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View Full Version : ArmA Progress Updates



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orange juice
Dec 6 2005, 17:32
the odds are we'll hear news about Game2 and ArmA (If its not out by then) at E3 in May, and Game2 will probly come out Later next year as already stated, or H1 07.
oh, i totally forgot about e3 http://forums.bistudio.com/oldsmileys/crazy_o.gif ! well, i would then assume that there will be big info about arma at e3 (demo?) and maybe some short info about BIS´ fancy next project, but i highly doubt they will throw out game2 just a couple of months after arma. imo even a H1 2007 release would be quite optimistic...

Heatseeker
Dec 6 2005, 17:51
I doubt they would release a demo without knowing when the game will come out or having a publisher, ingame footage and screens, articles and feature lists are very welcomed at this stage http://forums.bistudio.com/oldsmileys/smile_o.gif .

orange juice
Dec 6 2005, 18:00
yeah i guess next year´s e3 is a good date to have a publisher and a definite release date in hand!

kavoven
Dec 6 2005, 19:22
yeah i guess next year´s e3 is a good date to have a publisher and a definite release date in hand!
I agree http://forums.bistudio.com/oldsmileys/smile_o.gif

Jakerod
Dec 6 2005, 19:50
->>> Source: Wikipedia

Quote[/b] ]The M60 continued to be used a door gun on Army helicopters into the 2000s, and as the main 7.62 mm MG in some U.S. special forces in to the late 1990s and SEALs into the 2000s. As of 2005, it is used by the Coast Guard, Navy, and in a number of reserve forces, though it is gradually being phased out in favor of versions of the M240. The weapons can still be found in use in the Army, and special forces in other roles.

This ...


Quote[/b] ]The M249 replaces the two automatic M16A1 rifles in the rifle squad on a one-for-one basis in all infantry type units and in other units requiring high firepower.
... means that the M249 has been mostly used by 'soldiers' and not by 'machine gunners', I don't think that BIS will make regular soldiers carry M249 SAW, I'm quite sure that the soldier showed in ArmA pic is a machine gunner, not from the cold war crisis,though, because 'mg soldiers' were using the M60 as main light machine during the whole cold war crisis.
According to BIS previous ArmA pics, the M16A2 is used as well, and it's still used by the current 'US army'.

Why would BIS replace the M60 by the M249 for a CWC theme?
This doesn't make sense to me.
But maybe I'm wrong, best to wait for more detailed infos about 'ArmA' then.
http://forums.bistudio.com/oldsmileys/smile_o.gif

Best Regards
Thunderbird84
I believe that the m249 replaced the M60s in squads in the later 80s. The m60 was then used as a platoon and company weapon while the SAW (Squad Automatic Weapon) was given to squads. According to the US Army Infantry Fieldbook (which I cannot presently find) the squad contains:

1 Squad Leader
2 Fire Team Leaders
2 Grenadiers
1 Dragon
2 Automatic Riflemen (with m60s)
3 Riflemen

I don't have any concrete proof to back this up at this moment but I believe that it is true. I know that FAS says it replaced the browning but according to my sources the m60 was used by the automatic riflemen in the early 80s.

Either way though the game looks great I am not really concerned too much about the accuracy of the game as long as I am not using lasers. That kind of stuff can always be changed by a mod later on.

stakex
Dec 7 2005, 00:32
the odds are we'll hear news about Game2 and ArmA (If its not out by then) at E3 in May, and Game2 will probly come out Later next year as already stated, or H1 07.
oh, i totally forgot about e3 http://forums.bistudio.com/oldsmileys/crazy_o.gif ! well, i would then assume that there will be big info about arma at e3 (demo?) and maybe some short info about BIS´ fancy next project, but i highly doubt they will throw out game2 just a couple of months after arma. imo even a H1 2007 release would be quite optimistic...
Well if ArmA comes out early next year, and BIS finds a publisher for that and Game2... then its still possible to see a Game2 release in 06. I mean it would be close to the ArmA release, but still if its ready and the ArmA delay dosn't transfer over... its possible we'll see it next year. If not ArmA will be there to hold us over.

As for info and a demo at E3... it really depends I guess on when ArmA comes out. If Arma comes out in February, then who knows. We might see a demo as early as the end of the year. The one thing thats probly very safe to say is we probly won't see a demo before ArmA has a publisher.

xnodunitx
Dec 7 2005, 03:03
I thought AA was being developed by BIS and OFP2 by CM..or did I misunderstand something somewhere?

Dynamax
Dec 7 2005, 04:05
OFP,OFP:R,OFP:E-BIS
ArmA-BIS
VBS1,VBS2-BIA
OFP2-ChodeMasters,cause they own the rights to the OFP name.(damn bastards)
Game2(nextgen),the true OFP2-BIS

hope everyone know now. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

killerwhale
Dec 7 2005, 05:11
the post says the game has wild life? does that mean there are dogs, foxes, birds in the game?

ziiip
Dec 7 2005, 06:02
the post says the game has wild life? does that mean there are dogs, foxes, birds in the game?
Its more like butterflies and flies i guess. Like in OFP:E.

LoTekK
Dec 7 2005, 06:12
Some deer would be nice. Be vewwy vewwy quiet. I'm huntin' deer. http://forums.bistudio.com/oldsmileys/tounge2.gif

stakex
Dec 7 2005, 06:59
the post says the game has wild life? does that  mean there are dogs, foxes, birds in the game?
Its more like butterflies and flies i guess. Like in OFP:E.
It might also contain animals like the ones found in VBS

As well as the butterflies Im sure...

Espectro
Dec 7 2005, 07:27
As ArmA progresses, I think BIS will include various other features. Looking at the progress during the last couple of months, and release date pushed back half a year.

All this indicate that BIS have gotten new ambitions with Armed Assault. Ondrej even mentioned in an Interview, that ArmA was developing into a ofp2 more than just a ofp 1.5.
I do think that we will be seeing alot of new features being added during the next couple of months. Even though they have stopped accepting new sugestions here on the boards, im pretty sure that the ArmA team in the BIS HQ, prague, are using experience from the OFP2 team located in a different town (I think its in the northen part of Czech Republic.).

They will, however, be very catious about making arma just as good as game2 - so I don't think that we will see the dynamic AI and world that will be included in game2. I dont think that we will see much more improvement with the graphics though - most will be bug fixes like the water etc. Maybe we will be seeing new textures on some of those vehicles - and new vehicles http://forums.bistudio.com/oldsmileys/smile_o.gif

It looks like they actually have gotten som finished vehicles in the game now - instead of the screenshots in august, which had stand-in vehicles imported from VBS (Didn't work too well - look at the truck with the missing axes for example).

brataccas
Dec 7 2005, 09:35
I cant wait to see what cars they have made, and trucks and buses, and even better bikes! http://forums.bistudio.com/oldsmileys/yay.gif

Espectro
Dec 7 2005, 15:06
and tractors!!! Lets have those tractors!

harley 3 1185
Dec 7 2005, 15:32
...and sensible looking civilians to drive them!

I do hope that we will get a pile of news on OFP2 when Arma comes out, for surely they must be working on the two games side by side now?

Skulleye
Dec 7 2005, 16:48
Ondrej even mentioned in an Interview, that ArmA was developing into a ofp2 more than just a ofp 1.5.
Wasn't that Placebo? And wasn't it you who conducted the interview? http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Edit: Oops, it was XeLSiS, don't know why I thought it was you. But you do have it on your website http://forums.bistudio.com/oldsmileys/wink_o.gif

stakex
Dec 7 2005, 19:11
As ArmA progresses, I think BIS will include various other features. Looking at the progress during the last couple of months, and release date pushed back half a year.

All this indicate that BIS have gotten new ambitions with Armed Assault. Ondrej even mentioned in an Interview, that ArmA was developing into a ofp2 more than just a ofp 1.5.
I do think that we will be seeing alot of new features being added during the next couple of months. Even though they have stopped accepting new sugestions here on the boards, im pretty sure that the ArmA team in the BIS HQ, prague, are using experience from the OFP2 team located in a different town (I think its in the northen part of Czech Republic.).

They will, however, be very catious about making arma just as good as game2 - so I don't think that we will see the dynamic AI and world that will be included in game2. I dont think that we will see much more improvement with the graphics though - most will be bug fixes like the water etc. Maybe we will be seeing new textures on some of those vehicles - and new vehicles http://forums.bistudio.com/oldsmileys/smile_o.gif

It looks like they actually have gotten som finished vehicles in the game now - instead of the screenshots in august, which had stand-in vehicles imported from VBS (Didn't work too well - look at the truck with the missing axes for example).
Personally my guess is that it was delayed for lack of a publisher. We know they don't have one yet, and are looking for one. So its very likely thats the reason, and they are useing this time to polish it as much as possible. It really is too late in the game to be adding in a ton of new features they had not originally planned for. For all we know the game could come out in 2 months... and even if it goes the full six months, thats still a rather short time to add in major features and get them polished.

As for the ArmA is more like a Game2 then 1.5 comment.... I think from what we know for sure about ArmA, thats a very true statement. The graphics are better, the islands are bigger, battles will likely be larger, MP will be a LOT better, environments will be better populated... I mean all this DOES make this into a Game2 more then OPF1.5. That statement was also made months ago... so alot of these features we are hearing about now could very well be what he was talking about.

I really believe that comment ment ArmA was being reworked so much from the old game, that its more or less a new game of its own. Not that its looking more like, and useing features from, the actual Game2... and thats why he goes on to say that Game2 should now be called Game3. I mean don't get me wrong, I would absolutly love Game2 feature in ArmA (I really want lego buildings http://forums.bistudio.com/oldsmileys/sad_o.gif), and I think ArmA is going to be an amazing game... I just don't see major features from Game2 makeing their way to ArmA, or new features being added from here on in.

Of course that dosnt mean there aren't features already in ArmA that we don't know about yet.

Reddy
Dec 8 2005, 21:19
aint you thinking WHY they aint having publisher? Maybe noone of'em doesnt count on success of the product? Just an assumption

Fork122
Dec 8 2005, 21:44
aint you thinking WHY they aint having publisher? Maybe noone of'em doesnt count on success of the product? Just an assumption
I'm no game publisher, but if I saw this from OFP...

http://tinypic.com/icq0eh.jpg

...I wouldn't even think about the company developing a bad product http://forums.bistudio.com/oldsmileys/wink_o.gif


I have a feeling publishers aren't doubting the success of a product by BIS.

stakex
Dec 8 2005, 22:19
aint you thinking WHY they aint having publisher? Maybe noone of'em doesnt count on success of the product? Just an assumption
It was said in an interview that there were several intrested publishers at E3. Sometimes it takes a while to see who will be the best one.

Look at some of the crap games that get published... some of the games out there prove you can get anything published if you want. And from what we have seen, there will be little trouble for ArmA to find a publisher.

Reddy
Dec 8 2005, 22:19
you know, one detail - "2001". If OFP would be selled todays, i dont think it would have such success. So the general question is: did BIS updated OFP to 2005 year level. That's what i'm talking about

Hellfish6
Dec 8 2005, 22:23
->>> Source: Wikipedia

Quote[/b] ]The M60 continued to be used a door gun on Army helicopters into the 2000s, and as the main 7.62 mm MG in some U.S. special forces in to the late 1990s and SEALs into the 2000s. As of 2005, it is used by the Coast Guard, Navy, and in a number of reserve forces, though it is gradually being phased out in favor of versions of the M240. The weapons can still be found in use in the Army, and special forces in other roles.

This ...


Quote[/b] ]The M249 replaces the two automatic M16A1 rifles in the rifle squad on a one-for-one basis in all infantry type units and in other units requiring high firepower.
... means that the M249 has been mostly used by 'soldiers' and not by 'machine gunners', I don't think that BIS will make regular soldiers carry M249 SAW, I'm quite sure that the soldier showed in ArmA pic is a machine gunner, not from the cold war crisis,though, because 'mg soldiers' were using the M60 as main light machine during the whole cold war crisis.
According to BIS previous ArmA pics, the M16A2 is used as well, and it's still used by the current 'US army'.

Why would BIS replace the M60 by the M249 for a CWC theme?
This doesn't make sense to me.
But maybe I'm wrong, best to wait for more detailed infos about 'ArmA' then.
http://forums.bistudio.com/oldsmileys/smile_o.gif

Best Regards
Thunderbird84
I believe that the m249 replaced the M60s in squads in the later 80s. The m60 was then used as a platoon and company weapon while the SAW (Squad Automatic Weapon) was given to squads. According to the US Army Infantry Fieldbook (which I cannot presently find) the squad contains:

1 Squad Leader
2 Fire Team Leaders
2 Grenadiers
1 Dragon
2 Automatic Riflemen (with m60s)
3 Riflemen

I don't have any concrete proof to back this up at this moment but I believe that it is true. I know that FAS says it replaced the browning but according to my sources the m60 was used by the automatic riflemen in the early 80s.

Either way though the game looks great I am not really concerned too much about the accuracy of the game as long as I am not using lasers. That kind of stuff can always be changed by a mod later on.
Not quite. http://forums.bistudio.com/oldsmileys/wink_o.gif

1 Squad Leader
2 Team Leaders
2 Grenadiers
2 Auto Riflemen (M249)
2 Riflemen (usually w/AT4)

Dragons and M60s were platoon-level weapons (they were supposed to belong to the Weapons Squad unless it was a mech unit - they'd have 6 men to a squad with one Dragon).

Jakerod
Dec 8 2005, 22:43
@<hidden> Below

Sorry, removed opinion to end debate.

Anyone else interested in seeing what the new Hind looks like?

RalphWiggum
Dec 8 2005, 23:07
hey hey&#33; don&#39;t go offtopic&#33; http://forums.bistudio.com/oldsmileys/mad_o.gif

stakex
Dec 8 2005, 23:26
you know, one detail - "2001". If OFP would be selled todays, i dont think it would have such success. So the general question is: did BIS updated OFP to 2005 year level. That&#39;s what i&#39;m talking about
Look at the screens and the features. Doing that will awnser your own question for you..

Either way, OPF is still more advanced then most games released today in many areas. You seem to be only talking about graphics graphics graphics. If your all about the graphics, then OPF might not appeal to you right now. However, OPF fans tend to like games that are more then just a restricted capture the flag game. OPF allows us to make pretty much any military missions you can think of... name ONE game that has the scope, gameplay and mission makeing ability of Flashpoint. There are none...

Then throw in the improvements to ArmA and you have your awnser. ArmA will be a very compedative game when it comes out.

Reddy
Dec 8 2005, 23:52
i think i know ofp better than you, no insults please. Please dont try to explain what OFP is. I said above, that for now we have screenshots only... oh yes and list of abilities. What about graphics it doesnt look too great by my look. Abilities havent expended too much as i think.

Scrub
Dec 9 2005, 00:09
Meh.. IMO, for the massive scope, capabilities, and flexibility that OPF has over any other game, the GFX are fine.  I&#39;d hate to see that you could only have 20 players, no AI and limited numbers of vehicles because the visuals were &#39;stunning&#39;.  http://forums.bistudio.com/oldsmileys/confused_o.gif

Besides, it&#39;s STILL not done.  Hmm, confused emotions, still getting polished, but not in my greedy little hands yet..  http://forums.bistudio.com/oldsmileys/biggrin_o.gif  http://forums.bistudio.com/oldsmileys/sad_o.gif   http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Reddy
Dec 9 2005, 01:26
Quote[/b] ]I&#39;d hate to see that you could only have 20 players, no AI and limited numbers of vehicles because the visuals were &#39;stunning&#39;
We have a limited number of vehicles right now. No, of course we can place about a billion units on the map, but slideshow is not playable. CTI has vehicle limiting and it would be hard to play with more than 20 players in it too cause of beginning desync. So does the ability to play without any vehicle limit and with 64 players get you chance to play it in reality.
All of us know that OFP can have low FPS at all computers we have today, so i&#39;d be really happy if only that problem with optimization will be solved

stakex
Dec 9 2005, 04:29
i think i know ofp better than you, no insults please. Please dont try to explain what OFP is. I said above, that for now we have screenshots only... oh yes and list of abilities. What about graphics it doesnt look too great by my look. Abilities havent expended too much as i think.
First off I didn&#39;t insult you... simply pointed out that OPF could in fact sell well if it was released as is, today. I think most people would agree with that, as it is the only game of its kind.

Now.. to say you know OPF better then I do is quite funny with the statements you have made. I could really care less what you THINK you know. This is not the place for a pissing contest... I have 5 years of OPF experience and am not going to debate with you who knows more about OPF. I will just let your statements speak for themselfs.

Anyway, with a very top end PC and setting fairly low you can have some supprisingly large battles in OPF. ArmA, running on an improved engine will likely allow for some really large battle with good gameplay. 60+ multiplayer should be really intresting... lots of potential there.

Reddy
Dec 9 2005, 04:45
I meant i dont want to make you insults
Oh you play it for whole 5 years&#33; Great&#33; But can i ask you? How do you play OFP for 5 years if "WORLD RELEASE DATE: June 22, 2001"? http://forums.bistudio.com/oldsmileys/rofl.gif All right here, i guess you&#39;ve made some mistake with calculations or something. I play it since 2001 too. What my statements tell you? About OFP? I thought i&#39;ve been talking about arma here.

Espectro
Dec 9 2005, 05:24
Get over it guys, or do this discussion on ICQ.... Noone wants to see your personal oppinions bashing each other. Especially in a thread like this.

Personally I think ArmA have come a long way since August. Look t those screenies&#33; Sure it still have a few bugs, but with 6 months to release, im pretty sure they will be edged out.

I hope that the gameplay will be like OFP with a few tweaks and features. I would buy the game just for the JIP, Wildlife and moving vegetation.

Dynamax
Dec 9 2005, 05:29
did you consider maybe that he also played the demo befor the game release?

also i am sick of all these little kids comming in here and complaining that ArmA GFX is dated, old, and doesnt look good.
well too bad, dont like it go play BF2. OFP and ArmA are practicaly simulators, and everyone knows that simulators focus on simulating functionallity and not on GFX, be it an Airsim, Navysim, Soldiersim, or in this case an all in one sim.
there is no game out yet, or soon to be released that can do half the things the the current 4year old OFP engine can do.
you all need to stop bi***ing about what you dont have a clue in. you have no idea how difficult it must be for BIS to make these games. if it was so easy we wouldnt only have OFP, we would have many clone games that try to be like OFP but fail&#33;
i think that ArmA looks fanfreakingtastic, and that some of you who do nothing but complain should move on to other games to feed your hunger for eyecandy and arcadish gameplay.

RANT OVER&#33;

oh man that feels good.

Kin Hil
Dec 9 2005, 06:12
Can&#39;t we have a realistic war simulator with good graphics and sound? I don&#39;t play BF2 simply for the reason it is arcade. So I stick to OFP... even though it sucks for me poor eyes and ears. I was hoping AA will resolve this... the realistic war simulation OFP provides with the photo-like perfection of newer games.
It would be nice is all. http://forums.bistudio.com/oldsmileys/wink_o.gif

Balschoiw
Dec 9 2005, 07:20
Quote[/b] ]Can&#39;t we have a realistic war simulator with good graphics and sound?
Do you own a Cray ? http://forums.bistudio.com/oldsmileys/wink_o.gif

Sanctuary
Dec 9 2005, 07:24
What is "looking bad" on the ArmA screenshot ?
I find the screenshot surprisingly good personnally.

But honestly, i am more interested by the mission making and AI possibilities , i would really like some more infos about these points, that are picking my interest http://forums.bistudio.com/oldsmileys/smile_o.gif

Quote[/b] ]* Fully streaming game engine allowing extremely large environments loaded with various special effects
* Unique and proven combatant&#39;s AI.
* Many useful scripting functions.
* Mission wizards enable missions to be played with any addons.

Metal Heart
Dec 9 2005, 07:27
Hell, I wish they made ArmA so ugly that you will puke just by looking at it for more than 2 seconds, like no texture mapping and no soldier animation except posture http://forums.bistudio.com/oldsmileys/thumbs-up.gif. That should scare off the gfx whores, cs kiddies and other #&%holes for good http://forums.bistudio.com/oldsmileys/pistols.gif And after they&#39;re gone, stealthy release the patch to make graphics back to where they&#39;re now http://forums.bistudio.com/oldsmileys/yay.gif

lendrom
Dec 9 2005, 09:23
I agree with you Sanctuary and im amazed that noone of OFP gurus poined this (AI) out in this topic. Me and Zendjir expressed our fears at 8th page of it but noone seemed to notice that and everyone is talking almost only about graphics, which btw i find not that good http://forums.bistudio.com/oldsmileys/smile_o.gif I like the viewdistance but it&#39;s not all. Inv44 or WWIIEC Caen have better looking grass and bushes, Mapfact and Agent Smith have better textures and objects, BAS, Our Weapons and many other addonmakers have much better models (with some beautiful features like recent OW invehicle anims etc which i dont think we&#39;ll find in ArmA official addons). I dont see it in ArmA so im not impressed at all. But im not so worried by graphics because i know its WIP (although i doubt much will change) and im not focused on graphics. What im worried about is AI. Don&#39;t get me wrong. I play OFP since the day on which the demo came out and i like it. But im not blind and i can see that some parts of OFP are bad. OFP is greate for taking sightseeing trips, sneeking missions, simulating some meeting engagements. But when it comes to real fight AI is dumb like hell, there&#39;s no cover, suppresing fire, firefights last for seconds, and then everyone dies. There are no panicking soldiers, incapacitated, carrying WIA by medics and all those things that are in real fights. Also i find commanding interface quite user unfriendly (only General Barron&#39;s HS system makes it better). So IMHO OFP&#39;s weakest point is... firefight. Yes&#33; military simulator which have quite poor fighting system&#33; (i know that being a soldier is 99% of not fighting and 1% fighting but surprisingly (?) all missions for OFP DO include fighting). Those are things that should be considered as most important improvements to THE ONLY Game.

whisper
Dec 9 2005, 14:19
Quote[/b] ]I&#39;d hate to see that you could only have 20 players, no AI and limited numbers of vehicles because the visuals were &#39;stunning&#39;
We have a limited number of vehicles right now. No, of course we can place about a billion units on the map, but slideshow is not playable. CTI has vehicle limiting and it would be hard to play with more than 20 players in it too cause of beginning desync. So does the ability to play without any vehicle limit and with 64 players get you chance to play it in reality.
All of us know that OFP can have low FPS at all computers we have today, so i&#39;d be really happy if only that problem with optimization will be solved
You&#39;re taking current OFP limitations and assume you&#39;ll see the same in ArmA.
Ie you assume things without knowing, and even with hints that they might have improved.

When they say "improved multiplayer", that perhaps means that your desync issues are gone over 20 people.
When they talk about new graphic engine, it&#39;s perhaps to be able to get many vehicles on screen without noticable FPS hit.

All of us know OFP&#39;s limitation. It means nothing concerning ArmA. We only have hints it could be resolved.
If it was not mentionned in the feature list, I may agree with your points, but they mention it.

Marshal
Dec 9 2005, 14:48
Well we finally get an announcement - so who was it that said that peer pressure wouldnt make BIS say anything? http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Anyway, I&#39;ll reserve judgement until I see some moving footage from the game and not just screenshots. I do hope however that BIS decide to take out the moving grass which is used in OFP: Elite because its not needed and just uses up processor power.

Im just playing COD2 on XBox 360 and it has grass which looks nice but it isnt animated, why should it be? How often do you go into a field and see the grass moving and what does moving grass add to a war sim anyway?

This is an encouraging announcement, so lets hope that the game wont be to far from release.

major gandhi
Dec 9 2005, 14:58
[...]So IMHO OFP&#39;s weakest point is... firefight.[...]Those are things that should be considered as most important improvements to THE ONLY Game.
I agree there. Actually AI makes one of the most important parts of the whole gameplay. If they&#39;d keep the OFP AI and you&#39;d still see soldiers running around like chickens when the fighting starts all the eyecandy isn&#39;t worth much.

Scrub
Dec 9 2005, 14:59
EDIT: i&#39;M AN IdIOt... fORGEt i eVEr POsTED  http://forums.bistudio.com/oldsmileys/crazy_o.gif

@<hidden> Bals- Is 10 parallel linked sycronous linux platforms with dual quad core processors and two unidirectional G-bit ethernet halfway there? http://forums.bistudio.com/oldsmileys/rofl.gif (read: cake+eatit2) http://forums.bistudio.com/oldsmileys/tounge2.gif

Dwarden
Dec 9 2005, 15:22
i just realized that progress update page missing any info about Sound / Music http://forums.bistudio.com/oldsmileys/smile_o.gif

like what&#39;s going to be supported ? EAX, EAX2, EAX3+ (HD), OpenAL, DS3D ? ...

Shinbusan
Dec 9 2005, 16:32
The most important is to get nobugged game with optimized graphics (for today&#39;s and tommorow&#39;s hardware), optimized net code (as I found MP games a core for this game today) and much improved AI (even if you not like to command, your enemy should be much more clever and dangerous with it&#39;s tactics, not aiming). What more I would like to see even more flexibility (more space for scripting of everything).

And personally I would like to see more wounded then killed, and medics in real work, including casaulty points and evacuations.

If engine will be improved, I hope real CQB tactics will be possible.

But I still do not understand what for I am writing it :P We just have to wait http://forums.bistudio.com/oldsmileys/smile_o.gif

Journeyman
Dec 9 2005, 17:01
I do hope however that BIS decide to take out the moving grass which is used in OFP: Elite because its not needed and just uses up processor power.

Im just playing COD2 on XBox 360 and it has grass which looks nice but it isnt animated, why should it be? How often do you go into a field and see the grass moving and what does moving grass add to a war sim anyway?
I think the moving grass is fine so long as it can be disabled if it causes fps problems with some hardware.

Little things like that can add realism to a game. But I agree that everything needs to be optimised. Let&#39;s have the moving grass as a scaleable option. But I&#39;m sure that BIS have already thought of that.

Btw, why are U playing COD2 on Xbox? There is a PC version and it&#39;s F*****g excellent http://forums.bistudio.com/oldsmileys/rofl.gif

Llauma
Dec 10 2005, 05:34
Btw, why are U playing COD2 on Xbox? There is a PC version and it&#39;s F*****g excellent http://forums.bistudio.com/oldsmileys/rofl.gif
He said xbox 360 and it&#39;s most likely more powerful than his PC, hence the game looks better. COD2 is also an arcade game and arcade games are best played on consoles.

The get back on topic:

I&#39;m not that impressed by the graphics but that&#39;s only a bonus. Sure it looks good but nothing that makes me go &#39;WOW&#33;&#39;. If a game sucks there&#39;s no graphics that can keep me playing it.

Waving vegetation adds some realism, not just visually. With a static enviroment it&#39;s very easy to spot a distant enemy &#39;cause he&#39;s the only moving pixel.

Sanctuary
Dec 10 2005, 05:59
That was a point i appreciated when i played the old ghost recon, the "waving" vegetations were definitively adding another immersion factor (and more difficulty too http://forums.bistudio.com/oldsmileys/smile_o.gif ) .

I hope this feature in ArmA will be more optimised than in this old game though, as in ghost recon you could notice, when you disabled this waving feature with a command in the ingame console, an easy gain of 10/15 fps.

awa202
Dec 10 2005, 06:45
does anyone know what the system requirements for Armd Assault r gonna b??? seems like you are going to need a top of the class pc

Thunderbird
Dec 10 2005, 07:40
Quote[/b] ]the old ghost recon
Not that old, it has been released the same year than OFP... and it still has a strong community that has released a bunch of interesting mods as well, but its community isn&#39;t more active than OFP&#39;s one, though.
;-)

In any way, let&#39;s wish the best luck to BIS to implement at least one or two of the suggested features even if I&#39;m quite sure they&#39;re polishing some last details right now.
http://forums.bistudio.com/oldsmileys/smile_o.gif

Best Regards
Thunderbird84

RalphWiggum
Dec 10 2005, 08:51
Well we finally get an announcement - so who was it that said that peer pressure wouldnt make BIS say anything?  http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Here&#39;s a hint for you. Your whining had nothing to do with it. Don&#39;t think you are some significant reason behind the press release.

Now that the announcement is out how about behaving until ArmA comes out?

IronPyramid
Dec 10 2005, 22:50
Amen

Marshal
Dec 11 2005, 13:52
Quote[/b] ]Btw, why are U playing COD2 on Xbox? There is a PC version and it&#39;s F*****g excellent

No its the XBox 360 version which is a lot better than the PC version (I have both).

I agree with moving vegetation such as trees and also rustling bushes but moving grass will add problems.

And Mr Admin, wheres your sense of Christmas spirit?

John_McClane
Dec 11 2005, 19:10
No its the XBox 360 version which is a lot better than the PC version (I have both).

What are your PC system specs? (video, RAM, CPU)
I had read that the PC and 360 versions of COD2 were very similar.

Back on topic, happy to see an update on ArmA. It&#39;ll be worth the wait. http://forums.bistudio.com/oldsmileys/smile_o.gif

RalphWiggum
Dec 11 2005, 23:04
And Mr Admin, wheres your sense of Christmas spirit?
it was present until you started your childish behavior.

brataccas
Dec 11 2005, 23:47
now now girls, lets all get on shall we http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/yay.gif

I was just thinkin I hope someone doesnt make a "serialkiller" on that huge arma island&#33; &#33;, can u imagine the length of each session?&#33;&#33;?, the killer would never be found http://forums.bistudio.com/oldsmileys/rofl.gif

Reddy
Dec 12 2005, 00:25
why won&#39;t we have about 5 SKs and 59 cops then with that new multiplayer code? http://forums.bistudio.com/oldsmileys/smile_o.gif

Pellejones
Dec 12 2005, 09:47
OK overall the graphics in Armed Assault is a real face lift for OFP. BUT&#33; Look at the water in this picture:
http://www.bistudio.com/games/aa/ArmA_Progress_02.jpg

Seriously... if they&#39;ve spent time making the game look more attractive, why couldn&#39;t they just spend a few more minutes with the water and make it look a bit more real? It sure does look wierd to me. http://forums.bistudio.com/oldsmileys/confused_o.gif (and then we have the tiling bumpmap textures)

But I won&#39;t let a thing like that take down the game http://forums.bistudio.com/oldsmileys/biggrin_o.gif OFP it the best game ever, and I hope that ArmA will fix what was missing in OFP (AI etc.)

D.murphy man
Dec 12 2005, 10:22
Im pretty sure the BIS staff aint blind. Maybe the waters a work inprogress, im sure itll be fixed by release.

FCOPZ-Illuminator
Dec 12 2005, 10:57
Here 2 nice water-quality examples from "Joint Operations".

http://www.fcopz.net/ofp/fcopz/phpkit/content/images/jo78.jpg

http://www.fcopz.net/ofp/fcopz/phpkit/content/images/jo74.jpg

When you diving, you can see the trees and other objects through the watersurface a litte bit blurred. I love this effect...

Marshal
Dec 12 2005, 13:08
No its the XBox 360 version which is a lot better than the PC version (I have both).

What are your PC system specs? (video, RAM, CPU)
I had read that the PC and 360 versions of COD2 were very similar.

Back on topic, happy to see an update on ArmA. It&#39;ll be worth the wait. http://forums.bistudio.com/oldsmileys/smile_o.gif
Im running a Pentium 3.4 ghz CPU with 1 gig of ram, a Radeon X700 GFX card and an Audigy 2 soundcard. The differences are quite a lot if you look closely. The clothing on soldiers in the XBox 360 version are all textured and look to be bump mapped. All 360 games are HDTV compliant which makes a huge difference, even on a normal TV. Resolutions can run in 720 and 1080i.

Remember that the XBox 360 uses 3 x 3.2ghz processors which are dual threaded and specially designed by IBM just for this machine. Also the ATI graphic cards runs at 500mhz.

The XBox 360 is more powerful than any PC currently available on the market.

It would be great to see ArmA on the 360. I think we are just stepping into the age where the line blurs between the capability of the PC and the console. No more will the PC rule the roost with the latest games. Take Oblivion for example. Apparently the developers are having a hard time getting everything to work on the PC version and yet they have no problems with the 360.

Dwarden
Dec 12 2005, 15:39
OK overall the graphics in Armed Assault is a real face lift for OFP. BUT&#33; Look at the water in this picture:
http://www.bistudio.com/games/aa/ArmA_Progress_02.jpg

Seriously... if they&#39;ve spent time making the game look more attractive, why couldn&#39;t they just spend a few more minutes with the water and make it look a bit more real? It sure does look wierd to me. http://forums.bistudio.com/oldsmileys/confused_o.gif (and then we have the tiling bumpmap textures)

But I won&#39;t let a thing like that take down the game http://forums.bistudio.com/oldsmileys/biggrin_o.gif OFP it the best game ever, and I hope that ArmA will fix what was missing in OFP (AI etc.)
...things You see are waves ...


http://3web.dkm.cz/myie2cz/test/waves1.jpg
http://3web.dkm.cz/myie2cz/test/waves2.jpg
http://3web.dkm.cz/myie2cz/test/wavesonheadland.jpg
http://3web.dkm.cz/myie2cz/test/waveslongshorecartoon.jpg

p.s. 2 moderator, if pictures are problem please exchange for links to them ... thx

Dwarden
Dec 12 2005, 15:43
But i&#39;m more worried about "rivers / streams / branches" ... that&#39;s one of main landscape features which were missing in OFP/OFPR ... and considering Armed Assault again increases size of OFPR area then no rivers will kick realism and strategy factor one level down ...

Raptor
Dec 12 2005, 15:57
[im]http://3web.dkm.cz/myie2cz/test/waves1.jpg[/img]
[im]http://3web.dkm.cz/myie2cz/test/waves2.jpg[/img]
[im]http://3web.dkm.cz/myie2cz/test/wavesonheadland.jpg[/img]
[im]http://3web.dkm.cz/myie2cz/test/waveslongshorecartoon.jpg[/img]
that would be a great and especially a realistic system for ArmA.
http://forums.bistudio.com/oldsmileys/smile_o.gif

kavoven
Dec 12 2005, 19:19
But i&#39;m more worried about "rivers / streams / branches" ... that&#39;s one of main landscape features which were missing in OFP/OFPR ... and considering Armed Assault again increases size of OFPR area then no rivers will kick realism and strategy factor one level down ...
Yes, it would be a shame if we wouldn&#39;t have rivers... But neither they&#39;re mentioned in the feature list, nor you can spot them on the screenshots, so I guess, they won&#39;t be included.

Jakerod
Dec 12 2005, 20:41
You can see a bridge in one of the old screenshots (over water)... bridges tend to go over rivers.

VerySolidSnake
Dec 12 2005, 22:35
[im]http://3web.dkm.cz/myie2cz/test/waves1.jpg[/img]
[im]http://3web.dkm.cz/myie2cz/test/waves2.jpg[/img]
[im]http://3web.dkm.cz/myie2cz/test/wavesonheadland.jpg[/img]
[im]http://3web.dkm.cz/myie2cz/test/waveslongshorecartoon.jpg[/img]
I take a break from studying for exams, from my Physical science class where all I&#39;ve been studying is wave dynmaics. Come to the forums for a good break AND NOW THERE IS NOWHERE TO ESCAPE

Journeyman
Dec 12 2005, 23:02
I take a break from studying for exams, from my Physical science class where all I&#39;ve been studying is wave dynmaics. Come to the forums for a good break AND NOW THERE IS NOWHERE TO ESCAPE
Did U not know Dwarden was your tutor&#33;&#33;  http://forums.bistudio.com/oldsmileys/rofl.gif

killerwhale
Dec 13 2005, 02:33
ok I stay on TOPIC

Reddy
Dec 13 2005, 07:33
you did your best posting this here

Placebo
Dec 13 2005, 08:44
Please stay on topic everyone http://forums.bistudio.com/oldsmileys/smile_o.gif

kavoven
Dec 13 2005, 17:36
You can see a bridge in one of the old screenshots (over water)... bridges tend to go over rivers.
We had that in OFP, too.

I mean rivers, which aren&#39;t on sealevel, but flow down hills and mountains http://forums.bistudio.com/oldsmileys/wink_o.gif

Journeyman
Dec 13 2005, 17:46
What like the ones in Vietcong? -- Drool, drool&#33; http://forums.bistudio.com/oldsmileys/inlove.gif

--If only&#33; http://forums.bistudio.com/oldsmileys/sad_o.gif

@cero
Dec 13 2005, 18:10
Nice news, only noticed today.
I was looking forward for ArmaA release, but if the improvements are that great how can I complain? lol. Besides, I just downloaded FFUR 2005 and 1985, and this was enough to make me come back to OFP after a few months of not using it. So with FFUR instaled now, I can wayt for ArmaA happy without going nuts.
Good work BIS.
Regards.
@<hidden>

Journeyman
Dec 13 2005, 18:59
Nice news, only noticed today.
I was looking forward for ArmaA release, but if the improvements are that great how can I complain? lol. Besides, I just downloaded FFUR 2005 and 1985, and this was enough to make me come back to OFP after a few months of not using it. So with FFUR instaled now, I can wayt for ArmaA happy without going nuts.
Good work BIS.
Regards.
@<hidden>
If U wait just a bit longer for Thunderbird84 to release version 6 of his great FFUR mod, U will avoid all the little bugs and the mod will be like playing a brand new game&#33;

Follow his thread in these forums, I expect he will be anouncing it very soon&#33; With this mod ARMA can definetely wait&#33;  http://forums.bistudio.com/oldsmileys/pistols.gif  http://forums.bistudio.com/oldsmileys/yay.gif

L etranger
Dec 14 2005, 00:21
The grass don&#39;t fit with the ground, i mean color, shadow, it doesn&#39;t feel natural http://forums.bistudio.com/oldsmileys/sad_o.gif

Reddy
Dec 14 2005, 20:15
i agree, BIS do your best please http://forums.bistudio.com/oldsmileys/wink_o.gif

kavoven
Dec 15 2005, 10:47
The grass is fine, don&#39;t know what you want... http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Robert(UK)
Dec 15 2005, 11:37
Hey VerySolidSnake, is that thing in your avatar a blue dude wearing shades or a pair of undies?  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Placebo
Dec 15 2005, 11:55
Please stay on topic everyone http://forums.bistudio.com/oldsmileys/smile_o.gif
/me points up

Robert(UK)
Dec 15 2005, 15:46
lol sorry Placebo, was just wondering, that&#39;s all... http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Journeyman
Dec 15 2005, 17:12
The grass don&#39;t fit with the ground, i mean color, shadow, it doesn&#39;t feel natural http://forums.bistudio.com/oldsmileys/sad_o.gif
Maybee BIS will be including a lawn mower in ARMA so that those thant don&#39;t like their grass can tidy it up properly&#33;  http://forums.bistudio.com/oldsmileys/rofl.gif

brataccas
Dec 16 2005, 11:40
erm?

http://ofp.gamezone.cz/news/pics2/lawnmower1.jpg

Reddy
Dec 16 2005, 13:06
http://forums.bistudio.com/oldsmileys/crazy_o.gif awful

brataccas
Dec 16 2005, 13:20
not my work but id like to see you do any better http://forums.bistudio.com/oldsmileys/mad_o.gif


ontopic: I had a weird dream of armed assault last night, I dreamt that it had its name changed to armed battlefield (wtf) and I saw this opening scene intro it was like a alien mars world with a 300m long rollercoaster, and purple and blue tanks, was well weird, looked nothing like the arma shots, no grass fronds, etc, and I saw huge draw distance and these highly detailed canyons,

I guess I cant stop thinking of this damn game http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Eda Mrcoch
Dec 16 2005, 13:39
ontopic: I had a weird dream of armed assault last night, I dreamt that it had its name changed to armed battlefield (wtf) and I saw this opening scene intro it was like a alien mars world with a 300m long rollercoaster, and purple and blue tanks, was well weird, looked nothing like the arma shots, no grass fronds, etc, and I saw huge draw distance and these highly detailed canyons,

I guess I cant stop thinking of this damn game http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
OMG I got similar dream about Game 2 being on Mars about month ago. It was somewhat in CTI style, looking like the old game Battlezone. Scary. http://forums.bistudio.com/oldsmileys/crazy_o.gif

brataccas
Dec 16 2005, 13:41
now THAT is weird these dreams of ofp games referring to scifi? http://forums.bistudio.com/oldsmileys/crazy_o.gif very interesting http://forums.bistudio.com/oldsmileys/tounge2.gif

forgot to mention I did see soldiers and tanks and a car too, and they were untextured, like a dark clay grey colour, and it drove across, and that was near the end of my dream, well weird http://forums.bistudio.com/oldsmileys/crazy_o.gif

DM
Dec 16 2005, 13:57
All 360 games are HDTV compliant which makes a huge difference, even on a normal TV. Resolutions can run in 720 and 1080i.

Remember that the XBox 360 uses 3 x 3.2ghz processors which are dual threaded and specially designed by IBM just for this machine. Also the ATI graphic cards runs at 500mhz.

The XBox 360 is more powerful than any PC currently available on the market.
Which is still nowhere near the 1600x1200+ resolutions you get on PC&#39;s. The consoles major drawback is the TV, even with HDTV it is still not comparable to a good monitor.

As for the graphics card, its a custom job by ATi, and whilst it may run at 500Mhz comparable GPU speeds can be found on the x850XT - 520MHz, the nvidia 7800 series etc. The major limitation of the xbox&#39;s graphics processor is that it only has 10MB of dedicated graphics RAM, this means that it is constantly having to swap textures into and out of graphics memory - an operation that is much costlier in terms of GPU time than processing larger images. The X850XT from ATi has 256MB of graphics RAM, and the X1800 has 512MB, allowing the textures to be loaded into memory and then kept there, freeing up GPU time to process the textures for your visual pleasure.

As for the processors, again they&#39;re quoted as 3.2GHz but they have very small cache sizes, of only 1MB L2 (most new processors have 2MB L2 cache) However the important cache (L1) has not been quoted, so I cant compare them. Generally, this suggests that the processors are of the previous generation, not making use of the enlarged cache levels and greater pipeline capabilities.

Whilst the xbox 360 may have more processors than any pc currently available, it has a lot less of everything else, so it is far from being more powerful than any pc currently available on the market. And it will be stuck at its current level of power, where PC&#39; will continue to evolve and become more powerful.

Sucked in by M&#036;&#39;s sales propaganda me thinks you have been http://forums.bistudio.com/oldsmileys/wink_o.gif

Eda Mrcoch
Dec 16 2005, 14:06
By the way, two new previews (one is ArmA/G2 and the other ArmA only) came out in Czech gaming magazines. I&#39;ll try to translate them to English (or more probably Engrish) over the weekend. Now if I wouldn&#39;t be so lazy... http://forums.bistudio.com/oldsmileys/tounge2.gif

brataccas
Dec 16 2005, 14:52
By the way, two new previews (one is ArmA/G2 and the other ArmA only) came out in Czech gaming magazines. I&#39;ll try to translate them to English (or more probably Engrish) over the weekend. Now if I wouldn&#39;t be so lazy... http://forums.bistudio.com/oldsmileys/tounge2.gif
any new pics?

adamicz
Dec 16 2005, 14:56
By the way, two new previews (one is ArmA/G2 and the other ArmA only) came out in Czech gaming magazines. I&#39;ll try to translate them to English (or more probably Engrish) over the weekend. Now if I wouldn&#39;t be so lazy...  http://forums.bistudio.com/oldsmileys/tounge2.gif
any new pics?
of course  http://forums.bistudio.com/oldsmileys/wink_o.gif and some new info http://forums.bistudio.com/oldsmileys/smile_o.gif

Eda Mrcoch
Dec 16 2005, 15:11
any new pics?
of course http://forums.bistudio.com/oldsmileys/wink_o.gif and some new info http://forums.bistudio.com/oldsmileys/smile_o.gif
...and there is reportedly some... erm.. some... some... how&#39;s that in English... some... yeah... some video on magazine&#39;s cover disc.

I might keep you informed. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Raptor
Dec 16 2005, 15:50
what?

I&#39;m right? a v-i-d-e-o ? http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/wow_o.gif

NeMeSiS
Dec 16 2005, 16:04
any new pics?
of course  http://forums.bistudio.com/oldsmileys/wink_o.gif and some new info  http://forums.bistudio.com/oldsmileys/smile_o.gif
...and there is reportedly some... erm.. some... some... how&#39;s that in English... some... yeah... some video on magazine&#39;s cover disc.

I might keep you informed.  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Upload it, now&#33; im forcing you&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif

Robert(UK)
Dec 16 2005, 16:11
ontopic:   I had a weird dream of armed assault last night, I dreamt that it had its name changed to armed battlefield (wtf) and I saw this opening scene intro it was like a alien mars world with a 300m long rollercoaster, and purple and blue tanks, was well weird, looked nothing like the arma shots, no grass fronds, etc, and I saw huge draw distance and these highly detailed canyons,

I guess I cant stop thinking of this damn game  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Now isn&#39;t that weird, I had a dream about a military sim like OFP or ArmA or G2 last night as well, but mine wasn&#39;t sci-fi, just normal. It was on a small island with tanks and stuff, that&#39;s all I can remember for now. Good dream though, enjoyed it very much... http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif

whisper
Dec 16 2005, 16:15
any new pics?
of course http://forums.bistudio.com/oldsmileys/wink_o.gif and some new info http://forums.bistudio.com/oldsmileys/smile_o.gif
...and there is reportedly some... erm.. some... some... how&#39;s that in English... some... yeah... some video on magazine&#39;s cover disc.

I might keep you informed. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Upload it, now&#33; im forcing you&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif
It&#39;s not yet uploaded???
WHAT ARE YOU DOING? QUICK&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/tounge2.gif


F5
F5


F5
F5


F5
F5


http://forums.bistudio.com/oldsmileys/nener.gif

Scrub
Dec 16 2005, 16:28
"I might keep you informed" http://forums.bistudio.com/oldsmileys/huh.gif? MIGHT??? you&#39;re positively EVIL I tell you&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif

(buy me a copy of the magazine and mail it to me, mkay? I&#39;ll pay ya right back)

Eda Mrcoch
Dec 16 2005, 16:36
"I might keep you informed" http://forums.bistudio.com/oldsmileys/huh.gif? MIGHT??? you&#39;re positively EVIL I tell you&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif

(buy me a copy of the magazine and mail it to me, mkay? I&#39;ll pay ya right back)
Muhahaa... http://forums.bistudio.com/oldsmileys/rofl.gif

Scanned articles are here (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=5;t=49675) (first post). They&#39;re in Czech.

Video is not yet available as I do not have the magazine, but it has been promised by the guy who has it, that he&#39;ll upload it (it is only a small part of that gaming magazine DVD video).

There is not much new info in the previews, so don&#39;t be overexcited.

Edit: I&#39;ll start a new thread when I translate them.
Edit2: No I won&#39;t. There already is a new thread. Damn I&#39;m slow. And sober. http://forums.bistudio.com/oldsmileys/sad_o.gif

whisper
Dec 16 2005, 16:40
There is not much new info in the previews, so don&#39;t be overexcited.
Too late&#33; http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/rofl.gif http://forums.bistudio.com/oldsmileys/notworthy.gif

Journeyman
Dec 16 2005, 17:42
[quote=Eda Mrcoch,Dec. 16 2005,18:36]There is not much new info in the previews, so don&#39;t be overexcited.
Too late&#33;
http://forums.bistudio.com/oldsmileys/yay.gif  http://forums.bistudio.com/oldsmileys/yay.gif  http://forums.bistudio.com/oldsmileys/wow_o.gif  http://forums.bistudio.com/oldsmileys/mad_o.gif  http://forums.bistudio.com/oldsmileys/mad_o.gif  http://forums.bistudio.com/oldsmileys/banghead.gif  http://forums.bistudio.com/oldsmileys/pistols.gif  http://forums.bistudio.com/oldsmileys/nener.gif

Marcus-Ergalla
Dec 16 2005, 18:35
This sounds very interesting and I can´t wait much longer to get these trailers http://forums.bistudio.com/oldsmileys/smile_o.gif

Raptor
Dec 16 2005, 18:48
the articles:

http://www.hx3.de/screenshots/184/18484.jpg (http://www.hx3.de/screenshots/184/18483.jpg), http://www.hx3.de/screenshots/184/18486.jpg (http://www.hx3.de/screenshots/184/18485.jpg), http://www.hx3.de/screenshots/184/18488.jpg (http://www.hx3.de/screenshots/184/18487.jpg), http://www.hx3.de/screenshots/184/18490.jpg (http://www.hx3.de/screenshots/184/18489.jpg),http://www.hx3.de/screenshots/184/18492.jpg (http://www.hx3.de/screenshots/184/18491.jpg), http://www.hx3.de/screenshots/184/18492.jpg (http://www.hx3.de/screenshots/184/18493.jpg)

the other will folow..

Robert(UK)
Dec 16 2005, 19:22
As I said in the other thread, some of the houses still look too bright, and I spotted that old &#39;white lines&#39; water in one screen. But then in some others I saw it looked much better, so not sure about that one... http://forums.bistudio.com/oldsmileys/wink_o.gif

colossus
Dec 16 2005, 19:31
Ah damn, I can&#39;t read czech http://forums.bistudio.com/oldsmileys/sad_o.gif

Robert(UK)
Dec 16 2005, 19:41
Ummm, Czech should be spelt with a capital C... http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/banghead.gif

Scrub
Dec 16 2005, 19:53
Remember last screen of the trailer.. "Work in progress"

Eda Mrcoch
Dec 16 2005, 21:04
Regarding the video: No one uploaded it yet, but even if it is done, I still don&#39;t know if he could post it in public as it is not only the BIS trailer but it is part of the Score&#39;s Live show (with commentary and so on), so they may not allow it.

Their shows are released to open after about 2 months on games.tiscali.cz.

BTW: I&#39;ve been told that this is the same trailer which was on display on Invex (mentioned in this (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=48993;st=0) dubious thread). The best option would IMO be that BIS release the original trailer so we don&#39;t have to result to maybe illegal ripping. Placebo?

Edit: Screw it, uploading now.

Journeyman
Dec 16 2005, 23:24
Hmm&#33; Are those pictures in the articles all of ARMA or is some of it Game2? http://forums.bistudio.com/oldsmileys/confused_o.gif

One set of pictures shows a sequence of a tank demolishing part of a building.  http://forums.bistudio.com/oldsmileys/wow_o.gif  I did not know BIS was gonna implement this sort of stuff in ARMA - only in game2.

I&#39;m intrigued&#33;  http://forums.bistudio.com/oldsmileys/huh.gif

AG.
Dec 16 2005, 23:34
http://forums.bistudio.com/oldsmileys/banghead.gif Some screens on those journals taken from VBS&#33; What they think they are doing? Fooling the community? After BIS screwed up (lied - LIED) with release date , for now i only wish to know: when. I dont care: what, why, how .. only WHEN?&#33;

Eda Mrcoch
Dec 16 2005, 23:44
Hmm&#33; Are those pictures in the articles all of ARMA or is some of it Game2? http://forums.bistudio.com/oldsmileys/confused_o.gif

One set of pictures shows a sequence of a tank demolishing part of a building. http://forums.bistudio.com/oldsmileys/wow_o.gif I did not know BIS was gonna implement this sort of stuff in ARMA - only in game2.

I&#39;m intrigued&#33; http://forums.bistudio.com/oldsmileys/huh.gif
They&#39;re form G2 indeed (same as in PC Gamer article). Level&#39;s pages 2-3 contains ArmA pics (except from lower right picture, which is from Game3), pages 4-6 Game2, the second (Score&#39;s) article is about ArmA entirely.

Journeyman
Dec 17 2005, 00:15
Hmm&#33; Are those pictures in the articles all of ARMA or is some of it Game2? http://forums.bistudio.com/oldsmileys/confused_o.gif

One set of pictures shows a sequence of a tank demolishing part of a building.  http://forums.bistudio.com/oldsmileys/wow_o.gif  I did not know BIS was gonna implement this sort of stuff in ARMA - only in game2.

I&#39;m intrigued&#33;  http://forums.bistudio.com/oldsmileys/huh.gif
They&#39;re form G2 indeed (same as in PC Gamer article). Level&#39;s pages 2-3 contains ArmA pics (except from lower right picture, which is from Game3), pages 4-6 Game2, the second (Score&#39;s) article is about ArmA entirely.
Thanks mate I kinda thought so&#33; Anyway just been watching that new trailer - can&#39;t understand a word the guy sais but the footage looks awsome&#33; Things are hotting up around here&#33; http://forums.bistudio.com/oldsmileys/wow_o.gif

Any chance of a general translation of the trailer intro anyone?  http://forums.bistudio.com/oldsmileys/whistle.gif

Eda Mrcoch
Dec 17 2005, 00:30
Any chance of a general translation of the trailer intro anyone? http://forums.bistudio.com/oldsmileys/whistle.gif
Well, he says at first classic introductory stuff, then he mentions how difficult is for game mag to get their hands on some of stuff like this, but thanx to the fact, that Viktor Bocan is an editor for Score it was quite simple. No more game info (which is in article).

(he doesn&#39;t mention one more interesting fact, that their entire show is made by these people (http://www.tripsi.info) whose leader name is? Yes, Vojtech Novák - another BI member, SCREAM - they got quite a handful of connections to BIS http://forums.bistudio.com/oldsmileys/smile_o.gif )

Dwarden
Dec 17 2005, 01:19
i still see no rivers around ... http://forums.bistudio.com/oldsmileys/sad_o.gif((

hidden_spectre
Dec 17 2005, 08:36
the environment is stunning
man this is gonna be awesome
and yeah i did see the chopper having a tail rotor failure in the vid.
bloody amazing.

Reddy
Dec 17 2005, 09:53
i still see ofp http://forums.bistudio.com/oldsmileys/rofl.gif

Raptor
Dec 17 2005, 09:59
where can i presell ArmA? http://forums.bistudio.com/oldsmileys/sad_o.gif

blaake
Dec 17 2005, 10:03
I think,this AA game lays between OFP-2 and OFP-2 http://forums.bistudio.com/oldsmileys/wink_o.gif

meyamoti
Dec 17 2005, 10:08
i still see ofp http://forums.bistudio.com/oldsmileys/rofl.gif
Well duh you see OFP,its updated OFP Ya fool *whap*

Journeyman
Dec 17 2005, 10:53
Thanks Eda Mcroch for that translation and also for the &#39;Heads Up&#39; on this great news&#33;  http://forums.bistudio.com/oldsmileys/xmas_o.gif

Reddy
Dec 18 2005, 05:00
meyamoti listen buddy, all we know what BIS updated in OFP for now. Updated multiplayer + updated engine. We cant see updated MP from this video, neither updated engine. Good&#39;ol anims, gameplay, physics.
And, some advice - calling someone fool doesnt make you cleverer

Sanctuary
Dec 18 2005, 06:54
How much "up to date" with BIS latest build is that video ?
When we see the guy running from his back at a certain point of the video , it looks like the exact same OFP running animation.

I remember having seen another kind of running animation in some of the ArmA screenshots.

So is this video older than what we have seen in the screenshots, or has BIS gone back to the disapointing OFP animations ?

Placebo
Dec 18 2005, 08:42
The new animations will be one of the last things added into the game so don&#39;t be surprised if you don&#39;t see them for sometime http://forums.bistudio.com/oldsmileys/smile_o.gif

Sanctuary
Dec 18 2005, 08:44
Thanks for this information http://forums.bistudio.com/oldsmileys/smile_o.gif

Dwarden
Dec 18 2005, 10:11
The new animations will be one of the last things added into the game so don&#39;t be surprised if you don&#39;t see them for sometime http://forums.bistudio.com/oldsmileys/smile_o.gif
thx placebo for ultimate answer http://forums.bistudio.com/oldsmileys/smile_o.gif)) ... now please throw in something positive about rivers http://forums.bistudio.com/oldsmileys/smile_o.gif) ...

Scrub
Dec 18 2005, 14:33
OOooohh noo... That&#39;d be too quick.  After all, this is going to ramp up for some time (Q2?).  I believe this is going to be just like sex - marketing sex http://forums.bistudio.com/oldsmileys/tounge2.gif   A little bit more, and after a while more, whipping the masses into a fervor, till *BAM* It goes gold and we all lose it.... Hope it&#39;s more like what I&#39;m use to:

Honey, is that lingerie?
-1 min later-
*BAM*
http://forums.bistudio.com/oldsmileys/whistle.gif  http://forums.bistudio.com/oldsmileys/goodnight.gif http://forums.bistudio.com/oldsmileys/tounge2.gif

@cero
Dec 19 2005, 10:06
.... Hope it&#39;s more like what I&#39;m use to:

Honey, is that lingerie?
-1 min later-
*BAM*
http://forums.bistudio.com/oldsmileys/whistle.gif  http://forums.bistudio.com/oldsmileys/goodnight.gif http://forums.bistudio.com/oldsmileys/tounge2.gif
Oh, Ok, lol, I&#39;ll make no coments about this, lol lol.
Good one mate  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

If the animations are going to be one of the last things to be work on, there is plenty of hope here.
Looks like the worst and hardest part is been done, and now they need to refine things and do lots and lots of testing, this is normally the worst part, and more time consuming. Saying that I think I&#39;ll sacrifice my self and become a dedicated beta tester  http://forums.bistudio.com/oldsmileys/whistle.gif  Hi BIS, just send me a full copy of the game in the post, I&#39;m sure I won&#39;t mind to test this very interesting game  http://forums.bistudio.com/oldsmileys/whistle.gif I&#39;m from Mars, so you&#39;ll need to get it tested by a diferent kind of consumer, the Marcian market can be very interesting  http://forums.bistudio.com/oldsmileys/whistle.gif
Lol.
Regards.
@<hidden>

ade_mcc
Dec 19 2005, 10:17
re: animations

Placebo wrote:

Quote[/b] ]The new animations will be one of the last things added into the game

@<hidden> wrote:

Quote[/b] ]The animations are going to be one of the last things to be work on

are two very different statements. Just because they aren&#39;t seen doesn&#39;t necessarily mean they aren&#39;t being worked on.

@cero
Dec 19 2005, 10:57
I not necessarely meen that, I know what Placebo wrote.
Yes, They may be already made, they maybe working on them now, maybe they still have to work on them, that wasn&#39;t the main reason of my post anyway  http://forums.bistudio.com/oldsmileys/biggrin_o.gif Maybe there is a full finished version of AA in Mars and you&#39;ll only get it here when Marcians beta test it...  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif  I know, I need more sleep.
What I was trying to say is that they only have half a year left if the release that in mid 2006, just to beta test it, to be able to release a neet product, they&#39;ll need time.
Regards.
@<hidden> I&#39;m not really a Marcian, I was born in Jupiter...

brataccas
Dec 20 2005, 11:16
well if arma comes out in mid 06 i hope game2 is not out till 2008 or 2009 mid 06 to game2 expected release 2007 is not a lot of time to play arma http://forums.bistudio.com/oldsmileys/crazy_o.gif

Journeyman
Dec 20 2005, 15:45
well if arma comes out in mid 06 i hope game2 is not out till 2008 or 2009   mid 06 to game2 expected release 2007 is not a lot of time to play arma  http://forums.bistudio.com/oldsmileys/crazy_o.gif
I wouldn&#39;t worry&#33; Expected release dates always get pushed back&#33;  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

brataccas
Dec 20 2005, 22:01
anyone seen this?

http://www.idea-games.com/projects.htm

Robert(UK)
Dec 20 2005, 22:05
So does that mean that IDEA will be publishing ArmA?

Daniel
Dec 20 2005, 22:05
Does that mean they&#39;ll (BIS) be promoting it and releasing it themselves?

brataccas
Dec 20 2005, 22:14
its a bad idea i think im probably wrong but if people see a game with an unknown publisher then it will look like a budget game http://forums.bistudio.com/oldsmileys/sad_o.gif so ppl wont buy

Robert(UK)
Dec 20 2005, 22:18
its a bad idea i think im probably wrong but if people see a game with an unknown publisher then it will look like a budget game  http://forums.bistudio.com/oldsmileys/sad_o.gif  so ppl wont buy
Well at least they won&#39;t get ripped off by any dodgy b******s, like EA... http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/rofl.gif

D.murphy man
Dec 20 2005, 22:21
its a bad idea i think im probably wrong but if people see a game with an unknown publisher then it will look like a budget game http://forums.bistudio.com/oldsmileys/sad_o.gif so ppl wont buy
Lol, no pun intended?

EddyBoy
Dec 20 2005, 22:24
Quote[/b] ] IDEA Games

founded in November 2005 by three large Czech computer game development studios: Bohemia Interactive Studio, Altar Games and Black Element Software.

Now they really are their own bosses

stakex
Dec 21 2005, 03:26
its a bad idea i think im probably wrong but if people see a game with an unknown publisher then it will look like a budget game  http://forums.bistudio.com/oldsmileys/sad_o.gif  so ppl wont buy
Thats really not true... most gamers don&#39;t look at whos publishing the game. Hell I have never heard of most of the publishers on games I buy... but I buy them becuase they game looked good. I worked in a game store for a time, and I never saw anyone pick up a game they thought looked cool, say "Hey this looks cool, but I never heard of this publisher... bet it sucks" and put it down.

If the game looks good (as ArmA does) people will buy... trust me http://forums.bistudio.com/oldsmileys/smile_o.gif

[OGN]DarkPhantom
Dec 21 2005, 05:10
its a bad idea i think im probably wrong but if people see a game with an unknown publisher then it will look like a budget game http://forums.bistudio.com/oldsmileys/sad_o.gif so ppl wont buy
Thats really not true... most gamers don&#39;t look at whos publishing the game. Hell I have never heard of most of the publishers on games I buy... but I buy them becuase they game looked good. I worked in a game store for a time, and I never saw anyone pick up a game they thought looked cool, say "Hey this looks cool, but I never heard of this publisher... bet it sucks" and put it down.

If the game looks good (as ArmA does) people will buy... trust me http://forums.bistudio.com/oldsmileys/smile_o.gif
Agree..... but not fully

Since when do ppl look at publishers these days......well depending on the game....

Look at EA or Valve,Blizzard and Activision all well known names... and Why is that??? The Games that hit the target in the Markets...
there are very few advertise on TV or papers about a new released game... why?? ... mostly due to &#036;&#036;&#036; sign flashing in front of the publishers eyes.... Best place to spend it would be where the ppl look... magazines and Internet...keep you right next to the source The PC http://forums.bistudio.com/oldsmileys/smile_o.gif

Hornet85
Dec 21 2005, 11:27
http://www.arma.dk/ http://forums.bistudio.com/oldsmileys/whistle.gif

Quote from Placebo BIS PR Officer
"It means it&#39;s a collaboration between three developers to aid the developing of games, marketing, pr, legal issues etc. It&#39;s not about publishing, seems most people have missed that point"

Placebo
Dec 21 2005, 12:03
"It&#39;s not about publishing per se"

Balschoiw
Dec 21 2005, 16:33
Where are my socks Shadow ? http://forums.bistudio.com/oldsmileys/xmas_o.gif
So the publisher is still to be decided placebo ? http://forums.bistudio.com/oldsmileys/smile_o.gif

Shadow
Dec 21 2005, 17:01
Where are my socks Shadow ?  http://forums.bistudio.com/oldsmileys/xmas_o.gif
Yeah, yeah. You&#39;ll get&#39;em. Just need to take&#39;em off and go to the post-office (I dont know how to knit).

Balschoiw
Dec 21 2005, 19:32
Quote[/b] ] Just need to take&#39;em off and go to the post-office
Hell no &#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif
The usual cheque then.

kasper
Dec 27 2005, 16:19
We need more informations regarding release http://forums.bistudio.com/oldsmileys/sad_o.gif

VDV
Dec 28 2005, 10:55
Yes, you are right we should to know an exact date of issue

PS: Somebody knows Russian though a little? I badly know English and consequently I shall translate not absolutely clearly

PSS: Still I wished to ask a question, in Armed Assault - it will be possible to play for RUSSIAN? http://forums.bistudio.com/oldsmileys/wink_o.gif

Robert(UK)
Dec 28 2005, 11:34
PSS: Still I wished to ask a question, in Armed Assault - it will be possible to play for RUSSIAN? http://forums.bistudio.com/oldsmileys/wink_o.gif
Yes, that&#39;s what I want to know, if we will be able to play for the North &#39;enemy&#39; side, like the Russians in OFP...

brataccas
Dec 28 2005, 13:09
PSS: Still I wished to ask a question, in Armed Assault - it will be possible to play for RUSSIAN? http://forums.bistudio.com/oldsmileys/wink_o.gif
Yes, that&#39;s what I want to know, if we will be able to play for the North &#39;enemy&#39; side, like the Russians in OFP...
probably for the arma expantion perhaps?

VDV
Dec 28 2005, 14:27
Quote[/b] ]Yes, that&#39;s what I want to know, if we will be able to play for the North &#39;enemy&#39; side, like the Russians in OFP...

Clearly.... I so have understood, that Russian will be in AA....... I as the patriot of the native land of the Russian Federation (Russian Federation) with pleasure shall play Armed Assault for (Russian) and I shall destroy all terrorists of the world

PS: Still a question - if Russian will be in AA, whether that game will use the military conflict in the Chechen Republic - the Chechen war?

Heatseeker
Dec 28 2005, 14:41
I would prefer a Russian campaign too has i have grown quite bored of blackhawks and M4&#39;s but it seems we will once again represent a peace keeping NATO (US) soldier wich seems ironic to me...

Scrub
Dec 28 2005, 15:22
Probably unrealistic to expect, but wouldn&#39;t it be nice to pick the player&#39;s nationality? Probably better to expect it in a mod. http://forums.bistudio.com/oldsmileys/confused_o.gif

Robert(UK)
Dec 28 2005, 18:55
PSS: Still I wished to ask a question, in Armed Assault - it will be possible to play for RUSSIAN? http://forums.bistudio.com/oldsmileys/wink_o.gif
Yes, that&#39;s what I want to know, if we will be able to play for the North &#39;enemy&#39; side, like the Russians in OFP...
probably for the arma expantion perhaps?
Yes, like in OFP I think that is the way it will go...

kasper
Dec 29 2005, 00:02
I thought it was Korean campagne... http://forums.bistudio.com/oldsmileys/smile_o.gif Hope not all games Iraq conflict http://forums.bistudio.com/oldsmileys/mad_o.gif

VDV
Dec 30 2005, 16:45
At me one question. In AA there will be a Russian company or not? http://forums.bistudio.com/oldsmileys/huh.gif

It would be desirable, that in AA there was a company about the Chechen war - wish to destroy these bearded ugly creatures, to revenge for our lost boys:


http://www.flashpoint.ru/newsimages/maxpain/pcm.jpg

Still in OFP 2 is Russian - to be exact the Armed armies of the Russian Federation. So precisely there is a Russian company - about the Chechen war.

Image - Russia (http://www.playhard.ru/index.html/path-Gallery/element_id-27686/letter-New&gallery_page=3)

DaneDK
Dec 30 2005, 17:10
Well why don&#39;t you join your army then instead of trying to discuss politics in a game forum?

VDV
Dec 30 2005, 17:16
Well why don&#39;t you join your army then instead of trying to discuss politics in a game forum?
And unless I discuss a policy??? Here there are no policy.

Balschoiw
Dec 30 2005, 17:34
Quote[/b] ]
§2)No bigotry

Racists, sexists, homophobes or any other type of bigots are not welcome on these forums, such offences will very likely result in an immediate and permanent ban.



Quote[/b] ]wish to destroy these bearded ugly creatures, to revenge for our lost boys

Post reported.

brataccas
Dec 30 2005, 19:18
hmm thats pretty low. I thought the community was better than this. http://forums.bistudio.com/oldsmileys/sad_o.gif

SHWiiNG
Dec 30 2005, 20:10
ohh unlucky pal..

Heatseeker
Dec 30 2005, 21:12
[Constructive opinion]
Opinion removed to comply with the forum rules [/constructive opinion]

On topic now i think using US and Russian sides has adversaries is becoming quite old, especially because we know we will end up playing has uncle sam&#39;s favorite nephew again and considering the current reality i think playing has a member of FIA is becoming more interesting every day...

Major Fubar
Dec 31 2005, 01:54
Please note: moderator decisions are not open to public discussion, as per the forum rules. If you feel you need to comment on this, please PM a moderator.

Also, everyone, back ontopic please. http://forums.bistudio.com/oldsmileys/wink_o.gif

GBee
Dec 31 2005, 08:51
On topic now i think using US and Russian sides has adversaries is becoming quite old, especially because we know we will end up playing has uncle sam&#39;s favorite nephew again and considering the current reality i think playing has a member of FIA is becoming more interesting every day...
I would prefer not to play as a US soldier. It has become very old. Almost every game from the days of Doom has centred on a US style military and tactics.

I&#39;m not a US or Russian citizen and I&#39;ve never had the desire to fight as one. Least of all in the current world order .... http://forums.bistudio.com/oldsmileys/wow_o.gif

If Arma is to use a North/South Korea conflict as the template then I hope we can choose to play as a member of the Southern Army, instead of the US &#39;allies&#39;.

Cifu
Dec 31 2005, 11:55
On topic now i think using US and Russian sides has adversaries is becoming quite old, especially because we know we will end up playing has uncle sam&#39;s favorite nephew again and considering the current reality i think playing has a member of FIA is becoming more interesting every day...
I would prefer not to play as a US soldier. It has become very old. Almost every game from the days of Doom has centred on a US style military and tactics.

I&#39;m not a US or Russian citizen and I&#39;ve never had the desire to fight as one. Least of all in the current world order ....  http://forums.bistudio.com/oldsmileys/wow_o.gif

If Arma is to use a North/South Korea conflict as the template then I hope we can choose to play as a member of the Southern Army, instead of the US &#39;allies&#39;.
Agree.

ziiip
Dec 31 2005, 16:03
I&#39;d prefer to play both sides. Imo it would be nice that after each mission, you&#39;d play on the other side. Like in the first mission you&#39;d play as American, then eg. Korean than american again etc. So it&#39;d be possible to fight in the same battle with both side. http://forums.bistudio.com/oldsmileys/smile_o.gif

Oh, and I wanna play as American, because I love Black Hawk. http://forums.bistudio.com/oldsmileys/tounge2.gif

DUTCH-BUDDHA
Jan 1 2006, 02:06
hi u all i am a  big coop fan and i hope some one can tel me if u can ply arma campain in coop mode so u can ply the story out whit u frends and not alone (never have bin seen in any game)...... meby Hidden dangers was the firsdt old scool coop ply budt it was not campain coop and i think pepol whill like the id that u can ply a game out whit a frendt or meby 3 or 4 frendst this will be amesing if this will happen a story line that u can ply coop wow  http://forums.bistudio.com/oldsmileys/rofl.gif

sorry for mi englis it is not that good

DUTCH BUDDHA

http://forums.bistudio.com/oldsmileys/band.gif

P.S CAN SOM ONE TELL ME WAT THIS ERROR =

CreateVertexBuffer (static, separate) failed 8876086a - out of memory?

stakex
Jan 1 2006, 03:39
On topic now i think using US and Russian sides has adversaries is becoming quite old, especially because we know we will end up playing has uncle sam&#39;s favorite nephew again and considering the current reality i think playing has a member of FIA is becoming more interesting every day...
I would prefer not to play as a US soldier. It has become very old. Almost every game from the days of Doom has centred on a US style military and tactics.

I&#39;m not a US or Russian citizen and I&#39;ve never had the desire to fight as one. Least of all in the current world order ....  http://forums.bistudio.com/oldsmileys/wow_o.gif

If Arma is to use a North/South Korea conflict as the template then I hope we can choose to play as a member of the Southern Army, instead of the US &#39;allies&#39;.
Perhaps its becuae the most advanced, powerful armies in the last 50 years have been the US and Soviets/Russians? And most major wars in the last 60 years have involved the US in a fighting role. So when it comes to a realistic war game, it only makes sence that the US will be involved. And when the US wasn&#39;t doing the main fighting like in Resistence, they were still there in a supporting role.

Its probly a safe bet your playing as the US army, or at least a US led coalition of forces in ArmA. And when it comes to a North vs South battle... that makes sence. In Korea the US was the main force, and we saw what happened after the US pulled out of Vietnam. And if there is ever another war in Korea, the US will again be the main force fighting the Koreans.

I understand someone who is not an American really could care less to play as an American Soldier. But thats what Mods are for. The reality of things is, the US army will likely be involved in all major conflicts in the near future, and has been so in the past most of the time. So when it comes to makeing a realistic war game... its un-realistic to have a large war that does not involve the US as the main force. The Resistence campaign was about the only way you could do it... and it was fun, but it also was more of a novalty and wasn&#39;t really a LARGE scale war.

RalphWiggum
Jan 1 2006, 03:42
let&#39;s get back on the topic, shall we?

Cozza
Jan 1 2006, 04:39
On topic now i think using US and Russian sides has adversaries is becoming quite old, especially because we know we will end up playing has uncle sam&#39;s favorite nephew again and considering the current reality i think playing has a member of FIA is becoming more interesting every day...
I would prefer not to play as a US soldier. It has become very old. Almost every game from the days of Doom has centred on a US style military and tactics.

I&#39;m not a US or Russian citizen and I&#39;ve never had the desire to fight as one. Least of all in the current world order ....  http://forums.bistudio.com/oldsmileys/wow_o.gif

If Arma is to use a North/South Korea conflict as the template then I hope we can choose to play as a member of the Southern Army, instead of the US &#39;allies&#39;.
Perhaps its becuae the most advanced, powerful armies in the last 50 years have been the US and Soviets/Russians? And most major wars in the last 60 years have involved the US in a fighting role. So when it comes to a realistic war game, it only makes sence that the US will be involved. And when the US wasn&#39;t doing the main fighting like in Resistence, they were still there in a supporting role.

Its probly a safe bet your playing as the US army, or at least a US led coalition of forces in ArmA. And when it comes to a North vs South battle... that makes sence. In Korea the US was the main force, and we saw what happened after the US pulled out of Vietnam. And if there is ever another war in Korea, the US will again be the main force fighting the Koreans.

I understand someone who is not an American really could care less to play as an American Soldier. But thats what Mods are for. The reality of things is, the US army will likely be involved in all major conflicts in the near future, and has been so in the past most of the time. So when it comes to makeing a realistic war game... its un-realistic to have a large war that does not involve the US as the main force. The Resistence campaign was about the only way you could do it... and it was fun, but it also was more of a novalty and wasn&#39;t really a LARGE scale war.

America is the most powerfull but it only 1 country. If history teachs anything is that one country with lots of power, falls out of power. Look at the romans. Huge Empire for that time and counldt control the enermy at the gates.  See my point. So in maybe 100 or 1000 years America will lose the power.

Sorry for going off topic Ralph. Just needed people to know.

RalphWiggum
Jan 1 2006, 06:12
does it look like I have left over christmas spirit?

Scrub
Jan 1 2006, 15:54
does it look like I have left over christmas spirit?
(well the big eyed kitty in your icon does make you seem a bit easy going http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/band.gif )

Has there been any more info on the new controls interface besides the fact there &#39;is a new one&#39;?

And has ther been any mention about what this scenario editor will feature? (something like OFP:E?)

craigsa
Jan 3 2006, 06:30
Well guys i am from south africa and just want to say that i love the USA and love playing the characters there. You guys have an amazing country as i lived there for a while.

Craig
SA Police

alacasam
Jan 3 2006, 07:33
Yea i love to play as american too , Greatest country to play with  for their helos, tank, plane, m4, marines ,hummer,, and sry i dont want to play a small country at war with only weapons old jeep and ak  and by the way im not american  http://forums.bistudio.com/oldsmileys/nener.gif

metalchris
Jan 3 2006, 08:45
i liked the resistance campaign much more than CWC.
Even though they had only aks and old jeeps.

in the end it doesnt matter what country you play , as mod makers will surely do every major military in time.
the only thing that is important for me is that it wont be a "hurray it&#39;s war" game , like many others are.

Raptor
Jan 3 2006, 08:50
thats true metal. http://forums.bistudio.com/oldsmileys/wink_o.gif

brataccas
Jan 3 2006, 18:26
one thing for sure were going to get a lot of scandinavian units/mods for arma http://forums.bistudio.com/oldsmileys/wink_o.gif

D.murphy man
Jan 3 2006, 18:38
Ive always liked playing the underdogs really. Like the resistance. I dont really find it fun if, for example playing &#39;special forces with Uber equipment take on 1 billion poory armed terrorists whiles using the top of the rang technology and artillery&#39;

Ive always liked being out numberd and out guned and having to scavange for weapons and equipment and be really challanged. Supose thats why i love making zombie and Sci-fi alien invasion missions so much. http://forums.bistudio.com/oldsmileys/tounge2.gif

Journeyman
Jan 4 2006, 00:02
one thing for sure were going to get a lot of scandinavian units/mods for arma  http://forums.bistudio.com/oldsmileys/wink_o.gif
That sounds like a statement&#33; Is there some background to it?  http://forums.bistudio.com/oldsmileys/huh.gif

Also I agree with D.murphy man - it&#39;s much more fun playing the underdogs in a conflict, where U need to be much more resourceful with equipment and tactics. Rather than part of some major army platoon that thinks it is Gods gift to women&#33;  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

My personal favourite missions are sneak in sneak out SAS type missions though - taking the enemy by surprise - taking out their precious hardware while they&#39;re having a crap and drinking beer whilst watching porno movies&#33;  http://forums.bistudio.com/oldsmileys/biggrin_o.gif  -  BOOM&#33; - What the f*ck&#33;&#33;    http://forums.bistudio.com/oldsmileys/rofl.gif

Placebo
Jan 4 2006, 08:53
This thread is for discussing the "ArmA Progress Update - Press Release", discussions about sides/armies/nations etc. belong elsewhere, such as here (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=49908) http://forums.bistudio.com/oldsmileys/smile_o.gif

Heatseeker
Jan 4 2006, 10:17
There are so many things i am curious about that were revealed in the progress update...

Quote[/b] ]For further information:

Paul R. Statham
Community/Public Relations Manager

How about further information about:

Quote[/b] ]
Updated controls and command interface.
Versatile object/vehicle animation system.

You know you want to and i appear to be holding a Gillette mach 3 here http://forums.bistudio.com/oldsmileys/whistle.gif ..

Robert(UK)
Jan 4 2006, 10:32
Ive always liked being out numberd and out guned and having to scavange for weapons and equipment and be really challanged.
Yeah me too... http://forums.bistudio.com/oldsmileys/wink_o.gif

Correction
Jan 12 2006, 20:08
Large, persistent battles.
...
Unique game modes introducing modes of play not seen in any other game.

If I&#39;m not mistaken, usually in the video game world the word "persistent" means the game takes place on 24/7 server, like an MMO. Does this mean there will be a particular gametype that&#39;s semi-MMOish, in that the battle never stops, and perhaps victories or certain accomplishments may grant one team advantages or put the enemy at disadvantages?
Maybe a bit far fetched, but that would be pretty awesome... thoughts?

Hokum15
Jan 15 2006, 08:53
Maybe the server can act like the servers in EECH, where the server is always on with missions etc occuring dynamicly and people able to join and leave at will.

This would be cool btw...

ODB_Mario
Jan 19 2006, 21:19
IDEA-Games will be the publisher??

check this out

http://www.teamodb.com/forum....ry10841 (http://www.teamodb.com/forum/index.php?showtopic=2192&st=0&#entry10841)

col_kurtz1979
Jan 19 2006, 21:21
Looks like they got a publisher http://forums.bistudio.com/oldsmileys/yay.gif

Berghoff
Jan 19 2006, 21:24
Old news I&#39;m afraid. http://forums.bistudio.com/oldsmileys/smile_o.gif btw Idea is afaik not a publisher.

libertyordeath776
Jan 19 2006, 21:59
This is absolute proof that there is a god lol...cant wait. http://forums.bistudio.com/oldsmileys/smile_o.gif

GBee
Jan 19 2006, 22:13
IDEA is NOT, repeat NOT a confirmed publisher. Try actually reading the link(s) posted and note there is no mention of IDEA publishing anything.

We&#39;ve been through this already - how can the same mis-information keep coming back from the dead? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

In the future perhaps IDEA will announce a move into publishing and distribution but until then ....

Balschoiw
Jan 20 2006, 07:17
Quote[/b] ]IDEA-Games will be the publisher??
No.

wheres my rabbit ?
Jan 20 2006, 08:23
so is IDEA-games gonna public arma then ? http://forums.bistudio.com/oldsmileys/tounge2.gif

gonk
Jan 20 2006, 08:39
round and round we go.... rofl. http://forums.bistudio.com/oldsmileys/rofl.gif

ziiip
Jan 21 2006, 17:49
Please I want some news...gaaaaaaaarhhh.

alacasam
Jan 22 2006, 01:59
i would like some news toooo arrghhhhh&#33;

guyguy1
Jan 22 2006, 06:07
me three..yaarrgh&#33;&#33; I guess we&#39;ll get more info once the release date draws nearer (even though each day seems like a week with ArmA in my mind). http://forums.bistudio.com/oldsmileys/banghead.gif

Cifu
Jan 22 2006, 09:53
Agree.

The most funny things is the main ArmA website, absolutely useless. http://forums.bistudio.com/oldsmileys/sad_o.gif

Robert(UK)
Jan 22 2006, 12:15
To be honest I reckon the next big piece of news we will hear will be that BIS have found a publisher. It has to be soon if they still want to reach their H1 2006 release date... http://forums.bistudio.com/oldsmileys/wink_o.gif

Hotstepper
Jan 23 2006, 09:40
Blame me if you want....

after all I do not expect AA to be published in 2006....

Guess why?

Its an endless story, and the sad thing about endless storys is:... they never end. At least not in 2006.

Is there any AA Page with an RSS Feed Service?

I&#39;m totaly sick of locking for AA release news. I want an alert service.

Hotstepper

maxqubit
Jan 23 2006, 10:06
Pickup Operation Flashpoint:Elite for Xbox (hw is cheap, game is 20&#036; or less)

Think of it as ArmA-Lite:)

Keeps me happy for some time, although i hope ArmA will be released in the near future (before summer 2006)

spoock
Jan 23 2006, 10:21
me too guyguy 1: I have ArmA in my mind every day 24 hours and I can´t sleep http://forums.bistudio.com/oldsmileys/sad_o.gif

I haven´t Xbox&#33;&#33;&#33; I want ArmA&#33;&#33;&#33;&#33;&#33;&#33;

Maky
Jan 23 2006, 11:21
IDEA is NOT, repeat NOT a confirmed publisher. Try actually reading the link(s) posted and note there is no mention of IDEA publishing anything.

We&#39;ve been through this already - how can the same mis-information keep coming back from the dead? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

In the future perhaps IDEA will announce a move into publishing and distribution but until then ....
You&#39;re right. Electronic Arts made the deal, i&#39;m kidding http://forums.bistudio.com/oldsmileys/tounge2.gif

I wonder which strategy BIS Boys have in mind to publish AA.
Is there no company with interest or is there no interest of BIS regarding Global Publishers?

Hm, going back to sleep mode.

EddyBoy
Jan 23 2006, 11:32
Look at the acclaims, scores and awards for ofp etc. I suspect there are many who would want to be publisher.

Cozza
Jan 23 2006, 11:37
the way the big publishers see Flashpoint is another FPS with with not up to date graphics and realeastic game play. They dont see a market for it so it would be a gamble for the big publishers to publish it. They lose and no money, they win and money.

Sniperwolf572
Jan 24 2006, 19:50
Something from IDEA games site:

Quote[/b] ]
Key features:
• Total realism (a military training simulator was created on the basis of Flashpoint)
• Unprecedented freedom of movement in spacious landscapes
• Large selection of playable military and civilian gear and vehicles
• New map covering over 400 sq. Km, in extreme detail
• Comprehensive multiplayer support with join in progress
• Customizable game with built-in mission editor
• Simulation of real weather: night, day, rain, sunshine, a real starry sky, etc.
• Broad game playing options: from stealth movements to FPS and simulations to tactical strategy
• A world that lives on its own
• Fight for freedom in a brand new storyline
• A military GTA
• You are not Rambo, only a soldier
• All content from the original Operation Flashpoint in a new revamped game engine

brataccas
Jan 24 2006, 23:45
• A military GTA
this sounds very very good indeed&#33; &#33; &#33; http://forums.bistudio.com/oldsmileys/yay.gif and the civilian gear and cars http://forums.bistudio.com/oldsmileys/wow_o.gif I really cant wait tó see them http://forums.bistudio.com/oldsmileys/help.gif

Journeyman
Jan 25 2006, 08:07
• New map covering over 400 sq. Km, in extreme detail
• A world that lives on its own
......So I can just load up this new map in the editor and go out hunting for rabbits and wood pigeon&#33; ...Hey, now that would be cool&#33;    http://forums.bistudio.com/oldsmileys/biggrin_o.gif

ziiip
Jan 31 2006, 13:18
What does PR mean?

Robert(UK)
Jan 31 2006, 13:36
What does PR mean?
PR = Public Relations

Journeyman
Jan 31 2006, 17:23
What does PR mean?
PR = Public Relations
Relating to forums PR = Post Restriction&#33;  http://forums.bistudio.com/oldsmileys/tounge2.gif

NeMeSiS
Jan 31 2006, 17:31
• A military GTA
this sounds very very good indeed&#33; &#33; &#33;  http://forums.bistudio.com/oldsmileys/yay.gif  and the civilian gear and cars  http://forums.bistudio.com/oldsmileys/wow_o.gif  I really cant wait tó see them  http://forums.bistudio.com/oldsmileys/help.gif
Just the word GTA is good for the sales aswell...  http://forums.bistudio.com/oldsmileys/wink_o.gif

spoock
Feb 1 2006, 14:53
Every fan is very hot&#33;&#33; I have very bad news about release date. Arma have czech publisher, but his the latest release list containing Armed Assault title. Term is predetermine on May-June 2006.
I have depression http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/confused_o.gif
This is bad joke http://forums.bistudio.com/oldsmileys/band.gif

I hate you http://forums.bistudio.com/oldsmileys/pistols.gif

official report from Cenega publisher (http://spoock.euweb.cz/forum_avatar/datum_vydani_arma.jpg)
Czech ArmA publisher site (http://www.cenega.cz)
official release list (Excel) (http://www.cenega.cz/files/release.xls)

http://czechforces.euweb.cz/avatar_forum/com_message.jpg

ade_mcc
Feb 1 2006, 15:00
Tried to reply to your other post Spook, before it got locked.....

Problem is, so far I can see no link between Armed Assault and Cenega in any of the links you have provided.

(edit: I dont think Cenega are the publisher, only this is Cenega&#39;s list of the competition. What does JRC CZECH a.s. mean? or KOMPLET/TITULKY for that matter?)

To be honnest, the screen grab doesn&#39;t help things progress at all either...

Come on, I would have at least expected a news flash anouncing a new developer surely?&#33;?

Hence I remain unconvinced until perswaded otherwise

BIG EDIT&#33;&#33;&#33;&#33;&#33;

QUAKE 4 is listed as Feb 06 in the excell sheet.

Linky (http://i22.photobucket.com/albums/b339/ade_mcc/Quake4.jpg)

Case closed.


Quote[/b] ]Term is predetermine on May-June 2006.

Which is H1 2006, yeah? Which backs up what we were always told.

Codarl
Feb 1 2006, 15:06
image&#33; (http://img.photobucket.com/albums/v297/15179/Other/release.jpg)

http://photobucket.com/albums/v297/15179/Other/th_release.jpg

hmmm... interesting http://forums.bistudio.com/oldsmileys/whistle.gif

stegman
Feb 1 2006, 16:06
...looks like it&#39;s gonna be on CD...
Not too big then &#39;eh?

Pluss (according to that sheet) We only have 4 months left os speculation...then we can all come back on line a bitch and moan about how "the ai is really stupid" and "it&#39;s too hard for my infantile mind" and "i finished it already, it&#39;s too easy" and...and...stuff&#33;

4 months...then surly a playable demo is due soon?

[DirTyDeeDs]-Ziggy-
Feb 1 2006, 16:11
RELEASE ARMED ASSAULT PLEASE http://forums.bistudio.com/oldsmileys/notworthy.gif

txalin
Feb 1 2006, 16:16
&#33;&#33;Finally good news for BIS&#33;&#33; http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif

Now we only need a publisher for the rest of the world.... http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/smile_o.gif

Robert(UK)
Feb 1 2006, 16:29
Every fan is very hot&#33;&#33; I have very bad news about release date. Arma have czech publisher, but his the latest release list containing Armed Assault title. Term is predetermine on May-June 2006.
I have depression  http://forums.bistudio.com/oldsmileys/banghead.gif   http://forums.bistudio.com/oldsmileys/confused_o.gif
This is bad joke  http://forums.bistudio.com/oldsmileys/band.gif

I hate you  http://forums.bistudio.com/oldsmileys/pistols.gif


I don&#39;t get it&#33;?&#33;

Scrub
Feb 1 2006, 16:32
I think a joke was lost in translation...  http://forums.bistudio.com/oldsmileys/wink_o.gif  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
I think we&#39;ll find it half way between moscow and prague. http://forums.bistudio.com/oldsmileys/tounge2.gif

spoock
Feb 1 2006, 18:33
Tried to reply to your other post Spook, before it got locked.....

Problem is, so far I can see no link between Armed Assault and Cenega in any of the links you have provided.

(edit: I dont think Cenega are the publisher, only this is Cenega&#39;s list of the competition. What does JRC CZECH a.s. mean? or KOMPLET/TITULKY for that matter?)

To be honnest, the screen grab doesn&#39;t help things progress at all either...

Come on, I would have at least expected a news flash anouncing a new developer surely?&#33;?

Hence I remain unconvinced until perswaded otherwise

BIG EDIT&#33;&#33;&#33;&#33;&#33;

QUAKE 4 is listed as Feb 06 in the excell sheet.

Linky (http://i22.photobucket.com/albums/b339/ade_mcc/Quake4.jpg)

Case closed.


Quote[/b] ]Term is predetermine on May-June 2006.

Which is H1 2006, yeah? Which backs up what we were always told.
this is Quake 4 transform to czech language http://forums.bistudio.com/oldsmileys/rofl.gif not sheet

Big Dawg KS
Feb 1 2006, 19:09
this is Quake 4 transform to czech language  http://forums.bistudio.com/oldsmileys/rofl.gif not sheet
What? I&#39;m sorry but that didn&#39;t answer anything, unless I&#39;m missing something... http://forums.bistudio.com/oldsmileys/confused_o.gif

Jackal326
Feb 1 2006, 22:37
-Ziggy- @<hidden> Feb. 01 2006,17:11)]RELEASE ARMED ASSAULT PLEASE   http://forums.bistudio.com/oldsmileys/notworthy.gif
*EDIT: Overly sarcastic comment removed and replaced with: "Whats the point...really?"

[DirTyDeeDs]-Ziggy-
Feb 2 2006, 16:37
I am ready for Armed Assault to be released. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

http://www.repeat-offenders.org/modules/Forums/images/smiles/icon_twisted.gif

brataccas
Feb 2 2006, 21:01
patience child ^^ http://forums.bistudio.com/oldsmileys/yay.gif

Kev
Feb 3 2006, 00:31
I hope armed assault uses the same engine like in use for "next generation" (by the side, i think the next generation game is ArmA)

because all the called features in press releases and inerviews are the same like they all sayed about "OFP2".

but if not. i realy hope the ArmA game has 80% everything from VBS1, Like the destruction system shown in VBS1 movies and the fantastic AI from VBS1, also the Gunner positions on vehicels and the totaly fantastic Vehicel Details and Textures shown on the VBS1 website. if ArmA lookes totaly the same in graphic and effects like oldshool Operation Flashpoint i dont need ArmA.

And i am realy not paying almost 1000&#036; for my totaly loved never had VIRTUAL BATTLESPACE SIMULATOR. http://forums.bistudio.com/oldsmileys/sad_o.gif


Please Gods called Bohemia interactive of fantastic realistic simulation Gameplay and physics. Make us Happy &#33;


Greetz, VenoM/Kev

stegman
Feb 3 2006, 08:06
...eh? ^^

Berghoff
Feb 3 2006, 11:00
Can it be that Armed Assault is going to be released exactly 5 years after OFP? On the same day? :P

C4P741N
Feb 3 2006, 12:06
-Ziggy- @<hidden> Feb. 03 2006,02:37)]I am ready for Armed Assault to be realeased.
Well shit... BIS can just go ahead and release it now. They were just waiting on you. http://forums.bistudio.com/oldsmileys/rofl.gif

StealthTiger
Feb 3 2006, 12:14
-Ziggy- @<hidden> Feb. 03 2006,02:37)]I am ready for Armed Assault to be realeased.
Well shit... BIS can just go ahead and release it now. They were just waiting on you. http://forums.bistudio.com/oldsmileys/rofl.gif
Well why the hell didn&#39;t you say so before.. holy crap&#33; I can see the trucks rolling right now.

I think you owe us all an apology for making us wait Zig.
http://forums.bistudio.com/oldsmileys/rofl.gif

BTW - nice to see another old face in the forums still love those DirtyDeeds maps http://forums.bistudio.com/oldsmileys/wink_o.gif

stegman
Feb 3 2006, 13:14
Can it be that Armed Assault is going to be released exactly 5 years after OFP? On the same day? :P
Forgive my ignorance but when was the release date of OFP?

FCOPZ-Illuminator
Feb 3 2006, 13:29
June 2001 in Europe. I think it was the 20th or 21th...

And September 2001 in USA.

ade_mcc
Feb 3 2006, 13:33
According to AvonLady (Thanks Avon&#33; )


Quote[/b] ]OFP was first officially released internationally, excluding North America, on June 22 2001. The official North American version was released on August 28th, 2001.

We should do something to celebrate 5 years.

Berghoff
Feb 3 2006, 13:36
-Ziggy- @<hidden> Feb. 03 2006,02:37)]I am ready for Armed Assault to be realeased.
Well shit... BIS can just go ahead and release it now. They were just waiting on you. http://forums.bistudio.com/oldsmileys/rofl.gif
Well why the hell didn&#39;t you say so before.. holy crap&#33; I can see the trucks rolling right now.

I think you owe us all an apology for making us wait Zig.
http://forums.bistudio.com/oldsmileys/rofl.gif

BTW - nice to see another old face in the forums still love those DirtyDeeds maps http://forums.bistudio.com/oldsmileys/wink_o.gif
Haha, indeed. Damnit Zig :/ Arma was already completed for all this time and BIS didn&#39;t get clearance to release it. But erhm...


Quote[/b] ]We should do something to celebrate 5 years.


Yea, the release of Armed Assault that is :P

stegman
Feb 3 2006, 13:55
[QUOTE=Quote ]
THIS LOOKS AS GOOD AS IF NOT BETTER THAN GAME 2
...not too sure about that.
Have a look at these images i found (you may have seen them before but i hadn&#39;t)

Look at theses guys;
[im]http://img.gamespot.com/gamespot/images/2005/138/914623_20050519_screen025.jpg[/img]>100kb

Now look at this fellow;
[im]http://img.gamespot.com/gamespot/images/2005/138/914623_20050519_screen024.jpg[/img]>100kb

(note his shadow, looks good? But how come theres no shadow on the floor(&#33http://forums.bistudio.com/oldsmileys/wink_o.gif)

It&#39;s things like this that make me think it may be worth hanging on untill &#39;flashpoint 2&#39; is out.

Berghoff
Feb 3 2006, 13:59
Those are early alpha stage shots from the next-gen engine from BIS. =) And are bigger than 100kb.

ade_mcc
Feb 3 2006, 14:00
There is a shadow, its just not as obvious from this angle - its most obvious on the rock between the soldier and the wall where there are 2 almost parallel lines. Also, the patch of ground is slightly darker.

Now there could be the observation that the shadow is a little too dark and crisp....

David
Feb 3 2006, 14:18
His weapon has no shadow?

And am I seeing things, or is that British DPM?

stegman
Feb 3 2006, 14:36
Those are early alpha stage shots from the next-gen engine from BIS. =) And are bigger than 100kb.
Early Alpha eh? but what do they look like now?
Theres a lot more on the site to see.

(I&#39;m not sure how big they are, but i only poster links with the image tag...Sorry Admin guy if i did it wrong.)
http://forums.bistudio.com/oldsmileys/sad_o.gif

Will the game represented in these pics still be released?

Also June 22nd is taking the pee. http://forums.bistudio.com/oldsmileys/mad_o.gif
5 years to make a re-make&#33;?&#33;
They wont release game 2 for several years after that, or they&#39;ll make no mony from ArmA&#33;&#33;
Will Game2 be another 5 years in the &#39;making&#39;?&#33;

SHWiiNG
Feb 3 2006, 14:54
i adore those textures, every creese lol http://forums.bistudio.com/oldsmileys/inlove.gif

hazmatt
Feb 3 2006, 15:36
*deleted*

moddies please delete this post, an edit went wrong

Raptor
Feb 3 2006, 15:38
btw, the soldiers looks like the soldiers of the new cryengine 2. (for the new farcry)

hazmatt
Feb 3 2006, 15:42
And am I seeing things, or is that British DPM?

its DPM but not british DPM, remember other countres are using DPM

and to prove his not british http://forums.bistudio.com/oldsmileys/tounge2.gif, on the first picture look on his left shoulder... no british flag

tho its would good if britsh and other europern countries were to be included in the game.

ade_mcc
Feb 3 2006, 15:50
Quote[/b] ]5 years to make a re-make&#33;?&#33;

No,

bit of time off - celebrate release of OFP
Develop patches 1.1 - 1.46
Develop Resistance
Develop patches 1.75 - 1.96

work on Armed Assalult
work on OFP2
work on VBS1

work on other games BIS do more than OFP *gasp* &#33;

And 5 years is nothing in the world of sequals. HL2,DNF,D-EX2....etc...etc..

Crazy_lenny
Feb 3 2006, 17:11
Every fan is very hot&#33;&#33; I have very bad news about release date. Arma have czech publisher, but his the latest release list containing Armed Assault title. Term is predetermine on May-June 2006.
I have depression http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/confused_o.gif
This is bad joke http://forums.bistudio.com/oldsmileys/band.gif

I hate you http://forums.bistudio.com/oldsmileys/pistols.gif

official report from Cenega publisher (http://spoock.euweb.cz/forum_avatar/datum_vydani_arma.jpg)
Czech ArmA publisher site (http://www.cenega.cz)
official release list (Excel) (http://www.cenega.cz/files/release.xls)

[im]http://czechforces.euweb.cz/avatar_forum/com_message.jpg[/img]
I must say i really felt the same lol http://forums.bistudio.com/oldsmileys/rofl.gif
The game 2 was first announced to be released in 2004 and now we don&#39;t even have an update of ofp http://forums.bistudio.com/oldsmileys/rofl.gif

I would have been fired for a long time http://forums.bistudio.com/oldsmileys/rofl.gif

Maistro
Feb 3 2006, 18:13
Actually.. I bought of june 21st 2001 here in Denmark the day prior release. Dont know hy they released it the day before.

I had had the game for a week... a "warez" release. But I liked the game so I bought the original copy.

Kev
Feb 3 2006, 18:28
I hope that ArmA uses the same engine that makes such nice graphics like seen on the screens from game2 (or should we say game3?). i dont want to see my old OFP Engine graphics, only with new textures upon it. i can have the same with mod packs.

but, somehow my feelings tells me that this pictures are from ArmA, because there are things we can see that looks almost like things on the low detailed arma screens from press release.

also u can the destruction system from VBS1 in one of thhis pics. with this destruction system u can take a c4 bomb into a house and after explosion the house looks so great destroyed like in hollywood films.
and a realy fantastic feature is that u can use a M1A2 Arbams to drive through a house.

here some screens were u can see the destruction system, also a link to the movie pack were u can see the VBS1 destrucion system in action. http://forums.bistudio.com/oldsmileys/smile_o.gif
the destruction movie is called "dynamicBuild_a"

Here the screens and take a look on the destructions at that building.
Ofpc - Germany (http://ofpc.de/news_detail.xhtml?id=1497)

here the videopack to download:
VBS1 Videopack (http://www.virtualbattlespace2.com/media/movies/movies_1x.rar)

Placebo
Feb 3 2006, 18:55
stegman right click/properties, that&#39;s how you check an image&#39;s filesize, there&#39;s no excuse for not doing so.

Crazy_lenny please remove image tags when quoting images.

Kev
Feb 3 2006, 19:14
here some VBS1 stuff. i hope we will see this stuff in ArmA.
such as artillery and more. but see on ur own.

Fantastic Terrains - VBS TP3 (http://virtualbattlespace.com/store/product_info.php?cPath=21&products_id=42&osCsid=2957c65c23ec3cb8b3fa2248f5f8af02)

The USMC Units - VBS1 USMC Pack (http://virtualbattlespace.com/store/product_info.php?products_id=34&osCsid=c3b79fc5ec689e81ae210660f2f13c5b)

The Observer tool for realtime Commander Strategy&#39;s and Tactic coordination and more. - VBS1 Observer3 (http://virtualbattlespace.com/store/product_info.php?products_id=37&osCsid=80e9bcad4a9fc5d637818e1adbf27059)

The total Realistic Artillery Pack with mortars, towed and self-propelled howitzers, and MLRS. one of the best VBS1 Packs i have seen. this realistic stuff makes the most fun with the nice gameplay of OFP - VBS1 Artillery Pack (http://virtualbattlespace.com/store/product_info.php?cPath=23&products_id=40&osCsid=c5ddee58dd0db1ba6cfdf5987769fb1d)

One more of the best packs i have seen. F18 Hornets, Tiger attack helicopter and many more - VBS1 Australian Defence Force Pack 2 (http://virtualbattlespace.com/store/product_info.php?products_id=38&osCsid=c5ddee58dd0db1ba6cfdf5987769fb1d)




how about the fantastic features of the VBS1 US ARMY Addon Pack1 for "Armed Assault"?

The US Army 1 Addon for VBS1 is the most comprehensive and complex VBS1 add-on module ever created, providing highly detailed and realistic representations for a large number of US Army vehicles and weapons. The pack contains new functionality and detail not yet seen in VBS1, including:



The largest module ever released by Bohemia Interactive Australia.

High quality 3D models and textures.

A wide assortment and variations of the modern US Army&#39;s Combat, Air and Support vehicles.

Three complete groups of infantry (Woodland, Desert, and ACU).

Basic Combat-air support (CAS) simulation.

Randomized and customizable vehicle markings and numbers.

User customizable arm badges for Woodland and Desert infantry units. //very nice feature for clans and privat groups.

A M577 that acts as a movable respawning &#39;base&#39; in multiplayer. //do you guys remember the MF Conquer the Island mode with the MHQ? Here you go...

New smoke and fire effects.

Radar for air units.

Suspension animation for land and air units.

Animated TOW on Bradley IFVs. //fantastic

Artillery units completely compatible with VBS1 Artillery Module, seamless intergration.

Easily add US Army equipment to the gear selection page of the mission briefing.

Full documentation for all editing needs.

Simulation of weapon recoil.

Automatic Countermeasures for Air Units.

The pack is highly configurable with many features able to be activated or deactivated.

US Army 1 is fully compatible with the VBS1 Artillery Module (AM) and Instructor Interface (II).



Last but not least, the vbs1 special offer pack. here u can see fantastic textures and models we hopefully see again in ArmA. Also u can see the Piracy Protection - The USB CDKey Stick - VBS1 Special Offer &#036;266 (http://virtualbattlespace.com/store/product_info.php?manufacturers_id=10&products_id=41&osCsid=c5ddee58dd0db1ba6cfdf5987769fb1d)




If i had the money, i had VBS1 with the fantastic addons. but, i am not rich. damn http://forums.bistudio.com/oldsmileys/sad_o.gif


greetz, VenoM/Kev http://forums.bistudio.com/oldsmileys/huh.gif

Big Dawg KS
Feb 3 2006, 19:54
ArmA is not VBS, it will be significantly different. You have to understand that VBS is a simulation that is intended to be used as a training tool, and that Armed Assault is a game, and the included content will be totally different than VBS1 content. You should also know that there are apparantly legal issues with using content in OFP/ArmA directly from VBS, and that BIS has different intentions than BIA. Infact, the only thing that is supposed be in ArmA that&#39;s taken from VBS1 are a few engine enhancements, mixed in with the new optimizations.

And so that&#39;s it, of course, unless Placebo cares to awake from "moderator mode"  http://forums.bistudio.com/oldsmileys/tounge2.gif  and shed some light on the topic.

[DirTyDeeDs]-Ziggy-
Feb 3 2006, 21:30
-Ziggy- @<hidden> Feb. 03 2006,02:37)]I am ready for Armed Assault to be realeased.
Well shit... BIS can just go ahead and release it now. They were just waiting on you. http://forums.bistudio.com/oldsmileys/rofl.gif
Well why the hell didn&#39;t you say so before.. holy crap&#33; I can see the trucks rolling right now.

I think you owe us all an apology for making us wait Zig.
http://forums.bistudio.com/oldsmileys/rofl.gif

BTW - nice to see another old face in the forums still love those DirtyDeeds maps http://forums.bistudio.com/oldsmileys/wink_o.gif
Haha, indeed. Damnit Zig :/ Arma was already completed for all this time and BIS didn&#39;t get clearance to release it. But erhm...


Quote[/b] ]We should do something to celebrate 5 years.


Yea, the release of Armed Assault that is :P
sorry for the long wait, but I had to finish my mental journey.

... my mind wasn&#39;t ready to accept the unbelieveable.

NOW, I AM READY&#33;

you can release it now &#33; http://forums.bistudio.com/oldsmileys/yay.gif

stakex
Feb 3 2006, 21:42
ArmA is not VBS, it will be significantly different. You have to understand that VBS is a simulation that is intended to be used as a training tool, and that Armed Assault is a game, and the included content will be totally different than VBS1 content. You should also know that there are apparantly legal issues with using content in OFP/ArmA directly from VBS, and that BIS has different intentions than BIA. Infact, the only thing that is supposed be in ArmA that&#39;s taken from VBS1 are a few engine enhancements, mixed in with the new optimizations.

And so that&#39;s it, of course, unless Placebo cares to awake from "moderator mode"  http://forums.bistudio.com/oldsmileys/tounge2.gif  and shed some light on the topic.
Ive played VBS and I don&#39;t care what the hard core VBS users say... its a game. Just becuae it is used as a training tool, dosn&#39;t mean its not still a game. In fact, its a better game then the original Flashpoint. Obviouslly some of the training tools would likely not be in ArmA, like Observer. I also wouldn&#39;t expect anything like the Artillery pack. And to call them "significantly" diffrent is pretty drastic. With certain moduels for VBS, its pretty much the same game with some engine improvements.

And all the info you just stated is pretty much community speculation anyway. We don&#39;t have any hard info as to what will, and will not be included from VBS. Thing enhancements like the Terrain Pack 3, with massive cities are possibly in some form in ArmA. We just don&#39;t know. Also, I personally have never seen a BIS/BIA dev or community rep say anything about legal issues useing things from VBS in ArmA. Either I missed it, it&#39;s a community rummor, or just pulled out of thin air... I mean from my understanding BIA is just another branch of BIS, so I really can&#39;t see the legal issue there.

Either way tho... visually ArmA is going to be better. When it comes to models and units, it dosn&#39;t really matter if things are included from VBS, becuase the community can add units in with mods. All that matters is that the engine is improved, the islands a better, and the visuals are good. Beyond that the community can take over.

Kev
Feb 4 2006, 00:10
also in all the invterviews BIS sayed that features and environments will be some from VBS1 too. like destruction system and many more.

and the features in ArmA are the features testet and used in VBS1 like the new engine enhancements and destruction systems. also the bigger world and mp join on running games.
all features from VBS1.

and i do know that VBS1 is a simulation mr. KyleSarnik&#33;
I play nothing else then simulations. OFP is a simulation too, but not so deep in detail like VBS1. in my mind VBS is the support that OFP needet but didnt get it. Also there are no restrictions and rights. thats why VBS1 is public and not ARMY only&#33;

so there are not so big differences between VBS1 and OFP.
i know that because my uncle was staff sergeant specialist 7 in the united states army and was a tank comander from a m1a2 tank platoon in the first golf war. actualy he is almost 50 and loves simulations like i do.
he gave me a show about OFP and VBS1.

also i know several people from forums thats playing VBS1.


so it realy can be that we will see many things from VBS1 in ArmA.

BIS never had much chances to make big addons for OFP like the terrain and unit addons from VBS1, because there work for the army VBS program. And codemasters canceld any game support early after the release of OFP.


greetz, VenoM/Kev

Gorgi Knootewoot
Feb 4 2006, 09:04
I read somewhere h1 2006 so it&#39;s released soon? I hope so. I still play OFP occasionally but i&#39;m ready to get ArmA now.

Gorgi Knootewoot
Feb 4 2006, 09:09
Oh no, i found this http://forums.bistudio.com/oldsmileys/sad_o.gif

Armed Assault Shooter 12/30/2006 (http://pc.gamespy.com/games/?constraint.grid.sort=Release+Date&constraint.grid.sortorder=desc)