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View Full Version : Something that would really help mission editors



jamesg
Nov 14 2005, 12:54
This isn't a suggestion thread, so please don't lock it before others have had a chance to contribute.

As a mission designer who specialises in MP missions I'd just like to highlight one frustration I have with OFP, which hopefully will be fixed in Arma: that respawn = "side" will work. Despite being a known bug in OFP since the very early days, even with 1.96 its ignored and the server defaults to respawn = "group".

It might sound like a little thing, but the number of MP missions I've had to give up on, or cut down the scope of dramatically is very frustrating.

Anyway, here's to great game, whenever BIS feel ready to release it.

gandalf the white
Nov 14 2005, 14:38
Hmmm, so it was a bug? I always wondered...

I believe you can also use digits (1 till 5) to set the type of respawn, not sure if the bug is still present using that though http://forums.bistudio.com/oldsmileys/smile_o.gif .


I hope they gave the mission editor some more things to fiddle around with ; like setting types of respawn for each side. http://forums.bistudio.com/oldsmileys/smile_o.gif

jamesg
Nov 14 2005, 14:55
Unfortunately, using the numbers instead of the text syntax doesn't make any difference.

But yes, different respawn options per side would be great, plus different map view options would be good too, perhaps by dividing up the description.ext into sections.

Espectro
Nov 14 2005, 15:09
You mean like respawning into AI who is on your side (not only group)?

gandalf the white
Nov 14 2005, 15:40
You mean like respawning into AI who is on your side (not only group)?
to demonstrate what I mean I will write up this story:

I once made a mission, a mission where a couple of terrorists in the nogova desert had taken a civillian hostage, and a group of specops had to locate them.

West had respawn, rebels did not. The west had a baserespawn marker, but since "baserespawn" was on, ALL sides respawned at that one marker.