View Full Version : ArmA Progress Updates
Heatseeker
Sep 23 2006, 00:29
I think Bravo 6 is very enthusiastic and thats a great thing but he expects too much, maybe BIS could cover all the tiny details if they spent 10+ years working on the game. I think its time we finally get our new sim.
Arma is already on a scale nothing can and will keep up with. We have seen a 100 tank battle movie (with high detailed tanks, smoke and explosions) http://forums.bistudio.com/oldsmileys/wink_o.gif . They could add all the tiny details and reduce it to much less but they wont sacrifice what makes their games stand out from the rest in favor of useless features, i think BIS have a good perception of balance.
bravo 6
Sep 23 2006, 00:45
They could add all the tiny details and reduce it to much less but they wont sacrifice what makes their games stand out from the rest in favor of useless features, i think BIS have a good perception of balance.
yes, i think your right.
They will not sacrifice the game for "small features".. (and they shouldn't if those features are able or going to slower down and destroy it).
Though i have a strong/nice feeling about this ARMA's engine http://forums.bistudio.com/oldsmileys/wink_o.gif
They still have some surprises that were not mentioned yet http://forums.bistudio.com/oldsmileys/smile_o.gif (thats what we have been told)
oh well, if your right.. maybe some day in future then http://forums.bistudio.com/oldsmileys/huh.gif (hope your wrong)
Realism is a relative term. I don't think that adding more realism to the weapon handling our vehicle damage model could possibly hurt this game (and subsequently its sales). At the same time too much realism in mission design (where 90% of the time you would not see any action, like in the real life) would be unacceptable for most players.
That's exactly the thing. BIS' job is to find the balance between realism and fun that most people like. Some people like very much realism (and I'm one of them...once me and [HC]Para played a vietnam mission where we wandered around the jungle for over 30 minute without seeing 1 enemy...and I liked it, because you knew they were there somewhere http://forums.bistudio.com/oldsmileys/tounge2.gif ), while others don't like that much realism. Of course suggestions are good, but when people start whining about not being able to tie your shoelaces...well... http://forums.bistudio.com/oldsmileys/whistle.gif
Quote[/b] ]I believe that most of the people on this board are smart enough to realize this when they make their suggestions for improvements. Even if not, BIS is sure as hell smart enough to realize this. That's why I think that it is silly when people (I don't mean you specifically, I know that you have made good suggestions in other threads) point out the obvious by saying that "You can have too much realism". Sure you can, but as of now there are still plenty of outstanding realistic additions to make that will only improve the game play.
Yes there are many things BIS could fix, but still, many things that are suggested don't add that much to the gameplay, and if BIS were to implement all of the small features that people want and that would add a bit to the gameplay, they would have to postpone the game for another 5-6 months or so http://forums.bistudio.com/oldsmileys/confused_o.gif I mean, sure, I would really like doors that open/close, animation where the units move inside the vehicle, and don't just "warp" in/out of the vehicle. This would add quite much to the game as it would look really good, but I would rather see other impovments, like AI, more scripting-commands etc, as these are the things that keep the game alive over time.
Quote[/b] ]As for realism not selling... I personally don't believe that. I think that realistic games sell just fine, provided that the game offers the players more than just realism (i.e. the graphics, sound, UI are all top notch). All else being equal, mature gamers want more realism not less. That is why most military games that come out these days tout themselves as being "authentic", "realistic", "designed by military experts", etc; even though in most cases they fall short of their promise. Obviously realism is a big selling point; otherwise they would not base their advertisements around those claims.
Well, people probably have different experience on this. To my experience OFP was a game that was to realistic for most people. Most people didn't like OFP because it was too complexed. Too many controls to handle, too many situations too handle, to many choices to make etc. People are used to the simple arcade gameplay where you got like 8 buttons to use (W,A,S & D for moving, number buttons to change weapon, the left mousebutton to fire and space to jump), where you basically know what's going to happen (you run into new enemies as you move...usually no big suprises...) and where your being lead by the game (the path is forced on you). Other games advertise themself as realistic, but they're realistic in another way than OFP. They've got realistic looking equipment, animations, ballistics, AI reaction (this is basically because it's shit easy for them, since the path the player has to take is already determined) etc. Though games are moving towards being more realistic than before, but I still think ArmA can easily be too realistic for most people.
Callsign
Sep 23 2006, 12:12
so basically, everyone should stop getting their proverbials in a twist and enjoy the wait until Arma comes out,
we're going to love it whether or not that sandbag bunker is a 500000000 poly model and is correctly using south Sahrani sand and proper hessian sacks!
whining about every detail is not going to help BIS, seeing as they've probably spotted the problem before we did
bootneckofficer
benreeper
Sep 23 2006, 14:28
I still do not think that OFP was too realistic for people.. That is if you're saying it didn't sell well because people were put off by it. I think the game just was not advertised enough, especially in the US. Still yet, it sold over a million copies.
--Ben
do you know in which stores i can pick up the game when its released in czech republik or Slowakia?
thx..
and will be the game in English language with czech translation in words ?
I still do not think that OFP was too realistic for people.. That is if you're saying it didn't sell well because people were put off by it. I think the game just was not advertised enough, especially in the US. Still yet, it sold over a million copies.
--Ben
Exactly. From what I understand, OFP and OFP:R enjoyed great sales despite the limited advertisement campaign. OFP:E might have been less successful, but the market demographics for game consoles are quite different than those for PCs. In fact OFP:E might in fact have been too realistic for the console players.
That's my understanding, but I would love for Placebo to correct me if this is not accurate.
BTW, other than this I agree with Garcia's points. I think we are pretty much on the same page, just looking at it as half empty vs. half full.
Peace,
DreDay
Sertorius
Sep 23 2006, 18:39
Edit - Woops http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Shooting range vid was MP.
I think the game just was not advertised enough, especially in the US.
They seem to be making the same mistake again. Have you seen any US press previews? Have you seen any mention of AA's release in the US?
Not that it's really hurting BIS ... they did fine with OFP and I'm sure they'll do fine with AA ... but it's still shoddy marketing.
GimpyBassturd
Sep 23 2006, 20:36
Im from the US and ive asked many game shop owners if theyve even heard of ARMA, and none of them have, they sound amazed when i tell them about OFP and i tell them to come to this website, i really think there should be some kind of commercial in the US , i know people would be waiting in line for it if they saw some of the features this game has, in fact theres 50,000 BF2 players dying for something new but as it looks now most of them will assume Armed Assault is just like BF2 or Soldner and that cheap imitation Joint Operations and wont give it a second look http://forums.bistudio.com/oldsmileys/confused_o.gif
scousejedi
Sep 23 2006, 20:36
Surely its the job of the US publisher to advertise. Once a US Publisher is announced I think You'll find a much better level of US advertising.
It makes me laugh that poeple say that publishers should be snapping BIS up. I think that BIS kows how strong their product is and that they are dictating to the publishers this time. They are waiting until a publisher bows to their demands rather than handing over the keys to the kingdom to the first people to show an interest.
deanosbeano
Sep 23 2006, 20:53
Surely its the job of the US publisher to advertise. Once a US Publisher is announced I think You'll find a much better level of US advertising.
It makes me laugh that poeple say that publishers should be snapping BIS up. I think that BIS kows how strong their product is and that they are dictating to the publishers this time. They are waiting until a publisher bows to their demands rather than handing over the keys to the kingdom to the first people to show an interest.
i think your right but there is a small problem if:
Bis want it all out around the same dates and are considering online distro, if thats the case then it aint the publishers who need to get the name Arma out there its either idea games or Bis themselves.
Coool, if its going to release online also thatd be ok. Paypal or direct bank deposit ready.
I get all of my game reviews from online pc game sites including demos. Im a retired OFP player and was brought back after seeing AA news at Ausgamers.com
For publishing, I think BIS is doing everything they can and want to. The statement of only 100,000 copies being made for the mentioned market (whatever that entails) in Europe leads me to believe they are taking a reasonable 'test the waters' approach to the issue. 100K is not quite a drop in the bucket, but all the same, it will let them gauge demand and market penetration by watching where they are being snapped up - before committing a truly significant amount of money and time.
Just noticed it's pretty silent in the update arena, I guess the renegades spewing the GC release info did the honorable thing and ceased and desisted. Probably helped that Placebo tossed the flashbang in BEFORE he kicked in their door and put the laser dot on their forehead. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Sniper Pilot
Sep 24 2006, 07:36
...They still have some surprises that were not mentioned yet http://forums.bistudio.com/oldsmileys/smile_o.gif (thats what we have been told)....
Cant wait for that!
Journeyman
Sep 24 2006, 10:37
...They still have some surprises that were not mentioned yet http://forums.bistudio.com/oldsmileys/smile_o.gif (thats what we have been told)....
Cant wait for that!
And if BIS is to release ArmA later this year then it seems that this alone will be a surprise to all PC gamers who do not follow these forums! .... No mention of ArmA anywhere in the incoming section of Novembers edition of PCZone...... http://forums.bistudio.com/oldsmileys/sad_o.gif
http://www.fotocraft.org.uk/images/arma/pczonenoarma.jpg
bravo 6
Sep 24 2006, 10:38
Sorry, i need to clarify something i saw in the latest video called "ArmAMrBanane".
Weren't all bugs from OFP fixed?
They said they were, but..
.. why can i see in that video dead bodys inside a street wall, they are literally with their dead bodys inside that wall.
Is it normal to happen with this new engine?
Will we going to have those bugs in Gold version?
you can check this at 9min 24 sec on the video "ArmAMrBanane"
martinovic
Sep 24 2006, 12:30
That's not a bug.
bravo 6
Sep 24 2006, 12:46
...They still have some surprises that were not mentioned yet http://forums.bistudio.com/oldsmileys/smile_o.gif (thats what we have been told)....
Cant wait for that!
And if BIS is to release ArmA later this year then it seems that this alone will be a surprise to all PC gamers who do not follow these forums! .... No mention of ArmA anywhere in the incoming section of Novembers edition of PCZone...... http://forums.bistudio.com/oldsmileys/sad_o.gif
http://www.fotocraft.org.uk/images/arma/pczonenoarma.jpg
well i dont mind, that means ARMA will be ever better and improved. http://forums.bistudio.com/oldsmileys/xmas_o.gif
That's not a bug.
how come thats not a bug? They are inside the walls... http://forums.bistudio.com/oldsmileys/huh.gif
wamingo
Sep 24 2006, 13:03
Quote[/b] ]how come thats not a bug? They are inside the walls...
It's a limitation I think.
Imagine you're lying down inside a house in a narrow hallway in ofp. you'll want to be able to turn around because you can do that in the real world although it might mean twisting your body a bit. That's not easy to simulate in a game so when you turn maybe your feet and head+gun is kind of burried in the walls.
NeMeSiS
Sep 24 2006, 13:16
how come thats not a bug? They are inside the walls... http://forums.bistudio.com/oldsmileys/huh.gif
Collision detection on dead bodies seems to be turned off like in OFP, otherwise they would slide away when they hit a wall which is much more noticable. (And you would be able to push bodies around? http://forums.bistudio.com/oldsmileys/tounge2.gif )
Quote[/b] ]how come thats not a bug? They are inside the walls...
It's a limitation I think.
Imagine you're lying down inside a house in a narrow hallway in ofp. you'll want to be able to turn around because you can do that in the real world although it might mean twisting your body a bit. That's not easy to simulate in a game so when you turn maybe your feet and head+gun is kind of burried in the walls.
What you're describing wasn't possible in Elite so I don't think the 'dead bodies through walls' issue has anything to do with it.
imported_bör
Sep 24 2006, 15:28
I just read that the german mags "PC Games" and "PC Powerplay" have both got an ArmA preview plus video in their latest editions. These two mags are coming Wednesday.
I hope I'm not too late. http://forums.bistudio.com/oldsmileys/tounge2.gif
The Mr. Banana video also had two other bugs. An anim bug when it first showed him (he switched from the holding a rifle anim to a standing pose) and also, when the tank was destroyed, it's turret went straight back to zero degrees. I don't care if they're don't, but it would be nice if they fixed them.
Abs
kavoven
Sep 24 2006, 19:34
I just read that the german mags "PC Games" and "PC Powerplay" have both got an ArmA preview plus video in their latest editions. These two mags are coming Wednesday.
I hope I'm not too late. http://forums.bistudio.com/oldsmileys/tounge2.gif
The report in the PC Games is very positive and there is also an ingame video on their DVD, which looks great, too http://forums.bistudio.com/oldsmileys/smile_o.gif
Is the video a new version? or is it the GC press release?
Can you give some details of what they say? Please, oh Please.
blackdog~
Sep 24 2006, 22:47
I also noticed that in the shooting range video that when they were running through the one corridor, they go over a short ledge (part of the building) that was sticking out of the ground, and I noticed for just a split second that the same 'wobble' that exists with ofp clipping occured........
Ron de Groot
Sep 25 2006, 08:43
Quote[/b] ]how come thats not a bug? They are inside the walls...
It's a limitation I think.
Imagine you're lying down inside a house in a narrow hallway in ofp. you'll want to be able to turn around because you can do that in the real world although it might mean twisting your body a bit. That's not easy to simulate in a game so when you turn maybe your feet and head+gun is kind of burried in the walls.
its all collission effects and they sucks at OFP its not a bug but its just that the collison effects are not good enough , i think that it has to do with the large maps if they change the collision effects it create more lag also..........
if this still happens in ArmA then it sucks bigtime .This means the enemy is still able to look trough walls bushes etc.
But for now ppl do nothing than a lot of blahblah shit chat blah .
You better wait for the demo (if we ever get it) or till the game comes out then you see and tnhe you can talk about it ....
Greets
I just read that the german mags "PC Games" and "PC Powerplay" have both got an ArmA preview plus video in their latest editions. These two mags are coming Wednesday.
I hope I'm not too late. http://forums.bistudio.com/oldsmileys/tounge2.gif
Tops aye, this is what we and BIS need plenty of and also the inclustion of news about this being a journey to the next level in Game 2.
In the forums too as i have a thread running at a online game network in Australia but its presently in a private members thread. Ill be changing this to a good plug in the public.
Scruffy
Sep 25 2006, 11:49
Like I said in the "latest pictures" thread yesterday, the german website Spielesüchtig.de (http://www.spielesüchtig.de/) posted a preview of the latest press demo today.
It's only available in german (http://www.spielesüchtig.de/articles,preview,1,1509.htm?PHPSESSID=547e3ad477aaac808d9f6a0dc77e24f5), but there are 4 more screenshots.
It comes to a very positive conclusion, although there are still some flaws (animations playing until the end before the death anim follows, performance) which they lay on the WIP status. They also warn players, that it's difficult and no run-and-gun game, after all they're not a site for sim games http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Oh, and the reviewer told me it's still possible to get up a steep hill by walking diagonally http://forums.bistudio.com/oldsmileys/whistle.gif
for not german http://forums.bistudio.com/oldsmileys/smile_o.gif
http://www.spielesuechtig.de/galleryshow,1,116.htm
Commando84
Sep 25 2006, 12:06
haha i love the diagonally walking up a hill faster "hax" http://forums.bistudio.com/oldsmileys/biggrin_o.gif
though if i know the hill has many enemies its better to wait for the rest of the squad. http://forums.bistudio.com/oldsmileys/tounge2.gif i wonder if planes still slow down their speed when you use the num keys to look around?
Maybe I'm remembering it wrong, but how was being able to walk up a steep hill diagonally a bug?
It is faster than running and fatigue won't affect you http://forums.bistudio.com/oldsmileys/wink_o.gif.
IceBreakr
Sep 25 2006, 16:30
The old trick used in original ofp multiplay to get to the "high-ground" faster http://forums.bistudio.com/oldsmileys/wink_o.gif.
THERES ONE THING IVE NOTICED ON ALL SCREENSHOTS!!!
NO FEMALES
Wheres the woman so we can put the P in pain.. lol whne creating missions i havnt seen 1 female civilian or solider haha.. is this game sexest, lets hope BIS never forgot.. http://forums.bistudio.com/oldsmileys/wow_o.gif
rundll.exe
Sep 25 2006, 17:21
Female (http://www.armedassault.eu/showphoto.php?photo_id=527)
CsonkaPityu
Sep 25 2006, 17:26
I've seen a woman in one of the screenshots (or maybe videos). She was a journalist wearing blue, someone help me out here i can't find the screenie.
edit: yea thats the one >_<
Lookit the background in this one!!! (http://www.spielesuechtig.de/index.php?p=gallerypic&img_id=2808&galid=116&area=1&ascdesc=desc)
http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Are the detail levels a bit low in these screenies? My concern (yes it's WIP) is the ground texture. I have not seen one this grainy In arma yet.low detail in image? (http://www.spielesuechtig.de/index.php?p=gallerypic&img_id=2816&galid=116&area=1&ascdesc=desc)
Sniperwolf572
Sep 25 2006, 17:37
Lookit the background in this one!!! (http://www.spielesuechtig.de/index.php?p=gallerypic&img_id=2808&galid=116&area=1&ascdesc=desc)
http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Are you hinting about the view distance or something else? We already know that they increased it drastically.
Jakerod
Sep 25 2006, 17:38
Lookit the background in this one!!! (http://www.spielesuechtig.de/index.php?p=gallerypic&img_id=2808&galid=116&area=1&ascdesc=desc)
http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Are the detail levels a bit low in these screenies? My concern (yes it's WIP) is the ground texture. I have not seen one this grainy In arma yet.low detail in image? (http://www.spielesuechtig.de/index.php?p=gallerypic&img_id=2816&galid=116&area=1&ascdesc=desc)
This One (http://spielesuechtig.de/uploads/galerie/armed_assault_gr_035.jpg)
I think this one is taken at the same point as that one.
EDIT: @<hidden> Above Post: He was talking about the bridge I believe.
Yes the bridge, the impassable terrain, and the inlets that are in these images are tactically interesting, and graphically great.
Edit: Just made me want to flank my 200 troops to trap the enemy against the rift and the sea! http://forums.bistudio.com/oldsmileys/pistols.gif
IDEA GAME will announced soon the name of European publisher ...
Arma is coming soon in France and another countries ... http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif
Armed Assault France (http://www.armedassault.fr) http://forums.bistudio.com/oldsmileys/whistle.gif
NeMeSiS
Sep 25 2006, 19:58
IDEA GAME will announced soon the name of European publisher ...
Ah, and you know this how? http://forums.bistudio.com/oldsmileys/tounge2.gif
May be my little finger http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif
In other news; The world will be swallowed by a gigantic snake tomorrow at 12:00 EST http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Jakerod
Sep 25 2006, 20:12
In other news; The world will be swallowed by a gigantic snake tomorrow at 12:00 EST http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
And there were so many things in life I never had a chance to do. http://forums.bistudio.com/oldsmileys/sad_o.gif
Like play ArmA.
This (http://www.spielesuechtig.de/system/pic.php?img_id=2808&galid=116)
Is this a rusted out UAZ or is it just the way the lighting is?
My guess.. Sunset's reddish light making the olive look rust colored.
Looks to me as a old rusted version which may have been burnt out
Commando84
Sep 26 2006, 10:59
to me it looks like its rusted out, but imo i see a green arrow wich you usually see in videos and screens when you stand close to enterable vehicles so it makes my mind go http://forums.bistudio.com/oldsmileys/wow_o.gif
I wonder if they made uaz and other vehicles in more worn out states? A rusty old t-55's and stuff like that?
LizardX
Sep 26 2006, 14:12
A short preview (in Hungarian) with some new (?) pictures:
HERE (http://www.pcdome.hu/preview.php?id=1872)
Brief translation: the preview is based on Games Conv. press release version.
Cons:
- when the graphic engine is "overloaded" with a high number of high-poly objects, the vehicle driving AI is going nuts, will make a lot of turns even on straight roads (???)
- the test PC was: P4, 1 GB RAM, GF6600GT, and that was laggy also on lower resolution and/or the LOD-transitions were rough
Pros:
- nice models
- good secondary missions
- much better AI in urban fight (altough no detailed description)
- basicly the same editor
The guy tried to implement some unknown OFP-addons but he failed.
Summary: this is what the veteran OFP-lovers have waited for, we won't be disappointed.
Thx
FCOPZ-Illuminator
Sep 26 2006, 14:29
Great, these are all new pics ! http://forums.bistudio.com/oldsmileys/notworthy.gif
NeMeSiS
Sep 26 2006, 14:32
interesting (http://www.pcdome.hu/gallery/2582/image43.jpg) picture, look at how those guys are sitting in the boat, almost as if they were able to fire from it http://forums.bistudio.com/oldsmileys/tounge2.gif
Average Joe
Sep 26 2006, 14:38
They bloody ought too! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
maxqubit
Sep 26 2006, 14:39
LOD-transitions were rough
Are LOD transitions basically a GPU, CPU, RAM or combination of those thing?
What should that reviewer have to upgrade to improve the LOD transition smoothness?
Berghoff
Sep 26 2006, 15:07
LOD-transitions were rough
Are LOD transitions basically a GPU, CPU, RAM or combination of those thing?
What should that reviewer have to upgrade to improve the LOD transition smoothness?
It is CPU/GPU related.
VISTREL
Sep 26 2006, 15:38
Those screens make me sad..if I ever received copy of pre-release Arma, I would sure to release over 200 pics with quality turned on to the highest detail, and AA+AF to the maximum. http://forums.bistudio.com/oldsmileys/crazy_o.gif (my rig - AMD4000, 2gb ram, 7800gt)
Tha_Man
Sep 26 2006, 15:51
[...]
- the test PC was: P4, 1 GB RAM, GF6600GT, and that was laggy also on lower resolution and/or the LOD-transitions were rough
[...]
actually, it says P4 2.4 Ghz, that says a lot more since 'P4' is like 1.8 Ghz to 3.x Ghz http://forums.bistudio.com/oldsmileys/wink_o.gif
I'd say it's not a bad performance, but of course one needs to see it with their own eyes to be able to judge it http://forums.bistudio.com/oldsmileys/smile_o.gif
LizardX
Sep 26 2006, 15:54
LOD-transitions were rough
Are LOD transitions basically a GPU, CPU, RAM or combination of those thing?
What should that reviewer have to upgrade to improve the LOD transition smoothness?
I don't know, mate, it wasn't in the article.
By the way I don't understand this transition thing. In an older ArmA video i saw that classic rough OFP-style transition on a building model. In the new 1 hour long gameplay video, we can see another thing: at the start when we see the GUI screen there are bushes, and they have a strange, "growing" change. Sorry, I don't know the exact English term for this, it's like the transition would last relatively long and new branches would grow in front of my eyes (I've seen a similar method in a Gothic + video). I don't know if I like it. What's the name of this techniqe?
bah just give us it already http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/tounge2.gif
Espectro
Sep 26 2006, 16:46
Okay guys, im in!
I haven't bought the full license yet, though because Visa apperently have put in some more security and since I dont have netbank on this computer, I cannot pay on their site... ARGHHH!!!
So what do I do to join u guys? And how do I get those nifty skins to my car http://forums.bistudio.com/oldsmileys/wink_o.gif?
when the graphic engine is "overloaded" with a high number of high-poly objects, the vehicle driving AI is going nuts, will make a lot of turns even on straight roads (???)
You know, the zig-zag driving. http://forums.bistudio.com/oldsmileys/wink_o.gif
LizardX
Sep 26 2006, 17:14
when the graphic engine is "overloaded" with a high number of high-poly objects, the vehicle driving AI is going nuts, will make a lot of turns even on straight roads (???)
You know, the zig-zag driving. http://forums.bistudio.com/oldsmileys/wink_o.gif
Okay, but what's the relation between the zig-zag and the high graphics load?
AI scaling issue, with not so many cycles per second available to process the driving, maybe? http://forums.bistudio.com/oldsmileys/huh.gif
(best guess)
Big Dawg KS
Sep 26 2006, 19:34
interesting (http://www.pcdome.hu/gallery/2582/image43.jpg) picture, look at how those guys are sitting in the boat, almost as if they were able to fire from it http://forums.bistudio.com/oldsmileys/tounge2.gif
Yes... almost. http://forums.bistudio.com/oldsmileys/confused_o.gif
I'd feel insluted by BIS if you'd be unable to fire your rifle from that boat http://forums.bistudio.com/oldsmileys/crazy_o.gif
maxqubit
Sep 26 2006, 19:44
LOD-transitions were rough
Are LOD transitions basically a GPU, CPU, RAM or combination of those thing?
What should that reviewer have to upgrade to improve the LOD transition smoothness?
It is CPU/GPU related.
I ask this cause in the 1 hour gameplay vid i saw the same effect as i see in OFPE (on the resistance island Nogova, not the other islands) and that is this 'flip/flop' of the trees and buildings etc. even the models in OFPE would degraded after long session.
I guess it has to do with the overload of object/details and not powerful enough ... ehh gfx card? Or is it CPU and/or Ram related? (Obviously viewdistance and screen resolution are also factor but there must be some major bottleneck)
Anyway, i DON'T like it, it distracts so that's why i ask what you should improve on the hw to solve this (without a total hi spec upgrade of course).
I mean, the BIS trailers are rock steady, but they are made on very hi specd systems.
TheDude
Sep 26 2006, 20:24
Can any one translate de what is sed in this web site http://www.pcdome.hu/preview.php?id=1872
Rah1ka1nen
Sep 26 2006, 21:02
Greetings ArmA community.
First of all thanks for all the people who had downloaded our preview considering Armed Assault.
I noticed it had got lots of criticism and people think it was some what bad. Ok, as a former ofp player I knew what the game was all about and we did had a clue what kind of review we want to do and so on.
We as a GameTV want to make different kind of game reviews/previews. We don´t want to give an false information of the game and we want to show how it really looks when you play it. Also we don´t do these many hours of filming, edit the best looking scenes and make it to look totally different than it actually is kind of reviews.
The ArmA review we made was totally improvised, it was a Live review which is pretty unusual but we don´t want to be like others but to make something different http://forums.bistudio.com/oldsmileys/smile_o.gif
We wanted to show as much things we could but we do have timelimit of approximatelly 1 hour.
The game we had was a press version and it wasn´t the final version of the game. We didn´t want to show any game bugs because there were lots of those and it´s understandable.
Someone said we were playing it like Quake 2 but honestly, bots didn´t do a thing to get us killed.
For example I was walking around in a enemy base and none of the enemy didn´t do anything.
We talked what we wanted to show people before the Live stream and those were: infantry (basic things) Vehicles (what we could find) Air units (helicopters) and we didn´t want to show any "tactical" fighting because it would be boring to watch.
The game itself is a large scale game. I think you learn something new every day when you play it and that´s what we said. There wasn´t enough time for us to make a review that shows everything what game haves.
We wanted to give some basic information of it and give our honest opinion for customers to buy or not to buy the game.
We and everybody knows it has a lot of potential, some things were good and some weren´t.
However, GameTV recommends the game to everybody in fps scene. It is something different what other games doesn´t have.
Sound world and controls could be better, those were the major minuses we gave to the game.
Hopefully BI does something for those issues.
When the game is released I hope that www.gametv.fi could be part of the ArmA community by bringing intense shoutcasting to Clan wars as we do now in BF2, COD2 and CS.
Happy fraggin´ to everyone!
Best Regards,
Jani Tuominen
Marketing / Commentator
www.gametv.fi (http://www.gametv.fi)
doc_no1
Sep 26 2006, 21:06
Can any one translate de what is sed in this web site http://www.pcdome.hu/preview.php?id=1872
This is the best i can do..lol..& im from scotland rofl !
Armed Assault
Hazánkban hey-day there is not then rajongótábora, than Europe remaining members országában or the tengerentúlon, but unimpeachable the Cinematographer Flashpoint spectacular take. One play, which affects évvel the appearance after also poignancy and flourish, in addition all this so, that – the otherwise zseniális Bohemia Interactive – not also very upholds already the games. Who remembers already about those the games, which the OFP-vel one on time means plus? In addition the OFP spiritless also originated. True, referable the tactical FPS-ek amongst, however the czekh cultivating there had been, akik for the first time such games made by, which the player implant whatsoever vehicle, and there you can go, whither will one 25 km2-es on the island.
Than I mentioned, under the provisions of nor should care, since as much ably open the play motor, that the rooters máig uninterruptedly „fejlesztik” the OFP-t. That way after that the Bohemia for boys she stayed his time military szimulátorukkal – the VBS-sel – to deal with. That that's why good us, players, since the military inspirations umpteen I was learning, and all this belegyúrhatták the next one játékukba, the Armed Assaultba. That why this his name and not Cinematographer Flashpoint 2? Back for it political and technological okai also there are.
The Armed Assault technological nor second share, since in reality the basically felturbózott graphic motorjával and szimulációival creates new games, not but one totally new motor drives. That's why this not means that, that small stepping actions have the cultivating, rather that, that choosiness because of they don't want the second share is called that, that according to not the. Tother wherefore political: innuendo the Cinematographer Flashpoint name the original games editing Codemasters propriety, and since during összevesztek, thus the name nor I can stay.
When outside stepped the Games Convention exhibitions the IDEA Games stand – where the Armed Assault show flown – in our hand spotless one presses DVD-t also, on which on it it had been the Armada előzetesekhez I was made version also. This who also he tried itthon, and for it the test the eredményeiről it sounds this item. Preposition as much, that am I mickle enthusiast am the OFP-nek, that way after that small partial am the Armada-val in contact also. Still who you will emphasize the flaws, but mindehhez important adds, that what I saw, the one untimely preview version it had been. I.e. yet steams liquor the munkálatok the games, and very I hope, that the negative my experiences good some of the who fognak emend the appearance. Up to now surely not, innuendo one their part already the OFP-ben also inhered, and if not these revised who foremost, Ann the can be the reason for it, that the motor flavour.
For example such the MI conduce carriages úttartása. Already the OFP-ben also tapasztalhattuk, if the graphic motor too it had been forcedly ( since many, particular objektumot should kirajzolni) then the MI conduce carriages össze- back waddle on the way and even one simple intersection also for long seconds Y-fordulóztak. All this the Armada also megörökölte, swell with that, that here – the szebb graphic because of – the hodiernal machines eleve too there is oppress the graphic motor. Notice here, that the test not hodiernal piece, but that's why not also one weak PC: A few days 2,4 Ghz, 1 MB RAM, GeForce 6600GT. And on this on the plane the graphic sosem – yet weaker video tunings nor – acquainted normally show up. This it means, that where beszaggatott the play, where but the 3D-s models not the due részletességgel means plus. THE képeken also show up, that néhol the models ruder, the textúrák but rough-and-ready. If such I've been waiting trifle – the hard disk uninterruptedly panted – then she's nice adagio publish the particular style the particular textúrával.
On this according to can be, and expectative fognak also emend. And back really this legrosszabb, that off can be about him message. Since otherwise very she's nice. Cavalrymen such quality models, that elvárhatunk one hodiernal play. THE scenery also enough particular, and yet today already that's why the grass also fundamental expectations. Akik but still reviews the graphic, that I know return, that am I also I saw already szebbet, but there onwards restricted, very tight its territory we had progress the player, that not stunts feltupírozni. The Armada-ban however all of isle the ours. There we are going, whither only we want, and so oldjuk plus the tasks, ahogy they want. For it the high-grade liberty the price of, that trifle weaker the graphic, than some of the peak play, amiket one year múlva off shall half of, but the Armada-val yet affects year múlva also they're playing shall.
Belenézhettem some of the mission and the campaign also. THE missions not margin very the OFP-től. THE fegyverválasztás lett other, or the map of show up jelek develop. In the campaign however one playboy innovatory can be unearth: each one mission before possibility there is take one subsidiary mission. This subsidiary mission however impact there is the main mission – which everyway occur – but if well let's do it the supplement, then the foe won't be mailed, or mi port then cannonry upholding etc. If whether they want, who also hagyhatjuk these the supplementing missions, however then won't be plus hendikepünk the main mission során. Sunder interests these the subsidiaries, that the main mission before sole mellékküldetést optional, but that more possibility. I.e. we have to eldöntenünk, that mi the right: if for example the mi our troops kapnak plus cavalrymen, or if the foe supply he's arriving plus posteriorly.
The MI-ről very much újat not you can recount, since the OFP-ben also capitally taktikáztak, excepting, if too anigh run into one foe. This time as though the vicinity not means such unworldly floodgates the MI leaded cavalrymen. However laborious award, since the graphic as much loaded the test gépet, that such eleve trifle duller played everyone. Still it was fine to see him, that the urban struggle miles thriven. MI conduce fellows intelligently ply in the city, and enough ably strips the its enemy. Show up that's why the motors, that military inducements used ci-devant. And that's fine us, players.
Other games plus habit have I mentioned, that what guns, units, harcjárművek can be found in the game. For it here there is not many spell, since everything OFP addon/mod loadable will be, and these introversion nearly measureless. Tegyük hozzá: this single only the word, innuendo for you ebbe the preview version not yet succeeded belevarázsolnom erstwhile addonokat. That's why the egyből show up the képekről, that advancement it's happend on time also: 1985-ből reached present-day. This show up the uniforms and the on guns also. The soldier movment also modernizálódott, already closer sensate ourself the Black Hawk Down type in the movies, than one II. világháborúst.
Than vet mission- maker, absolutely he observed the küldetésszerkesztőt also, which maximum outboard modulated. Within however everything she stayed the erstwhile, that not trouble, since everything plus could it have been valósítani with that also. THE neten circle one doksi, in that light, that the scriptekben useable injunctions introversion nearly the duplájára she grew up, of which really örülhetünk, since it had been pair thing, whatsoever very circuitousness in the kind of could it have been leprogramozni. All this onwards screen, that the appearance after ages nor shall mope, since new játékmódok, guns, missions and campaign reeve then ránk, whilst the czekh their son the real second part of her paper.
Additively ergo the Armed Assault as far as, that the grandsire-OFP rooters already time out of mind reeve. If megizmosítjuk small the PC-nket, then not also shall very csalatkozni. One well bővíthető, long wide activities stretching, real military szimulációt, tactical FPS-t port kézhez, which circumstantially and ranker grafikával, cold war instead of but hodiernal mood she's awaiting. In many ways worthy challenging with his rivals, which the OFP-t in following were born plus. And lefogadom, that even though Armed Assaulttal shall they're playing, when these the vetélytársaknak the on behalf of nor remember nobody.
Chipper
Sep 26 2006, 21:13
Ok so did you just throw that in bablefish? That makes no sense at all.
Mr Burns
Sep 26 2006, 21:30
Okay guys, im in!
I haven't bought the full license yet, though because Visa apperently have put in some more security and since I dont have netbank on this computer, I cannot pay on their site... ARGHHH!!!
So what do I do to join u guys? And how do I get those nifty skins to my car http://forums.bistudio.com/oldsmileys/wink_o.gif?
lol didn´t you wanna post this somewhere else ?
moooo http://forums.bistudio.com/oldsmileys/rofl.gif
Journeyman
Sep 26 2006, 22:01
Okay guys, im in!
I haven't bought the full license yet, though because Visa apperently have put in some more security and since I dont have netbank on this computer, I cannot pay on their site... ARGHHH!!!
So what do I do to join u guys? And how do I get those nifty skins to my car http://forums.bistudio.com/oldsmileys/wink_o.gif?
lol didn´t you wanna post this somewhere else ?
moooo http://forums.bistudio.com/oldsmileys/rofl.gif
Glad you mentioned that as it lost me too ...completely! I know he's Danish and drinks a lot so I left it at that! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Oh, and doc_no1 I think we wanted an English translation not gallic! http://forums.bistudio.com/oldsmileys/tounge2.gif
Sanctuary
Sep 27 2006, 00:54
LOD-transitions were rough
Are LOD transitions basically a GPU, CPU, RAM or combination of those thing?
What should that reviewer have to upgrade to improve the LOD transition smoothness?
It is CPU/GPU related.
I ask this cause in the 1 hour gameplay vid i saw the same effect as i see in OFPE (on the resistance island Nogova, not the other islands) and that is this 'flip/flop' of the trees and buildings etc. even the models in OFPE would degraded after long session.
I guess it has to do with the overload of object/details and not powerful enough ... ehh gfx card? Or is it CPU and/or Ram related? (Obviously viewdistance and screen resolution are also factor but there must be some major bottleneck)
Anyway, i DON'T like it, it distracts so that's why i ask what you should improve on the hw to solve this (without a total hi spec upgrade of course).
I mean, the BIS trailers are rock steady, but they are made on very hi specd systems.
In OFP you could tweak those LOD switching with the distance by changing 4 settings :
-in the OFP Video options
Framerate setting
Quality setting
-in the Flashpoint.cfg
the line LOD=xxxxxx;
the line Limit_LOD=xxxx;
Basically by changing those 4 settings, it was possible to have no LOD switching at all with the distance (you could then need some extra horsepowers though)
So i think it is relatively safe to assume tweaking the LODs behaviour will be possible in the same way in Armed Assault to prevent those LOD switching if you find them annoying.
Stendac
Sep 27 2006, 01:37
Wow, those release dates are starting to loom close.
Will BIS fix all those bugs in time?
GimpyBassturd
Sep 27 2006, 05:23
I'd feel insluted by BIS if you'd be unable to fire your rifle from that boat http://forums.bistudio.com/oldsmileys/crazy_o.gif
Have u ever tried to shoot anything from the boat in BF2 , its over-rated, if it was really accurate you wouldnt be able to hit a thing anyways so what difference does it make http://forums.bistudio.com/oldsmileys/thumbs-up.gif
It doesn't matter if it would be possible to be accurate or not. It's just a principle. I don't want ArmA to be mentally handicapped in any way.
EDIT: Example;
Quote[/b] ]1: "LOOK, A RPG SOLDIER AND A MGUNNER ON THE BEACH OVER THERE! SLOW DOWN!"
2: "DAMN, THEY'RE TARGETING US!"
1: "EVERYONE TARGET THAT MGUNNER AT 9'O CLOCK."
oh damn I forgot, we can't open fire from this boat
*DEATH*
rofl
Sniper Pilot
Sep 27 2006, 07:00
so basically, everyone should stop getting their proverbials in a twist and enjoy the wait until Arma comes out,
we're going to love it whether or not that sandbag bunker is a 500000000 poly model and is correctly using south Sahrani sand and proper hessian sacks!
whining about every detail is not going to help BIS, seeing as they've probably spotted the problem before we did
bootneckofficer
Exactly, Let bis do their job, they havn't failed us before...
The new high graphical screens are awsome, and are perfect proof this game will be exactly what we wanted...
BTW, there is one thing I am a little annoyed by in the 1hr vid...
The: "Two o'clock, enemy soldier at 50 meters" http://forums.bistudio.com/oldsmileys/rofl.gif funny stuff...
Pierrot
Sep 27 2006, 07:22
The: "Two o'clock, enemy soldier at 50 meters" http://forums.bistudio.com/oldsmileys/rofl.gif funny stuff...
Oh, I have no doubt cause my mother tongue is not English. http://forums.bistudio.com/oldsmileys/nener.gif
maxqubit
Sep 27 2006, 08:53
Greetings ArmA community.
First of all thanks for all the people who had downloaded our preview considering Armed Assault.
I noticed it had got lots of criticism and people think it was some what bad. Ok, as a former ofp player I knew what the game was all about ...
<skipped>
Best Regards,
Jani Tuominen
Marketing / Commentator
www.gametv.fi (http://www.gametv.fi)
I was one who said you were shit at OFP:) But of course i don't understand any finnish and really hadn't a clue what you were doing besides running and shooting around;)
Anyway, thx for the video impression. Sure made some things clear to me.
Could you plz post the system specs of the pc you used for this video (and the resolution and viewdistance setting)
Cheers, Max.
maxqubit
Sep 27 2006, 09:17
LOD-transitions were rough
In OFP you could tweak those LOD switching with the distance by changing 4 settings :
-in the OFP Video options
Framerate setting
Quality setting
-in the Flashpoint.cfg
the line LOD=xxxxxx;
the line Limit_LOD=xxxx;
Basically by changing those 4 settings, it was possible to have no LOD switching at all with the distance (you could then need some extra horsepowers though)
So i think it is relatively safe to assume tweaking the LODs behaviour will be possible in the same way in Armed Assault to prevent those LOD switching if you find them annoying.
thx
LOD switching is ok for me but (in Elite Novoga) i have the impression the fluidity degraded with time, and the same degradation i saw in this 1 hr ArmA video
If you would save your progress, reboot your pc and start again from savepoint the (LOD transition) quality would be much better/fluid.
Anyway, that is my observation both Elite/Novoga and this 1 hr finnish video impression.
Sniperwolf572
Sep 27 2006, 09:20
...we didn´t want to show any "tactical" fighting because it would be boring to watch.
Not actually, tactical fighting is what gets our juices flowing, and what the game is actually about. http://forums.bistudio.com/oldsmileys/wink_o.gif
Yeah, who doesn't like watching proper manuvers or ambushes unfold? (I'm sure you could increase the aggression level above RL to make it more exciting to watch) http://forums.bistudio.com/oldsmileys/wink_o.gif
It doesn't matter if it would be possible to be accurate or not. It's just a principle. I don't want ArmA to be mentally handicapped in any way.
EDIT: Example;
Quote[/b] ]1: "LOOK, A RPG SOLDIER AND A MGUNNER ON THE BEACH OVER THERE! SLOW DOWN!"
2: "DAMN, THEY'RE TARGETING US!"
1: "EVERYONE TARGET THAT MGUNNER AT 9'O CLOCK."
oh damn I forgot, we can't open fire from this boat
*DEATH*
rofl
Looks like a specail forces boat anyways.. shoulnt fire from it.. keep it stealthly, as stated we cant fire from moving vehicles unless in a gunner position.
TrevorOfCrete
Sep 27 2006, 12:06
i think shooting is a no. look at the littlebirds, people sitting on them clearly dont look like they can fire. if firing from veicles was in they would be able too. http://forums.bistudio.com/oldsmileys/confused_o.gif
It's bloody 2006 and we won't be able to open fire from the cargo of vehicles, and people defend BIS for that. It doesn't make any bloody sense http://forums.bistudio.com/oldsmileys/crazy_o.gif
... http://forums.bistudio.com/oldsmileys/rofl.gif
The year could be 2050, adding such features still takes time - so unless you want to wait until 2050 for the games release some limits have to be set.
Maddmatt
Sep 27 2006, 12:56
The year could be 2050, adding such features still takes time - so unless you want to wait until 2050 for the games release some limits have to be set.
It's gonna take until 2050 to add firing to moving vehicles? http://forums.bistudio.com/oldsmileys/crazy_o.gif
I never knew these things took so long http://forums.bistudio.com/oldsmileys/tounge2.gif
maxqubit
Sep 27 2006, 13:11
The year could be 2050, adding such features still takes time - so unless you want to wait until 2050 for the games release some limits have to be set.
It's gonna take until 2050 to add firing to moving vehicles? :crazy:
I never knew these things took so long :p
Basic firing from vehicles is not the problem i guess, but to do it properly (meaning just as realistic as being outside the vehicle) is gonna be a problem.
Speed, bumpy roads, limited space, collision detection, sit/standup/prone/hide ... etc. You would have to take that all into account.
So you are in the backseat of a UAZ and take out your sniperrifle ... i'm no expert but is there even enough space for such an action? Hahaha.
But, yes, if it could be pulled of in a proper way, this firing from vehicles would be very cool indeed.
Nice translation doc_no1. http://forums.bistudio.com/oldsmileys/rofl.gif
Heatseeker
Sep 27 2006, 14:09
Last time i drove a car around everon i thought about this... i think firing from stationary/parked vehicles (like a ural truck) could be ok. From a moving car... not really. From a flying helicopter... not really. Worth implementing? Not really...
a) You wont hit anything.
b) Firing a rifle from a confined space where other ocupants might be present http://forums.bistudio.com/oldsmileys/confused_o.gif .
b.1) They would go deaf.
b.2) Brass injury.
b.3) goto a).
I have GTA SA http://forums.bistudio.com/oldsmileys/wink_o.gif , i dont see what would be so great about having this feature.
Sniperwolf572
Sep 27 2006, 14:26
...i dont see what would be so great about having this feature.
Not being a sitting duck inside the vehicle like we currently are with OFP?
Or getting a superior firing platform from helicopters. I'm not sure if second thing is a plausible argument, because I don't know how widespread is the "sniping-from-helicopters" technique in the army. I saw that in a number of Hollywood movies, but that's just what they are - Hollywood.
Average Joe
Sep 27 2006, 15:16
Jus BF2 style Mulitgun positions would do me fine http://forums.bistudio.com/oldsmileys/smile_o.gif
Espectro
Sep 27 2006, 15:50
Okay guys, im in!
I haven't bought the full license yet, though because Visa apperently have put in some more security and since I dont have netbank on this computer, I cannot pay on their site... ARGHHH!!!
So what do I do to join u guys? And how do I get those nifty skins to my car http://forums.bistudio.com/oldsmileys/wink_o.gif?
lol didn´t you wanna post this somewhere else ?
moooo http://forums.bistudio.com/oldsmileys/rofl.gif
Ahh, so this is where that post went... I thought some1 deleted it in the racing-thread in offtopic...
I tried searching for it, but no luck... Placebo, care to teach me how to use the search-button http://forums.bistudio.com/oldsmileys/tounge2.gif?
Im not sure units are allowed to fire from inside aircraft due to saftey reasons.. what if you slipped and shot the pilot as the heli turned.. i think weapons are safteyed in helicopters.. although it would be a great feature lol http://forums.bistudio.com/oldsmileys/tounge2.gif
Imagine in the back of a chinnok the pilot saying get ready then you coming out the back of the chinnok standing there with a sniper very high abouve an enemy base as the main assualt starts you start sniping.. me and some clan members done this in MP with BAS chinnok over a ship particing pilot skills we flew over the ship, sniper got out took out the guys on the ships top littlebirds flew in fast ropped some rangers onto the ship they moved inside the ship took out the rest of the guys and saved the1 hostage came back onto the top of the ship clibed abourd the ladder of the heli and off we went.. Not if all that type of stuff is imporved so we dont fall out of ships and helis it would be perfect,, although it took awhile to perfect that mission due to many bugs it was a succesfull training mission. http://forums.bistudio.com/oldsmileys/smile_o.gif
Edit: LOL at Espectro
bravo 6
Sep 27 2006, 16:21
Last time i drove a car around everon i thought about this... i think firing from stationary/parked vehicles (like a ural truck) could be ok. From a moving car... not really. From a flying helicopter... not really. Worth implementing? Not really...
a) You wont hit anything.
b) Firing a rifle from a confined space where other ocupants might be present http://forums.bistudio.com/oldsmileys/confused_o.gif .
b.1) They would go deaf.
b.2) Brass injury.
b.3) goto a).
I have GTA SA http://forums.bistudio.com/oldsmileys/wink_o.gif , i dont see what would be so great about having this feature.
i agree with this points..
Sanctuary
Sep 27 2006, 16:39
There are vehicles that were designed to allow soldier firing from inside instead of being just sitting duck when enemy infantry is closing in.
Ever wondered what were all those holes with periscopes in the BMP cargos , windows to admire the scenery ? http://forums.bistudio.com/oldsmileys/wink_o.gif
Not really practical in reality, but ingame you can imagine lots of situations in which no BMP driver with some mind will stop to allow you to disembark from the BMP, when you perfectly know that in OFP a slow/stopped BMP is equal to a dead BMP (as a simple LAW hit kills the vehicle and the cargo)
Having support fire from inside while the driver is trying to make the BMP a difficult target for LAW soldier would have been appreciated in lot of OFP BMP situations.
Potatomasher
Sep 27 2006, 16:43
Now that we know the competition winners (congrats to them) BIS could release the MP demo. http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
VladAlex
Sep 27 2006, 17:40
I agree... Some news please ! It will be very fine to know that we no longer have to wait than few days... I personaly hope a release for friday. never know... http://forums.bistudio.com/oldsmileys/yay.gif
Last time i drove a car around everon i thought about this... i think firing from stationary/parked vehicles (like a ural truck) could be ok. From a moving car... not really. From a flying helicopter... not really. Worth implementing? Not really...
a) You wont hit anything.
b) Firing a rifle from a confined space where other ocupants might be present http://forums.bistudio.com/oldsmileys/confused_o.gif .
b.1) They would go deaf.
b.2) Brass injury.
b.3) goto a).
I have GTA SA http://forums.bistudio.com/oldsmileys/wink_o.gif , i dont see what would be so great about having this feature.
All of these are valid points, but none of them seem to matter too much when your vehicle is being riddled with bullets. I am pretty sure that bass injury would be the least of your concerns if your HMMWV was trying to escape the ambush spot and you had to lay down suppressive fire from your seat...
The point being... firing from moving vehicles is a valid technique that is utilized by well trained units (US Army and USMC) and poorly trained insurgents (Iraqi resistance) alike.
IMHO, the only reason that this feature is not in the game has to do with the developers not having the time and/or budget to implement it. Fair enough, but let's not pretend that it has anything to do with the concerns about realisms.
Peace,
DreDay
Commando84
Sep 27 2006, 18:15
Last time i drove a car around everon i thought about this... i think firing from stationary/parked vehicles (like a ural truck) could be ok. From a moving car... not really. From a flying helicopter... not really. Worth implementing? Not really...
a) You wont hit anything.
b) Firing a rifle from a confined space where other ocupants might be present http://forums.bistudio.com/oldsmileys/confused_o.gif .
b.1) They would go deaf.
b.2) Brass injury.
b.3) goto a).
I have GTA SA http://forums.bistudio.com/oldsmileys/wink_o.gif , i dont see what would be so great about having this feature.
All of these are valid points, but none of them seem to matter too much when your vehicle is being riddled with bullets. I am pretty sure that bass injury would be the least of your concerns if your HMMWV was trying to escape the ambush spot and you had to lay down suppressive fire from the your seat...
The point being... firing from moving vehicles is a valid technique that is utilized by well trained units (US Army and USMC) and poorly trained insurgents (Iraqi resistance) alike.
IMHO, the only reason that this feature is not in the game has to do with the developers not having the time and or budget to implement it. Fair enough, but let's not pretend that it has anything to do with the concerns about realisms.
Peace,
DreDay
totally agree with this post. Congrats to the compeition winners.
kavoven
Sep 27 2006, 18:53
Last time i drove a car around everon i thought about this... i think firing from stationary/parked vehicles (like a ural truck) could be ok. From a moving car... not really. From a flying helicopter... not really. Worth implementing? Not really...
a) You wont hit anything.
b) Firing a rifle from a confined space where other ocupants might be present http://forums.bistudio.com/oldsmileys/confused_o.gif .
b.1) They would go deaf.
b.2) Brass injury.
b.3) goto a).
I have GTA SA http://forums.bistudio.com/oldsmileys/wink_o.gif , i dont see what would be so great about having this feature.
i agree with this points..
I know, that Hollywood isn't to famous for realistic war movies, but let's take Black Hawk Down, which looks to me realistic enough.
Remember those two snipers Shugart and Gordon? (Both earned the medel of honor post mortum) They were sitting in the chopper and I think as long as the chopper holds his position, you can fire from it.
I also think that it would be quiet effectiv to fire from a moving vehicle to cover your position, even if you know that you won't hit anything, just to frighten the enemy.
bravo 6
Sep 27 2006, 19:01
true, iam not saying i dont want that feature, i Do want that feature in arma, but we have been told that feature was not ment to be in ARMA. Hope BIs change their minds. http://forums.bistudio.com/oldsmileys/wink_o.gif
Sniper Pilot
Sep 27 2006, 19:08
Last time i drove a car around everon i thought about this... i think firing from stationary/parked vehicles (like a ural truck) could be ok. From a moving car... not really. From a flying helicopter... not really. Worth implementing? Not really...
a) You wont hit anything.
b) Firing a rifle from a confined space where other ocupants might be present http://forums.bistudio.com/oldsmileys/confused_o.gif .
b.1) They would go deaf.
b.2) Brass injury.
b.3) goto a).
I have GTA SA http://forums.bistudio.com/oldsmileys/wink_o.gif , i dont see what would be so great about having this feature.
i agree with this points..
I know, that Hollywood isn't to famous for realistic war movies, but let's take Black Hawk Down, which looks to me realistic enough.
Remember those two snipers Shugart and Gordon? (Both earned the medel of honor post mortum) They were sitting in the chopper and I think as long as the chopper holds his position, you can fire from it.
I also think that it would be quiet effectiv to fire from a moving vehicle to cover your position, even if you know that you won't hit anything, just to frighten the enemy.
And its been a while since i read the book, i think they did that in real life...
I know, that Hollywood isn't to famous for realistic war movies, but let's take Black Hawk Down, which looks to me realistic enough.
Remember those two snipers Shugart and Gordon? (Both earned the medel of honor post mortum) They were sitting in the chopper and I think as long as the chopper holds his position, you can fire from it.
I don't see how bringing BHD into this strengthen the "demand-for-shooting-from-vehicle"-case...
1) The snipers never shot from the chopper, at least not in the movie. They are put down on the ground to give cover for the downed pilot...if they could might as well give that cover from the chopper, why risk their lives by setting them down on the ground? Doesn't really mean shit if it looks like you can fire from the chopper in a war movie that was labeled as shite by most reviewers (at least here).
2) BHD covers the "oh but you want to fire from your vehicle if your getting hosed down by enemy fire"-argument quite well, seeing that the US forces are indeed taking quite much beating while in vehicles. Now, can someone tell me, how many times do you see american soldiers in the movie fire their weapon (weapons attached to the vehicle not counting) while driving? Personally I can't remember seeing a single american soldier fire his weapon from a vehicle.
So if we're going to judge what's realistic or not from this movie, I'd say you could label fireing from moving vehicles as unrealistic.
They are put down on the ground to give cover for the downed pilot...if they could might as well give that cover from the chopper, why risk their lives by setting them down on the ground?
Well of course the army didn't want to risk another Black Hawk, that's the reason why they put 'em down on the ground.
Callsign
Sep 27 2006, 19:52
ive read the book and they did fire weapons from their vehicles, and i think (pretty certain), that the snipers, shughart and gordon did fire from the blackhawks (dont quote me on that though) a few times. although the "sniping" done from the blackhawks was done by the minigunners/crew chiefs, to provide cover for ground forces.
to be honest firing from boats is done by the military, u can see numerous photos of royal marines etc in RIBs or zodiacs, all lying down both to be stealthy and to present a smaller target, and they would fire from them if need be.
of course, it depends on the vehicle whether a passenger should be able to fire out of it or not, take the little birds for example, SF do fire from it if need be, but a chinook wont have everyone onboard popping their heads out in drive by styley busting caps in everyones ass, especially since 30 passengers wouldnt be able to fit out of the limited doorway access. i think for the most part people just dont like how static the AI and the player are when getting shot at in the back of vehicles that are so open like the 5t trucks, so maybe instead of a firing anim it should be a ducking anim? :P
To be honest if BIS have time to enable it in certain situations then go for it, you wont lose much realism by people firing at an enemy in a combat situation, since thats wat happens anyway; if BIS dont have time to spend on it im sure MODs will change it to their taste whenever, however.
bootneckofficer
To be honest if BIS have time to enable it in certain situations then go for it, you wont lose much realism by people firing at an enemy in a combat situation, since thats wat happens anyway; if BIS dont have time to spend on it im sure MODs will change it to their taste whenever, however.
bootneckofficer
I agree with your other points, but this particular feature can not be modded; that’s why we have not seen it in any OFP mod. We are pretty much at BIS's mercy here, and it does not look like there is time for it...
Peace,
DreDay
I don't see how bringing BHD into this strengthen the "demand-for-shooting-from-vehicle"-case...
2) BHD covers the "oh but you want to fire from your vehicle if your getting hosed down by enemy fire"-argument quite well, seeing that the US forces are indeed taking quite much beating while in vehicles. Now, can someone tell me, how many times do you see american soldiers in the movie fire their weapon (weapons attached to the vehicle not counting) while driving? Personally I can't remember seeing a single american soldier fire his weapon from a vehicle.
So if we're going to judge what's realistic or not from this movie, I'd say you could label fireing from moving vehicles as unrealistic.
Watch the movie again... there are several scenes where US soldiers (and rebels) can be seen shooting from moving vehicles. Either way thats just a movie... As for the realistic aspect... DreDay said it best.
Personally I feel this feature was left out not becuase of time to impliment it, but becuase its probly going to be a feature of Game 2. ArmA can't have too many features that Game2 will, otheriwse Game2 will be less appealing.
Big Dawg KS
Sep 27 2006, 20:51
Personally I feel this feature was left out not becuase of time to impliment it, but becuase its probly going to be a feature of Game 2. ArmA can't have too many features that Game2 will, otheriwse Game2 will be less appealing.
Game 2 has a whole nother 2 years over ArmA, I don't think there's any need to worry about new features in Game 2. We were told it might look nothing at all like ArmA/OFP in 2 years.
Stendac
Sep 27 2006, 21:06
I don't really agree with the argument that the ability to fire from vehicles (like boats) doesn't really matter because its difficult to hit a target while moving and bumping around. Of course it's not easy to do. But the point is that someone will think hard about exposing themself to a vehicle if they know that those bullets headed in their direction could potentially kill them. And if you have lots of rifles sticking out of that vehicle the odds of one of your guys nailing someone is pretty good.
And if they're marines it's a guarantee.
They are put down on the ground to give cover for the downed pilot...if they could might as well give that cover from the chopper, why risk their lives by setting them down on the ground?
Well of course the army didn't want to risk another Black Hawk, that's the reason why they put 'em down on the ground.
Yeah I figured, I just didn't bother to add it http://forums.bistudio.com/oldsmileys/wink_o.gif
Quote[/b] ]Watch the movie again... there are several scenes where US soldiers (and rebels) can be seen shooting from moving vehicles. Either way thats just a movie... As for the realistic aspect... DreDay said it best.
It is quite some time since I saw the movie, yes, but I think I'd rather not watch it again in the near future...and as for rebels...this was pretty much about US forces doing it...rebels will shoot with anything, at anything from anywhere http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/tounge2.gif
Heatseeker
Sep 27 2006, 21:40
If im sitting in the back of a helicopter (like a blackhawk) i want the option to grab and throw the guy who decided it was fun to shoot from the sitting cargo position out the door.
The miniguns are there for a reason...
I agree with the rubber boat though http://forums.bistudio.com/oldsmileys/smile_o.gif .
CsonkaPityu
Sep 27 2006, 22:54
Firing from vehicles is unrealistic, totally. The argument about the boat being under fire from the coast line is dumb because the US military probably would not send it's landing troops in without some cover, OFP(so prolly arma too) is about combined arms. Plus i doubt it's too easy to implement into the old OFP engine (cause arma is still the same old OFP).
It's not needed to suggest it for Game 2 either, cause it's already known that you can walk around in vehicles in G2, from this it's not a big stretch to assume that you can probably fire your weapon while walking around.
It would be a nice feature only for untrained militias who don't know any better and like wasting ammo, would give them a chaotic, undisciplined feel, but i don't think that's worth the effort of coding the feature into the old engine ArmA uses.
TrevorOfCrete
Sep 27 2006, 23:01
Firing from vehicles is unrealistic, totally. The argument about the boat being under fire from the coast line is dumb because the US military probably would not send it's landing troops in without some cover, OFP(so prolly arma too) is about combined arms. Plus i doubt it's too easy to implement into the old OFP engine (cause arma is still the same old OFP).
It's not needed to suggest it for Game 2 either, cause it's already known that you can walk around in vehicles in G2, from this it's not a big stretch to assume that you can probably fire your weapon while walking around.
It would be a nice feature only for untrained militias who don't know any better and like wasting ammo, would give them a chaotic, undisciplined feel, but i don't think that's worth the effort of coding the feature into the old engine ArmA uses.
agreed, also i dont want arma to turn into Joint Operations. This sort of feature will only resort to CS stye MP gameplay, and i want this to remain a tactical orientated game. by this i mean when your in a chopper you have trust in your pilot, and your on your way to do a job. if you could shoot out it would be more about every man for himself, with choppers flying aimlessly about carrying people to shoot into the void in hope of scratching some north sahrini soldiers.
Balschoiw
Sep 27 2006, 23:19
For sure you can fire from vehicles with infantry weapons, but the point is that you don´t fire with your gun from the back of a truck crowded with other soldiers if you don´t really have to.
Depending on very much factors it can only be directed fire, or surpressive fire followed by covering fire when disembarking from the vehicle. Of course it would be nice to have it in but it would take a real load of time and work to implement such for all vehicles. Another problem I see is that the problems arising from free movement on regular vehicles are there. I can imagine people being pushed from trucks by accident, intentionally, whatever, people warping of vehicles because they have lag,etc, etc.
It´s hard to implement in a way it makes sense and is useable and works flawlessly even online.
TrevorOfCrete
Sep 27 2006, 23:22
and with Lagg online you would get random people falling out now and then etc.. http://forums.bistudio.com/oldsmileys/wink_o.gif
Firing from vehicles is unrealistic, totally. The argument about the boat being under fire from the coast line is dumb because the US military probably would not send it's landing troops in without some cover, OFP(so prolly arma too) is about combined arms. Plus i doubt it's too easy to implement into the old OFP engine (cause arma is still the same old OFP).
It's not needed to suggest it for Game 2 either, cause it's already known that you can walk around in vehicles in G2, from this it's not a big stretch to assume that you can probably fire your weapon while walking around.
It would be a nice feature only for untrained militias who don't know any better and like wasting ammo, would give them a chaotic, undisciplined feel, but i don't think that's worth the effort of coding the feature into the old engine ArmA uses.
Your statements are not collaborated by reality. There are dozens of accounts of well trained forces firing from inside their vehicles. One of the best ones by far is in this book (BTW, it is a must read for any one who is interested in the "trench-line truth" about modern combat):
Generation Kill (http://www.amazon.com/Generation-Kill-Evan-Wright/dp/042520040X/sr=8-2/qid=1159398769/ref=pd_bbs_2/002-1013407-3488838?ie=UTF8&s=books)
It is a well documented account about the actions of a US Marine Recon battalion as a spearhead for US invasion of Iraq. I don't want to give too much away, but the Marines spend half their time in Iraq blitzing through sporadic resistance in towns and small villages while firing from inside their vehicles (with deadly results). One description involves a young Marine hitting two running Iraqis (unfortunately they turned out to be civilians) with his M249 from more than 200 meters away while bouncing down a rough road in a Humvee that is moving at 40 miles per hour.
Shooting from the moving vehicles is difficult, but certainly doable (especially when you consider the alternative); and the elite forces rely on it just as much as anyone else.
Peace,
DreDay
For sure you can fire from vehicles with infantry weapons, but the point is that you don´t fire with your gun from the back of a truck crowded with other soldiers if you don´t really have to.
The "point" is that you do have to fire from trucks and Humvees a lot of the time...
I agree with you that it is hard to implement, and it is understandable that BIS does not have time for it now. However, it would be a very welcomed feature in the Game 2.
I have only tried out a demo for BF2, but from what I remember, they had a simple and workable solution for this...
Peace,
DreDay
Balschoiw
Sep 27 2006, 23:34
Quote[/b] ]Shooting from the moving vehicles is difficult, but certainly doable
It is already very hard to get good shots with mounted mg´s while speeding on bad roads, believe me. A spray and pray approach does only cause civillian victims and that´s a thing you don´t really want to have when already half-trapped in an ambush.
I guess hardly none of that special forces teams really tunred back to see who their civillian/opponent kill ratio was, don´t you think ?
bravo 6
Sep 27 2006, 23:35
how much longer do we have to wait for a simple demo?
TrevorOfCrete
Sep 27 2006, 23:52
im not fully convinced therer will be one, and im not overly bothered if theres not. only 2 months to wait. http://forums.bistudio.com/oldsmileys/smile_o.gif
It is already very hard to get good shots with mounted mg´s while speeding on bad roads, believe me. A spray and pray approach does only cause civillian victims and that´s a thing you don´t really want to have when already half-trapped in an ambush.
I guess hardly none of that special forces teams really tunred back to see who their civillian/opponent kill ratio was, don´t you think ?
Well, actually they did. Again, I don't want to give away all the events that are described in the book, but those Marines did kill a lot of civilians, and they did take it very close to their hearts. However the main reasons for those civilian deaths were poor Rules Of Engagement that were set by their commanders, not the Marine marksmanship (which was actually very good).
Now in terms of ArmA, we will have very few civilians; and even if we do have a crowd of civies, it would ultimately be your choice of weather to fire or not. I still stand by my statement that this is a much needed option that would only add to the game play, while making it even more realistic.
Peace,
DreDay
and with Lagg online you would get random people falling out now and then etc.. http://forums.bistudio.com/oldsmileys/wink_o.gif
That has nothing to do with being able to fire from the cargo pos of a truck/whatever. You're thinking about being able to walk freely on moving vehicle?
Stendac
Sep 28 2006, 06:57
It is a well documented account about the actions of a US Marine Recon battalion as a spearhead for US invasion of Iraq. I don't want to give too much away, but the Marines spend half their time in Iraq blitzing through sporadic resistance in towns and small villages while firing from inside their vehicles (with deadly results). One description involves a young Marine hitting two running Iraqis (unfortunately they turned out to be civilians) with his M249 from more than 200 meters away while bouncing down a rough road in a Humvee that is moving at 40 miles per hour.
Shooting from the moving vehicles is difficult, but certainly doable (especially when you consider the alternative); and the elite forces rely on it just as much as anyone else.
Peace,
DreDay
Haha, Dreday.
You beat me to it. Generation Kill was a great read wasn't it?
Quote[/b] ]And if they're marines it's a guarantee.
bravo 6
Sep 28 2006, 07:18
Quote[/b] ]Shooting from the moving vehicles is difficult, but certainly doable
It is already very hard to get good shots with mounted mg´s while speeding on bad roads, believe me. A spray and pray approach does only cause civillian victims and that´s a thing you don´t really want to have when already half-trapped in an ambush.
I guess hardly none of that special forces teams really tunred back to see who their civillian/opponent kill ratio was, don´t you think ?
yes its already kinda hard to aim if your in a mounted on a mg while speeding on the roads, especially when you in vet mode, i believe it would be also hard to give the right simulation.
If this feature was in, the simulation should be something very good/awsome and not just nice.
Robert(UK)
Sep 28 2006, 11:21
Yeah, I think that people need to distinguish between moving in vehicles and being able to fire from them. As far as I can tell, no one is asking for the former here.
As has already been said, if firing form moving vehicles is not done, then why do things like the BMP series and even the American LAV 25 have firing ports for the troops in the back?
Espectro
Sep 28 2006, 13:22
Yeah, I think that people need to distinguish between moving in vehicles and being able to fire from them. As far as I can tell, no one is asking for the former here.
As has already been said, if firing form moving vehicles is not done, then why do things like the BMP series and even the American LAV 25 have firing ports for the troops in the back?
static defending.
Robert(UK)
Sep 28 2006, 13:50
Yeah, I think that people need to distinguish between moving in vehicles and being able to fire from them. As far as I can tell, no one is asking for the former here.
As has already been said, if firing form moving vehicles is not done, then why do things like the BMP series and even the American LAV 25 have firing ports for the troops in the back?
static defending.
But you are still 'shooting from in the vehicle' aren't you... http://forums.bistudio.com/oldsmileys/wink_o.gif
Heatseeker
Sep 28 2006, 14:24
If a kid shot 2 running people at 200 meters with a M249 from the inside of a hmmwv moving at 40 mph it was luck (or most likely total bs imo).
OPFR = good.
Joint Operations = bad.
BF2 = bad.
I expect Arma to be a mature game with mature gameplay, my observations were made considering the effort and time it would take to implement the feature and if the feature would actually improve gameplay or not...
If a kid shot 2 running people at 200 meters with a M249 from the inside of a hmmwv moving at 40 mph it was luck (or most likely total bs imo).
OPFR = good.
Joint Operations = bad.
BF2 = bad.
I expect Arma to be a mature game with mature gameplay, my observations were made considering the effort and time it would take to implement the feature and if the feature would actually improve gameplay or not...
It probably was a little bit of luck mixed with a good bit of excellent marksmanship skills. Overall, Marines were very successful at engaging the targets from moving vehicles... much more so, in fact, than their static/entrenched opponents! Unfortunately this tactic has worked for the insurgents as well. I remember hearing an account describing how a whole US Infantry squad was mowed down by the RPK fire from the passing vehicle.
Look, firing from vehicles is real and I don’t see why you think that the inclusion of this feature would lead to “immature” play. BF2 had a lot of faults, but I don’t think that this is one of them.
I also don't see why it is such a difficult feature to implement. The vehicles are already fairly bumpy in OFP to the point that firing fixed MGs is already very difficult (as others have stated). Firing individual weapons would work much the same way except that they would be even less stable.
Anyways, it is obvious that this feature is not going to be in ArmA; so maybe we should move this to the Game 2 discussion?
BTW, whoever has said that the firing ports on the BMP are for static defense has absolutely no clue about the AFV design and usage.
Peace,
DreDay
In all honesty I think people need to stop this bickering about this "Moving around on/in moving vehicles" and "Shooting from inside vehicles" stuff. Thing is,it is the 28th of September and the game comes out when? Exactly.
And those two things,especially the "moving in vehicles" part, you don't just code in one week, say great and move on.
Given reports I got from GDC version(very much unfinished from what I heard,missing features) I think what people around here should go like is: "BIS.. I WANT YOU TO FIX ALL THE REMAINING BUGS PLEASE! Get the stuff already in there properly working!"
For one we haven't seen any of the brand new shiny Super AI yet. I take it that they are working on that one.Thus I rather have them continue tweaking and improving the AI than trying to implement features which I think couldn't be implemented properly in time anyways.
That said,I still would love to get the imo "missing" script commands and Height-Numbers on contour lines on the map http://forums.bistudio.com/oldsmileys/smile_o.gif
Oh and I hope that one imo "stupid" explosion effect that is used for every explosion isn't hardcoded,since that would be the first thing I would like to change
For one we haven't seen any of the brand new shiny Super AI yet. I take it that they are working on that one.Thus I rather have them continue tweaking and improving the AI than trying to implement features which I think couldn't be implemented properly in time anyways.
I totally agree!
Peace,
DreDay
Sanctuary
Sep 28 2006, 15:45
In all honesty I think people need to stop this bickering about this "Moving around on/in moving vehicles" and "Shooting from inside vehicles" stuff. Thing is,it is the 28th of September and the game comes out when? Exactly.
And those two things,especially the "moving in vehicles" part, you don't just code in one week, say great and move on.
Even if certainly none expect the BIS crew to code and bugfree test in a month every possible suggestions, continuing making suggestions could be interesting for possible futur patches/upgrades/expensions, don't you think ?
After all it was not possible to use handguns in OFP , such possiblity was added by the expansion Resistance.
Certainly,yet this whole debate as already stated moves on from one feature to another. It is the same mentality that makes/made people scream for "BAS Seals" and if they would get them,make some pictures,look at it on desert island and scream for.. uhm.. "RHS T80's" 5 Minutes afterwards. As already said,if BIS was to come around and say that "Moving in Vehicles" and "Firing from inside vehicles" was implemented,it wouldnt take one day until Bravo6 would open a thread demaning the ability to dig foxholes claiming it was the most important thing in the world to do and it would go on from there until it gets to a stage that certain people actually believe BIS wants to get "digging foxholes" into ArmA still.
Here's the translation of the Pc Dome preview by me. Note that my english isn't perfect, but I think you can -hopefully - understand everything.
Armed Assault
Though it doesn’t have such a huge fan base in our country(Hungary), like in the other countries of Europe or in America, the spectacular success of Operation Flashpoint is unarguable. A game, which even 6 years after its publishing lives and blooms still, and additionally the – incidentally incredible Bohemia Interactive – doesn’t really support the game. Who remembers those games which was published along with the OFP? Additionally, the game created a genre. True, it is classifiable as tactical shooter, however the czeh developers were the first one to create a game in which the player could get in all vehicles, and could go anywhere he/she wanted on a 25 cubic kilometers island.
As I mentioned, they didn’t have to take care of supporting, because the engine was so „open”, that fans have been expanding OFP up to nowadays. Thus the Bohemia guys had time to deal with their simulator(VBS). Which is good for us, players, because they learned a lot from military stuff, and were able to implement them in their following game, Armed Assault. Why is this it’s name, and not Operation Flashpoint 2? Well, it has techinal and political reasons.
Armed Assault is nor tecnically a sequel, since it’s a game using OFP’s revamped engine, and not a totally new engine. Though this doesn’t mean that the develpoers took a small step, but instead they don’t want to call something a sequel, which in ther opinion isn’t one. The other reason is political: the name „Operation Flashpoint” is the Codemasters property, and since they got across each other, the name couldn’t stay.
When we were at GC, at the IDEA Games’s stand – where Armed Assault was presented – they gave us a press DVD, which contained the Armed Assault’s press version. We tried this at home, and this preview shows the result of the testing. First of all, I tell you that I’m a big fan of OFP, so I’m a little biased regarding Armed Assault. Although I will emphasise the cons, it is important to say, that I played an early preview version. Which means they are still developing the game at full throttle, and I hope that they will fix a lot of the things which caused me bad experience. They will surely not fix everything, as some of the bugs were in OFP already, and if they didn’t fix those first, it can mean that they are the engine’s speciality.
For example the AI’s road-holding is one of these. We could already experience in OFP, that when the graphical engine was strained (because it had to draw too many detailed object) then the AI-driven vehicles were zig-zagging on the road, and could be Y-turing for long seconds in crossings. The Armed Assault inherited this thing. Here I would note that the test PC isn’t a fresh one, but nor it is a weak one: P4 2.4 Ghz, 1 GB RAM, GeForce 6600 GT. And on this PC, the graphics could never - not even with lower settings – be drawn normally. This means that the game was either jerky or the object weren’t drawn on normal quality. You can see on the pictures, that the models are rough and the textures are slubbered. If I waited a little there – my HD was working non-stop – then more detailed models and textures were drawn.
I think they will fix this. And in fact, this is the worst I can tell about ArmA. Because incidentally, the game is pretty nice. The soldiers have such high quality models, which we expect form any new games. The land is pretty detailed too, and nowadays the grass is also a basic expectation. And to those, who criticise the graphics despite that, I say that I’ve seen nicer games too, but we have very small, limited area in those, which isn’t a grat deal to make good-looking. But in ArmA we have a whole island. We can go where we want, we can complete tasks as we want. The price for this great freedom is that the graphics is a little weaker than in some top games, which we will forget a year later, but we will play ArmA even six years later.
I was able to try some missions and the campaign. The missions aren’t really different from OFP’s. The weapon selecting became different, and the signs on the map progressed. A nice new feature can be discovered in the campaign. We are able to select a secondary mission before the major mission. The secondary mission has effects on the major mission, and if it’s done, the enemy might have less tanks, or we might get artillery support, etc. We can skip these tasks if we want, but there won’t be any bonuses then. An extra curiosity for these tasks is that we can only select one task before each mission, but it has alternatives. So it’s up to us to decide whether if we want to receive more troops, or we want to delay the enemy reinforcements.
I can’t tell you many innovations about AI, since it’s performing well in OFP as well, except when it went too close to it’s enemies. Now it feels that the closeness isn’t a problem for the AI. Although it’s hard to judge since the graphics strained the test PC so much that basically everyone acted a little dumber. Despite that, it was good to see that urban fight greatly progressed. The AI-driven mates were decently moving and they shot down foes pretty cleverly.
It shows up on the engine, that it has been used for military purpuses before. And this is good for us, players.
For other games, it’s a habit to mention the weapons, units and vehicles that can be found in the game. There’s not much point in that here, since all OFP addons/mods will be possible to import, and the number of these is almost infinite. Let’s add this: this is only a promise yet, because I wasn’t able to import any addons into this preview version yet(translator’s note: addons must be converted with some tool first). It can be seen immediately that there has been a jump in the time too: from 1985 we reached nowadays. This shows on the uniforms and weapons too. The soldier’s anims modernized too, now we feel the Black Hawk Down type movies closer to ourselves than the WW2 movies.
As a veteran mission editor, I looked at the mission editor of course, which maximum changed in its look. But inside, everything remains the same, which isn’t a problem, since everything could be archieved with it. There’s a document on the web, which contains almost double more scripts than the number of scripts in OFP (already existing + new scripts). We should be happy for that, because in OFP there were some things that were really difficult to archieve. This shows us in advance, that we won’t be bored even years after the publishing, because more game modes, weapons, missions and campaigns will be waiting for us, while the czeh guys work on the real sequel.
To sum up, Armed Assault is everything what the prime OFP fans have been waiting for a long time. If we pimp our PC a little, then we won’t be disappointed. We receive a well expandable, long-term activity providing, real military simulator, tactical FPS, which has more detailed graphics, and it’s waiting for us with modern feeling instead of cold war. It’s a worthy challenger at every aspects for all of it’s opponents, which were born following OFP. And I bet that we will be still playing Armed Assault when no one will remember it’s opponent’s name.
Edit: Link to original preview: Pc Dome - ArmA preview (http://www.pcdome.hu/preview.php?id=1872)
Average Joe
Sep 28 2006, 18:04
And Pimp our pc's we shall http://forums.bistudio.com/oldsmileys/tounge2.gif
bravo 6
Sep 28 2006, 18:34
And Pimp our pc's we shall http://forums.bistudio.com/oldsmileys/tounge2.gif
yup indeed, and thanks ZiiiP for the translation. http://forums.bistudio.com/oldsmileys/smile_o.gif
dmakatra
Sep 28 2006, 19:20
Certainly,yet this whole debate as already stated moves on from one feature to another. It is the same mentality that makes/made people scream for "BAS Seals" and if they would get them,make some pictures,look at it on desert island and scream for.. uhm.. "RHS T80's" 5 Minutes afterwards. As already said,if BIS was to come around and say that "Moving in Vehicles" and "Firing from inside vehicles" was implemented,it wouldnt take one day until Bravo6 would open a thread demaning the ability to dig foxholes claiming it was the most important thing in the world to do and it would go on from there until it gets to a stage that certain people actually believe BIS wants to get "digging foxholes" into ArmA still.
Best post today! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
agreed.. nice post
PC pimping in progress:
AMD 64 x2 4200+
M2N-E mobo
Asus 7950 gx2 512mb
2gb Patriot(800)6400 ddr2
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
luemmel
Sep 28 2006, 22:26
agreed.. nice post
PC pimping in progress:
AMD 64 x2 4200+
M2N-E mobo
Asus 7950 gx2 512mb
2gb Patriot(800)6400 ddr2
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
He he, my ArmA PC has arrived today....
Core 2 6700
Geforce 7950GX2
P5N32-SLI
2 GB 800 MHZ
(I bought this PC only for ArmA because I want max. of graphic details (aa, 5km view distance). hope it will be possible...
bravo 6
Sep 28 2006, 22:35
He he, my ArmA PC has arrived today....
Core 2 6700
Geforce 7950GX2
P5N32-SLI
2 GB 800 MHZ
(I bought this PC only for ArmA because I want max. of graphic details (aa, 5km view distance). hope it will be possible...
How can you buy a pc for a game that its not even released?
Not even a demo http://forums.bistudio.com/oldsmileys/crazy_o.gif
what a waste http://forums.bistudio.com/oldsmileys/smile_o.gif
imagine: in 3 or 4 months all hardware will be cheaper and then ARMA might appear for us mortals
colossus
Sep 28 2006, 22:58
I'm still saving. The DDR2 RAM is too expensive at the moment. But I'm definitely going for a Core 2 Duo E6600 CPU, way better the the Athlon x2 5000+.
Plus that Microsoft is launching Vista in a few months, which means next gen. graphic cards (Nvidia is releasing there 8000-serie already this year). But then again, the DirectX 10 cards might not work well with the current games on the marked.
So until things settles I will keep my current comp. And buy my new comp when I feel it's "safe" enough to buy one.
I'm sure my current comp can handle a few extra months of living, right?
http://forums.bistudio.com/oldsmileys/wink_o.gif
goodguyswearblack9
Sep 29 2006, 00:32
Anybody know if I'll be able to play comfortably on lower settings with this computer?
Pentium 4 2.4 GHz
1GB RAM
ATI Radeon X1300
Roadrunner internet
What about taking a look at the minimum system requirements posted in the Wiki (http://community.bistudio.com/wiki/Main_Page)?
That would have answered your question.
Lepardi
Sep 29 2006, 04:21
Anybody know if I'll be able to play comfortably on lower settings with this computer?
Pentium 4 2.4 GHz
1GB RAM
ATI Radeon X1300
Roadrunner internet
Maybe, but your gfx card and processor is a little weak (GFX not only a a little) for ArmA. I suggest you would upgrade to a GF6600 GT, and buy some cooling to your processor to overclock it a bit. Then you should be fine i think. It's only a ~150€ upgrade, but helps you much.
luemmel you are crazy http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/crazy_o.gif
Core 2 6700
Geforce 7950GX2? (Quatro?)
How many pay you this system? 1 Million or 2? http://forums.bistudio.com/oldsmileys/goodnight.gif
http://forums.bistudio.com/oldsmileys/biggrin_o.gif
FCOPZ-Illuminator
Sep 29 2006, 05:00
luemmel you are crazy http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/crazy_o.gif
Core 2 6700
Geforce 7950GX2? (Quatro?)
How many pay you this system? 1 Million or 2? http://forums.bistudio.com/oldsmileys/goodnight.gif
http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Round about 450 € for the Geforce 7950GX2 + round about 470 € for the CPU (E6700). Now, you know it.
I'am little bit cheaper with a E6600 and a GeForce 7900GT Extreme.
However, i think a great new Intel Core 2 Duo is the best CPU for a great ArmA feeling http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Gratz to Lümmel (the grazy guy) *gg*
goodguyswearblack9
Sep 29 2006, 05:00
I've read the minimum specs a few times; however, I wanted to ask based on some reviews I've read about computers similar to mine lagging a bit.
luemmel
Sep 29 2006, 07:33
However, i think a great new Intel Core 2 Duo is the best CPU for a great ArmA feeling http://forums.bistudio.com/oldsmileys/biggrin_o.gif
I hope so, but unfortunately the question is still open: will arma support core 2? otherwise we have to switch off one core - arrggh.
maxqubit
Sep 29 2006, 08:21
Anybody know if I'll be able to play comfortably on lower settings with this computer?
Pentium 4 2.4 GHz
1GB RAM
ATI Radeon X1300
Roadrunner internet
It will run but ... comfortably? I fear not, but who knows BIS does tweak it to extremes the last minutes and are you (and me;) in luck.
From a preview:
Quote[/b] ]Here I would note that the test PC isn’t a fresh one, but nor it is a weak one: P4 2.4 Ghz, 1 GB RAM, GeForce 6600 GT. And on this PC, the graphics could never - not even with lower settings – be drawn normally. This means that the game was either jerky or the object weren’t drawn on normal quality. You can see on the pictures, that the models are rough and the textures are slubbered. If I waited a little there – my HD was working non-stop – then more detailed models and textures were drawn.
I think they will fix this. And in fact, this is the worst I can tell about ArmA. Because incidentally, the game is pretty nice.
Edit: To relate this to my Elite experience. In Elite there is a cheat to cranck up the viewdistance. But it will (eventually) give you lots of degradation as mentioned above. So, my guess is that it is viewdistance related (how clever:) ... To come back on minimum specd pc's ... perhaps you CAN play comfortably if you very much reduce the viewdistance. But the viewdistance is part of the fun in ArmA, so that would be a pity.
VladAlex
Sep 29 2006, 10:36
http://forums.bistudio.com/oldsmileys/yay.gif
Tooday is friday ! And i think we could expect some SURPRISE tooday... I hope we will all play arma demo this night ! http://forums.bistudio.com/oldsmileys/yay.gif
Lepardi
Sep 29 2006, 11:00
http://forums.bistudio.com/oldsmileys/yay.gif
Tooday is friday ! And i think we could expect some SURPRISE tooday... I hope we will all play arma demo this night ! http://forums.bistudio.com/oldsmileys/yay.gif
LoL omg? Why is friday so special?
Callsign
Sep 29 2006, 11:01
keep hoping mate but i dont think just because its a friday BIS will jump on our player driven bandwagon and release something, enjoy the anticipation
bootneckofficer
Tooday is friday ! And i think we could expect some SURPRISE tooday... I hope we will all play arma demo this night !
Is this the same expectation you were posting about "something special" a few months ago?
Seriously, don't get so excited and then you wont get so angry/upset/dissapointed when nothing happens...
VladAlex
Sep 29 2006, 11:29
Its just that we have a lot of clues: -lack of official info since GCS
-Placebo announcement
-Result of the competition...
Remember: Calm is before the tempest.
Callsign
Sep 29 2006, 11:33
yer but that doesnt mean that on a day of ur chosing something will happen.
bootneckofficer
Here's the translation of the Pc Dome preview by me. Note that my english isn't perfect, but I think you can -hopefully - understand everything.
Armed Assault
Though it doesn’t have such a huge fan base...
2 ZiiiP: thx for translation
good article http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Its just that we have a lot of clues: -lack of official info since <snip>
http://forums.bistudio.com/oldsmileys/rofl.gif
From the average forum users' point of view, there has been a lack of official info since the beginning of time itself. BIS may see that slightly different, though. I wouldn't say that not hearing what you want to hear when you want it is "a clue". http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Its just that we have a lot of clues: -lack of official info since GCS
-Placebo announcement
-Result of the competition...
Remember: Calm is before the tempest.
And how long was there no info for before the GC? Then how long did we go without info before that?
Placebo makes regular announcements, so what does that have to do with anything?
And as far as I can see, ArmA was not a prize in the competition, so why should that have any relevance on anything?
Oh, and rather ironically, we're having a pretty good thunderstorm here right now. Gotta love mother nature eh http://forums.bistudio.com/oldsmileys/wink_o.gif
We'll get what we're given, when its given to us. No use bitching/whineing/pineing here about it.
VladAlex
Sep 29 2006, 12:20
we never know ! maybe the time is coming for a demo. Why not ?
bravo 6
Sep 29 2006, 12:37
we never know ! maybe the time is coming for a demo. Why not ?
yes it's coming, but maybe one more month..
You know, a lot of games dont release a demo until AFTER the game its self is released...
The only people who really know if/when there will be a demo is BIS, so making statements like "its Friday and there will be a demo" or "there will be a demo in a month" really is just starting more groundless specualtion and hype, leading to more dissapointment...
Sniper Pilot
Sep 29 2006, 13:06
You know, a lot of games dont release a demo until AFTER the game its self is released...
The only people who really know if/when there will be a demo is BIS, so making statements like "its Friday and there will be a demo" or "there will be a demo in a month" really is just starting more groundless specualtion and hype, leading to more dissapointment...
Yup well said deadmeat... We can only wait and see...
luemmel
Sep 29 2006, 13:30
agreed.. nice post
PC pimping in progress:
AMD 64 x2 4200+
M2N-E mobo
Asus 7950 gx2 512mb
2gb Patriot(800)6400 ddr2
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
He he, my ArmA PC has arrived today....
Core 2 6700
Geforce 7950GX2
P5N32-SLI
2 GB 800 MHZ
(I bought this PC only for ArmA because I want max. of graphic details (aa, 5km view distance). hope it will be possible...
STRIKE! OFP is running well with this specs in highest graphic mode (8x AA, 16x Antisope, 5000km view distance). (overlocking +10%)
TheDude
Sep 29 2006, 13:49
will i be able to run at high with my?
(adm atlhon 3700,2gb ram,gf7900gt
Average Joe
Sep 29 2006, 14:57
See for yourself when the time arise's http://forums.bistudio.com/oldsmileys/smile_o.gif
goodguyswearblack9
Sep 29 2006, 16:22
I'll have to get a new PC next year, and thanks for the help.
GimpyBassturd
Sep 29 2006, 18:04
enjoy the anticipation
bootneckofficer
Why do i keep hearing that,, "enjoy the anticipation" screw the anticipation i would rather enjoy the game, i could see "enjoying the anticipation " if it was my wife doing a strip tease knowing that in moment i would get my jollies but there is no enjoying Arma anticipation , not for me anyways
Heathen13
Sep 29 2006, 18:20
This... one... last month seems so far away...
I've been waiting for the next game after flashpoint for years... and now... this... this month is standing between me and eternal happiness... I'd be over the moon if they released a demo now. But I know it won't happan... I must suffer longer. http://forums.bistudio.com/oldsmileys/sad_o.gif
LT.Schaffer
Sep 29 2006, 18:32
Well my new Gaming Rig is ready for ARMA:
Core 2 6400
Evga 7900GTX 512Mb
SB X-Fi Fatal1ty 64Mb Xram
Pierrot
Sep 29 2006, 19:34
Oh and I hope that one imo "stupid" explosion effect that is used for every explosion isn't hardcoded,since that would be the first thing I would like to change
Agreed http://forums.bistudio.com/oldsmileys/notworthy.gif
adamicz
Sep 29 2006, 22:30
New interview with Jiri Rydl (only in Czech) with new screens http://forums.bistudio.com/oldsmileys/biggrin_o.gif
http://www.czechgamer.com/clanek.php?sekce=mix&id_clanku=155
blackdog~
Sep 29 2006, 22:34
You know, a lot of games dont release a demo until AFTER the game its self is released...
The only people who really know if/when there will be a demo is BIS, so making statements like "its Friday and there will be a demo" or "there will be a demo in a month" really is just starting more groundless specualtion and hype, leading to more dissapointment...
I totally agree with everything you posted there...
colossus
Sep 29 2006, 22:53
New interview with Jiri Rydl (only in Czech) with new screens http://forums.bistudio.com/oldsmileys/biggrin_o.gif
http://www.czechgamer.com/clanek.php?sekce=mix&id_clanku=155
Great! http://forums.bistudio.com/oldsmileys/wink_o.gif
Can't find any czech translators though. Can anyone translate the important questions? If there are any, hehe.
adamicz
Sep 29 2006, 22:58
Great! http://forums.bistudio.com/oldsmileys/wink_o.gif
Can't find any czech translators though. Can anyone translate the important questions? If there are any, hehe.
Unfortunately, there's not any new information, only one about BI present on "Invex 2006" convention (Brno, Czech Rep.) http://forums.bistudio.com/oldsmileys/wink_o.gif
Great! http://forums.bistudio.com/oldsmileys/wink_o.gif
Can't find any czech translators though. Can anyone translate the important questions? If there are any, hehe.
Relax colossus.. I'm sure someone will translate it in a few days. http://forums.bistudio.com/oldsmileys/tounge2.gif
colossus
Sep 29 2006, 23:52
Great! http://forums.bistudio.com/oldsmileys/wink_o.gif
Can't find any czech translators though. Can anyone translate the important questions? If there are any, hehe.
Relax colossus.. I'm sure someone will translate it in a few days. http://forums.bistudio.com/oldsmileys/tounge2.gif
http://forums.bistudio.com/oldsmileys/whistle.gif
Just trying to get some useful info. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
BTW, thanks adamicz.
Stavanger
Sep 30 2006, 05:25
Beautiful Pics, those becomes better and better.
Thank for Info adamicz http://forums.bistudio.com/oldsmileys/smile_o.gif
Gee when all this is over well be able to wind the heat up on Placebo about Game 2. http://forums.bistudio.com/oldsmileys/whistle.gif
somebloke
Sep 30 2006, 12:54
Err, that interview has an english section. Scroll down.
WhoCares
Sep 30 2006, 14:13
Some nice screenshots in the article.
Regarding the english translation, I think you have to replace 'recently' (a short time ago) with 'currently' (at the moment) - I already thought they went Gold:
Quote[/b] ]... Operation Flashpoint for PC and XBox and recently finishing Armed Assault for PC.
But then I read
Quote[/b] ]... seeing many addons and new missions from the community which is recently making addons for Operation Flaspoint.
Anyway, nice interview and I like the way these guys (http://www.czechgamer.com/add_logo.php?sourcefile=pics/clanky/DubyDu_29-09-2006-14-28-35_czechgamer_screenshot_arma_armed_assault_02.jpg) hit the ground.
Average Joe
Sep 30 2006, 17:21
Well as far as death animations I seem to see the fallen on the ass one an aaawful lot, hope to see afew more in the mix.
http://armedassault.pl/module.php?name=article&id=31
Hope You'll enjoy our work http://forums.bistudio.com/oldsmileys/wink_o.gif Hf reading.
Average Joe
Sep 30 2006, 22:30
Fantastic! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Chipper
Sep 30 2006, 22:39
http://armedassault.pl/module.php?name=article&id=31
Hope You'll enjoy our work http://forums.bistudio.com/oldsmileys/wink_o.gif Hf reading.
That is the best ArmA review I've read.
jammydodger
Oct 1 2006, 00:13
Yeah thanks for the review T 2000 http://forums.bistudio.com/oldsmileys/wink_o.gif you got some great screens in there too.
the best review by far T 2000
Sniper Pilot
Oct 1 2006, 05:30
I concur, the best preview...
Best ArmA pics ever.
Quote[/b] ]They also fixed the armor of the vehicles, and it's reaction for different bullets or rockets. Now the tanks really have their weak points. If we find one, we can easily shoot a tank with one rocket. Believe me, it owns http://forums.bistudio.com/oldsmileys/smile_o.gif. http://forums.bistudio.com/oldsmileys/notworthy.gif
Nice preview/screens. http://forums.bistudio.com/oldsmileys/smile_o.gif
Potatomasher
Oct 1 2006, 08:05
Nice preview & screens.
Now you can really see HDR lighting in those pics.
Thnx. http://forums.bistudio.com/oldsmileys/smile_o.gif
I was checking flashpoint.ru news comments about infamous russian ArmA cover and i found some posts from a person who claims to be Akella's sysadmin and OFP fan. It seems they had a number of covers sent by BIS, for some reason they chose the one that has the most resemblance to BF2 http://forums.bistudio.com/oldsmileys/crazy_o.gif . He also claims that there aro no trademark problems with Codemasters as phonetic transcription "operatzyja fleshpoint" belongs to Akella. Sad news - ArmA is using StarForce. It does not perform well on amd 2600, 512mb, radeon 9600 pro machine, he says that he felt like playing a turn-based strategy http://forums.bistudio.com/oldsmileys/smile_o.gif . He also promises a quality localization with voice acting, not just russian subtitles.
You can read his original comments here (http://www.flashpoint.ru/forum/showthread.php?t=41768&page=6).
Press previews use starforce. Old news. Or is he talking about the Russian ArmA version? http://forums.bistudio.com/oldsmileys/huh.gif
Or is he talking about the Russian ArmA version? http://forums.bistudio.com/oldsmileys/huh.gif
It's still beta. But from general tone of his posts it seems to me that Starforce will remain in the final (at least Russian) version.
Robert(UK)
Oct 1 2006, 12:06
http://armedassault.pl/module.php?name=article&id=31
Hope You'll enjoy our work http://forums.bistudio.com/oldsmileys/wink_o.gif Hf reading.
Wow, what an absolutely BRILLIANT preview. Thanks a lot man... http://forums.bistudio.com/oldsmileys/wink_o.gif
maxqubit
Oct 1 2006, 12:49
Very good read indeed. Getting really into the mood now:)
I'm still a bit worried about graphics though , some screenshots look F%$!@<hidden> amazing and some look kind of bad.
Hope these screens were taken on a lower screenquality.
I Sure hope the 'High' textures on hills etc look better.
I hate Starforce!!!!!!! http://forums.bistudio.com/oldsmileys/crazy_o.gif
Securom isn´t aggressive too, but I don´t need protections on software http://forums.bistudio.com/oldsmileys/whistle.gif
I like BIS´s games, therefore I buying their games wholly originals http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Razor [RS]
Oct 1 2006, 14:32
Great review! Excellent pictures!
Sent the site link to all my squad members for their reading and viewing pleasure.
Good to see the game isn't looking horrible on older systems.
I have the same graphic card (GF 6800GS) but my processor is much better (oc'ed A64 3700+), RAM is equal. Does anyone know if ArmA needs more CPU than GPU power http://forums.bistudio.com/oldsmileys/huh.gif?
Good to see the game isn't looking horrible on older systems.
I have the same graphic card (GF 6800GS) but my processor is much better (oc'ed A64 3700+), RAM is equal. Does anyone know if ArmA needs more CPU than GPU power http://forums.bistudio.com/oldsmileys/huh.gif?
CG: Can you tell us something about the HW requirements?
IDEA: For optimal performance you need at least 3Ghz CPU, 1GB RAM and really the best video card, because the exteriors are really incredibly diverse.
Still, I hope it's gonna be fine on medium with a Pentium D 805 with a 6600 GT. http://forums.bistudio.com/oldsmileys/smile_o.gif
deanosbeano
Oct 1 2006, 17:10
same old shite different day .if you gonna review pls be original
wheres the destructable bridge / buildings ?
wheres the crash test/ collision test ?
where is the firing from multiple gun turrets ?
where is the 10 k view distance ?
where is the building interior in town ?
where is the flying in group formation of helis
where is the artilery firing and how to ?
where is the walking in water to see it and what happens ?
where is the scripting using new commands from the wiki ?
where is the JIP on off description ?
where is the fecking game http://forums.bistudio.com/oldsmileys/smile_o.gif ?
where is the etc etc. ?
pls Bis give it to a known stalwart so we can see what it is where buying..
save us from this mike reeds run around in sahrani .
Commando84
Oct 1 2006, 17:31
yeah we need some answers to some of the though Q's Placebo! http://forums.bistudio.com/oldsmileys/smile_o.gif
Batukhan
Oct 1 2006, 19:33
I hate Starforce!!!!!!! http://forums.bistudio.com/oldsmileys/crazy_o.gif
Securom isn´t aggressive too, but I don´t need protections on software http://forums.bistudio.com/oldsmileys/whistle.gif
No, YOU don't need protection. BIS does http://forums.bistudio.com/oldsmileys/wink_o.gif
IceBreakr
Oct 1 2006, 19:39
deano: you're my kind a fella http://forums.bistudio.com/oldsmileys/wink_o.gif all review of press demo i see are bunch of garbage (image and text wise). Like the dudes didn't even play classic ofp.
martinovic
Oct 1 2006, 19:39
Do you guys think it's illegal for me to download a starforceless version of the game after i buy it? I would have the CD right next to me and then i go and torrent the clean version.
If it is illegal then i just can't buy arma, not with starforce. http://forums.bistudio.com/oldsmileys/sad_o.gif
CsonkaPityu
Oct 1 2006, 19:47
Starforce?! Oh no... no no no no NO! Not the ravager of CD drives! http://forums.bistudio.com/oldsmileys/sad_o.gif
After hearing that there will be no T-80, tank interiors or an Mi-24 in ArmA this just really isn't the best thing to rekindle my excitement for the game... http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/goodnight.gif http://forums.bistudio.com/oldsmileys/help.gif
Starforce http://forums.bistudio.com/oldsmileys/sad_o.gif willing to buy some customer respect please...
Can only hope, if they release the game with starforce, that they'll remove the protection in a patch or so after the initial sales period. Slow boots and needing cd will kill off players quickly.
same old shite different day .if you gonna review pls be original
wheres the destructable bridge / buildings ?
wheres the crash test/ collision test ?
where is the firing from multiple gun turrets ?
where is the 10 k view distance ?
where is the building interior in town ?
where is the flying in group formation of helis
where is the artilery firing and how to ?
where is the walking in water to see it and what happens ?
where is the scripting using new commands from the wiki ?
where is the JIP on off description ?
where is the fecking game http://forums.bistudio.com/oldsmileys/smile_o.gif ?
where is the etc etc. ?
pls Bis give it to a known stalwart so we can see what it is where buying..
save us from this mike reeds run around in sahrani .
While I don't share deanosbeano's attitude and I do very much appreciate people taking their time to review the ArmA press release. I do see where he is coming from. All the reviews that I have read so far have been insufficient. They all sound the same to me: "ArmA is so much better than OFP", yet they fail to focus on any new features. This is dissapointing to say the least.
Peace,
DreDay
deanosbeano
Oct 1 2006, 20:22
there is no attitude, i just felt ,that in order to get my message across, i needed to be straight to the point . i was more saying same shite diff day in order to somment on this thread rather than interview, a new preview and 1000 wooohooos about the same old info , its been the same since e3 2005 .
apologies to any mis understanding.
wheres is the new damage model ? http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon1.gif
In my opinion we wont see 10km viewdistance...not even close!
We will see 10km viewdistance.
Maybe not with our systems that we run atm, but quadcore CPU`s will be available very soon. http://forums.bistudio.com/oldsmileys/wink_o.gif
We will see 10km viewdistance.
Maybe not with our systems that we run atm, but quadcore CPU`s will be available very soon. http://forums.bistudio.com/oldsmileys/wink_o.gif
if u can see more than 10km then you must be using a telescope.....
We will see 10km viewdistance.
Maybe not with our systems that we run atm, but quadcore CPU`s will be available very soon. http://forums.bistudio.com/oldsmileys/wink_o.gif
if u can see more than 10km then you must be using a telescope.....
I wonder why BIS even bothers with such tasks?!, 2km max for viewdistance settings is more then enough, as from experience, battles allways starts on some 500m and lower...
I mean, i real life, i need glasses to see someones face who is more then 10m away and i can't read subtitles on more then 2m from monitor. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
We will see 10km viewdistance.
Maybe not with our systems that we run atm, but quadcore CPU`s will be available very soon. http://forums.bistudio.com/oldsmileys/wink_o.gif
if u can see more than 10km then you must be using a telescope.....
I wonder why BIS even bothers with such tasks?!, 2km max for viewdistance settings is more then enough, as from experience, battles allways starts on some 500m and lower...
I mean, i real life, i need glasses to see someones face who is more then 10m away and i can't read subtitles on more then 2m from monitor. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
with the everage human height (1,70m) and if you look to the horizon (ocean) what you see is 30km distance. So that distance from BIS is preaty acessible to the real world simulation. http://forums.bistudio.com/oldsmileys/smile_o.gif
with the everage human height (1,70m) and if you look to the horizon (ocean) what you see is 30km distance. So that distance from BIS is preaty acessible to the real world simulation. http://forums.bistudio.com/oldsmileys/smile_o.gif
No, what you see is haze....you won't see any objects at that distance without optical aids such as a telescope......
with the everage human height (1,70m) and if you look to the horizon (ocean) what you see is 30km distance. So that distance from BIS is preaty acessible to the real world simulation. http://forums.bistudio.com/oldsmileys/smile_o.gif
No, what you see is haze....you won't see any objects at that distance without optical aids such as a telescope......
what i said was: what you will see!
i didnt say you could actually see that far with your naked eyes Or if you wear you glasses on. Its what you are able to see (with binoc, telescope, what ever you want to call) as the world is round, you will only be able to see some part and that part is 30km. Hope i was clear.
Average Joe
Oct 1 2006, 21:41
I gotta agree with Deano, it would be nice to see the things that were confirmed a good while ago.
Quote[/b] ]Tested on:
- Sempron 2600
- 1024MB DDRAM
- GeForce 6800GS 256MB
Average about 25-30FPS.
Thank you for that info. While it would be great to have some specific info on the new features, it is nice to hear the overalla pproval of ArmA by many reviewers.
I find THIS (http://armedassault.pl/image.php?src=galeria/beta/abt_26.jpg) verrry interesting... Out of focus?
PitViper
Oct 1 2006, 22:14
I find THIS (http://armedassault.pl/image.php?src=galeria/beta/abt_26.jpg) verrry interesting... Out of focus?
I was wondering the same thing!
I've asked the same thing and T2000 answered this:
Quote[/b] ]An adjustable scope,a new camera-effect or Photoshop gaussian blur?
http://www.armedassault.pl/image.php?src=galeria/beta/abt_26.jpg
Yes it is new effect, if you're looking through the bushes or grass or something like that, then you'll see the blured scope
I find THIS (http://armedassault.pl/image.php?src=galeria/beta/abt_26.jpg) verrry interesting... Out of focus?
I was wondering the same thing!
me too.
scopes now are able to zoom in and out, is that it?
rundll.exe
Oct 1 2006, 22:26
Scopes in OFP could zoom, so why not in ArmA?
The blur looks good. And the setFocus really creats new ways to make good cutscenes!
maxqubit
Oct 1 2006, 22:35
We will see 10km viewdistance.
Maybe not with our systems that we run atm, but quadcore CPU`s will be available very soon. ;)
if u can see more than 10km then you must be using a telescope.....
I wonder why BIS even bothers with such tasks?!, 2km max for viewdistance settings is more then enough, as from experience, battles allways starts on some 500m and lower...
I mean, i real life, i need glasses to see someones face who is more then 10m away and i can't read subtitles on more then 2m from monitor. :D
On foot perhaps, but in a tank you sure can start firing long before that mate. I think in the first gulf war the Abrams tanks did fire from 2,5-3 kms! They were out of range from the iraq tanks:)
Tank firing at such long distance must be a joy because of the ballistics. It is one thing i hope for ... these very long range sabot kills:) Piece of art (just like long range sniper kills and long range law kills)
After re-reading the review, T-2000 did quite a good job. He made mention of the 3d scope, viewdistance, specs and framerate, redone armor and weakpoints (yes!http://forums.bistudio.com/oldsmileys/wink_o.gif, animations, driving and flying made harder, impression on the scale of the large maps, different flora and regions on Sarahani, different weapons having their own characteristics, vehicle and weapon diversity porting missions... Whew! A lot to list, and there's more! So I've got to say: "Leave a few features for someone else to uncover, and give T-2000 his due!!" http://forums.bistudio.com/oldsmileys/tounge2.gif
blackdog~
Oct 1 2006, 23:01
couldn't agree with you more deano.....
the latest screenshots look pretty nice, i just hope they'll be tweaking some of the textures for things like the dshk as well as the classic 'kolgujev' style fence though, they're so blurry they look like they're like 32x32 textures almost :S
CameronMcDonald
Oct 1 2006, 23:09
Yeah, I agree. Thought the interview was quite good, also. I'm itching to try out the new helicopter fly mode, I used to think of myself as an OFP chopper pro, judging from the amount of aerial pickups I used to do when LANning it up with my cousin.
This new system sounds like more of a challenge. http://forums.bistudio.com/oldsmileys/smile_o.gif
Commando84
Oct 2 2006, 00:22
the prewiev by T 2000 was pretty good, short but it revelead some intresting stuff about the flying. I wonder how big the difference are between ofp and arma when it comes to controling a chopper and a plane. http://forums.bistudio.com/oldsmileys/smile_o.gif
AUS_Twisted
Oct 2 2006, 00:40
No, what you see is haze....you won't see any objects at that distance without optical aids such as a telescope......
This here makes me laugh, just like when someone brought up about the shadow angles are wrong awhile back.
considering You can engage with new MBT gun fired missiles up to 8.5km (i know it was just test but hey it's possible) and already existing russiand and israel systems are 4-5km ...
then 5km viewdistance always come handy ... over that it's bonus if your machine handle it ...
considering You can engage with new MBT gun fired missiles up to 8.5km (i know it was just test but hey it's possible) and already existing russiand and israel systems are 4-5km ...
then 5km viewdistance always come handy ... over that it's bonus if your machine handle it ...
Exactly. On top of that, think about the helicopters. With a max distance of 2km they would have no stand-off capability against the ground targets. Shilkas can be deadly accurate at 2km.
Peace,
DreDay
Espectro
Oct 2 2006, 05:30
considering You can engage with new MBT gun fired missiles up to 8.5km (i know it was just test but hey it's possible) and already existing russiand and israel systems are 4-5km ...
then 5km viewdistance always come handy ... over that it's bonus if your machine handle it ...
Well, you wont be able to look that far unless the enemy is on a hill... This is because the earth is round http://forums.bistudio.com/oldsmileys/smile_o.gif
Batukhan
Oct 2 2006, 06:09
I'm gonna say the same thing i said in the SYTEM SPECS thread:
Let them add the option of insanely high viewdistances! So what if your computer can't take it? YOU can use your 500m viewdistance if you want to. But in 6 years time, when this game is still alive and active, there will be computers that can handle such workload, and THAT'S when you'd like to set it to 10km. Imagine if it was limited to 500m then, you'd just hate that..
I'm gonna say the same thing i said in the SYTEM SPECS thread:
Let them add the option of insanely high viewdistances! So what if your computer can't take it? YOU can use your 500m viewdistance if you want to. But in 6 years time, when this game is still alive and active, there will be computers that can handle such workload, and THAT'S when you'd like to set it to 10km. Imagine if it was limited to 500m then, you'd just hate that..
Yes and I hope BIS adds VD on 90.5 lightyears, so I can look for life on mars and defend myself against the alien invasion from out neightbour galaxy...insanely high VD is good, I want to be able to set the game to use CPU on things I can't possibly see...
Besides, Game2 is out in 6 years...hopefully...
Batukhan
Oct 2 2006, 09:36
I'm gonna say the same thing i said in the SYTEM SPECS thread:
Let them add the option of insanely high viewdistances! So what if your computer can't take it? YOU can use your 500m viewdistance if you want to. But in 6 years time, when this game is still alive and active, there will be computers that can handle such workload, and THAT'S when you'd like to set it to 10km. Imagine if it was limited to 500m then, you'd just hate that..
Yes and I hope BIS adds VD on 90.5 lightyears, so I can look for life on mars and defend myself against the alien invasion from out neightbour galaxy...insanely high VD is good, I want to be able to set the game to use CPU on things I can't possibly see...
Besides, Game2 is out in 6 years...hopefully...
You get my point, and i bet you know i'm right. No need to be sarcastic :P
(and besides, maybe some freaks do want to see the life on Mars with their 300 000 teraherz uber-tune computers http://forums.bistudio.com/oldsmileys/wink_o.gif, it would suck if they COULDN'T )
martinovic
Oct 2 2006, 09:41
Yea but then BIS would have to model mars and they have only ~40 employees last i heard.
It would suck to wait 100 years for Game 2 a lot more.
Just try to remeber, or do it now (fire up some mission), what object do you actualy see when you're in battle?, and in what distance when you're focused on shooting?!, both when atacking or defending some position or village or camp or whatever.
Eye is focused on closest objects.
As for tanks and their range of fire of 2-3km, very small percentage is actualy used to fire at that distance...in some desert,yes, but elsewere it's 100m-1km.
Viewdistance, 2km, 3km and more are usefull when u are in seesight of area. http://forums.bistudio.com/oldsmileys/smile_o.gif
Batukhan
Oct 2 2006, 10:01
Just try to remeber, or do it now (fire up some mission), what object do you actualy see when you're in battle?, and in what distance when you're focused on shooting?!, both when atacking or defending some position or village or camp or whatever.
Eye is focused on closest objects.
As for tanks and their range of fire of 2-3km, very small percentage is actualy used to fire at that distance...in some desert,yes, but elsewere it's 100m-1km.
Viewdistance, 2km, 3km and more are usefull when u are in seesight of area. http://forums.bistudio.com/oldsmileys/smile_o.gif
Sure, but there's no need to cut down the engine just because you don't NEED the extra few kilometers of viewdistance. It can stay there AS AN OPTION, can't it?
maxqubit
Oct 2 2006, 10:43
If your pc can handle a large viewdistance it is much more fun to have a fog mission, because you go 'Hey ... fog' ... and fog can clear up, that would be cool, to start at dawn with fog and it really visibly clears up (i.s.o. having 'a bit less fog';)
coderdfox
Oct 2 2006, 10:45
FlashNews Competition: Winning Position Revealed!
http://www.bistudio.com/flashne....05.html (http://www.bistudio.com/flashnews/2006/09_September/240906/flashnews_105.html)
Dammit I didnt know they ment the current tank in the shot, guess I should of read it right.
Lou Montana
Oct 2 2006, 10:50
If you see the Flashnews URL, you'll see "2006/09_September/240906/"...
You're a bit too late mate http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
coderdfox
Oct 2 2006, 10:56
If you see the Flashnews URL, you'll see "2006/09_September/240906/"...
You're a bit too late mate http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
how did I miss that? cant find it updated on any site........Nevermind....I'm a idiot
If you see the Flashnews URL, you'll see "2006/09_September/240906/"...
You're a bit too late mate http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
how did I miss that? cant find it updated on any site........Nevermind....I'm a idiot
Don't worry buddy, you will redeem yourself.
I'm gonna say the same thing i said in the SYTEM SPECS thread:
Let them add the option of insanely high viewdistances! So what if your computer can't take it? YOU can use your 500m viewdistance if you want to. But in 6 years time, when this game is still alive and active, there will be computers that can handle such workload, and THAT'S when you'd like to set it to 10km. Imagine if it was limited to 500m then, you'd just hate that..
Yes and I hope BIS adds VD on 90.5 lightyears, so I can look for life on mars and defend myself against the alien invasion from out neightbour galaxy...insanely high VD is good, I want to be able to set the game to use CPU on things I can't possibly see...
Besides, Game2 is out in 6 years...hopefully...
You get my point, and i bet you know i'm right. No need to be sarcastic :P
(and besides, maybe some freaks do want to see the life on Mars with their 300 000 teraherz uber-tune computers http://forums.bistudio.com/oldsmileys/wink_o.gif, it would suck if they COULDN'T )
Yes I get your point...just felt in a sarcastic mood http://forums.bistudio.com/oldsmileys/whistle.gif
Anyway, the point is, in most terrain you don't get any use for VD > 5000...and even that is pushing it. 10 km VD, sure, should be ok...but more than 10 km is just a waste, IMO.
As for tanks and their range of fire of 2-3km, very small percentage is actualy used to fire at that distance...in some desert,yes, but elsewere it's 100m-1km.
What about helicopters? What about planes?
Peace,
DreDay
As for tanks and their range of fire of 2-3km, very small percentage is actualy used to fire at that distance...in some desert,yes, but elsewere it's 100m-1km.
What about helicopters? What about planes?
Peace,
DreDay
What about planes? What about helicopters? None of them target by eye. They got computers and all kinds of shit doing it for them, which is simulated with the radar thingy OFP had in the upper part of the screen. Planes got a inteface where you get a neat square box thats your target. Often you don't see the target when you fire at it. If you want realistic targeting for choppers and planes, don't talk about VD, talk about computer systems. Then you need screens and interfaces and stuff like that, not a VD that lets you see a black dot which may be a tank, or may be a rock...
Shall we have VD on 500 km if there is a rocket that can move that distance?
Maddmatt
Oct 2 2006, 16:21
As for tanks and their range of fire of 2-3km, very small percentage is actualy used to fire at that distance...in some desert,yes, but elsewere it's 100m-1km.
What about helicopters? What about planes?
Peace,
DreDay
What about planes? What about helicopters? None of them target by eye. They got computers and all kinds of shit doing it for them, which is simulated with the radar thingy OFP had in the upper part of the screen. Planes got a inteface where you get a neat square box thats your target. Often you don't see the target when you fire at it. If you want realistic targeting for choppers and planes, don't talk about VD, talk about computer systems. Then you need screens and interfaces and stuff like that, not a VD that lets you see a black dot which may be a tank, or may be a rock...
Shall we have VD on 500 km if there is a rocket that can move that distance?
Try flying a jet with a viewdistance at 500m then http://forums.bistudio.com/oldsmileys/nener.gif
If you have good eyesight you can spot a tank from a couple kilometres away. It sucks when you fly high and you can't see the ground. Having a better viewdistance adds immersion, also you do have binoculars to spot far away targets. You could definitely spot an army of 100 tanks 3km away from a hill, especially if you have binoculars.
I'm sure a decent pc will handle ArmA with a 2k (or more) view anyway, so unless your pc is a pile of junk you have little to worry about.
Well, IDEA (and ArmA) will be at Invex - Digitex 2006 - 9th to 13th October (I think).
Maybe some new information (and demo news) will seep out then.
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