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The-Architect
Oct 30 2005, 20:24
Those of you that play console games will know that most console game manuals are extremely lacking. Flashpoint Elite's manual has a fair amount but really doesn't give enough info on the editor.

Is there an editor walkthrough in existence?

On the other hand, will BIS release a walkthrough book available from your local computer game store?
Whilst it's good business sense I hope they don't.

Purely speculation but the editor might just be as simple as it looks. Everything there is to know might easlily be what you see.

I guess I'm kind of wishing that there is some cheat to open up a dialogue of some kind which allows us to use the editor a little more like the PC one.

Uziyahu--IDF
Oct 30 2005, 22:31
The speculation isn't thinking that it is as simple as it appears, but thinking that there is some cheat code which will make it the editor you think it should be.

I certainly don't see any sincerity on your part in trying to make us believe that you're even more simple than the editor. The thread title was a little misleading.

Chipper
Oct 31 2005, 05:06
I think it would be codemasters job to get a strategy guide made by prima. http://forums.bistudio.com/oldsmileys/confused_o.gif

The-Architect
Oct 31 2005, 05:24
What's misleading? Also, why would I want to make myself look simple?

Uziyahu--IDF
Oct 31 2005, 15:16
Also, why would I want to make myself look simple?
Exactly my point.

foxis
Oct 31 2005, 15:28
Also, why would I want to make myself look simple?
Exactly my point.
Sorry - you make little sense.
While the thread starter may have been somewhat naive in hoping for a way to open up a more advanced editor, I don't think there was any insincerity involved.

The Architect posted asking for help in making better use of the editor. If you have something to add, please do so. http://forums.bistudio.com/oldsmileys/wink_o.gif

Pete0r
Oct 31 2005, 16:24
I realise that the editor lacks some of the features of the pc version, but has anybody been able to  make use of the "load" waypoints for mission building?

My example mission - I want to have a West blackhawk fly to a location and land, an infantry squad will then Get In to the blackhawk, which will then take off and move to another location to unload.  

Now I've tried a myriad different ways of combining get in, load, unload, move, guard, hold and whatnot to try and get the chopper to hang around long enough at its location to get the infantry to board it, but they just stand in formation at their "Get In" waypoint, while the chopper dissappears into the distance.  I don't want to have the troops get into an empty vehicle, but rather have vehicles (with pilots/drivers aleady in them) come, collect and transport them.

Is there a way of linking the get in waypoint to the load waypoint so that the occur together?

Uziyahu--IDF
Oct 31 2005, 16:41
Also, why would I want to make myself look simple?
Exactly my point.
Sorry - you make little sense.
While the thread starter may have been somewhat naive in hoping for a way to open up a more advanced editor, I don't think there was any insincerity involved.

The Architect posted asking for help in making better use of the editor. If you have something to add, please do so. http://forums.bistudio.com/oldsmileys/wink_o.gif
That's the point! There's nothing to add, and he knows this. So why the post?

harley 3 1185
Oct 31 2005, 16:56
As I see it, The Architect, (who is a "she", forgive my butchering of the English language) was posting about the editor, musing whether "Everything there is to know might easlily be what you see". Probably in the hope that a kind soul from BIS would appear and reveal an Easter Egg unlocking untold functions of the Editor. Who knows, it may exist? There's no harm in asking.
Btw, Pete0r, have you ever played Operation Flashpoint for the PC before?

foxis
Oct 31 2005, 17:31
Also, why would I want to make myself look simple?
Exactly my point.
Sorry - you make little sense.
While the thread starter may have been somewhat naive in hoping for a way to open up a more advanced editor, I don't think there was any insincerity involved.

The Architect posted asking for help in making better use of the editor. If you have something to add, please do so. http://forums.bistudio.com/oldsmileys/wink_o.gif
That's the point!  There's nothing to add, and he knows this.  So why the post?
That's not all I read into the post. It also read as a plea for help with the functions in the editor, asking for a walkthrough.

Either way, it isn't very helpful to accuse someone of not being sincere.
So why not try helping instead?

Uziyahu--IDF
Oct 31 2005, 17:53
I'd be happy to, if we Americans had the game, yet!

There are only so many buttons on the controller. Does he think new features will be opened up by key-combos? What would be the point in programming in functionality and then not telling the public about it when you're selling the game?

About the only thing that might help him is defining what each waypoint type is. Does the manual not do that?

Again, I don't have the manual, yet.

I think he should just up-end the grocery bag he brought it home in and if something doesn't fall out, assume that he knows as much as any of us.

He had already criticized the mission editor. I think this thread was just a wannabe-clever way to drive home the point. He had already called the mission editor simple, then he turns around and asks for help figuring out the simple editor, as if he is more simple than it is? C'mon!

Uziyahu--IDF
Oct 31 2005, 17:57
Is there a way of linking the get in waypoint to the load waypoint so that the occur together?
In OFP on the PC you could synchronize waypoints. I'm not sure if this is possible on the X-Box or not. Does the game manual mention it?

foxis
Oct 31 2005, 18:04
He had already criticized the mission editor.  I think this thread was just a wannabe-clever way to drive home the point.  He had already called the mission editor simple, then he turns around and asks for help figuring out the simple editor, as if he is more simple than it is?  C'mon!
Maybe he is trolling, but I'd be willing to give him the benefit of a doubt.

I haven't got the game yet either, but from what I've heard from mates who recieved it last week, the editor is anything but simple. It *looks* simple, but is pretty tricky. Also, the manual is apparently extremely vague - a standard console game manual compared to the thick manual I seem to remember for OpFlash on PC.

BIS really should offer a PDF for download as the game deserves a proper manual!

Placebo
Oct 31 2005, 20:02
but I'd be willing to give him the benefit of a doubt.
Let's all do that please and stick to the topic until we know otherwise http://forums.bistudio.com/oldsmileys/smile_o.gif

The-Architect
Nov 1 2005, 06:31
Looks like I have to defend myself here.

First off Harley, I'm a guy.  http://forums.bistudio.com/oldsmileys/confused_o.gif No real harm but I had a quick feel and I'm now sure.

Now the case for the defense.
Uziyahu.
In Vietnam Purple Haze (I think), there is a code which when used opens a drop down box and alows you to input code. It really was only used for weapons cheats as far as I know but I thought that maybe Elite had something like that.
A long shot but if you don't ask, you don't know. Right?

As for the walkthrough request. You appear to be a clan guy so you've probably got no idea what you're talking about when it comes to the editor. I've seen the stuff you guys make to play your capture the flag and deathmatches. Small fry.
In the PC editor there really ire thousands of possibilities. The Flashpoint PC manual didn't cover even 1% of what can be achieved. In the Elite manual there is again very little information. I can use my knowledge to a certain extent but unless I spend all my waking hours trying things out I couldn't possibly get to know the ins and outs.

A walkthrough explaining every command from top to bottom would be appealing. The editor is indeed simple compared to the PC version, but you probably wouldn't notice. However I didn't make the game so I don't know whether there are little gems which will allow me to make an advanced and in depth mission. That point brings me back round to the hidden stuff.

Perhaps there is no hidden stuff, it doesn't really matter.
Perhaps there is no walkthrough, it doesn't really matter.
I still have the PC editor so perhaps I don't give a hoot.
I just wanted to know.

Sorry Placebo but he upset me. I'll behave.

physic nut
Nov 1 2005, 16:16
As per Pete0r's comment does anyone know how to implement the "load" feature in the mission editor on the xbox, if so please share it with us as I have been tearing my hair out trying to get this to work.

As an example I was getting a solider to get into an empty Ural then drive it down the road to load up with a squad of troops before moving on. I put a "load" waypoint in right next to a "get in" waypoint. But the Ural only stops then just drives straight off to the next waypoint.

Uziyahu--IDF
Nov 1 2005, 18:35
"As for the walkthrough request. You appear to be a clan guy so you've probably got no idea what you're talking about when it comes to the editor. I've seen the stuff you guys make to play your capture the flag and deathmatches. Small fry."

Was that aimed at me? I've worked with the PC editor quite a bit, even dabbling in some basic scripting beyond one-line init scripts. I once worked for 40 hours on a Vietnam mission using the SEBNAM 2 pack, but it got wiped from my E drive along with everything else except the files that OFP was using at the time. (Remember the drive-wiping bug that took place if your attempt to set up a game in DirectPlay failed?) I get frustrated by what I don't know how to do in the PC editor.

It would be nice if there was such an easter egg.

Placebo
Nov 1 2005, 19:45
This is the last time I will repeat myself, stick to the topic please or refrain from posting.

maxqubit
Nov 5 2005, 09:03
I very much like the editor idea. Very good for replay value.

I want to make a specialist mission. I want to add the following:

A truck with say 4 soldiers which come from another town, arrive at a place, the soldiers get out and start patrouilling.

Can that be doen? And how?

I'm sure i myself can find out in the end, but if any of you can point me in the right direction it will be much appreciated.

-- Max Qubit