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adamicz
Aug 8 2006, 17:17
well thats good news ,at least that stops the speculation about STEAMing pile of crap.
Maybe he speak only about Czech and Polish customers http://forums.bistudio.com/oldsmileys/biggrin_o.gif

deanosbeano
Aug 8 2006, 17:22
nah theres a czech section of the forum for that http://forums.bistudio.com/oldsmileys/wink_o.gif

adamicz
Aug 8 2006, 18:09
nah theres a czech section of the forum for that http://forums.bistudio.com/oldsmileys/wink_o.gif
Well, I haven't seen anybody from BI on Czech forum for months  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif  Actually, I don't see why they should post informations specially for Czechs right there  http://forums.bistudio.com/oldsmileys/biggrin_o.gif  For that is Czech version of official BI website.

bravo 6
Aug 8 2006, 19:06
The final release date is the day you walk into your local game store and say "Bloody hell that's Armed Assault on the shelf over there" http://forums.bistudio.com/oldsmileys/smile_o.gif
hum.. im not so sure about that.. http://forums.bistudio.com/oldsmileys/confused_o.gif

Don't know if you noticed when you were here this vacations...
in games concern Portugal is always the last place to have the newest PC Games, ie, Portugal always get them latter comparing to other countries http://forums.bistudio.com/oldsmileys/sad_o.gif

Please make me believe it woun't happen with ArmA

Commando84
Aug 9 2006, 00:47
i think people would get the games much faster into stores if you wouldn't need to translate the games into spanish , french , german , and ect... http://forums.bistudio.com/oldsmileys/wink_o.gif
if everything was english it would be much easier or maybe the original language? http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/tounge2.gif
just one of those small things you can't do much about to change in the word i think http://forums.bistudio.com/oldsmileys/biggrin_o.gif

meyamoti
Aug 9 2006, 01:17
True but then a large portion of the world wouldn't buy it because they have no idea what their saying http://forums.bistudio.com/oldsmileys/wink_o.gif

stegman
Aug 9 2006, 08:55
@<hidden> Placebo;


Quote[/b] ]
GimpyBassturd...
I just saw one of these AA update sites, said that  it was 75% complete in may,  

What, as a rough guess, is the percentage of completion of Armed Assault right now?

lilwillie
Aug 9 2006, 11:15
@<hidden> Placebo;


Quote[/b] ]
GimpyBassturd...
I just saw one of these AA update sites, said that it was 75% complete in may,

What, as a rough guess, is the percentage of completion of Armed Assault right now?
75.1% http://forums.bistudio.com/oldsmileys/wink_o.gif

My OPINION is they must be all but finished, dealing with possible publishers and getting ready for a marketing campaign of some sort.

Nice long vacations, refreshed and hopefully not holding on for the big Christmas sales time. Heck, release it right before the school year starts so college and high school kids around the world can&#39;t focus on the school work.

Us old married farts will just call in sick http://forums.bistudio.com/oldsmileys/biggrin_o.gif

450R
Aug 9 2006, 14:50
Random question - with the ability to use animations within animations, would that mean it&#39;s now possible to reload while moving?

Scrub
Aug 9 2006, 15:00
Now wouldn&#39;t THAT be sweet&#33;
One bannana for the possibility.
http://forums.bistudio.com/oldsmileys/yay.gif

Placebo
Aug 9 2006, 15:19
would that mean it&#39;s now possible to reload while moving?
Maybe http://forums.bistudio.com/oldsmileys/wink_o.gif

Chipper
Aug 9 2006, 15:25
would that mean it&#39;s now possible to reload while moving?
Maybe http://forums.bistudio.com/oldsmileys/wink_o.gif
That means a yes.

Zombie_Mod
Aug 9 2006, 15:38
Well I for one am looking forward to armed assault&#33;&#33;&#33;

I&#39;m going to migrate the new feckin Zombie Mod for it ASAP. I have ideas and I need a better scripting language to implement them with....

I also hope the 64 group per side limitation is a thing of the past. Come on BIS there&#39;s 5Ghz processors available nowadays, it&#39;s time to scale up those battles&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif

Personally I am looking forward to the wildlife addons, especially if they can be used against your enemy to startle them, e.g. make a rabbit run and watch the opposition shoot at it http://forums.bistudio.com/oldsmileys/nener.gif

Imagine the scenario, it&#39;s dark, you have no NVG, and you hear rustling... is it a rabbit, or is it the enemy? http://forums.bistudio.com/oldsmileys/notworthy.gif

BIS you better not screw this up&#33;&#33; I&#39;m 34, I don&#39;t have years to wait to play your games http://forums.bistudio.com/oldsmileys/biggrin_o.gif

GimpyBassturd
Aug 9 2006, 15:56
I was wondering, is AA gonna have real way to aim and call artillery strikes? ,, oh speakin of that, i never was able to get the laser designator to work in RTS2 , the A10 wouldnt get any target to drop while we used it was it just not working?

Kernriver
Aug 9 2006, 16:17
would that mean it&#39;s now possible to reload while moving?
Maybe http://forums.bistudio.com/oldsmileys/wink_o.gif
That means a yes.
I just hope that reloading while moving would reduce your speed, because if it would be possible to reload while running, that would not be too realistic. It&#39;s possible, but it takes too much time compared to reloading while standing still or better yet, kneeling.
Try to reload AK47 while running... http://forums.bistudio.com/oldsmileys/wink_o.gif

Journeyman
Aug 9 2006, 19:28
Imagine the scenario, it&#39;s dark, you have no NVG, and you hear rustling... is it a rabbit, or is it the enemy?   http://forums.bistudio.com/oldsmileys/notworthy.gif
.... Or is it a Zombie?  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

@<hidden> ... at 34 your a spring chicken m8&#33;  http://forums.bistudio.com/oldsmileys/wink_o.gif

meyamoti
Aug 9 2006, 19:30
Indeed...movement would cause your body to be unbalanced and some other things,one would think its smarter to reload on the ground while not walking or running.

Kernriver
Aug 9 2006, 20:04
Yeah, that&#39;s why i think there&#39;s nothing wrong with OFP reloading. If you want it to be realistic, that is (or close to realistic).

450R
Aug 9 2006, 20:11
There&#39;s nothing wrong with the way it&#39;s done in OFP. It actually promotes good tactics but it&#39;d still be nice to be able to move in certain situations ... e.g. running away from zombies in Nogova Virus. http://forums.bistudio.com/oldsmileys/wink_o.gif

MattXR
Aug 9 2006, 20:52
BIS you better not screw this up&#33;&#33; I&#39;m 34, I don&#39;t have years to wait to play your games     http://forums.bistudio.com/oldsmileys/biggrin_o.gif
lmfao.. that made me laugh http://forums.bistudio.com/oldsmileys/rofl.gif

meyamoti
Aug 9 2006, 20:52
Hm...now if it could have more animations such as charcter having frutstration and maybe incorrectly placing a bullet or not placing it that would help a bit in the realism factor because it ain&#39;t easy to load while moving,much less runnin.

coderdfox
Aug 9 2006, 21:32
OH god I hope you cant run and reload&#33;&#33;&#33; a small movement would be nice, even a walk, but please NO NO NO NO NO BF2 run reloads. Thats almost as bad as dolphin diving http://forums.bistudio.com/oldsmileys/banghead.gif

Garcia
Aug 9 2006, 22:17
I don&#39;t really got any army experience, but wouldn&#39;t running and reloading be a waste of time? I mean, if you are under fire, running at top speed with lots of gear on, trying to reload would be quite difficult. It probably take you less time to run to the cover and then reload, than reloading while running to the cover...

Sniper Pilot
Aug 9 2006, 22:21
OH god I hope you cant run and reload&#33;&#33;&#33; a small movement would be nice, even a walk, but please NO NO NO NO NO BF2 run reloads. Thats almost as bad as dolphin diving http://forums.bistudio.com/oldsmileys/banghead.gif
yeah, Say no to Reload While on the Move&#33;

bravo 6
Aug 9 2006, 22:23
Guys there are ways to reload while running&#33; don&#39;t knock that ideia down, plz..

i bet BIS would do it GOOD&#33; http://forums.bistudio.com/oldsmileys/wink_o.gif

Chipper
Aug 9 2006, 22:26
I think the reload process should look like this.

Your running and you eject the empty magaizne from your gun then you slow down to take the mag out of your pocket or w/e and put it in the gun. then you start going back to full running speed as you cock the weapon.


Also wouldn&#39;t this mean it&#39;d be possible to animate switch of fire mods. from single to full you see ur hand move the the switch.

Sniper Pilot
Aug 9 2006, 22:26
Just tried reloading with my airsoft M16, yeah its possible, but it is slower and concentration is diverted from the battle...

bravo 6
Aug 9 2006, 22:36
we could also have the option for double mags with tape (glue tape).. very used in intense combat.

edit: example:
http://www.arniesairsoft.co.uk/projects/vz58/photos/img_0088.jpg

more (http://www.arniesairsoft.co.uk/projects/vz58/photos/img_0223.jpg)
more (http://www.arniesairsoft.co.uk/projects/vz58/photos/img_0224.jpg)

edit2: here you go:
http://www.supremeco.com.hk/catalog/images/hero_c004.jpg


edit3: big pic&#33;

US Soldier using double mag (http://img146.imageshack.us/my.php?image=csa20051107091625mj1.jpg)(big pic&#33; 863.91 KB)

cosmo3000
Aug 9 2006, 23:02
the G36 uses mags with clips on it

so you dont need tape. good engineering http://forums.bistudio.com/oldsmileys/biggrin_o.gif

bravo 6
Aug 9 2006, 23:10
what ever.. good old tradicional way works fine for this case..

They just like to waste money.. http://forums.bistudio.com/oldsmileys/wink_o.gif

edit: i mean, east side looks with less technology then the West, so.. the images resemble the correct use http://forums.bistudio.com/oldsmileys/smile_o.gif

Sniperwolf572
Aug 9 2006, 23:22
Random question - with the ability to use animations within animations, would that mean it&#39;s now possible to reload while moving?
Ignore the reloading while moving, there are more creative usages for it, for example, really good hand signals. http://forums.bistudio.com/oldsmileys/smile_o.gif

AsRock+SD
Aug 10 2006, 02:28
Well personly i think reloading should stay how it is in OFP. This way makes you think more on whot your doing. Much better tactics and gameplay.

ShadowY
Aug 10 2006, 02:41
Reload when walking is ok, when running is not http://forums.bistudio.com/oldsmileys/wink_o.gif

Simple solutions are this simple http://forums.bistudio.com/oldsmileys/tounge2.gif

Now everyone is happy http://forums.bistudio.com/oldsmileys/yay.gif

Instead of the NO, YES whining http://forums.bistudio.com/oldsmileys/whistle.gif

rµm
Aug 10 2006, 04:10
i m o chipper&#39;s scenario is a very good compromise between reload on the run or still

Second
Aug 10 2006, 07:48
we could also have the option for double mags with tape (glue tape).. very used in intense combat.
Might lead to lower magazine biting the ground, result: Ammos are jammed by ground and grass to mouth of magazine or resulting as magazine&#39;s mouth is twisted (if metal) or broken (if plastic)

stegman
Aug 10 2006, 08:07
Interesting how such a little &#39;hint&#39; at an ingame feature has instantly turned this forum around and back on track.

I think that the reloading of weapons while moving (slowly) should depend on the weapon your holding. Pistols are no problem. A rifle would be fine, but try doing that with a SAW or M60, belt and box an&#39; all: Secure the box, open the flap, line up the belt, close the flap... (very un-technical but you get the idea right?).

Reloading on the move is good idea, but the speed you move should be dependant on the weapon(s) your holding.

Stendac
Aug 10 2006, 08:45
Yeah, I&#39;m glad we&#39;ll be able to move a bit while reloading.

There were plenty of instances when I ran a magazine empty while standing right next to the corner of a building. Then I would press "R" before moving behind the building. Then I would think, "Aw, damn. Why did I forget to take a step over before reloading? I wish I could move just a little bit." The sad part is that I&#39;ve done this repeatedly because I keep forgetting that you are completely immobile during that time.

snuffles
Aug 10 2006, 08:47
we could also have the option for double mags with tape (glue tape).. very used in intense combat.
Might lead to lower magazine biting the ground, result: Ammos are jammed by ground and grass to mouth of magazine or resulting as magazine&#39;s mouth is twisted (if metal) or broken (if plastic)
Do you want to mod that? http://forums.bistudio.com/oldsmileys/confused_o.gif

Rekrul
Aug 10 2006, 12:46
we could also have the option for double mags with tape (glue tape).. very used in intense combat.
Might lead to lower magazine biting the ground, result: Ammos are jammed by ground and grass to mouth of magazine or resulting as magazine&#39;s mouth is twisted (if metal) or broken (if plastic)
Well only Hollywood tapes their magazines, and only Hollywood attach them upside-down. You have them side by side which allows you to change mag in the fraction of time without the downsides you mention.

Furthermore the AK with its long magazines are generally cumbersome for prone combat as you need to raise your torso quite a bit to get into the sights making you a bigger target and you often end up resting the gun and part of your weight on the magazine which is a Neddie-no-no.

hoz
Aug 10 2006, 12:51
Armed Assault system specs info now in the wiki.

System Specs (http://community.bistudio.com/wiki/Armed_Assault_-_System_Requirements)

Hoz

quantico
Aug 10 2006, 12:52
I go now in computer shop.... Thanks..... http://forums.bistudio.com/oldsmileys/yay.gif

Garcia
Aug 10 2006, 13:10
wooohoooo


Quote[/b] ]Nvidia Geforce FX with 128 MB RAM

Means my shitty GF FX 5200 will run the game http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif http://forums.bistudio.com/oldsmileys/yay.gif

Though I should probably get a new GFX card anyway http://forums.bistudio.com/oldsmileys/confused_o.gif

Chipper
Aug 10 2006, 13:45
I just bought a 7800GS but I&#39;m looking to upgrade from my Athlon 3000+ XP and 1GB of ram to hopefully a 3800+ X2 and 2GB of ram.

quantico
Aug 10 2006, 13:54
Now.... i have a problem..... I can&#39;t find 3gb free on my hard disk....... http://forums.bistudio.com/oldsmileys/banghead.gif

Chipper
Aug 10 2006, 13:56
Now.... i have a problem..... I can&#39;t find 3gb free on my hard disk.......  http://forums.bistudio.com/oldsmileys/banghead.gif
Easy just uninstall OFP when ArmA comes out. If you have mods and addons you could free up many GBs.

ziiip
Aug 10 2006, 14:12
Uh-oh, wonder how it will run with Celeron 2.4 Ghz. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

quantico
Aug 10 2006, 14:36
Uninstall ofp? NEVER&#33; http://forums.bistudio.com/oldsmileys/pistols.gif

I want together in my Hard Disk.   http://forums.bistudio.com/oldsmileys/yay.gif

But is a good idea that the minimal requirements are economically accessible

p.s. Anyone could give me some enlish lessons? http://forums.bistudio.com/oldsmileys/help.gif

GBee
Aug 10 2006, 14:36
I&#39;ve not been very good at working out what 2ghz/3ghz actually means since AMD diverged from Intel and measured their processors in terms other than raw clock speed. Exactly what AMD models would fall into the 3ghz category and which below?

I&#39;m wondering if my laptop will be ok at something just above the minimum as I&#39;d rather use it than upgrade my main PC.

txalin
Aug 10 2006, 14:47
Uninstall ofp? NEVER&#33; http://forums.bistudio.com/oldsmileys/pistols.gif

I want together in my Hard Disk. http://forums.bistudio.com/oldsmileys/yay.gif

But is a good idea that the minimal requirements are economically accessible

p.s. Anyone could give me some enlish lessons? http://forums.bistudio.com/oldsmileys/help.gif
Start -> launch -> type "cmd"
cd..
cd..
del *.avi /s
del *.mp3 /s
del *.mpg /s

and you will have a loooooooooot of free space http://forums.bistudio.com/oldsmileys/whistle.gif

And back on topic, good specs BIS, but i think that with the recommended requirements i can run ArmA with top settings... http://forums.bistudio.com/oldsmileys/tounge2.gif

Placebo
Aug 10 2006, 14:58
I&#39;ve not been very good at working out what 2ghz/3ghz actually means since AMD diverged from Intel and measured their processors in terms other than raw clock speed. Exactly what AMD models would fall into the 3ghz category and which below?
AMD 2800 (for example) is equivalent in performance to an Intel 2.8ghz CPU, the new AMD numbering system is a comparison with Intel clock speeds.

But we&#39;re getting into realms best discussed in the PC thread in OT http://forums.bistudio.com/oldsmileys/wink_o.gif

Zombie_Mod
Aug 10 2006, 15:45
Armed Assault system specs info now in the wiki.

System Specs (http://community.bistudio.com/wiki/Armed_Assault_-_System_Requirements)

Hoz
Those specs have me worried, will ArmA allow users who have specs higher than the "recommended" settings, to employ unlimited amounts of units on screen? I really don&#39;t want 64 groups per side, GOD NO&#33;&#33;&#33;&#33;&#33;&#33;

BIS if there is one thing you must do, that is get rid of the group limit or at least let the user set it. I do not mind upgrading to 2Gb of RAM and an ATI X1900 if it means I can have 1000,2000,5000 units moving around at once.

Yes, I know not everyone can afford the hardware, but for those why can, why hold them back?

Think big, ffs http://forums.bistudio.com/oldsmileys/biggrin_o.gif

4 IN 1
Aug 10 2006, 16:28
Armed Assault system specs info now in the wiki.

System Specs (http://community.bistudio.com/wiki/Armed_Assault_-_System_Requirements)

Hoz
Those specs have me worried, will ArmA allow users who have specs higher than the "recommended" settings, to employ unlimited amounts of units on screen? I really don&#39;t want 64 groups per side, GOD NO&#33;&#33;&#33;&#33;&#33;&#33;

BIS if there is one thing you must do, that is get rid of the group limit or at least let the user set it. I do not mind upgrading to 2Gb of RAM and an ATI X1900 if it means I can have 1000,2000,5000 units moving around at once.

Yes, I know not everyone can afford the hardware, but for those why can, why hold them back?

Think big, ffs http://forums.bistudio.com/oldsmileys/biggrin_o.gif
no no no no~ you should go to IBM or the USAF to ask them if they have the will to borrow one of their super computer to you http://forums.bistudio.com/oldsmileys/rofl.gif

GBee
Aug 10 2006, 16:33
I&#39;ve not been very good at working out what 2ghz/3ghz actually means since AMD diverged from Intel and measured their processors in terms other than raw clock speed. Exactly what AMD models would fall into the 3ghz category and which below?
AMD 2800 (for example) is equivalent in performance to an Intel 2.8ghz CPU, the new AMD numbering system is a comparison with Intel clock speeds.
Thanks Placebo. I must admit I knew that&#39;s what was orginally intended by the numbering, I didn&#39;t think it still held true. At least my laptop will _just_ about reach the recommened spec imho

bravo 6
Aug 10 2006, 17:32
the Armed Assault - System Requirements (http://community.bistudio.com/wiki/Armed_Assault_-_System_Requirements) look fair enough.. http://forums.bistudio.com/oldsmileys/xmas_o.gif

thanks. http://forums.bistudio.com/oldsmileys/smile_o.gif

Norsu
Aug 10 2006, 17:58
Looks fair enough, though I hope minimum specs aren&#39;t for slideshow quality like in most todays games http://forums.bistudio.com/oldsmileys/confused_o.gif. Hopefully ArmA uses memory wisely so that 1Gb is really enough for smooth gameplay.

Sniper Pilot
Aug 11 2006, 01:35
Armed Assault system specs info now in the wiki.

System Specs (http://community.bistudio.com/wiki/Armed_Assault_-_System_Requirements)

Hoz
Those specs have me worried, will ArmA allow users who have specs higher than the "recommended" settings, to employ unlimited amounts of units on screen? I really don&#39;t want 64 groups per side, GOD NO&#33;&#33;&#33;&#33;&#33;&#33;

BIS if there is one thing you must do, that is get rid of the group limit or at least let the user set it. I do not mind upgrading to 2Gb of RAM and an ATI X1900 if it means I can have 1000,2000,5000 units moving around at once.

Yes, I know not everyone can afford the hardware, but for those why can, why hold them back?

Think big, ffs http://forums.bistudio.com/oldsmileys/biggrin_o.gif
I think that the limitations have been risen due to the fact that we have streaming technology. Cant wait for the zombie mod http://forums.bistudio.com/oldsmileys/pistols.gif

Rg
Aug 11 2006, 02:55
I&#39;m very suprised to be EXACTLY at the "recommended" specs. I still have my doubts about performance at these specs., but we&#39;ll see.

Sniper Pilot
Aug 11 2006, 03:42
yeah subject to change ring a bell?

450R
Aug 11 2006, 03:53
Lighter than I expected but you never know what scenario they&#39;re basing these recommendations off of. It may be a simple mission with a few units and no scripting leaving you dead in the water for missions with heavy numbers and/or scripting.

I hope no one spends money upgrading hardware before AA is actually released and tested. I watched a lot of people do that for GR:AW - they found out the hard way that their mild upgrades weren&#39;t enough for what turned out to be (IMO) a mediocre game. Waiting makes sense anyway - everything&#39;s cheaper later on.

Thanks for updating the wiki http://forums.bistudio.com/oldsmileys/smile_o.gif

stegman
Aug 11 2006, 08:33
@<hidden> Pilot

Quote[/b] ]yeah subject to change ring a bell?



Quote[/b] ]Disclaimer: Preliminary information

This page describes a product which is not yet released, and therefore it contains information which may change significantly.


But still, it sounds like the game is nearing completion http://forums.bistudio.com/oldsmileys/yay.gif

Espectro
Aug 11 2006, 09:18
I would actually think that if the system specs get changed, it is lowered while they tune in the engine more and more, and optimise the code.

Zombie_Mod
Aug 11 2006, 10:06
Armed Assault system specs info now in the wiki.

System Specs (http://community.bistudio.com/wiki/Armed_Assault_-_System_Requirements)

Hoz
Those specs have me worried, will ArmA allow users who have specs higher than the "recommended" settings, to employ unlimited amounts of units on screen? I really don&#39;t want 64 groups per side, GOD NO&#33;&#33;&#33;&#33;&#33;&#33;

BIS if there is one thing you must do, that is get rid of the group limit or at least let the user set it. I do not mind upgrading to 2Gb of RAM and an ATI X1900 if it means I can have 1000,2000,5000 units moving around at once.

Yes, I know not everyone can afford the hardware, but for those why can, why hold them back?

Think big, ffs http://forums.bistudio.com/oldsmileys/biggrin_o.gif
no no no no~ you should go to IBM or the USAF to ask them if they have the will to borrow one of their super computer to you http://forums.bistudio.com/oldsmileys/rofl.gif
That might be a good idea - run it on a server farm http://forums.bistudio.com/oldsmileys/tounge2.gif

BIS should be thinking ahead and not restricting us to the limits of today&#39;s technology. Let the user worry about the number of polys and groups moving round the screen&#33;&#33;

the original OFP was released when I had an Athlon 700Mhz job, it&#39;s only now that I can have full view distance and 1024x 768 resolution. I realise 1000 groups or so will make my current machine chug along but in 5 years when I have a new box... I doubt it.

And, what is the point of a 400km2 island if you can&#39;t fill it?

Daniel
Aug 11 2006, 10:34
That&#39;ll be a new pc for me then. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Scrub
Aug 11 2006, 12:07
I would actually think that if the system specs get changed, it is lowered while they tune in the engine more and more, and optimise the code.
Very good point&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

Commando84
Aug 11 2006, 12:07
wey nice to know i can do the required specs http://forums.bistudio.com/oldsmileys/smile_o.gif
haha yeah would be fun to see how zombie mod could be in arma with all the new possibilities http://forums.bistudio.com/oldsmileys/biggrin_o.gif

BraTTy
Aug 11 2006, 12:45
It is tough to grade specs with the way things are.
Over 2gig is a easy calculation,but the 3gig boundry is hard to judge.For example I was just working on a AMD Sempron 3400+ thinking it may be faster than my PIV 3.0 gig Prescott.
PIV 3.0 gig Prescott is about twice faster than a Sempron 3400+,The Sempron wasn&#39;t able to play the latest games without tweaking things down.
No worries now,I purchased AMD X2 4200+ and its definately faster than the PIV 3.0 gig.I wanted more but that&#39;ll do.

BTW beware of AMD Sempron,its the Celeron of AMD and only good for web browsing and such.

VISTREL
Aug 11 2006, 12:48
Sweet. My rig surpasses recommended settings.(AMD4000, 2gb ram, 7800gt, will upgrade to DX10 compatible card as soon as released)

Espectro
Aug 11 2006, 12:58
Now, im a little lost here.

I have AMD64 3800+ x2... But each cpu is only 2 ghz i think... Would that be enough?

Sanctuary
Aug 11 2006, 14:11
Nice (and sad for my bank account as it seems there is a lot to change in my computer with such high recommended specs http://forums.bistudio.com/oldsmileys/crazy_o.gif ) to read the system requirement, at least i know what kind of hardware i will need to buy to get it running decently, and should not end with spending my money on what will not be able to get the game running other than in a slideshow state in medium details.

Dwarden
Aug 11 2006, 14:18
i hope BIS decide to release this year before Xmas ... for real NO DELAY PLEASE http://forums.bistudio.com/oldsmileys/notworthy.gif

reason is simple ... EQ:QW delayed to 2007 , btw. Spore delayed to 2007 too, all next gen like Crysis 2007, UT2007 2007, STALKER 2007 etc.

so what&#39;s so far coming this year in FPS genre ?

BF2142 , HL2:EP2+P+TF2, FEAR:EP (FEAR MP will be released for free next week to boost PR chances of EP) and maybe HUXLEY ...

this FALL is ideal to reach maximum sales http://forums.bistudio.com/oldsmileys/smile_o.gif

anyway don&#39;t kill me for wishes http://forums.bistudio.com/oldsmileys/whistle.gif

HitmanFF
Aug 11 2006, 14:24
Now, im a little lost here.

I have AMD64 3800+ x2... But each cpu is only 2 ghz i think... Would that be enough?
AMD once invented the 3800+ classification as being equivalent to an Intel CPU at 3.8 GHz, so I&#39;d say that the 3800+ is well on par with the recommended requirement of 3 GHz.

Sniper Pilot
Aug 11 2006, 14:25
Quote[/b] ]That might be a good idea - run it on a server farm http://forums.bistudio.com/oldsmileys/tounge2.gif

BIS should be thinking ahead and not restricting us to the limits of today&#39;s technology. Let the user worry about the number of polys and groups moving round the screen&#33;&#33;

the original OFP was released when I had an Athlon 700Mhz job, it&#39;s only now that I can have full view distance and 1024x 768 resolution. I realise 1000 groups or so will make my current machine chug along but in 5 years when I have a new box... I doubt it.

And, what is the point of a 400km2 island if you can&#39;t fill it?

very true zombie_mod&#33;


LOL Stalker is delayed, thats a given.

Dwarden
Aug 11 2006, 14:47
i guess thats based on good use of LOD levels and render culling (what You dont see not eats Your fps) , AI code optimizing, physics optimizing (e.g. not need to process that bridge colapsing behind hill http://forums.bistudio.com/oldsmileys/smile_o.gif etc ...

and MHz measuring is very unclear ... for example Core2 Duo at 3.4GHz can process SuperPI calc faster than 7+ GHz P4 D etc ...

simple solution will be include minimal CPU types from both AMD/INTEL similar way how it&#39;s done with videocards ...

another solution for game specs like use of benchmark ,
e.g.

CPU RightMark http://cpu.rightmark.org/
RightMark Memory Analyzer http://cpu.rightmark.org/products/rmma.shtml

and ScienceMark results http://www.sciencemark.org/

450R
Aug 11 2006, 14:47
Now, im a little lost here.

I have AMD64 3800+ x2... But each cpu is only 2 ghz i think... Would that be enough?
AMD once invented the 3800+ classification as being equivalent to an Intel CPU at 3.8 GHz, so I&#39;d say that the 3800+ is well on par with the recommended requirement of 3 GHz.
AMD&#39;s rating system for dual cores is pretty confusing. Dual core 3800+ has each core running at 2.0GHz while the single core 3800+ runs at 2.4GHz. Single core equivalent to 2.0GHz is the 3200+ which would still leave him above recommended ... so yeah, you&#39;re OK.

But it begs the question: will Armed Assault take advantage of multiple cores/CPUs? I can&#39;t understand why they haven&#39;t answered this question yet. I&#39;ll be upgrading based off AA&#39;s requirements and it&#39;d help to know if I can save some money.

Mr Reality
Aug 11 2006, 16:48
I&#39;m also waiting on more specific info regarding dual core, but the longer ArmAss takes to reach the shelves the lower the price of the PC will be that i&#39;ve got my eye on. So i&#39;m hopeing for a Q1 07 release date http://forums.bistudio.com/oldsmileys/tounge2.gif

ps; When is Vista due for release as i might even wait till then to upgrade.

Sniper Pilot
Aug 11 2006, 22:45
ps; When is Vista due for release as i might even wait till then to upgrade.
January...

GBee
Aug 11 2006, 23:02
ps; When is Vista due for release as i might even wait till then to upgrade.
January...
... 2002. So don&#39;t wait around for it. In fact there is only an 80% chance they will meet the January 2007 target (according to Gates in a speech last month). The major analysts reckon it won&#39;t be available on mass until the second quarter.

Back on topic, the specs don&#39;t give a clue as to the bandwidth requirements. Just what sort of connection will be needed for those 100 player games? http://forums.bistudio.com/oldsmileys/huh.gif

coderdfox
Aug 12 2006, 06:10
I&#39;m still gonna wait until its out. for the time my box hits the min specs. It would suck to go out and get a new box only to have the game delayed 8 months (never know) and have to re-upgrade.

Zombie_Mod
Aug 12 2006, 11:04
wey nice to know i can do the required specs  http://forums.bistudio.com/oldsmileys/smile_o.gif
haha yeah would be fun to see how zombie mod could be in arma with all the new possibilities  http://forums.bistudio.com/oldsmileys/biggrin_o.gif
I&#39;m thinking something like the XBox 360 game "Dead Rising" except with helos, Abrams M1A3 and massive firefights.

The constraining factor of the zombie mod was the time taken to execute each AI script per zombie. I had ideas of what I wanted to do but the speed of execution back then was SLO-O-O-W.

It was mind-numbing watching the CPU usage go up to 100% when things got busy on screen.

My dreams of George Romero dystopia may be realised with ARMA though... http://forums.bistudio.com/oldsmileys/notworthy.gif

I really hope BIS are precompiling the custom scripts so that they execute 100% faster, or even allocating each script to a CPU thread so that our dual core jobbies can work with them. I doubt it http://forums.bistudio.com/oldsmileys/whistle.gif

Kos'aaK
Aug 12 2006, 12:07
Zombie_Mod I&#39;m looking forward for your work, if you need any help with testing the ZiiP clan is at your disposal (we were betatesters for Project Reality Mod for BF2)

Anyways, regarding the Dual Core issues - an X2 3800+ equals an P4 3800 performancewise as said before. Just don&#39;t install (or uninstall) the AMD drivers and disable Cool&Quiet in BIOS (this cuts your performance in order to be more power-effective). Then install only the AMD Dual-Core Optimizer from their site http://www.amd.com/us-en....00.html (http://www.amd.com/us-en/Processors/TechnicalResources/0,,30_182_871_13118,00.html)

GBee
Aug 12 2006, 12:15
Just don&#39;t install (or uninstall) the AMD drivers and disable Cool&Quiet in BIOS (this cuts your performance in order to be more power-effective).
OT, but it only reduces performance (or clock speed) when it&#39;s not needed. It will run at full speed when the demand exists. It&#39;s better on than off, it will be quieter if you have a temp controlled fan and use less electricity.

Zombie_Mod
Aug 12 2006, 12:27
Zombie_Mod I&#39;m looking forward for your work, if you need any help with testing the ZiiP clan is at your disposal (we were betatesters for Project Reality Mod for BF2)

Anyways, regarding the Dual Core issues - an X2 3800+ equals an P4 3800 performancewise as said before. Just don&#39;t install (or uninstall) the AMD drivers and disable Cool&Quiet in BIOS (this cuts your performance in order to be more power-effective). Then install only the AMD Dual-Core Optimizer from their site http://www.amd.com/us-en....00.html (http://www.amd.com/us-en/Processors/TechnicalResources/0,,30_182_871_13118,00.html)
Thanks for the offer.

In due time, I will contact Mig, Grabarz, Maccollo etc and we can hopefully get this zombie stuff on the road again.

The break away from the project was what I needed IMHO to recharge my creative batteries ... jeez how cheesy does that sound http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Here&#39;s my current thinking, in no particular order:

1. I want to think about how I can upgrade the "scare" factor this time. In the original zombie mod, I remember playing a sample from Day of the dead (from when John & Sarah have made their escape into a tunnel, and cut a zombie&#39;s head in half by a spade, fact fans) and every time it played I jumped&#33; I want something like that but only less repetitive.

2. If ARMA supports a large number of players in MP then I can see "hold off the zombie horde" type games becoming a real possibility. I even want players to be ZOMBIES after they get killed so if you can programatically switch player controlled units in real time that would be amazing.

3. Fitness factor. Something that has really annoyed me with OFP is that you can just run forever. Your soldiers never get tired, even when running up hills. I would like ARMA to implement a Far-Cry style "Fitness" meter that lowers the more you run. And if we can programatically slow down a player, that would be great.

Note: in the Romero universe, zombies don&#39;t get tired, so we need unlimited energy for those chaps.

4. The ARMA version of o2 has to be easier to use http://forums.bistudio.com/oldsmileys/tounge2.gif

Kos'aaK
Aug 12 2006, 12:27
Just don&#39;t install (or uninstall) the AMD drivers and disable Cool&Quiet in BIOS (this cuts your performance in order to be more power-effective).
OT, but it only reduces performance (or clock speed) when it&#39;s not needed. It will run at full speed when the demand exists. It&#39;s better on than off, it will be quieter if you have a temp controlled fan and use less electricity.
yes it should in therory but it&#39;s not exactly what happens. i&#39;ll try to find some more info and edit my post.

edit:

OK so the drivers can be there (1.3.2) and they do what you told. The Optimizer is adressing a different issue as is described below. I don&#39;t use them though, have C&Q disabled in BIOS and "Always On" in Power Management options. This is just because I want to have my CPU clocked @<hidden> 100% everytime. It takes time to alter the clock. If we would compare what that does - if both you and me open 2 programs from an idle state, my machine would open them a bit faster, that&#39;s all.

What the Optimizer does: The AMD Dual-Core Optimizer helps to correct the resulting video performance effects or other incorrect timing effects that these applications may experience on dual-core or multiple processor systems.

It is only compatible to X2/FX CPUs (no Semprons)

Are the drivers / MS Hotfix for Dual-Core needed? You can uninstall the AMD CPU driver and the MS Hotfix as neither are necessary. The AMD Dual Core Optimizer by itself should be all that&#39;s necessary.

Many people go and install the AMD CPU driver and the MS Hotfix without knowing what they do, and the MS hotfix in particular was only meant to be installed on systems which experienced severe peformance problems in games due to power management issues and dual core CPUs. Neither is recommended or required in my opinion.

There is an interesting thread about the Utility over at Tweakguides if you want to know more http://forums.tweakguides.com/showthread.php?t=3619

PeterEyres
Aug 12 2006, 17:20
Zombie_Mod I&#39;m looking forward for your work, if you need any help with testing the ZiiP clan is at your disposal (we were betatesters for Project Reality Mod for BF2)

Anyways, regarding the Dual Core issues - an X2 3800+ equals an P4 3800 performancewise as said before. Just don&#39;t install (or uninstall) the AMD drivers and disable Cool&Quiet in BIOS (this cuts your performance in order to be more power-effective). Then install only the AMD Dual-Core Optimizer from their site http://www.amd.com/us-en....00.html (http://www.amd.com/us-en/Processors/TechnicalResources/0,,30_182_871_13118,00.html)
Nice to see PR users, I was in -SAS- about a month ago and also helped betatesting.

for me,PR is still just a stopgap for ArmA.

dmakatra
Aug 12 2006, 19:06
Armed Assault system specs info now in the wiki.

System Specs (http://community.bistudio.com/wiki/Armed_Assault_-_System_Requirements)

Hoz
Oh, bloody hell&#33; I juuuuust make the Recommended Specs. I got a 3GHZ, GF 6800GS 256MB and a gig of RAM. http://forums.bistudio.com/oldsmileys/tounge2.gif

SGT. Hurley
Aug 14 2006, 10:48
Ahh, gotta love a good PC Upgrade, AMD 3500+, XFX 7800GT, 2GB Corsair XMS Ram... ahh... http://forums.bistudio.com/oldsmileys/smile_o.gif

sugar_wolf
Aug 14 2006, 11:30
Heh... don&#39;t be so optymistic. Does anyone remember recommended system requirements for Resistance?  
CPU 700 MHz, 256 MB RAM, 32MB DirectX 8.1 3D video card...  http://forums.bistudio.com/oldsmileys/wink_o.gif
Recommended doesn&#39;t always mean the best and I&#39;m more than sure to admire the game in its full beauty you will need a pretty strong computer  http://forums.bistudio.com/oldsmileys/tounge2.gif

Talbot
Aug 14 2006, 12:10
Waiting &#39;till Vista. No point in spending Ł2000 now when in 5 months time you get can a 10x better PC for the same price.

tpM
Aug 14 2006, 12:37
Heh... don&#39;t be so optymistic. Does anyone remember recommended system requirements for Resistance?  
CPU 700 MHz, 256 MB RAM, 32MB DirectX 8.1 3D video card...  http://forums.bistudio.com/oldsmileys/wink_o.gif
Recommended doesn&#39;t always mean the best and I&#39;m more than sure to admire the game in its full beauty you will need a pretty strong computer  http://forums.bistudio.com/oldsmileys/tounge2.gif
Yes, but ArmA uses well optimized game engine, so I hope the recommended specs will be enough http://forums.bistudio.com/oldsmileys/smile_o.gif

sorry for my english :P

Berghoff
Aug 14 2006, 12:43
Heh... don&#39;t be so optymistic. Does anyone remember recommended system requirements for Resistance?
CPU 700 MHz, 256 MB RAM, 32MB DirectX 8.1 3D video card... http://forums.bistudio.com/oldsmileys/wink_o.gif
Recommended doesn&#39;t always mean the best and I&#39;m more than sure to admire the game in its full beauty you will need a pretty strong computer http://forums.bistudio.com/oldsmileys/tounge2.gif
http://forums.bistudio.com/oldsmileys/wink_o.gif Well Resistance had more higher resolution textures but OFP v1.46 ran quite well on 450mhz, 256mb ram and a Voodoo2. And those system requirement btw are fine for the standard Resistance without any modifications.

But since we seen some improvement in the latest ArmA screenshots I think it still could change imo.

neoflee
Aug 14 2006, 21:24
Those who search shall find  http://forums.bistudio.com/oldsmileys/wink_o.gif
got this yesterday from paul


Hi Jon,

A demo should be out soon, admittedly how soon is soon is a good question, for the sake of covering my back http://forums.bistudio.com/oldsmileys/wink_o.gif Let&#39;s say soon is certainly before the end of the year, we&#39;re getting close now and are preparing the next version for Game Convention this month.

Regards,

Paul.


Paul R. Statham
Public Relations & Community Manager
Bohemia Interactive Studio

NeMeSiS
Aug 14 2006, 21:36
something (http://img326.imageshack.us/img326/1226/crapxd7.jpg) i just noticed, looks a bit weird now but i guess theyll put the expected month there? http://forums.bistudio.com/oldsmileys/huh.gif

cosmo3000
Aug 14 2006, 21:51
maby, but somewhere in this forum someone said to placebo that the release date is still H1. placebo corrected this in his way

nothing special behind this.... http://forums.bistudio.com/oldsmileys/confused_o.gif

so keep up waiting

NeMeSiS
Aug 14 2006, 21:56
maby, but somewhere in this forum someone said to placebo that the release date is still H1. placebo corrected this in his way

nothing special behind this....  http://forums.bistudio.com/oldsmileys/confused_o.gif

so keep up waiting
Well right now that line is empty, which is very strange so ill guess they put something there http://forums.bistudio.com/oldsmileys/tounge2.gif

cosmo3000
Aug 14 2006, 22:21
who cares ?

anyway , ArmA will not come this year... hard to say that but i think its the truth ...

sugar_wolf
Aug 15 2006, 00:54
According to Polish publisher LEM (http://www.lem.com.pl/db.php?produkt=836) Armed Assault will be released between September and October this year  http://forums.bistudio.com/oldsmileys/wink_o.gif

gonk
Aug 15 2006, 05:28
According to Polish publisher LEM (http://www.lem.com.pl/db.php?produkt=836) Armed Assault will be released between September and October this year  http://forums.bistudio.com/oldsmileys/wink_o.gif
According to the Chicken entrails that I just read it is looking like Dec/Jan.... Hey don&#39;t knock them, a chicken had to die to get you this imformation.... It worked for Pompey http://forums.bistudio.com/oldsmileys/nener.gif

I see my entrail reading is also backed up with the "Hi Jon," post...This too looks very tustworthy.. TIC

Anybody want to buy a bridge ?

cosmo3000
Aug 15 2006, 11:34
According to Polish publisher LEM (http://www.lem.com.pl/db.php?produkt=836) Armed Assault will be released between September and October this year http://forums.bistudio.com/oldsmileys/wink_o.gif
BIS is at the GC (http://www.gc-germany.de) 24.8-27.8 and invited publishers to have a look on ArmA.

http://www.bistudio.com :
"...If you would like to arrange a business meeting or game demonstration please contact IDEA Games..."

so, do you realy think arma will be released in september or october?

http://forums.bistudio.com/oldsmileys/banghead.gif

colossus
Aug 15 2006, 11:37
Anyone catched the latest news? http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Bullet penetration comfirmed - ArmedAssault.eu (http://www.armedassault.eu/news.php?readmore=160)
AI development - ArmedAssault.eu (http://www.armedassault.eu/news.php?readmore=161)

NeMeSiS
Aug 15 2006, 11:47
who cares ?

anyway , ArmA will not come this year... hard to say that but i think its the truth ...
Meh, i guess 40% chance of a Q3 release, 40% chance of a Q4 release and 20% chance of a 2007 release, the game seems really finished now, i guess theyll start soon with the last step: sorting bugs out http://forums.bistudio.com/oldsmileys/smile_o.gif

orange juice
Aug 15 2006, 12:42
Anyone catched the latest news? http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Bullet penetration comfirmed - ArmedAssault.eu (http://www.armedassault.eu/news.php?readmore=160)
AI development - ArmedAssault.eu (http://www.armedassault.eu/news.php?readmore=161)
good stuff&#33;

Kernriver
Aug 15 2006, 12:44
Anyone catched the latest news? http://forums.bistudio.com/oldsmileys/biggrin_o.gif
You got me frozen for a second there. I thought GC stands for GameCube untill i read the rest of the post. http://forums.bistudio.com/oldsmileys/rofl.gif

Espectro
Aug 15 2006, 14:26
Yea, not many days until GC - let&#39;s see what we get there this year http://forums.bistudio.com/oldsmileys/smile_o.gif

dmakatra
Aug 15 2006, 14:54
Yay, demo pre-2007. http://forums.bistudio.com/oldsmileys/smile_o.gif

deanosbeano
Aug 15 2006, 15:20
Yay, demo pre-2007. http://forums.bistudio.com/oldsmileys/smile_o.gif
+B.I.S added tax = spring 2007 http://forums.bistudio.com/oldsmileys/wink_o.gif

westy159
Aug 15 2006, 17:34
2007 you say? Looking at what we have seen, I find it very hard to believe that ArmA will be held back for half a year. I see a October/ November release much more likely.

Talbot
Aug 15 2006, 18:25
Emphasis on &#39;very soon&#39;.

Victor_S.
Aug 15 2006, 19:26
Hmmm I smells me a demo...

Bullet penetration is going to be awsome. Now you can&#39;t run or hide http://forums.bistudio.com/oldsmileys/thumbs-up.gif

NeMeSiS
Aug 15 2006, 19:55
We already knew that bullet penetration would be in from mapfact a few months ago? http://forums.bistudio.com/oldsmileys/huh.gif

lilwillie
Aug 15 2006, 19:56
It sure feels like the game is coming soon. Summer vacation must have recharged the crew at IDEA/BIS.

I&#39;m sure they would like it boxed and shipped so as to get on track with Game2.

I hope for a early fall release http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Chipper
Aug 16 2006, 00:46
just waiting for GC now. http://forums.bistudio.com/oldsmileys/goodnight.gif

[DirTyDeeDs]-Ziggy-
Aug 16 2006, 02:17
My guess is a mp demo sometime in September. http://forums.bistudio.com/oldsmileys/whistle.gif

Espectro
Aug 16 2006, 10:03
We already knew that bullet penetration would be in from mapfact a few months ago? http://forums.bistudio.com/oldsmileys/huh.gif
Yea, they mentioned it as a possible feature that they would probably have, but it wasn&#39;t confirmed.

Commando84
Aug 16 2006, 16:20
damn sweet that they have confirmed the materials and bullet penetration stuff. Can&#39;t wait for the demo that will get me wanna arm me with armed assault&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif
today is a rainy and cloudy day but this news made it a bit brighter. http://forums.bistudio.com/oldsmileys/smile_o.gif

stegman
Aug 17 2006, 09:35
You know, I rushed out and bought Hitman:Blood Money on release day, and foolishly misread the Min spec&#33;  I needed to upgrade, but held off thinking I may need to upgrade again for Armed Assault.  

(hang on, I&#39;ll get to the point soon  )  http://forums.bistudio.com/oldsmileys/wink_o.gif

So, unable to play i monitored the HitMan forum for a while and noticed that dozens and dozens of people were having a wide range of problems, like CTD, freezing and other such issues.

(here is the point )  http://forums.bistudio.com/oldsmileys/smile_o.gif

When Hitman:BM hit the shelves it was jam packed with bugs and glitches.  It was a dreadful release.  I will be upgrading for ArmA and will buy the game.  But no way will I be running out to buy the game for at least two or more months.  I&#39;ve waited so long for this, I want it to work correctly, out of the box.  If not, i want the required patched and fixes available straight away.

PS. please don’t take this as a BI or ArmA bashing rant. It&#39;s merely a hope that they won’t rush the game to the shelves (as they haven’t already&#33http://forums.bistudio.com/oldsmileys/wink_o.gif.

PPS. This is probably the longest post I&#39;ve ever done

somebloke
Aug 17 2006, 10:50
I&#39;ve never heard of a game being fully bug ridden, so you&#39;re bound to have the odd few that have slipped through the net. However i have compkete confidence that BIS will do their best to irradicate most bugs.

Also, with bugs, comes patches, with patches comes upgrades.

Robert(UK)
Aug 17 2006, 11:19
You know, I rushed out and bought Hitman:Blood Money on release day, and foolishly misread the Min spec&#33;  I needed to upgrade, but held off thinking I may need to upgrade again for Armed Assault.  

(hang on, I&#39;ll get to the point soon  )  http://forums.bistudio.com/oldsmileys/wink_o.gif

So, unable to play i monitored the HitMan forum for a while and noticed that dozens and dozens of people were having a wide range of problems, like CTD, freezing and other such issues.

(here is the point )  http://forums.bistudio.com/oldsmileys/smile_o.gif

When Hitman:BM hit the shelves it was jam packed with bugs and glitches.  It was a dreadful release.  I will be upgrading for ArmA and will buy the game.  But no way will I be running out to buy the game for at least two or more months.  I&#39;ve waited so long for this, I want it to work correctly, out of the box.  If not, i want the required patched and fixes available straight away.

PS. please don’t take this as a BI or ArmA bashing rant. It&#39;s merely a hope that they won’t rush the game to the shelves (as they haven’t already&#33http://forums.bistudio.com/oldsmileys/wink_o.gif.

PPS. This is probably the longest post I&#39;ve ever done
It&#39;s weird, but I have never had problems with Hitman BM. Maybe my computer (self-built) is just more stable.

I know loads of guys who had real problems with BF2 also, but I never had any of those either... http://forums.bistudio.com/oldsmileys/wink_o.gif

Ti0n3r
Aug 17 2006, 11:31
Quote[/b] ]Estimated release date: Q3 2006

Source (http://www.bistudio.com/games/ofaa.html)

Did anyone else notice this change? http://forums.bistudio.com/oldsmileys/wow_o.gif

Chipper
Aug 17 2006, 11:33
Umm isn&#39;t that still an unrealistic date? Cause Q4 is soon.

bravo 6
Aug 17 2006, 11:37
Quote[/b] ]Estimated release date: Q3 2006

Source (http://www.bistudio.com/games/ofaa.html)

Did anyone else notice this change? http://forums.bistudio.com/oldsmileys/wow_o.gif
yes, we already notice it, where have you been Tioner? we already talked about that..

But i believe they will release demo in september/october

Ti0n3r
Aug 17 2006, 11:37
Ture. But it looks like the game is starting to shape up http://forums.bistudio.com/oldsmileys/smile_o.gif

bravo 6
Aug 17 2006, 11:47
Ture. But it looks like the game is starting to shape up http://forums.bistudio.com/oldsmileys/smile_o.gif
true, but like last year? http://forums.bistudio.com/oldsmileys/smile_o.gif

Scrub
Aug 17 2006, 12:01
NNoooooo. Sha, noooo. MUCH better than last year&#33; I wonder what it&#39;ll look like NEXT year? http://forums.bistudio.com/oldsmileys/nener.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Chipper
Aug 17 2006, 12:01
Ok this has got me soooo damn excited about GC


Quote[/b] ]<Placebo84>We&#39;re working on a new build for GC and you should see a lot of improvements there, graphically especially http://forums.bistudio.com/oldsmileys/smile_o.gif


from armedassault.eu (http://armedassault.eu/news.php?readmore=161)

Oh and anyone see IDEA&#39;s new game "Fish Fillets 2"?

Comon they shouldn&#39;t pick every poor developer off the street. http://forums.bistudio.com/oldsmileys/crazy_o.gif

Berghoff
Aug 17 2006, 12:03
Too bad I can&#39;t visit that GC as it is just on the other side of Germany from where I live http://forums.bistudio.com/oldsmileys/tounge2.gif

stegman
Aug 17 2006, 13:19
Ok this has got me soooo damn excited about GC


Quote[/b] ]<Placebo84>We&#39;re working on a new build for GC and you should see a lot of improvements there, graphically especially http://forums.bistudio.com/oldsmileys/smile_o.gif


from armedassault.eu (http://armedassault.eu/news.php?readmore=161)

Oh and anyone see IDEA&#39;s new game "Fish Fillets 2"?

Comon they shouldn&#39;t pick every poor developer off the street.  http://forums.bistudio.com/oldsmileys/crazy_o.gif
Fish Fillets 2...? Eh? I dind&#39;t know there was a sequel coming out&#33; I loved the first one, but could never finish it. Cool&#33; (I hope the MP has improoved)

Sniperwolf572
Aug 17 2006, 16:19
Too bad I can&#39;t visit that GC as it is just on the other side of Germany from where I live http://forums.bistudio.com/oldsmileys/tounge2.gif
Yeah, ArmA will be on public display in the buissnes center of Game Convention, stand I65.

Germans get all the good stuff. http://forums.bistudio.com/oldsmileys/sad_o.gif I wish I had resources to go. I guess theres always next year. http://forums.bistudio.com/oldsmileys/wink_o.gif

nigelbland
Aug 18 2006, 15:58
Armed Assault put back to q4 offical? any comment on this.
http://www.bluesnews.com/cgi-bin....d=70103 (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=70103)

NeMeSiS
Aug 18 2006, 16:01
We already knew that bullet penetration would be in from mapfact a few months ago?  http://forums.bistudio.com/oldsmileys/huh.gif
Yea, they mentioned it as a possible feature that they would probably have, but it wasn&#39;t confirmed.
http://community.bistudio.com/wiki....aterial (http://community.bistudio.com/wiki/CfgVehicles_Config_Reference#material)

Then we still knew that it was in http://forums.bistudio.com/oldsmileys/tounge2.gif

bravo 6
Aug 18 2006, 18:07
Ture. But it looks like the game is starting to shape up http://forums.bistudio.com/oldsmileys/smile_o.gif
true, but like last year? http://forums.bistudio.com/oldsmileys/smile_o.gif
as you can confirm there you have another delay http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/smile_o.gif

http://www.bistudio.com/games/ofaa.html

And i believe it will be delayed after Q4 2006.. (again) http://forums.bistudio.com/oldsmileys/smile_o.gif

http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/smile_o.gif

GBee
Aug 18 2006, 18:17
I&#39;m going to make a shocking prediction, which may come as a suprise to some.

I predict Arma will be delayed until they find a publisher&#33; *gasp* http://forums.bistudio.com/oldsmileys/wow_o.gif

Chipper
Aug 18 2006, 19:31
I&#39;m going to make a shocking prediction, which may come as a suprise to some.

I predict Arma will be delayed until they find a publisher&#33; *gasp* http://forums.bistudio.com/oldsmileys/wow_o.gif
WHAT?&#33; NO F-ING WAY??&#33;??&#33;?&#33;

bravo 6
Aug 18 2006, 20:30
I&#39;m going to make a shocking prediction, which may come as a suprise to some.

I predict Arma will be delayed until they find a publisher&#33; *gasp* http://forums.bistudio.com/oldsmileys/wow_o.gif

for sure http://forums.bistudio.com/oldsmileys/smile_o.gif

Eda Mrcoch
Aug 18 2006, 21:04
Well, about the publisher(s).

Quoting Marek Spanel from this (http://games.tiscali.cz/news/news.asp?id=19300) article.

Quote[/b] ]There are two reasons for ArmA delay. Firstly we failed to negotiate in time with a big global publisher so we&#39;re preparing separate territorial releases along with Idea Games, which is more demanding thing in a lot of aspects. The second reason is in a developement itself: we were countinuously deciding to improve the game and engine above original plans, we focused more on graphic aspects and AI. These, albeit beneficial changes for the game, showed on the developement schedule.

So thats it, people. http://forums.bistudio.com/oldsmileys/confused_o.gif
If I recall correctly, they&#39;ve already got publishers in Poland and here in Czech rep.

Garcia
Aug 18 2006, 21:16
I wouldn&#39;t be suprised if ArmA is 6-12 month into the future. I&#39;ve honestly stopped taking the Quarter-this Half-that 2000-and-something releasedates seriously. I won&#39;t get my hopes up until they actually set a date.

Chipper
Aug 18 2006, 21:25
Well, about the publisher(s).

Quoting Marek Spanel from this (http://games.tiscali.cz/news/news.asp?id=19300) article.

Quote[/b] ]There are two reasons for ArmA delay. Firstly we failed to negotiate in time with a big global publisher so we&#39;re preparing separate territorial releases along with Idea Games, which is more demanding thing in a lot of aspects. The second reason is in a developement itself: we were countinuously deciding to improve the game and engine above original plans, we focused more on graphic aspects and AI. These, albeit beneficial changes for the game, showed on the developement schedule.

So thats it, people.  http://forums.bistudio.com/oldsmileys/confused_o.gif
If I recall correctly, they&#39;ve already got publishers in Poland and here in Czech rep.
Where can I find a full translation of that interview?

Eda Mrcoch
Aug 18 2006, 21:30
Where can I find a full translation of that interview?
That is no interview actually, it is only preview. Only thing from BI is this statement they&#39;ve got after asking why ArmA is delayed.

westy159
Aug 18 2006, 23:10
Quote[/b] ]There are two reasons for ArmA delay. Firstly we failed to negotiate in time with a big global publisher so we&#39;re preparing separate territorial releases along with Idea Games, which is more demanding thing in a lot of aspects. The second reason is in a developement itself: we were countinuously deciding to improve the game and engine above original plans, we focused more on graphic aspects and AI. These, albeit beneficial changes for the game, showed on the developement schedule.
Unless im misinterpreting this quote, basically they have finished developing the game. Its like a picture. You finish it, but you want to make it better, so you try adding little details here and there, which is what BI are doing with ArmA. If someone like Activision were to march to BIs HQ right now and say "We like your game, we&#39;ll publish it" it could be out next month.

Jarf
Aug 18 2006, 23:20
Considering the fact that this game already has a massive fanbase waiting for it you&#39;d think publishers would be fighting over this game.

Sniperwolf572
Aug 18 2006, 23:40
Quote[/b] ]There are two reasons for ArmA delay. Firstly we failed to negotiate in time with a big global publisher so we&#39;re preparing separate territorial releases along with Idea Games, which is more demanding thing in a lot of aspects. The second reason is in a developement itself: we were countinuously deciding to improve the game and engine above original plans, we focused more on graphic aspects and AI. These, albeit beneficial changes for the game, showed on the developement schedule.
Unless im misinterpreting this quote, basically they have finished developing the game. Its like a picture. You finish it, but you want to make it better, so you try adding little details here and there, which is what BI are doing with ArmA. If someone like Activision were to march to BIs HQ right now and say "We like your game, we&#39;ll publish it" it could be out next month.
With animations and AI like that, I highly doubt it.

Commando84
Aug 19 2006, 00:46
nooooo.... dammit http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/tounge2.gif
well the good thing is they get to improve the game even more http://forums.bistudio.com/oldsmileys/inlove.gif can&#39;t imagine anything except the a.i that can be improved and just small graphics side stuff..
c&#39;mon people lets get Bis a publisher&#33; Im no religous at all but im gonna start praying for Bis to get picked up as soon as possible...

gonk
Aug 19 2006, 02:05
arrrrrggg more delays... well they should not of even started AA. If they used all their resources on Next gen it might of been out in Q4 06 or Q1 07...would of been easier to find a publisher.

TrevorOfCrete
Aug 19 2006, 02:10
delays = time for me to raise money for new pc. you have made itleast one OFP fan happy BIS http://forums.bistudio.com/oldsmileys/notworthy.gif

NeMeSiS
Aug 19 2006, 02:10
arrrrrggg more delays...  well they should not of even started AA.  If they used all their resources on Next gen it might of been out in Q4 06 or Q1 07...would of been easier to find a publisher.
Never, something big and complicated cant be finished withing a year and a half (the time they are working on ArmA). Its not called &#39;Next generation PC game&#39; for nothing http://forums.bistudio.com/oldsmileys/tounge2.gif

I guess BIS needs the money from selling ArmA anyway if they ever want to finish Game2 (After all, no company can go for 7 (2001 till estimated2008) years without income.

And i guess that they have troubles finding a publisher because OFP (and ArmA aswell) arent really &#39;mainstream&#39; games, after all, most people prefer CoD/BF gameplay over the slower/less epic style of OFP http://forums.bistudio.com/oldsmileys/wink_o.gif

bravo 6
Aug 19 2006, 02:24
you must understand that with all these delays its starts to irritate lots of people (especially Core FANS).

tought i think the more time they have the better the game will be so.. should we all think twice about that matter?
What option do we have anyway? http://forums.bistudio.com/oldsmileys/wink_o.gif

Its BIS reputation they are building... so they do what they want..
and people are free to think what they want about BIS...

Sniperwolf572
Aug 19 2006, 02:44
you must understand that with all these delays its starts to irritate lots of people (especially Core FANS).

tought i think the more time they have the better the game will be so.. should we all think twice about that matter?
What option do we have anyway? http://forums.bistudio.com/oldsmileys/wink_o.gif

Its BIS reputation they are building... so they do what they want..
and people are free to think what they want about BIS...
"Core fans" aren&#39;t the ones bitching about the delays, they are occupied with playing and working on OFP addons as a distraction until ArmA arrives, 99% of the bitching is from the new-graphics-addicted-fans-that-have-seen-uber-awesome-grapihcs-that-is-armed-assault.

NeMeSiS
Aug 19 2006, 03:00
you must understand that with all these delays its starts to irritate lots of people (especially Core FANS).
Any core fan would prefer a finished game over a rushed game. Hell ive been sucking up literally all the info about ArmA there is and i am getting fed up with reading the same things over and over again in interviews/stuff, but you still dont hear me whining about a releasedate/demo http://forums.bistudio.com/oldsmileys/wink_o.gif

bravo 6
Aug 19 2006, 08:21
for me ARMA is good as it was 6 months ago&#33;
every time i play OFP i remember the already fix they done..

so i think it would be perfect already http://forums.bistudio.com/oldsmileys/wink_o.gif

ParaGraphic L
Aug 19 2006, 09:29
Quoting Marek Spanel from this (http://games.tiscali.cz/news/news.asp?id=19300) article.

Quote[/b] ]There are two reasons for ArmA delay. Firstly we failed to negotiate in time with a big global publisher so we&#39;re preparing separate territorial releases along with Idea Games, which is more demanding thing in a lot of aspects. The second reason is in a developement itself: we were countinuously deciding to improve the game and engine above original plans, we focused more on graphic aspects and AI. These, albeit beneficial changes for the game, showed on the developement schedule.

So thats it, people. http://forums.bistudio.com/oldsmileys/confused_o.gif
If I recall correctly, they&#39;ve already got publishers in Poland and here in Czech rep.
So, all immigrate to Poland or Czech rep. then?
If they have a publisher there it&#39;s just a mather of exporting it, right? http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Hopefully some polish or czech online store could send it here then :P

Journeyman
Aug 19 2006, 10:34
No global publisher? - That could work in our favour long term. BIS now has more time to finish development. Personally I&#39;d rather that BIS continue working on the game and get it to a really high standard rather than rushing it out unrefined on account of a publishers wishes&#33;

BIS is doing a great job and you&#39;ll all be happier with it in the end. I don&#39;t know about some of you guys, but I&#39;ve got plenty of things in life to keep me busy&#33; My worry is that I won&#39;t be able to find the time to give it if it comes out this side of Xmas&#33;   http://forums.bistudio.com/oldsmileys/tounge2.gif

Robert(UK)
Aug 19 2006, 10:35
The reason for all these delays is, well....

That I have a secret deal going on with BIS, and they are giving me time to save up some money so that I can get more RAM and a better GFX card, and once I tell them that I am ready, they will release the game...






http://forums.bistudio.com/oldsmileys/biggrin_o.gif  http://forums.bistudio.com/oldsmileys/biggrin_o.gif  http://forums.bistudio.com/oldsmileys/biggrin_o.gif  http://forums.bistudio.com/oldsmileys/wink_o.gif

Eda Mrcoch
Aug 19 2006, 10:36
So, all immigrate to Poland or Czech rep. then?
If they have a publisher there it&#39;s just a mather of exporting it, right? http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Hopefully some polish or czech online store could send it here then :P
Yeah, but the copy would probably be in Czech or Polish only, like OFp release here was.

Berghoff
Aug 19 2006, 10:51
Lets hope they&#39;ll find a publisher at the GC in Leizig. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Sudden Death
Aug 19 2006, 10:54
Yeah, but the copy would probably be in Czech or Polish only, like OFp release here was.
In the interview with LEM (Poland) it was told, that they only use sub-titles for localizing. So a polish ARMA should work in other countries too.

S.D.

gabgab
Aug 19 2006, 11:44
OFP Players are patient people. We can wait and we are happy about the good news concerning the improvement of graphics and especially the a.i.

(PS: I always liked the idea of BIS/Idea Games publishing it themselves)

Lanfear
Aug 20 2006, 14:11
I can not understand why they didnt priorize the search for a publisher. And by the way... there IS a simple way to do a global publishing for ArmA: Use Amazone for publishing und IDEA games for country specifications, production of DVDs, some online marketing and support for the press. A nice effect would be that IDEA can use this marketing system for the other games they support. Obviously its not a strength of IDEA to do a good job in negotiation with game publisher.

maxqubit
Aug 20 2006, 16:28
you must understand that with all these delays its starts to irritate lots of people (especially Core FANS).
Any core fan would prefer a finished game over a rushed game. Hell ive been sucking up literally all the info about ArmA there is and i am getting fed up with reading the same things over and over again in interviews/stuff, but you still dont hear me whining about a releasedate/demo ;)
No, but it makes this now 228 page long thread just vapourtalk.

If the &#39;right&#39; attitude is &#39;lets wait for the properly finished game&#39;, then what is all this thread about?

You won&#39;t see me irritated but i&#39;m a bit surprised that it takes so much time to find a publisher.

Of course now BIS can make the game (specs) better but how long does such an argument work? Not indefinitely. ArmA has to be published some time. What is wrong with NOW?

Sniper Pilot
Aug 20 2006, 18:03
its NOT ready NOW...

NeMeSiS
Aug 20 2006, 18:24
you must understand that with all these delays its starts to irritate lots of people (especially Core FANS).
Any core fan would prefer a finished game over a rushed game. Hell ive been sucking up literally all the info about ArmA there is and i am getting fed up with reading the same things over and over again in interviews/stuff, but you still dont hear me whining about a releasedate/demo http://forums.bistudio.com/oldsmileys/wink_o.gif
No, but it makes this now 228 page long thread just vapourtalk.

If the &#39;right&#39; attitude is &#39;lets wait for the properly finished game&#39;, then what is all this thread about?
This tread is IMO supposed to be about new facts* about ArmA, found in screenshots and/or previews/whatever kind of articles. Altough it usually ends up in useless specualtion about shoelaces http://forums.bistudio.com/oldsmileys/tounge2.gif

*Facts as in &#39;this or that vehicle is in/feature x confirmed/etc

maxqubit
Aug 20 2006, 18:34
It was once said that H1 2006 was the &#39;target&#39;.

The &#39;not readiness&#39; has also to do with the &#39;no publisher yet&#39; situation.

There easily could have been an ArmA NOW, if e.g. a publisher was found at the E3 2006.

As said, i don&#39;t mind, but for me the &#39;it is not ready&#39; argument is not one of the strongest i have seen.

NeMeSiS
Aug 20 2006, 18:38
As said, i don&#39;t mind, but for me the &#39;it is not ready&#39; argument is not one of the strongest i have seen.
Well, imo they dont even have to give an argument, they dont owe us fuck and they are the only ones who decide when it will/can be released http://forums.bistudio.com/oldsmileys/smile_o.gif

maxqubit
Aug 20 2006, 18:42
As said, i don&#39;t mind, but for me the &#39;it is not ready&#39; argument is not one of the strongest i have seen.
Well, imo they dont even have to give an argument, they dont owe us fuck and they are the only ones who decide when it will/can be released :)
How true, but i wasn&#39;t referring to BIS when talking about the &#39;it is not ready&#39; argument. No, a lot of folks on this board use that argument ... but do they know what&#39;s up inside BIS? ... Hmmm, i guess not.

dmakatra
Aug 20 2006, 18:54
Well, it&#39;s not like BIS has been sitting on their fat arses the past few months because the game was &#39;done&#39;, but they couldn&#39;t find a publisher. They&#39;ve been adding stuff. Good stuff. http://forums.bistudio.com/oldsmileys/smile_o.gif

Delay you say? Well bring it on, I say. I can wait another six months, as they will add stuff during those six months. No problem here. http://forums.bistudio.com/oldsmileys/smile_o.gif

maxqubit
Aug 20 2006, 20:17
I can wait another six months

You are young, and optimistic. I&#39;m old (gamerswise) and could be dead tomorrow.

:)

dmakatra
Aug 20 2006, 21:07
I can wait another six months

You are young, and optimistic. I&#39;m old (gamerswise) and could be dead tomorrow.

http://forums.bistudio.com/oldsmileys/smile_o.gif
I&#39;m not optimistic, not young and practically dead (gamerwise, not oh-my-ankles-hurt-I&#39;m-getting-old-wise). Flashpoint is the only game I play these days - with the exception of the retro-urge every six-nine months or so and the odd indie-release. The only reason I&#39;ve played it the last 4-5 months is Project: Flashpoint. But I&#39;d rather want ArmA to come down in one big kablamoo than one year at a time, which has been the case with Flashpoint. http://forums.bistudio.com/oldsmileys/smile_o.gif

deanosbeano
Aug 20 2006, 21:11
Name: Vojtech Novak http://www.bistudio.com/pics/inside/lidi/vojtech.jpg
Position: Designer
has opened a blog and it seems he and another guy are discussing arma game2, and in steps the head of idea games and largest single share holder of BIS slavomir pavilcek(sp?) december is mentioned but in what context i dont know lolk . well thats my translation lmao, anyone here speak czech and can translate it ?
source (http://www.vojtechnovak.com/blog_template.php?subaction=showfull&id=1154512211&archive=&start_from=&ucat=2&)

Zorbtek
Aug 20 2006, 22:07
I&#39;d like to see how the Campaign is coming along, perhaps a mini trailer

Sanctuary
Aug 20 2006, 22:33
I can wait another six months

You are young, and optimistic. I&#39;m old (gamerswise) and could be dead tomorrow.

http://forums.bistudio.com/oldsmileys/smile_o.gif
Waiting for Duke Nukem Forever since its 1st announcement in 1997 require the fan to reach the "master" level of patience.

Compared to it, we are just required the "novice" level as we, fans, are just waiting since 2005 http://forums.bistudio.com/oldsmileys/wink_o.gif

Eda Mrcoch
Aug 20 2006, 22:36
Name: Vojtech Novak
Position: Designer
has opened a blog and it seems he and another guy are discussing arma game2, and in steps the head of idea games and largest single share holder of BIS slavomir pavilcek(sp?) december is mentioned but in what context i dont know lolk . well thats my translation lmao, anyone here speak czech and can translate it ?
source (http://www.vojtechnovak.com/blog_template.php?subaction=showfull&id=1154512211&archive=&start_from=&ucat=2&)
He is ex-BIS now. He says in one of the comments that he has got bet with someone that ArmA would not be released in this year after which SP (he will most probably be the publisher here) steps in and says that it would and it won&#39;t be in December.

I suppose that Czech release will come first so it might be possible (if the game is in publishable shape). Who knows... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

deanosbeano
Aug 20 2006, 23:01
ah nice one cheers for the traslation eda,when did he leave bis n why ?

Scrub
Aug 20 2006, 23:23
Waiting for Duke Nukem Forever since its 1st announcement in 1997 require the fan to reach the "master" level of patience.
I think the name should be changed to &#39;Duke Nukem (waiting) forever&#39;

@<hidden> Mrcoch: So who&#39;s &#39;SP&#39;? And did I understand correctly that somebody said ArmA should be released this year BEFORE December?&#33;?  (Oh Please, Oh Please)

Edit: rephrased to limit some speculation

adamicz
Aug 20 2006, 23:58
Waiting for Duke Nukem Forever since its 1st announcement in 1997 require the fan to reach the "master" level of patience.
I think the name should be changed to &#39;Duke Nukem (waiting) forever&#39;

@<hidden> Mrcoch: So who&#39;s &#39;SP&#39;? And did I understand correctly that somebody said ArmA should be released this year BEFORE December?&#33;?  (Oh Please, Oh Please)

Edit: rephrased to limit some speculation
SP means Slavomir Pavlicek that&#39;s head of "Cenega" (Czech publisher of ArmA). And yes, he said he&#39;s confident in ArmA release before December.

Commando84
Aug 21 2006, 00:59
good news http://forums.bistudio.com/oldsmileys/smile_o.gif

gonk
Aug 21 2006, 04:34
good news  http://forums.bistudio.com/oldsmileys/smile_o.gif
Good news ?? where ? One says after Dec and other before Dec ? Who do you believe. And I hate burst the "patient Fans" bubbles but the game will still be release with bugs....lol...lllollooll

MattXR
Aug 21 2006, 08:17
Have you guys seen this in the Wiki Yet?

All the new scripting commands of ArmA?

http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA

Find out whats new in there and see how it can make ArmA Better than ofp?

i see the
Quote[/b] ]soldier1 setDamage 1 command has been fixed and is now spelt right http://forums.bistudio.com/oldsmileys/biggrin_o.gif

GBee
Aug 21 2006, 08:32
See the thread New ArmA Scripting commands (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=52842)

Ti0n3r
Aug 21 2006, 08:53
i see the
Quote[/b] ]soldier1 setDamage 1 command has been fixed and is now spelt right http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Noooo&#33; This is an outrage http://forums.bistudio.com/oldsmileys/sad_o.gif

... http://forums.bistudio.com/oldsmileys/biggrin_o.gif

WhoCares
Aug 21 2006, 10:18
....  And I hate burst the "patient Fans" bubbles but the game will still be release with bugs....
... and it has to be that way as with each patch it will get back up in some news and download servers and that way creating some new or refreshed attention by those that missed the previous release(s) - bugs are good for future PR http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif

adamicz
Aug 21 2006, 10:44
Good news ?? where ?  One says after Dec and other before Dec ?  Who do you believe.
But Novak is ex-BI member, he doesn&#39;t know where&#39;s actually ArmA in development, unlike Pavlicek.

SniperAndy
Aug 21 2006, 11:35
Now...how funny is this?
http://www.gamershell.com/pc/armed_assault/box.html

The ultimate realistic combat simulation experience brought to you by the creators of Operation Flashpoint*. recharges in a new engine with additional fresh, modern time setting. Freedom of action and immersive complex environments blended with unique touch of total realism return in this new game


Quote[/b] ]Features:
- Fight along with the Third U.S. Army as they slice through the German Wehrmacht, engaging the enemy in famous battles

- Use strategic tank & air assaults to defeat the Germans in Leningrad, the Kasserine Pass, the Bridge at Remagen, and D-Day

- Practice your maneuvers offline, or connect to fierce firefights with players around the world

- Customize settings to make it a new combat experience every time&#33;


muahhhhhhhhhhh http://forums.bistudio.com/oldsmileys/rofl.gif

colt
Aug 21 2006, 12:36
With all the engine upgrades and collision fixes, does anyone know that if you still go prone and lower the your aim downwards, the gun barrel still disappears into the ground?

Robert(UK)
Aug 21 2006, 12:49
Now...how funny is this?
http://www.gamershell.com/pc/armed_assault/box.html

The ultimate realistic combat simulation experience brought to you by the creators of Operation Flashpoint*. recharges in a new engine with additional fresh, modern time setting. Freedom of action and immersive complex environments blended with unique touch of total realism return in this new game


Quote[/b] ]Features:
- Fight along with the Third U.S. Army as they slice through the German Wehrmacht, engaging the enemy in famous battles

- Use strategic tank & air assaults to defeat the Germans in Leningrad, the Kasserine Pass, the Bridge at Remagen, and D-Day

- Practice your maneuvers offline, or connect to fierce firefights with players around the world

- Customize settings to make it a new combat experience every time&#33;


muahhhhhhhhhhh  http://forums.bistudio.com/oldsmileys/rofl.gif
That&#39;s old, old, old... http://forums.bistudio.com/oldsmileys/wink_o.gif

funnyguy1
Aug 21 2006, 12:57
Well, am I the only one who wants game2 more than ArmA? http://forums.bistudio.com/oldsmileys/crazy_o.gif

well, new features and stuff, that`s cool, but when we`ll see the thing we`re actually waiting for? I mean, since the development of the ofp2/game2/next gen game, whatever, was annoucned?

don` get me wrong, ArmA looks cool, I really can`t wait, but what with the game2 then?

(my pc is down, I`m in an internet cafe now http://forums.bistudio.com/oldsmileys/confused_o.gif http://forums.bistudio.com/oldsmileys/confused_o.gif)

Hona
Aug 21 2006, 13:06
Now...how funny is this?
http://www.gamershell.com/pc/armed_assault/box.html

The ultimate realistic combat simulation experience brought to you by the creators of Operation Flashpoint*. recharges in a new engine with additional fresh, modern time setting. Freedom of action and immersive complex environments blended with unique touch of total realism return in this new game


Quote[/b] ]Features:
- Fight along with the Third U.S. Army as they slice through the German Wehrmacht, engaging the enemy in famous battles

- Use strategic tank & air assaults to defeat the Germans in Leningrad, the Kasserine Pass, the Bridge at Remagen, and D-Day

- Practice your maneuvers offline, or connect to fierce firefights with players around the world

- Customize settings to make it a new combat experience every time&#33;


muahhhhhhhhhhh  http://forums.bistudio.com/oldsmileys/rofl.gif
Armored Assault, they really know what they are doing.

GBee
Aug 21 2006, 16:03
Well, am I the only one who wants game2 more than ArmA? http://forums.bistudio.com/oldsmileys/crazy_o.gif
No but that doesn&#39;t mean I don&#39;t want Arma.

This is also the Armed Assault forum, so folks aren&#39;t going to be discussing Game 2 and how much they want it here.

Victor_S.
Aug 21 2006, 17:08
Ofp was released in 2001, arma is just the update it needs until game2 is released.  The thing I am most excited about is bullet penetration.    
http://forums.bistudio.com/oldsmileys/yay.gif peanut butter jelly time http://forums.bistudio.com/oldsmileys/yay.gif

SniperAndy
Aug 21 2006, 21:54
Now...how funny is this?
http://www.gamershell.com/pc/armed_assault/box.html

The ultimate realistic combat simulation experience brought to you by the creators of Operation Flashpoint*. recharges in a new engine with additional fresh, modern time setting. Freedom of action and immersive complex environments blended with unique touch of total realism return in this new game


Quote[/b] ]Features:
- Fight along with the Third U.S. Army as they slice through the German Wehrmacht, engaging the enemy in famous battles

- Use strategic tank & air assaults to defeat the Germans in Leningrad, the Kasserine Pass, the Bridge at Remagen, and D-Day

- Practice your maneuvers offline, or connect to fierce firefights with players around the world

- Customize settings to make it a new combat experience every time&#33;


muahhhhhhhhhhh http://forums.bistudio.com/oldsmileys/rofl.gif
Armored Assault, they really know what they are doing.
Well,
it looks like word reached them and they fixed their news section now... http://forums.bistudio.com/oldsmileys/biggrin_o.gif

c930
Aug 22 2006, 09:02
http://www.gamesfire.de/news,id5348,armed_assault.html


Quote[/b] ]Armed Assault has found a publisher. The inofficial sequel of Operation Flashpoint will be published by Morphicon (http://www.morphicon.de/) in Q4 2006. This has just been confirmed in a press release.

Unfortunately i can&#39;t find a press release... http://forums.bistudio.com/oldsmileys/crazy_o.gif

benus
Aug 22 2006, 09:07
The german PC-Magazine "GAMESTAR" (some people won&#39;t like it because they wrote some "unfounded" bad stuff about ArmA) reports the follwoing:

The publisher Morphicon (Homepage (http://www.morphicon.de/)) will release ArmA here (Germany) in Q4 (this year &#33;&#33;&#33http://forums.bistudio.com/oldsmileys/wink_o.gif.

LINK TO NEWS (http://www.gamestar.de/news/pc/spiele/action/armed_assault/1464156/armed_assault.html)

There are also 3 NEW pics in their gallery (bad quality with big Gamestar sign http://forums.bistudio.com/oldsmileys/smile_o.gif)

regards benus


http://forums.bistudio.com/oldsmileys/smile_o.gif someone was faster http://forums.bistudio.com/oldsmileys/smile_o.gif

c930 also posted some links to the pics in the "Latest screenshots available" thread

d034rk
Aug 22 2006, 13:35
GameStar again:


Quote[/b] ]Marek Spanel von Bohemia Interactive meldete sich jetzt offiziell zu Wort und gab eine Erklärung für die Releaseverzögerung des Taktik-Shooters Armed Assault ab.

Zum einen gibt es bisher noch keinen weltweit gültigen Deal mit einem großen Publisher, so dass der Titel momentan pro Region extra vorbereitet werden muss - das verschlingt viel Zeit. Des Weiteren wollen die Entwickler sowohl die Engine als auch die KI nochmals überarbeiten, um das Optimum an Spielspaß zu präsentieren.

Fast translation:


Quote[/b] ]Marek Spanel of Bohemia Interactive made an official statement in which he explains the delay of the release of Armed Assault.

For one thing, there is no international deal with a major publisher so far, so that the game has to be especially prepared for each region - this takes a lot of time. For another, the developers are willing to improve the engine as well as the AI to provide a maximum of immersion.

http://www.gamestar.de/news....lt.html (http://www.gamestar.de/news/pc/spiele/action/taktik-shooter/armed_assault/1464166/armed_assault.html)

Vectum
Aug 22 2006, 13:36
Germany , bah. Bah. Bah. Bah.

Means I&#39;ll get some German version with everything in German&#33;

As I&#39;m in The Netherlands here.

NeMeSiS
Aug 22 2006, 13:40
Germany , bah. Bah. Bah. Bah.

Means I&#39;ll get some German version with everything in German&#33;

As I&#39;m in The Netherlands here.
What makes you think that a german publisher will publish in the benelux? And if they do, what makes you think they publish the german version instead of the english one? http://forums.bistudio.com/oldsmileys/wink_o.gif

Akira BAADAKKU
Aug 22 2006, 13:56
Ja Ja.... http://forums.bistudio.com/oldsmileys/rofl.gif


Isn&#39;t the 5 or 6 time we&#39;ve beeing announced that BIS found an Editor to publish ArmA ??

http://forums.bistudio.com/oldsmileys/whistle.gif

Aren&#39;t you getting bothered and septic about thoose "unofficial" report from video games Magazine ??

One more article who finish in the basket i think... http://forums.bistudio.com/oldsmileys/band.gif


But i keep it in mind ,a day will come this game will finally finish in my hand http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Let&#39;s hope it http://forums.bistudio.com/oldsmileys/sad_o.gif ...

d034rk
Aug 22 2006, 13:59
Isn&#39;t the 5 or 6 time we&#39;ve beeing announced that BIS found an Editor to publish ArmA ??
Uhm, no?

armandobronca
Aug 22 2006, 14:27
I have read LEM for Poland, Cenega for Czech Republic and now Morphicon for Germany, nothing more.

Edit:

Yup i missed Akella for Russia. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Sudden Death
Aug 22 2006, 14:47
Quote[/b] ]I have read LEM for Poland, Cenega for Czech Republic and now Morphicon for Germany, nothing more.

You missed Akella for Russia.

S.D.

stegman
Aug 22 2006, 14:50
Guys check this out.....
Up untill now i thought that all US models looked the same.
I guys one is a special op guy, probably the one with short sleves...

Short sleve (http://ofp.gamepark.cz/news/pics3/newarmapics1.jpg)

Long sleve (http://ofp.gamepark.cz/news/pics3/newarmapics24.jpg)

Also it answers some ones question (sorry i cant remember who asked it) that yes, your gun will vanish into the floor, check out the M4 mag on the guy lying down, see how its poking into the ground...? Also, how big are those mags? how many rounds would they hold?

But mostly i must say http://forums.bistudio.com/oldsmileys/yay.gif Yay&#33;&#33; it looks fab&#33;&#33; Check out the smoke&#33;&#33;

GimpyBassturd
Aug 22 2006, 15:20
uh Germany , i hope you not still holding a grudge about the series of carpet bombings and ship sinkings back in the forty&#39;s and will be a pal and send that game to the US as quickly as possible ......please?.......guys?...........hello?

ziiip
Aug 22 2006, 15:24
That pic with the long sleve, how old id it? Never seen it before. Looks great. http://forums.bistudio.com/oldsmileys/smile_o.gif

GBee
Aug 22 2006, 15:30
That pic with the long sleve, how old id it? Never seen it before. Looks great. http://forums.bistudio.com/oldsmileys/smile_o.gif
New today

Edit: It&#39;s actually one of my favourites from the recent screenshots. I think that has a lot to do with the view and vegetation on display. Also a little sick of smoke screenshots already, so it&#39;s nice to see one where smoke/dust isn&#39;t the central focus.

Vectum
Aug 22 2006, 16:02
Germany , bah. Bah. Bah. Bah.

Means I&#39;ll get some German version with everything in German&#33;

As I&#39;m in The Netherlands here.
What makes you think that a german publisher will publish in the benelux? And if they do, what makes you think they publish the german version instead of the english one? http://forums.bistudio.com/oldsmileys/wink_o.gif
I Would buy the game in Germany as they probably won&#39;t publish it in The Netherlands http://forums.bistudio.com/oldsmileys/smile_o.gif

tinitoon
Aug 22 2006, 16:17
I will only buy the game in Germany if I will not see and hear one single german word in it.

I hate (bad) translations. I want the real thing. If I have to wait four more weeks for a UK or US version I will do just that&#33;

Sudden Death
Aug 22 2006, 16:25
I will only buy the game in Germany if I will not see and hear one single german word in it.

I hate (bad) translations. I want the real thing. If I have to wait four more weeks for a UK or US version I will do just that&#33;
The game is made in Czech, how real do you think the English would be (f.e. dam(m)age)?

I think they will made german sub-titles - thats all. And there will be a way to start with or without localization (not confirmed yet).

S.D.

tinitoon
Aug 22 2006, 18:18
The game covers US troops. Why should they speak german? That&#39;s what I meant by "the real thing".

It is part of my understanding of realism that US soldiers speak english.

lwlooz
Aug 22 2006, 18:23
You people are utterly silly sometimes. Why in the hell should a czech developer produce a german only version. No offence, but sometimes it really pisses me off somewhat that 75% of people that post here either A) never have played OFP, B) only download shiny addons or C) havent played OFP for a long time. That comes through in so many threads including this.
On this issue: I bought OFP in Germany,did that prevent me from switching to the English part of the stringtable.csv? NO http://forums.bistudio.com/oldsmileys/huh.gif

tinitoon
Aug 22 2006, 18:51
I hope you do not talk about me in your points A,B and C. Of course not. How could you know?


Well, Germans often tend to translate everything. The result is often not very satisfying I am afraid.
The racing game GTR was completely translated into german although being produced in Sweden.

As I said I will wait for an english version to come out if I am not allowed to choose a language during installation.

Commando84
Aug 22 2006, 18:58
don&#39;t all games have language english to choose? but sometimes it can be annoying playing online on english servers and people speak dutch , german , french , korean and spanish on the english servers http://forums.bistudio.com/oldsmileys/tounge2.gif

playing public and trying to get a team togheter for a tactic but no one understands you makes life hard http://forums.bistudio.com/oldsmileys/tounge2.gif

GimpyBassturd
Aug 22 2006, 19:08
OH man the black smoke looks unbelievable, hope it doesnt lag

That reminds me, i remember back when i played OFP , when we would do RTS2 you couldnt really bomb to well with A10&#39;s cuz of the short view distance, the target would appear only for a moment and you would pass the target with no time to drop,,, is it going to still be that way?

TheDude
Aug 22 2006, 19:38
No cause in ofp you ad 600meters of visibility and in arma ill be someting like 3000meters. so you will have more tive to prepare the attack

Lee_H._Oswald
Aug 22 2006, 19:46
Hrhr, the fear of some ppl here about a "germanized" ArmA is funny.

When ArmA is released, you all have to eat Sauerkraut and listen to Blasmusik 24/7&#33;&#33;

MfG Lee http://lee.plankton.ch/beerchug.gif

Silola
Aug 22 2006, 20:18
@<hidden>: lol http://forums.bistudio.com/oldsmileys/rofl.gif

Blackland
Aug 22 2006, 20:25
Germany , bah. Bah. Bah. Bah.

Means I&#39;ll get some German version with everything in German&#33;

As I&#39;m in The Netherlands here.
OT: well, the nederlands is a great football nation, see the last picture from the will porter blog.... good luck for euro2008 http://forums.bistudio.com/oldsmileys/nener.gif

@<hidden>: http://forums.bistudio.com/oldsmileys/rofl.gif http://forums.bistudio.com/oldsmileys/rofl.gif http://forums.bistudio.com/oldsmileys/rofl.gif

J0k3R77
Aug 23 2006, 11:10
only german version worldwide , sorry... http://forums.bistudio.com/oldsmileys/nener.gif

perhaps a second czech version, that should be enough.... http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Chaos
Aug 23 2006, 13:36
READ TODAY&#33;

The GC2006 Interview on the http://www.ofpmdb.net. German Interview part one you can Read in the german area (http://www.ofpmdb.de), english comming very soon (today) on our site.

Average Joe
Aug 23 2006, 13:37
*EDIT* are now http://forums.bistudio.com/oldsmileys/smile_o.gif nice news and pics, we will wait here at ArmAZone until tomorrow to post as you wished http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Chaos
Aug 23 2006, 13:46
Fixed now. http://forums.bistudio.com/oldsmileys/welcome.gif

bravo 6
Aug 23 2006, 13:47
READ TODAY&#33;

The GC2006 Interview on the http://www.ofpmdb.net. German Interview part one you can Read in the german area (http://www.ofpmdb.de), english comming very soon (today) on our site.

Links aint working http://forums.bistudio.com/oldsmileys/huh.gif
..yet, lets wait..

judge&jury
Aug 23 2006, 14:05
Might not be much, but for what it&#39;s worth here&#39;s the google translation of the interview

http://translate.google.com/transla....e_tools (http://translate.google.com/translate?u=http%3A%2F%2Fwww.ofpmdb.de%2Fphpkit%2Finclude.php%3Fpath%3Dcontent%2Fnews.php%26contentid%3D687&langpair=de%7Cen&hl=ja&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools)

Smoke effects apparently look good in real time&#33;&#33;

d034rk
Aug 23 2006, 14:07
To address one point in advance, what do they mean with "zerstörbare Gebäude" ("destructible buildings")? Vague description...

Chaos
Aug 23 2006, 14:11
Yes, its meant destroyable buildings http://forums.bistudio.com/oldsmileys/inlove.gif

judge&jury
Aug 23 2006, 14:15
No, he&#39;s asking how the destruction is implemented. For instance, is it similar to the old deformation model, or is it handled in a more realistic, dynamic way?

d034rk
Aug 23 2006, 14:19
Exactly. http://forums.bistudio.com/oldsmileys/wink_o.gif

Chaos
Aug 23 2006, 14:20
This answer was not explained. Sry. Maybe we have more about it after Sudden Death (our MEN on GC2006 = our SPY http://forums.bistudio.com/oldsmileys/rofl.gif ) completed his interviews with IDEA Games.

JobJenkins222
Aug 23 2006, 14:28
Edit: Definately old http://forums.bistudio.com/oldsmileys/huh.gif

toster
Aug 23 2006, 14:31
verry nice Screens. http://forums.bistudio.com/oldsmileys/smile_o.gif

http://www.armed-assault.eu and http://www.armedassaults.de and http://www.bis-ingame.net visits the GC (IDEA) in Sunday.
We will see what the 5 people will bring for information. http://forums.bistudio.com/oldsmileys/smile_o.gif

Berghoff
Aug 23 2006, 14:34
verry nice Screens. http://forums.bistudio.com/oldsmileys/smile_o.gif

http://www.armed-assault.eu and http://www.armedassaults.de and http://www.bis-ingame.net visits the GC (IDEA) in Sunday.
We will see what the 5 people will bring for information. http://forums.bistudio.com/oldsmileys/smile_o.gif
I think all the same info? Maybe with new screen though.

SniperAndy
Aug 23 2006, 14:40
Quote[/b] ]Question:
The E3 Demo used Starforce as copy protection. Will ArmA use this in the final product?

Answer:
This decission is still to be made

Well, I make my decission acording to this as well then... http://forums.bistudio.com/oldsmileys/mad_o.gif

toster
Aug 23 2006, 14:42
@<hidden>, i dont know. I do not hope it. http://forums.bistudio.com/oldsmileys/biggrin_o.gif I know only that there is an appointment with IDEA games. -> 2-hour demonstration through BIS

JobJenkins222
Aug 23 2006, 15:01
Can someone explain to me what the problem with starforce is?

CsonkaPityu
Aug 23 2006, 15:04
Zerstörbare Gebäude&#33; Music to mein ohren&#33;

edit: Alright then, no starforce discussions.

Placebo
Aug 23 2006, 15:08
Can someone explain to me what the problem with starforce is?
Yes, the problem is that discussing it on these forums will result in a ban, read the forum rules please.

That goes to the rest of you as well.

armandobronca
Aug 23 2006, 15:20
@<hidden>, i dont know. I do not hope it. http://forums.bistudio.com/oldsmileys/biggrin_o.gif I know only that there is an appointment with IDEA games. -> 2-hour demonstration through BIS
I hope they are allowed to make some videos, so we can see:

- that great smoke effects.
- the destructible buildings
- improved ai (getting cover and such things)
- animations (like reload, etc)
- the biggest city in that "demo"
- civils with shoes http://forums.bistudio.com/oldsmileys/rofl.gif
- new physics
- etc etc etc

Sudden Death
Aug 23 2006, 15:25
@<hidden> buildings
Robert Stipek from BIS told me, that they are on a very final stage of development for this feature. So he was shure that it is in the final product of Armed Assault.

You should see three phases, hit or fire effect, second some smoke and particle effects and after all you will see a ruin with some broken walls around it.

Its not definetly confirmed that it will be there for all buildings.

@<hidden> movie
there is also a 100MB trailer with 2 minutes lenght. But I was not able to host it at this time. The movie shows the new smoke and particle effects, an AV-6 Harrier and some more stuff. Improved AI is not focused in.

Greetings from Leipzig, GC Germany.

Sudden Death

d034rk
Aug 23 2006, 15:30
Oooooouuuuu. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

I wonder about the transition between the different phases.

toster
Aug 23 2006, 15:44
we ( http://www.bis-ingame.net/cmpro.e....&id=138 (http://www.bis-ingame.net/cmpro.ext/news_comments.php?area=news_e&id=138) ) have become a Informationmail. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
61 Pictures (photographs): http://www.gamesfire.at/gallery,list78,1,armed_assault_gc_2006.html
or download the little Movie from Stefan Jungreithmaier: http://www.gamesfire.at/downloa....06.html (http://www.gamesfire.at/downloads,id16,armed_assault_praesentation_gc_06.html)
-> do not host tis file.. is exclusive...
Regard then yet rather the pictures (?)

thanks http://www.gamesfire.at/news,id5366,armed_assault.html

Ti0n3r
Aug 23 2006, 15:50
Ok... Now it looks just like Game 2 http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon3.gif

Sudden Death
Aug 23 2006, 15:51
New screenshots and translated first part of the interview at www.OFPMDB.net &#33;

Greetings

Hoot
Aug 23 2006, 15:52
Nice Post toster - actually nice&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

ade_mcc
Aug 23 2006, 15:55
Wow, looks great. Cheers Toaster&#33;

bravo 6
Aug 23 2006, 15:56
Ok... Now it looks just like Game 2 http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon3.gif
it looks like Game 2 but it doesn&#39;t have the same engine, right?

lwlooz
Aug 23 2006, 16:03
Very nice,Thanks for those screenshots and reports.

But: Could any of you guys pester BIS about AI improvements over OFP while you are there please http://forums.bistudio.com/oldsmileys/smile_o.gif .

Potatomasher
Aug 23 2006, 16:04
Ok... Now it looks just like Game 2 http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon3.gif
it looks like Game 2 but it doesn&#39;t have the same engine, right?
Or Game2 is changed now to ArmA. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Looking really good.

One sad thing is that :

"Will Armed Assault lying under our christmas tree this year?"
"Well, that&#39;s our goal but I can&#39;t confirm that with 100 %."

So don&#39;t expect release anytime soon.

Ti0n3r
Aug 23 2006, 16:04
Ok... Now it looks just like Game 2 http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon3.gif
it looks like Game 2 but it doesn&#39;t have the same engine, right?
ArmA uses Real Virtuality 2 engine. Dunno about game 2 http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Berghoff
Aug 23 2006, 16:06
ArmA is still a bit &#39;compatible&#39; with OFP but Game2 will be entirely new engine AFAIK.

VISTREL
Aug 23 2006, 16:06
I think the final build of Arma will have same capabilities as Game2 @<hidden> 2005. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

d034rk
Aug 23 2006, 16:15
Hey, sweet: "The main rotor moves according to the steering".

Hoot
Aug 23 2006, 16:16
LOL the german commentary in the videos is damn funny (furztrocken). Although the vids are a bit short, the quality they show is amazing, the graphics are real fast (not to mention the system that demo is running on http://forums.bistudio.com/oldsmileys/whistle.gif). So i recommend to have a look onto the two videos as well as onto the 61 images, for more foliage and stuff. All told - good job. As usual BI http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Ti0n3r
Aug 23 2006, 16:17
Nice to finally see the mission editor. Looks pretty nice http://forums.bistudio.com/oldsmileys/smile_o.gif

d034rk
Aug 23 2006, 16:19
LOL the german commentary in the videos is damn funny

Like "sieht recht nett aus"?

This is a criminal understatement&#33;&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

[BR]-Dawnrazor
Aug 23 2006, 16:32
Where can you see Videos?http://forums.bistudio.com/oldsmileys/huh.gif