Heatseeker
Nov 2 2005, 05:18
Curiosity strike! Thinking about what addon types will remain compatible with ARMA here. Some people with more knowledge about OPFR modding might shed some light on the subject http://forums.bistudio.com/oldsmileys/smile_o.gif .
Soldier units and models, problably incompatible due to the new faces and hands in Aras models and textures, would it be worth porting existing unit models into Arma considering the new basic models will be superior in detail?
Vehicals, shouldnt be so hard to convert? Mostly config work? Problably depending on the introduction of new features like multiple turrets and the likes but what about the colision detection fixes (clipping) and physics? Will this be improved solely in the new engine or will it be necessary to adjust on the models too?
Buildings and objects? Same has above, could the new engine fix the clipping and shaking, running thru walls, etc without requiring fixes on the models?
After seeing the trees and bushes wave in the wind in OPF:E the same applies to pre Arma made trees and bushes, will the new engine be able to detect these and make them have the wind/rotor efect on its own? Seems doubtfull..
Enlighten me oh great addon/mod creators http://forums.bistudio.com/oldsmileys/notworthy.gif .
Really, what ya'll think http://forums.bistudio.com/oldsmileys/confused_o.gif .
Soldier units and models, problably incompatible due to the new faces and hands in Aras models and textures, would it be worth porting existing unit models into Arma considering the new basic models will be superior in detail?
Vehicals, shouldnt be so hard to convert? Mostly config work? Problably depending on the introduction of new features like multiple turrets and the likes but what about the colision detection fixes (clipping) and physics? Will this be improved solely in the new engine or will it be necessary to adjust on the models too?
Buildings and objects? Same has above, could the new engine fix the clipping and shaking, running thru walls, etc without requiring fixes on the models?
After seeing the trees and bushes wave in the wind in OPF:E the same applies to pre Arma made trees and bushes, will the new engine be able to detect these and make them have the wind/rotor efect on its own? Seems doubtfull..
Enlighten me oh great addon/mod creators http://forums.bistudio.com/oldsmileys/notworthy.gif .
Really, what ya'll think http://forums.bistudio.com/oldsmileys/confused_o.gif .