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luemmel
Oct 29 2005, 10:46
Hi again,

has anyone till yet some some experiences with ofp:e online gaming? (xbox live) are there some servers and how many players? can someone give us a short feedback to this? How is the gameplay?

Thanks in advance.

Luemmel

OddToe
Oct 30 2005, 12:11
We want your online opinions...

come on!

Uziyahu--IDF
Oct 30 2005, 15:09
LPGamer_NL is the only person I have seen on X-Box Live out of the Gamer Tags thread.

x Flashpoint x
Oct 31 2005, 12:37
LPGamer_NL is the only person I have seen on X-Box Live out of the Gamer Tags thread.
Sorry i will be on its just i am making a few MP games to play online CTF, Sector Control and i want them to be great http://forums.bistudio.com/oldsmileys/tounge2.gif

Give me a couple more days and i should be on http://forums.bistudio.com/oldsmileys/wink_o.gif

Uziyahu--IDF
Oct 31 2005, 15:13
You have to accept my Friend Request, first.

physic nut
Oct 31 2005, 17:54
I've played quite a few games on xbox live, and so far I've been very impressed.

I'm glad I've picked the game up on release as I've never played the PC version and so I've been learning the game on live with quite a few others. I'm sure later on hosts may not be so tolerant of people who aren't sure what is going on. So for me its been a slow learning curve, but once it all clicks its wonderful.

The most I've played with in a room is around 12 players, and was smooth. I wouldn't say completely lag free, there are a couple of hiccups here and there, but for the most part it was very stable. I think the person hosting was from Holland and had a higher upload speed on his broadband, as most other servers seem to be 8 player.

If you have a low number of actual people playing in a lot of the maps there is the option to make up the numbers with AI bots. This I found worked very well, as long as the person who was the squad leader knew what they were doing, you could organise these bots to gun on the vehicles for you etc. Also should another human player join the game they just take over from an existing bot, therefore allowing people to join games whilst they are in progress without ruining the flow.

Some of the best games I've played have been the Blitz map on the Hold game type. In this one team have to attack an Island with helicopters and take the flag for 3 mins whilst the other defend. With a lot of players is like something out of apcolapse now.

Also Pilot Down on Team Mission is great, both teams searching for a downed NATO helicopter crew. Some very tense play if you find yourself in the desert with no vehicle and can hear helicopters flying over head.

As someone mentioned in the review thread, a lot of people were just talking over each other on live which is annoying. Then again some times people weren't talking enough and all the attacks were uncoordinated. Also as mentioned was the fact that you can't tell immediately who is talking. Though one way around this is to press start and go to the players screen, then whenever someone talks a little icon to the right of their name lights up.

I have a couple of questions that you more experienced Op Flash types might be able to shed some light on:

- What is the difference between Group Chat and Side Chat? I notice the game normally defaults to group chat, but you can normally talk to everyone on your side.

- If you are the squad leader can you delegate for some of the AI bots to be controlled by another player?

- How does the coordinate system work. I can do a "Where are you" and get all the response back, but how does FG19 say (can't remember there exact format) translate to a position on the map.

- You can command the AI bots to target other people on your side, where would this be used?

Uziyahu--IDF
Oct 31 2005, 18:06
- What is the difference between Group Chat and Side Chat? I notice the game normally defaults to group chat, but you can normally talk to everyone on your side.

>>>Side chat has to do with the Army you're a part of. Group Chat would be everyone in your group. The rest of your side wouldn't hear you.

- If you are the squad leader can you delegate for some of the AI bots to be controlled by another player?

>>>On the PC you can divide up your group into teams. Highest ranking player in a team guides the team. Not sure whether he can then issue orders to the rest of his team or not. Never tried it.

- How does the coordinate system work. I can do a "Where are you" and get all the response back, but how does FG19 say (can't remember there exact format) translate to a position on the map.

>>>On the edge of the map you should see Letters and Numbers. Read Down and Across to find the grid being referenced. You may have to zoom the map out to see the Letters and Numbers. Not sure.

- You can command the AI bots to target other people on your side, where would this be used?

>>>Interesting. Not sure. Maybe it is just to make friendlies aware of other friendlies. I doubt that they will fire on friendlies, even if targeted.

D.murphy man
Oct 31 2005, 18:06
Quote[/b] ]- What is the difference between Group Chat and Side Chat? I notice the game normally defaults to group chat, but you can normally talk to everyone on your side.

- If you are the squad leader can you delegate for some of the AI bots to be controlled by another player?

- How does the coordinate system work. I can do a "Where are you" and get all the response back, but how does FG19 say (can't remember there exact format) translate to a position on the map.

- You can command the AI bots to target other people on your side, where would this be used?

First off 1.Side chat is for talking to every one one your side. Group chat is for talking to every one in your group/team/squad what ever you want to call it, Every one under the command of your leader or if your the leader, every one under your command.

2.No idea, in the PC version we didnt have join in progress.

3.well you got numbers running up the map, and letters across the bottom. just find FG follow that up in a straight vericle line, and also find 19 and follow that from the side in a straight flat line. where they both cross path is the rough location. Maybe some one else can explain that a bit more clearly?

4.Dosent have any use, must just be how BIS coded the command system, i dunno.

edit: Uziyahu--IDF was faster then me http://forums.bistudio.com/oldsmileys/tounge2.gif

Uziyahu--IDF
Oct 31 2005, 21:05
Only by mere seconds... http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Dynamax
Nov 1 2005, 05:51
Quote[/b] ] - You can command the AI bots to target other people on your side, where would this be used?

that is very useful in multiplayer.
i use it all the time to kill TKer's with the AI so my score wont go down.
normaly on the first AI TK the player understands that what he did was wrong  http://forums.bistudio.com/oldsmileys/tounge2.gif

Uziyahu--IDF
Nov 1 2005, 06:24
So there's nothing like the proximity-triggered taunt chat that allows you to speak to enemy players who are withing earshot, like in Halo 2 or Far Cry: Instincts?

OFP chat was kinda bad in that your fellow team players could unwittingly broadcast your plans to the enemy on the global channel. Of course, you could always ACT like the plans you were broadcasting were your real plans, say "Oops!" on the global channel, then communicate your REAL plans to your team after you switched to the side channel. Heh

physic nut
Nov 1 2005, 16:06
Cheers for your help with my questions, its certainely shed some light on them, sorry if I hijacked the thread with them.

Scrub
Nov 2 2005, 12:05
Quote[/b] ]physic nut Posted on Nov. 01 2005,12:06
--------------------------------------------------------------------------------
Cheers for your help with my questions, its certainely shed some light on them, sorry if I hijacked the thread with them.

If the OFP community is anything, it's helpful. Are you all finding the players as patient and devious as on OFP:R MP?
and what was your longest mission?

x Flashpoint x
Nov 2 2005, 17:11
Has anyone els noticed that when the sun goes behind the clowds it starts to become darker http://forums.bistudio.com/oldsmileys/yay.gif I thought it was something to do with my tv http://forums.bistudio.com/oldsmileys/rofl.gif I think its great, it really does it so well as well http://forums.bistudio.com/oldsmileys/notworthy.gif

Loving the game be online soon http://forums.bistudio.com/oldsmileys/whistle.gif

Hona
Nov 3 2005, 08:58
Has anyone els noticed that when the sun goes behind the clowds it starts to become darker  http://forums.bistudio.com/oldsmileys/yay.gif  I thought it was something to do with my tv  http://forums.bistudio.com/oldsmileys/rofl.gif  I think its great, it really does it so well as well  http://forums.bistudio.com/oldsmileys/notworthy.gif

Loving the game be online soon  http://forums.bistudio.com/oldsmileys/whistle.gif
Is that really true? That's a really cool detail that we didn't have on the PC.

LPFan_NL
Nov 3 2005, 10:57
Me and other 5 dutch guys played one of the co-op missions last night, i shot down a chopper with an RPG (very lucky shot) and we where so proud with our catch we took some pictures...  See here the result (BTW the one saluting is me;))

http://www.dutchghosts.nl/img/ofpe_m1_5.jpg

http://www.dutchghosts.nl/img/ofpe_m1_6.jpg

For the pictures of the whole mission we did go to...
www.dutchghosts.nl (http://www.dutchghosts.nl/ofpe_m1.php)

Placebo
Nov 3 2005, 11:04
Funnily enough I was talking to Max Qubit this morning as he emailed me, from the pics it seems you guys did really well in that mission http://forums.bistudio.com/oldsmileys/smile_o.gif

LPFan_NL
Nov 3 2005, 11:09
Yeah we did attck the village and all ann killed everybody but the mission didnt end for the strange reason, so we desided to attackt the base and airfield and there we all died...

So we didn,t make it but man is was very cool and funny, playing OPF for 3 years on pc niw but it really so much cooler on xbox live... http://forums.bistudio.com/oldsmileys/notworthy.gif

Uziyahu--IDF
Nov 3 2005, 13:50
Wow, everything looks very realistic. That helo wreck could use a few more polygons in places, though. :P

Awesome how you guys gathered around the campfire. Were you discussing plans or waiting for someone to respawn?

LPFan_NL
Nov 3 2005, 14:53
We where getting some new ammo to attackt the airfiled and base after we shot the chopper end destroyed a convoy...

we died anyway

EiZei
Nov 3 2005, 15:33
Tip of the hat for the guy who managed to RPG a flying chopper with a gamepad, as if it was'nt tough enough with a mouse. http://forums.bistudio.com/oldsmileys/tounge2.gif

EDIT: I suppose those screenshots were taken by attaching the XBOX video out to a PC?

LPFan_NL
Nov 3 2005, 16:45
YEs they where, was me to shot the chopper and as i said it was more a lucky shot, but im already used to the controls and if feels the same as the pc for me now...

Circ
Nov 3 2005, 17:56
I like this image:

http://www.dutchghosts.nl/img/ofpe_m1_21.jpg

The face looks really realistic! Well imo it does. Nice screenshots by the way.

Uziyahu--IDF
Nov 3 2005, 18:13
Tip of the hat for the guy who managed to RPG a flying chopper with a gamepad, as if it was'nt tough enough with a mouse. http://forums.bistudio.com/oldsmileys/tounge2.gif
"I used to bulls-eye womp-rats in my T-16 back home. They're not much bigger than a couple meters."

I actually prefered carrying 3 LAWs to 1 Stinger. The Stinger didn't always work, but if an enemy helo loitered, I could nail it reliably enough, even on the move. (Use the clouds as reference for the speed the helo is going.) I could bring down 3 helos in one run. Plus, it was easy to switch to ground targets if some scary armor showed up.

Espectro
Nov 4 2005, 06:42
vey nice pics! Keep em coming (I want to see some water&#33http://forums.bistudio.com/oldsmileys/wink_o.gif Also the rainbow!

maxqubit
Nov 4 2005, 12:06
Ok, some more screens for everybody to enjoy. These are from co-op I have played online

OFPE screens by Max Qubit (http://www.maxqubit.com/ofpescreens.htm)

I expect the webpage to be refreshed with new screens if i feel like playing the 'war photographer' again. Hehehe, yes that is yet another class next to soldier, pilot, medic, etc...:)

The (online) OFPE experience is truly fab!

-- Max Qubit

Heatseeker
Nov 4 2005, 12:31
Ok, some more screens for everybody to enjoy. These are from co-op I have played online

OFPE screens by Max Qubit (http://www.maxqubit.com/ofpescreens.htm)
The sun, sky and lighting look... http://forums.bistudio.com/oldsmileys/inlove.gif , also the textures on the buildings are more detailed, those pics are great, thank you, thank you http://forums.bistudio.com/oldsmileys/smile_o.gif .

maxqubit
Nov 4 2005, 12:52
Hunting for a rainbow next time;) ... Ummm, what about meteors at night hahaha LOL

-- Max Qubit

Heatseeker
Nov 4 2005, 19:14
This (http://www.dutchghosts.nl/img/ofpe_m1_5.jpg) is by far my favorite OPF:E pic, it reminds me of an old vietnam pic with some charlies next to a downed huey, it also looks very nice graphicaly, i wouldnt be surprised if this pic becomes famous if people spread it out there, OPF:E combat photography taken in real virtual online combat http://forums.bistudio.com/oldsmileys/thumbs-up.gif .

Uziyahu--IDF
Nov 4 2005, 20:26
Anybody notice that the ground in that downed helo picture has the little rocks that ArmA/OFP2 has?

maxqubit
Nov 5 2005, 08:46
I have added some new pics ... check OFPE screens by Max Qubit (http://www.dutchghosts.nl/ofpescreens.php)

http://www.dutchghosts.nl/img/dg61.jpg

-- Max Qubit

Heatseeker
Nov 5 2005, 09:20
Very nice colection Max http://forums.bistudio.com/oldsmileys/smile_o.gif .

maxqubit
Nov 5 2005, 21:39
Yeah, they are nice. Irl i'm also looking for a 'nice' shot with my cam. And in this game i do the same, a bit to the left/right, kneeling down, sun in the back or looking for lens-flare, etc...

Really feels like a 'war-photographer' ... It's fab OFP:E, as if you are really there ... Never, never, never have i experienced this so much in another game. E.g. Halflife was perfect, but i felt more being in a super movie. But OFP(:E) you are really there ... it's awesome.

If i look at the variety of shots i myself am amazed. And it doesn't even cover all aspects of the game (like tanks, helis and nightmissions)

I have the deepest respect for the devs of BIS.

Of course there are issues, there are always issues. For one, the view distance (esp. when flying) isn't optimal but i'm sure BIS pushed the Xbox to the limits so it was just not possible to better it. Only in my dreams i see a follow-up of OFP:E on the 360http://forums.bistudio.com/oldsmileys/smile_o.gif or even a OFP:E 1,5 meaning the same OFP:E with only graphical enhencements running natively on 360 ... before hopefully a true OFP:E2 will arrive.

Anyway, above was a bit off topic. If i have some more nice caps i will certainly post it here.

Cheers,

Max Qubit

maxqubit
Nov 8 2005, 00:01
A direct hit:)

http://www.dutchghosts.nl/img/dg93.jpg

More screens ... (http://www.dutchghosts.nl/ofpescreens.php)

-- Max Qubit

xnodunitx
Nov 8 2005, 00:39
Wow,thanks a bunch for those pics,those look pretty amazing hmm,I would buy it if I would get xbox live...eh...don't really want to deal with the people on there. I'd rather play with the AI lol http://forums.bistudio.com/oldsmileys/nener.gif But seriously thanks,if you get anymore please post them. http://forums.bistudio.com/oldsmileys/smile_o.gif

Chipper
Nov 8 2005, 07:04
l remember sum1 mentioned a way to do xbox online w/o paying 4 live. wat is it? does any1 use it? btw nice pics!

KEVBAZ
Nov 8 2005, 08:03
l remember sum1 mentioned a way to do xbox online w/o paying 4 live. wat is it? does any1 use it? btw nice pics!
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=63;t=48998

maxqubit
Nov 8 2005, 23:36
OFP:E in GTA:SA mode:)

http://www.dutchghosts.nl/img/dg116.jpg

more screens (http://www.dutchghosts.nl/ofpescreens.php)

-- Max Qubit

maxqubit
Nov 8 2005, 23:37
OFP:E in GTA:SA mode:)

http://www.dutchghosts.nl/img/dg117.jpg

more screens (http://www.dutchghosts.nl/ofpescreens.php)

-- Max Qubit

Heatseeker
Nov 9 2005, 01:25
Colection keeps getting better and better, only missing is the rainbow http://forums.bistudio.com/oldsmileys/wink_o.gif .
I like the tree shadows on this (http://www.dutchghosts.nl/img/dg115.jpg) one alot, also the nice looking trees, thanks again for the pics http://forums.bistudio.com/oldsmileys/thumbs-up.gif .

maxqubit
Nov 9 2005, 07:43
You get used to the fact that OFP:E is a sim. I took the bike, went down the hill and went REAL FAST hahaha LOL

Anyway, i try to remember to catch a rainbow when i see one:)

-- Max Qubit

maxqubit
Nov 9 2005, 12:17
Friend of me created a 'Airshow fireworks' mission:)

Before:
http://www.dutchghosts.nl/img/dg101.jpg

During:
http://www.dutchghosts.nl/img/dg105.jpg

After:
http://www.dutchghosts.nl/img/dg110.jpg

more screens (http://www.dutchghosts.nl/ofpescreens.php)

-- Max Qubit

SpecOp9
Nov 9 2005, 12:57
From Gamespot forums:


Quote[/b] ]And it f'ing rocks ass online.

Was just online with some dutch guy. Anyway, there were 6 of us. He had made this thing called Airshow.

Night, in the desert, with a load of tanks on the ground. All us stood someway back out of harms way with night equipment. He'd set up some planes to come over and engage the tanks.

Anyway, all of us fired out flares out over the tanks and lit the whole damn place up. Next second the A10's come and unleash HELL. The frikkin light show that ensued was just, quite simply, superb.

The tanks were firing at the warthogs and the warthogs kept making runs until they were all blown to bits.

We were all just stood there watching laughing like lunatics at the greatness we had just see.

Seriosuly, you have to buy this game.


I'm glad to see other players enjoying this game when they first got it as I have so long ago http://forums.bistudio.com/oldsmileys/nener.gif

It's funny, this is old news to us, but to them it's "WHOA!"

XyonicS
Nov 9 2005, 13:13
Yeah and from what I have seen of it and done in the editor it has a lot of "WHOA"!
In fact enough to last a long time, from what I have been told by quite a few PC vets.

I look forward to when the US gets this game as then I may be able to find more people to play on live....

Cheers... http://forums.bistudio.com/oldsmileys/yay.gif

xnodunitx
Nov 9 2005, 13:20
Hmmm,just wondering,isn't there a way to get PC addons onto the xbox version? Say the Tater Salad Diesel truck for instance? That vehicles awesome,even though the interior isn't textured its still a very beautiful truck.

The 'shot in the face' screenshot looks pretty good too,it seem that they used a different mapping technique or so because I remember you couldn't get something that clear on faces,especially with the wound thing.

Welll I gotta say,this is definatly looking awesome,the new lighting system really adds to OFP's beauty and just think of what the future holds....so it may take awhile to get out,its definatly going to be worth the wait for whatever they release.

maxqubit
Nov 11 2005, 08:39
Playing with the mission editor:

http://www.dutchghosts.nl/img/dg126.jpg

more screens (http://www.dutchghosts.nl/ofpescreens.php)

-- Max Qubit

StealthTiger
Nov 11 2005, 13:49
I hope you new guys have as much fun discovering what can be done and playing about with the games as we 'old guys' have.. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

LPFan_NL
Nov 11 2005, 23:30
I played the pc version for about four years now but the xbox version keeps suprising me...
http://forums.bistudio.com/oldsmileys/notworthy.gif

maxqubit
Nov 11 2005, 23:52
Again a night of total (co-op) war with selfmade missions (thx LP;)

Notice the stars in the sky:
http://www.dutchghosts.nl/img/dg131.jpg

Desert foxs en route:
http://www.dutchghosts.nl/img/dg154.jpg

Notice the dust:
http://www.dutchghosts.nl/img/dg165.jpg

On the way:
http://www.dutchghosts.nl/img/dg169.jpg

Dropped on building:
http://www.dutchghosts.nl/img/dg149.jpg

more screens (http://www.dutchghosts.nl/ofpescreens.php)

-- Max Qubit

Coffin Joe
Nov 12 2005, 01:53
Awesome stuff MaxQ. Was that guy pushing the barier thing with the tank? I love messing around with game engines and doing stuff like that. Havent gotten the game yet (no cash http://forums.bistudio.com/oldsmileys/sad_o.gif) but man this looks like such a great game. Hopefully I'll be able to post some of my field experiences soon. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Keep adding those screen caps Max!

maxqubit
Nov 12 2005, 12:06
Nope, i made a mission 'The Race' ... you start on foot, hop onto a bike, then car, then bradley and finally in a chopper to an island. The bradley you see is in which i arrived (it cannot push the barrier, the physics in OFPE are fab&#33http://forums.bistudio.com/oldsmileys/wink_o.gif. I made a shot from the heli afterwards.

D.murphy man
Nov 12 2005, 12:11
Quote[/b] ], the physics in OFPE are fab
I never thought id see the day one 'OFP' and 'the physics are fab' would be in the same sentance http://forums.bistudio.com/oldsmileys/crazy_o.gif

maxqubit
Nov 12 2005, 12:13
What's wrong with the physics then?

D.murphy man
Nov 12 2005, 12:37
well i cant speak for OFP:E but the PC version had very dodgy physics, and collision detection. Like running threw walls and such, and cars being hit out the way by tanks would clip threw the floor and float and such. and objects sliding down hills, barrels flying into space ect... http://forums.bistudio.com/oldsmileys/whistle.gif although it provided great fun in MP. Any one else tried the 'fliping the tank and pressing fire to make it fly trick?' http://forums.bistudio.com/oldsmileys/wink_o.gif

maxqubit
Nov 12 2005, 12:48
I haven't noticed this much in OFPE. Must say i'm also not looking for it.

Ok, yesterday a heli crashed but 'landed on it's feet'. Look a bit 'strange' but the heli WAS damaged and couldn't be flown afterwards.

Let's say that i have seen much worse collision detection etc in other games. In OFPE for me it is not an issue.

-- Max Qubit

EiZei
Nov 12 2005, 13:24
well i cant speak for OFP:E but the PC version had very dodgy physics, and collision detection. Like running threw walls and such, and cars being hit out the way by tanks would clip threw the floor and float and such. and objects sliding down hills, barrels flying into space ect... http://forums.bistudio.com/oldsmileys/whistle.gif although it provided great fun in MP. Any one else tried the 'fliping the tank and pressing fire to make it fly trick?' http://forums.bistudio.com/oldsmileys/wink_o.gif
Well, those seem to be the thing of the past now, could'nt run through everon castle walls no matter how hard I tried. http://forums.bistudio.com/oldsmileys/yay.gif

BorjaMari
Nov 12 2005, 17:06
Physics great? http://forums.bistudio.com/oldsmileys/rofl.gif http://forums.bistudio.com/oldsmileys/confused_o.gif

Look:wth (http://www.fricais.com/Buitre/ofp1.wmv)
omg (http://www.fricais.com/Buitre/ofp2.wmv)
omfg (http://www.fricais.com/Buitre/ofp3.wmv)

meyamoti
Nov 12 2005, 18:27
Interesting,anyone notice the night effect? Remeber how at night all objects were on the grayscale? Seems they have managed to work their way around that and that things are rather easier and more realistic to see at night,I'm not sure how that would reflect when your out of a town but I think it looks pretty good there.

Well every game has its physics faults,if you want to compare the so called bf2 great physics,I remember once a friendly tank was comming at me,I was in a fav and they didn't stop,well my FAV got stuck under the tank for a few seconds and suddenly I was 30 feet in the air,not sure how this happened.

Ah still got the good ole "dead animation" heheh,I'm guessing the ragdoll effect takes a few cycles or so,and in this type of game might not be such a good idea.

Hmm,video 2 seems to show some rather impressive shading in the lighting there,something like a dxdll 2.0 heheh.

Heatseeker
Nov 12 2005, 20:35
Physics great? http://forums.bistudio.com/oldsmileys/rofl.gif  http://forums.bistudio.com/oldsmileys/confused_o.gif

Look:
omg (http://www.fricais.com/Buitre/ofp2.wmv)
I think thats alot better than seeing 2 hmmwv's running thru eachother. Nice suspension imo http://forums.bistudio.com/oldsmileys/biggrin_o.gif .
i think the most important thing would really be colision detection and clipping improvements though i wouldnt mind if the rifles would detach from the dead corpses tbh http://forums.bistudio.com/oldsmileys/wink_o.gif .

maxqubit
Nov 12 2005, 20:54
The omg vid looks fine to me. Especially how the fence goes down.

And for the omfg vid we have to consult the Mythbusters;)

XyonicS
Nov 13 2005, 07:28
Rag doll physics are good fun and all but most games don't employ them correctly. While it's spectacular to have a body go flying 30 feet through the air from a point blank shotgun blast it's not very realistic.

How ever in Flashpoint while the physics may not be perfect they are quite impresive. Some one is running at full speed and you pop a sniper round into his head (not an easy task with real balistic physics I might add) and he will through pure momentum continue to take 2-4 steps forward before falling head first into the dust and sliding just a little bit to a halt.

Now this to me is far more realistic than instantly flying away from the shot and then landing bent double backwards. Also these bodies don't just fade away within a few seconds leaving no trace (unless your a commando and are hiding the body), they stay put until the end of the game and you can also raid them for all that they were carrying.

Now no other game has that on the XBox.

Cheers...

maxqubit
Nov 13 2005, 09:04
I second that:)

maxqubit
Nov 17 2005, 23:47
Bad gfx?
http://www.dutchghosts.nl/img/dg190.jpg

More bad gfx:)
http://www.dutchghosts.nl/img/dg193.jpg

Oh, and i shot some things too:):)
http://www.dutchghosts.nl/img/dg188.jpg

more screens (http://www.dutchghosts.nl/ofpescreens.php)

-- Max Qubit

Adam Ferante
Nov 20 2005, 10:25
Rag doll physics are good fun and all but most games don't employ them correctly. While it's spectacular to have a body go flying 30 feet through the air from a point blank shotgun blast it's not very realistic.

How ever in Flashpoint while the physics may not be perfect they are quite impresive. Some one is running at full speed and you pop a sniper round into his head (not an easy task with real balistic physics I might add) and he will through pure momentum continue to take 2-4 steps forward before falling head first into the dust and sliding just a little bit to a halt.

Now this to me is far more realistic than instantly flying away from the shot and then landing bent double backwards. Also these bodies don't just fade away within a few seconds leaving no trace (unless your a commando and are hiding the body), they stay put until the end of the game and you can also raid them for all that they were carrying.

Now no other game has that on the XBox.

Cheers...
no, just because it has ragdoll doesnt mean they have to do it unrealistically, they should just flop to the floor iiif you shoot them straight away- if you get shot in the head you dont carry on running, thats i big flaw I think, many a time i have used to many bullets as im no sure if I have got them as they always have to complete the animation first, be it getting up from prone or throwing a grenade. But stilll with so much stuff I doubt they could of put in ragdoll without severe performance issues.

But for me online expericenes are severely going down hill, me and a friend seem to be the only one who work as a team, and therefore every time we play there is no competition as people dont use each other, they just do there own thing and we usually end up doin everythin ourselves.
So if you want a decent game with some competition, add Adam Ferante to your list as gamin right now is just too easy. http://forums.bistudio.com/oldsmileys/whistle.gif

maxqubit
Nov 22 2005, 08:17
I'm not complaining about the gfx;) This 'shot' was made just before i was picked up by the heli (in a self-made mission)

http://www.dutchghosts.nl/img/dg220.jpg

more screens (http://www.dutchghosts.nl/ofpescreens.php) (and, newbies, be amazed by the nearly endless variety of gameplay/sceenery:)

Uziyahu--IDF
Nov 22 2005, 18:53
Yeah Borja, videos 1 and omg like fine to me (look at the front end of a BRDM and tell me it wouldn't drive right over a UAZ at full speed) and omfg is probably because OFP doesn't model wind-resistance/drag coefficient, but what tac-shooter does?

Havoc ragdolls would have been nice and are calculated client-side, I believe. Having played OFP:E for hours and hours, now, I'd say that it isn't such a big deal that they aren't in the game, though.

Espectro
Nov 22 2005, 19:24
i allways loved the ofp soldier anims....

I think it lootks so real when shooting an entire squad to peaces using the m2 or the machinegun. It doesnt look so overpowered like other games.