CZ and some other places right? That means that hopefully all the little over look bugs will be identified, so that when the UK release is due, a 1.1 patch will be there all ready!! Hoorah! http://forums.bistudio.com/oldsmileys/yay.gif
{..rub hands together in antisipation of the only game i've been looking forward to in years and years...}
PS. no offence BI, i know your woking out the bugs, but there are bound to be a few that don't raise there heads untill the game gets out into the world.
SniperAndy
Nov 2 2006, 16:57
It could be also possible that the game is gold and marek decided that he can't be bothered with computer games any more. so he just deleted all files of the mainframe but doesn't tell anyone. http://forums.bistudio.com/oldsmileys/smile_o.gif
It's also possible that some silent nija's climb into the BIS office just tonight and nickt the gold disc (if there would be one) and sell it to codies http://forums.bistudio.com/oldsmileys/smile_o.gif
It could be also possible that there is a posibility in something being possibly unknown that for some reason is responsible for a possible delay... http://forums.bistudio.com/oldsmileys/nener.gif
Or maybe I'm wrong...
So the CZ buyers are guinea pigs? http://forums.bistudio.com/oldsmileys/tounge2.gif
Daniel @<hidden> Nov. 02 2006,12:58)]So the CZ buyers are guinea pigs? http://forums.bistudio.com/oldsmileys/tounge2.gif
With a MilSim, I'd call them the Marines, First to fight, First to kill bugs. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Journeyman
Nov 2 2006, 17:12
Daniel @<hidden> Nov. 02 2006,17:58)]So the CZ buyers are guinea pigs? http://forums.bistudio.com/oldsmileys/tounge2.gif
Yep, Beta testers! I said that weeks ago! http://forums.bistudio.com/oldsmileys/tounge2.gif
Snake Man
Nov 2 2006, 17:15
is it possible to have another delay now that Official releases are out?
Now? Official releases?
only envy http://forums.bistudio.com/oldsmileys/biggrin_o.gif
ArmA is czech game and we have privilege play our game as fisrt http://forums.bistudio.com/oldsmileys/wink_o.gif
but I am a little disappointed, that my brothers in arms havent game in same time http://forums.bistudio.com/oldsmileys/confused_o.gif
(* brothers in arms I mean OFP fans)
Daniel @<hidden> Nov. 02 2006,17:58)]So the CZ buyers are guinea pigs? http://forums.bistudio.com/oldsmileys/tounge2.gif
Yep, Beta testers! I said that weeks ago! http://forums.bistudio.com/oldsmileys/tounge2.gif
Looks like the buyers of German version will also be Beta testers.
metalchris
Nov 2 2006, 18:31
From my modding point of view , it is better to have a beta than nothing http://forums.bistudio.com/oldsmileys/nener.gif
telejunky
Nov 2 2006, 18:35
It could be also possible that the game is gold and marek decided that he can't be bothered with computer games any more. so he just deleted all files of the mainframe but doesn't tell anyone. http://forums.bistudio.com/oldsmileys/smile_o.gif
It's also possible that some silent nija's climb into the BIS office just tonight and nickt the gold disc (if there would be one) and sell it to codies http://forums.bistudio.com/oldsmileys/smile_o.gif
It could be also possible that there is a posibility in something being possibly unknown that for some reason is responsible for a possible delay... http://forums.bistudio.com/oldsmileys/nener.gif
Or maybe I'm wrong...
Oh you are starting to talk like a - mmh maybe you don't know him... he is called 'placebo' http://forums.bistudio.com/oldsmileys/rofl.gif
But why isn't the release date changed on the official BI Site??? http://forums.bistudio.com/oldsmileys/whistle.gif
http://home.arcor.de/bodzguard/releasedate.jpg (http://www.bistudio.com/games/ofaa.html)
telejunky
Max Power
Nov 2 2006, 18:40
Regarding the discussion on differing release dates, and different game versions, this is how it happened with OFP too. It was first released in the UK and Europe, I think, and then later in the US. The US release was a later version that coincided with a patch for the European versions. Ergo, the patching nightmare for which BIS (or codemasters?) created their 'which patch do I need' site. It worked out fine in the end, and I'd imagine that this will also work out fine.
Cpt Viper
Nov 2 2006, 18:42
@<hidden>
Why should it be changed ? It's to be released in a number of countries in Q4 of 2006, isn't it ?
But why isn't the release date changed on the official BI Site??? http://forums.bistudio.com/oldsmileys/whistle.gif
[im]http://home.arcor.de/bodzguard/releasedate.jpg[/img] (http://www.bistudio.com/games/ofaa.html)
hmm interessting, maybe BIS is going to release the game at this time? Don't know.... http://forums.bistudio.com/oldsmileys/crazy_o.gif
http://forums.bistudio.com/oldsmileys/biggrin_o.gif
SniperAndy
Nov 2 2006, 22:23
Hehe, we should split the last few post since the uberadmin posted and call it the "maybe thread" http://forums.bistudio.com/oldsmileys/nener.gif
Maddmatt
Nov 3 2006, 11:21
Daniel @<hidden> Nov. 02 2006,17:58)]So the CZ buyers are guinea pigs? http://forums.bistudio.com/oldsmileys/tounge2.gif
Yep, Beta testers! I said that weeks ago! http://forums.bistudio.com/oldsmileys/tounge2.gif
Looks like the buyers of German version will also be Beta testers.
Well I wish I could be one of those "Beta testers". http://forums.bistudio.com/oldsmileys/sad_o.gif I hope 505 release it sooner than "Q1 2007".
Callsign
Nov 3 2006, 11:22
christmas eve would be mighty pleasant
bootneckofficer
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