View Full Version : ArmA Progress Updates
CsonkaPityu
Sep 17 2006, 19:51
Yea i'm worried about my comps capabilities too. The recent Amercas Army update already makes my comp cry on the new maps, so i suppose the updating is inevitable.
Quote[/b] ]Arma has been severly dumbed down as far as realism goes.
There is no more fatigue modeled in the game.
There is still super recoil.
I don't think we can judge these things from a preview version.
Just remember how much has changed since the E3 demo's release. These things can get implemented in a week, maybe two so maybe they aren't in yet and are left to the end. The game is incomplete.
The two players in the mission killed probably like 2 platoons of soldiers. Thats like something you find in a james bond or medal of honor game.
The AI runs around like it is completely retarded. I think I saw the AI fire back at the player only a couple of times in the video. Other times they just ran back and forth in front of the player instead of getting in cover and shooting them.
It still seems the same as OFP...only worse.
... ...
But the music was pretty good.
Like you can do in OFP? I can regularly take out 2 squads of infantry in an "urban" environment in OFP.
The AI seems to be comparative to that of OFP, and BIS have said that they will be improving it prior to release (they have about a month in which to do so if they are going to meet their November release dates.
The only reason it *seems* worse is because you are looking for it to be better - so because it is infact the same, it *appears* to be worse, as you are picking holes in it.
Go back and play OFP, film it, then scrutinise it to the same level, and you will see what I mean.
Oh, and the music is from Black Hawk Down. I thought the mission style (LB insertion, downed BH, rescue people) might have given that away...
maxqubit
Sep 17 2006, 20:17
I have to admit that the AI looked not too bright. Is it cause the AI is not yet in place, or is it because the mission is in close quarters which could make path finding etc more complex?
I never had this in OFPE but then again it was never close combat.
And also the view distance on arriving was a bit a disappointment.
I have to see it for myself when ArmA (or the demo) is released. This movie confuses me a bit.
does arma support lightmap and multitexturing?
Yes,how many people are going to ask the obvious? Just look at the images close enough and you'll see.
sorry but there are too many screens around, do you have a link of one showing a bulding using lightmap?
thanks
deanosbeano
Sep 17 2006, 20:30
Quote[/b] ]Oh, and the music is from Black Hawk Down. I thought the mission style (LB insertion, downed BH, rescue people) might have given that away...
of course the bora bora is from bh down, but pls dont say the editor scene is also bh down ,i am sure he chose track 7 ?
Callsign
Sep 17 2006, 20:41
me being sad .... its barra barra performed by Rachid Taha, track 2 on black hawk down CD,
has anyone seen any Little birds with SF on the side like the BAS ones? (just to take this back on topic!http://forums.bistudio.com/oldsmileys/wink_o.gif
bootneckofficer
DrBobcat
Sep 17 2006, 20:44
Two other videos on noFrag, released today....
Shooting range - Great music and good coordination. These guys have obviously played OFP before, or at least play tactical games often.
http://www.nofrag.com/fichiers/armedassault/videos/1258/
Gameplay video - I couldn't get it to work. I think it has been compressed incorrectly, but I will try some more.
http://www.nofrag.com/fichiers/armedassault/videos/1260/
About the music in the other videos. The only song I could recognize from the Saving Mr. Banana video was 'Barra Barra' from the BHD soundtrack. I don't know what songs were used in the editor video but there is the same song from the E3 trailer in the 'Shooting Range' vid.
*Shrug* - dRb
bravo 6
Sep 17 2006, 21:00
looks like we have lots of videos already.
when is time for us community to have a demo to enjoy?
Espectro
Sep 17 2006, 21:04
About the AI.. L etranger already stated that the new AI wasnt incoorperated in the build he recieved. So I guess we are looking at the old ofp-AI.
deanosbeano
Sep 17 2006, 21:16
hmm its getting confusing lol.
is this not the gdc version ? the new ai are in that , hence the walking down street and some ai walk round town and some walk down main street ?
ZedderZulu
Sep 17 2006, 21:19
*dreams that the new AI will be BIS's masterstroke that blows us all away...*
Would be nice though.
But yeah, I'm still not overly concerned about the AI we are currently seeing. I don't want to jump to conclusions about who's playing and how they're playing, but in OFP I noticed the AI being all thick and stupid and running past me as I gunned them down...when I put into my init "this setcaptive true"...
How can we be sure it's even being played in a normal environment? I'd imagine the demonstration would be fairly pointless if the player kept getting killed every five seconds.
Espectro
Sep 17 2006, 21:20
hmm its getting confusing lol.
is this not the gdc version ? the new ai are in that , hence the walking down street and some ai walk round town and some walk down main street ?
No, that is precisely how the line formation would look like in OFP using combat mode.
Who are the characters they're playing as (edit) in Banane? Uniforms and helmets are desert camoflauge and the sleeves are rolled up.
Forgot who said it but the pink arms/hands need to be improved ... a lot.
CsonkaPityu
Sep 17 2006, 22:24
Guy, watch the gameplay video: http://www.nofrag.com/fichiers/armedassault/videos/1260/
Look at 0:58, the bushes are red, does this mean we have proper Autumn foliage?
Quote[/b] ]Who are the characters they're playing as? Uniforms and helmets are desert camoflauge and the sleeves are rolled up.
They are playing as south sahranian military guys i think. The US troops have ACU and backpacks and a lot more gadgets on them.
metalchris
Sep 17 2006, 22:30
since we have only seen the standard US soldiers yet , i'd say pretty much every soldier in the GC version is a placeholder , except the North Sahrani forces and Marines (??).
Didn't someone say that the Southern Sahrani Forces had 80s style woodland camo ?
You're right Csonka. In the very beginning of Pot Pourri the southern Sahrani forces are shown ... same guys.
Average Joe
Sep 17 2006, 22:43
Im luvin these videos, must see more! http://forums.bistudio.com/oldsmileys/yay.gif
I can't get the Pot Pourri video working, I can here the sound but nothing more. I got the latest updates for DivX also.
NeMeSiS
Sep 17 2006, 22:46
I can't get the Pot Pourri video working, I can here the sound but nothing more. I got the latest updates for DivX also.
Get VLC media player..
In the potpourri vid you can see the new gear system @<hidden> 2:40 i guess http://forums.bistudio.com/oldsmileys/smile_o.gif
CsonkaPityu
Sep 17 2006, 22:47
Try VLC Media Player (http://www.videolan.org/vlc/), it plays almost anything.
Worked for me atleast.
edit: i got defeated. http://forums.bistudio.com/oldsmileys/sad_o.gif
Kos'aaK
Sep 17 2006, 23:07
Sir..... thank you for the videos http://forums.bistudio.com/oldsmileys/xmas_o.gif am playing them over and over and... and over http://forums.bistudio.com/oldsmileys/tounge2.gif
And thanks Ayrton for posting over @<hidden> ZiiP http://forums.bistudio.com/oldsmileys/smile_o.gif
I got it to work with VLC and I say give us more!
While I'm at hit, what settings did you use?
recoill
Sep 18 2006, 00:22
Is it just me or are the Bullet hit sounds way to loud in the new videos, To the point that they are sometimes louder then the guns firing!
simulacra
Sep 18 2006, 00:29
I hope that that hitsound is modded away quite rapidly ;p
CameronMcDonald
Sep 18 2006, 01:01
New vids look nice, certainly. I reckon no animation for picking weapons up blows, though. I mean, it's like he's gained use of the Force all of a sudden.
Chipper
Sep 18 2006, 01:24
New vids look nice, certainly. I reckon no animation for picking weapons up blows, though. I mean, it's like he's gained use of the Force all of a sudden.
Hmm it was the same in the e3 demo too, but BIS said that they haven't gotten around to putting the animation in yet, so they still haven't gotten around to it with the GC demo.
Or maybe they decided to leave it out to attract more main stream gamers.
CameronMcDonald
Sep 18 2006, 01:34
I tell you BIS, if you leave that animation out...
Thanks for the info, Chipdigs. http://forums.bistudio.com/oldsmileys/smile_o.gif
...I reckon no animation for picking weapons up blows, though. I mean, it's like he's gained use of the Force all of a sudden.
Yeah, that sucks ass. Hopefully its just that it hasnt been added yet, not that its been removed totally http://forums.bistudio.com/oldsmileys/confused_o.gif
Is it just me or are the Bullet hit sounds way to loud in the new videos, To the point that they are sometimes louder then the guns firing!
Yeah, again, hopefully this is just config issues which need tweaking. I doubt the person getting shot would be able to hear it, let alone someone 20m+ away...
Sniper Pilot
Sep 18 2006, 01:57
New vids look nice, certainly. I reckon no animation for picking weapons up blows, though. I mean, it's like he's gained use of the Force all of a sudden.
I thought they said that the picking up weapons anim. are just missing...
All you SP mission guys should not get disheartened over animations. Remember, it's a MP game your seeing in the vid. It could just be the same as the the climb ladder anims for OFP.
In SP the anims played without any problems, in MP only the guy climbing the ladder could see the animation. But you should get online. If you really do want to face an intelligent (relatively speaking) opponent http://forums.bistudio.com/oldsmileys/smile_o.gif
Commando84
Sep 18 2006, 02:14
btw anyone checked the editor video from the nofreag site noticed when the dude is going to place out a group of east soldiers , you can see quickly for a few seconds there is the different groups under east ->Armor platton->infantery platton->air squadron http://forums.bistudio.com/oldsmileys/yay.gif
does that somehow mean that we won't have helicopters and aircraft crashing into eachother that often anymore? http://forums.bistudio.com/oldsmileys/inlove.gif http://forums.bistudio.com/oldsmileys/wow_o.gif http://forums.bistudio.com/oldsmileys/smile_o.gif
or is air squadron just a helicopter grouped with a bunch of infantery? Anyword about this Placebo? whats in the air squadron in the mission editor? Also noticed that there was a new entry in west named static, wonder whats in there too http://forums.bistudio.com/oldsmileys/tounge2.gif
Chipper
Sep 18 2006, 02:25
Shooting range video on youtube now.
http://youtube.com/watch?v=tm8NtlacQVg
That gotta be Multiplayer. I dont think the AI is that smart yet. http://forums.bistudio.com/oldsmileys/wink_o.gif
CameronMcDonald
Sep 18 2006, 03:02
Of course, if the AI were that good, I'd think twice about getting to my feet in single player. http://forums.bistudio.com/oldsmileys/biggrin_o.gif Plus you can tell by the way the other guy kinda "floats" in little bits.
recoill
Sep 18 2006, 03:25
btw anyone checked the editor video from the nofreag site noticed when the dude is going to place out a group of east soldiers , you can see quickly for a few seconds there is the different groups under east ->Armor platton->infantery platton->air squadron http://forums.bistudio.com/oldsmileys/yay.gif
does that somehow mean that we won't have helicopters and aircraft crashing into eachother that often anymore? http://forums.bistudio.com/oldsmileys/inlove.gif http://forums.bistudio.com/oldsmileys/wow_o.gif http://forums.bistudio.com/oldsmileys/smile_o.gif
or is air squadron just a helicopter grouped with a bunch of infantery? Anyword about this Placebo? whats in the air squadron in the mission editor? Also noticed that there was a new entry in west named static, wonder whats in there too http://forums.bistudio.com/oldsmileys/tounge2.gif
I guess that it will have similar Air squadrons as in OFP:E
(Av8b insteed of A10 ect)
Which are.
Attack Squadron:2x Apache, 2x Cobra
Guarded Transport:1xChinook, 1xBlackhawhMG, 1xBlackhawk FFAR, 1xApache, 1xCobra
Para Squadron:6xCommandos with parachutes
Plane Squadron:2xA10 LGB's, 2xA10 Maverick's
Transport Squadron:1xChinook, 1xBlackhawhMG, 2xBlackhawk FFAR
And yes they dont run into each other as much but it dose happen from time to time.
And Static is for Arty and MG's & GMG on tripods !
gunterlund
Sep 18 2006, 04:30
I like the deleted scenes film of AA and how they show you all the anims for movement. Then they show how bullets will ricochet off the ground and buildings. Very nice. http://forums.bistudio.com/oldsmileys/yay.gif
Everything in those two vids looks great, exept for the poor animations. As usual. Nice to see some gloves on the US soldiers http://forums.bistudio.com/oldsmileys/smile_o.gif
CameronMcDonald
Sep 18 2006, 05:13
Damn straight - soldiers just don't go out into combat without gloves on these days. Combat with bare hands makes me cringe... and not just for fear of chipping a nail. http://forums.bistudio.com/oldsmileys/rofl.gif Hell, paintballing with bare hands makes me cringe - I always bring the ole gloves along.
Espectro
Sep 18 2006, 07:36
Beautifull CQB!!!
bravo 6
Sep 18 2006, 08:44
That gotta be Multiplayer. I dont think the AI is that smart yet. http://forums.bistudio.com/oldsmileys/wink_o.gif
well maybe, but there are some and determinated moves that look like AI. I will be very surprised if its an AI in that video. Anyway all points to the right direction (with a few missing details) .. http://forums.bistudio.com/oldsmileys/smile_o.gif
CameronMcDonald
Sep 18 2006, 08:48
If that's not multiplayer, everyone at BIS has gone back in time to fix the AI, it's so bloody good. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
And yes they dont run into each other as much but it dose happen from time to time.
So do choppers in real life http://forums.bistudio.com/oldsmileys/wink_o.gif
bravo 6
Sep 18 2006, 09:06
notice how they get out of chopper.. Still the same crappy animation.
this is a must be fixed anim, Would be nice if they just jump from their seats and not from the rotor. (this bug stands to the last minut http://forums.bistudio.com/oldsmileys/confused_o.gif )
Espectro
Sep 18 2006, 09:29
notice how they get out of chopper.. Still the same crappy animation.
this is a must be fixed anim, Would be nice if they just jump from their seats and not from the rotor. (this bug stands to the last minut http://forums.bistudio.com/oldsmileys/confused_o.gif )
That's the least of my worries, really.
AI is alot more my concern than exiting-vehicle-animation.
bravo 6
Sep 18 2006, 09:34
notice how they get out of chopper.. Still the same crappy animation.
this is a must be fixed anim, Would be nice if they just jump from their seats and not from the rotor. (this bug stands to the last minut http://forums.bistudio.com/oldsmileys/confused_o.gif )
That's the least of my worries, really.
AI is alot more my concern than exiting-vehicle-animation.
they said they were working on the AI so..
.. i believe they will make a good job on the ais http://forums.bistudio.com/oldsmileys/wink_o.gif
whisper
Sep 18 2006, 10:00
...I reckon no animation for picking weapons up blows, though. I mean, it's like he's gained use of the Force all of a sudden.
Yeah, that sucks ass. Hopefully its just that it hasnt been added yet, not that its been removed totally http://forums.bistudio.com/oldsmileys/confused_o.gif
Is it just me or are the Bullet hit sounds way to loud in the new videos, To the point that they are sometimes louder then the guns firing!
Yeah, again, hopefully this is just config issues which need tweaking. I doubt the person getting shot would be able to hear it, let alone someone 20m+ away...
Which part of which vid are you talking about?
Because if it's when he's testing ricochets, he's using a silenced weapon and shoots 10m away, on solid ground surface, so it's normal the hit souind is louder than the silenced shot, isn't it?
Callsign
Sep 18 2006, 10:31
Which part of which vid are you talking about?
Because if it's when he's testing ricochets, he's using a silenced weapon and shoots 10m away, on solid ground surface, so it's normal the hit souind is louder than the silenced shot, isn't it?
heya, i think they talking about the pot pourri video rather than the delected scenes vid
i see we still have the light cones on aircraft:crazy:
although i liked how the vehicles moved generally, they looked heavier and as if the engines were working to move rather than it just being a sound
think if i ever make an addon for Arma it'll be some hikers so i can camp in that countryside, seeing as apparently the US state department thinks its ok to travel there, so shall a lil Brit like me!
Also loving the Swan lake music when the north sahrani (i think) bloke is talking about his beloved AK lol!
bootneckofficer
bravo 6
Sep 18 2006, 11:24
in the movie "armed-assault-15-editor (http://www.nofrag.com/fichiers/armedassault/videos/1259/)" we can still see that a shilka spins 3 times in the air after 3 satchels detonations.
BIS is going to improve these physics, no? http://forums.bistudio.com/oldsmileys/huh.gif
IceBreakr
Sep 18 2006, 11:50
Don't think so.... its a remake, afterall. http://forums.bistudio.com/oldsmileys/wink_o.gif
Messiah
Sep 18 2006, 11:52
that video is multiplayer, just check out the last 2seconds of it and you see the multiplayer screen (the two player names)
VISTREL
Sep 18 2006, 12:14
Talking about AI. Yesterday Ive played GRAW OGR coop for several hours. And damn, AI is impressive there...they get behind cover, and don't run around like crazy. Meh, I guess it's too late to demand AI makeover. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Robert(UK)
Sep 18 2006, 13:07
Can someone put that Pot Pourri video on YouTube?
Chipper
Sep 18 2006, 13:16
Can someone put that Pot Pourri video on YouTube?
It's over 100MB so unless someone can send me it compressed under 100mb I can't put it on.
maxqubit
Sep 18 2006, 14:42
Talking about AI. Yesterday Ive played GRAW OGR coop for several hours. And damn, AI is impressive there...they get behind cover, and don't run around like crazy. Meh, I guess it's too late to demand AI makeover. :rolleyes:
You wouldn't want GR AI to take over:)
(talking consoles here GR/GR2/GRAW/OFPE)
GR AI is very limited (very scripted) and if there is some vehicle it becomes plain stupid.They can get away with it because the maps are so small.
In OFPE the AI can do some stupid thing, agreed, but at least it feels different every single run. That is very important to me being a co-op junkie:) ... in fact the surprises offered by OFP/ArmA AI masks a bit the stupidity.
In GR (and other shooters are even worse) i always feel i'm studying a pattern so to beat the game. In OFPE i of course know the general picture of a certain co-op mission but i could never tell the behaviour 'where/when' of the individual unit (mostly thanks to the 'guard' waypoint which i started to love very much when designing missions in OFP:E)
So yes, if you design a 'GR(AW)' map in ArmA perhaps you will think GRAW is 'better' ... but throw in 2-3 UAZ on guard in some nearby town and you will soon realize how much more mature ArmA AI is over GR(AW) ... GR(AW) simply can't handle/do this.
recoill
Sep 18 2006, 14:43
Which part of which vid are you talking about?
Because if it's when he's testing ricochets, he's using a silenced weapon and shoots 10m away, on solid ground surface, so it's normal the hit souind is louder than the silenced shot, isn't it?
heya, i think they talking about the pot pourri video rather than the delected scenes vid
bootneckofficer
Yes you can hear the bullet hit sounds in the potpurri video and the Saveing Mr Banana man Video's
stegman
Sep 18 2006, 15:03
Talking about AI. Yesterday Ive played GRAW OGR coop for several hours. And damn, AI is impressive there...they get behind cover, and don't run around like crazy. Meh, I guess it's too late to demand AI makeover. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
BI have always maintained they are going to add/improve the AI, maybe they still will...?
ade_mcc
Sep 18 2006, 15:11
Quote[/b] ]BI have always maintained they are going to add/improve the AI, maybe they still will...?
Indeed, and that AI would be one of the last sections to go in.
could we have a section for modders?
Average Joe
Sep 18 2006, 18:21
Did anyone care to notice that vehicles travelled on only one side of the road...and stayed inlane? http://forums.bistudio.com/oldsmileys/smile_o.gif
Placebo
Sep 18 2006, 19:35
could we have a section for modders?
When there's a point to having a section for modders, yes http://forums.bistudio.com/oldsmileys/smile_o.gif
Big Dawg KS
Sep 18 2006, 19:56
Did anyone care to notice that vehicles travelled on only one side of the road...and stayed inlane? http://forums.bistudio.com/oldsmileys/smile_o.gif
Yes, just as we were told in an old (very old) interview. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Average Joe
Sep 18 2006, 20:46
Kyle you are the rolleyes king http://forums.bistudio.com/oldsmileys/wink_o.gif
Anyways was watching the shooting range video earlier, Impressed by the way the ai uses lean, wall hugging etc to cover all sections. I can see them being somewhat of a challenge in Urban environments later.
Callsign
Sep 18 2006, 21:01
not for me if there are wardrobes to hide in!
bootneckofficer http://forums.bistudio.com/oldsmileys/tounge2.gif
deanosbeano
Sep 18 2006, 21:10
lol funny you should say that here is average joe ,i once found joe hiding behind a wardrobe on fraghaus. http://forums.bistudio.com/oldsmileys/smile_o.gif
http://img291.imageshack.us/img291/4999/joekx8.jpg
back on topic . the shooting gallery vid was rather good.
HotShot
Sep 18 2006, 21:22
Anyways was watching the shooting range video earlier, Impressed by the way the ai uses lean, wall hugging etc to cover all sections. I can see them being somewhat of a challenge in Urban environments later.
That was a human player Average Joe. OFP/AA AI are good, but not THAT good!
I just watched all 4 of the vidoes though, and they were excellent. Made by a Flashpoint fan no doubt as it showed all sorts of stuff I was interested in. That scene at the start of one of them where it is really foggy and going up a hill was great, as was the part where the guy was just standing around a campsite in long grass. You could all but feel the horse fly's biting him.
No one can resist camping outside their local game shop upon AA's release now...
Talking about AI. Yesterday Ive played GRAW OGR coop for several hours. And damn, AI is impressive there...they get behind cover, and don't run around like crazy. Meh, I guess it's too late to demand AI makeover. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Some of us were actually demanding an AI makeover from day one, while others were insisting that the developers spend their precious time on including the knife fighting (hint.. hint..) http://forums.bistudio.com/oldsmileys/wink_o.gif
Peace,
DreDay
Commando84
Sep 18 2006, 21:38
i can still dream of battling zombies with a baseball bat... http://forums.bistudio.com/oldsmileys/tounge2.gif
don't worry DreDay i think Bis works on the a.i more than on adding mele weapon attacking.. http://forums.bistudio.com/oldsmileys/wink_o.gif
And here's the best part: They're not done yet!
At least another month for tweaking and testing! http://forums.bistudio.com/oldsmileys/yay.gif
mkay... That's wierd. Just reread this. Now that a date is set, seems I'm happy about it taking more time to tweak. Within the deadline of course. Funny how the mind flip-flops like that. http://forums.bistudio.com/oldsmileys/crazy_o.gif
Quote[/b] ]BI have always maintained they are going to add/improve the AI, maybe they still will...?
Indeed, and that AI would be one of the last sections to go in.
I still have faith (or is it hope?) that BIS will pull off a miracle and implement an appreciably improved AI in ArmA. However, as Project Manager with many years of software development experience, I have to point out that it is a terrible decision to wait till the last moment to implement such an important game play component. Then again if anyone can pull it off, it's BIS...
Peace,
DreDay
jammydodger
Sep 18 2006, 21:43
Yeah great vids, the best so far IMO.
good work Nofrag.com http://forums.bistudio.com/oldsmileys/wink_o.gif
i can still dream of battling zombies with a baseball bat... http://forums.bistudio.com/oldsmileys/tounge2.gif
don't worry DreDay i think Bis works on the a.i more than on adding mele weapon attacking.. http://forums.bistudio.com/oldsmileys/wink_o.gif
LOL! Thanks for the reassurances Commando84; now I can sleep at night... unless of course BIS decides to implement commie zombies...
Peace,
DreDay
I still have faith (or is it hope?) that BIS will pull off a miracle and implement an appreciably improved AI in ArmA. However, as Project Manager with many years of software development experience, I have to point out that it is a terrible decision to wait till the last moment to implement such an important game play component. Then again if anyone can pull it off, it's BIS...
Peace,
DreDay
Who says they've been waiting to work on it until now? All we know is they haven't implemented it in any of the press builds so far.
is BIS financially dependant of arma succes for game2 development?
CameronMcDonald
Sep 19 2006, 07:31
Might be better to ask Placebo via PM, as I doubt anyone here knows, unless Marek is online (get back to work, you!http://forums.bistudio.com/oldsmileys/wink_o.gif.
As 450R said, who said BIS were waiting for the last minute to write the new AI code? In fact they were talking about the AI improvements they had already made months ago - they just weren't added to the press demos, presumably because it was still work in progress.
Callsign
Sep 19 2006, 09:42
Or because like a lot of the features, they are keeping their cards close, which i love
bootneckofficer
stegman
Sep 19 2006, 09:46
I still have faith (or is it hope?) that BIS will pull off a miracle and implement an appreciably improved AI in ArmA. However, as Project Manager with many years of software development experience, I have to point out that it is a terrible decision to wait till the last moment to implement such an important game play component. Then again if anyone can pull it off, it's BIS...
Peace,
DreDay
Who says they've been waiting to work on it until now? All we know is they haven't implemented it in any of the press builds so far.
...he didn't say that mate. Read it again.
He said, and I quote;
Quote[/b] ] it is a terrible decision to wait till the last moment to implement such an important game play component.
*tisk,tisk* http://forums.bistudio.com/oldsmileys/tounge2.gif
Chipper
Sep 19 2006, 09:48
We'll if you think about it, if they wait till the last minute to implement the smarter AI it could break the campaign they made. Maybe making some missions impossible to finish because the AI behave differently. Then they'll have to remake the missions.
bravo 6
Sep 19 2006, 10:00
they said they were working on it..
im sure they are comparing their behaviour with missions and so on.
don't bring more caos to caos.. http://forums.bistudio.com/oldsmileys/yay.gif
Commando84
Sep 19 2006, 11:29
i think the campaigns will b easily tested, and the ofp engine is so versatile so i don't think the missions could be broken to much with improved a.i. http://forums.bistudio.com/oldsmileys/smile_o.gif i remember in one of the interviews Bis said we could even modify the games a.i even more.
maxqubit
Sep 19 2006, 12:22
With my ofp:e missions which a.o. made extensive use of the GUARD waypoint i was constantly surprised by the AI.
Many a times i diverted from the main objective just to check out what the heck those guys were doing or where they went hahaha.
On top of that the mission were never the same on replay, even things i thought to be quiet fixed turned out to be different each run:)
Nah, i think a small change to AI could have major impact on mission esp. when advanced trigger mechanisms such as GUARD are used.
stegman
Sep 19 2006, 15:46
On top of that the mission were never the same on replay, even things i thought to be quiet fixed turned out to be different each run:)
I know this is out of place, but I have to say how much i loved and still do love, Operation Flashpoint. The huge environments and never ending possibilities...(oh, the possibilities..). The AI. Randomness of firefights. http://forums.bistudio.com/oldsmileys/inlove.gif
I've bought other games (Doom, farcy (even sims 2)) http://forums.bistudio.com/oldsmileys/sad_o.gif All have been played to death and returned to the shop. But OFP is still there on my shelf looking as apealing as it ever did.
I'm actually quite sad, for the closing release of ArmA is like the foot steps of doom for my copy of OFP, for it is soon to be replaced....
Anyway back on topic; These AI improvements are sure to fit in with any mision thats been made, i guess hte only danger is it being too hard! (and i do hope it will be very hard indeed, games are way to easy these days!http://forums.bistudio.com/oldsmileys/wink_o.gif
deanosbeano
Sep 19 2006, 16:04
hmm , does anyone have concrete evidence the ai improvement is not in there,because i remember in gdc they showed a video of the ai ,in which it was alledged the guy was talking up how much the ai was improved over ofp, i think the vid was from armedassaults.de and was titled gc-commov. it would be nice if some real facts started to be sourced now,its all taking 2 step forward and one back in here. http://forums.bistudio.com/oldsmileys/smile_o.gif
JobJenkins222
Sep 19 2006, 16:10
hmm , does anyone have concrete evidence the ai improvement is not in there,because i remember in gdc they showed a video of the ai ,in which it was alledged the guy was talking up how much the ai was improved over ofp, i think the vid was from armedassaults.de and was titled gc-commov. it would be nice if some real facts started to be sourced now,its all taking 2 step forward and one back in here. http://forums.bistudio.com/oldsmileys/smile_o.gif
Placebo said in an interview that AI will be one of the last things implemented into Armed Assault, therefore in the videos you will only see the operation flashpoint ai.
deanosbeano
Sep 19 2006, 17:28
Quote[/b] ]Placebo said in an interview that AI will be one of the last things implemented into Armed Assault, therefore in the videos you will only see the operation flashpoint ai.
yeh but that was before gdc if i am nt mistaken and i think if the launch is in november , then its cutting it fine if it was not in the gdc
Rainbow
Sep 19 2006, 18:58
Polish service about Armed Assault - "ArmA-Zone PL" released beta-test from GC'06 Armed Assault beta. Text is also accessible in English language version. New screens and informations http://forums.bistudio.com/oldsmileys/yay.gif. I recommend http://forums.bistudio.com/oldsmileys/biggrin_o.gif
LINK to beta-test (ENG ver.) (http://www.arma-zone.pl/modules.php?name=Content&pa=showpage&pid=51)
LINK to beta-test (POL ver.) (http://www.arma-zone.pl/modules.php?name=Content&pa=showpage&pid=50)
Source (ArmA Zone PL) (http://www.arma-zone.pl)
Stendac
Sep 19 2006, 19:38
Oh, yes! Thank you Rainbow!
NeMeSiS
Sep 19 2006, 19:44
Damn those screens, people should put AF/mipmap detail on or higher when taking screens, this looks horrible http://forums.bistudio.com/oldsmileys/rofl.gif
Rainbow
Sep 19 2006, 19:50
Photos weren't take on the highest details, from this what I know. My opinion those screens are really good.
Callsign
Sep 19 2006, 19:52
wow wat can i say looks better and better every time i see a new screenshot, machine gunners have bigger pouches than infantrymen http://forums.bistudio.com/oldsmileys/yay.gif we have an SR25 http://forums.bistudio.com/oldsmileys/yay.gif wat next!?
WOW just saw a seagull in the anim movie!
bootneckofficer http://forums.bistudio.com/oldsmileys/yay.gif
Journeyman
Sep 19 2006, 19:52
Thanks Rainbow! Those anims are looking good, but that crouch walking looks quite painful! I just tried it myself ... bloody hell that was hard work! ...Ahem, maybe it's my age though! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Well they're still the best pics I've seen for a couple of weeks http://forums.bistudio.com/oldsmileys/notworthy.gif
Most anims look good. But, the sprint and crawl speeeeed http://forums.bistudio.com/oldsmileys/rofl.gif
NeMeSiS
Sep 19 2006, 20:04
Heh, now ive seen that 22mb animation vid i have to say that those anims look really impresive! Much better then i thought http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Quote[/b] ]It can seem hard on start considerably than in Operation Flashpoint because it is actually. I remember how I crash my blackhawk every moment. I managed to comprehend new model of flight and feel machine proper after certain time (got to say, each helicopter is different in flight a bit).
Sounds good http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Quote[/b] ]In ArmA any tank can destroy any other using only one, good aimed shell (Indifferently if T72 will hit Abrams or on reverse).
But thats very bad http://forums.bistudio.com/oldsmileys/sad_o.gif
Average Joe
Sep 19 2006, 20:16
WAHEY Improvement! looks great http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Great preview. Even with the texture settings on low, the graphics are a step up from OFP (thanks to the superior lighting).
Cool
Dmitri
bravo 6
Sep 19 2006, 20:29
the video looks nice.. but nice only i think they still have some work to do in the movements.. some look fake. http://forums.bistudio.com/oldsmileys/smile_o.gif
keep the good work BIS and staff
Average Joe
Sep 19 2006, 20:36
http://img513.imageshack.us/img513/9914/dracey4.jpg
Check the driver, he vaaants to suck your blood.
deanosbeano
Sep 19 2006, 20:47
lmfao, arma has already given me great fun and i aint even been in the editor yet.
i suppose we cant shout clones anymore ,they are different however small the difference is lol http://forums.bistudio.com/oldsmileys/wink_o.gif
edit video of anims, looking absolutely fantastic. one problem spotted = when pepperpotting move is being done, when the soldier hits the deck, his gun goes below ground like ofp http://forums.bistudio.com/oldsmileys/sad_o.gif. i hope this does not mean like ofp, that people can shoot through the ridge/peak of a hill like ofp.
maxqubit
Sep 19 2006, 20:50
The animation video is very good. Major upgrade from OFP stuff i'd say. Perhaps old news but i've read that all this model/anim stuff of soldier was outsourced by BIS.
http://www.arma-zone.pl/img/bt/armazbt3.jpg
is it hdr applied on headlights?
Chipper
Sep 19 2006, 21:05
http://www.arma-zone.pl/img/bt/armazbt3.jpg
is it hdr applied on headlights?
No it's a bug with the model. BIS will fix it don't worry.
just looked at the anim video and im really impressed http://forums.bistudio.com/oldsmileys/thumbs-up.gif
the crouch walking is abit strange, think you need some really strong legs to walk like that
but isnt the explosion from the nade a little big?
everything in this game is great so i cant wait to play it
[DirTyDeeDs]-Ziggy-
Sep 19 2006, 21:49
looks great! I like the prone animation displaying momentum.
I enjoyed greatly the ArmA : vidéo de l'éditeur de carte (http://www.nofrag.com/fichiers/armedassault/videos/1259/)
> Télécharger le fichier http://forums.bistudio.com/oldsmileys/wink_o.gif
maybe THIS LINK (http://www.nofrag.com/fichiers/armedassault/videos/) if the other fails to work http://forums.bistudio.com/oldsmileys/huh.gif
-Ziggy- @<hidden> Sep. 19 2006,23:49)]ArmA : vidéo de l'éditeur de carte (http://www.nofrag.com/fichiers/armedassault/videos/1259/)
> Télécharger le fichier http://forums.bistudio.com/oldsmileys/wink_o.gif
can you enter that site? cus for me it says under construction
(...)
LINK to beta-test (ENG ver.) (http://www.arma-zone.pl/modules.php?name=Content&pa=showpage&pid=51)
Source (ArmA Zone PL) (http://www.arma-zone.pl)
This is from the arma_anim (http://armazpl.nazwa.pl/filmy/arma_anim.rar) video at 1:41. No finger animation at firing...
http://img.photobucket.com/albums/v48/reg33/pics/arma_2006-09-19k_anim-pl_01-41_text.jpg
bravo 6
Sep 19 2006, 22:57
yup those animations are nice but they still need some work..
they are almost there.
The running to prone and standing to prone animations look great. http://forums.bistudio.com/oldsmileys/notworthy.gif
The running animation looks a bit funny and some of the walking animations look a little stiff, but, as it has been stated many times it is WIP.
mickuzy
Sep 19 2006, 23:24
yeah bis the animations are awesome a big improvement. congratulations http://forums.bistudio.com/oldsmileys/notworthy.gif
metalchris
Sep 19 2006, 23:29
oh man ... no finger animation... don't you have anything better to do , than nitpicking over such tiny things
It can easily be done by setobjecttexture command.
Hell i am a realism fanatic myself , but i think you can exaturate the nitpicking.
These animations look very lifelike. Congrats , the best ive actually seen in games so far. only the prone movement seems a bit fast and hyperactive
TheDude
Sep 19 2006, 23:56
i hope bis do some animations on the weapons for ex the reload animation and the bullets for the machine guns to move.
Also there are some weapons who need new textures like the ak 47,that gun as a very ugly texture, i can not say the same from the m4 cause as a very good texture.
the sonds also need to be work they look like the same sonds from ofp like for ex the bullets hiting the enemy.
bisides thats the game looks very good hope my pc runs it
impressive! the anim when he goes to prone position is the best ive ever seen.
still waiting improvements in explosions.
armandobronca
Sep 20 2006, 00:17
(...)
LINK to beta-test (ENG ver.) (http://www.arma-zone.pl/modules.php?name=Content&pa=showpage&pid=51)
Source (ArmA Zone PL) (http://www.arma-zone.pl)
This is from the arma_anim (http://armazpl.nazwa.pl/filmy/arma_anm.rar) video at 1:41. No finger animation at firing...
http://forums.bistudio.com/oldsmileys/rofl.gif
Sorry but, i had to
Anims looks great
Big Dawg KS
Sep 20 2006, 01:30
i hope bis do some animations on the weapons for ex the reload animation and the bullets for the machine guns to move.
Also there are some weapons who need new textures like the ak 47,that gun as a very ugly texture, i can not say the same from the m4 cause as a very good texture.
the sonds also need to be work they look like the same sonds from ofp like for ex the bullets hiting the enemy.
bisides thats the game looks very good hope my pc runs it
What AK-47? And all the weapons I've seen have great textures.
TheDude
Sep 20 2006, 02:35
the arma ak47 looks like the ofp ak very bad disign (in fps) thats what i think
Jakerod
Sep 20 2006, 02:40
oh man ... no finger animation... don't you have anything better to do , than nitpicking over such tiny things
It can easily be done by setobjecttexture command.
Hell i am a realism fanatic myself , but i think you can exaturate the nitpicking.
These animations look very lifelike. Congrats , the best ive actually seen in games so far. only the prone movement seems a bit fast and hyperactive
If you call that nitpicking listen to this one:
Picture (http://www.coop-center.de/site/uploads/newspics/arma19906-8.jpg) From is spelled Form for some reason in the blue sentence.
http://forums.bistudio.com/oldsmileys/smile_o.gif
EDIT: Anyone else think that the grenade explosion in the video is a bit too big?
[DirTyDeeDs]-Ziggy-
Sep 20 2006, 03:01
-Ziggy- @<hidden> Sep. 19 2006,23:49)]ArmA : vidéo de l'éditeur de carte (http://www.nofrag.com/fichiers/armedassault/videos/1259/)
> Télécharger le fichier http://forums.bistudio.com/oldsmileys/wink_o.gif
can you enter that site? cus for me it says under construction
its strange, others have told me that too, but it works for me every time --->Firefox browser http://forums.bistudio.com/oldsmileys/whistle.gif
maybe THIS LINK (http://www.nofrag.com/fichiers/armedassault/videos/)
I get "under construction" in both IE and Firefox. http://forums.bistudio.com/oldsmileys/firefoxlover.gif
The anim vid looks great.
Stendac
Sep 20 2006, 05:26
I get "under construction" in both IE and Firefox. http://forums.bistudio.com/oldsmileys/firefoxlover.gif
The anim vid looks great.
Ditto, unfortunately.
EDIT: Anyone else think that the grenade explosion in the video is a bit too big?
Way too big to be honest. Fragmentation grenades make only a small puff. Current explosion effect looks more like 81mm mortar shell hitting ground.
Journeyman
Sep 20 2006, 08:26
-Ziggy- @<hidden> Sep. 20 2006,04:01)]its strange, others have told me that too, but it works for me every time --->Firefox browser http://forums.bistudio.com/oldsmileys/whistle.gif
Worked for me ---> Intenet Explorer http://forums.bistudio.com/oldsmileys/whistle.gif
Quote[/b] ]oh crap, a double post
--->Firefox browser http://forums.bistudio.com/oldsmileys/tounge2.gif
I had trouble running the vid though as did others. This is usually a compression issue. Right click and save as then run from your pc. This solves that! http://forums.bistudio.com/oldsmileys/tounge2.gif
Espectro
Sep 20 2006, 08:32
The DNS is down... For those that can enter nofrag.com plz post the IP of the site.
Cheers.
http://nofrag.com/2006/sep/17/22927/
works for me. http://forums.bistudio.com/oldsmileys/smile_o.gif
Journeyman
Sep 20 2006, 09:32
Yep the best CQB I've seen in a BIS game so far! The city streets are nicely done too! I see lots of CQB potential now in ArmA! http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/smile_o.gif
bravo 6
Sep 20 2006, 09:39
Yep the best CQB I've seen in a BIS game so far! The city streets are nicely done too! I see lots of CQB potential now in ArmA! http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/smile_o.gif
Agree.
Though in the videos we don't see massive guerrilla fights..
.. maybe we could see them soon, yeah? http://forums.bistudio.com/oldsmileys/wink_o.gif
I would like to see if we would lag in those massive CQB in the citys..
we have seen the testvideo that showed us the 100 tanks battle but it was in the desert.
How would the game handle in terms of lag with those massive CQB in citys?
oh man ... no finger animation... don't you have anything better to do , than nitpicking over such tiny things
It can easily be done by setobjecttexture command.
Hell i am a realism fanatic myself , but i think you can exaturate the nitpicking.
These animations look very lifelike. Congrats , the best ive actually seen in games so far. only the prone movement seems a bit fast and hyperactive
If you call that nitpicking listen to this one:
Picture (http://www.coop-center.de/site/uploads/newspics/arma19906-8.jpg) From is spelled Form for some reason in the blue sentence.
http://forums.bistudio.com/oldsmileys/smile_o.gif
EDIT: Anyone else think that the grenade explosion in the video is a bit too big?
yeah thats even more nitpicking http://forums.bistudio.com/oldsmileys/biggrin_o.gif but that is easy to fix, but i think its sad that they have fixed the command setdammage cus thats flashpoint and its a nice spelling error with some feeling
about explosion said it erlier that its to big but maybe it looks like that in the sand, but an older video when a man fires a 203 from the hotel roof(i think) the explosion is as big as this
about the finger i say like Younger Brother in there song Finger
it is like a finger that points to the moon dont look at the finger or you all miss all the heavenly glory
cus the rest is beutiful
CameronMcDonald
Sep 20 2006, 10:21
Yep. I agree, I've tossed a couple of frags around (ah, basic - how I miss thee) and usually I only saw a coupla puffs of smoke. Though it depended where I chucked it, grassy areas dampened the explosion a whole lot more. The current cloud looks more like a LAW rocket or something similar, maybe even a mortar.
The anims are nice, only the running and crawling anims need work IMHO. Running to prone is fully awesome.
Sanctuary
Sep 20 2006, 11:34
The DNS is down... For those that can enter nofrag.com plz post the IP of the site.
Cheers.
http://194.117.194.70/
So for the videos, just go to
http://194.117.194.70/fichiers/armedassault/videos/
Potatomasher
Sep 20 2006, 11:53
Nice to see they have improved animations so much.
Indeed from running to prone position anim looks very realistic.
The DNS is down... For those that can enter nofrag.com plz post the IP of the site.
Cheers.
http://194.117.194.70/
So for the videos, just go to
http://194.117.194.70/fichiers/armedassault/videos/
thanks for that but i cant look at the movies cus it says under construction when i click the movie file
really strange
Very nice animations, especially the very sexy "the hit the dirt" animation. Also the prone-standup and run anim looks very realistic.
The sprinting animation is kind of weird, he's limping a bit.
I think the sprinting animation looks weird because the head and upper torso don't move up and down while running. But it's definitely better than the previous animations.
I wonder if there will be a special animation included for diving into that ocean...
Robert(UK)
Sep 20 2006, 14:23
I wonder if there will be a special animation included for diving into that ocean...
Yeah, a DEATH animation... http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
stegman
Sep 20 2006, 14:41
I think the sprinting animation looks weird because the head and upper torso don't move up and down while running. But it's definitely better than the previous animations.
I wonder if there will be a special animation included for diving into that ocean...
I think the running looks nice. What I'm unsure of is the way they stop dead after a sprint.
[DirTyDeeDs]-Ziggy-
Sep 20 2006, 17:18
The DNS is down... For those that can enter nofrag.com plz post the IP of the site.
Cheers.
http://194.117.194.70/
So for the videos, just go to
http://194.117.194.70/fichiers/armedassault/videos/
Thank you Sanctuary! http://forums.bistudio.com/oldsmileys/notworthy.gif
I just realized I don't know how to get the ip of a particular website. http://forums.bistudio.com/oldsmileys/confused_o.gif
doy http://forums.bistudio.com/oldsmileys/biggrin_o.gif
ag_smith
Sep 20 2006, 17:31
EDIT: Anyone else think that the grenade explosion in the video is a bit too big?
I do. It's certainly overdone.
deanosbeano
Sep 20 2006, 17:33
its a nice explosion just not for a grenade.
tinitoon
Sep 20 2006, 17:37
There is an update on Morphicon.de
ArmA will be sold to persons with 16 years of age in Germany!
http://images.google.de/images?q=tbn:2BpUE--WcpkSBM:http://kulturserver-nrw.de/home/mausblicke/texte/usk_2003/usk_16_k1.gif
Nitpick: I'm not too crazy about those smoke "plumes"(for lack of a better word) flying out from every explosion; they look unnatural and they are predictable. Hopefully it's a W.I.P. thing.
Now I feel bad for nitpicking. This game looks more amazing for every new batch of screenshots.
colossus
Sep 20 2006, 17:55
There is an update on Morphicon.de
ArmA will be sold to persons with 16 years of age in Germany!
http://images.google.de/images?....BM:http (http://images.google.de/images?q=tbn:2BpUE--WcpkSBM:http://kulturserver-nrw.de/home/mausblicke/texte/usk_2003/usk_16_k1.gif)
I guess that PEGI is rating it to 16+ too then, no surprise though.
[ZG]BUZZARD
Sep 20 2006, 19:19
its a nice explosion just not for a grenade.
I wonder how nobody guessed it before... being in the middle of the desert that army grunt accidentaly set off an IED buried in the sand with his puny grenade! http://forums.bistudio.com/oldsmileys/rofl.gif
martinovic
Sep 20 2006, 20:36
I think the grenade smoke is fine. Sure it won't make smoke in the mud but in a Sahranian desert maybe...
This (http://video.google.com/videoplay?docid=-20062050494804859) vid has some grenade smoke action thats pretty big.
This (http://video.google.com/videoplay?docid=-6212929973397721918) one aint bad either.
http://youtube.com/watch?v=PKZg_V1XwtY I can't seem to find a single video of a grenade NOT making huge smoke. http://forums.bistudio.com/oldsmileys/huh.gif
edit: grumble!
edit2: http://www.youtube.com/watch?v=JfyNcn87gPI&NR Youtube is a rich source of grenade action!
Victor_S.
Sep 20 2006, 20:47
I think they smoke size for grenades is good, alot of games make it too small. Besides I am sure that tons of mods will becoming out to change everything anyway.
Chipper
Sep 20 2006, 20:48
Ok so the grenades are fine now that I've seen those vidoes.
bravo 6
Sep 20 2006, 20:55
Maybe the animation (throwing the grenade) could be worked out abit too..
I mean, when we throw a grenade "close enought" that "extreme" movement we see in that video is not justifyed.
ArmA beta animation (http://www.armazpl.nazwa.pl/filmy/arma_anim.rar) (22 MB)
Also the running movement need to be more realistic.. it looks like superman running..
but its really really much better then 5 months ago.
Makes sense they are in the last step to become Gold, no?
Since BIS are in the last final step (animations) hope they improve them even more.
Go BIS http://forums.bistudio.com/oldsmileys/inlove.gif
edit: added link for who didn't see it yet.
martinovic
Sep 20 2006, 21:03
They could make two throwing anims. Like in Americas Army, if you prepare a grenade in you hands you can press the middle mouse button (by default) to throw the hand grenade in a short rolling motion. Would be good for AI to use, but i know i rarely use it because it's time consuming to switch to that anim.
bravo 6
Sep 20 2006, 21:15
what about the knee down while we aiming? (you also can see in the last link, animation video)
I like the new knee animation,
but are we going to lose the old knee position? (old knee animation (http://ofp.gamepark.cz/news/pics3/serialfia1.jpg))
deanosbeano
Sep 20 2006, 21:39
Quote[/b] ]Also the running movement need to be more realistic.. it looks like superman running..
superarma http://forums.bistudio.com/oldsmileys/smile_o.gif (http://media.putfile.com/running-man)
it has come along way and looks very good, but the anims remindme of the mine video from bf2 or was it cs , i dunno lol but funny
SHWiiNG
Sep 20 2006, 21:47
yup im happy with the anims too HAHA what kind of a grenade was that? yeh a finger fireing anim would be very nice too.
bravo 6
Sep 20 2006, 22:11
can anyone tell me why the "?" icon appears in the middle of the screen?
also the "gear" text and some other crappy icons/text, right in the middle of the screen.. thats just stupid.
Don't let them be in the gold version.
I hate it and i bet more people thinks thats just stupid.. Its the playstation style. arf
you think this game is made only for ofp fans?
doesnt matter if a thing to attract players is crap as long as you can turn it off.
Dslyecxi
Sep 20 2006, 22:17
Quote[/b] ]can anyone tell me why the "?" icon appears in the middle of the screen?
Looks like a placeholder icon to me.
Quote[/b] ]also the "gear" text and some other crappy icons/text, right in the middle of the screen.. thats just stupid.
Uh, ok. Why don't you withhold judgement until you've actually learned what they're for, how they work, and what they add to the experience?
Quote[/b] ]Don't let them be in the gold version.
If they're useful, and I'm sure they are, I hope they're in the final release.
Quote[/b] ]I hate it and i bet more people thinks thats just stupid.. Its the playstation style. arf
Uh, no. It's an improved interface. Flashpoint desperately needs an improved interface, and ArmA seems to be doing just that. You seem to be deathly afraid of change, and quite critical and negative about ArmA.
NeMeSiS
Sep 20 2006, 22:21
can anyone tell me why the "?" icon appears in the middle of the screen?
It really didnt come to your mind that its something which isnt finished yet? http://forums.bistudio.com/oldsmileys/rofl.gif
Sanctuary
Sep 20 2006, 22:26
The animations are very impressive , really life like as advertised.
Once the fast crawl and sprint anims will be slowed down in their execution (i think WGL5.1 got the perfect speed for the sprint speed) , it would be nearly perfect.
And why so much nitpicking lately ? does Armed Assault is such an awfull experience if the finger near the trigger is not animated ?
Personnally, i would prefer to see the last hours of development being spent on the AI behaviours and on the performance optimisations regarding system requirement / debug sessions instead of very very very very minor details like this one.
i wonder how crap would be arma if BIS was listening only people saying how very nice, awesome, perfect were arma first versions.
bravo 6
Sep 20 2006, 22:31
-yes,
-maybe,
-hope not,
-maybe your right, im afraid of change.. (i afraid it turns into a 16 year old children's program).
I try not to be negative but points of view could be usefull.(?)
-yes it crossed my mind, but but buut.. http://forums.bistudio.com/oldsmileys/inlove.gif
edit: as i said the animations are really really improved since the last 4 months. Im sure they will be GOLD soon. All we want is the best from this game im sure, specially the core vet fans! (<span style='font-size:7pt;line-height:100%'>not me, im a noob (coff coff)</span>)
by the way whats the average of age you think that will trully play ARMA and will play it for years?
i would say 30.
"young" people will play too but "old" people will have it in the blood, keep that im mind.
mickuzy
Sep 20 2006, 23:56
omg im only 18 and im becoming an old fart http://forums.bistudio.com/oldsmileys/help.gif http://forums.bistudio.com/oldsmileys/nener.gif
Chipper
Sep 21 2006, 01:20
30 is way to old I'd say the average age would be 21.
LoL and I'm 15, I discovered (was saved by) OFP before I was in my teens.
IceBreakr
Sep 21 2006, 06:08
It is clearly noticable in the French Mr.Banana video, that sprinting of enemy is too fast. Again, inertion is missing, so you actually don't know in which way person will go, which makes aiming quite silly. As you can notice, player misses a lot of shots with CQB even just 10m away - that is not acceptable for military sim http://forums.bistudio.com/oldsmileys/huh.gif
Pierrot
Sep 21 2006, 07:36
The head position is always fixed while he is running in the video. http://forums.bistudio.com/oldsmileys/wink_o.gif
No people can run withought his head shaking. On the contrary, people just fix where he sees by adjusting eyes movement while running. http://forums.bistudio.com/oldsmileys/smile_o.gif
CameronMcDonald
Sep 21 2006, 07:45
Um... to me it seemed that they didn't miss all too many shots, and the ones they did miss came from full auto. It seemed quite good, I thought.
I'd be concerned about how they didn't even get fired at once in retaliation, but then again the improved AI was not present in that version.
bravo 6
Sep 21 2006, 07:59
Almost all people i played OFP (real/nice coops) with they had 33 age average, by now they must be 35, 36 years old. Also know some nice lads that have 40 years old and more and keep playing it and still moding it http://forums.bistudio.com/oldsmileys/wink_o.gif
The spirit of team work becomes more mature and interesting. Some times its only possible with "older" people (unfortunatly)
So my point is, there are more grown men (23-45 and more) playing this OFP game (and will play ARMA) with their heart and head then teenagers (16-19).
i don't know exctly the words i should use but ill try this way,
BIS should do ARMA more like an "agressive, core" game then a fansy game for teenagers with less then 18 years old. I don't want to be rude and i hope i don't ofend anyone but thats my point of view.
I know there will be lots of servers, wich will have their own way/style to play this awsome game.
Im afraid ARMA becomes a childish game because BIS wants and wishes that this game covers almost all kinda ages, starting with 16 years old stage.
Plz, do this game for grown men.
ps- Would be nice to have the official statistics on this forum of whom play OFP. Does that exist?
CameronMcDonald
Sep 21 2006, 08:01
Someone could always make a poll in the offtopic thread... http://forums.bistudio.com/oldsmileys/whistle.gif
Berghoff
Sep 21 2006, 08:08
=) Never played OFP v1.00 or earlier versions? These were also very incomplete and somewhat unrealistic as you could enter a car from 5m distance, couldn't move at all while reloading, LAW/RPGs went in almost straight line to target, AKs has burst and such... http://forums.bistudio.com/oldsmileys/tounge2.gif . But the ultimate upgrades fixed that after game release, atleast in europe.
I think it is actually rather irrelevant how 'gamey' ArmA will be. If it will help attract new players (i.e. increase revenues), so much the better. As Berghoff mentioned, original OFP, and especially the earlier versions, was quite gamey and unrealistic. As long as BIS provides the community with equally good or even better mod tools as it did with OFP, all will be well and such gems like WGL will improve the gameplay. Think about it: noone is playing stock OFP anymore; it's the mods that keep the game alive.
As to the age thing: it's true that on average older players are more mature (how surprising!http://forums.bistudio.com/oldsmileys/wink_o.gif. Still, that is no reason for BIS to focus on an older (and smaller) target audience. They need to make money on this game! Stock ArmA will be pretty unrealistic, just like OFP. The mods will change that, and automatically segregate the community. If you want a quick 'n dirty game, you'll play Hexenkessel 2.762 on a public server. If you want organised, realistic games, you'll join a clan and play something like WGL with a select group of people. We all seem to think that the current, hard-core OFP community is representative of the people who have been playing MP OFP in the past five years. This is simply not true. Joining a public server in those days meant playing with/against G36-totin', impatient rambo's. Remember Hexenkessel, Battlefields 1985 and all those other lame CTF's, C&H's and TDM's, which had absolutely nothing to do with realistic gameplay and/or cooperation? Those missions dominated the servers back then, and I think that the cycle will repeat itself with ArmA.
It is BIS' responsibility to make a game which appeals to a large enough audience to generate significant revenues. It is the responsibility of serious gamers to organise themselves and mod away in order to create that realistic gameplay experience we all crave for http://www.subam.org/forum/Smileys/classic/bladi.gif
stegman
Sep 21 2006, 08:34
=) Never played OFP v1.00 or earlier versions? These were also very incomplete and somewhat unrealistic as you could enter a car from 5m distance, couldn't move at all while reloading, LAW/RPGs went in almost straight line to target, AKs has burst and such... http://forums.bistudio.com/oldsmileys/tounge2.gif . But the ultimate upgrades fixed that after game release, atleast in europe.
...actually you still could'nt move while reloading in OFPv1.96.
Also in the original you couln't run while kneeling down (you had to stand up again first).
maxqubit
Sep 21 2006, 08:55
I think it is save to assume that the out-of-the-box-ArmA is what should appeal to the majority of buyers.
All this hard-core stuff just isn't releavant to newbies if the out-of-the-box-Arma (the game you will buy in the store) isn't 'good'
For me the playlist is as follows:
1. Out-of-the-box-ArmA (meaning campaign)
2. Mission Editor (meaning my own missions)
3. Mods
So don't discard step 1. Imho it is what newbies will do AND essential to BIS and the profits they hope to make.
Edit: So, yes, in the long run step 3 is essential, but the base has (again) to be established by vanilla-ArmA.
Dwarden
Sep 21 2006, 09:31
You know what i wish http://forums.bistudio.com/oldsmileys/smile_o.gif always when someone nitpick about animations ...
he should post "real" movement video synced with ArmAs video ...
that shows the "issue" in best way
btw. i'm not trying to degrade some opinions, there is always place to improve anims ...
Mike@Uk
Sep 21 2006, 09:42
I started playing Flashpoint when I was 13/14 and now I'm 18, thats a pretty big chunk of my life! http://forums.bistudio.com/oldsmileys/wow_o.gif
And for the record I can't stand big mass produced BF2 style corporate brain mush, always been into stuff like OFP and IL2 etc.
Realism all the way.
the movement animation video is good. - nice to see real movements in a game.
only issue might be that (imho) the crawling speed is too fast, and there was a little jump between that animation and the one to stand upright again, maybe the two animations need tieing together better.
the running man's front leg looked a little straight too, but i guess thats due to the motion capture haven taken place on a treadmill or similar.
Started playing OFP when I was 19. I remember trying to get my peers to play the game. Had to do a lot of "herding" to get them used to the non-quake play.
LANS became like bootcamp. "No, you can't bunny hop", "One shot WILL kill you".
Sigh, those were the days.
Almost all people i played OFP (real/nice coops) with they had 33 age average, by now they must be 35, 36 years old. Also know some nice lads that have 40 years old and more and keep playing it and still moding it http://forums.bistudio.com/oldsmileys/wink_o.gif
The spirit of team work becomes more mature and interesting. Some times its only possible with "older" people (unfortunatly)
So my point is, there are more grown men (23-45 and more) playing this OFP game (and will play ARMA) with their heart and head then teenagers (16-19).
i don't know exctly the words i should use but ill try this way,
BIS should do ARMA more like an "agressive, core" game then a fansy game for teenagers with less then 18 years old. I don't want to be rude and i hope i don't ofend anyone but thats my point of view.
I know there will be lots of servers, wich will have their own way/style to play this awsome game.
Im afraid ARMA becomes a childish game because BIS wants and wishes that this game covers almost all kinda ages, starting with 16 years old stage.
Plz, do this game for grown men.
ps- Would be nice to have the official statistics on this forum of whom play OFP. Does that exist?
Your logic is somewhat... illogical.
Think about what you're saying - "teenagers" will buy the game, play it and get bored with it, no matter what the interface is like. Those more "mature" players will stick with it. So whats the problem?
Max Power
Sep 21 2006, 10:15
The only thing that really bothers me about the original OFP is the weird animations... this is lessened but not altogether diminished by the 'after-market' animations, as the soldiers seem to jog with one shoulder cocked back in a very unnatural manner. oh, and then there is the sound effects... and then there's the texture seams all over the soldiers... and the weird option to have tracers for all weapons that was previously not an option... and... and... and you know what? I still play it. It's awesome. In fact, with various addons which fix varying degrees of the above gripes, I play it pretty much to the exclusion of everything else (with the exception of the il2 series on the PC). I play all kinds of games off and on, I love the racing genre on the consoles and Fable is the cat's ass, but this is the one that I keep playing inspite of its flaws. I think that the game's strengths make it what it is, not its flaws.
CameronMcDonald
Sep 21 2006, 10:15
Yeah. I really don't mind as long as I have it, and there are people willing to download the missions I make and the addons I... tweak/borrow/don't model.
maxqubit Got it right! We all were green with OFP... Years of playing/modding has rised OFP to what it is! Best FPS ever created. Hard-core guys can set their own servers with others like them (those who see red, when word newbie/arcade is mentioned) they can design missions fast after release as missioneditor is same as in OFP, while newbies need time and motivation to get know ArmA. Hard-core guys can make it in middle of newbies as they know each-of-others and they have already groups formed, but newbies can't make it in middle of Hard-core guys, if they aren't given a change by BIS.
What makes OFP unrealistic? Missions, even if weaponspecs and all other are tweaked as realistic as possible, but unrealism in mission destroys everything else. For OFP there is lots of missions which are designed to be fun and hard shoot'em up, and those can get good points from players (there are lots of arcade guys inside OFP community... WATCH YOU BACK! http://forums.bistudio.com/oldsmileys/smile_o.gif ). I've played realistic mission with Deltaforce (the game before millenium), Medal of Humor-series etc... Their engine isn't desiged to "simulate" realism, but still some missions holds key elements which makes it feel "real", same goes with OFP. And mission is only thing that keeps game in some level of realism, was the game designed to be shoot'em up or simulator...
Frantic
Sep 21 2006, 10:31
the nice thing with OFP was, that ur able to make every Game-Mode u like with the scripts.
and so im sure it will be the same with ArmA!
i think nobody knows how many different game-modes exists for OFP.
The ArmA-Mission-Editor will have more functions than the OFP-Editor got, so we can expect quite more different game-modes than back in OFP.
Im really looking forward to play every day a new map in ArmA!
There will be enough realistic maps and unrealistic fun maps! http://forums.bistudio.com/oldsmileys/inlove.gif
CameronMcDonald
Sep 21 2006, 11:37
You can put me down as an ultra-realistic-nutcase map maker. I can't stand making fun maps, when I could bore the player to death with a photo realistic 15 page briefing. http://forums.bistudio.com/oldsmileys/smile_o.gif
Mike@Uk
Sep 21 2006, 11:51
some people might find photo realistic 15 page briefings fun. http://forums.bistudio.com/oldsmileys/tounge2.gif
[DirTyDeeDs]-Ziggy-
Sep 21 2006, 12:27
You can put me down as an ultra-realistic-nutcase map maker. I can't stand making fun maps, when I could bore the player to death with a photo realistic 15 page briefing. http://forums.bistudio.com/oldsmileys/smile_o.gif
Those with fun-map-aphobia get prescribed 1 hour sessions of playing CTF_ULTRA on Kolgujev. http://forums.bistudio.com/oldsmileys/wink_o.gif
that will "fun" them up a bit http://forums.bistudio.com/oldsmileys/biggrin_o.gif
I gotta have more Sabot rifle! http://forums.bistudio.com/oldsmileys/rofl.gif
maxqubit
Sep 21 2006, 12:52
the nice thing with OFP was, that ur able to make every Game-Mode u like with the scripts.
and so im sure it will be the same with ArmA!
i think nobody knows how many different game-modes exists for OFP.
The ArmA-Mission-Editor will have more functions than the OFP-Editor got, so we can expect quite more different game-modes than back in OFP.
Im really looking forward to play every day a new map in ArmA!
There will be enough realistic maps and unrealistic fun maps! :love:
Yeah, the editor. (even) with OFP:E which has a lite version of the editor, that is great fun. I remember building a working/living airfield and toying around with that. No 'enemy in sight' (sic:) but great fun nevertheless:)
It'd be nice if someone could host this new vid (http://www.gametv.fi/download.php?view.23)...
FCOPZ-Illuminator
Sep 21 2006, 15:16
Can't see anything, i only have a black screen in the middle.... http://forums.bistudio.com/oldsmileys/sad_o.gif
You have to register to download the vid. The band thing is that I'm not getting any activation mail for my new account http://forums.bistudio.com/oldsmileys/mad_o.gif
AUS_Twisted
Sep 21 2006, 15:29
It would want to show a lot for 505MB worth.
Damn over 500mb of ArmA.. I got to see it.
1 hour and 3 minutes of gameplay. Two noobs acting like two retards. They suck. They really suck http://forums.bistudio.com/oldsmileys/rofl.gif
AUS_Twisted
Sep 21 2006, 15:55
1 hour and 3 minutes of gameplay. Two noobs acting like two retards. They suck. They really suck http://forums.bistudio.com/oldsmileys/rofl.gif
So it's not worth downloading?
deanosbeano
Sep 21 2006, 15:58
does it show destructable buildings and or multiple gunners being fired ??
ty. its all i need to see in arma now and 550 is a bit much for me to work it out lol. i am restricted in gigage http://forums.bistudio.com/oldsmileys/sad_o.gif
It doesn't show anything exept two noobs playing the game like it was Quake 2. The vid is horrible.
Average Joe
Sep 21 2006, 16:03
Ill take your word for it Ti0n3r.
maxqubit
Sep 21 2006, 17:11
It doesn't show anything exept two noobs playing the game like it was Quake 2.
Funniest post in weeks hahaha LOL.
deanosbeano
Sep 21 2006, 17:20
thanks for the preview http://forums.bistudio.com/oldsmileys/smile_o.gif
saved me a lot of bandwidth there cheers. i will put that in my track ir pot. i need it for il2 lol http://forums.bistudio.com/oldsmileys/wink_o.gif
The preview was running on quite high settings so it looked great but there were also some smaller bugs. The physics engine seems quite identical to OFP though with an improved collision detection. Trees and fences falls in the wrong directions, the vehicles appears to behave like in OFP. They crashed a helo against a building and it just bounced a little. I wont mention the AI as the new AI wasn't implemented to the press copy, at least according to BIS.
I guess it's too late to hope that they'll use the new physics engine from Game2/VBS2. The game will probably still be great and there are really no alternatives to it.
The night looked really cool though with a thunderstorm and the lighthouse lighting the area.
NeMeSiS
Sep 21 2006, 17:50
What i love is that the colors seem to fade a bit with bad weather, while everything is very colorful with sunny weather http://forums.bistudio.com/oldsmileys/smile_o.gif
so we still got those non controlable chutes which flies you into the ocean http://forums.bistudio.com/oldsmileys/confused_o.gif
Chipper
Sep 21 2006, 18:51
so we still got those non controlable chutes which flies you into the ocean http://forums.bistudio.com/oldsmileys/confused_o.gif
That's the same shit the US Army uses for paradrops. It's supposed to be so you can't control it because otherwise everyone would get tangled onto eachother if you have a lot of jumpers.
bravo 6
Sep 21 2006, 18:54
Almost all people i played OFP (real/nice coops) with they had 33 age average, by now they must be 35, 36 years old. Also know some nice lads that have 40 years old and more and keep playing it and still moding it http://forums.bistudio.com/oldsmileys/wink_o.gif
The spirit of team work becomes more mature and interesting. Some times its only possible with "older" people (unfortunatly)
So my point is, there are more grown men (23-45 and more) playing this OFP game (and will play ARMA) with their heart and head then teenagers (16-19).
i don't know exctly the words i should use but ill try this way,
BIS should do ARMA more like an "agressive, core" game then a fansy game for teenagers with less then 18 years old. I don't want to be rude and i hope i don't ofend anyone but thats my point of view.
I know there will be lots of servers, wich will have their own way/style to play this awsome game.
Im afraid ARMA becomes a childish game because BIS wants and wishes that this game covers almost all kinda ages, starting with 16 years old stage.
Plz, do this game for grown men.
ps- Would be nice to have the official statistics on this forum of whom play OFP. Does that exist?
Your logic is somewhat... illogical.
Think about what you're saying - "teenagers" will buy the game, play it and get bored with it, no matter what the interface is like. Those more "mature" players will stick with it. So whats the problem?
what i ment while back was that BIS shouldn't stop doing a more realistic game and shouldn't censore it at all because its supposed to be for the lower classe age too.
know what i mean now?
Victor_S.
Sep 21 2006, 19:03
@<hidden> They are trying to sell a game and ultra realism doesn't sell, it is that simple.
Average Joe
Sep 21 2006, 19:03
Yeah a rule of OFP, no matter how far inland you are the winds blowing you to the nearest coastline...
And there aint nothing you can do about it http://forums.bistudio.com/oldsmileys/smile_o.gif
bravo 6
Sep 21 2006, 19:13
everybody that had the preview in their computer and also in interviews said the game have a "touch of realism", Fair enough.
Im have noticed it in videos. But how "much" is this "touch"? could it be even more "spicy"? http://forums.bistudio.com/oldsmileys/wink_o.gif
Chipper
Sep 21 2006, 19:56
I don't get what you mean about "spicy" realism. http://forums.bistudio.com/oldsmileys/rofl.gif
But I wound't expect that much more realism than OFP had. For the press demo of Arma.
Full version of ArmA will have the new smart AI. Speaking of smart AI I just played WGL and I was amazed about how smart and agressive the AI was. Once the AI saw me they tried to hunt me down and kill me at all costs.
Sniper Pilot
Sep 21 2006, 19:59
....Once the AI saw me they tried to hunt me down and kill me at all costs.
But is that smart? http://forums.bistudio.com/oldsmileys/crazy_o.gif
Chipper
Sep 21 2006, 20:08
Well it's the first time in OFP I've been aggresively pursued by enemy AI infantry. They also used grenade launcher's correctly, they spotted me about 300m out and where using them it was crazy. I suggest everyone download wgl5.1
bravo 6
Sep 21 2006, 20:36
I don't get what you mean about "spicy" realism. http://forums.bistudio.com/oldsmileys/rofl.gif
arf,
with more realism in every way.
edit: i would like to add this from other thread
And let's not forget, the real point of any game is for people to have fun... I hope BIS feels the same way.
Well, I cannot speak for the whole BIS crew, but this is not what I view games to be - fun is too narrow. It is like movies - you have commedies, whose real point is to have fun, and then you have other genres, thrillers, historical movies, war movies ...
War is not nice, and war is definitelly not funny. We really want to portray this well in ArmA, as I hope we did in OFP.
martinovic
Sep 21 2006, 21:14
Quote[/b] ]ultra realism doesn't sell
It sells to me! I don't buy BF2 type games that are sort of based on reality but are totally surreal. IF it has to be an arcadey game then atleast the creators should think up a nice little universe around it...
bravo 6
Sep 21 2006, 21:16
Quote[/b] ]ultra realism doesn't sell
It sells to me! I don't buy BF2 type games that are sort of based on reality but are totally surreal. IF it has to be an arcadey game then atleast the creators should think up a nice little universe around it...
i agree
BIS gives us a powerfull moddable engine this is the only thing we need.
Quote[/b] ]ultra realism doesn't sell
It sells to me! I don't buy BF2 type games that are sort of based on reality but are totally surreal. IF it has to be an arcadey game then atleast the creators should think up a nice little universe around it...
i agree
And if you 2 was enough for BIS, I'm sure they would make it as realistic as possible, but for most other, ultra realism still doesn't sell. http://forums.bistudio.com/oldsmileys/wink_o.gif If BIS wants to attract new players, and not just have to stick with all the old buggers, then they need a game that is balanced, not too arcadeish, but still not so realistic that it makes the game boring...
And besides...if your screen was filled with bloodspatter from your dead buddy and your leg was hurting and bleeding from the bullet that hit you in the game, you would probably not find ArmA that fun http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/tounge2.gif
Heatseeker
Sep 21 2006, 22:02
Well, I cannot speak for the whole BIS crew, but this is not what I view games to be - fun is too narrow. It is like movies - you have commedies, whose real point is to have fun, and then you have other genres, thrillers, historical movies, war movies ...
War is not nice, and war is definitelly not funny. We really want to portray this well in ArmA, as I hope we did in OFP.
I hope that was a promisse... I also hope the game delivers the same brutal experience of OPF and better. OPF was not what i considered fun, it was challenging, imersive, serious, even dramatic but not your ordinary fun game. I hope the game is even more serious and mature.
Hmm did a little more oogling on those videos and the G36 with a short barrel seems like a mix of a K and C model... http://forums.bistudio.com/oldsmileys/confused_o.gif
Shorter barrel of the C but the higher handel/sight module of the K. Then again I guess by looking at a comparision picture of the C and K that the higher K handel might acctually fit on the C model too.
maxqubit
Sep 21 2006, 22:28
Well, I cannot speak for the whole BIS crew, but this is not what I view games to be - fun is too narrow. It is like movies - you have commedies, whose real point is to have fun, and then you have other genres, thrillers, historical movies, war movies ...
War is not nice, and war is definitelly not funny. We really want to portray this well in ArmA, as I hope we did in OFP.
For me it worked that way in Elite. The immersion. Many a times i gazed at all the dead bodies lying around (even of the 'enemy') and thought 'What a waste'. 'Battle at le Port' tells such a story. Many times i went to check out what happened to my guys in a designed mission only to see the dead bodies scattered around with me trying to figure out what the heck went wrong.
Good stuff BIS, hoping for more un-glorified serious warfare in ArmA.
Trueman
Sep 21 2006, 23:49
In This (http://home.orange.nl/borgkov/Film.wmv) part of the ArmAShootingRange movie we can see clear that BIS is still using that 5 year old ofp engine. The outdoor sunlighting reflects on the soldier inside the bulding.
Also the rest of the lighting and shadows (if there are) effects inside are wierd. I thought that BIS said that ArmA was build around a complete new engine. Wat are u ppl try to sell here, a new game or a remake.
CameronMcDonald
Sep 22 2006, 00:27
I thought it was obvious that Armed Assault uses a vastly improved OFP engine. No?
sniperuk02
Sep 22 2006, 01:04
Yep, its never been said that it was a completely new engine, only an update of the ofp engine so we have something to play while they work on game 2.
Yep, its never been said that it was a completely new engine, only an update of the ofp engine so we have something to play while they work on game 2.
But they have implied that ArmA uses the same engine (Real Virtuality 2) as VBS2 which isn't true. They said same technology but ArmA is only using small parts of it, the rest is filled with the technology from OFP:Elite.
In This (http://home.orange.nl/borgkov/Film.wmv) part of the ArmAShootingRange movie we can see clear that BIS is still using that 5 year old ofp engine. The outdoor sunlighting reflects on the soldier inside the bulding.
Also the rest of the lighting and shadows (if there are) effects inside are wierd. I thought that BIS said that ArmA was build around a complete new engine. Wat are u ppl try to sell here, a new game or a remake.
its why i asked lightmap for buildings, not a lightmap generator for O2 but at least support of multitexturing so we can get good interior lightning.
i wanted to use the same diffuse texture for all walls + lightmap grayscale textures to give them some details but maybe arma engine cant afford this...
CsonkaPityu
Sep 22 2006, 01:37
I have a big pretty-please to anyone who has the preview version. In the earliest russian videos we can see a bridge collapsing. [ http://ofp.gamepark.cz/index.php?showthis=9681 ]
I am veryvery interested in seeing this bridge more in depth, please someone, if you have the time and the GC preview version, find this bridge and make some clips of it collapsing so we can tell if it is dynamic or not.
xnodunitx
Sep 22 2006, 01:52
About the AA/VBS2 thing,they said AA is an upgraded flashpoint engine which has some of the added abilities and extensions of VBS2,they run on similar engine but not the same. And that video only shows the soldiers lightened on the inside on the first person view,on the other soldier you see him as being shadowed.
goodguyswearblack9
Sep 22 2006, 02:14
Does anybody have a list of pistols in game?
And if you 2 was enough for BIS, I'm sure they would make it as realistic as possible, but for most other, ultra realism still doesn't sell. http://forums.bistudio.com/oldsmileys/wink_o.gif If BIS wants to attract new players, and not just have to stick with all the old buggers, then they need a game that is balanced, not too arcadeish, but still not so realistic that it makes the game boring...
Realism is a relative term. I don't think that adding more realism to the weapon handling our vehicle damage model could possibly hurt this game (and subsequently its sales). At the same time too much realism in mission design (where 90% of the time you would not see any action, like in the real life) would be unacceptable for most players.
I believe that most of the people on this board are smart enough to realize this when they make their suggestions for improvements. Even if not, BIS is sure as hell smart enough to realize this. That's why I think that it is silly when people (I don't mean you specifically, I know that you have made good suggestions in other threads) point out the obvious by saying that "You can have too much realism". Sure you can, but as of now there are still plenty of outstanding realistic additions to make that will only improve the game play.
As for realism not selling... I personally don't believe that. I think that realistic games sell just fine, provided that the game offers the players more than just realism (i.e. the graphics, sound, UI are all top notch). All else being equal, mature gamers want more realism not less. That is why most military games that come out these days tout themselves as being "authentic", "realistic", "designed by military experts", etc; even though in most cases they fall short of their promise. Obviously realism is a big selling point; otherwise they would not base their advertisements around those claims.
The real reason that you see so few realistic games right now is because the developers lack creativity and determination to do their research and make realism work (same reason why you see so few realistic war movies). However, on a rare occasion when the development team is willing to invest their time (original OFP development took more than 5 years) to make a realistic game that does not neglect graphics, UI and other game elements; such game enjoys great success with the consumers. OFP: CWC is a clear example of that.
Peace,
DreDay
IceBreakr
Sep 22 2006, 06:26
Hopefully we won't be firing "SABOT" rounds from all the guns. in OFP there were no proper bullet weights, not to mention that bullets acted like laser guns without ballistics. Guess what, bullets don't fly in the straight line until they hit something...
This is the priority on my list, and after seeing bunch of movies, I now seriously doubt we will get hardcore milsim in that field.
Pierrot
Sep 22 2006, 06:59
Hopefully we won't be firing "SABOT" rounds from all the guns. in OFP there were no proper bullet weights, not to mention that bullets acted like laser guns without ballistics. Guess what, bullets don't fly in the straight line until they hit something...
Galileo threw two balls which have different weights from a top of Torre di Pisa. The two balls landed at the same time then he concluded the weight of matter doesn't affect its ballistics. http://forums.bistudio.com/oldsmileys/smile_o.gif
BTW, OFP already has a propper ballistics. No bullet in ofp acts like laser beam. http://forums.bistudio.com/oldsmileys/pistols.gif
Dslyecxi
Sep 22 2006, 07:10
Hopefully we won't be firing "SABOT" rounds from all the guns. in OFP there were no proper bullet weights, not to mention that bullets acted like laser guns without ballistics. Guess what, bullets don't fly in the straight line until they hit something...
This is the priority on my list, and after seeing bunch of movies, I now seriously doubt we will get hardcore milsim in that field.
Are you trying to tell us that Flashpoint didn't have bullet drop over distance? You're saying that all Flashpoint weapons fired like lasers, with no drop whatsoever, no matter how far you were shooting/
If that's what you're saying, I question whether you've ever played Flashpoint before. The game clearly models such ballistics.
Journeyman
Sep 22 2006, 08:12
Galileo threw two balls which have different weights from a top of Torre di Pisa. The two balls landed at the same time then he concluded the weight of matter doesn't affect its ballistics. http://forums.bistudio.com/oldsmileys/smile_o.gif
It does because the 'heavier' projectile will have a lower muzzle velocity due to inertia, but will maintain its velocity for longer due to momentum (which is greater for an object of higher mass). The 'slower' projectile gets to its target later so has more time to succumb to gravity. http://forums.bistudio.com/oldsmileys/wink_o.gif
Berghoff
Sep 22 2006, 08:16
Wat are u ppl try to sell here, a new game or a remake.
It is impossible then to make it compatible with old addons then would it? http://forums.bistudio.com/oldsmileys/wink_o.gif
I think it is an hugely improved OFP:E engine.
IceBreakr
Sep 22 2006, 11:14
I've simply said that original game (without modifications) didn't have proper bullet weights, velocity, etc. if you compare it to RL counterparts.
Berliner19
Sep 22 2006, 12:26
Here is our Download Link for the New Armed Assualt Video......
Download Link (http://www.coop-center.de/site/index.php?site=news&action=view&id=88)
Powered by Coop-center.de
VladAlex
Sep 22 2006, 12:33
How do you download that ? I dont understand german !
Berghoff
Sep 22 2006, 12:35
How do you download that ? I dont understand german !
I think you have to log-in to download.
Berliner19
Sep 22 2006, 12:35
You must klick on download an wait 5 seconds...then the download begins.
edit: Damm ok..you must login to download ...but i will fix it...
edit2: Download Link is fixed...just klick on "Download Link: Armed Assault Movie Pack.
TrevorOfCrete
Sep 22 2006, 14:05
download link dosnt work for me http://forums.bistudio.com/oldsmileys/confused_o.gif
:EDIT: got it working http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Sluganda
Sep 22 2006, 14:08
500MB http://forums.bistudio.com/oldsmileys/crazy_o.gif
I hope that this is really new video!
metalchris
Sep 22 2006, 14:12
yes but it is not intresting after all ...
my only thoughts were : hmm two BF2 players trying to play ArmA ...
Donnervogel
Sep 22 2006, 14:23
yeah the video is pretty bad and all the talk is in finnish. It's about an hour long but totally boring. The guys dunno how to play it and just fool around. As someone already said, BF2 comes to mind.
PainDealer
Sep 22 2006, 14:36
Galileo threw two balls which have different weights from a top of Torre di Pisa. The two balls landed at the same time then he concluded the weight of matter doesn't affect its ballistics. http://forums.bistudio.com/oldsmileys/smile_o.gif
It does because the 'heavier' projectile will have a lower muzzle velocity due to inertia, but will maintain its velocity for longer due to momentum (which is greater for an object of higher mass). The 'slower' projectile gets to its target later so has more time to succumb to gravity. http://forums.bistudio.com/oldsmileys/wink_o.gif
but the heavier bullet needs less wind correction
btw that DL link takes me absolutely nowhere
deanosbeano
Sep 22 2006, 14:43
well, i finaly got to dl it and its wank. if there was ever a frustrating moment in arma history its now.Pls Bis let the demo commence or sit ya selves down this weekend and make a real video from a proffesional prospective , its turning into a farce.
i never saw such an ill thought out pr campaign in all my life , you have the wiki the site the blog, why are we being pained with shite like this video ?
sack idea games and buy some proffesional beta tester time and show the footage, its all gone pete tong.
my 2cents.
i have see from the 1 hour only 15 minutes. This is enough.
btw: That is the Movie from http://www.gametv.fi/download.php?view.23 (http://www.gametv.fi/download.php?view.23?)?
dl without register
http://files.gametv.fi/files....-17.wmv (http://files.gametv.fi/files/2006-09-17/gametv_armed_assault_2006-09-17.wmv)
I hope them do not decapitate me because of the direct Link... http://forums.bistudio.com/oldsmileys/biggrin_o.gif
all these pants videos being releases are well turning people away imho.. they look balls..
Release a official trailer or demo please.. http://forums.bistudio.com/oldsmileys/yay.gif then we your main buyers can show you how to promote quality.. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Commando84
Sep 22 2006, 15:53
i think the almost 500 mb video was pretty ok, though my finnish is a bit weak they said most about everything thats been said before about the game. Nice to see some of the forest areas too in the north sahrani part. just waiting to see what more new info can come out right now.
Dwarden
Sep 22 2006, 16:12
i think the problem is that these sites got GC2006 preview version w/o BIS approval (leak w/e) ... like Placebo said they not pleased about ... and they produce mediocre PR (sometimes worse)
game is not finished, that was reason it wasn't given to everyone ... now everyone nitpicks about "WIP" or "not yet implemented" features ... who knows maybe due to size this version is W/O any hi-res texture pack w/o any hi definity sounds etc (yes i wish i'm right http://forums.bistudio.com/oldsmileys/smile_o.gif ...
http://forums.bistudio.com/oldsmileys/banghead.gif
Placebo
Sep 22 2006, 16:21
i think the problem is that these sites got GC2006 preview version w/o BIS approval (leak w/e) ... like Placebo said they not pleased about ... and they produce mediocre PR (sometimes worse)
Fansites getting the press version is what we weren't pleased about, press sites were given the press version correctly.
.kju [PvPscene]
Sep 22 2006, 16:46
In my humble opinion the ArmA-Zone.pl preview (http://www.arma-zone.pl/modules.php?name=Content&pa=showpage&pid=51), theNoFrag preview (http://nofrag.com/2006/sep/17/22927/) and the Armed-assault.eu coverage (http://armed-assault.eu/) were far better in various aspects than any "press sites" - even BI's coverage was less quality and very likely less positive for ArmA than these!
it's a pitty even BI fails to see that.
Quote[/b] ]game is not finished, that was reason it wasn't given to everyone ... now everyone nitpicks about "WIP" or "not yet implemented" features ... who knows maybe due to size this version is W/O any hi-res texture pack w/o any hi definity sounds etc
if you (solely) care about what has been said in this forum by mainly incompetent, uninformed people, I feel sorry for you - quite unprofessional attitude.
zyklone
Sep 22 2006, 16:52
In my humble opinion the ArmA-Zone.pl preview (http://www.arma-zone.pl/modules.php?name=Content&pa=showpage&pid=51), theNoFrag preview (http://nofrag.com/2006/sep/17/22927/) and the Armed-assault.eu coverage (http://armed-assault.eu/) were far better in various aspects than any "press sites" - even BI's coverage was less quality and very likely less positive for ArmA than these!
it's a pitty even BI fails to see that.
In the end what it comes down to is that the big magazines reach people who wouldn't buy ArmA without reading those articles.
The fansites reach fans who'll buy whatever BI releases.
BI knows this and that's why they can afford to treat the community fairly poorly.
Mr Burns
Sep 22 2006, 17:10
The quality of these reviews put aside .. i for my part am fed up with all the reviews. It´s totally getting outta control if you ask me, everyone´s posting dozens of pics videos etc. just to get a few more visitors (and im sure they´d sell their families too) and we -the community- get to see stuff that was maybe meant to be a surprise with the demo or final. That´s really taking the fun away.
I stopped reading any ArmA previews some weeks ago, sadly the only way to keep anticipation..
The quality of these reviews put aside .. i for my part am fed up with all the reviews. It´s totally getting outta control if you ask me, everyone´s posting dozens of pics videos etc. just to get a few more visitors (and im sure they´d sell their families too) and we -the community- get to see stuff that was maybe meant to be a surprise with the demo or final. That´s really taking the fun away.
I stopped reading any ArmA previews some weeks ago, sadly the only way to keep anticipation..
agreed there
yes me too. http://forums.bistudio.com/oldsmileys/smile_o.gif
Quote[/b] ]and im sure they´d sell their families too)
-> http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
The quality of these reviews put aside .. i for my part am fed up with all the reviews. It´s totally getting outta control if you ask me, everyone´s posting dozens of pics videos etc. just to get a few more visitors (and im sure they´d sell their families too) and we -the community- get to see stuff that was maybe meant to be a surprise with the demo or final. That´s really taking the fun away.
I stopped reading any ArmA previews some weeks ago, sadly the only way to keep anticipation..
all the funs already been taken away for me.. like guys wearing banana tops http://forums.bistudio.com/oldsmileys/yay.gif
but u know.. with every country getting differnt release dates those who come a long time after will get bombarded with people posting pics and videos of there favortire and new things they saw.. so we cant win anyways http://forums.bistudio.com/oldsmileys/confused_o.gif
is there any reason to make m4 and m249 muzzle flash fires rotate??
guns should not fire when changing position.
So you don't want area saturation fire? How would you stop mass rushes of your position? One at a time? How would you suppress?
Edit #3 LOL I need to just go to sleep, not seeing replys to posts http://forums.bistudio.com/oldsmileys/goodnight.gif
so we still got those non controlable chutes which flies you into the ocean http://forums.bistudio.com/oldsmileys/confused_o.gif
That's the same shit the US Army uses for paradrops. It's supposed to be so you can't control it because otherwise everyone would get tangled onto eachother if you have a lot of jumpers.
yes and no, you surely cant glide it whereever you want, but you can do something with it to try not to land on some place you dont want to
besides if this is not controlable, how the hell could we have a glide one?
Chipper
Sep 22 2006, 23:46
Ok the nit-picking is now out of control. http://forums.bistudio.com/oldsmileys/banghead.gif
Most of these things have been done with OFP in mods, and they will in ArmA so CHILL OUT! http://forums.bistudio.com/oldsmileys/wink_o.gif
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