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Cifu
May 30 2006, 15:56
But i think that afaik BIS said that they will release a MP-Demo a few months before and the single player quite near the release of ArmA, or? And Q3 ends on september so the mp demo would be released only one month before the great game is released...
Personally i hope for the MP demo only around july-aug, IF the release date are 2006 sep.

But this is only speculation. Actually i even query the 2006 Q3 release date... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

VladAlex
May 30 2006, 16:29
Ok, its just speculations and speculations... But, remember the old flashpoint demo ! It was out a long time before the game release... And this little demo was the first step of the HUDGE game success !
BIS perfectly know this. It's why I think they will release the mp demo very soon.

My second argument is that BIS have already create this MP demo. We all see the video of this demo...

They are just waiting the right moment to release it. And the right moment is... Now, or in the week.

Why ?

Because of the long waiting of the community. I think they want make a gift for us. And i think that this gift is the mp DEMO. http://forums.bistudio.com/oldsmileys/inlove.gif

Balschoiw
May 30 2006, 16:49
The game is nowhere near finished, BIS will never release a crucial demo for a product that still got only one or more undecided publishers if the product quality is at least represented 100 percent in demo. A demo with bugs and missing game elements will be suicide for BIS.
Here at the forums and it the outer world.
Status: 85 percent done
That means not 100 done -> why should there be a demo right now ?
That´s highly unrealistic. We have waited for some time already, who cares about 3 months more ?

deanosbeano
May 30 2006, 16:59
Quote[/b] ]Status: 85 percent done

well , they going quick since e3 evaluation copy;), its only 71% done
wip version 0.71
engine version 2.92

VladAlex
May 30 2006, 17:00
Operation Flashpoint DEMO was not an 100 % done demo...

We all can see in the video that Arma is already 100 % playable ! We dont have any idea of what is still missing... We are sure that the AI is not 100% make. But an MP Demo mission dont need a 100 % AI... I think the last 25 % are just little details, like vehicules, missions, musics, dialogs... But the ARMA core is ready. Its why all the community expect a demo. Its why BIS is going to release a demo !

hardrock
May 30 2006, 17:11
Armed Assault isn't 100% playable. Maybe the parts they showed in the video were playable, but that's long not everything. There are still a couple of things that need to be fixed or even implemented, as the participants of the OFP Workshop II had to notice. The demo we saw still had errors, and that some parts in one single demo mission work, doesn't mean, that everything in the game works.

So the weapon slot system was missing entirely. There were still a couple of graphical bugs. As Bals mentioned, it's not done yet. So stop nagging at BIS.

VladAlex
May 30 2006, 17:15
LOL !

That exactly what i SAID ! A demo is not all the game. And make a demo dont need to have finish all the game.

hardrock
May 30 2006, 18:14
That exactly what i SAID ! A demo is not all the game. And make a demo dont need to have finish all the game.
Well, but read the posts above. BIS may or may not have a publisher yet. If they release a buggy demo, they'll be lynched.

Also it is not true that the Armed Assault engine is ready. Maybe you can basically play, but the last bits to be added are generally not details and models, but heavylasting bugs which of course would also appear in the demo.

All in all, let's just stop the speculation, won't we? If BIS do or do not release a demo is their job. It's ours to wait and stop speculating, which helps us exactly nothing.

I did a little sketch which shows pretty well the actual situation:

http://ofp.gamepark.cz/_hosted/hardrock/pic/speculation.gif

We could start a poll letting people choose with or without speculation . . .

bravo 6
May 30 2006, 18:24
LOL

this reminds me my old classes in University .. hehe

A.S.S. http://forums.bistudio.com/oldsmileys/wink_o.gif (Analise Simulation System ) (in portuguese)

MattXR
May 30 2006, 18:40
u got it right their hardrock lol

rundll.exe
May 30 2006, 20:39
Niceone Hardrock. Hope this keeps them quiet for some time :P

Well I gotta say, the longer they wait with the release, the more features they can build in, and hunt bugs in dev time. You dont want 50 patches as ofp had do you?


And im already fantasising what could be done with the nested animations. Damn, we can build fully animated pontoon bridges, cranes, segment doors, lawnmowers, Striders, sheep... This list is endless!

Yarrow
May 30 2006, 21:15
oh ye.. armed assault is out!

lol.. just kidding.. dont kill me! http://forums.bistudio.com/oldsmileys/nener.gif

maxqubit
May 30 2006, 21:58
Hmmm, different kinds of Demo's are possible.

Free Demo at time of release of ArmA for ppl who consider buying ArmA. I couldn't care less about this one (cause i allready know i will buy the full game)

Teaser Demo some time before full release for ppl who already know they will buy the damned game and just want too have a bit of fun some time in advance.

Vlad is talking about the 2nd option. I tend to agree that this is a possible scenario even if ArmA isn't 100% finished.

(Why not a 'leaked' demo to get the hype going and maybe get more publishers attention ... but i'm getting paranoid now:)

Chipper
May 30 2006, 23:12
sum1 should leek the e3 demo!

Dwarden
May 30 2006, 23:12
but back on progress updates and discussion http://forums.bistudio.com/oldsmileys/smile_o.gif

following link is good read and suggestions about how made good tactical FPS game

http://dslyecxi.com/bestoftactical.html

I was going to post this link in standalone thread
but i think keeping it here in discussion is better so let's discuss http://forums.bistudio.com/oldsmileys/smile_o.gif


p.s. leaked buggy demo can do more harm than good ...

raedor
May 30 2006, 23:18
I was going to post this link in standalone thread
but i think keeping it here in discussion is better so let's discuss http://forums.bistudio.com/oldsmileys/smile_o.gif
Ehem... *hinthint* (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=11;t=52224) http://forums.bistudio.com/oldsmileys/wink_o.gif

/edit: @<hidden>: Check this (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=Posters;f=64;t=49481), there you see who speculates most http://forums.bistudio.com/oldsmileys/wink_o.gif

Dwarden
May 30 2006, 23:53
I was going to post this link in standalone thread
but i think keeping it here in discussion is better so let&#39;s discuss http://forums.bistudio.com/oldsmileys/smile_o.gif
Ehem... *hinthint* (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=11;t=52224) http://forums.bistudio.com/oldsmileys/wink_o.gif

/edit: @<hidden>: Check this (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=Posters;f=64;t=49481), there you see who speculates most http://forums.bistudio.com/oldsmileys/wink_o.gif
oh well must messed my search somehow http://forums.bistudio.com/oldsmileys/smile_o.gif

but good things deserve bump anyway http://forums.bistudio.com/oldsmileys/smile_o.gif

toster
Jun 5 2006, 10:09
RIGHT TOPIC?

i have postet first at bis-ingame.net http://forums.bistudio.com/oldsmileys/biggrin_o.gif
-> http://www.worthplaying.com/article....order=0 (http://www.worthplaying.com/article.php?sid=34590&mode=thread&order=0)
Publisher: TBA (To Be Announced) pff blamabel
Release Date: Q3 2006


edit: I cant find a TBH Publisher http://forums.bistudio.com/oldsmileys/crazy_o.gif
For what does TBA stand?

ey verdammt, ich fresse einen Besen wenn TBH ne Abkürzung für: "Publisher gesucht" steht

CsonkaPityu
Jun 5 2006, 10:22
Quote[/b] ]Once in a mission, we got to see the game in action, and it was pretty easy to see the same glimmers of gameplay that made Operation Flashpoint so enjoyable. Within seconds, we were shown an urban clash between advancing U.S. infantry and a dug-in northern contingent taking up firing positions in a village on the top of a hill. As the demonstrator and his forces slowly inched their way up the hill, the battle raged, but it was clear that the fact that the hillside was devoid of cover was going to play a heavy hand in the U.S. force&#39;s defeat.

Oooh, sounds good&#33;


edit: TBA: To Be Announced (spelling?)

Colonel_Klink
Jun 5 2006, 10:23
TBA= To Be Announced

toster
Jun 5 2006, 10:26
yes yes :/ iam a big ideoto ^^
have not simply got on... me http://forums.bistudio.com/oldsmileys/band.gif here

It is only a game. It is only a game. It is only a game. It is only a game. It is only a game. It is only a game. It is only a game. It is only a game. It is only a game. It is only a game. It is only a game. It is only a game. http://forums.bistudio.com/oldsmileys/banghead.gif

Rg
Jun 5 2006, 10:40
"Though a European release has been slated for this autumn"

I hope that&#39;s right. Even if it doesn&#39;t release in the US right away, we&#39;ll still find a way to get a copy. Just release it somewhere damnit and soooon. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Ti0n3r
Jun 5 2006, 10:48
A very nice and positive preview. That&#39;s what we need http://forums.bistudio.com/oldsmileys/xmas_o.gif

ArchangelSKT
Jun 5 2006, 11:12
Finally, good to read something about the game again http://forums.bistudio.com/oldsmileys/smile_o.gif

I want it more and more by each day. Only "bad" thing is that with a fall release I will have less time playing it http://forums.bistudio.com/oldsmileys/sad_o.gif

NeMeSiS
Jun 5 2006, 11:28
http://www.worthplaying.com/press/214/ArmedAssault_041.jpg
(Copy and paste, it doesnt allow hotlinking)
Looks like we can now also slow time down instead of 1x,2x,and 4x speeding up the game (with the +/- buttons, i know about setaccspeed) http://forums.bistudio.com/oldsmileys/smile_o.gif

toster
Jun 5 2006, 11:29
For it I have spread: --Armed Assault have a Publisher (:D) -- if it is to be read, nevertheless, fantastically.


There is the worse than that, ArchangelSKT


edit: @<hidden>, press the Link^^ http://forums.bistudio.com/oldsmileys/wink_o.gif -> Forbidden

Ti0n3r
Jun 5 2006, 11:34
Velociraptors&#33; (http://www.worthplaying.com/press/214/ArmedAssault_043.jpg) http://forums.bistudio.com/oldsmileys/yay.gif

Scrub
Jun 5 2006, 12:26
Quote[/b] ]The multiplayer portion has been significantly ramped up from Operation Flashpoint, including both a heavily beefed up set of gameplay elements and a brand-new cooperative mode. How the co-op works is that players can undertake the entire campaign together with an undetermined amount of players (we were told the only limit would depend on the multiplayer server hardware), and the only limiting factor is that players must first have beaten a campaign mission alone before they can play one cooperatively.

Yeah, baby&#33;  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Edit: hasty bad quotes

VISTREL
Jun 5 2006, 12:29
why don&#39;t they make screenshots with AA enabled&#33;

Berghoff
Jun 5 2006, 14:11
Why should they? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

VISTREL
Jun 5 2006, 14:14
to get rid of jaggies ?

deanosbeano
Jun 5 2006, 15:36
Nice find toster, best preview i read so far.

Goeth
Jun 5 2006, 15:43
Quote[/b] ]Bohemia has already begun talks with mod makers in the community to convert the most popular mods over to the new format for release.
I wonder what are these mods and does this mean some mod team have the converting tools available already.

DM
Jun 5 2006, 15:51
@<hidden> June 05 2006,16:43)]
Quote[/b] ]Bohemia has already begun talks with mod makers in the community to convert the most popular mods over to the new format for release.
I wonder what are these mods and does this mean some mod team have the converting tools available already.
An interesting question indeed...

deanosbeano
Jun 5 2006, 16:02
probably just an extension to the workshop interview where they mentioned, select mod makers would be given advanced info and tools etc. ? .

NeMeSiS
Jun 5 2006, 17:38
why don&#39;t they make screenshots with AA enabled&#33;
They did that in
http://www.worthplaying.com/press/214/ArmedAssault_046.jpg
that pic, wich seems to be new (I cant remember it..)  http://forums.bistudio.com/oldsmileys/smile_o.gif

funnyguy1
Jun 5 2006, 19:33
Old one m8, just like the one with the time slowed down...posted some time ago on ofp.info together with the 160mb vid...

meyamoti
Jun 5 2006, 20:37
to get rid of jaggies ?
AA is rather useless other than to get rid of jagged edges,I never found much use in it to be honest,whats a few pixel edges hurt,and don&#39;t forget,what we have seen has been wip,they may or may not include it,in which case you&#39;ll just have to live with it.

Damn the typos are bad lately..

Dynamax
Jun 6 2006, 00:01
to get rid of jaggies ?
AA is rather useless other than to get rid of jagged edges,I never found much use in it to be honest,whats a few pixel edges hurt,and don&#39;t forget,what we have seen has been wip,they may or may not include it,in which case you&#39;ll jave have to live with it.
...drool
i&#39;ll let the more senior forum members reply to that post.

AUS_Twisted
Jun 6 2006, 08:24
to get rid of jaggies ?
AA is rather useless other than to get rid of jagged edges,I never found much use in it to be honest,whats a few pixel edges hurt,and don&#39;t forget,what we have seen has been wip,they may or may not include it,in which case you&#39;ll just have to live with it.

Damn the typos are bad lately..
Yeah FSAA is "useless" when it makes object edges look more realistic, it also helps a lot with objects looking clearer that are far away in the distance.

Journeyman
Jun 6 2006, 09:56
I suppose it depends whether you&#39;ve got square eyes or not&#33;  http://forums.bistudio.com/oldsmileys/rofl.gif

As for me I like my FSAA&#33; I&#39;ve just been playing GRAW and they haven&#39;t even included this yet, although there is mention of including it with a new patch this month&#33; Without FSAA even on higher resolutions, I find those moving pixels and jagged lines bloody anoying&#33;  http://forums.bistudio.com/oldsmileys/tounge2.gif   ... And on top of that it hurts my eyes after a long time playing&#33;

El_MUERkO
Jun 6 2006, 12:38
Velociraptors&#33; (http://www.worthplaying.com/press/214/ArmedAssault_043.jpg) http://forums.bistudio.com/oldsmileys/yay.gif
:O

http://img47.imageshack.us/img47/3811/velociraptors0ta.jpg

Berghoff
Jun 6 2006, 12:47
I think that are just 2 palm trees. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Ti0n3r
Jun 6 2006, 13:25
http://img172.imageshack.us/img172/176/vel6il.jpg
But this ain&#39;t no palm trees http://forums.bistudio.com/oldsmileys/rofl.gif

http://forums.bistudio.com/oldsmileys/wink_o.gif

EddyBoy
Jun 6 2006, 17:36
A friend of mine(WildGoose) recently purchased a trackIR and this is what he noticed in the game profile settings.


Pic here (http://www.suicidesquad.co.uk/images/aatrc1.jpg)

sorry above 100kb, go there

deanosbeano
Jun 6 2006, 17:42
JESUS MAN &#33;&#33;&#33; you gave me an heart attack, i thought it was on ya hard drive http://forums.bistudio.com/oldsmileys/smile_o.gif. nice find, they can run (well bit wierd run in mp). but they cant hide http://forums.bistudio.com/oldsmileys/smile_o.gif. btw ya pics over 100 kb ,u will get hammered http://forums.bistudio.com/oldsmileys/smile_o.gif.

Marss911
Jun 6 2006, 17:43
Sounds good, but what about the "New..." button? :P

Ti0n3r
Jun 6 2006, 17:44
lol

ArmA Demo = 75% done WIP version? That&#39;s my guees http://forums.bistudio.com/oldsmileys/yay.gif

EddyBoy
Jun 6 2006, 18:14
It was there default Mr. Marcel :P Download the software and see for yourself.

Radnik
Jun 6 2006, 18:24
... dunno why I remebered that in some earlies press pages were mentioned something about commander in multiplayer wich is not actualy ingame but something like he has 3d or 2d map and control squads and so ... http://forums.bistudio.com/oldsmileys/huh.gif,
at least can someone verify this ... just for me to be sure that i&#39;m not going crazy. http://forums.bistudio.com/oldsmileys/smile_o.gif

toster
Jun 6 2006, 18:32
If this has checked. no fakescreen. http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://www.ofp-forum.de/forum/attachment.php?attachmentid=35
after Game Update

But what does to us this say now?
AlienArts?

deanosbeano
Jun 6 2006, 18:39
Quote[/b] ]It was there default Mr. Marcel :P Download the software and see for yourself.

actually it wasnt i had to get both updates
piity its not in this list http://forums.bistudio.com/oldsmileys/smile_o.gif:).demos downloads for track ir (http://www.naturalpoint.com/trackir/04-community/community-free-game-demos-and-utilities.html)

GBee
Jun 6 2006, 18:54
I wouldn&#39;t read anything into Armed Assault being on that list. The TrackIR team were given a technical demo a few weeks back for publicity/testing purposes, they showed it off at one of the game conventions - it was the same demo that many of the early interviews were based on.

It doesn&#39;t mean that a proper official demo is about to be released.

Stendac
Jun 6 2006, 21:50
6/6/06? Oh hell yes

The perfect day for the north to invade

Ukraineboy
Jun 7 2006, 05:04
The day of maintenance is them preparing to release demo&#33;

VladAlex
Jun 7 2006, 06:27
DEMO DEMO DEMO &#33; &#33; &#33;
We want a demo &#33;

http://forums.bistudio.com/oldsmileys/biggrin_o.gif

VISTREL
Jun 7 2006, 16:01
full game is better.

FriketMonkey
Jun 7 2006, 16:08
The day of maintenance is them preparing to release demo&#33;
Don&#39;t count on in. The game was at 70 %, I don&#39;t think the 30% left will be done in 2/3 months. http://forums.bistudio.com/oldsmileys/smile_o.gif

Ti0n3r
Jun 7 2006, 16:16
*cough (http://www.simhq.com/_downloads/FPS/ArmedAssault_mute.wmv)* http://forums.bistudio.com/oldsmileys/whistle.gif

NeMeSiS
Jun 7 2006, 16:24
*cough (http://www.simhq.com/_downloads/FPS/ArmedAssault_mute.wmv)* http://forums.bistudio.com/oldsmileys/whistle.gif
Hey, the walking anims seem much smoother then i remember, is it new?  http://forums.bistudio.com/oldsmileys/smile_o.gif

EDIT: Nah, its that Dell PC from the E3 again, cant be new... http://forums.bistudio.com/oldsmileys/tounge2.gif

bravo 6
Jun 7 2006, 16:37
*cough (http://www.simhq.com/_downloads/FPS/ArmedAssault_mute.wmv)* http://forums.bistudio.com/oldsmileys/whistle.gif
Hey, the walking anims seem much smoother then i remember, is it new? http://forums.bistudio.com/oldsmileys/smile_o.gif

EDIT: Nah, its that Dell PC from the E3 again, cant be new... http://forums.bistudio.com/oldsmileys/tounge2.gif
yup they look more smoother, or they have better computer running it or they optimized it http://forums.bistudio.com/oldsmileys/smile_o.gif

i would like to know what kinda computer they used in this video.

Lin_Chino
Jun 7 2006, 16:45
aren´t there, (in the upper left corner of the monitor), some specs about it?

deanosbeano
Jun 7 2006, 16:49
i am missing something here , this looks like the same pc at the same e3 show and the same mission with 1 change .no sound

smoother anims? where ? you mean better than the mp ones ?
pc was last identified as a dell sli with 2 x 7900 gtx nvidia.

this is not a moan ,lol realy i am confused here http://forums.bistudio.com/oldsmileys/smile_o.gif.

Ti0n3r
Jun 7 2006, 16:50
It&#39;s from E3 and the only thing that makes it look smoother than the vids by Magnum is the fact that it&#39;s runing on a high spec PC with SLI etc.

Short version: They still run like frogmen http://forums.bistudio.com/oldsmileys/wow_o.gif

deanosbeano
Jun 7 2006, 17:12
ah that explains what they meant ,ty.

btw i found another difference , that video is called GTR2 ?? lol

NeMeSiS
Jun 7 2006, 17:23
Short version: They still run like frogmen http://forums.bistudio.com/oldsmileys/wow_o.gif
Well, the transition between the walkanims seems smoother, in the old version he was swinging his gun everywhere, but its weird, as this is at the same E3...  http://forums.bistudio.com/oldsmileys/tounge2.gif

(Not that it matters, as it wasnt/isnt finished yet... http://forums.bistudio.com/oldsmileys/wink_o.gif )

ziiip
Jun 8 2006, 12:45
Did you read what happened to Stalker?

I just hope it won&#39;t happen to ArmA ever. I&#39;d rather chose digital distribution then.

Commando84
Jun 8 2006, 13:34
yeah what happened to stalker? http://forums.bistudio.com/oldsmileys/crazy_o.gif I remember a leaked alpha , some very beatiful screens and very intresting game play elements that the devs had in mind... but hey maybe there can be made a stalker type of mod for armed assault sort of like conspiracies mod? http://forums.bistudio.com/oldsmileys/biggrin_o.gif

noundo
Jun 8 2006, 16:29
The official BIS ArmA web site still says release is slated for H1 2006. Obviously this isn&#39;t going to happen as we are about to start going into H2 2006.

A few pages earlier I saw it mentioned that the new expected release date was in the Fall of 2006.

Is this an officail date or just somebody&#39;s guess?

Ti0n3r
Jun 8 2006, 16:32
An official guees http://forums.bistudio.com/oldsmileys/wink_o.gif

deanosbeano
Jun 8 2006, 16:46
this is about as official release dat i seen, its idea games rep,
on the screen it says q3 2006.
release dates (http://media.putfile.com/new-relese-date-q32006--publ--2007)

jammydodger
Jun 8 2006, 17:44
Can anyone translate any more of what was on the screen?

Nice find BTW deanosbeano http://forums.bistudio.com/oldsmileys/wink_o.gif

ziiip
Jun 8 2006, 18:27
I mean they totally dumbed down Stalker.

NeMeSiS
Jun 8 2006, 18:43
I mean they totally dumbed down Stalker.
Got a link? It had so much potential... http://forums.bistudio.com/oldsmileys/confused_o.gif


Anyway; I believe BIS when they say Q3, the game is at 75%, and they only started around spring last year, so it seems possible http://forums.bistudio.com/oldsmileys/smile_o.gif

ziiip
Jun 8 2006, 19:55
I mean they totally dumbed down Stalker.
Got a link? It had so much potential... http://forums.bistudio.com/oldsmileys/confused_o.gif
Looks like *some* of them were rumors. Anyway, here are some links.

http://www.gsc-game.com/index.p....et=-120 (http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=3522&sec_id=1&offset=-120)
http://stalker.myexp.de/forum....tart=30 (http://stalker.myexp.de/forum/viewtopic.php?t=3425&postdays=0&postorder=asc&start=30)
http://forums.filefront.com/showthread.php?s=&threadid=254944

Sry for offtopic.

Placebo
Jun 8 2006, 20:36
Sry for offtopic.
Then why do it? http://forums.bistudio.com/oldsmileys/smile_o.gif

There&#39;s more than one Stalker thread in OT, feel free to use that.

ziiip
Jun 9 2006, 10:52
Sry for offtopic.
Then why do it? http://forums.bistudio.com/oldsmileys/smile_o.gif

There&#39;s more than one Stalker thread in OT, feel free to use that.
I&#39;ll send PMs next time i swear your mightiest. http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif

Placebo
Jun 9 2006, 11:51
Well no the point wasn&#39;t to force you away from the forum, rather you&#39;re welcome to discuss Stalker or anything else OT, just please do it in the appropriate place http://forums.bistudio.com/oldsmileys/smile_o.gif

Stendac
Jun 10 2006, 05:11
Lately I&#39;ve been thinking that a horror campaign mod for Armed Assault would be sort of cool.  Was there anything like that for OFP?  You have to get off an evil island populated by twisted and disgusting creatures.  Since it&#39;s OFP you can roam around the island freely, but WATCH OUT&#33;  I began thinking about it while I was playing Silent Hill 4.

By the way:
US vs. Czech Republic on Monday in the World Cup&#33;
We all know who BIS is rooting for.

edit: aw crap. just saw the zombie thread.

bravo 6
Jun 10 2006, 08:14
Why BIS don&#39;t update their web site?

Ps- where&#39;s my demo? http://bravocompany.home.sapo.pt/smiles/frowning_classic.png

telejunky
Jun 10 2006, 08:24
I know, that we are not allowed to speculate about release dates, etc. but maybe BIS releases the demo in June or July. Remind, Ofp´s birthsday is on 22.06.2006 - it would be a great date for the release of the demo, or?

telejunky

deanosbeano
Jun 10 2006, 13:43
not a special update but idea games have updated there future project site , some official things about arma, to be honest the Faq here on the forums is not so faqing good lol http://forums.bistudio.com/oldsmileys/smile_o.gif.
Armed Assault
Bohemia Interactive Studio

Armed Assault is the new title from the successful Operation Flashpoint line. Set for the journey straight to the battlefield in this ultimate war simulator and go through war much closer than you ever wanted. All in innovative graphic engine that supports newest technologies.

What made Operation Flashpoint so unique is back – enormous absorbing environment, fear of the death, uncountable possibilities, fighting afoot, in tanks or in air, grand battles as well as intimate night actions.

Brand new multiplayer system enables long gigantic battles never seen before in a war game. New story leads the player into the completely new settings, rendered with the finest details. Do not hesitate, soldier, war will not wait for you&#33;

• A game from the creators of the 2 million+ selling behemoth Operation Flashpoint
• 400 square kilometres to explore
• 20 mission singleplayer campaign
• 15 multiplayer missions
• 2 players cooperative gaming mode
• 40+ realistic weapons from modern battlefields
• 2-5 kilometres view distance
• 30+ battle vehicles including APC&#39;s, tanks, boats, helicopters and fighter planes
• 100+ players on one battlefield in join in progress multiplayer battles
like the fighter planes bit ,:)
ideagames (http://www.idea-games.com/index_main.php?id=projects2006)
there is also a czech interview with idea games, it seems to touch on arma , but prolly about ideas role in trying to find a publisher ?.. idea interview (http://vision.sfera-software.net/?pg=175)

NeMeSiS
Jun 10 2006, 14:09
there is also a czech interview with idea games, it seems to touch on arma , but prolly about ideas role in trying to find a publisher ?.. idea interview (http://vision.sfera-software.net/?pg=175)
Online (http://www.tranexp.com:2000/InterTran?type=url&url=http%3A%2F%2Fvision.sfera-software.net%2F%3Fpg%3D175&text=J.R.%3A+Bohu%9Eel+nam%EDsto+p%F8%EDpravy+na+veletrh+poskytuji+rozhovory+%3A-%29+P%F8ipravujeme+se+pe%E8liv%EC%2C+zejm%E9na+materi%E1ly+pro+novin%E1%F8e%2C+tak%9Ee+se+jist%EC+m%E1te+na+co+t%EC%9Ait.+&from=che&to=eng) translators are evil... http://forums.bistudio.com/oldsmileys/rofl.gif

ArchangelSKT
Jun 10 2006, 14:12
Oh first time that I have read the "2 million+" figure on the sales of OPF http://forums.bistudio.com/oldsmileys/smile_o.gif , before I have seen million and 1.5 if I`m not mistaken.

adamicz
Jun 10 2006, 14:25
there is also a czech interview with idea games, it seems to touch on arma , but prolly about ideas role in trying to find a publisher ?.. idea interview (http://vision.sfera-software.net/?pg=175)
There&#39;s nothing new in that interview. And it&#39;s quite old http://forums.bistudio.com/oldsmileys/biggrin_o.gif

westy159
Jun 10 2006, 15:38
Oh first time that I have read the "2 million+" figure on the sales of OPF http://forums.bistudio.com/oldsmileys/smile_o.gif , before I have seen million and 1.5 if I`m not mistaken.
All companies boost figures when it comes to selling their products whether it be the sale count or price http://forums.bistudio.com/oldsmileys/wink_o.gif

JobJenkins222
Jun 10 2006, 16:00
• 2 players cooperative gaming mode?

Is that it? Just 2 players?http://forums.bistudio.com/oldsmileys/huh.gif

Kernriver
Jun 10 2006, 16:03
I was hoping that there would be more than two, ah well, we have to be happy with what we get...

Ti0n3r
Jun 10 2006, 16:28
Well they said that the coop campaign would be for 2 players ages ago. So that&#39;s really no big deal.

NeMeSiS
Jun 10 2006, 16:40
Well they said that the coop campaign would be for 2 players ages ago. So that&#39;s really no big deal.
From this (http://www.worthplaying.com/article.php?sid=34590&mode=thread&order=0) preview it looked like they changed that.


Quote[/b] ]The multiplayer portion has been significantly ramped up from Operation Flashpoint, including both a heavily beefed up set of gameplay elements and a brand-new cooperative mode. How the co-op works is that players can undertake the entire campaign together with an undetermined amount of players (we were told the only limit would depend on the multiplayer server hardware), and the only limiting factor is that players must first have beaten a campaign mission alone before they can play one cooperatively.

But im not sure if they mean for the campaign or the coop feature (altough it would be obvious that we can decide how many players we want in custom made missions)

Ti0n3r
Jun 10 2006, 16:50
Unofficial misinformation, and that was pretty obvious. So, you wanna play the campaign together with 31 lepricorns? de-PBO it http://forums.bistudio.com/oldsmileys/wink_o.gif

bravo 6
Jun 11 2006, 11:53
http://ofp.gamepark.cz/news/pics3/magnumlandarmapic8s.jpg (http://ofp.gamepark.cz/news/pics3/magnumlandarmapic8.jpg)

[ 75% ] +- a month ago (20.05.2006)..

..how much [ ??(?)% ] at this stage? (11.06.2006) http://bravocompany.home.sapo.pt/smiles/smile_classic.png

Balschoiw
Jun 11 2006, 16:09
76 % http://forums.bistudio.com/oldsmileys/banghead.gif

Do you think BIS has a status bar that indicates the percentage level while developing ? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

I think you will be the first to jump out of the window when beta testing rises new issues and BIS will need more time to finish ArAs.
Not that anyone would care.

Patience is a virtue.

Espectro
Jun 11 2006, 16:24
talking about beta-testers...

If you need a hand, BIS... You know where to find me http://forums.bistudio.com/oldsmileys/smile_o.gif

deanosbeano
Jun 11 2006, 16:30
Quote[/b] ]We have no plans with this kind of betatesting right now. I am sorry.

he he get in the que m8 http://forums.bistudio.com/oldsmileys/wink_o.gif

bravo 6
Jun 11 2006, 16:32
76 % http://forums.bistudio.com/oldsmileys/banghead.gif

Do you think BIS has a status bar that indicates the percentage level while developing ? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
would be nice, very nice&#33;



I think you will be the first to jump out of the window when beta testing rises new issues and BIS will need more time to finish ArAs.
Not that anyone would care.

Patience is a virtue.
Nope, your wrong, i got used to the delays already http://forums.bistudio.com/oldsmileys/smile_o.gif
And yes, Patience is a virtue.


ps- i liked that status bar idea, any more ideas? http://forums.bistudio.com/oldsmileys/smile_o.gif

Journeyman
Jun 11 2006, 16:46
ps- i liked that status bar idea, any more ideas?  http://forums.bistudio.com/oldsmileys/smile_o.gif
OK you got one&#33;    http://www.fotocraft.org.uk/smilies/downloading.gif       http://forums.bistudio.com/oldsmileys/rofl.gif

bravo 6
Jun 11 2006, 16:51
lol, that would fit perfectly http://forums.bistudio.com/oldsmileys/rofl.gif

AUS_Twisted
Jun 11 2006, 22:39
In game ArmA Developement Status Bar (press shift+s to turn on or off) lol [----------------&#124;----] 80%

deanosbeano
Jun 11 2006, 22:59
just a quick attempt http://forums.bistudio.com/oldsmileys/smile_o.gif.
http://img155.imageshack.us/img155/9074/arma26zp.gif

all this absence , i feel a big update , real soon, gonna take a guess at am mp demo in 9 days http://forums.bistudio.com/oldsmileys/smile_o.gif

bravo 6
Jun 11 2006, 23:08
I wounder who&#39;s that little red devil running back and fowards like a maniac... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

deanosbeano
Jun 11 2006, 23:10
its obviously the tasmanian devil http://forums.bistudio.com/oldsmileys/wink_o.gif.

Talyn
Jun 11 2006, 23:28
I’m sure BIS have something big up their sleeves, after all it’s been extremely quiet of late, no new information since E3. This forum has gotten to a state of regurgitating past questions, the buzz has been slightly toned down.

Ti0n3r
Jun 12 2006, 12:52
I think this is new info.

Quote[/b] ]During campaign missions, changing battlefield situation may cause mission objectives to change in mid-mission. The player is alerted via a text message if this happens, very similar to actual combat ops.

NeMeSiS
Jun 12 2006, 12:54
I think this is new info.

Quote[/b] ]During campaign missions, changing battlefield situation may cause mission objectives to change in mid-mission. The player is alerted via a text message if this happens, very similar to actual combat ops.
That is probably partly scripted though, you know, if a certain person dies objective X becomes objective Y, i dont think its truly dynamic, thats for Game2 http://forums.bistudio.com/oldsmileys/wink_o.gif

stegman
Jun 12 2006, 13:56
Quote[/b] ]The player is alerted via a text message if this happens, very similar to actual combat ops.
Will we have to download a new text alert tone from jamster for that?

Espectro
Jun 12 2006, 14:08
Maybe they will release the MP demo by june 21st? (5 years since ofp release) http://forums.bistudio.com/oldsmileys/biggrin_o.gif?

Ti0n3r
Jun 12 2006, 14:44
2 random pics http://forums.bistudio.com/oldsmileys/whistle.gif
http://www.armafiles.com/armed_assault_14.jpg http://www.armafiles.com/armed_assault_15.jpg

NeMeSiS
Jun 12 2006, 14:50
Those screens seem to be taken from the video, and what im posting here is because of the compression, but ill post it before anyone notices it and starts screaming that BIS needs to fix something else:

http://img123.imageshack.us/img123/3711/armedassault142jv.jpg

Dont be afraid, BIS werent looking at a mondriaan when they were making the smoke effects, its because of the video compression these pics were taken from&#33; relax&#33;  http://forums.bistudio.com/oldsmileys/wink_o.gif
And if it isnt because of the vid compression, they are working on it, shut up&#33;  http://forums.bistudio.com/oldsmileys/wink_o.gif

Anyway, it seems that they still have that XM1772 thing ingame, i wonder if they gave it to other units, or that hes playing with a crew unit? http://forums.bistudio.com/oldsmileys/smile_o.gif

Ti0n3r
Jun 12 2006, 14:58
The first pic is &#39;new&#39;, but I don&#39;t know about the second one. Oh btw, it looks like they attached physics to that wall O_O

Berghoff
Jun 12 2006, 15:35
So new damage system? http://forums.bistudio.com/oldsmileys/smile_o.gif

deanosbeano
Jun 12 2006, 15:58
Those screens seem to be taken from the video, and what im posting here is because of the compression, but ill post it before anyone notices it and starts screaming that BIS needs to fix something else:



Dont be afraid, BIS werent looking at a mondriaan when they were making the smoke effects, its because of the video compression these pics were taken from&#33; relax&#33; [img]http://forums.bistudio.com/oldsmileys/wink_o.gif
And if it isnt because of the vid compression, they are working on it, shut up&#33; http://forums.bistudio.com/oldsmileys/wink_o.gif

Anyway, it seems that they still have that XM1772 thing ingame, i wonder if they gave it to other units, or that hes playing with a crew unit? http://forums.bistudio.com/oldsmileys/smile_o.gif
Will you please shut up yourself, if people want to debate in an orderly manor ,things they spot , they will,. there are plenty of moderators in this forum without wannabes. you are a hypocrit . nobody else can spot things except you . pls give it a rest , your becoming worse than the people your complaining about.

back on topic , never seen the pics before i saw them on arma files. dont remeber from the vids either. looking good tho.

i`m a self confessed hypocrit, but i know that .

NeMeSiS
Jun 12 2006, 16:59
Oh btw, it looks like they attached physics to that wall O_O
Nah, they still fall sideways, and as you can see, the first part of the wall falls trough the tank http://forums.bistudio.com/oldsmileys/smile_o.gif



@<hidden>, i dont feel like a wannabe mod, i just hate to read trough 4 pages of useless speculation about smoke/fingers/flying soldier/whatever to read actual usefull parts of info, and yeah, im a hypocrit, but i dont care  http://forums.bistudio.com/oldsmileys/smile_o.gif

EDIT: But please explain the
Quote[/b] ]nobody else can spot things except you
part, i really dont get that http://forums.bistudio.com/oldsmileys/tounge2.gif

Ti0n3r
Jun 12 2006, 17:21
Oh btw, it looks like they attached physics to that wall O_O
Nah, they still fall sideways, and as you can see, the first part of the wall falls trough the tank http://forums.bistudio.com/oldsmileys/smile_o.gif
Nah come on, that&#39;s a bit too 2001&#39;ish http://forums.bistudio.com/oldsmileys/xmas_o.gif

... http://forums.bistudio.com/oldsmileys/wink_o.gif

Talyn
Jun 12 2006, 17:47
Anyway, it seems that they still have that XM1772 thing ingame,
I was hoping that we’d see more modern weapons, for instance a P90 for tank crews, at least a bit more verity as opposed to the AR15 family of weapons. http://forums.bistudio.com/oldsmileys/confused_o.gif

meyamoti
Jun 12 2006, 18:25
Nah,those screenshots are probably old old OLD,unless their workin on some new stuff...wait..the arbams wasn&#39;t that clean on the rear at first..hmm,ah well.

It is rather interesting And it is possible they are trying physics but having a bit of trouble with it,I can&#39;t say I&#39;v driven a vehicle under the gas station in OFP:E when its falling apart,so I can&#39;t say for sure if objects go through the vehicle or not... Unless these walls are scripted to fall in a different direction,which wouldn&#39;t really make any sense.. Its rather hard to tell....But I would venture very early image,little camo on the abrams and no 50cal like we saw in the video.

http://ofp.gamepark.cz/news/pics3/armaofpcde5.jpg

Then again there are the more complicated shadows,its hard to say,before anything jumps onto me for say...bitching about WIP,its not bitching,more or less speculaiton of time the image was taken,I have not put any &#39;omfg they need to fix that&#39; or anything,mostly theory and speculation.

And let us not forget,not everything we see if brand new,remember the images with the tank shine that brought alot of bitching was released around....what..February? And then they explained it was a Dec screenshot.

NeMeSiS
Jun 12 2006, 18:40
Unless these walls are scripted to fall in a different direction,which wouldn&#39;t really make any sense
The first part that falls trough the tank isnt a wall, its a pillar-kind-of-thing. So if the island-editor(accidentally) turned the thing 180 degrees it would fall the other way, which wouldnt be surprising, as it (probably) looks the same from all 4 directions http://forums.bistudio.com/oldsmileys/smile_o.gif

EDIT: And good spotting on the tank, then it probably is an old shot http://forums.bistudio.com/oldsmileys/smile_o.gif
(Although i dont expect new physics on the wall, AFAIK BIS never promised big improvement on the physics)

meyamoti
Jun 12 2006, 19:25
Thanks,who knows,there could be alot of things they aren&#39;t telling us,wouldn&#39;t be the first time http://forums.bistudio.com/oldsmileys/wink_o.gif I&#39;m not sure but I don&#39;t remember BIS saying that there would be new shadow effects and normal maps and things of that nature.

I&#39;m willing to venture that image or video was out before or just after OFP:E,probably when they were first working on the abrams and only the turret had camo,let alone much else.

Concidering that,if the wall does indeed have a physics attachment then either they did away with it,or they are simply hiding it from us,remember how they used to do that with the blackhawks? Carefully show us only one side until one day we got a head on shot that clearly showed both? Perhaps it may be the same thing,I suppose we&#39;ll never know when it comes to BIS,their good at secrecy.

NeMeSiS
Jun 12 2006, 19:41
,remember how they used to do that with the blackhawks? Carefully show us only one side until one day we got a head on shot that clearly showed both?
I believe they didnt finished the engine changes on the mulitple gunners back then, it still had bug(s) in the last vid http://forums.bistudio.com/oldsmileys/smile_o.gif

telejunky
Jun 12 2006, 19:52
Anyway, it seems that they still have that XM1772 thing ingame,
I was hoping that we’d see more modern weapons, for instance a P90 for tank crews, at least a bit more verity as opposed to the AR15 family of weapons. http://forums.bistudio.com/oldsmileys/confused_o.gif
The new MP7 was developed for crewmember, which are not actualy at fight http://forums.bistudio.com/oldsmileys/smile_o.gif

http://en.wikipedia.org/wiki/MP7

&#39;The MP7 is marketed as a direct competitor to the FN P90&#39;

-> but it would be great, if there exist a FN P 90, too http://forums.bistudio.com/oldsmileys/biggrin_o.gif

telejunky

meyamoti
Jun 12 2006, 19:54
,remember how they used to do that with the blackhawks? Carefully show us only one side until one day we got a head on shot that clearly showed both?
I believe they didnt finished the engine changes on the mulitple gunners back then, it still had bug(s) in the last vid http://forums.bistudio.com/oldsmileys/smile_o.gif
Good point,then perhaps the blackhawk image was simply to silence the communities speculation of that? Or maybe the video or gameplay given access to outdates that than what was truly happening? Hmm...

I&#39;m gonna review the video again,provided I have it x.x

Ukraineboy
Jun 13 2006, 04:18
Anyway, it seems that they still have that XM1772 thing ingame,
I was hoping that we’d see more modern weapons, for instance a P90 for tank crews, at least a bit more verity as opposed to the AR15 family of weapons. http://forums.bistudio.com/oldsmileys/confused_o.gif
The new MP7 was developed for crewmember, which are not actualy at fight http://forums.bistudio.com/oldsmileys/smile_o.gif

http://en.wikipedia.org/wiki/MP7

&#39;The MP7 is marketed as a direct competitor to the FN P90&#39;

-> but it would be great, if there exist a FN P 90, too http://forums.bistudio.com/oldsmileys/biggrin_o.gif

telejunky
I believe neither of these are actually in service.

Cifu
Jun 13 2006, 08:22
I believe neither of these are actually in service.
I dont know the FN P90 are actually in military service (but many police and internal affairs unit using it), the HK MP7A1 in use by the german army:

http://www.sg.hu/forumkepek/2006_06/08a0f76a.jpg

bravo 6
Jun 13 2006, 17:44
http://www.simhq.com/_land2/land_050b.html

Armed Assault press release demo kit.
Must be a way to have that fecking demo, no?

GUYS?&#33; links? mirrors?.. (wake up)

Ti0n3r
Jun 13 2006, 17:48
Come on, don&#39;t even try to get it to leak out.

deanosbeano
Jun 13 2006, 17:49
lol bravo, that thing been around since the old russian preview that Bis claimed to have no idea where it came from .lol http://forums.bistudio.com/oldsmileys/wink_o.gif plus CD key security http://forums.bistudio.com/oldsmileys/smile_o.gif.

get it here (http://cgi.ebay.com/E3-2006-RARE-PRESS-KITS-BUNDLE_W0QQitemZ8285453878QQcategoryZ187QQrdZ1QQcmdZViewItem)

Cifu
Jun 13 2006, 17:51
http://www.simhq.com/_land2/land_050b.html

Armed Assault press release demo kit.
Must be a way to have that fecking demo, no?

GUYS?&#33; links? mirrors?.. (wake up)
Wake up buddy, you wanna get an Press release demo in the official forum? http://forums.bistudio.com/oldsmileys/smile_o.gif

When the game come out you ask the CD-key too? http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Edit: Dret, i&#39;m slowed down... http://forums.bistudio.com/oldsmileys/wink_o.gif

bravo 6
Jun 13 2006, 17:51
Some games are at 80% development and they already released a demo. (the game release is 4Q)

NeMeSiS
Jun 13 2006, 17:52
Its just the E3 version, several reviewers took a disc with them, and the screen that says that the game is 75% done also says that its not for public use http://forums.bistudio.com/oldsmileys/wink_o.gif

AFAIK There was said to be a leaked version a few months back (topic was made, placebo locked it pretty fast, and its probably deleted), but i tried to get it  http://forums.bistudio.com/oldsmileys/nener.gif

Cifu
Jun 13 2006, 17:54
Some games are at 80% development and they already released a demo. (the game release is 4Q)
As i remember in one interview the BIS claim the MP demo are coming around a month before the release date, and the SP demo around the release date.

bravo 6
Jun 13 2006, 17:54
feck if no demo comes out soon we will face another delay for sure..

deanosbeano
Jun 13 2006, 17:58
it will be out in 8 days. 21/06/06. http://forums.bistudio.com/oldsmileys/smile_o.gif

edit:unless the czech reach the finals of world cup ,this may cause delay http://forums.bistudio.com/oldsmileys/smile_o.gif.

bravo 6
Jun 13 2006, 18:01
it will be out in 7days. 21/06/06. http://forums.bistudio.com/oldsmileys/smile_o.gif
yeah.. and im a girl..

first BIS could update their web site, it has spiders already..

EddyBoy
Jun 13 2006, 18:02
Linky (http://www.magnumland.com/arma.htm)

Notice it shows models from the Press Demo.

NeMeSiS
Jun 13 2006, 18:06
Linky (http://www.magnumland.com/arma.htm)

Notice it shows models from the Press Demo.
Wow, i really love the greyish look from those models, i guess ill turn the HDR lighting of it the models will look like that ingame then http://forums.bistudio.com/oldsmileys/smile_o.gif

bravo 6
Jun 13 2006, 18:14
they really look nice indeed http://bravocompany.home.sapo.pt/smiles/classic_wink.png

what about the rest?

Berghoff
Jun 13 2006, 18:15
Its like playing the leaked E3 demo of doom3 which was useless and the end product was so much better and optimized so It would give many ppl a wrong view of the game... so its better that they hide it. ._.

deanosbeano
Jun 13 2006, 18:16
looking fooking good euston.

and on the e3 demo thing, dont bother unless you got some &#036;4000 machine, look at the diff between magnums demo and the actual e3 demo. its like trying to play ofp on max on an ipod. its wouldnt be worth a wank.

Ti0n3r
Jun 13 2006, 18:21
prkl, those pics are new&#33; http://forums.bistudio.com/oldsmileys/yay.gif

Ukraineboy
Jun 13 2006, 18:32
I believe neither of these are actually in service.
I dont know the FN P90 are actually in military service (but many police and internal affairs unit using it), the HK MP7A1 in use by the german army:

[im]http://www.sg.hu/forumkepek/2006_06/08a0f76a.jpg[/img]
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif The German Army isn&#39;t in Armed Assault http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif http://forums.bistudio.com/oldsmileys/banghead.gif

metalchris
Jun 13 2006, 18:48
Not yet http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Cifu
Jun 13 2006, 18:51
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif The German Army isn&#39;t in Armed Assault http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif http://forums.bistudio.com/oldsmileys/banghead.gif
Yepp, but the US Army dont use for example the HK G36 - wich is actually in the ArmA...

So if the HK G36 in the game, why not be the MP7A1 in the game?

dmakatra
Jun 13 2006, 19:08
&#39;Cause the G36 is this fancy revolutionary-summin&#39; rifle that is famous and cool and gets all the chicks and the lot.

The MP7A1 is pretty much unknown for anyone that isn&#39;t interested in weapons.

Big Dawg KS
Jun 13 2006, 19:18
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif  The German Army isn&#39;t in Armed Assault  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif  http://forums.bistudio.com/oldsmileys/banghead.gif
Yepp, but the US Army dont use for example the HK G36 - wich is actually in the ArmA...

So if the HK G36 in the game, why not be the MP7A1 in the game?
Why do you automatically assume that the US Army will be using G36&#39;s in ArmA? As far as I recall there will be a number of combating forces among several factions. Anyways, the G36 is a rather popular weapon, much like the M16 or AK47, so it&#39;s not surprising to see it being used by these types of forces, and the MP7, however, isn&#39;t. There are several weapons that would take its place before it does; other (more veteran) weapons of the same genre (FN P90 for example) are fairly popular worldwide, or at least more so than the relatively new MP7.

Cifu
Jun 13 2006, 22:49
&#39;Cause the G36 is this fancy revolutionary-summin&#39; rifle that is famous and cool and gets all the chicks and the lot.

The MP7A1 is pretty much unknown for anyone that isn&#39;t interested in weapons.
Well, i think many-many players play the Half-Life 2, so the MP7 (called SMG in HL2) not unknow anymore... http://forums.bistudio.com/oldsmileys/wink_o.gif

CameronMcDonald
Jun 13 2006, 22:55
That guy&#39;s running AA on a computer that&#39;s worse than mine&#33; Awesome&#33;

Cifu
Jun 13 2006, 22:59
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif The German Army isn&#39;t in Armed Assault http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif http://forums.bistudio.com/oldsmileys/banghead.gif
Yepp, but the US Army dont use for example the HK G36 - wich is actually in the ArmA...

So if the HK G36 in the game, why not be the MP7A1 in the game?
Why do you automatically assume that the US Army will be using G36&#39;s in ArmA? As far as I recall there will be a number of combating forces among several factions. Anyways, the G36 is a rather popular weapon, much like the M16 or AK47, so it&#39;s not surprising to see it being used by these types of forces, and the MP7, however, isn&#39;t. There are several weapons that would take its place before it does; other (more veteran) weapons of the same genre (FN P90 for example) are fairly popular worldwide, or at least more so than the relatively new MP7.
Well, we need to clear the picture:

1.: Pehaps you forgot to read what this thing all about. There are a post about for the ArmA get some new weapon, like the P90 or MP7. After this there are a discussion about the MP7 or the P90 even in service (in real life, as i mention, or in the ArmA). My post actually questioning why the MP7 cant be in the game (this is only fikcional anyway, because very unlikely to the ArmA include the P90 or any other new weapon).

2.: You see any non-US equipment in South Sahrani or US forces in ArmA so far, except the G36? Because i dont. So actually even the G36 become an enigma.

Guba
Jun 13 2006, 23:31
The Spanish site GameProTV, at the request of some members of the community, published a little video preview (http://www.gameprotv.com/index.php?s=ver_video&id=2217) of ArmA with some of the footage we&#39;ve seen lately. Although it doesn&#39;t include much information, it&#39;s a good start in making Spanish speakers aware of the game.

Stendac
Jun 14 2006, 02:09
It&#39;d be pretty cool if BIS came out with a line of Armed Assault action figures. You could buy a William or a Frank complete with ACU, digital camera, and keys to the sunken pickup.

Dslyecxi
Jun 14 2006, 04:53
Did we ever get any kind of report on the Q&A session with BIS on the last day of the OFP Workshop II? I was waiting to read about it, but AFAIK noone ever said anything.

http://forums.bistudio.com/oldsmileys/sad_o.gif

dmakatra
Jun 14 2006, 05:57
&#39;Cause the G36 is this fancy revolutionary-summin&#39; rifle that is famous and cool and gets all the chicks and the lot.

The MP7A1 is pretty much unknown for anyone that isn&#39;t interested in weapons.
Well, i think many-many players play the Half-Life 2, so the MP7 (called SMG in HL2) not unknow anymore... http://forums.bistudio.com/oldsmileys/wink_o.gif
Is that the MP7? How the hell did they fit a GL on that thing? I mean, look at the pic above&#33; It&#39;s tiny&#33; I could brake it even by looking at it&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif

Journeyman
Jun 14 2006, 08:46
This thread is just getting so off topic&#33; We need more updates BIS&#33; .. Feed the community something new soon&#33;

Where are we now? What is the current state of affairs? Are you negotiating a publisher? What is the current progress of the game?

http://www.fotocraft.org.uk/images/arma_progress.gif    http://www.fotocraft.org.uk/smilies/waiting.gif  http://www.fotocraft.org.uk/smilies/munch.gif   Everyone is waiting here, and boredom is rife&#33;  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

DM
Jun 14 2006, 11:04
I think some people need to go outside and enjoy the real world.

Take it from me, the physics are great and it&#39;s got really high res with HDR AND AA & Aniso filtering http://forums.bistudio.com/oldsmileys/wink_o.gif

Cozza
Jun 14 2006, 11:09
yeah but there no save and if i die I cant load back. http://forums.bistudio.com/oldsmileys/tounge2.gif

gonk
Jun 14 2006, 11:28
Where are we now? What is the current state of affairs? Are you negotiating a publisher? What is the current progress of the game?
Might be a good idea to just to Add an AA status in the Flash News. With rough a completion status and Publisher status. This might keep people happy. http://forums.bistudio.com/oldsmileys/huh.gif

metalchris
Jun 14 2006, 12:28
progress bars are shit. you can never tell how long a developement takes to complete. 99% percent of the work may be done in 3 weeks and the one percent at the end takes a year.
progress bars are just for whiny people to complain.

Greets chris

Cifu
Jun 14 2006, 12:29
Is that the MP7? How the hell did they fit a GL on that thing? I mean, look at the pic above&#33; It&#39;s tiny&#33; I could brake it even by looking at it&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif
HL and HL2 has only look-a-like weapons (like the 50 round magazine in MP5 at HL1), not realisticly used, but yes, the HL2 SMG actually a HK MP7, and yes, the world model are outsized in the game, and finally yes, the MP7 never get grenade launcher.

But actually it&#39;s wont broke when you look at it. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Ti0n3r
Jun 14 2006, 12:36
Edit: sry missed a few posts http://forums.bistudio.com/oldsmileys/whistle.gif

simba
Jun 14 2006, 13:09
and this (http://www.magnumland.com/images/ArmA%20extra/BRDM2_angle.jpg)
would be the new Buldozer ?

Mr_Tea
Jun 14 2006, 13:17
The german magazine Gamestar wrote " We will test oure preview version of Armed Assault, and tell you next month if Armed Assault is only Flashpoint 1.5."

As there is no need to invent the wheel another time, all i want IS Flashpoint 1.5.
And if there are preview versions out there, whe might get an official Demo after the magazines had time to test the preview versions. http://forums.bistudio.com/oldsmileys/huh.gif

FCOPZ-Illuminator
Jun 14 2006, 13:20
and   this (http://www.magnumland.com/images/ArmA%20extra/BRDM2_angle.jpg)
would be the new Buldozer ?
Wow, more ArmA renderer, or from any new AddOn (?)

Ural (http://www.magnumland.com/images/ArmA%20extra/URAL.jpg)

T 72 (http://www.magnumland.com/images/ArmA%20extra/T72.jpg)

M113 (http://www.magnumland.com/images/ArmA%20extra/M113.jpg)

Abrams (http://www.magnumland.com/images/ArmA%20extra/Abrams.jpg)

Looks great &#33;  http://forums.bistudio.com/oldsmileys/smile_o.gif

Lin_Chino
Jun 14 2006, 13:52
That looks great http://forums.bistudio.com/oldsmileys/smile_o.gif

NeMeSiS
Jun 14 2006, 14:00
I love the dirt textures on the m113&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Ti0n3r
Jun 14 2006, 14:05
You missed one (http://www.magnumland.com/images/ArmA%20extra/UH60.jpg).

Raptor
Jun 14 2006, 14:09
nice, but old pics http://forums.bistudio.com/oldsmileys/smile_o.gif

Commando84
Jun 14 2006, 14:26
omg so nice the models that was in the press kit looked like&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif
those pics really reminded me what rought ofp into my atention span way back in 2001 or something http://forums.bistudio.com/oldsmileys/tounge2.gif

Raptor
Jun 14 2006, 14:43
Now new PDF?

BIS Press KIT&#33;&#33;&#33;&#33; (http://www.magnumland.com/Downloads/ArmedAssault_E3%202006.pdf)

and for all Websitecreators: ArmA Font: Faktos (http://www.grsites.com/modperl/fontview.cgi?dir=f&fn=FAKTOS)

http://forums.bistudio.com/oldsmileys/smile_o.gif

NeMeSiS
Jun 14 2006, 14:47
Now new PDF?

Click me (http://www.magnumland.com/Downloads/ArmedAssault_E3%202006.pdf)
[/URL]

http://forums.bistudio.com/oldsmileys/smile_o.gif
Great way to confuse people:

Quote[/b] ]Every successful mission from the campaign can be
played as a standalone mission in cooperative multiplayer together with
AI soldiers in one squad.

coop with AI soldiers? http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/wink_o.gif

FCOPZ-Illuminator
Jun 14 2006, 14:49
Click me (http://www.magnumland.com/Downloads/ArmedAssault_E3%202006.pdf)
Ok, i think we will see this article shortly (official) *gg*

Alx
Jun 14 2006, 14:53
Wow, imagine if the game actually looked as good as the touched-up picture on the front of that pdf.

VISTREL
Jun 14 2006, 16:50
Now new PDF?

BIS Press KIT&#33;&#33;&#33;&#33; (http://www.magnumland.com/Downloads/ArmedAssault_E3%202006.pdf)

and for all Websitecreators: ArmA Font: Faktos (http://www.grsites.com/modperl/fontview.cgi?dir=f&fn=FAKTOS)

http://forums.bistudio.com/oldsmileys/smile_o.gif
Thanks, Ive been looking for that font&#33;

Ti0n3r
Jun 14 2006, 17:05
BIS, make up your mind. On the IDEA site is says 20 mission campaign and here it says 12 mission campaign... And then it says 20 mission campaign again http://forums.bistudio.com/oldsmileys/crazy_o.gif

NeMeSiS
Jun 14 2006, 17:22
BIS, make up your mind. On the IDEA site is says 20 mission campaign and here it says 12 mission campaign... And then it says 20 mission campaign again http://forums.bistudio.com/oldsmileys/crazy_o.gif
I guess it has 12 "main missions" + 8 of those "side missions"=20 missions http://forums.bistudio.com/oldsmileys/smile_o.gif

AKM74
Jun 14 2006, 17:27
Quote[/b] ]The german magazine Gamestar wrote " We will test oure preview version of Armed Assault, and tell you next month if Armed Assault is only Flashpoint 1.5."

If we will follow their logic... then quake 4 actualy only quake 1.4. There is only new graphics, updated engine, new content, new technology and so on… If we have super Mario to run around country side and shoot the babble… then yes, we have completely new Quake 4.

gonk
Jun 14 2006, 17:32
Q3 and no Publisher yet... code for Xmas/Q1 2007 http://forums.bistudio.com/oldsmileys/sad_o.gif

NeMeSiS
Jun 14 2006, 17:32
Quote[/b] ]The german magazine Gamestar wrote " We will test oure preview version of Armed Assault, and tell you next month if Armed Assault is only Flashpoint 1.5."

If we will follow their logic... then quake 4 actualy only quake 1.4. There is only new graphics, updated engine, new content, new technology and so on…  If we have super Mario to run around country side and shoot the babble… then yes, we have completely new Quake 4.
But BIS openly admitted that it was going to be OFP1.5 (even though they trew more stuff in then originally planned) http://forums.bistudio.com/oldsmileys/wink_o.gif
And somehow people just love certain games and give them high ratings even though they sometimes give the same bad-points to a less known game, but the well knows game gets a high rating and the less known game gets a low rating, even though they have the same good/bad points http://forums.bistudio.com/oldsmileys/wink_o.gif

(God im tired, my english is almost unreadable today...)

Ti0n3r
Jun 14 2006, 17:33
Well I have my very own copy of OFP 2.88 on my computer, so I&#39;d say screw OFP 1.5&#33; http://forums.bistudio.com/oldsmileys/yay.gif

gonk
Jun 14 2006, 17:39
Well I have my very own copy of OFP 2.88 on my computer, so I&#39;d say screw OFP 1.5&#33; http://forums.bistudio.com/oldsmileys/yay.gif
You know it is illegal to time travel, you could kill us all....lol

Big Dawg KS
Jun 14 2006, 18:40
M113 (http://www.magnumland.com/images/ArmA%20extra/M113.jpg)
It&#39;s an M163 (VADS), not an M113, but that&#39;s no big deal...

FCOPZ-Illuminator
Jun 14 2006, 21:52
M113 (http://www.magnumland.com/images/ArmA%20extra/M113.jpg)
It&#39;s an M163 (VADS), not an M113, but that&#39;s no big deal...
You are right, it&#39;s a Vulcan Air Defense System http://forums.bistudio.com/oldsmileys/thumbs-up.gif

CameronMcDonald
Jun 15 2006, 01:07
Whoever wrote that needs a serious lesson in English grammar. Jeez...

tkokid
Jun 15 2006, 01:21
Now new PDF?

BIS Press KIT&#33;&#33;&#33;&#33; (http://www.magnumland.com/Downloads/ArmedAssault_E3%202006.pdf)

and for all Websitecreators: ArmA Font: Faktos (http://www.grsites.com/modperl/fontview.cgi?dir=f&fn=FAKTOS)

http://forums.bistudio.com/oldsmileys/smile_o.gif
thats wierd if you look at all the soilders with guns in there left hand in that pic . they have dwarf type hands with super long fingers. can that happen in real life some gun overuse? http://forums.bistudio.com/oldsmileys/huh.gif

Chipper
Jun 15 2006, 02:52
Yeh does look a bit strange. http://forums.bistudio.com/oldsmileys/huh.gif

But that&#39;s not even in-game.

Ti0n3r
Jun 15 2006, 08:35
Whoever wrote that needs a serious lesson in English grammar. Jeez...
Indeed. That kind of English just makes them look bad http://forums.bistudio.com/oldsmileys/confused_o.gif

FCOPZ-Illuminator
Jun 15 2006, 08:43
Whoever wrote that needs a serious lesson in English grammar. Jeez...
Indeed. That kind of English just makes them look bad http://forums.bistudio.com/oldsmileys/confused_o.gif
Who cares ?

This kind of english is good enough for english N00bs like me. These guys should make a good game, not write a good "letter" http://forums.bistudio.com/oldsmileys/biggrin_o.gif

bravo 6
Jun 15 2006, 08:58
This kind of english is good enough for english N00bs like me. These guys should make a good game, not write a good "letter" http://forums.bistudio.com/oldsmileys/biggrin_o.gif
http://bravocompany.home.sapo.pt/smiles/classic_wink.png

bravo 6
Jun 15 2006, 09:10
New Video on PC Format blog (http://blog.pcformat.co.uk/?entry=armed_assault_trackir_video) showing off Track IR head movements.
Come &#39;n geddit.
this VIDEO should be here..

FOR THE LOVE of GOD&#33;&#33; Looks so real&#33; http://bravocompany.home.sapo.pt/smiles/blink.gif http://forums.bistudio.com/oldsmileys/inlove.gif

http://bravocompany.home.sapo.pt/smiles/worship.gif

edit:ups double posts, sorry.

FCOPZ-Illuminator
Jun 15 2006, 09:20
http://forums.bistudio.com/oldsmileys/notworthy.gif  looks great &#33;&#33;&#33;&#33;

meyamoti
Jun 15 2006, 10:32
Holy crap&#33; I might have to get me some of them Track IR thingy&#39;s,definatly makes it feel more immersive than a mouse can,and the head movements are so smooth. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

To be honest,somehow the way things look make AA seem more realistic in appearence than most games I&#39;v seen,the rest just look kinda painted up.

Wait a sec..this is kinda odd...that video shows the 5Ton truck as the old OFP one,and yet in photos released in Williams blog we clearly see it redone. http://img155.imageshack.us/img155/2966/027qy.jpg Which is also in the trailer.

Just food for though (me and my useless point outs) Now no this is not nitpicking but moreso speculation of video date or perhaps that BIS is indeed hiding more than we know,considering the date in which the image appeared in William&#39;s blog, April 28th, 2006

To be honest if thats the final quality of the game for Track IR,then hell..its more or less perfect.

Wait a tick... Hmm...I could be wrong but I think they made the possibility of Shadow LOD&#39;s being more complicated (more faces) possible...yeah..hard to say on the vehicles because I can&#39;t see them well,the camera always moves away when I can get a good look,but its definatly on the soldiers.

Chipper
Jun 15 2006, 16:25
because the pictures from william&#39;s blog are the current build of ArmA. Well more current than e3 demo.

meyamoti
Jun 15 2006, 17:36
True,I&#39;m just curious why images with things that had more work were released before E3 and,then again I could have my dates wrong..damnit ><

Talyn
Jun 15 2006, 19:17
Not too sure if this is the correct topic to point this out but it seems every topic is now talking about the TrackIR video but this isn’t so much to do with TrackIR than the progress of the animations, they’re looking a lot more fluent than predicted however there are still imperfections, for instance the capture below taken from the TrackIR video. I also believe that the transition from walk to sprint is far too fast.

http://img.photobucket.com/albums/v238/gsuned/anierror.jpg

Journeyman
Jun 15 2006, 19:34
Not too sure if this is the correct topic to point this out but it seems every topic is now talking about the TrackIR video but this isn’t so much to do with TrackIR than the progress of the animations, they’re looking a lot more fluent than predicted however there are still imperfections, for instance the capture below taken from the TrackIR video. I also believe that the transition from walk to sprint is far too fast.

http://img.photobucket.com/albums/v238/gsuned/anierror.jpg
Like was said above the Track ir video is from the E3 press demo and is not the current build. Notice also in that pick how the Humvee is parked on top of an upright reflector post&#33;  http://forums.bistudio.com/oldsmileys/tounge2.gif  Also compare the Humvee in your pick with the one above from WP&#39;s blog.  http://forums.bistudio.com/oldsmileys/wink_o.gif

Verdict: Old WIP.  http://forums.bistudio.com/oldsmileys/smile_o.gif

Also if you play that part of the video the thumb in question is undergoing an animation and is almost imposible to see it properly as it is very fast.

Big Dawg KS
Jun 15 2006, 19:35
We&#39;ve been told a thousand times that the animations are still WIP and will be different in the final build... so WHY do you even bother bringing these things up again when we know that they will be changed and all it will do is cause more people to complain&#33;

http://forums.bistudio.com/oldsmileys/confused_o.gif

Just let it be, please&#33;

Scrub
Jun 15 2006, 21:10
Why?  Maybe because it&#39;s what they enjoy.  Maybe because they LIKE to point things out to others that are interested.  I think we all get it that it&#39;s WIP WIP WIP.  Can we all please just say the constructive things we want to say?  OFPForum just (ok, in the past few days) pointed out about 5 different things that were &#39;off&#39; in some pics to mock the others that would have pointed them out anyway..  Let&#39;s just let people be people if they are not being rude, obnoxious, insulting and such, ay?  Hmm sounds like sombody I know from somewhere  (not you Kyle or OFPForum). *to self: do not flame. do not flame.* http://forums.bistudio.com/oldsmileys/biggrin_o.gif  
Besides, you never know when someone at BIS will see a nitpick here on the forums and say, "I looked right at that and never saw it."  http://forums.bistudio.com/oldsmileys/wink_o.gif


Edit: grammar

Talyn
Jun 15 2006, 21:17
Quote[/b] ]Verdict: Old WIP. http://forums.bistudio.com/oldsmileys/smile_o.gif


Quote[/b] ]We&#39;ve been told a thousand times that the animations are still WIP and will be different in the final build...

Look, not splitting hairs here but screenshots are slightly different to videos; you can’t judge animations from a screenshot. And its all well and good developers saying something will be fixed/changed but how many times have developers said this in the past and failed to deliver on their promises? Fair enough BIS have an excellent track record in my opinion and I do believe they will follow through on their promises but some people have this blind faith that Armed Assault will be perfect without any conclusive evidence.

Friedchiken
Jun 15 2006, 21:21
It&#39;d be pretty cool if BIS came out with a line of Armed Assault action figures.  You could buy a William or a Frank complete with ACU, digital camera, and keys to the sunken pickup.
"The Misadventures of Will and Frank" http://forums.bistudio.com/oldsmileys/rofl.gif

Sadly, that would actually be the first set of action figures I will ever buy. http://forums.bistudio.com/oldsmileys/wow_o.gif

CameronMcDonald
Jun 15 2006, 23:42
Heck, maybe you could even get:

"The Southern Sarahni grunt" - now with exploding teeth&#33; Put him out on drill and watch the teeth fly&#33;

Scrub
Jun 15 2006, 23:53
On another note, this (http://www.armedassault.org/web2/screenshots.php?image=gallery/images/Armed%20Assault/land_050a_010.jpg) pic (thanks armedassault.org) has a nice view of the sights and the surrounding area, very nice. Need to watch the video again to see if it&#39;s magnified or 3D. Very nice&#33;

Go BIS Go http://forums.bistudio.com/oldsmileys/notworthy.gif

meyamoti
Jun 16 2006, 01:20
Yup,I missed that painful looking finger snap when I saw the video,as for the humvee,their both the same,its just difference in locations of how the suns light reflects off it.

Yeah the nit picking it old,but I haven&#39;t seen any. "omfg BIS you NEED to change this&#33;" flaming going on,so I agree with Scrub,generally most &#39;problems&#39; are pointed out with some curtousy,not a handful of insults,so theres not much harm done.

I am relieved of another thing in that video,in the past screens I noticed that the texture seemed to &#39;gif.ify&#39; and the colors would become smudges,didn&#39;t see that in the video so I&#39;m guessing it may have been an issue fixed,I duno,but I&#39;m glad they did.

klamacz
Jun 16 2006, 10:13
Quote[/b] ]Just a short update, FlashNews 98 & 99 are delayed for a short while, more information to follow at a later date, essentially it&#39;s because we&#39;re planning something a little special for you all, but Mum&#39;s the word on that for now http://forums.bistudio.com/oldsmileys/smile_o.gif
(Placebo in Flashnews thread)

something big is coming http://forums.bistudio.com/oldsmileys/smile_o.gif

Ti0n3r
Jun 16 2006, 10:15
Armed Assault Command Reference http://forums.bistudio.com/oldsmileys/whistle.gif

FCOPZ-Illuminator
Jun 16 2006, 10:17
something big is coming http://forums.bistudio.com/oldsmileys/smile_o.gif
We heard something like that many times. I hope so... http://forums.bistudio.com/oldsmileys/sad_o.gif

CameronMcDonald
Jun 16 2006, 10:30
Ooh&#33; <Rubs hands together maniacally>

AfrographX
Jun 16 2006, 10:35
*delete this*

armandobronca
Jun 16 2006, 13:44
Quote[/b] ]Just a short update, FlashNews 98 & 99 are delayed for a short while, more information to follow at a later date, essentially it&#39;s because we&#39;re planning something a little special for you all, but Mum&#39;s the word on that for now http://forums.bistudio.com/oldsmileys/smile_o.gif
(Placebo in Flashnews thread)

something big is coming http://forums.bistudio.com/oldsmileys/smile_o.gif
Well bis is working really hard. Right now it looks like they advance in development pretty fast, so lets cross our fingers and see if we get a gift for the 5th anniversary of Flashpoint http://forums.bistudio.com/oldsmileys/smile_o.gif

http://www.cdshortcut.com/images/Ad05.jpg

echo1
Jun 16 2006, 18:29
Emm....The Demo perhaps? If we&#39;re very very lucky http://forums.bistudio.com/oldsmileys/smile_o.gif

Lin_Chino
Jun 16 2006, 20:38
Armed Assault Command Reference http://forums.bistudio.com/oldsmileys/whistle.gif
...i think so http://forums.bistudio.com/oldsmileys/xmas_o.gif

bravo 6
Jun 16 2006, 20:47
Can you guys feel the tension here and there, i feel it everywhere..

I wounder whats that "Big thing that is about to come"..
.. another delay? http://bravocompany.home.sapo.pt/smiles/classic_bigsmile.png (hope not)

nvm.. im really up to it http://forums.bistudio.com/oldsmileys/wink_o.gif (plz don&#39;t make us wait much longer plz, we are already exploding, literally..)

deanosbeano
Jun 16 2006, 20:51
The Mp Demo Cometh http://forums.bistudio.com/oldsmileys/wink_o.gif. 21 or 22nd of june cant make me mind up which

JobJenkins222
Jun 16 2006, 20:55
Meh. This dev "suprise" is probably a list of massive changes and the announcement that Armed Assault has turned arcade to appeal to a wider audience.

bravo 6
Jun 16 2006, 21:04
maybe BIS changed their mind (again) and they decided to add some Game 2 technology to ARMA (like LINDA).. and it probably will take alittle more time to optimize it.. http://forums.bistudio.com/oldsmileys/smile_o.gif

whisper
Jun 16 2006, 21:32
Meh. This dev "suprise" is probably a list of massive changes and the announcement that Armed Assault has turned arcade to appeal to a wider audience.
past experience with BIS should tell you otherwise. Have faith&#33;

echo1
Jun 16 2006, 21:35
Maybe theyve found a publisher http://forums.bistudio.com/oldsmileys/xmas_o.gif

Chipper
Jun 16 2006, 21:39
yeah that would be great .... well depends who the publisher and what deal they made.

Acecombat
Jun 16 2006, 21:48
Or maybe its just Placebo&#39;s going on another vacation http://forums.bistudio.com/oldsmileys/tounge2.gif .

Seriously though i also think the announcement is probably about them finding a publisher.

Still if its what i said initially , boy would that burn people up http://forums.bistudio.com/oldsmileys/biggrin_o.gif .

DM
Jun 16 2006, 22:51
(plz don&#39;t make us wait much longer plz, we are already exploding, literally..)
I don&#39;t like the way you use the word "we" as if you speak on behalf of the entire community.

Last time I checked, I wasn&#39;t exploding http://forums.bistudio.com/oldsmileys/wink_o.gif

bravo 6
Jun 16 2006, 22:57
we = my friends http://forums.bistudio.com/oldsmileys/smile_o.gif

Ukraineboy
Jun 16 2006, 23:52
(plz don&#39;t make us wait much longer plz, we are already exploding, literally..)
I don&#39;t like the way you use the word "we" as if you speak on behalf of the entire community.

Last time I checked, I wasn&#39;t exploding http://forums.bistudio.com/oldsmileys/wink_o.gif
Do people here not get the concept of an exaggeration?

Stendac
Jun 17 2006, 03:46
In the BIS ArmA workroom:
"OMG have to find a publisher&#33; Need to optimize the game&#33; Need to finish new animations&#33; Need to test and fix bugs&#33; OMG&#33; OMG&#33;&#33;


In the BIS Game2 workroom:
"lol. ok you&#39;re on. but if the pegasus really does have a horn you owe me 10 bucks.

Another martini?"

meyamoti
Jun 17 2006, 06:43
Games alreaedy optimized.

klavan
Jun 17 2006, 06:51
All the community will be invited to join Placebo&#39;s marriage. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Klavan

Placebo
Jun 17 2006, 07:41
Or maybe its just Placebo&#39;s going on another vacation http://forums.bistudio.com/oldsmileys/tounge2.gif .
That&#39;s July 20th - 1st August http://forums.bistudio.com/oldsmileys/smile_o.gif

The thread I posted in was for FlashNews, so obviously the "special" is FlashNews related http://forums.bistudio.com/oldsmileys/smile_o.gif


All the community will be invited to join Placebo&#39;s marriage. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Klavan
Only if I win the prediction league http://forums.bistudio.com/oldsmileys/wink_o.gif

Trueman
Jun 17 2006, 08:04
Vacation comes after a long while of hard work.
So we can expect ArmA before the 20th of july? http://forums.bistudio.com/oldsmileys/biggrin_o.gif

bravo 6
Jun 17 2006, 08:13
Vacation comes after a long while of hard work.
So we can expect ArmA before the 20th of july? http://forums.bistudio.com/oldsmileys/biggrin_o.gif
you mean demo, right? http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Trueman
Jun 17 2006, 08:20
Yea... for instance.
Then we have alot to consider when placebo gets back.

gonk
Jun 17 2006, 09:30
The thread I posted in was for FlashNews, so obviously the "special" is FlashNews related http://forums.bistudio.com/oldsmileys/smile_o.gif
Now look what you have started Placebo.... These cryptic clues are making everyone think the demo is ready to be released... But being a Flash News special... I would be leaning towards more videos...

Have we got a time frame for this "special" .. Week ? Month ?

bravo 6
Jun 17 2006, 11:33
nvm..

edit: (deleted)

lilwillie
Jun 17 2006, 12:21
It seems the surprise would have been better left unsaid.

The conspiracy&#39;s are running already. Maybe it&#39;s a joint deal with Mattel to add the Barbie Corvette, and Ken in his Guici camo http://forums.bistudio.com/oldsmileys/wink_o.gif

deanosbeano
Jun 17 2006, 12:56
i think its got something to do with Jordan Man Dereks Birthday

search members http://forums.bistudio.com/oldsmileys/wink_o.gif

Ti0n3r
Jun 17 2006, 13:49
Does anyone know if the weapons & iron sights seen in the latest pics are new ones or just placeholders from some VSB1 module? I know the PKM is, but what about the rest?

deanosbeano
Jun 17 2006, 18:17
Quote[/b] ]General
Armed Assault tries to reach the mainstream more than OFP did, but it will also satisfy hardcore OFP Fans.
Change of characters is confirmed now: you can play all soldiers who are set "playable" in SP now, too. If you only set one soldier "playable", you can&#39;t change characters.
Multiple Gunner Positions are confirmed, too: any amount of turrets is possible.
3D optics are implemented.
PBOs are signed from now on to prevent from serverside cheating in MP.
Documentations about the engine are planned to be released before the game itself.
Also planned is a Wiki with Informaion by BIS and the community (planned Launch: within 100th FlashNews).
A BI-developed vegetation generator, called Linda, is producing varied and realistic vegetation without any handcraft.
We saw trees shaking with the wind.
Collision is pretty much overworked.
AI is able to drive on one side of the roads.
Normal Mapping, HDRR (High Dynamic Range Rendering), Detail Mapping, 2nd-UV-Set.
The weapon system has been split, Magazines are now in an own class in the config.
Mission Editing
No elementary changes on the editor.
Missions are now packed in addon PBOs.
Mission wizard from OFP:Elite.
Scripts are compiled during the first execution and stay in the memory.
SQFs have been improved and enhanced.
Differentiation between strings ("string" ) and code ({code}).
Many new scripting commands, for example "switch".
Library of all vehicles and weapons with all necessary information (3D preview).
Multiplayer
No player limit, the only limit is the server&#39;s bandwidth.
Linux- and Windows-server supported (Linux maybe a bit delayed).
Voice over IP: No external programme like TS required, it&#39;s working OFP internal how the Chat (also on Sockets).
Join in Progress (you can disable it via server lock)
Addon Making
Conversion of addons should be easy, but the objecty have to be adapt.
Model config is attached to each addon.
Names of selections can be user defined.
You can attach several animations to one selection (e.g. gear animations).
Animations are directly made with the model and can be viewed in Bulldozer.
New animation: "Translation".
Tools as O2 or Visitor are going to be released before ArmA.
Models have a skeleton as basis (in the model config).
Materials can be configured (wood, steel, etc).
"Certified Content Developers" will probably supported by BI in a special way and will get more information plus answers to their questions; also they get the signatures for their PBOs.

Improved support of import from 3DS Max and Maya.
Probably you can use different camos on one modell.
Theoretical infinite size of islands possible (thanks to streaming, which was developed for OFP:E).
Cellgrid was already tested with 5m-tiles.
BIS-internal tools
To create a more realistic flora, BI is using an only for that developed tool called "Linda". But it is not probable that this generator is going to be released publicly.
Satellite data can be loaded into the game with information on colors and elevation.
Tools are using the same scriptengine as the gameengine does
And... the most important thing: the release is scheduled for the 3rd quarter 2006, if the publisher doesn&#39;t change it.
http://forums.bistudio.com/oldsmileys/whistle.gif because the faq editor aint about lately, thought i would post a where were upto type thing. http://forums.bistudio.com/oldsmileys/smile_o.gif.

somebloke
Jun 18 2006, 09:16
Thats an interesting thing, AI driving on one side of the road. Do you reckon that means we can have islands where they drive on the left too?

NeMeSiS
Jun 18 2006, 10:43
Thats an interesting thing, AI driving on one side of the road. Do you reckon that means we can have islands where they drive on the left too?
Maybe the roads have 2 &#39;paths&#39;. so if you create a new road and put the right path on the left and left on the right, then it would be like england... http://forums.bistudio.com/oldsmileys/tounge2.gif

But this is only guessing ofcourse http://forums.bistudio.com/oldsmileys/wink_o.gif

Journeyman
Jun 18 2006, 11:46
Maybe the roads have 2 &#39;paths&#39;. so if you create a new road and put the right path on the left and left on the right, then it would be like england...  http://forums.bistudio.com/oldsmileys/tounge2.gif
... All of UK, Ireland, Australia, New Zealand, Singapore, Japan, India, Pakistan, Bangladesh, Malaysia, Indonesia, most countries in south Africa and a few others&#33;  http://forums.bistudio.com/oldsmileys/wink_o.gif

All the rest drive on the Wrong side of the road&#33;  http://forums.bistudio.com/oldsmileys/tounge2.gif

Espectro
Jun 18 2006, 12:08
*cough* (http://wiki.bistudio.com)

Ti0n3r
Jun 18 2006, 12:09
*cough* (http://wiki.bistudio.com)
Old news http://forums.bistudio.com/oldsmileys/wink_o.gif

brataccas
Jun 18 2006, 12:12
*cough* (http://wiki.bistudio.com)
old news http://forums.bistudio.com/oldsmileys/wink_o.gif saw that days ago lol

Heatseeker
Jun 18 2006, 13:57
Quote[/b] ]And... the most important thing: the release is scheduled for the 3rd quarter 2006, if the publisher doesn&#39;t change it.

If the publ... did i miss something or are we about to get great news? http://forums.bistudio.com/oldsmileys/smile_o.gif .

funnyguy1
Jun 18 2006, 14:17
man that`s old  http://forums.bistudio.com/oldsmileys/crazy_o.gif ^
They didn`t have a bublisher back then, they don`t have one right now since the latest press relase said it`s TBA...
but well, this whole new press relase has some...bugs in it...

Heatseeker
Jun 18 2006, 14:25
man that`s old http://forums.bistudio.com/oldsmileys/crazy_o.gif ^
They didn`t have a bublisher back then, they don`t have one right now since the latest press relase said it`s TBA...
but well, this whole new press relase has some...bugs in it...
Hmm, yep better not to start false rumors based on a not so well written sentence http://forums.bistudio.com/oldsmileys/sad_o.gif .

Scrub
Jun 19 2006, 01:08
I thought I&#39;d better post this here, as it&#39;s regarding ArmA&#39;s progress..  Guys, for a reality check, I did (and strongly hope you all do) a current-work, side by side comparison between ArmA and any released, or soon to be released product (on your own as I&#39;m too tired/lazy to post any of the 10 or so of my research links  http://forums.bistudio.com/oldsmileys/nener.gif).  The latest thread (although prob. soon to be locked) from BF2 players asking about ArmA shocked me into doing this.  And I am amazed.  I have been comparing ArmA with my memory of these games, and I can&#39;t believe how off I was.  A am now firmly convinced ArmA shall rule for some time to come on many facets- including graphics.

People have said this will be a BF2 killer (I know, not right to compare the two, but still), I now believe them.

@<hidden> BIS:   http://forums.bistudio.com/oldsmileys/notworthy.gif  http://forums.bistudio.com/oldsmileys/notworthy.gif  http://forums.bistudio.com/oldsmileys/yay.gif  http://forums.bistudio.com/oldsmileys/inlove.gif

BTW: IMHO, Krysis is not truly in this genre. So lets not go there... Yet  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Victor_S.
Jun 19 2006, 05:48
Arma will not be a BF2 killer. BF2 has its own fanbase and its own style of play. Also the graphics while much better than ofp are not next gen graphics. That being said I personally believe it will be the best game ever, but I doubt many BF2 players will be dropping BF2 for Arma.

Berghoff
Jun 19 2006, 07:24
Even if EA keeps releasing beta or well "untested" patches? http://forums.bistudio.com/oldsmileys/tounge2.gif

Kos'aaK
Jun 19 2006, 08:19
TBH I don&#39;t believe MANY BF2 players will adopt ArmA, most of them will go ETQW or BF2142 because of the arcade type of gameplay.

I can compare this situation to a Mod for BF2 - Project Reality - completely different gameplay, strive for realism, slower pace, no ramboing possible.

Not SO many played it or liked it, nonetheless those that did were mostly the mature and friendly part of the community http://forums.bistudio.com/oldsmileys/smile_o.gif

IceBreakr
Jun 19 2006, 09:51
Hopefully bunny hoopers will stay in BF2 and similiar arcade crap... ArmA for dedicated, our team will definitely award serious milsimers and punish players that don&#39;t respect teamplay, tactics, etc.

hmmwv
Jun 19 2006, 14:39
Hopefully bunny hoopers will stay in BF2 and similiar arcade crap...
Hehe agreed with that. I always hated that kind of games http://forums.bistudio.com/oldsmileys/tounge2.gif

meyamoti
Jun 19 2006, 16:21
I think they said there might be a type of jumping but only in the form of over obstacles,like a hotkey or &#39;menu&#39; option when near an obstacle,but not jumping in just anywhere.

Scrub
Jun 19 2006, 17:08
Quote[/b] ] (I know, not right to compare the two, but still),

Yeah, I know.  What my allergy medicine was trying to say, is that there&#39;s so much more possibility with the ground cover, hell the engine in general that the mods we&#39;ll be seeing will be much more photorealistic and capable than in the past.  I can&#39;t wait to see what the building pathways for AI will be like (have some models started), and the placement, type and exclusion properties for the ground cover - if they are configurable, I&#39;m going to get some regional undergrowth and dense swamp plantlife into ArmA (If it doesn&#39;t exist already). If ground geometry can be closely controlled emplacements and fortifications of slopes become much more interesting.  I can imagine standard slopes or depression profiles that will allow &#39;sunken&#39; - not quite below ground installations that some of us discussed for OFP years ago, but the collision detection did not permit such things.  I just had a moment where I saw what was coming and decided to post on it.  http://forums.bistudio.com/oldsmileys/smile_o.gif

Edit: The BF2 killer thingy was about overall quality/capability and enjoyment factors- including graphics, as some people were knocking ArmA&#39;s graphics, and I let that alter my perception of BIS&#39;s work unrealistically.

meyamoti
Jun 19 2006, 18:19
I still dont see how the graphics are bad,I think their just blind or something,seriously.