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colt
Nov 28 2005, 18:16
*Let's not turn this into a demand/suggestion/thread* http://forums.bistudio.com/oldsmileys/smile_o.gif

What are you crossing your fingers for?

New functions / commands for vehicles and ordering troops?
More scripting possibilities?
Mutiplayer stuff? Single player stuff?
Maybe you're hoping for some interesting feaures of the new island?

Personally I'm hoping to see some more scripting power available and proper artillery coded into the engine.

imported_bör
Nov 28 2005, 18:27
A great performance. That's all I need. http://forums.bistudio.com/oldsmileys/xmas_o.gif

stakex
Nov 28 2005, 18:38
Im hopeing for destructable buildings as shown in the one VBS trailer. Obviouslly it probly wouldn't be the lego houses of Game2... but still would be a lot better then what we have now, and make the game a lot more fun. And since it IS possible, it just might find its way into ArmA

Also, the abbility to walk around freely on aircraft, transports, and shoot out of hatches. Again, also from the VBS trailers.

I think if these features were added ArmA would be one hell of a great game. And with better collision detection, destructable buildings would be a great addon, since people might actually go inside now

t80
Nov 28 2005, 18:49
Improved viewdistance
real number off crew, in tanks helis, loader for west Tanks
move inside vehicle
heavy tanks, better weight sim, not butterfly tanks
improved damage values, ERA sim possibilities, sabot, heat, missile difference in damage.
funktional jaming for, laser,ir,radar weapons
more units
less lag
grass
real bullet drop values on every weapon, include tanks
projectile not dissapear in 2500-3000m go on till drop, include missiles
possibility for artillery use, long range missiles, like scud, tomahawk, possibilities to shoot them down, with fighter air, patriot, SA-300C o other
functional ARENA defence armor like weapon system.
more detailed ground, and bushes to hide in.
destroyable houses and all trees, everything should be destroyable.
thats enough for AA i think http://forums.bistudio.com/oldsmileys/nener.gif

gandalf the white
Nov 28 2005, 18:53
A great performance. That's all I need. http://forums.bistudio.com/oldsmileys/xmas_o.gif
you'll need it when the 2048 X 2048 / 5000 poly community stuff is done http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/tounge2.gif

D.murphy man
Nov 28 2005, 18:56
every thing above and improved AI handling in urban enviroments (use of cover inside buildings etc...)

DaneDK
Nov 28 2005, 19:01
Better looks, better performance and better ai would be nice for cristmas http://forums.bistudio.com/oldsmileys/xmas_o.gif

Llauma
Nov 28 2005, 19:01
The only thing I'm hoping for but which I'm unsure of whether they implement are new skeleton models and improved animations. The current models are only slightly enhanced OFP models and in my oppion they aren't that impressive.

Things like multiple gunner positions, improved AI and CQB, dynamic enviroment, real time lighting methods, enhanced scripting posibilities etc. are things I'm quite confident that they'll add.

Whether they change the skeleton models or not probably depends on how much delayed the game will be. I don't think that we will see ArmA before mid 2006 so the chances are big that my wish comes true.

Sanctuary
Nov 28 2005, 19:09
What i hope :

-More scripting possibilities
-(a lot) Better animations
-Better CQB collisions
-Better unit AI and squad AI
-Better vehicle damage system
-Overall more mission making possibilities

The other parts , graphics especially, are of absolutely no importance for me, as i am already satisfied with OFP graphics.

Hawkeye 1985
Nov 28 2005, 19:11
Hmm my hopes for AA are:

- massive optimized Engine
- No Mouse or Alt + Tab Bugs
- a bit bette Graphic
- fully backward compatibility to the Addons made in OFP
- maybe a new Versions from Oxygen and Binarize http://forums.bistudio.com/oldsmileys/whistle.gif

-and a release in this Year http://forums.bistudio.com/oldsmileys/wink_o.gif

Edit: And yes some new Sounds from Seventh http://forums.bistudio.com/oldsmileys/wink_o.gif
Second Edit: Tomorrow is my Birthday.. What will i get from BIS ? ^^

TeRp
Nov 28 2005, 19:40
I hope for:
- better vehicle acceleration configuration
- better weapon configuration
- correct zoom rates on optics
- possibility to allow fixed zoom rates only
- multiple gunners
- different weapon loadouts on vehicles
- improved AI
- improved mp compatibility of scripting, etc.
- improved texture format
- better physics
- imporved netcode
- support of weapons with multiple barrels
- better inventory system (based on weight and amount and type of pouches on the soldier)
- better destruction models
- backward compability
- moving inside vehicles
- ability to define max speed of landvehicles in water
- improved damage/armor system
- global setObjectTexture
- have setObjectTexture working correct without having to preload the texture itself.
- multiple gunners per vehicle
- multiple gun optics for gunners (e.g. Tiger: RMK optics, OSIRIS optics for rockets, etc)
- allow selections to be animated by multiple 'animations'
- realistic simulation of ballistics
- ...

this list will never end http://forums.bistudio.com/oldsmileys/smile_o.gif

Espectro
Nov 28 2005, 19:42
Multiple gunner positions
Better AI
Replay function
Mission-creator controlled JIP
Better collision detection
Smoother graphics

da12thMonkey
Nov 28 2005, 19:50
Things I realistically hope for in Armed Assault are:

-Improved performance with modern hardware drivers
-Better AI in close proximity to buildings and other objects (better driving and CQB)
-Improved enemy and friendly AI (better use of cover, fire support, flanking manouvers etc)
-Slightly better appearence of damaged vehicles and buildings (I'm not expecting individual pieces to come off models or holes where shells hit, just not the "crumpled paper" shit we have now)
-Better support for all weapon types on all vehicle classes; like the ability to put zooming optics, large calibre guns, missiles, grenade launchers etc on cars so that player kills with these weapons count towards points.

I'd also like to be able to move in and around moving vehicles and be able to transport other vehicles similarly, or at least have greater scripting resources available that would allow such a thing to be done by addonmakers at a later date if it's not done by BIS; this would kind of lend itself to multi-gunner scripts too. This is just somet I hope to see, I don't expect it to be possible.

I'd like to see vehicle armour being more realistic too but I could live without it if it's not.

ziiip
Nov 28 2005, 20:19
I'd like as good graphics as I could see on the first exclusive screenies and better air vehicle control(like in BF2 - yeah, yeah, BF2, but OFP's not a vehicle sim so make it BF2 style). http://forums.bistudio.com/oldsmileys/smile_o.gif

putin
Nov 28 2005, 21:18
One of the best thing in addon of Flashpoint was Base creatino and buing all kind of technik and squad.., I Think It will be very interesting mode, were you can take some position Earn money and buy Army.... In multiplayer it was very interesting, I think with this MODe of game, Armed Assault will be one of the best game of the year... Multiplayer - it`s your opportunity!!!!!

Balschoiw
Nov 28 2005, 21:59
There´s too mayn things I´d like to see, but I guess most of them will find their way into either ArAs or OFP2.
My personal highlight that will keep me busy for hours :
http://www.nitro-pak.com/images/tri-fold-shovel5-200x200.jpg
and the result:
http://www.jan-kretschmer.de/bund/bwgr/biwakal1.jpg

Deformable terrain would be great. This includes the possibility to build nests in trees http://forums.bistudio.com/oldsmileys/smile_o.gif

Scrub
Nov 28 2005, 22:31
-*Just* updated graphics allowing better performance.
-Animations with more breakpoints (or seperate upper and lower body movements). More neutral positions to change to a different anim.
-And finally, getting rid of that model limitation of ~75m... sheesh! THAT would allow for a lot to be done! http://forums.bistudio.com/oldsmileys/smile_o.gif

P.S. - Having a hovercraft config.

Jakerod
Nov 28 2005, 22:33
Jake&#39;s Top <s>Ten</s> Five

1. AI capable of realistically fighting in CQB Battles
2. New and Improved Visitor/ World Creating Program
3. Terrain capable of being Deformed
4. Platoon Command
5. More Stable Engine

That is pretty much all I want to see. Everything else for me can wait until Game 2. Ofcourse after having ArmA for 4 Months I will probably want even more. http://forums.bistudio.com/oldsmileys/smile_o.gif

metalchris
Nov 29 2005, 01:20
- multiple gun positions
- better performance and use of modern hardware features
- more flexible classes (example : car with gunnerview)

Hope its not too much to expect

twisted
Nov 29 2005, 03:07
weapon handling as close to real life as a game can get.

this includes being able to define the weapons characteristics depending on the players moevemnet, stance, fatigue, etc and has little touches like being able to support weapon on wall and deploy bipods while prone on ground.

also weapon damage close to real as possible in a gme.

what&#39;s the point of a game that supposes to use real life wepons but imbues them with science fiction qualities.

PS - OFP is still the best for the above even when compared to the most recent shooters. but there is much room for improvemnet and added enjoyment and rewarding of tactical application and skill in aiming (even though it is just a damn game).

Tommo
Nov 29 2005, 04:53
Damn you colt, the worst thing you could do is start another of these &#39;what do you hope for in AA&#39; threads http://forums.bistudio.com/oldsmileys/banghead.gif

BigRed
Nov 29 2005, 05:14
- Cheat free online gaming
- A Great net code so we can play 20 vs 20 games lag free
- no jumping it will ruin the game
- BIS Soldiers, Vehicles, and Islands in Desert, Winter, and Woodland themes so we don&#39;t have to download so many addons and map idea&#39;s will be unlimited.
- some gore would be nice too like if someone gets blown up they lose a limb
- realistic hand grenades
- not to be able to tamper with graphics, the graphics are set by the game so people won&#39;t abuse it. (they can have low, med, and high but not the details you can screw with now it ruined MP)
- skicky bombs http://forums.bistudio.com/oldsmileys/smile_o.gif

I got more but its all just a wet dream I will be happy with what ever they put out and will be the 4+ year OFP crack head that I have always been.

Korax
Nov 29 2005, 07:59
A scripting command that detects where the mouse is on-screen http://forums.bistudio.com/oldsmileys/inlove.gif

Hoot
Nov 29 2005, 09:54
@<hidden>: discussed to death...and sorry, but *HOPE* implied suggestions...

Heatseeker
Nov 29 2005, 10:29
Better colision detection, building interaction, clipping problems solved.
Better performance and compatbility with new HW.
Improved weapon, vehical, equipment config to more realistic values.
Better a.i. capable of interacting with the environment properly and behaving more acurately.
Decent anims.
Better damage model.
Realistic units modeled closer to the RL counterpart.
Multiple weapon mounts on vehicals..

Whole new content/game http://forums.bistudio.com/oldsmileys/wink_o.gif .
I could go on and on...

colt
Nov 29 2005, 11:08
@<hidden>: discussed to death...and sorry, but *HOPE* implied suggestions...
Hope does not imply suggestion in this case because there is a sticky at the top of this forum saying that ArmA is feature locked.

Hope in this case is a bit like seeing a wrapped present with your name tag, underneath a Christmas tree on Christmas Eve. You know it&#39;s for you, but you can&#39;t open it yet. So, you let your imagination run and cross your fingers... When you finally open the present it might meet your expectations, it might disappoint them. Sometimes it can exceed them. As long as people keep it in perspective (which they have done) I don&#39;t see any harm, but I&#39;ll leave it to the Mods discretion.  http://forums.bistudio.com/oldsmileys/xmas_o.gif

Jtec
Nov 29 2005, 11:28
NETCODE NETCODE NETCODE&#33; Deffo need this sorted as its practically the most frustrating part of Flashpoint that really let it down. Be nice to play (as big red said) a 20 v 20 game with no lag what so ever. Specially as now the normal connection speed has increased so much over the past 4 years. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Frantic
Nov 29 2005, 11:45
-Punkbuster
-Netcode
-50vs50 matches
-total ofp addons compatibility
-many new players

thats all&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

Major Woody
Nov 29 2005, 12:52
I can only agree in what has already been mentioned, so here&#39;s my personal whishes:
- A build in multiply language Text To Speech engine - giving the missioneditor or scriptor the possibility of giving his radiomessages real speech instead of just text.
- A Towing-script in the hardcode which means the missioneditor only has to write a short line in the addons init.field (Like a campfire: This inflame true)

brataccas
Nov 29 2005, 12:56
XMAS TRESS that light up this time in december time each year http://forums.bistudio.com/oldsmileys/rofl.gif

D.murphy man
Nov 29 2005, 17:27
Again all of the above, and somthing that will dowload addons needed of servers just like maps are now (maybe not possible but ah well). Im sick and tierd of not being able to connect to games because im missing one small addon that i cant find. http://forums.bistudio.com/oldsmileys/mad_o.gif

Dwarden
Nov 29 2005, 17:47
IQ test preventing stupid people get past install screen ...

+ all the stuff i mentioned in many threads before ...

MattXR
Nov 29 2005, 19:47
i hope for Everything... http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Dowie100
Dec 1 2005, 20:24
"Welcome to the warzone commander"

Wow thats cheesy

ACE_FOFA
Dec 2 2005, 01:17
Already mentioned at times, but little zones for each soldier where voice can be heard, winding down at fringes coupled with a voice recognition engine so that when you look at an AI and say &#39;hey private&#39; he turns to look (or glances if under fire). In network play then voice has the same realistic range in game. Radio&#39;s can be used but require frequancies etc to be setup in the orders area before the game launches. Simple commands understood, like:
&#39;go prone&#39;
&#39;stand up&#39;
&#39;fall back&#39;
&#39;flank right/left&#39;
&#39;covering fire&#39;
&#39;get in&#39;
&#39;get out&#39;
etc, I&#39;d be happy to train a voice recognition part of the game to my speech for that playability http://forums.bistudio.com/oldsmileys/smile_o.gif


Ability for soldiers to capture, ie: &#39;we have 10 guy with guns you are alone, we wont shoot because you&#39;d be killed if you tried anything so surrender&#39; code. Then including ability disarm and &#39;hold&#39; under guard.

More AI shot&#39;s &#39;missing closely&#39; against moving targets. http://forums.bistudio.com/oldsmileys/pistols.gif
Water environment for swimming, diving...Better sounds, and other general improvements to everything else already in game of course&#33;&#33;

major gandhi
Dec 2 2005, 11:19
- Reliable multiplayer code&#33;
- Multiple guns on vehicles
- Better performance

if you concentrate on these three things and don&#39;t waste time on all the other stuff I&#39;ll definitly buy Armed Assault http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Espectro
Dec 2 2005, 11:32
Already mentioned at times, but little zones for each soldier where voice can be heard, winding down at fringes coupled with a voice recognition engine so that when you look at an AI and say &#39;hey private&#39; he turns to look (or glances if under fire). In network play then voice has the same realistic range in game. Radio&#39;s can be used but require frequancies etc to be setup in the orders area before the game launches. Simple commands understood, like:
&#39;go prone&#39;
&#39;stand up&#39;
&#39;fall back&#39;
&#39;flank right/left&#39;
&#39;covering fire&#39;
&#39;get in&#39;
&#39;get out&#39;
etc, I&#39;d be happy to train a voice recognition part of the game to my speech for that playability http://forums.bistudio.com/oldsmileys/smile_o.gif


Ability for soldiers to capture, ie: &#39;we have 10 guy with guns you are alone, we wont shoot because you&#39;d be killed if you tried anything so surrender&#39; code. Then including ability disarm and &#39;hold&#39; under guard.

More AI shot&#39;s &#39;missing closely&#39; against moving targets. http://forums.bistudio.com/oldsmileys/pistols.gif
Water environment for swimming, diving...Better sounds, and other general improvements to everything else already in game of course&#33;&#33;
You tried Shoot?

Very nice program... really adds to the game&#33;

Its not quite the same, and cant distuingish who you are looking at (since its a 3rd part program).
But it still works... you can say "3, go prone"... and your player will comand it ingame.

ade_mcc
Dec 2 2005, 13:00
Hoping for (but not suggestions - its far too late in the day for that and this is quite a nice thread so far&#33; ) :

All of the above plus:

Game supplied on DVD (or at least optional)

Game optimisations and more load put on the graphic card/off the CPU

Wallpapers/Screensavers/Posters/T-shirts

Not fussed about that green triangular thing though. Got 2 of them and didn&#39;t use either. http://forums.bistudio.com/oldsmileys/smile_o.gif

hardrock
Dec 2 2005, 13:23
IQ test preventing stupid people get past install screen ...
Now that would be original&#33; http://forums.bistudio.com/oldsmileys/rofl.gif

vektorboson
Dec 2 2005, 14:23
IQ test preventing stupid people get past install screen ...
Now that would be original&#33; http://forums.bistudio.com/oldsmileys/rofl.gif
Don&#39;t know if someone remembers Leisure Suit Larry (don&#39;t know which part it was), you had to do first a test to prove you&#39;re really an adult before you were allowed to play it.

AtR
Dec 2 2005, 17:39
id like it as realistic as it can get , for example about snipers (sniper + a spotter with an uber binocular to determinate range/wind speed etc , optics too so u could just set it like real snipers do , instead of raising your aim high) , real bullet dropoff ,recoil , warming up barrels , maybe diff running speed depending on your equipement ( with M16 u run as hell and u run the same with heavy primary weapon and a huge AT weapon, admit it , kind of silly http://forums.bistudio.com/oldsmileys/smile_o.gif )

jayson
Dec 2 2005, 19:00
I agree ATR. While Joint Operations sucked, the realism was second to none. With the sniper, you had to take your binos and scan the target area to get an approximate range, then zoom your scope appropriately. Very cool.

One thing I am REALLY SUPERLY DUPERLY hoping for, and it&#39;s probably way too late in the game for AA (maybe, just maybe, OFP2http://forums.bistudio.com/oldsmileys/huh.gif) is the ability to hide in grass. You couldn&#39;t do this in OFP. I am a big stealth guy, and you can do this wondefully in very "old" games like Ghost Recon (which I still play). Hididng in some grass or a bush concealed you from a patrol. In OFP, they still see you, but you can&#39;t see them. http://forums.bistudio.com/oldsmileys/sad_o.gif

metallicAL
Dec 2 2005, 23:09
just another name for a suggestion thread (even if you dont think so)
getting desperate here, lastest update has given me hope for a little longer.
What i will HOPE for is tech vids and teaser trailers. HIGH RES&#33;
even if i have to pay to see &#39;em http://forums.bistudio.com/oldsmileys/biggrin_o.gif

AUS_Twisted
Dec 3 2005, 07:51
I hope for cheat codes that can be entered into the game and be able to fly as a soldier, shoot LAW&#39;s out of the M16 and be able to run 5x times as fast. http://forums.bistudio.com/oldsmileys/nener.gif

AtR
Dec 3 2005, 08:04
yeah jayson &#33; remids me of Sniper movie , with his ghillie suit , impossible to spot http://forums.bistudio.com/oldsmileys/smile_o.gif

Korax
Dec 3 2005, 09:43
I hope for cheat codes that can be entered into the game and be able to fly as a soldier, shoot LAW&#39;s out of the M16 and be able to run 5x times as fast. http://forums.bistudio.com/oldsmileys/nener.gif
I hope that HE is NOT in ArmA.

Berghoff
Dec 3 2005, 09:45
I hope ArmA will have animated arms while steering any form of car now its just weird only the steering wheel moves around and the arms just do nothing http://forums.bistudio.com/oldsmileys/smile_o.gif

Kaitnieks
Dec 3 2005, 10:50
As for seeing the update at OFP.info today about ArmA, I was quite happy to see one picture, but that one picture also got some questions rising.

See for your self what I mean:
Picture [100kb+] (http://ofp.gamezone.cz/news/pics3/ArmA_Progress_03.jpg)

If you look good you see a Russian tank, but if you look even better you can see the command&#39;s gun firing&#33;

So does that means that ArmA will have multipile gun supports on vehicles or is this just like in OFP:1 where you need to switch to the gun?

colossus
Dec 3 2005, 11:03
See for your self what I mean:
Picture [100kb+] (http://ofp.gamezone.cz/news/pics3/ArmA_Progress_03.jpg)

If you look good you see a Russian tank, but if you look even better you can see the command&#39;s gun firing&#33;
I think thats a flame from the tank infront of this T72, and I can&#39;t seem to find a MG on either of the T72 on the pic. http://forums.bistudio.com/oldsmileys/confused_o.gif

SpecOp9
Dec 3 2005, 11:07
I hope for a much larger community of mod makers, squads, and other community variants.  More/Better publicity and attention.
I already know ArmA will be great, I don&#39;t need to worry about any ingame issues.

and yes that looks more like a flame

brataccas
Dec 3 2005, 16:23
I hope bis make an arma tractor&#33; its mandatory&#33; http://forums.bistudio.com/oldsmileys/rofl.gif

SpecOp9
Dec 3 2005, 16:56
Wonder where they came up with that in the first place. They are sitting at a big table with the papers in their hands having a meeting, then one BIS staff goes "Let&#39;s make a Tractor".

Room goes silent.

Chopper_Dave!
Dec 3 2005, 17:43
Ragdolls. Like the ragdolls in Americas Army.
----
INTELLEGENT AI. Man, i cant stress enough how many times ive been agravated because the AI is so dumb.

I hope that if you shoot a gun off at a soldier, he&#39;ll run for cover and try to spot you, or come looking for you. Not just drop where hes at and just stare blankly.

And if hes in a squad the squad leader will organize a part of the squad to look for you.
-------
Better destruction effects, I hate shooting at a Tank and watching it deform like a coke can.
I cant remember who made it, but he was a Russian, and he made this AWESOME effect pack, i passed up ECP for this. but you could shoot down the Soviet Jet and this big flameing trail would emit from the jet and when it crashed it would EXPLODE&#33; and pieces of the jet would just fly up and scatter everywhere, the wings,fuselage, a bunch of misc pieces of metal, i mean it looks like something actually hit the dirt and went to hell&#33;

Cpt Viper
Dec 3 2005, 18:00
One thing i am really hoping for, and one thing in particular,
Better performance on my system. Higher FPS etc.

Also i&#39;m wondering what you guys think of removable limbs ?

- Viper

RUKH
Dec 4 2005, 19:35
I *HOPE* they make it alot harder to hit the runners at long range, bullets seem to move to fast and drop seems way to low.

Sarge6754
Dec 4 2005, 22:47
In order for Arma to succeed in today&#39;s PC game market, it would have to SURPASS CURRENT GAMES in the following areas&#33;

My ultimate Arma fantasy:

1) Graphics: -Full DX9 support.
-Per-polygon collision detection.
-Large view distance that runs smooth.
-No more crushed paper destruction models.
-3D weather instead of flat sky box.
-Minimal terrain-texture patterns (no-repeat).
-Proper skeletal animation and mo-cap.
-HDR Lighting and dynamic soft-shadows.
-MOST IMPORTANTLY: RUNS SMOOTH&#33; Infantry
don&#39;t need to be high-poly,
the textures just need to be nice.
-Full customization of graphics settings so slow
computers can turn off fancy effects if they want
to...

2) Sound: -EAX 3, DTS, Dolby Digital, maybe THX Certified.
-Tons more samples with high quality.
-Dynamic sound-warping due to distance.
-More ambient noise (grass, trees, wind, waves)
The waves should sound like the movie Castaway.

3) Menus: -Ditch the 3D background to the main menu, all
we need is fast load times and 2D buttons that
work properly. FAST LOADING = GOOD&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif
-As stated: simple gui, no more 3d background,
invest time in the game, not the menus.
-3D level editor with super mod support.
-In-game editor with customizeable classes and
pre-made scripted events like "arty barrage" or
"napalm run" or "helo insertion".

4) Immersion: -Would be my ultimate Arma fantasy to see bugs
in the forest, mosquitoes by water, fish that
occasionally leap from ponds, birds that fly south
in the water and north in the spring, lightning
that lights 3d rain clouds up purple at night,
snow, ambient noises, waves that affect boat
pitch, waving grass and trees, and fire that
spreads through grass and from building to
building.

5) Physics: -Maybe some nice simple, fast ragdolls, like BF2.
-Building destruction like in Black & White.
-Realism, correct bullet drop, wind shear, falling
damage, etc...
-Fluid sim., i.e.. plane drops in water, 3d waves
come..

6) AI: -Enemies that can have enough willpower to hunt
you down through buildings and forests, or be
scared enough at certain times to run away,
surrender, or hide.
-Covering Fire&#33;
-Support-calling&#33;
-Maybe player voice support for commands.
-Fast-roping..
-Talking between NPCs, shouting during
firefights, whispering during sneaky missions...

7) Gore: -This is a simulation, so It&#39;d be my Arma fantasy
to see limbs fall off from close-range shotgun
blasts, and flaming limb-less torsoes fly from a
500lb bomb blast nearby.
-Blood textures that spatter on walls and
ground.
-People that can catch on fire, bleeding effects.
-To sum it up: NO unscathed bodies flying away
from a SCUD explosion, lol.
-It&#39;s rated "M", so go wild, kiddies shouldn&#39;t play
an "M" game anyway.

Antichrist
Dec 5 2005, 00:23
BIS will have to do something to addon structure for ArmA. Current situation cannot last long. I don&#39;t have to download 10Mb addon again only because author decided to change 2 textures and add several minor scripts. Liberation idea was extremely good and came extremely close to making mod updates as painless as possible, but it was still not perfect. BIS should finally come to their senses and make .pbo structure completely open and easily patched. None of that encrypted pbos bullshit. If that can be done it will be possible to include addon update system that will connect to several centralized servers (BIS, ofp.info, OFPEC etc.) check for available addon updates and update if user wants it to. If pbos are open those updates will be quick and painless. They will also require way less traffic than at the moment and will help people keep their addons up to date.

Thunderbird
Dec 5 2005, 04:51
A lot of people already published my hopes, but I still have one,though, it would be really great that all &#39;explosion, burning, smoke effects would be defined in the cfgcloudlets and not by the use of &#39;drop&#39; commands in .sqs.
cpp way&#39;s always better.

Regards
Thunderbird84

Canukausiuka
Dec 5 2005, 16:59
The cfgCloudlets is not versatile enough. I can do a lot more with the drop command. I have no issue with that if cfgCloudlets can have as much control as drop, but otherwise, most effects should be done with drop.

Thunderbird
Dec 6 2005, 07:18
Indeed, one can do more with the &#39;drop&#39; command in OFP, but why not to reverse the tendency in ArmA, &#39;cfgcloudlets&#39; data uses less &#39;cpu resources&#39; than the classical &#39;drop&#39; commands used by scripts.
I think it would be quite interesting as well.

Best Regards
Thunderbird84

Canukausiuka
Dec 6 2005, 11:45
If cfgCloudlets could be as useful as the drop command, yeah, I&#39;d be 100% for it.

Cyberpunk
Dec 6 2005, 17:16
Auto-Download of addons is critical.

Crassus
Dec 6 2005, 21:36
I hope for a more mod-able game:

1) Command(s) to check which weapon actually is in hand
2) Command(s) to check whether standing, kneeling, or prone.
3) Allow for user-made dynamic anims to be bound to keystrokes, instead of having them limited to triggers, or the Radio, or Action Menu.
4) Command to return the nearest object to the player(s) and AI, or unit, etc.

Chopper_Dave!
Dec 6 2005, 23:26
Hold the C130, i got another list.


*Manual Opening of the Parachutes.
Meaning, i dont want the computer to choose for me.

*Parachute flaring. I hope the parachute drop speed is faster, but the ability to flare (Slow down) the parachute, and if you dont slow down, you hurt yourself, and if you flare too much the parachute collapses and you crater.

* Locational Gore, sorta like Far Cry, if you get shot a red marked bullet hole will emit from the area and red coloring with cover the area, and as for explosions a mixture of black and dark red, in a bigger area on a soldier. Keeps it good looking, and not over the top. y&#39;know?

Also, no limbs and crap flying off, i know its a simulation but its not Kill Bill, besides people have made addons for that sort of stuff already.


*Better animations, that run, is just, if Napoleon Dynamite was a soldier, thats how he&#39;d run. lets put it that way.


* Easier editor usage. Ok, im not as bright as you guys, but theres some stuff in the editor that i cant grasp. Like respawn, why cant you just click and drag and area, and click an option that makes it respawn? Without having to use a command line or something.


* Better sound effects, the guns in OFP sound like there being shot within a box of kevlar blankets. Make the guns sound real&#33;


* Better framerate, my computer is real nice, and supports BF2 without lag, but if i get 20 guys and maybe 20 objects and it starts lagging bad.


* Nukes. Its the Cold War &#33; Theres gotta be some Titans from Tucson or Cavaliers from Cheyenne flying&#33; or well, we dont have to use 7 story tall missles, but some launchable SCUDs and maybe some Tactical Nukes to keep it in essence.


* The ability to abort a reload by moving just incase you start getting shot at, i cant stress how many times id think ive eluded someone and though im hid enough and someone finds me during a reload.

* Locational Vehicle Damage. say you was shooting at a Helicopter, if you shot at the engine or tail rotor it would take more damage or pop the rotor off, fun fun fun.



Either way, i know its too late in development, but ill enjoy it anyway, i still love OFP and ill probably fall in love with ArmA

eddyD
Dec 7 2005, 10:20
hope the sky look like this , if you fly hight about the clouds
two mig-29 are going intercepter by two F-15
http://www.dodmedia.osd.mil/Assets/1990/Air_Force/DF-ST-90-05759.jpg

brataccas
Dec 7 2005, 10:50
* Locational Vehicle Damage. say you was shooting at a Helicopter, if you shot at the engine or tail rotor it would take more damage or pop the rotor off, fun fun fun.
or what about eg a blackhawk and u shoot the doors off and they fall to the ground, parts like taht, ( I think well see this for certain in game 2 tho)

AtR
Dec 7 2005, 13:21
Guided missle speed (launched from jets or ground units exept troops) it seems kind of fast (or is it just me ? ) in RL i dont think that it flys as fast as in ArmA , for example AA battle on jets, pilots have time to manevour and stuff , do you have same in OFP ?...no

hardrock
Dec 7 2005, 13:39
Guided missle speed (launched from jets or ground units exept troops) it seems kind of fast (or is it just me ? ) in RL i dont think that it flys as fast as in ArmA , for example AA battle on jets, pilots have time to manevour and stuff , do you have same in OFP ?...no
In reality the distance would be much larger. You don&#39;t fire a BVR missile on a target 2km close IRL. That&#39;s why it takes some time until the missile reaches the fow, even if flying at Mach 4.

harley 3 1185
Dec 7 2005, 14:50
Hopefully the physics engine will be able to support moddable trains at last. AEF made a brave effort with OFP, and hopefully the same could actually work in Arma.

Chopper_Dave!
Dec 8 2005, 00:26
* Locational Vehicle Damage.   say you was shooting at a Helicopter,   if you shot at the engine  or tail rotor it would take more damage  or pop the rotor off, fun fun fun.
or what about eg a blackhawk and u shoot the doors off and they fall to the ground, parts like taht, ( I think well see this for certain in game 2 tho)
Well then im happy&#33;

I cant wait until this baby comes out, these guys rule.

but things like chopper doors dont exactly fall off easily, itd take a rocket to knock it off, but the rocket would either put a hole in it and shove the door inward, or take the whole helicopter out. Maybe as debris when the chopper falls or explodes in mid air

kerosene
Dec 9 2005, 16:59
I hope we will be able to stage large battles with minimal lag, I&#39;d be a little diappointed if all the graphics stuff come at the cost of upgrades to the actual gaming experience.

smoot
Dec 9 2005, 17:26
The biggest things I wish to see that we haven&#39;t heard about are all AI related.

- AI that can fly better,
- AI that can do more things on there own without being told what to do, like instead of me trying to tell them where to get more ammo, they can decide for themselves. 3 out of ammo, oh look a dead guy 10 feet in front of me, Ill just pick up his ammo or weapon.
- AI where if someone is injured all they have to do is say injured, and the medic will try to make his way to him. No key pushing needed.


Just overall more polished AI.

Chopper_Dave!
Dec 11 2005, 01:09
The biggest things I wish to see that we haven&#39;t heard about are all AI related.

- AI that can fly better,
- AI that can do more things on there own without being told what to do, like instead of me trying to tell them where to get more ammo, they can decide for themselves.  3 out of ammo, oh look a dead guy 10 feet in front of me, Ill just pick up his ammo or weapon.
- AI where if someone is injured all they have to do is say injured, and the medic will try to make his way to him.  No key pushing needed.


Just overall more polished AI.
I think i posted about this twice actually.

BraTTy
Dec 11 2005, 05:25
AI does do some of that already.Have you played the Battlefields mission? When I am outta ammo my commander is ordering me to get ammo,from dead bodies there in the field.

Unrealistically he tells me exactly which one (of course our teams other dead grenadier)
Same with when I am hurt,tells me to heal at medic.
So the moral of this story is that depending on your commander he prolly is giving those orders to his team (which you are asking for Bis to add)

We have listed hardcore features to add in several topics,if Arma is based of this same engine.I only wish for:

walking on moving vehicles
multiple firing points and firing from vehicle positions

Thats all I expect (would like lol)
of course any of the scripting commands listed in posts would be nice.

hipacross
Dec 11 2005, 17:07
graaaaaaaassss lots of it&#33;

i whant to be able to hide, and just for the visual the grass adds, makes it look alot more real.

as people already said, destructable/interactive terrian and vegitation so i can dig a foxhole or climb a tree.

or burry myself in the grass... http://forums.bistudio.com/oldsmileys/goodnight.gif

smoot
Dec 11 2005, 18:06
AI does do some of that already.Have you played the Battlefields mission? When I am outta ammo my commander is ordering me to get ammo,from dead bodies there in the field.

Unrealistically he tells me exactly which one (of course our teams other dead grenadier)
Same with when I am hurt,tells me to heal at medic.
So the moral of this story is that depending on your commander he prolly is giving those orders to his team (which you are asking for Bis to add)

We have listed hardcore features to add in several topics,if Arma is based of this same engine.I only wish for:

walking on moving vehicles
multiple firing points and firing from vehicle positions

Thats all I expect (would like lol)
of course any of the scripting commands listed in posts would be nice.
When AI is commanding the squad its not really a problem. I would likie the AI to do it on there own though when im commanding a squad. Just a few less keys to hit, and less time ordering the AI what to do.

dachrinne
Dec 11 2005, 20:21
i hope that you can run on trucks etc...
i hope that the multiplayer kickz azz
i hope that they improved ai
i hope that many addons will be made
i hope that it runs smoothly on my pc
i hope that multiple gunning positions in vehicles are in
i hope that they made better and more realistic sounds for the weapons and vehicles

zaphar
Jan 13 2006, 04:08
working smoke, so that you can actually use it for cover and have the AI react to it realistically. For example if you throw one, the AI might send a few random shots into it if they know that you "might" be in it.

[UKF] John R.
Jan 13 2006, 10:14
i hope for more realistic details&#33;

i.e.:

-better working electronic stuff like Radar or Laser Designator...

-to be able to shot while sitting in a helicopter or in a truck...

-to be able to use a knife for killing s.o. loudless

-there should be a MG on an tank

-to be able to transport things with a chinook or an other heli, plane or truck etc.

-to be able to walk in a big plane while its flying

Sniperwolf572
Jan 13 2006, 10:34
Ability to split into fireteams, I.E. Today commander can split the squad into teams color coded. Something like that, but to give each fireteam a fireteam leader, with ablilty to give orders to his fireteam.

sasyboy
Jan 13 2006, 16:18
working smoke, so that you can actually use it for cover and have the AI react to it realistically. For example if you throw one, the AI might send a few random shots into it if they know that you "might" be in it.
I&#39;m all for that AI that works with smoke.

Others:-
- Bet object referancing. I&#39;ld like to referance to droped objects on the floor... like weapons and mags.
- Accessing objects in a more object orientated way... like it would be cool to use the &#39;.&#39; operator to access attributes or methods.
- Make actionIDs easier to track in scripting. <- I understand why things were done the way they was.
- Linux dedi http://forums.bistudio.com/oldsmileys/biggrin_o.gif
- Better way to navigate the action menu. I thought Battle Field seemed quite good. you look at what you want to choose as oppose to using a scrollable menu
- Mission editor control on the way JIP works in game
- Patches http://forums.bistudio.com/oldsmileys/biggrin_o.gif
- Command Refereance manual
- Bullet holes on objects from where the round hits
- All you fine chaps in game

advocatexxx
Jan 15 2006, 19:49
i hope that AA is going to improve vehicle behaviour, especially armor. i&#39;m not sure if anyone here has ever played a UBI Soft title "Ghost Recon", but there are some missions in which M1A2 Abrams is supporting you and your team in an urban scenario. i admit, the mere "roar" of the tank next to me had literally made the ground tremble. but it&#39;s not just about the noise. armor in that game moved slowly, and obeyed the laws of physics. it didn&#39;t unnecessarily turn a dozen times per minute from side to side, it didn&#39;t constantly swivel its cannon. it didn&#39;t race at 80mph. tanks in that game really behaved (and felt) like the real thing. even its turrent had a trademark sound, and moved much more "authentically" than armor in operation flashpoint.

so as far as one of my hopes, it&#39;s that AA is going to make armored units feel like their real-life counterparts.

ebns72
Jan 15 2006, 20:36
AI and squad command is the most desperate area in ofp right now IMO. It needs improvement. I would love to see a simple, yet flexible command systems like brothers in arms...I hate commanding in ofp. It&#39;s not fun, but it should be.

AI and squad command are linked...the AI never really "gets" what you&#39;re trying to tell them. I have formed complex commanding strategies before, but they usually end in disaster because of the AI incompetence. I told my ai to flank around before, hoping to get another angle on the enemy and maybe take cover in a nearby rock. The AI didn&#39;t really recognize the urgency and importance of the order-the problem is they just recognized it as "move" order. They kinda curved around right in front of the enemy&#39;s line of fire (instead of taking a more low-profile "around" route). the ones that did make it to where I wanted them to go just kinda sat there and didn&#39;t really recognize that they needed to take cover and fire on the enemy. They were all wasted within 20 seconds.

The AI has trouble thinking for its own too...yet sometimes they also think for their own too much. Sometimes they run way ahead of you, sometimes they don&#39;t even listen to you. CQB is a nightmare if you are commanding a squad, but it is a breeze to knock down platoons of men if you are alone. Why? The AI doesn&#39;t try anything daring. they recognize you are there, but just sit there and wait for you to come out. They don&#39;t try maybe flanking around or hunting you down. I&#39;ve had AI run right past me before, recognizing I was there, but didn&#39;t fire because they had to "get in position". It is extremely frusterating.

I can name many things I would like to see, but I will be truly satisfied if I see these two.

guyguy1
Jan 15 2006, 20:48
Very Important:

-Improved Sounds (Weapon sounds especially)
-Improved Vehicle Damage Models (aside from the damage model of the vehicle itself, I hope that when i shoot the front of a bus/truck loaded with men with a RPG not everybody in the back dies<--locational damage)
-Detailed Animations & Physics (No more flying Humvees&Jeeps,)
-Improved AI (i too, like many others, found it hard to baby my soldiers around during a battle)

Important:

-Improved Radio Chatter (Realistic Voices&Speech patterns if possible)
-Improved Flight Handling (Planes only)
-Weapons do different amounts of damage (AK47,74,and m16 and other US weapon variants did the same damage)
-Improved Ballistics
-Mounted Weapons On Vehicles

Somewhat Important:

-Ability to Carry More Weapons
-AI that drive better (No more driving in half circles)
-Good sountrack
-Lots of missions

Heatseeker
Jan 15 2006, 22:10
The thread is becoming more of a wishlist than a *HOPE* to be or you guys just hope for alot http://forums.bistudio.com/oldsmileys/biggrin_o.gif .

The simple stuff like:
-Better models, sounds and textures.
-Better performance in complex missions.
-Better damage model and damage efect.
-Acurately modeled weapons and amunition configuration, armor, etc.
-Good colision detection.
-More realistic vehical simulation.

The basic stuff, there is alot i would like to see in Arma but imagining some not so demanding features in OPF are enough to make me smile http://forums.bistudio.com/oldsmileys/smile_o.gif .

snoops_213
Jan 16 2006, 06:51
Well seeing how BIS has said collision detection is improved I wont hope for that.

-Bigger Squads/Platoons
-Improved communications all round
-Improved AI
-Start of a physics model (even if basic wind effects)
-Real Electronics (ie Thermal Imaging, RADAR etc)
-Realistic Vehicles
-Multiple Gunners/ Firing from vehicles

and that is about all i Hope for. I WISH we were getting Artillery, love CoC UA 1.0(hurry up with 1.1 please) , and artillery that AI can use without scripts. We&#39;ll see i guess. Heres hoping&#33;

Sanesh
Jan 16 2006, 13:36
hmm I mostli agree with the ideas above about more realism +
there should be amphibious type manuvers,not just with troopcravlers but also with tanks like t-72 etc. for eg. leeding a tank kolumn hyden in a river ;crossing most of the rivers withaut bridges or on transportable bridges or something like that...
+troobs should be abel to "travel" on the hull of the tank for faster transport in a combination tank+squad
+use of towed artillery with artillery crew or moving artillery

Sanesh
Jan 16 2006, 13:38
oH ,and I forgott the mine fields &#33;&#33;&#33;&#33;&#33;
+ minefields would be tricky, not just for wehicles for people to

ebns72
Jan 16 2006, 15:13
A lot of the suggestions here have already been implemented in ofp through addons http://forums.bistudio.com/oldsmileys/smile_o.gif. That includes sounds, effects, minefields, specific unit requests etc. http://forums.bistudio.com/oldsmileys/smile_o.gif

GBee
Jan 16 2006, 15:52
A lot of the suggestions here have already been implemented in ofp through addons http://forums.bistudio.com/oldsmileys/smile_o.gif
Just because OFP was greatly extended through the use of addons is no reason why Arma should not include some of these things by default.

I don&#39;t think I&#39;m just speaking for myself when I say that managing hundreds of addons is a real pain.
http://forums.bistudio.com/oldsmileys/mad_o.gif

If Arma includes many of these improvements it will mean less things need to be &#39;fixed&#39; by the community. We can get on with playing the game instead of downloading/patching and modding.

On the subject of addons. I hope to see a unifed and official addon system for Arma. What exactly this might entail is an official/endorsed addon repositories & mirrors, basic quality control on all addons which get released through the system and an installation prog which also handles all dependancies. So if I want the&#39; OH58 by Smith&#39; which also requires I have the &#39;X Rocket script&#39; and &#39;Y Pilot Model&#39; - I select the OH58 and the installation app automatically downloads and installs the other two as well.

FragMASTER
Jan 17 2006, 02:26
In OFP, I can&#39;t get my chopper to "roll over". That limiting factor was really annoying. It made it feel like I was playing SIMCopter... I loved SIMCopter, used to play it all the time back in its day. Then when Battlefield Vietnam came out, I bought that. The awesome feeling of freedom from a hard-capped limit to the amount you can pitch and roll changed my perspective on everything. Since then, I didn&#39;t fly choppers in OFP unless I absolutely had to.

In conclusion, the way OFP handles flight mechanics is just so unnatural. When I fly, I want my freedom&#33; It&#39;s time to teach an old chopper new tricks.

Metal Heart
Jan 17 2006, 11:30
At least the Chinook and Hokum can be rolled with some effort http://forums.bistudio.com/oldsmileys/smile_o.gif

There are limiters in real aircraft too to prevent pilot from causing excessive Gs for example but to be honest, OFP flight physics & controls do suck. I&#39;m sure that most OFP fans would wan&#39;t more realistic, maneuverable and challenging choppers.

I&#39;m surprised to see how few wish for cheat-free multiplayer. Guess everyone else is playing with folks they know http://forums.bistudio.com/oldsmileys/huh.gif

GBee
Jan 17 2006, 13:03
Cheat free multiplayer is almost impossible to achieve. It would likely consume a huge amount of developer time and in the end manage very little.

Yes I&#39;d like to see some effort, at least a token attempt to stop casual cheats. The biggest problem I can see with anti-cheat technology for Arma/OFP is how do you distinguish between valid addons/scripts and cheats?

Perhaps the most efficient way to stop cheating would be the ability to ban by CD-Key and a centralised register of known cheats. I can&#39;t see systems like Punkbuster working at all with Arma when they aren&#39;t stopping cheats in Battlefield2.

As an aside, there is also the question of what constitutes a cheat. I&#39;ve seen people on these forums openly talk about changing the FOV. To me changing the FOV on a monitor is cheating - it certainly isn&#39;t realistic to give yourself a wider perspective than you would have in real life.

GBee
Jan 17 2006, 13:07
At least the Chinook and Hokum can be rolled with some effort http://forums.bistudio.com/oldsmileys/smile_o.gif
I&#39;ve managed to roll an OH58 in OFP:E. I don&#39;t know if they changed the handling in Elite or whether it was a fluke. I didn&#39;t intend to roll it&#33;

Plunging to the ground upside down was scary for a second until I remembered it was just a game http://forums.bistudio.com/oldsmileys/tounge2.gif

Metal Heart
Jan 17 2006, 15:21
Yeah, global cd-key banning would be a good anti-cheat measure, but only if the cd-key is not hackable. A portal system would be good for this, so that once someone is confirmed to be a hacker or a cheater, he simply can&#39;t connect to multiplayer games anymore through the portal, at least not without buying a new copy of the game, maybe even changing some of his hardware and ISP to avoid detection.

I know it&#39;s quite impossible to prevent all cheating but that&#39;s not a reason to overlook the issue completely. It&#39;d be great if there was a system that at least detected all the publicly available cheats. It&#39;s not that big of a problem if you see some hacker every now and then doing something funny that doesn&#39;t ruin the game, but the numerous sad cases who couldn&#39;t really even hack their piggy bank, that just download the hacks off a website and systematicly ruin/lag/crash games for fun.

I don&#39;t consider changing fov a cheat, because high fov on a 4:3 monitor has it&#39;s obvious disadvantages. And in reality, fov is something like 180 degrees, in games it&#39;s usually only about 90. And buying a bigger monitor, better mouse or a faster computer also gives an advantage, but I wouldn&#39;t call it cheating really.

stegman
Jan 17 2006, 15:29
I&#39;d like to see some or all of the following;

-Destructable buildings and vehicles that remain deconstructed from mission to mission in this all new campaign.

-New units. Like artilery or how about soldiers with different builds...tall ones...short ones...musclie ones and fat ones.

-Seasonal weather. Such as wintery conditions in the winter months and blazing sun (maybe even heat shimers) in the summer....

-NPC personalities. Remember &#39;Full Spectrum Warrior&#39; or &#39;BIA&#39; when your guys would be talking to each other? Or to have your team mates exclaiming when shots are fired close to them. General ambiant speach would be a nice touch, not via the radio, but in the game &#39;world&#39;.

-Animated rather than static animations for ready stance. You know the kind of thing; people shifting weight from foot to foot, or checking theire weapons (kind of like the animation for pasingers in vehicles...)

-Quicker troop control. Kind of like the method used in BIA, simple right clicks to send guys places etc. By all means keep the current system for more intricate commands....

Failing that how about these:whi: ;

-A playable demo....
-A estimated price.
-An explination :- Will ArmA come with the old original campaigns, misions etc. or are they mearly &#39;compatible&#39;?
-If this is the case is ArmA an Uber expansion/upgrade?
-When in the name of Dave Armstrong will it be comming out&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif

Berghoff
Jan 17 2006, 16:10
Cheat free multiplayer is almost impossible to achieve. It would likely consume a huge amount of developer time and in the end manage very little.
If you really really want cheat-free MP you just need to find some nice password-protected servers and play with your friend who can be trusted. I only seen a few cheaters around and entire clans that used the same ID in OFP. =) but I indeed hope that BIS will make their own system for this.

Journeyman
Jan 17 2006, 20:30
I would like to see most of the single player campaign missions available to play in co-op multiplayer. A bit like all the Rainbow Six and Redstorm Entertainment titles.  http://forums.bistudio.com/oldsmileys/wink_o.gif  OK I know OFP plays differently to these games, but I&#39;m sure that many if not most of those single player missions could be easily converted to co-op.

Since I&#39;m lucky enough to have a wife who also enjoys FPS games, we often link up PCs and go co-op on shooting games&#33;

Yea, I know there were some &#39;out of the box&#39; co-op missions with OFP and there were a host later from the community and there was always the editor&#33; However, it was too few &#39;out of the box&#39;, too much sorting out of trash and extra addons from the community and spending hours making missions in the editor is fine for a while until U realise it&#39;s taking up all of your time perfecting them and no time left to play them&#33;  http://forums.bistudio.com/oldsmileys/mad_o.gif

So yea, more co-op missions &#39;out of the box&#39; with Arma&#39; please&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif

De Falco
Jan 18 2006, 14:31
I hope it comes out&#33;&#33;


P.S: The Scale of OFP2 With the aiming of Americas army and the urban settings of the same, and the fun of BF2, with the personal combat of Tekken.

stegman
Jan 18 2006, 14:51
P.S: The Scale of OFP2 With the aiming of Americas army and the urban settings of the same, and the fun of BF2, with the personal combat of Tekken.
...that would be a hell of a game&#33;

So, if codemasters own the name Operation:flashpoint, could game2 be called simply "Flashpoint 2"? That would work, wouldn&#39;t it? I mean no one actually calls it Operation Flashpoint, do they?

I would also like to see;

-More than three opposing forces. I don&#39;t know have many times I’ve needed this when creating missions.

Eg.
Setting=BAS Tonal island.
Plot=US troops, Tonal Government + TSF, Rebel forces and the Militia are fighting to eliminate all other forces.

I thought you might be able to do it for a while by using the civians, but they side with the Resistance.

Oh well. Never gonna happen i guess....or could it...?

NKVD
Jan 23 2006, 12:13
I want good vehicle physics like choppers and aircraft in Battlefield 2.

Mahatma
Jan 23 2006, 14:05
For it to be released;)

gonk
Jan 23 2006, 14:49
For it to be released;)
I hear ya... http://forums.bistudio.com/oldsmileys/whistle.gif

Journeyman
Jan 23 2006, 17:18
For it to be released;)
Do I detect frustration creeping back into these forums?  http://forums.bistudio.com/oldsmileys/banghead.gif

Remember the saying: Good things come to all those that wait&#33;  http://forums.bistudio.com/oldsmileys/tounge2.gif

I&#39;m sure we will here something more from BIS fairly soon, I can feel it in my bones&#33; - Either that or I&#39;ve got rumatism again&#33;  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Personally I would just like it to be released when it is properly ready, rather than full of bugs and half baked content.  http://forums.bistudio.com/oldsmileys/wink_o.gif

Sputnik Monroe
Jan 23 2006, 18:02
I would like to see lots of extra expansion packs that contain to some extent the content for VBS. I would love to pick up a US Army expansion pack containing addons from the VBS1 pack of the same name. I seriously doubt that will happen though.

Oh well.

stegman
Jan 24 2006, 08:26
I hope the box contains a pull out instruction card like OFP did. (i still have that by the way&#33; )

I hope its on DVD
I hope they don&#39;t release a &#39;gold&#39; or &#39;collectors&#39; edition two months after initial release crammed with everything they should have put onto the first DVD&#33;

I hope they include some of the better community add ons and or missions to show how to convert them to ArmA.

I&#39;d also like to see some box art, so that i know what i&#39;m looking for in the shops when i have to fight my way past all those snot nosed kids and x-box fans that can hardly string a sentence together, in order to buy the only game i&#39;ve been waiting for since Operation:Flashpoint Resistance came out all those many moons ago&#33;&#33;

I&#39;d also like to see some old faces in the new campaign, such as Armstrong and Blake etc. (i wonder what era the new campaign will be...? Will it be a follow up from CWC...? )

Come on, surely the game is ready for a playable demo on the front of pc Gamer or something...&#33;
I WANNA&#39; PLAY&#33;&#33;&#33;

Lumamorod
Jan 24 2006, 10:41
I hope there is a streamlined editor that makes add-on management and unit choice easier and flexible. And something like the JAM mod implemented.

gonk
Jan 24 2006, 12:11
Fully Track IR4 integrated...ie 6 DOF. http://forums.bistudio.com/oldsmileys/notworthy.gif

Mahatma
Jan 24 2006, 14:01
For it to be released;)
Do I detect frustration creeping back into these forums? http://forums.bistudio.com/oldsmileys/banghead.gif

Remember the saying: Good things come to all those that wait&#33; http://forums.bistudio.com/oldsmileys/tounge2.gif

I&#39;m sure we will here something more from BIS fairly soon, I can feel it in my bones&#33; - Either that or I&#39;ve got rumatism again&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Personally I would just like it to be released when it is properly ready, rather than full of bugs and half baked content. http://forums.bistudio.com/oldsmileys/wink_o.gif
I am abit frustrated,so taking it out on you guys helps somewhat http://forums.bistudio.com/oldsmileys/nener.gif

But I&#39;m with you on the quality control issue.
I hope they&#39;re not stalling because lack of distribution.Why not release it over the web.Let people download it after paying online?
Instead of one giga large file,put in managable packets so one can download it in installments.

I also hope the makers listen to the community

http://forums.bistudio.com/oldsmileys/yay.gif

stegman
Jan 24 2006, 14:10
Why not release it over the web.Let people download it after paying online?
That is a bloody good idea&#33;

They should do that.  And make it free to people who own the original game&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/whistle.gif

Mahatma
Jan 24 2006, 14:16
They should do that. And make it free to people who own the original game&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/whistle.gif
Let&#39;s not get carried away http://forums.bistudio.com/oldsmileys/goodnight.gif

stegman
Jan 24 2006, 14:20
They should do that.  And make it free to people who own the original game&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/whistle.gif
Let&#39;s not get carried away http://forums.bistudio.com/oldsmileys/goodnight.gif
...well...ok .

But they should release it on line though. Good thinking.

That would solve the &#39;no publisher&#39; problem.

Bloodnick
Jan 24 2006, 14:20
I mostly hoped for ragdolls, but i doesn&#39;t feature in the game http://forums.bistudio.com/oldsmileys/sad_o.gif But I wish for:

-CQC
-Animations added for each weapon(Every game has it now, so they should have it too)
-swimming
-Dynamic finger
-I know dynamic buidlings will feature
-Be right back

GBee
Jan 24 2006, 15:16
I mostly hoped for ragdolls
-Animations added for each weapon(Every game has it now, so they should have it too)
-I know dynamic buidlings will feature
Everyone has a right to hope for different things - but personally I hope those items are a low priority for BIS. I can think of a hundred changes which would improve realistic gameplay&#33;

I doubt any OFP player wants Arma to have fantastic effects and graphics at the expense of turning Arma into another arcade shooter like CoD, BF2 and Rainbow Six 4.

stegman
Jan 24 2006, 15:18
I mostly hoped for ragdolls
-Animations added for each weapon(Every game has it now, so they should have it too)
-I know dynamic buidlings will feature
Everyone has a right to hope for different things - but personally I hope those items are a low priority for BIS. I can think of a hundred changes which would improve realistic gameplay&#33;

I doubt any OFP player wants Arma to have fantastic effects and graphics at the expense of turning Arma into another arcade shooter like CoD, BF2 and Rainbow Six 4.
Correct.

But why can&#39;t it do both?

Also: what the hell is Dynamic Fingure&#33;?&#33;?&#33;

GBee
Jan 24 2006, 15:36
It can do both&#33; If BIS have plenty of time after completing the other imrpovements http://forums.bistudio.com/oldsmileys/wink_o.gif

stegman
Jan 24 2006, 16:00
If they do that, then 1.5 will be better than 2 and seeing as there are already such clear definitions and screen shots for the &#39;real&#39; sequal, and the continual setbacks AND the fact that there is no publisher yet (youd of thought some one would have snapped it up by now...) leads me to beleive that ArmA may never ever come to fruition due to the fact that it has already been surpased with the next project.

I think BI should abort ArmA and focus all atention on the other other sequel, other wise in four years time, we, and all the new ofp players, will be on line wishing for flashpoint 2 to be released.....

These delays are extreamly bad for moral you know?

NeMeSiS
Jan 24 2006, 16:03
They should do that.  And make it free to people who own the original game&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/whistle.gif
Let&#39;s not get carried away http://forums.bistudio.com/oldsmileys/goodnight.gif
...well...ok .

But they should release it on line though.   Good thinking.

That would solve the &#39;no publisher&#39; problem.
It would most likely kill the sales... http://forums.bistudio.com/oldsmileys/confused_o.gif

Sputnik Monroe
Jan 24 2006, 22:37
If they were to release it for download only then people like me could never own it. The largest file I&#39;ve ever downloaded successfully was FDF 1.3 which is around 300 megs give or take. It took me an entire week where I would start the download when I went to bed only to wake up and find the download crapped out around the 100 meg mark. I cringe when I imagine the impossibility of downloading a full game.

In the end I don&#39;t understand all this digital distribution junk anyway. I&#39;ve reinstalled Flashpoint more times than I can count over the past five years do to numerous reformats and buying a new computer once. Because of that I demand a physical copy so I can reinstall it if my computer screws up or whatever else might occur. I only buy games that I will enjoy enough to reinstall if something goes wrong.

The whole digital distribution method assumes that people only install a game once, if they lose it do to a crash or what not they wont care because they’ll be sick of it already. It also assumes every one has a T1 line. Forget about it.

Mahatma
Jan 25 2006, 10:04
If they were to release it for download only then people like me could never own it. The largest file I&#39;ve ever downloaded successfully was FDF 1.3 which is around 300 megs give or take. It took me an entire week where I would start the download when I went to bed only to wake up and find the download crapped out around the 100 meg mark. I cringe when I imagine the impossibility of downloading a full game.

In the end I don&#39;t understand all this digital distribution junk anyway. I&#39;ve reinstalled Flashpoint more times than I can count over the past five years do to numerous reformats and buying a new computer once. Because of that I demand a physical copy so I can reinstall it if my computer screws up or whatever else might occur. I only buy games that I will enjoy enough to reinstall if something goes wrong.

The whole digital distribution method assumes that people only install a game once, if they lose it do to a crash or what not they wont care because they’ll be sick of it already. It also assumes every one has a T1 line. Forget about it.
I don&#39;t see your problem.If you have 56k modem at your house,then I&#39;m sure there is some internet cafes where you can download it,and burn the files on DVD.Ofcourse if one has to download it everytime one has to install it then that would be most unfortunate....

But it was only suggested to get around a problem of distribution which most likely isn&#39;t a problem http://forums.bistudio.com/oldsmileys/thumbs-up.gif

sweettooth
Jan 25 2006, 11:36
http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/whistle.gif http://forums.bistudio.com/oldsmileys/yay.gif id like to see better reload animations and be able to destroy every building and object hehehe http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif

Journeyman
Jan 25 2006, 17:30
http://forums.bistudio.com/oldsmileys/whistle.gif  http://forums.bistudio.com/oldsmileys/whistle.gif  http://forums.bistudio.com/oldsmileys/whistle.gif  http://forums.bistudio.com/oldsmileys/yay.gif id like to see better reload animations and be able to destroy every building and object hehehe http://forums.bistudio.com/oldsmileys/wink_o.gif  http://forums.bistudio.com/oldsmileys/wink_o.gif
That&#39;ll be for Game2 ....not ArmA&#33;   http://forums.bistudio.com/oldsmileys/wink_o.gif

stegman
Feb 1 2006, 15:49
I havnt seen any shots of the resistance guys yet...has anyone else?
Seen the US guys and the Russians but not the FIA.
I&#39;ve seen the LandRover shot, prehaps that belongs to them...or are the UK involved this time?

Also I&#39;d like to see the Resistance support vehicles fixed&#33;
I can&#39;t believe how many patches and mods that have come out and no one (to my knowledge) has ever added the single line of code to fix the Res Fuel or Repair trucks, or added relevant weapons the the Ammo truck.

If i can do it anyone can&#33;
I guess it must be so simple that no one else has every bothered.
...or has no one ever noticed before?

GBee
Feb 1 2006, 19:34
I&#39;ve not seen Russians or a Land Rover in Arma screenshots? There are some Game2 screenshots which include Russians and a Land Rover, sure you haven&#39;t got them confused?

Kev
Feb 4 2006, 01:16
in a few words. take VBS 1 with terrain pack 3 and the new landscape and graphic engine, press it on disc and name it ArmA http://forums.bistudio.com/oldsmileys/smile_o.gif

no, i realy hope there is a lot stuff from VBS1 in the game but i want to see some better graphic environments and features.

more realtime vehicels like artillery tanks

on Normal mode the actual state of the art shooting from tanks

on Veteran mode the reality simulation style of Tank firing computers with IR, Laser guided firing computer of the M1a2 abrams or the german Leopard 2A6. Manual Laser guided TOWs and many more.

more detailed destructions on vehicels

destruction system from VBS1 for ArmA (driving through buildings etc.)

Better editor and Moding tools

armpatches for online clans and groups like in VBS1 used.

and many many more...



greetz

Mr ThunderMakeR
Feb 4 2006, 06:28
More than anything I want the weapon limitations for vehicles removed meaning:
-multiple doorgunners for helos (most important to me)
-turrets on planes
-missles for car class vehicles

Id also like to see car class vehicles have the same options as tanks such as commander postions, turn in/out, proper weapon sight views etc.

spoock
Feb 5 2006, 14:45
I saw Kegetys´s Spectate mod for OFP Elíte. Beautiful work&#33;&#33;&#33;&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

I would like this achievement in ArmA http://forums.bistudio.com/oldsmileys/inlove.gif

twisted
Feb 5 2006, 22:00
playing through PMC FURY. one thing i find very clumsy is the command interface.

i hope there is a streamlined way of giving orders to troops. the F* key selection works fine but going through all those menus is SOMETIME FRUSTRATING. especially when getting 4 LMG gunners to get in psoition, go prone and watch different directions. All while the enemy is advancing up the therside of the hill.
hell, i[&#39;m not sure how. maybe being able to select the troops (maybe have hotkeys for group white, group red, etc) and then point and click on the ground where you want them to go - which you can do already - but if you keep mouse button down then you can get options of what you want them to do. so you can choose Watch horizOn > N.

Also hope to see more inuitve commands like hit the dirt. watch for enemy. suppress. take cover. these would work well with the smarter AI who would hopefully act like a trained soldier.

Metal Heart
Feb 6 2006, 08:51
You can point &#39;watch direction&#39; or &#39;watch target&#39; by holding alt (look around) and left clicking http://forums.bistudio.com/oldsmileys/smile_o.gif

stegman
Feb 6 2006, 09:28
The command system for BiA was pretty good. I think it would be a good idea, you could keep the old F# for more intricate commands but for speed i think the hold right click, possition, let go thing work quite well.

Also surpession fire would be very nice and add a whole new level to ArmA.

Private Cowboy
Feb 8 2006, 17:15
Personally, I&#39;d like to see:
*Better weapon reload animations that are remotely realistic.
*An AC130 SPECTRE gunship to provide fire-support.
*The ability to call in mortar/artillery fire.
*A specific CAS system on radios, and the ability to select a position you want blown up, then transmitting that information.
*Helicopters/Jets crash-landings that the pilot can survive (tail rotor shot off, engine failure, whatever) with/without injuries.
*Weapons jamming from time to time, with the jam probability changing for each weapon on different terrains.
*Ragdoll physics.
*Improved rifle physics with decent sniping weapons, Not just M21s/Dragunovs - M24SWS, M82, L96A2, Mk12 SPR Mod0 etc. And multiple target pentration.
*Being able to dig-in and create a prepared position.
*Far better AI, who act like humans under fire. For example, a civilian wouldnt stand around if you discharged your rifle into the air; they would make a run for it. And just because you may put out 2 more rounds than the AI soldier next to you, you shouldnt become the prime target.
*Ability to drop large amounts of airborne troops from C130s/C5s/C17s for invasions etc.

Thats what id like to see, hopefully ArmA should be the answer to my prayers.

sluggCDN
Feb 9 2006, 21:11
- Somehow they have to fix, smooth out character control - it&#39;s very clumsy when it comes to up-close battles.

- leaning option to be able to stick out from behind a corner to shoot without stepping out

- for the sake of realism there should be animations of people mounting/dismounting vehicles properly especially apc&#39;s and tanks with opening hatches etc. now it works like this: u stand next to a vehicle and then u are magically teleported inside the cockpit. Ppl are very vulnerable when they are trying to get in or out of hatches. Getting into a tank will be much more difficult that way. U&#39;d need to climb it, open hatch, slide in - meanwhile u can be shot at.

- all sorts of shellshock effects like disappearing hearing, blurring, being knocked down to the ground by an explosion. Blackouts from extrenious physical stress or when being injured. for example when running overloaded with equip. for long periods would evetually cause blackout.

- airborne vehicles upon collision with the ground have to be disintegrating in explosion and cloud of fire. now we have some smoke, fire effects and a bouncing piece of slightly crumpled model of the aircraft which looks like a damaged pop can. When planes explode they do explode actually&#33;&#33;&#33;

- realistic AI behaviour when being fired upon - bots would have to actually start running or taking cover when being suppressed with lets say an MG as opposed to acting like maniacs that pay no attention to flying bullets. Ghost Recan had it realized real good - in an enemy AI formation u&#39;d have one guy always kneeling laying down covering fire when the rest would are running for cover when u&#39;d fire upon the formation.

- AI characters should have voice overdub besides the simple 2-3 cries they make when wounded or being killed. Again as in Ghost Recon they should be shouting commands, cursing, calling for backup, or simply exchanging some phrases. This aspect of gameplay adds to much deeper emersion.

Spetz
Feb 27 2006, 22:27
I hope you could do Tank Dassant (riding on top of tanks, like real soldiers)

dob
Feb 27 2006, 23:38
all that i v read is ~ok,
but i want real sea and swim possibility,
cause we&#39;ll play on island.&#124;&#124;&#124;
and real wind & fog effect for all that include.
http://forums.bistudio.com/oldsmileys/xmas_o.gif

benreeper
Feb 28 2006, 22:10
This is Flashpoint not Game2. None of this stuff will be in ArmA.

I hope they put proxies in for sidearms so I can see that pearl handled Python I&#39;m carrying.
--Ben

dob
Mar 1 2006, 00:19
This is Flashpoint not Game2.  None of this stuff will be in ArmA.

I hope they put proxies in for sidearms so I can see that pearl handled Python I&#39;m carrying.
--Ben
whats game 2 ? never seen out something

simulator whith unreal physic water is just unreal, swim has been forget in ofp 1.. comando marine need that http://jerome.artis.free.fr/images/boue.jpg http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

DUTCH-BUDDHA
Mar 1 2006, 00:25
onli 1 ting never have been seen in eny game
this will boosdt the campaine game ply 100%


COOP CAMPAINE PLY THE GAME OUT

this meen u can ply whit 2 or 4 frend or online pepol.u can ply the campaine out whit frends and not home alone.whit a savegame optione so u cane ply the nexst day wher u stopt
the coop comunity is big and is getting bigger no cheaters no russers no spoilers nicer pepol more tacktick plying more fun ...

tanks for reading mi posdt sorry for the bad englis

Scrub
Mar 1 2006, 01:21
You got all the sounds of the words right, just the proper spelling of our messed up language is missing.  http://forums.bistudio.com/oldsmileys/smile_o.gif

*Grumbling incoherently about helping my 4 year old learn to spell*


Playing the game in Co-op will be fun, as I&#39;m relatively sure the campaign can be edited as the origional OFP was.. And just about as sure that someone will convert it.  http://forums.bistudio.com/oldsmileys/thumbs-up.gif

ade_mcc
Mar 1 2006, 13:25
What I *hope* to be in ArmA (but could easily be a suggestion for Game2)
During multiplayer, press a key to show a screen of players and their custom face for that mission, for easier recognition of who&#39;s who. Particularly good for when teams split into groups to get into different vehicles heading to different objectives. I&#39;d find it usefull anyway. Maybe it can be scripted already? Maybe I should get to know people better.

hazmatt
Mar 1 2006, 18:17
go one better have they name above their head in the game http://forums.bistudio.com/oldsmileys/smile_o.gif

dmakatra
Mar 1 2006, 20:19
go one better have they name above their head in the game http://forums.bistudio.com/oldsmileys/smile_o.gif
If that is what you want then just play in cadet mode with friendly tags switched on.

XCess
Mar 1 2006, 20:39
I think he means in MP. I never know who the player I&#39;m looking at is unless he has a very different face from the rest, but as players generaly use camo faces or original ones it&#39;s hard to tell.

This could be done I suppose wth scripting but it&#39;d be a bit too much effort for something so small.

Scrub
Mar 2 2006, 01:21
If they have spatial voice chat (the voice comes from the unit that&#39;s speaking) will help with recognition quite a bit.

JDFreeSoul
Mar 2 2006, 10:20
- Somehow they have to fix, smooth out character control - it&#39;s very clumsy when it comes to up-close battles.

- leaning option to be able to stick out from behind a corner to shoot without stepping out

- for the sake of realism there should be animations of people mounting/dismounting vehicles properly especially apc&#39;s and tanks with opening hatches etc. now it works like this: u stand next to a vehicle and then u are magically teleported inside the cockpit. Ppl are very vulnerable when they are trying to get in or out of hatches. Getting into a tank will be much more difficult that way. U&#39;d need to climb it, open hatch, slide in - meanwhile u can be shot at.

- all sorts of shellshock effects like disappearing hearing, blurring, being knocked down to the ground by an explosion. Blackouts from extrenious physical stress or when being injured. for example when running overloaded with equip. for long periods would evetually cause blackout.

- airborne vehicles upon collision with the ground have to be disintegrating in explosion and cloud of fire. now we have some smoke, fire effects and a bouncing piece of slightly crumpled model of the aircraft which looks like a damaged pop can. When planes explode they do explode actually&#33;&#33;&#33;

- realistic AI behaviour when being fired upon - bots would have to actually start running or taking cover when being suppressed with lets say an MG as opposed to acting like maniacs that pay no attention to flying bullets. Ghost Recan had it realized real good - in an enemy AI formation u&#39;d have one guy always kneeling laying down covering fire when the rest would are running for cover when u&#39;d fire upon the formation.

- AI characters should have voice overdub besides the simple 2-3 cries they make when wounded or being killed. Again as in Ghost Recon they should be shouting commands, cursing, calling for backup, or simply exchanging some phrases. This aspect of gameplay adds to much deeper emersion.
I also hope for all these^

And I would add;

- Ragdolls physics (but only realistic ragdolls, random animations but not always with the legs and arms flapping like crazy everywhere...)

- A "CTI" in coop and/or a non-linear coop campaign, players against AI, it would resume in a more realistic battle/conflict where everything players do would have consequences later, rather than only a simple mission, I think it&#39;d be very interesting with the new MP system.

- Everything that could improve realistic gameplay. http://forums.bistudio.com/oldsmileys/tounge2.gif

Leopardi
Mar 2 2006, 11:45
playing through PMC FURY. one thing i find very clumsy is the command interface.

i hope there is a streamlined way of giving orders to troops. the F* key selection works fine but going through all those menus is SOMETIME FRUSTRATING. especially when getting 4 LMG gunners to get in psoition, go prone and watch different directions. All while the enemy is advancing up the therside of the hill.
hell, i[&#39;m not sure how. maybe being able to select the troops (maybe have hotkeys for group white, group red, etc) and then point and click on the ground where you want them to go - which you can do already - but if you keep mouse button down then you can get options of what you want them to do. so you can choose Watch horizOn > N.

Also hope to see more inuitve commands like hit the dirt. watch for enemy. suppress. take cover. these would work well with the smarter AI who would hopefully act like a trained soldier.
There is Go prone command, haven&#39;t you played as a squad leader?

Danny252
Mar 2 2006, 16:31
Heck, the only command he listed there that wasn&#39;t in OFP was surpressing fire...

SHWiiNG
Mar 2 2006, 16:57
i dont knwo about all you guys, but im getting a bit tired of there hope, wish, want, like, threads about the features of ARMA, i want threads say are, is, will be put, in ARMA.. http://forums.bistudio.com/oldsmileys/whistle.gif

bl00k
Mar 3 2006, 21:12
i dont knwo about all you guys, but im getting a bit tired of there hope, wish, want, like, threads about the features of ARMA, i want threads say are, is, will be put, in ARMA..  http://forums.bistudio.com/oldsmileys/whistle.gif
I agree. But if I get to make a wish, it would be a smacktard filter so I don&#39;t get stuck playing with a buch of smacktards.

Fat_Tony
Mar 4 2006, 03:37
lol Blook...

A thing i would like since early 2002 is some real geomatic as ultra realistic landscapes and towns, bases of actual conflicts.

Like a real on scale bagdad or falludja as other areas too.

Something that come from satelite imaging and then 3dlized would be the greatest thing into a game but i know it&#39;s asking a lot.

Sosna
Mar 4 2006, 04:45
I hope ArmA will have more advanced weather...

For example seasons. We have different times of year in OFP along with daylight hour changes, and constellations and stuff.
But we don&#39;t really have visual changes (at least none I&#39;ve noticed  http://forums.bistudio.com/oldsmileys/tounge2.gif ). It would be nice if grass, leaves, and ground textures changed.

Some form of temperature control would be awesome. When the temp goes below 0 instead of rain it would snow, maybe ponds freeze. It would be interesting for weather to affect the soldier, like in cold weather he shivers and aim is shaky, and in desert heat he gets tired faster.

I hope Realistic wind will be put in, at least for ballistics. But it would also be nice to see trees sway, and hear the leaves.

I think these things are really important for immersion, that&#39;s what made OFP stand out for me.

Callsign
Apr 2 2006, 16:01
to be honest id like to see Llauma&#39;s excellent sky pack, at the moment it looks like AA is using the same old sky features as used in OFP (with permission of Llauma http://forums.bistudio.com/oldsmileys/notworthy.gif of course&#33http://forums.bistudio.com/oldsmileys/wink_o.gif.
In relation to the post above mine about weather, id love to see breath coming from troops in the cold/artic conditions, not that hard to do and looks fantastic.

bootneckofficer

bravo 6
Apr 2 2006, 21:45
I hope they change/add the view effect using the joystick.

what i mean is:
when you pilot a chopper/plane etc.. using the joystick, you use the top button to look arround
, ie,
in old ofp when we use this "button" to look to sides the image return to center, its quite anoying if you wanna look in an angle like 35ş and keep it in that angle.
The image should keep that angle and shouldnt return to center (foward view) like it does.
I would like to see these improvement in ARMED ASSAULT. Plz.

http://img.clubic.com/photo/00027516.jpg

Thanks.

Big Dawg KS
Apr 2 2006, 21:47
That looks just like my joystick... http://forums.bistudio.com/oldsmileys/whistle.gif

TDogg
Apr 2 2006, 22:24
Realistic tracers... Please

bravo 6
Apr 2 2006, 23:04
Realistic tracers... Please
agree&#33;

for example.. at night 5 in 5 rounds 1 red tracer.. ( make it realistic as possible )

Uziyahu--IDF
Apr 3 2006, 03:00
"Formations" in Ghost Recon (whatever version)... errriiiiiiiiight. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Banderas
Apr 3 2006, 11:27
Less talk when you&#39;re in a tank or chopper.
For example - one of the most annoying things http://forums.bistudio.com/oldsmileys/banghead.gif -when you are the commander of a tank. You moving ahead fast and you discover an enemy convoy...then you can&#39;t give out the f*cking FIRE order because you start talking "One o&#39;clock truck 100 - two o&#39;clock bmp 200 - 112 o&#39;clock Santa Claus one lightyear.......so when you would just like to target the damn enemy http://forums.bistudio.com/oldsmileys/crazy_o.gif your character starts yapping and when it finishes you&#39;re on the other side of the island http://forums.bistudio.com/oldsmileys/crazy_o.gif
because you could not give a simple STOP command
So less talk - more action in the tanks http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Frantic
Apr 3 2006, 11:52
i really hope the animations will be different than in OFP,
cause i still see on the ArmA screenshots the corner-camping-bug, where the soldiers hold their weapons next to their head, instead of looking through the scope&#33;

Ti0n3r
Apr 3 2006, 11:53
Less talk when you&#39;re in a tank or chopper.
For example - one of the most annoying things http://forums.bistudio.com/oldsmileys/banghead.gif -when you are the commander of a tank. You moving ahead fast and you discover an enemy convoy...then you can&#39;t give out the f*cking FIRE order because you start talking "One o&#39;clock truck 100 - two o&#39;clock bmp 200 - 112 o&#39;clock Santa Claus one lightyear.......so when you would just like to target the damn enemy http://forums.bistudio.com/oldsmileys/crazy_o.gif your character starts yapping and when it finishes you&#39;re on the other side of the island http://forums.bistudio.com/oldsmileys/crazy_o.gif
because you could not give a simple STOP command
So less talk - more action in the tanks http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Just turn off auto report and you&#39;ll get rid of that.

Metal Heart
Apr 3 2006, 15:14
Quote[/b] ]Just turn off auto report and you&#39;ll get rid of that.

Not really. What I usually do is sit on the gun my self and have only AI driver, no commander. You don&#39;t get the "radar" but I consider that a good thing too.

I think tank commanders orders should immediately override or overlap the usual radio yada, yada, yada that goes on as someone suggested in some thread.

celoush
Apr 3 2006, 15:24
command about position of AI or player (stand, crouch, lie)

Better system of enemy detection.

Full support for standalone addons and mods (not required addons)

Espectro
Apr 3 2006, 15:45
command about position of AI or player (stand, crouch, lie)

Better system of enemy detection.

Full support for standalone addons and mods (not required addons)
You can allready order your men to "keep low" or "hit the dirt"

celoush
Apr 3 2006, 16:20
yes, but i am talking about find actual soldier position.
etc.
position_soldier1 = position_of_soldier soldier1
and "position_of_soldier" will return "stand" or "lie" or 1=lie,2=crouch,3=stand or.....

Big Dawg KS
Apr 3 2006, 20:58
yes, but i am talking about find actual soldier position.
etc.
position_soldier1 = position_of_soldier soldier1
and "position_of_soldier" will return "stand" or "lie" or 1=lie,2=crouch,3=stand or.....
Like a "GetUnitPos" command? http://forums.bistudio.com/oldsmileys/wink_o.gif

How about a command to set the percentage of ammo in a magazine?

Ex. [Player,"M16"] SetAmmo 0.5 = 50% of the mag = 15 rounds.

No?

brataccas
Apr 3 2006, 21:01
woudlnt it be nice in MP play to know what u got killed by? eg player was killed by "tokarev" etc

Big Dawg KS
Apr 3 2006, 21:05
woudlnt it be nice in MP play to know what u got killed by? eg player was killed by "tokarev" etc
Well if know how to script and like that CS stuff, it&#39;s allready possible.

celoush
Apr 3 2006, 21:10
woudlnt it be nice in MP play to know what u got killed by? eg player was killed by "tokarev" etc
eventhandler fired
_this Select 0 = unit
_this Select 1 = type of gun
_this Select 2 = type of muzzle (same as gun)
_this Select 3 = one shot, burst, auto
_this Select 4 = type of ammuniton

Big Dawg KS
Apr 3 2006, 21:29
woudlnt it be nice in MP play to know what u got killed by? eg player was killed by "tokarev" etc
eventhandler fired
_this Select 0 = unit
_this Select 1 = type of gun
_this Select 2 = type of muzzle (same as gun)
_this Select 3 = one shot, burst, auto
_this Select 4 = type of ammuniton
Well not every round is going to make a kill, I&#39;d use the kill eventhandler along with it.

And the muzzle isn&#39;t always going to be the same as the weapon, even if it only has one it could still be different. Also "Single", "Burst", and "FullAuto" aren&#39;t the only values you can get for burst, they too can be defined in the config and be named whatever the addon maker wishes them to be.

brataccas
Apr 3 2006, 22:13
o never knew that thx http://forums.bistudio.com/oldsmileys/tounge2.gif

EndersLoop
Apr 4 2006, 00:56
I hope for a deployable bipod and knife for throat slitting with several included coolio slitting and stabbing animations and fiber wire.

thrush213
Apr 4 2006, 04:07
oh god. knife+fibre wire

go play hitman

Metal Heart
Apr 4 2006, 06:24
It would be nice to have close combat in ArmA but I doubt it will happen. Like fist, kick, knife, bat, sword, axe type weapons and animations that could be used as a base for user-made addons.

scary
Apr 4 2006, 18:49
Please, no silly weapons; no garottes, no bludgeons, no ninja pogo sticks, no sharks with frickin&#39; laser beams.

Bayonets would be nice though, they are a standard issue weapon and their omission from ofp is a bit of an oversight. With them you&#39;d also get the added bonus of wire cutting, good for a bit of sneaky beaky infil; much more sensible than presenting yourself to the guards at the front gate.

DBR_ONIX
Apr 4 2006, 21:20
Please, no silly weapons; no garottes, no bludgeons, no ninja pogo sticks, no sharks with frickin&#39; laser beams.
I agree (Well, apart from the ninja pogo sticks), but if the CQB is improved, all those things would hopefully be mod-able in the game, which is my hope
- Ben

dmakatra
Apr 7 2006, 19:42
What would a game be without a ninja pogo stick?

DBR_ONIX
Apr 7 2006, 21:04
What would a game be without a ninja pogo stick?
Just look at all these dull unoriginal games that have been made.. Thats what&#33;

What ever becomes of ArmA will be good, aslong as it&#39;s modable.. If you don&#39;t like something, remove or replace it, simple..
- Ben

G-LOC
Apr 7 2006, 22:02
Hierarchy: a private control a team with 3 soldiers, a sargent control a squad with 3 teams, a lieutenant control a platoon with 3 squad, a captain control 3 platons....

Battlefield interface to play RTS or CTI like "Command Engine". I want to play as a strategic game controling units, giving WP, order, call artillary, support etc. If we have better planes and ships we can do naval wargames.

G-LOC

G-LOC
Apr 8 2006, 18:20
I wants to show my wish list.

I wants a battle manangement system to play strategic games like CTI. Maybe naval battles. The BMS needs a minimap, a map, menu to give orders  to units and call support, see UAV´s videos etc:
http://i32.photobucket.com/albums/d41/G_LOC/ofpbms.jpg



I wants a built-in VOIP like TS-TSO showing who is talking, side and squad.
http://i32.photobucket.com/albums/d41/G_LOC/ofpvoip.jpg



... and a second rifle option. We can do this in real life:
http://i32.photobucket.com/albums/d41/G_LOC/ofp2ndrifle.jpg


G-LOC

G-LOC
Apr 8 2006, 18:27
One more - MOD´s config:
http://i32.photobucket.com/albums/d41/G_LOC/gamemod.jpg


G-LOC

DBR_ONIX
Apr 8 2006, 21:52
Hm, some decent ideas there.. The editor is nearly nice, but I quite liked how OFP had a lot of space just for the map, maybe you could condence the non-map bits a little? (Just an observation)

One small thing thats always bugged me, I want to be able to quickly switch to a pistol, at any time, including while reloading.. It&#39;s annoying being killed by an enemy a few foot away because I was half-way-though reloading, and a guy appeared infront of me..
- Ben

benreeper
Apr 8 2006, 22:13
Along with the reload, I would like to be able to abort the reload animation in order to RUN&#33;
--Ben

Big Dawg KS
Apr 8 2006, 22:24
OFP:E allows you to cancel actions, so this might be a possibility.

Edit: Hehe, 2ndrifle.

Sniperwolf572
Apr 8 2006, 22:37
Synched turnouts in MP isn&#39;t a big thing to hope for...right?

DBR_ONIX
Apr 8 2006, 23:23
Synched turnouts in MP isn&#39;t a big thing to hope for...right?
Well, hopefully (More "Hopefully-or-I&#39;m-Going-To-Attack-BIS") the netcode has been improved, so that should sort things out http://forums.bistudio.com/oldsmileys/smile_o.gif
- Ben

EndersLoop
Apr 9 2006, 04:25
I hope for better joystick support for ArmA, and hope for optional future force armor.

EiZei
Apr 9 2006, 07:47
Synched turnouts in MP isn&#39;t a big thing to hope for...right?
Well, hopefully (More "Hopefully-or-I&#39;m-Going-To-Attack-BIS") the netcode has been improved, so that should sort things out http://forums.bistudio.com/oldsmileys/smile_o.gif
- Ben
I&#39;d say it has been fairly well improved already, playing 30 player coops with directplay and proper connections worked like a charm with newer versions.

Kernriver
Apr 9 2006, 08:14
I would like them to change (improve) that lightning fast optics (iron sights) switching, you can&#39;t aim that quickly in real life, you would sprain your arm. http://forums.bistudio.com/oldsmileys/wink_o.gif

bravo 6
Apr 9 2006, 09:59
I also would like BIS to improve this bug when we mysteriously see some tanks turn up side down http://forums.bistudio.com/oldsmileys/confused_o.gif ...
..as you can see in this pic, Left side.

Tank Up side down (left) (http://bravocompany.home.sapo.pt/ArmA/img10.jpg)

Plz fix bug.
<ul>Question(s):
<ul>Will vehicles be visible damaged if they hit some heavy/hard object?
ie, if they hit other vehicles will they be visibly marked? or will be the same old thing?
And if bullets hit the vehicles will we be able to see the bullet holes? (in some static addons its very impressive when we see the holes)[/list][/list]

Ti0n3r
Apr 9 2006, 10:04
I would like them to change (improve) that lightning fast optics (iron sights) switching, you can&#39;t aim that quickly in real life, you would sprain your arm. http://forums.bistudio.com/oldsmileys/wink_o.gif
There will be an animation for switching to iron sights, obtics etc http://forums.bistudio.com/oldsmileys/wink_o.gif

Berghoff
Apr 9 2006, 10:08
There is one in OFP:E I think? Also one for Bino&#39;s. =)

Sniperwolf572
Apr 9 2006, 10:48
We have anim for binocs in OFP. http://forums.bistudio.com/oldsmileys/tounge2.gif

But you can notice in the "trailer" that soldier raises the gun, then optics turn on and zoom, some camera clipping in the process, but it&#39;s better than nothing.

brataccas
Apr 9 2006, 13:24
I dear hope theres is a tractor in arma but this time you can see them ploughing fields etc with a crop sprayer or something http://forums.bistudio.com/oldsmileys/tounge2.gif

Berghoff
Apr 9 2006, 13:32
I dear hope theres is a tractor in arma but this time you can see them ploughing fields etc with a crop sprayer or something http://forums.bistudio.com/oldsmileys/tounge2.gif
Tractors are quite dangerous as I have experienced this in a co-op a looong time ago http://forums.bistudio.com/oldsmileys/tounge2.gif. We were playing for 1 hour peacefully and then 1 squad member decided to get into a tractor launching Ex-RoNiN into a tree killing him, was quite funny so dumb it looked. http://forums.bistudio.com/oldsmileys/rofl.gif http://forums.bistudio.com/oldsmileys/smile_o.gif

bravo 6
Apr 9 2006, 14:42
<ul>Question(s):
<ul>
Will vehicles be visible damaged if they hit some heavy/hard object?
ie, if they hit other vehicles will they be visibly marked? or will be the same old thing?
And if bullets hit the vehicles will we be able to see the bullet holes? (in some static addons its very impressive when we see the holes)[/list][/list]
thoughts about this?

Journeyman
Apr 9 2006, 17:47
<ul>Question(s):
<ul>
Will vehicles be visible damaged if they hit some heavy/hard object?
ie, if they hit other vehicles will they be visibly marked? or will be the same old thing?
And if bullets hit the vehicles will we be able to see the bullet holes? (in some static addons its very impressive when we see the holes)[/list][/list]
thoughts about this?
Yep&#33; No doubt about it a decent damage engine would make the game really sweet. GTA San Andreas type vehicle damage with bullet holes and breaking glass like in GR and lots of exploding barrels like in HL2.

Wohay&#33;&#33; .......if only&#33;   http://www.fotocraft.org.uk/smilies/crazydance.gif

Raj
Apr 9 2006, 19:41
elo guys im confused.
There is Amred assault and nextgen ofp 2. what&#39;s the difference between those 2.

check this out.
http://www.armedassault.org/web2/screenshots.php

NeMeSiS
Apr 9 2006, 19:54
elo guys im confused.
There is Amred assault and nextgen ofp 2.  what&#39;s the difference between those 2.

check this out.
http://www.armedassault.org/web2/screenshots.php
Arma will be released soon, and "Next generation PC game aka Game2" will NOT be called ofp2, and will not be released before 2007... http://forums.bistudio.com/oldsmileys/smile_o.gif

zaphar
Apr 10 2006, 05:07
Ability to split into fireteams, I.E. Today commander can split the squad into teams color coded. Something like that, but to give each fireteam a fireteam leader, with ablilty to give orders to his fireteam.
you can already do this(split the people in your squads into different color groups)

CrashDome
Apr 10 2006, 05:28
Ability to split into fireteams, I.E. Today commander can split the squad into teams color coded. Something like that, but to give each fireteam a fireteam leader, with ablilty to give orders to his fireteam.
you can already do this(split the people in your squads into different color groups)
This is correct, but as he states; it would be nice to have the fireteam leader able to give orders.

i.e. currently the group leader can make yellow team and blue team, but blue team leader cannot order his units. All it does is make for good organization and quick access to ordering groups of units for the single group leader.

lwlooz
Apr 10 2006, 17:41
I support that a lot.It would be great if splitting them up in teams would mean a lot more than they just have funny colors and act weird if you stick em in vehicles. I know that the teams in OFP kinda do some stuff already(very very limited tho),but it would enhance my personal commanding of AI a lot if i could split them in 2-3 fireteams and just order them around that way.But I guess we will have to see how the new GUI handles commanding.
And like Crashdome said,maybe if you assign teams in MP and a human is the TeamLeader,give him ability to do stuff with his subordinates

Crazy_lenny
Apr 13 2006, 09:34
I really HOPE that the following things are included,

-Linux dedicated server
-patches = decent support from BIS (not like we saw in the last 2 years)
-anti-cheat technology.

Without these things the game is doomed to fail...

GBee
Apr 13 2006, 09:56
-patches = decent support from BIS (not like we saw in the last 2 years)
The last two years, i.e. 2003/4 onwards were 2/3 years after the game was released. Many developers don&#39;t support their games past 6-12 months after the release. BIS certainly haven&#39;t been any different in this respect.

Metal Heart
Apr 13 2006, 10:47
Yeah, that is quite a ridiculous demand. Sure, BIS could&#39;ve made another PC release instead of the x-box game and so on but it&#39;s really naive to think that the developer should be your slave for the rest of eternity when you buy their game for 50 euros or so. I mean isn&#39;t OFP goty well worth that amount of money even out of the box as a single player game?

ade_mcc
Apr 13 2006, 11:58
I hope that in ArmA on the loadout screen in multiplayer that the "Im ready" button and the "disconnect" button are not right next to each other.

Grrrr

That is all.

Average Joe
Apr 13 2006, 13:14
I would like a realistic satellite image of the map from above during breifings aswell as a map and only the team leader to have the option to actually draw like paint on the map allowing quicker and more precise explanations of the mission and so you dont have to find the correct marker everytime. that and the majority of the ideas already thrown out. http://forums.bistudio.com/oldsmileys/smile_o.gif

NeMeSiS
Apr 13 2006, 13:26
-patches = decent support from BIS (not like we saw in the last 2 years)
Come on, BIS made something like 10 patches, thats at least 9 more then most other developers&#33;
Also, after 1.96 they said that they stopped supporting the game http://forums.bistudio.com/oldsmileys/wink_o.gif

FCOPZ-Illuminator
Apr 13 2006, 13:28
I hope that in ArmA on the loadout screen in multiplayer that the "Im ready" button and the "disconnect" button are not right next to each other.
Why ? This was a nice OFP "feature" http://forums.bistudio.com/oldsmileys/tounge2.gif

NeMeSiS
Apr 13 2006, 13:30
I hope that in ArmA on the loadout screen in multiplayer that the "Im ready" button and the "disconnect" button are not right next to each other.
Why ? This was a nice OFP "feature"  http://forums.bistudio.com/oldsmileys/tounge2.gif
Yes i loved that, after waiting for 30 minites to start you pressed the wrong button, and the admin went AFK so you could find another server to do it all over again... http://forums.bistudio.com/oldsmileys/rofl.gif

Crazy_lenny
Apr 13 2006, 15:23
Quote[/b] ]Come on, BIS made something like 10 patches, thats at least 9 more then most other developers&#33;
Also, after 1.96 they said that they stopped supporting the game http://forums.bistudio.com/oldsmileys/wink_o.gif

Yup sure but you forget that the game was unplayable in multiplayer untill version 1.75.

Version 1.0 (as the continent europe we had to do the beta for the US release )
Game was completely unplayable, planes fell out of the air, u had need of 60 bulletes to shoot somebody down, tanks fell in holes, lag as you have never seen before.

None of the coldwar patches could really resolve the issues.
version 1.2
version 1.26
version 1.27
version 1.28
version 1.3
version 1.46

That means we had 6 patches before we could play a decent game http://forums.bistudio.com/oldsmileys/confused_o.gif
That also means we had spent 100€ (coldwarcrisis and redhammer) for a game that supposed to have MP capabilities , but in fact did not have them.

Just after spending 150€ (coldwar -redhammer-resistance) we were able to play a decent game. (this was in half 2003 while the original was released in 2001)

How can you state in this context that they actually delivered good support while we had to wait for 6 patches before we could play the game online&#33; I mean C&#39;MON.

martinovic
Apr 13 2006, 15:53
You got seriously ripped off with that 150 euro, i payed maybe one third of that. http://forums.bistudio.com/oldsmileys/whistle.gif

BTW it&#39;s the first game ever from BIS so it having problems is natural.

And what is it that you want patched in CWC? I mean BIS kept patching it until they thought it was in a good enough state, what&#39;s your problem with it now, what needs a fix?

Berghoff
Apr 13 2006, 15:58
None of the coldwar patches could really resolve the issues.
version 1.2
version 1.26
version 1.27
version 1.28
version 1.3
version 1.46

That means we had 6 patches before we could play a decent game http://forums.bistudio.com/oldsmileys/confused_o.gif
At least BIS keeps supporting the game and add new cars/weapons in the updates, look at the situation now. You have so called "plugins" that add some armour on your horse in Oblivion, BF2 has so called "booster packs". BTW it was BIS first game so http://forums.bistudio.com/oldsmileys/tounge2.gif.

Oh yea and lets not forget the thousand of free addons (pack/expansions) for OFP:R

bravo 6
Apr 17 2006, 00:48
I would like to see in ARMA an Option of Wind (stronger <---&#62; lower) like we have those other options about weather (in that tool bar)... http://forums.bistudio.com/oldsmileys/thumbs-up.gif

If dynamic trees appear in ARMA it will turn enviroment more realistic then it is.
I once saw in a movie about OFP Elite XBOX, and the trees moved with the wind, also the bushes.
OFP XBOX movie: <span style='color:blue'>ofpe-battle-at-le-port-trailer.avi</span> (http://download.filefront.com/4821309;8df8157b9f01bcda12ba6be123860915accc836d765b6e1b9c937be23868aef252fc270e25a0b128) (85.62 MB)

If too much wind it would affect the bullet direction, smoke, fire, waves, clowds etc.. depending on the strenght of the wind.

I dont mind to wait 3 or 4 more month(s) if BIS could implement this in that time.

edit:<ul>In wind option we could choose (no wind) &#124;-------&#62; (strong wind)
Also the direction of the wind.[/list]

Espectro
Apr 17 2006, 03:34
I would like to see in ARMA an Option of Wind (stronger <---&#62; lower) like we have those other options about weather (in that tool bar)... http://forums.bistudio.com/oldsmileys/thumbs-up.gif

If dynamic trees appear in ARMA it will turn enviroment more realistic then it is.
I once saw in a movie about OFP Elite XBOX, and the trees moved with the wind, also the bushes.
OFP XBOX movie: <span style='color:blue'>ofpe-battle-at-le-port-trailer.avi</span> (http://download.filefront.com/4821309;8df8157b9f01bcda12ba6be123860915accc836d765b6e1b9c937be23868aef252fc270e25a0b128) (85.62 MB)

If too much wind it would affect the bullet direction, smoke, fire, waves, clowds etc.. depending on the strenght of the wind.

I dont mind to wait 3 or 4 more month(s) if BIS could implement this in that time.

edit:<ul>In wind option we could choose (no wind) &#124;-------&#62; (strong wind)
Also the direction of the wind.[/list]
Why have the option to choose the direction of the wind?

Much more fun to calculate it from the trees neaby the place u shoot

Fork122
Apr 17 2006, 04:32
I hope that in ArmA on the loadout screen in multiplayer that the "Im ready" button and the "disconnect" button are not right next to each other.

Grrrr

That is all.
I agree, so many times in multiplayer I have disconnected while in the briefing.

Maybe a little "Are you sure? Yes/No" would be appropriate to prevent accidental disconnects.

Metal Heart
Apr 17 2006, 05:20
Or when you&#39;re about to write something, and then decide not to and press esc: tadaa, sometimes it results in immediate disconnect. Better option is to delete the message and press enter by the way (because blank messages aren&#39;t sent to others).

bravo 6
Apr 17 2006, 07:50
I would like to see in ARMA an Option of Wind (stronger <---&#62; lower) like we have those other options about weather (in that tool bar)... http://forums.bistudio.com/oldsmileys/thumbs-up.gif

If dynamic trees appear in ARMA it will turn enviroment more realistic then it is.
I once saw in a movie about OFP Elite XBOX, and the trees moved with the wind, also the bushes.
OFP XBOX movie: <span style='color:blue'>ofpe-battle-at-le-port-trailer.avi</span> (http://download.filefront.com/4821309;8df8157b9f01bcda12ba6be123860915accc836d765b6e1b9c937be23868aef252fc270e25a0b128) (85.62 MB)

If too much wind it would affect the bullet direction, smoke, fire, waves, clowds etc.. depending on the strenght of the wind.

I dont mind to wait 3 or 4 more month(s) if BIS could implement this in that time.

edit:<ul>In wind option we could choose (no wind) &#124;-------&#62; (strong wind)
Also the direction of the wind.[/list]
Why have the option to choose the direction of the wind?

Much more fun to calculate it from the trees neaby the place u shoot
the way you said it should be random, right?
by beeing random it could be anoying.. imagine you didnt want to play a windy mission, you could select it how that mission should be played.

I tryed to write the answer but words don&#39;t come out.. well i have the idea but cannot explain atm..

maybe someone could help me why should exist the option for the direction of the wind...

i let this open for good ideas..

Ti0n3r
Apr 17 2006, 08:25
I definitely would like to have the option to set the wind strength myself (and also the option to set it to random strength). One good reason; Paradroping.

If the objective of a mission is to para drop unto a small island the mission maker would want the wind to be weak, or else the paradroppers might end up in water. Dead.

Espectro
Apr 17 2006, 11:05
I would like to see in ARMA an Option of Wind (stronger <---&#62; lower) like we have those other options about weather (in that tool bar)... http://forums.bistudio.com/oldsmileys/thumbs-up.gif

If dynamic trees appear in ARMA it will turn enviroment more realistic then it is.
I once saw in a movie about OFP Elite XBOX, and the trees moved with the wind, also the bushes.
OFP XBOX movie: <span style='color:blue'>ofpe-battle-at-le-port-trailer.avi</span> (http://download.filefront.com/4821309;8df8157b9f01bcda12ba6be123860915accc836d765b6e1b9c937be23868aef252fc270e25a0b128) (85.62 MB)

If too much wind it would affect the bullet direction, smoke, fire, waves, clowds etc.. depending on the strenght of the wind.

I dont mind to wait 3 or 4 more month(s) if BIS could implement this in that time.

edit:<ul>In wind option we could choose (no wind) &#124;-------&#62; (strong wind)
Also the direction of the wind.[/list]
Why have the option to choose the direction of the wind?

Much more fun to calculate it from the trees neaby the place u shoot
the way you said it should be random, right?
by beeing random it could be anoying.. imagine you didnt want to play a windy mission, you could select it how that mission should be played.

I tryed to write the answer but words don&#39;t come out.. well i have the idea but cannot explain atm..

maybe someone could help me why should exist the option for the direction of the wind...

i let this open for good ideas..
Nevermind, I was drunk when I wrote that.

When I saw it now, I was like... Did I post in this thread?&#33; Why is my name there?&#33;

http://forums.bistudio.com/oldsmileys/biggrin_o.gif

bravo 6
Apr 17 2006, 11:20
BIS say in PCFormat (http://img81.imageshack.us/my.php?image=pcformat3s5lw.jpg) that " PCFs hands-on test reassured us that all the clipping errors from OFP have vanished. "
so we can assume all issues from OFP are solved, right?

there so..
is it possible, if this wind option is implemented, to when have heavy-dust in air in a way that difficults AI aiming or detecting soldiers trought the "sand storm"/dust like we have if we confront that situation?

As New ArmA pics look better then the "old" ones from Game 2 ill use an image from Game 2 to compair and show my idea.

Is this possible in ArmA, also influencing AI&#39;s detection trought dust?

http://bravocompany.home.sapo.pt/OFP2/game2_dust.jpg

Journeyman
Apr 17 2006, 13:15
Nevermind, I was drunk when I wrote that.

When I saw it now, I was like... Did I post in this thread?&#33; Why is my name there?&#33;

http://forums.bistudio.com/oldsmileys/biggrin_o.gif
http://www.fotocraft.org.uk/smilies/drunk.gif   http://www.fotocraft.org.uk/smilies/rollwink.gif

EiZei
Apr 17 2006, 13:54
BIS say in PCFormat (http://img81.imageshack.us/my.php?image=pcformat3s5lw.jpg) that " PCFs hands-on test reassured us that all the clipping errors from OFP have vanished. "
so we can assume all issues from OFP are solved, right?
Well.. they fixed that in OFP:E already.. http://forums.bistudio.com/oldsmileys/tounge2.gif

Dwarden
Apr 17 2006, 18:02
way to apply custom shaders and exchange default for custom (this mean way to implement tons of effects from heat, smoke, dust, reflections, refractions, haze, mist, ok w/e You imagine http://forums.bistudio.com/oldsmileys/smile_o.gif

same for physics / static or dynamic destruction scripts linkable to any ingame object

some good importer/converter to be able use older units / missions from OFPR

but one thing is wish and second is reality
http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

scribe308
Apr 19 2006, 10:17
**I&#39;m hoping also for equal or better scripting ability in the game.

**File handling and manipulation would be awesome too&#33;
(like F-watch gives us&#33http://forums.bistudio.com/oldsmileys/wink_o.gif.

**Multiple monitor support would be great too...

ArchangelSKT
Apr 19 2006, 11:34
Don`t know if this is mentioned, but I want a bolt-action rifle with realistic reload animations.

BF2 actually pulls this one off quite well in terms of the M24.

ReverendTed
Apr 19 2006, 17:00
(Howdy, I&#39;m new here.)

One feature of OFP that just filled me with glee every time I experienced it:
Speed-of-sound simulation. If someone was firing a supersonic sniper round at you, you&#39;d hear it hit the ground beside you before you heard the report of it being fired. Similarly, if you fired a tank round at a distant target, you&#39;d see the explosion a few moments before you&#39;d hear it.

Incidentally, does anyone know if this feature is in OFP:E?
The recent videos of Armed Assault seem to imply they&#39;ve taken this feature out, and that makes me sad, though it could just be the way the trailers were compiled.

ArchangelSKT
Apr 19 2006, 17:17
In OPF CWC I believe you can see the explosion before you hear the sound, very cool too send a tankshell into a valley http://forums.bistudio.com/oldsmileys/smile_o.gif

Ti0n3r
Apr 19 2006, 18:13
Incidentally, does anyone know if this feature is in OFP:E?
The recent videos of Armed Assault seem to imply they&#39;ve taken this feature out, and that makes me sad, though it could just be the way the trailers were compiled.
That feat is in Ofp Elite and it will be in ArmA too. http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon6.gif

DBR_ONIX
Apr 20 2006, 00:38
Uh? I was sure speed-of-sound simulation was in the current OFP.... Maybe it was a bit too fast to notice, but take something like the Javelin (in y2k3 mod, not sure what addon pack it comes with atm..), and hit a tank a few hundered meters, you&#39;ll see it explode, then a second or so later it&#39;ll explode..
- Ben

ReverendTed
Apr 20 2006, 01:10
Uh? I was sure speed-of-sound simulation was in the current OFP....
That&#39;s correct - it&#39;s in the current OFP and I just wanted to make sure it wouldn&#39;t be omitted. It&#39;s one of my favorite aspects of the game. (Oddly enough, I suppose.)

Metal Heart
Apr 20 2006, 06:09
I think OFP is the only game where you can:

1st: See the muzzle flash... maybe realizing you are being shot at...
2nd: get hit in the head... fall...
3rd and then hear the sound when you&#39;re already laying dead on the ground.

FCOPZ-Illuminator
Apr 20 2006, 15:28
I hope there will include a "spectator mode" or a "free cam" to make nice videos or watch the battlefield during a fight between two teams...

Like in "Joint Operations". There is the ability to join as spectator and move around the battlefield only with mouse + keyboard http://forums.bistudio.com/oldsmileys/smile_o.gif

DBR_ONIX
Apr 20 2006, 15:48
Uh? I was sure speed-of-sound simulation was in the current OFP....
That&#39;s correct - it&#39;s in the current OFP and I just wanted to make sure it wouldn&#39;t be omitted. It&#39;s one of my favorite aspects of the game. (Oddly enough, I suppose.)
Ahh.. Yeh, theres no reason to drop something like that, atleast nothing that comes to mind.. And if it&#39;s been kept in OFP:E, I&#39;d put money on them not removing it in ArmA...
- Ben

punishment
Apr 20 2006, 20:57
im hoping for more units not just ofp optimised, unusualy and interesting weapons like found here :
http://www.enemyforces.com/artillery.htm

Not just the bland old abrams v T72, T80 battles http://forums.bistudio.com/oldsmileys/sad_o.gif

AtR
Apr 21 2006, 08:55
I&#39;ve read that island is going to be 400square km. What I want more than ever is a more realistic range differance. In OFP 100m,200m,300m seem very close which ruins the feeling of reality because it&#39;s a pretty good range in real life. If in real life it will take you some time to kill a bastard 300m away because you simply won&#39;t see him that good then in Flashpoint it&#39;s easy. More realistic range would give snipers a bigger role, not just a guy with optics as it is in OFP. Just my wish I&#39;d really like to see in game when it comes out.
http://forums.bistudio.com/oldsmileys/smile_o.gif

scary
Apr 21 2006, 19:18
I&#39;ve read that island is going to be 400square km. What I want more than ever is a more realistic range differance. In OFP 100m,200m,300m seem very close which ruins the feeling of reality because it&#39;s a pretty good range in real life. If in real life it will take you some time to kill a bastard 300m away because you simply won&#39;t see him that good then in Flashpoint it&#39;s easy. More realistic range would give snipers a bigger role, not just a guy with optics as it is in OFP. Just my wish I&#39;d really like to see in game when it comes out.
http://forums.bistudio.com/oldsmileys/smile_o.gif
100m to 300m is not long range for a rifleman, in fact, 300m is a typical engagement range. Snipers typically shoot 600m to 1100m+. Machine guns are used from close range to around 1800m depending on the deployed role.

Any soldier that took time to hit a target 300m away because of difficulty seeing it wouldn&#39;t pass an apwt, so wouldn&#39;t be seeing active service anyway.

Engagement ranges in opf were much shorter than they would be in real life, but I guess they had to compromise to allow for the limitations of using a small screen.

Uziyahu--IDF
Apr 21 2006, 21:16
I&#39;d like it if the helo controls could be toggled as an option to be like those in the Desert Combat mod for BF1942, BF:Vietnam or BF2. They make for much more realistic bird movement and are a lot more exciting and challenging to fly (once you learn to stop crashing).

I think that only those players who spend the 20 - 40 hours stick-time to learn to fly them should be able to do so. (Again, for whiners, it would be an option.)

Ti0n3r
Apr 23 2006, 10:55
http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon10.gif I hope the AI of the soldiers in player controlled squads will be better than in Elite.

Yepp, the AI in Elite is 100x better than in Ofp. But the AI of the soldiers under your command is HORRIBLE. If it&#39;s the same in ArmA... Well I&#39;d take my cyanide http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon6.gif


First of all - In Elite you can&#39;t even use the Combat mode commands, and this makes the squad act like a bunch of retarded chickens. They don&#39;t stay in formation. They stand up even if they know there&#39;s a large amound of enemy infantry a few hundred meters away. They often walk right into you line of fire. Etc etc etc etc. You have to see it with your own eyes...

Just had to get this out of my systäm. http://forums.bistudio.com/oldsmileys/sad_o.gif

somebloke
Apr 23 2006, 18:23
The release is what i hope for. http://forums.bistudio.com/oldsmileys/tounge2.gif

Uziyahu--IDF
Apr 23 2006, 18:27
You should see the RLI (real-life Intelligence) of HUMAN soldiers and what THEY will do in a training exercise. http://forums.bistudio.com/oldsmileys/crazy_o.gif


Quote[/b] ]100m to 300m is not long range for a rifleman, in fact, 300m is a typical engagement range. Snipers typically shoot 600m to 1100m+. Machine guns are used from close range to around 1800m depending on the deployed role.

Any soldier that took time to hit a target 300m away because of difficulty seeing it wouldn&#39;t pass an apwt, so wouldn&#39;t be seeing active service anyway.

Engagement ranges in opf were much shorter than they would be in real life, but I guess they had to compromise to allow for the limitations of using a small screen.

Maybe in a desert, but in woodland and especially jungle climes the typical engagement range is much shorter, about 150 meters, I think.

The fact that soldiers could hit a 300 meter target only about 10 - 15% of the time was what inspired the H&K G-11 design. Sure, a guy could get 600 meter hits with an M16A2 if he was firing from a sitting position, using an unorthodox firing method (eye practically on the peephole, nose to the SIDE of the charging handle), wearing a lead marksman&#39;s vest, and a shooting mitt, but if it was so easy to get 300 meter hits with iron sights on an M16A2, almost every soldier in the U.S. Army would be a "Hawk-Eye" (40 out of 40 targets).

A red-dot optic makes the world of difference, but every time you re-weld your shoulder stock to your shoulder and your cheek to your shoulder stock on a weapon with iron sights, your weapon&#39;s zero has been thrown a bit off.

Yes, engagement ranges can be a lot longer, if there isn&#39;t intervening concealment, you know that those distant figures aren&#39;t friendlies, and you aren&#39;t averse to spamming them with inaccurate lead projectiles. (Of course, 7.62 x 51mm NATO can reach out farther.)

Soldiers on patrol won&#39;t be firing from prone supported positions (elbow in the dirt and hand holding up the foregrip is considered unsupported) and they will be under a lot more stress than they would be on a mere firing range.

The qualification range in America&#39;s Army is a darn-near PERFECT simulation of how difficult it is to hit those 300 meter targets with iron sights on an M16A2, and as a support soldier, I got only ONE chance at it every 6 months. (I couldn&#39;t keep trying until I got a perfect score, as in AA) It takes me right back to the ranges at Fort Jackson, South Carolina.

ArchangelSKT
Apr 23 2006, 18:48
I&#39;d like it if the helo controls could be toggled as an option to be like those in the Desert Combat mod for BF1942, BF:Vietnam or BF2.  They make for much more realistic bird movement and are a lot more exciting and challenging to fly (once you learn to stop crashing).

I think that only those players who spend the 20 - 40 hours stick-time to learn to fly them should be able to do so.  (Again, for whiners, it would be an option.)
Well BF:Vietnam wasn`t really that hard, I think it was quite easy, as in to easy to fly choppers there.
An option would be nice though so that side of the game doesn`t get neglected by gamers in general.

funnyguy1
Apr 23 2006, 19:55
Yepp, the AI in Elite is 100x better than in Ofp. But the AI of the soldiers under your command is HORRIBLE. If it&#39;s the same in ArmA...
Well, that`s one of the weakest sides of the ai...your team mates...I don`t want to repeat myself but being the only non-opfor on the battlefield who is able to survive a mission is well, kinda sof:double helix-like...

Things like spotting targets, being more suspicious during the firefight (trying not to expose on enemy fire and staring at the enemy instead of watching completelly different direction) need to be improoved.

The AI to AI battles are still quite bad...

Uziyahu--IDF
Apr 23 2006, 21:59
Compared to WHAT?

I&#39;d like to know what game&#39;s A.I. rivals OFP&#39;s squad Vs. squad combat. I have trouble just NAMING other tac-shooters that even have full squad Vs. squad combat&#33;

bravo 6
Apr 25 2006, 09:56
ARMA should have this: (better behaviour)

http://bravocompany.home.sapo.pt/ArmA/iraq_pic3_dog.jpg

Ti0n3r
Apr 25 2006, 10:08
Compared to WHAT?

I&#39;d like to know what game&#39;s A.I. rivals OFP&#39;s squad Vs. squad combat. I have trouble just NAMING other tac-shooters that even have full squad Vs. squad combat&#33;
Compared to Operation Flashpoint http://www.flashpoint1985.com/ikonboard311/non-cgi/Skin/SKIN-2/PostIcons/icon12.gif

It was alot easier to lead a squad of AI soldiers in Ofp than in Elite. In Ofp you had more commands to use, like "Take cover", "Danger" "Stay alert" etc etc. And most important of all, the AI did stay in formation.

To make it short. BIS, I hope you don&#39;t remove any radio commands in ArmA, since you did so in Elite. http://forums.bistudio.com/oldsmileys/help.gif

Blanco
Apr 26 2006, 02:54
I hope soldiers will raise the alarm (or simply change their behavior) when they detect a friendly body (they never saw before), without the use of scripting. A good more autonomous AI is my main concern...

Kernriver
Apr 26 2006, 05:18
I hope soldiers will call the alarm (or simply change their behavior) when they detect a friendly body (they never saw before), without the use of scripting. A good more autonomous AI is my main concern...
I agree. I guess the first thing a soldier would do when he/she comes across a dead sodier (enemy or friendly) is to rase the alarm and inform CO, aspecially if the body is near the camp or the base, i would like to see that too.
But, on the other hand, special forces soldiers (in OFP atleast) can hide the body...maybe it can be made so the grunts could do it too? So if you forget to hide the body, and enemy sodier sees it after a while, he raises the alarm and you are f****d, to say the least... http://forums.bistudio.com/oldsmileys/wink_o.gif

Ti0n3r
Apr 26 2006, 07:43
Agreed. Soldiers should react to dead bodies. I always missed it in Ofp :/

I also hope they change the way you hide bodies. It would be better if you could drag away bodies instead of just make them sink into the ground.

Kernriver
Apr 26 2006, 19:00
[quote=Ti0n3r,April 26 2006,09:43
I also hope they change the way you hide bodies. It would be better if you could drag away bodies instead of just make them sink into the ground.

Yes, i would like that too. We would play OFP like Commandos in 1st person view http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Timblesink
Apr 27 2006, 08:10
For all the stealth stuff, it&#39;ll be VERY necessary to make the movement method better... I&#39;ll never forget the time I ran straight past a house and got blown up by about 6 T-80s, all because I didn&#39;t release the "w" key 1,000,000 years ( http://forums.bistudio.com/oldsmileys/rofl.gif ) before I got to the house. It&#39;d also help the Ai in close encounters.

phelican
Apr 27 2006, 12:26
I really have my hopes up for the modding abilities. Mostly, I hope the script-commands work as they should this time. Like "publicVariable" (used to broadcast a variable) for OFP. This function broadcast, but doesn&#39;t consider packet-loss and such stuff.
Implement string-handling functions and the ability to read and write files.
Otherwise, OFP 1 is perfect... ;-)