View Full Version : Best multiplayer moments?
Xoskeleton
Nov 28 2005, 06:46
I have yet to get this game, grrrrr!! But, I'll be getting it soon once my next paycheck comes in. What are some of the best multiplayer you guys have had in this game?
Explain the scenario, how many players were in it, how the map was made, etc.
Bronco Six
Nov 28 2005, 19:11
Xoskeleton:
Our tactical group (TacSimOpsGroup on Yahoo Groups) recently performed a mission called "OP Able Dog". Objective of the mission was to insert via helo on one of the islands and recon a helo base that had recently been established, avoiding the enemy patrols surrounding the bases and provide intel as to the elements operating from the base. Exfiltration was to be provided by helo from a second point. No enemy or civilian contact was allowed if possible.
The team was inserted via UH-60 at approx. 05:15 3 Km SW of the base. The team moved via cover through the forests near the base and avoided two squad sized foot patrols on the way into the objective. At the base, 2 Mi-8 transport, 2 Mi-24 Hind attack, and 1 secluded V-80 Kamov within the base were observed.
The team successfully retired to the PZ (Pick-Up Zone) where we awaited the extraction helo. Upon arrival, green smoke was used to designate the LZ (Landing Zone). The team was picked up and RTB (Returned To Base).
Helo activity was controlled by AI Pilots with waypoints controlling their flight plan to make them land and wait for the team to load. (Thanks to Max Qubit for the suggestion on how to accomplish that. http://forums.bistudio.com/oldsmileys/notworthy.gif ) ***We hope to add some players to our group soon who are interested in flying aviation assets for our missions, which would add to the realism. We have created a dedicated mission called "Flight School 1" to practice take-offs, landing evasion and other helo tactics that has been working well.
All troops movements were controlled by waypoint and all vehicles had established patrol routes. The creator of the scenario acted as a master controller and did not reveal any mission elements to the players (vital for realistic play). We added some eye candy by routing fly-overs of aircraft on a random basis just to keep the players on their toes. Ground troops tend to scramble when they hear a helo inbound of which they are not aware.
Bronco Six
TSOG - Call Sign "2"
Uziyahu--IDF
Nov 28 2005, 19:37
Was playing a Flag Fight mission just now where we first had to get to the airfield on Western Nogova and commandeer a helo. Once in the bird you flew to the island North of Nogova to get the flag and bring it back to the airfield.
This guy, Aryan Artisan, was sniping the crap out of us, so much so that we wound up engaging in lots of friendly fire. He remained largely invisible, getting kill after kill. Watch out for that guy. He is really good! We barely got one bird in the air and off to the flag.
Powered by vBulletin® Version 4.1.10 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.