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timmy_the_tortoise
Nov 16 2005, 17:58
I must confess, that I've only ever played the OFP demos, but when playing I noticed that the cross hair doesn't stay in the middle of the screen like on conventional first person shooters. The rest of the game was brilliant, I loved the way the AI spotted enemy movements, casualties and such then could relay that info to you, but this thing with the cross hair made it hard for me to get into the game and get very good. I was wondering if BI were going to change this on AA because it stopped me from enjoying the game because it was so hard to hit anything. I am definitely going to get AA despite this, but I would prefer it if the cross hair stayed in the centre of the screen as this would make the game easier and more enjoyable.

Ironsight
Nov 16 2005, 18:00
I must confess, that I've only ever played the OFP demos, but when playing I noticed that the cross hair doesn't stay in the middle of the screen like on conventional first person shooters.
Well you can't aim when you're moving right? http://forums.bistudio.com/oldsmileys/whistle.gif

ziiip
Nov 16 2005, 18:04
I must confess, that I've only ever played the OFP demos, but when playing I noticed that the cross hair doesn't stay in the middle of the screen like on conventional first person shooters.
It's impossible to aim perfectly while you're moving and even if you're stay put, you must breathe... http://forums.bistudio.com/oldsmileys/welcome.gif

timmy_the_tortoise
Nov 16 2005, 18:04
that's a fair point, but I mean when your standing/lying down still.

Kode
Nov 16 2005, 18:07
If you lay down it won't move much, but it will always move, like in real, try to point a laser at the same spot from 10 meters, you will certainly won't be able to do so http://forums.bistudio.com/oldsmileys/wink_o.gif

StealthTiger
Nov 16 2005, 18:07
I think I can speak for the majority of the forum members when I say that would be a bad idea!

We like the game for the realistic aspects and would not want console type interfaces - those are not realistic movements. A lot of servers run in veteran mode with no x-hair so if you want to 'aim' you need to pull up the sight.

Glad you're gonna purchase ArmA - see you there http://forums.bistudio.com/oldsmileys/biggrin_o.gif

EiZei
Nov 16 2005, 18:10
And the lack of ofp style view that has no attached crosshair (ie. I can turn my head to the right) is bothering me in other "realistic" games. Feels like somebody glued the gun to my head.

Scrub
Nov 16 2005, 18:10
Think he means that he wasn't 'locked' to the center of his view. You know.. Well, maybe you don't.  
In *makes bunny-ear air quote* "fun" games, the player doesn't have arms.  They are just this blob of a head that happens to be armed with a rocket laun.. What, you get it? oh.. O.K.  Sorry http://forums.bistudio.com/oldsmileys/rofl.gif
It's so different to see OFP from a new perspective

*Sorry, late post*

Llauma
Nov 16 2005, 18:20
The non-centered crosshair is the best part of OFP. The fact is that the way aiming is handled in OFP is far superiour to other games which uses the same old style as early arcade games did in the 80's. You aim where the gun points and not where you look. If you miss your target it's always because the gun isn't aimed correctly at the target, even when sprinting. Other games have some sort of random hit area and the size of that area depends on if you are running or standing still.

Metal Heart
Nov 16 2005, 18:24
As a matter of fact the view is locked to aiming when you aim (in case you didn't know, aiming is done through the sights on the gun http://forums.bistudio.com/oldsmileys/smile_o.gif default key "V").

Baz
Nov 16 2005, 18:28
I think one issue and it has to do with the crosshair. Its the difference at hitting a point using only the crosshair in 1st person and 3d person view. You will find that in 1st person view you can hit the target accurately, however in 3rd person view using the crosshair... The crosshair does not depict correctly where the rounds will land. Thus to compensate you aim a bit high to score a hit, but the crosshair is off the target then. There seems to be a discrepancy between 3rd person view when using the crosshair. I think its because BIS never compensated for the difference of POV in 3rd person view Vs. 1st person view, as far as the crosshairs are conserned. If you don't beleive me try it yourself in the editor, see if you can hit the target the same accuracy as in 1st person view with the crosshair on the same location.

orange juice
Nov 16 2005, 18:45
I think one issue and it has to do with the crosshair. Its the difference at hitting a point using only the crosshair in 1st person and 3d person view. You will find that in 1st person view you can hit the target accurately, however in 3rd person view using the crosshair... The crosshair does not depict correctly where the rounds will land. Thus to compensate you aim a bit high to score a hit, but the crosshair is off the target then. There seems to be a discrepancy between 3rd person view when using the crosshair. I think its because BIS never compensated for the difference of POV in 3rd person view Vs. 1st person view, as far as the crosshairs are conserned. If you don't beleive me try it yourself in the editor, see if you can hit the target the same accuracy as in 1st person view with the crosshair on the same location.
the reason for this is that in first person the distance between the "eye" and the barrel is just a few centimeters where it´s about one meter or more in third person view.

imagine the crosshair as a mark on the virtual extension of that barrel at some distance (i dunno, 50 meters?), so if you shoot at something at very close range the bullet will impact below the crosshair, as your view crosses the line of fire at that given distance... well, you all know that by yourselves http://forums.bistudio.com/oldsmileys/biggrin_o.gif

edit: damn, this is some crappy explanation...

Heatseeker
Nov 16 2005, 18:46
I always have the crosshair disabled, i think the crosshair is a dumb element and makes players shoot without using their sights or aim properly, it also looks hell ugly to have the crosshair on my display.
It is rather disapointing that most MP servers still use the crosshair, even after 4.5 years. After you get used to not having it you will never go back, trust me http://forums.bistudio.com/oldsmileys/wink_o.gif .

Point:
I dont care about what the crosshair is like because i'll disable it anyway, i would like it if it was removed actually http://forums.bistudio.com/oldsmileys/smile_o.gif .

gandalf the white
Nov 16 2005, 19:09
I always have the crosshair disabled, i think the crosshair is a dumb element and makes players shoot without using their sights or aim properly, it also looks hell ugly to have the crosshair on my display.
It is rather disapointing that most MP servers still use the crosshair, even after 4.5 years. After you get used to not having it you will never go back, trust me http://forums.bistudio.com/oldsmileys/wink_o.gif .

Point:
I dont care about what the crosshair is like because i'll disable it anyway, i would like it if it was removed actually http://forums.bistudio.com/oldsmileys/smile_o.gif .
I think it's a fair way to make up for the fact you cannot "feel" where you're pointing the gun http://forums.bistudio.com/oldsmileys/smile_o.gif .

I have played without, and came to that conclusion. though I more or less automaticly use V, unless i'm in CQB http://forums.bistudio.com/oldsmileys/smile_o.gif .

dachrinne
Nov 16 2005, 19:44
it should be done more realistic ... after you sprinted so long as you can  you are still able to shoot accurate in ofp ... plz change that

Baz
Nov 16 2005, 20:17
well my argument is that the two sights (1st person view and 3rd person view) there really should be no "parralax" effect when playing. IE: if u aim at the head of guba in 1st person view and hit his head, it should have the same effect in 3rd person view you shouldn't have to aim a bit higher and thus take the crosshair off the target and put it above instead to obtain a hit. Sure you can go ahead and defend it by "its the way it is IRL" but in a game, it looks like its more of a BUG than a feature to me. It just seems to me that the dev's forgot about the POV difference when they were makeing the crosshairs in 3rd person view. Perhaps Suma or Maruk could explain if this is a bug or a feature? I truely think its just a bug that was never looked at.

schmerzbringer
Nov 16 2005, 20:25
I don´t care all this stuff, as long it is released.

granQ
Nov 16 2005, 21:01
why running in third person to kill.. i mean, okey that ofp is played by "n00s" that doesnt want the game realistic (why they bought it is another story).. but even if you always play in cadet, want bunny jumpy functions like counter strike.. why do you want to be able to run around in third person and fire?

thats like the über last thing i would like the dev's to put energy on.

orange juice
Nov 16 2005, 21:02
It just seems to me that the dev's forgot about the POV difference when they were makeing the crosshairs in 3rd person view.
don´t be so hard on them, this surely is not easy to code http://forums.bistudio.com/oldsmileys/biggrin_o.gif

edit: grammar

Metal Heart
Nov 16 2005, 21:06
Disable 3rd person view and crosshair in difficulty settings. There, problem solved http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Baz
Nov 16 2005, 21:32
Ok go ahead and tease me for playing in 3rd person view... I feel more immersed and more like a RPG in 3rd person view because I can see my cool soldier with all his kick arse gear and I get a better view of the battlefield. Im not a noob i've been playing this game for 4 years and it started with CWC. I was merely suggesting to fix that POV issue because it is kinda annoying that the crosshair doesn't match. My 2 cents, oh and BTW I do use the iron sights I even have it mapped to my mouse :P

Heatseeker
Nov 16 2005, 22:06
Ok go ahead and tease me for playing in 3rd person view... I feel more immersed and more like a RPG in 3rd person view because I can see my cool soldier with all his kick arse gear and I get a better view of the battlefield. Im not a noob i've been playing this game for 4 years and it started with CWC. I was merely suggesting to fix that POV issue because it is kinda annoying that the crosshair doesn't match. My 2 cents, oh and BTW I do use the iron sights I even have it mapped to my mouse :P
When i SP sometimes i switch betwean 1st and 3rd person perspectives to look at the cool soldier model but for shooting 1st person is how it should always be.

3rd person view just like comander view are built in cheats because you get to see more than your FOV should allow realisticaly, over distance, objects, etc. So the 3rd person inacurate crosshair can be interpreted has a compromise to compensate for the advantages or to limit 3rd person view abuse.

And playing without crosshair will only be tricky until the player gets used to it, then you start to learn how to throw nades and even cqb shoot without it, its called aquiring skills http://forums.bistudio.com/oldsmileys/pistols.gif .

Its very rewarding to play the game without needing the crosshair because you actually feel you are in control and not relying on external help, i strongly recomend people to give it a good try http://forums.bistudio.com/oldsmileys/smile_o.gif .

Jaffo
Nov 16 2005, 22:36
I play in 3rd person view as I think it gives a more realistic field of view compared to first person. OK, you can see around the odd wall but in first person it's like playing in blinkers!  http://forums.bistudio.com/oldsmileys/biggrin_o.gif

As for the crosshairs, I have my right mouse button set to change my view to 'sights' but it would be nice to have the crosshairs more accurate for CQB; at the moment they're miles out but I suppose if they tighten them up you'd get people using them all the time instead of switching to a view from the sights so in that case I'd leave them as they are.  http://forums.bistudio.com/oldsmileys/confused_o.gif

orange juice
Nov 16 2005, 22:54
but in first person it's like playing in blinkers!
true, but well this goes for all fps, doesn´t it? it´s like running around with a shoe carton round your head. then again, there are ways to get around this if you are willing to invest some money... http://forums.bistudio.com/oldsmileys/xmas_o.gif

Llauma
Nov 16 2005, 23:32
I think everyone here should give 'no crosshair' a try. It feels strange in the beginning but once you get used to it nothing beats it. You do get a feel for the gun and where it's pointing.

As for third person view it's something for the beginners so they can learn to handle the vehicles but when playing as infantry it should be disabled. It's always used for sneaking past corners without actually looking which is nothing but cheating to make the job easier. Not knowing what's behind the corner is a big part of what makes OFP so scary.

I fully support that BIS sticks with the possibility to switch to 3rd person view but they should simply remove the crosshair from 3rd person view while playing as infantry as it's not realistic.

Or maybe you prefer to play OFP like classic shoot 'em up's such as commando?

http://coagulus.newport.net/c1/jpeg/ccs2.jpg

Baz
Nov 16 2005, 23:39
First of all I don't see why you guys automatically think this is a feature. If it is a feature then how come it is not listed anywhere as being one? I think this really is a bug BIS missed and one reason why I don't use no crosshair is because IT IS INSANE TO DRIVE WITHOUT IT ON http://forums.bistudio.com/oldsmileys/biggrin_o.gif too many incidents with trees, fellow squadmates and not to mention a couple CO's and unhappy campers :S http://forums.bistudio.com/oldsmileys/yay.gif

Sniperwolf572
Nov 16 2005, 23:41
Would you list:

-Able to walk
or
- You can fire your gun

as features?

Crosshairs and 3rd person is bad, Mkay?

Baz
Nov 16 2005, 23:49
why should you not be able to walk when you fire a weapon, spec ops do it all the time in fact they train doing so. My point is just cause I like the freedom of seeing the character model I am, doesn't mean I cheat or am a noob or etc. Afterall what good are all these ding dang addons if you only see a gun and some arms? Point stated, I rest my case. I think it does no justice to the addon makers to spend all that time an effort just for some guy to ridicule people of playing in 3rd person view. Why else would addon makers make stuff so well? Its rare that you ever find yourself in such close proximity with the enemy, usually 100m out engagements. So don't try to impose your philospohy of 1st person view on me, And this has gone way off topic. The topic was the cross hairs and it seems to me that its a bug and that it should be addressed by BIS becasue it makes their game less than perfect. I can sit here and tell you that the screwed up support WP's in MP is a feature BIS did that intentionally so that MP support units would be human. POPPYCOCK! :P http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/nener.gif

AUS_Twisted
Nov 17 2005, 00:04
The crosshairs are only there for a guide of where the gun will be pointing when you aim with the iron sights, crosshairs are not there to be a accurate way of aiming. So I dont know what you guys are complaining about if you cant hit targets properly with the crosshairs lol, thats not what OFP is about.

Baz
Nov 17 2005, 00:13
then why can you hit it just fine in 1st person view with the crosshairs, in 3rd person view you can't hit the target with the crosshairs on it you need to aim higher... It is the same with the vehicles. Explain to me why the vehicles are the same? Another feature BIS put in? If thats so for the infantry then the vehicles would be different wouldn't they? Face it guys its a bug BIS missed, your wishfull thinking doesn't explain why the same applies to vehicles? Let me guess is it because your head is not closer on the sights?? Thats a load of balogne, try this.... Fly an AH-1 in first person view... Use FFAR's to take out a T80 using the crosshairs. Now try it in 3rd person view and aim right for where the crosshairs are. See the difference? You waste more rockets taking it out in 3rd person view because the crosshairs are not truely depicting where the rounds will land. Unlike in 1st person view, where it hits dead on.

AUS_Twisted
Nov 17 2005, 00:29
Using crosshairs in 1st person view as a soldier is not accurate either.

The 3rd person view is also only there to give players more of a view of whats going on, not to be able to shoot and aim accurately which would be stupid.

It's not a bug, if you want to aim properly in a tank or vehicle use the proper aiming view as gunner and not the 3rd person view, would make the game pointless if it was like how you wanted it to be.

Again, the game was not designed to be shooting in 3rd person view, why dont you use 3rd person view to look around if thats what you like and then change over to 1st person and use the iron sights to shoot which is far more accurate.

Baz
Nov 17 2005, 00:37
then why can you hit it just fine in 1st person view inside a helo whereas in 3rd person view in a helo its not as accurate as in 1st person view... There is some kind of descrepancy between the two views and it affects the accuracy in vehicles... As a soldier and even with hand grenades when using 3rd person view. If I hear one more smartarse comment about turning off crosshair and 3rd person view i'm gonna, i'm gonna http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/nener.gif http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/goodnight.gif http://forums.bistudio.com/oldsmileys/band.gif

The point is that this is an issue and until BIS comments on it I am considering it as a bug, becasue all of your explainations do not explain why in a helicopter or airplane accuracy is still affected eventhough you are at that point not using a sidearm or a rifle. :P

Metal Heart
Nov 17 2005, 00:50
You can aim, shoot and walk at the same time in ofp and it's quite accurate too. Most accurate directions are forward, left+forward, left+backward and right+backward.

And in most missions you have a team, so you don't need the 3rd person view to see the models.

And IMO third person crosshair is always a compromise, it cannot be 100% accurate. I could try to make a drawing to explain this. Using a laser sight would work in third person too but that's not a crosshair is it.

AUS_Twisted
Nov 17 2005, 00:52
The crosshairs are lined up from the soldiers head view which changes the crosshairs in 3rd person view (Causing that view to not be as accurate which is a good thing as far as I'm concerned), again I dont see why this should be changed as it would make OFP like playing Grand Theft Auto using 3rd person view to aim accurately.

If you want OFP to have a accurate 3rd person view then you should play something else as I'm sure BIS dont want OFP like this, it would make the whole game pointless of what it simulates.

Dynamax
Nov 17 2005, 07:09
ok.. let me try to explain this alittle..

the cross hairs in first and third person views are different than the sight view for a real simple and yet difficult to explain reason.

ok picture this. two long lines parallel to one another. the top line is the weapons sight line, and the bottem line is the berrals sight line.
now when you fire a round down range you notice that the bullet drops as it gets farther. this is known as the projectile trajectory. this trajectory isnt flat,but an ever increasing arc(as the projectile slows it continues to drop).

since the bullet drops it will never be in line with the weapon sight. so what has been done to make the sight usable, is that gun makers have changed the angle of the weapon sight in relation to the berral. the sight is sorta leaned forward. this is done so that when you look through the sight at a flat angle the berral is slightly angled up. this causes the bullet to gain hight instead of drop. now you well get an arc that crosses the sight line of the weapon sight. now the weapon sight is adjested so that the bullet crosses its line of sight at the point where it reached the apex of it's trajectory(arc).

hope you people arnt lost yet http://forums.bistudio.com/oldsmileys/biggrin_o.gif

ok its the same thing in OFP.
the first person view's sight is higher and to the left of the weapon sight. and since the cross hairs are placed at a given distance from the weapon, if you are not at the distance from your target you will miss.
those cross hairs are there just to give you an idea of where you are aiming.
now as for cross hairs that are centered and dont move.
they just plain suck! they dont show you the weapons true trajectory. what those games do is have the bullet come strait out from your sight line. thats like looking down the berral, and we all know that in real life you cant do that.
thats why games like Reven Shield and Swat 4 have the so called eye level exploite. in which case you can get behind an object with just the top of your head showing and yet you have a perfect shot. other look at you and only see your head and not your gun. this pisses alot of people off including myself.
if you cant see the other players gun, then he has no shot.

i hope this rant has explained why ofp cross hairs are the way they are.
PS. this also applies to vehicles. vehicle sights are also set up that same way as the sights on a weapon. that is why you cant aim right in third person.

LoTekK
Nov 17 2005, 09:27
@<hidden>:
If you can name one game (other than the original Hidden and Dangerous) that has perfectly lined up fixed crosshairs in a third person view, let alone one with dynamic, non-centered crosshairs (that are part of the GUI overlay, as opposed to being a physical object), I&#39;ll eat my shorts and send you a video of the act. Fact is, crosshairs in a third person view are never going to be 100% accurate simply because of the distance and angle between eyepoint and muzzle. The only way to have a 100% accurate crosshair is to go the way of the original Hidden and Dangerous and have a physical crosshair that positions itself in the world based on a raycast from the muzzle. Which has its own set of problems in and of itself.

Besides. Think of the crosshair as an overly-accurate approximation of aiming over the sights (as opposed to through them). Yes, I said overly-accurate.

Kode
Nov 17 2005, 10:14
the crosshair just depends on the view you are in, and focusses from a different angle, therefor, I made a small pic (very fast made http://forums.bistudio.com/oldsmileys/tounge2.gif )

http://kode.madoka.be/crosshair.jpg

the crosshair is the most accurate one, 1D is very accurate aswell, but as you can see, for 3D you always have to shoot a bit higher to hit the target, just because the crosshair is a bit higher.

correct me if I&#39;m wrong

vektorboson
Nov 17 2005, 11:11
Crosshair in 3D-view is not a bug; the probem where you hit is simply not decisible because you are projecting a 3D-scene on a 2D-screen.

Just a simple question: When you are aiming into the air (in 3D-view), where actually should the cross hair appear?

The difference between 1st person view and 3rd person view is, that in 1st person you have a line of sight with the cross hair and can therefore put the cross hair in an "infinite" distance, the bullet can&#39;t get "behind" the cross hair.

In 3rd person view the case is different: The line of sight begins from the 3D-model, not from your screen, therefore you have to project the cross hair somewhere on that line of sight, but not in the infinite distance (in that case you probably could not see the cross hair). Therefore the bullet can get "behind" the cross hair and can hit anywhere but not where the cross hair points to.

I hope that this is somehow understandable http://forums.bistudio.com/oldsmileys/smile_o.gif

Skulleye
Nov 17 2005, 20:42
I&#39;m a bit bothered by this too. Sometimes I like to play in third person, and while it&#39;s not very realistic, I play the game to have fun. Having the crosshair be a physical object is the best (or only?) solution I have seen. But it should not change size, as that doesn&#39;t look very good. I don&#39;t know how difficult it would be to have it retain the same size no matter the distance, but it would be cool.

It&#39;s not that big deal for me though, as I usually play in first person and without crosshairs.

Heatseeker
Nov 17 2005, 22:51
Inacurate 3rd person crosshair?
Solution: Press V before you shoot&#33;
Problem solved http://forums.bistudio.com/oldsmileys/nener.gif .

Espectro
Nov 18 2005, 06:09
As stated in several posted above... Its simply not possible to make an acurate 3rd person crosshair. Unless you position the camera on a straight line behind the gun... Which would render 3rd person useless, since all you would see is the back of the soldier model.

AUS_Twisted
Nov 18 2005, 12:05
If you play OFP I dont know why people would want such accurate crosshairs in 3rd person view lol, 3rd person view is good for driving vehicles etc, especially online when you have players on your team close by and hopefully not run them over in reverse lol (as we dont have mirrors to see)

Espectro
Nov 18 2005, 12:13
If you play OFP I dont know why people would want such accurate crosshairs in 3rd person view lol, 3rd person view is good for driving vehicles etc, especially online when you have players on your team close by and hopefully not run them over in reverse lol (as we dont have mirrors to see)
Lol.. ive run over many teammates in vehicles over the years http://forums.bistudio.com/oldsmileys/smile_o.gif

col_kurtz1979
Nov 18 2005, 13:37
IMO the crosshairs should be kept the same for ArmA, nothing wrong with them the way they are.
The only suggestion would be to have the option to &#39;ghost&#39; them slightly, make em more transparent so that they hardly stand out on the screen. Most of the time I go without the crosshairs when doing co-op... but throwing grenades becomes hazardous.

Metal Heart
Nov 18 2005, 22:29
I&#39;d like it so that the crosshair is replaced with a larger circle, so it would be usable only for shooting from the hip and as a guide for throwing hand grenades and aiming grenade launcher. And of course, the gun shouldn&#39;t be accurately aimed in the centre of the circle in this scenario.

funnyguy1
Nov 19 2005, 16:38
hmm...Using crosshair is kinda lame, especially in ofp.
But using only IR sights in ofp is...anoying...
It`s a matter of time, I know, I`m using it all the time, but you all have to admit that we need really kick ass IR sights for ArmA or G2...
I posted it many times, others posted it aswell, and if bis reads our suggestions they`ll do something about it...hopefuly http://forums.bistudio.com/oldsmileys/whistle.gif
So once again, as Metal Heart says, cross hairs shouldn`t be as accurate as they are now...

vektorboson
Nov 19 2005, 16:58
hmm...Using crosshair is kinda lame, especially in ofp.
But using only IR sights in ofp is...anoying...
It`s a matter of time, I know, I`m using it all the time, but you all have to admit that we need really kick ass IR sights for ArmA or G2...
I posted it many times, others posted it aswell, and if bis reads our suggestions they`ll do something about it...hopefuly http://forums.bistudio.com/oldsmileys/whistle.gif
So once again, as Metal Heart says, cross hairs shouldn`t be as accurate as they are now...
Well, I agree that the iron sights should be improved, but we don&#39;t need "kickass iron sights".

I want to line up the iron sights with the enemy and shoot him, not staring at them and telling myself how good they look. All those high detail iron sights just detract from the targets.

funnyguy1
Nov 19 2005, 18:45
Sorry for using "kick ass" to express what I thought about IR sights, It was lame, but It`s very important to me...
I meant we need really good ones because this game shouldn`t have croshairss at all imho...
It won`t be only IR sight game, because some ppl still want to use cross hairs, but making IR more sophisticated will help those who are using it now, and won`t frighten away those who aren`t using it at all.

It`s one of the most important thing in fpp game...I mean It`s what you basicaly do in this type of game, you`re shooting. And IR sights with targeting system (head movement controlled by IR tracker) should be done as much realistic as it can be...together with AI and physics naturally...

Ofp iron sights aren`t realistic http://forums.bistudio.com/oldsmileys/crazy_o.gif  In fact they are annoying and insufficient.
Using IR sights is the most realistic way to play the game, yes, but It`s not realistic at all with this kind of stuff.
There was a thread in G2 suggestions forum about it, quite underestimated I must say (and no, I did not started it http://forums.bistudio.com/oldsmileys/tounge2.gif ).

On topic a bit: I`m not against cross hairs, I just want IR sights more sophisticated, that`s all...

edit:
When you`re on a battlefield you don`t think `wow, my sights are so nice`. What I want is to make them, both working and looking, like a real gun thing. Of course it would be really nice to have IR done in fully 3d. There was an argument about that which way is better 2d or 3d as I remember...But we should probably dig up that old thread for this kind of disscusion.

Mogley
Dec 16 2005, 20:13
Baz, it does seem like a bug to me too that in 3rd person your sights are off. Because wether you are standing or prone they are off, just as they are with the vehicles in 3rd.

Alsol if you want really realisitic iron sights, than you might want to add windage and elevation adjustments http://forums.bistudio.com/oldsmileys/wow_o.gif But i dont know if I would like that too much though.

And a tip.... you can use 3rd person to run around and get a viewing advantage and then press"v" to bring up your iron sights immediatly from 3rd and when you run it will go back to 3rd.
Then as soon as you stop running...bam...back to the iron sights.
This gives you maximum visibility while manuevering and max accuracy when shooting.
http://forums.bistudio.com/oldsmileys/yay.gif

ACE_FOFA
Dec 18 2005, 06:26
I&#39;d vote no xhair&#39;s at all&#33;&#33; Iron sights and scope&#39;s using &#39;v&#39; is great for accurate shots, otherwise if firing from the hip or without focusing on the sight/scope then it should rely on your ability to guess. They should have a safety switch on weapon&#39;s also.

Gollum1
Dec 18 2005, 15:27
Quote[/b] ] Point:
I dont care about what the crosshair is like because i&#39;ll disable it anyway, i would like it if it was removed actually http://forums.bistudio.com/oldsmileys/smile_o.gif .
I think it&#39;s a fair way to make up for the fact you cannot "feel" where you&#39;re pointing the gun http://forums.bistudio.com/oldsmileys/smile_o.gif .
""Feel" where you&#39;re pointing the gun"? It&#39;s much harder for me to shoot without aiming in real life than it is in OFP with disabled crosshairs. Your arms behave much more variably in real life than they do in OFP.


Quote[/b] ]Alsol if you want really realisitic iron sights, than you might want to add windage and elevation adjustments http://forums.bistudio.com/oldsmileys/wow_o.gif But i dont know if I would like that too much though.

Why not? Elevation is a factor in OFP right now but you don&#39;t even have the option to adjust your sights to it.

(than &#33;= then)

Ronin Warrior
Dec 18 2005, 21:56
If the game is supposed to be a sim. then why even have a 3rd person perspective? Is there anyone here that can see their whole body, front and back? No, I didn&#39;t think so.

I really think the only reason 3rd person is in there at all is so that new players can get a feel for the game and make their way around a map without running into stuff.

3rd person views always give an advantage because you can see behind yourself and around the next corner at the same time. While this is convenient for the player, it definitely takes away from the whole realistic experience.

IMHO you shouldn&#39;t be able to use 3rd person view for anything ever, but you especially shouldn&#39;t be able to aim at a target while in 3rd person view. It&#39;s like having eyes behind you, aside of you and on the sights of the gun all at the same time&#33;

GGX_Lennon
Dec 31 2005, 10:00
Hi

Wanna say something about the crosshair thing..

ArmA will be a war-simulation-GAME.. thats true, but its still a game http://forums.bistudio.com/oldsmileys/wink_o.gif

In real life there&#39;s no crosshair, true.. But in real life u got the feeling.. Eyes, orientation, etc. .. Thats why I think Crosshairs should be implemented.. The way they handled it with ofp is the best and most realistic thing i guess.. The crosshair wasnt exactly in the middle of screen, u allways (mostly) had to switch to Ironsight-view to get a kill... But with crosshair u had the help to aim faster.. Same as in real life, where u got the eyes and orientation to aim faster...

Otherwise people will stick a point on middle of screen (same as in cs http://forums.bistudio.com/oldsmileys/wink_o.gif And thats shit..

About the 3rdPersonView..
I didnt like it.. its stupid to watch around corners.. Maybe allow 3rdPerson only for Tanks...?

andersson
Dec 31 2005, 10:59
Quote[/b] ]it´s like running around with a shoe carton round your head

Not a problem in Arma as track ir will be supported&#33;

Track ir Topic (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=46935;st=60)

Quotation of Shadow:
Quote[/b] ]From Naturalpoint&#39;s latest newsletter:

Good News and Better News
The good news is our friends at Bohemia Interactive (of Operation Flashpoint fame) have released a trailer of their upcoming Armed Assault combat simulation. The better news is they have assured us that they are doing everything within their power to include support for TrackIR. This could be the beginning of a whole new era as TrackIR support expands into the field of combat. Let&#39;s all keep our fingers crossed. All the details of this amazing new game can be found at http://www.armedassault.com.

NeMeSiS
Dec 31 2005, 13:47
Quote[/b] ]it´s like running around with a shoe carton round your head

Not a problem in Arma as track ir will be supported&#33;

Track ir Topic (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=46935;st=60)
Or just hold ALT and look around http://forums.bistudio.com/oldsmileys/tounge2.gif