View Full Version : Community Mission Pack?
Uziyahu--IDF
Oct 22 2005, 23:18
If OFP:E content is created on the PC and then ported to the X-Box, wouldn't it be possible for the community to make missions on the OFP:R mission editor, test them on the PC, then have B.I. gather them together, port them over to the Box for further testing, approve them, then submit them to Microsoft QA for approval as downloadable content as a community mission pack?
I'm sure lots of people would like to make great missions using the power of the OFP:R mission editor that would be playable on the X-Box.
Chipper
Oct 22 2005, 23:35
Port over CTI!! would rock so much
Uziyahu--IDF thats a clever idea. I can't make missions etc (anything programming wise I can't do) but I know OPF has a big fanbase for creating mods/missions etc.
Would be excellent! Plus it would be less hassle for BI since they wouldn't have to create them.........just final test them and forward them to M$ QA http://forums.bistudio.com/oldsmileys/smile_o.gif
.kju [PvPscene]
Oct 23 2005, 06:29
yea thats a great idea !
specials like this can make the difference http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
D.murphy man
Oct 23 2005, 12:29
Great idea, also couldnt the same be done for addons/MODs ?? this could make OFP:E stand out from the rest of the games (mainly BF2) with a wide variety of user created content we already have, ported over to OFP:E would keep the OFP:E community occupied for years. And not have to wait for years like we did here on the PC for the content to be created! because it already has been! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Great idea, also couldnt the same be done for addons/MODs ?? this could make OFP:E stand out from the rest of the games (mainly BF2) with a wide variety of user created content we already have, ported over to OFP:E would keep the OFP:E community occupied for years. And not have to wait for years like we did here on the PC for the content to be created! because it already has been! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
And why should any mod or addon creator help xbox owners. I think mod teams don´t have any spare time to make xbox addons after armed assault is released.
Balschoiw
Oct 23 2005, 13:42
Additionally the coding and scripting is different on XBox than on PC. The basic system is the same but there are differences for cams, units, sounds, etc.
So basically you need to have the Xbox source on PC to make missions for Xbox that are working.
Uziyahu--IDF
Oct 23 2005, 14:04
@<hidden> Oct. 23 2005,09:21)]And why should any mod or addon creator help xbox owners.
What kind of question is that? Why should any mod or addon creator help out PC owners, for that matter?
Because you love to make content that others enjoy!
Additionally the coding and scripting is different on XBox than on PC. The basic system is the same but there are differences for cams, units, sounds, etc.
So basically you need to have the Xbox source on PC to make missions for Xbox that are working.
How do you know? As far as I know no-one else has told the same. http://forums.bistudio.com/oldsmileys/huh.gif
Why should any mod or addon creator help out PC owners, for that matter?
Because you love to make content that others enjoy!
Well i think most mod teams and addon makers make the addons for themselves first and others come after that. I Don´t see any reason why pc owner who makes addons to pc and pc gamers should help out console gamers. Maybe it´s time for console gamers to put their own ass on the line and see what it takes to create full mod or even single addon from the scratch.
x Flashpoint x
Oct 23 2005, 16:26
@<hidden> Oct. 23 2005,15:21)]
Great idea, also couldnt the same be done for addons/MODs ?? this could make OFP:E stand out from the rest of the games (mainly BF2) with a wide variety of user created content we already have, ported over to OFP:E would keep the OFP:E community occupied for years. And not have to wait for years like we did here on the PC for the content to be created! because it already has been! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
And why should any mod or addon creator help xbox owners. I think mod teams don´t have any spare time to make xbox addons after armed assault is released.
Because its Operation Flashpoint after all http://forums.bistudio.com/oldsmileys/confused_o.gif
And it will show you care for us http://forums.bistudio.com/oldsmileys/biggrin_o.gif
x Flashpoint x
Oct 23 2005, 16:30
@<hidden> Oct. 23 2005,17:43)]
Why should any mod or addon creator help out PC owners, for that matter?
Because you love to make content that others enjoy!
Well i think most mod teams and addon makers make the addons for themselves first and others come after that. I Don´t see any reason why pc owner who makes addons to pc and pc gamers should help out console gamers. Maybe it´s time for console gamers to put their own ass on the line and see what it takes to create full mod or even single addon from the scratch.
Most people arn't as bright as you lol. http://forums.bistudio.com/oldsmileys/notworthy.gif
Its not there fault if they don't know how to create mods.
I look up to the Mod makers because i have not the time or the brains to do programming, your comments do not help.
How can i look up to people like you if you are just going to slag us off, and tell us we are no good.
Uziyahu--IDF
Oct 23 2005, 16:31
Look, Goeth, if you're not feeling generous, there are LOTS of other mission and addon makers out there. Don't feel like you have to shoulder the "burden" all by yourself.
And asking X-Box owners to make the addons is kind of silly. You're assuming that they have adequate computer systems and that they are sufficiently techno-savvy to do it?
If that were the case, wouldn't they be playing OFP:R on the PC, already?
x Flashpoint x
Oct 23 2005, 16:35
To all mod makers http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
Thank You for giving us great mods to play over the years.
LPFan_NL
Oct 23 2005, 16:44
It,s a good idea but i rather have new units or islands or something... http://forums.bistudio.com/oldsmileys/whistle.gif
Acecombat
Oct 23 2005, 17:11
For godsake enjoy the game when it comes out for what IT is rather then trying to make it what you want it to be and never being happy with what you want as people will constantly moan and bitch about all sort of addons and the complete combination/balance never strikes itself but only in a few selected total conv. mods like FDF.
Plain vanilla OFP:E has tons of gameplay potential in it.
Maybe if BI want they can later release a few missions to keep the xboxers happy.
Look, Goeth, if you're not feeling generous, there are LOTS of other mission and addon makers out there. Don't feel like you have to shoulder the "burden" all by yourself.
And asking X-Box owners to make the addons is kind of silly. You're assuming that they have adequate computer systems and that they are sufficiently techno-savvy to do it?
If that were the case, wouldn't they be playing OFP:R on the PC, already?
Good to hear that ofp pc community is willing to give free gifts to xbox players.
I really don´t know how should the console gamers make their addons and it´s really not my problem. Maybe you should stick to the original game only.
Let´s just end this here and let it be. This is going bit offtopic i think.
Uziyahu--IDF
Oct 23 2005, 17:34
"I really don´t know how should the console gamers make their addons and it´s really not my problem."
Then get out of my thread. I don't need your "help".
How am I taking it off-topic when *I* started the thread?
And when did you start charging money for FDF?
Uziyahu--IDF
Oct 23 2005, 17:39
For godsake enjoy the game when it comes out for what IT is rather then trying to make it what you want it to be...
Plain vanilla OFP:E has tons of gameplay potential in it.
Even when it perpetuates grievous mistakes that B.I. was told about LONG ago, mistakes I would like to see remedied through additional content?
You never add condiments to your vanilla ice cream, eh? Every now and then I like to "download" the "content" of a bottle of Hershey's Syrup onto my vanilla ice cream. You'd be surprised at how that can improve plain vanilla. Oh, wait, no, you shouldn't be surprised. You enjoy OFP:R with additional content all of the time, don't you? But what you're not willing to deprive yourself you would like to deprive console gamers?
"Inside the Box"ers and "Outside the Box"ers. This game started out when someone started thinking Outside the Box.
*shakes head*
Acecombat
Oct 23 2005, 18:23
Hey you need not tell me or anyone here as to how addons improve a game we already now that http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif .
Point being made is most of that stuff simply isnt usable as a cohesive 'band' of addons which can be used in missions properly thats the main reason why they are being created right?
Or maybe not as the growing trend among users today is to toy with a addons for afew days after release in the editor take pics and thats it , plus a few crappy missions here and there (not to mention the constant bitching about when is it gonna be released and 45 page long threads on it .. just visit the A&M D forum) , and if its an addon blessed by god we see a good substantial mission worthy of being played once in every 4-5 month using new addons properly in an envoirnment that suitably complements them in a adequate scenario.
I am not against independent addons or anything but people dont seem to do it properly these days , only BAS did it properly and recently DMA looked promising , apart from that only suitable mods for Xbox would be total conversion mods like CSLA/FDF as they have a consistent theme to them which makes for satisfying gameplay and doesnt makes you feel like a fish in a colourful aquaruim filled all sort of wierd fish and you dont know how and where they all fit in.
Thats why i think pure simple OFP:E is best for gameplay once people like it they will stick to it , we PC users stuck with plain OFP for a good 1-1.5 years atleast i did before i ventured in to the realms of net and found addons (which at that time didnt interest me as i was still thinking of ways to exploit the CWC theme in missions still , its a very good theme/era to play around in and if proper missions are provided we can enjoy it more then we do with many disjointed addons).
x Flashpoint x
Oct 23 2005, 18:47
It would be good to download new objects to put into your made missions.
But then the people who want to join your game will have to download it.
This is the problem in the far cry xbox game, once you've made a new island other gamers have to spend at leaste a couple of mins downloading your map just to join your game.
I found that time wasting.
Its a good idea but it needs some thought. http://forums.bistudio.com/oldsmileys/wink_o.gif
I wouldn't expect much in the way of content dls from xbox live for ofp. I would only expect any necessary break/fixes and some possibly new missions. The Tom Clancy series put out the most content dl I've seen which are limited to aout 20 per release.
Uziyahu--IDF
Oct 23 2005, 20:08
"Hey you need not tell me or anyone here as to how addons improve a game we already now that."
You certainly made it necessary to say, because you seem to want to deprive X-Box users of that pleasure.
The "band" of addons is whatever B.I. approves. I'm not talking about full conversions, though I'm sure that would be possible.
Do you even know how X-Box Live works? You're required to download the update. After that, the entire game is updated. New content is integrated seamlessly, not in a "disjointed" fashion. (If your commentary is about the addons, themselves, then tell me... is a bicycle a "disjointed" addon? Or a WWI biplane?) There's none of the grief that we are accustomed to experiencing with OFP:R multi-player on the PC. (Bugginess remains to be seen, but we've got our fingers crossed, don't we?)
I don't know how you can say that OFP:E in its present state is best for gameplay. Does it have a divine aura around it when you play it? Do angels sing? Do they come and feed you manna from heaven? When I slide the disc into my Box will it usher in an eternal reign of World Peace? Get real.
"Once people like it they will stick to it."
Have you ever tasted Tastee-Wheat?
Missions haven't been made for addons because of the complexity of mission-making, the lack of standardization & balance, umpteen versions of the same weapon, etc.
With this Mission Editor-Lite we shouldn't have the problem of missions not being made because of complexity of making a mission. B.I. would check to make sure addons and missions met quality standards and there would only be one version of each weapon or weapon variant.
The mandatory auto-update for X-Box Live users would take care of the not-having-the-needed-addon problem.
And there have been numerous really good maps worth the download made for FC:I, already.
Don't you have to be on broadband to subscribe to X-Box Live? The only time it seems to take long to download a map (which is probably about 5 Megs in size, I'm thinking) is when the game is already in progress. If it is a good map, it is definitely worth the download.
The ONE thing that might make new addons not worth the effort is the fact that X-Box users do not seem to stick with a game for very long. They seem to rent lots of their games and play them for only a week. It will be interesting to see how long the OFP:E community remains strong. Will it have the staying power of OFP:R without the robust mission editor and the ability to have new units? Will mid-game joining be the sacred cow we have envisioned it to be?
Balschoiw
Oct 24 2005, 00:54
Quote[/b] ]How do you know? As far as I know no-one else has told the same.
Well http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Because you won´t see such in a regular OFP missison:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;*-*-*-*-*-*-*-*-*-*-*-*-*-*-KAMERA SENSOR 1 *-*-*-*-*-*-*-*-*-*-*-*
;na Trosku a na spolujezdce
prvni = true
_who = bus;
_dx = 1.57;
_dy = -1.05;
_dz = 2.5;
*snip*
[/QUOTE]
http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
Keep in mind that OFP Elite has new functions and options, maybe just things that make mission editing more easy and maybe some new tools that deliver code-segments to the scripts and things like that. Elite is different. Not as a whole but there are things that are not reproduceable with OFP as we have it right now. Therefore transporting missions from OFP PC to Elite would not benefit from the improvements made for Elite.
Quote[/b] ]How do you know? As far as I know no-one else has told the same.
Well http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Because you won´t see such in a regular OFP missison:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;*-*-*-*-*-*-*-*-*-*-*-*-*-*-KAMERA SENSOR 1 *-*-*-*-*-*-*-*-*-*-*-*
;na Trosku a na spolujezdce
prvni = true
_who = bus;
_dx = 1.57;
_dy = -1.05;
_dz = 2.5;
*snip*
http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
Keep in mind that OFP Elite has new functions and options, maybe just things that make mission editing more easy and maybe some new tools that deliver code-segments to the scripts and things like that. Elite is different. Not as a whole but there are things that are not reproduceable with OFP as we have it right now. Therefore transporting missions from OFP PC to Elite would not benefit from the improvements made for Elite.[/QUOTE]
What is that snippet supposed to tell? All I am seeing is some variables getting defined which is not excatly new to me.. http://forums.bistudio.com/oldsmileys/tounge2.gif
Balschoiw
Oct 24 2005, 11:32
Quote[/b] ]What is that snippet supposed to tell?
As a matter of fact I can´t post more than that now. Basically there are new commands and schemes within the XBox missions.
This hinders importing XBox missions to OFP as we have it today.
On the other hand exporting PC missions to Xbox will be hindered by the same problems http://forums.bistudio.com/oldsmileys/smile_o.gif
Quote[/b] ]B.I. would check to make sure addons and missions met quality standards and there would only be one version of each weapon or weapon variant.
http://forums.bistudio.com/oldsmileys/huh.gif
Wow, sounds time consuming. But that is the only way to get around the 'disjointed' point. Nothing sticks out more than a wrongly scaled vehicle, or a weapon that does not belong.
@<hidden>: yup.. definately need an understanding of the specific game logics being put in for the XBOX missions, or a conversion utility. Wonder how long it'll take someone to sift through the data structures and make one? http://forums.bistudio.com/oldsmileys/tounge2.gif
hardrock
Oct 24 2005, 12:37
Look, Goeth, if you're not feeling generous, there are LOTS of other mission and addon makers out there. Don't feel like you have to shoulder the "burden" all by yourself.
But he's right. I doubt that many OFP modders who don't own a X-BOX will create any content for it, because, as he already said, modders are primarily doing stuff for themselves. I didn't meet a single modder yet who did the missions or addons solely for others. That's life.
Do you even know how X-Box Live works? You're required to download the update. After that, the entire game is updated. New content is integrated seamlessly, not in a "disjointed" fashion.
I am sorry to step in, but this is getting over bounds. This is not
"how Live works".
You are probably talking about Live autoupdate, which is how patches are distrubuted over Live. Autoupdate is however not a normal means of distributing addons, it is more like a patch. Downloadable content is distributed in packages, which do not update the core game, much like the normal OFP addons.
Perhaps you could give up this "I know it all, you know nothing" attitude?
AUS_Twisted
Oct 24 2005, 18:02
Makes me wonder what some people expected from a XBOX when they bought one.
x Flashpoint x
Oct 24 2005, 18:05
Makes me wonder what some people expect from a XBOX when they bought one.
Somewhere to store the weekly shopping http://forums.bistudio.com/oldsmileys/rofl.gif
Makes me wonder what some people expected from a XBOX when they bought one.
Well.. let's just say it was cheaper (99e + 30e modchip) than a pc hardware upgrade at the time and it is quite effortless way to play those less brain-ey games and watch movies. http://forums.bistudio.com/oldsmileys/yay.gif
Uziyahu--IDF
Oct 24 2005, 20:11
Perhaps you could give up this "I know it all, you know nothing" attitude?
Excuse me, Ondrej, but I've got a whole rack of tac-shooters for the X-Box and I've seen both downloadable content (for example, map packs for Rainbow Six 3: Black Arrow) and auto-updates, which as you say are like patches for the game.
Weren't addons added to OFP through a patch?
Yeah, after dealing with Rainbow Six 4: Lockdown, I think I know what I'm talking about. (Two auto-updates and the game is FARRRRR from living up to the Rainbow Six franchise.)
I said nothing to contradict your description, and nothing you said demonstrates that adding addons through an auto-update would be impossible.
Granted, distributing addons through an auto-update is not IDEAL, it is still possible.
I've had this Box for a while, now, and I've played a large number of titles on it. So yeah, I know a couple of things about how it works.
Uziyahu--IDF
Oct 24 2005, 20:13
Makes me wonder what some people expected from a XBOX when they bought one.
What people expected is irrelevant. What people have come to expect, because of what has been demonstrated as possible, is what is relevant.
Not to get you any more wound up, as you have a lot of energy and ideas for OFP:E, and I don't want to diminish that, but I must say - as this is not our site, and I enjoy a friendly atmosphere - you are becoming THE dictonary definition of a hostile poster, and this is anything BUT collaborative effort.
I.E. You just told BIS, Suma to be exact, that they should invest mucho hours and dollars to support community addons, I've not read anywhere they have said they would do so (might have missed it though). If you say Xbox:live 'download new content', not so sure (truly speaking) that means community addons.
IMHO a little over the top, that's all I'll say on the matter. http://forums.bistudio.com/oldsmileys/confused_o.gif
out.
Chipper
Oct 25 2005, 03:09
Uziyahu got told....
heh j/k http://forums.bistudio.com/oldsmileys/whistle.gif
Placebo
Oct 25 2005, 06:11
We've intimated from a long time ago that it's quite probable we will make downloadable content available, what that will be, how much there will be, when it will be available, etc. etc. are things we will continue to work on prior to the retail release and after the retail release. When we have solid news we will tell you about it http://forums.bistudio.com/oldsmileys/smile_o.gif
This thread started reasonably well but as one or two of you have decided to make it more about personal issues rather than about Opf:Elite Xbox gamers I think its time, for now, is done.
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