View Full Version : Possiblities...
garrison86
Oct 19 2005, 19:54
With Join In Progress being added in ArmA, a smaller scale MMOFPS Server would be a possibility right?
gandalf the white
Oct 19 2005, 19:57
>very< small scale, yes.
Most likely there will be some long CTI , Crime City, and that kind of games missions too.... *smiiiirk* http://forums.bistudio.com/oldsmileys/smile_o.gif
Heatseeker
Oct 19 2005, 20:02
With Join In Progress being added in ArmA, a smaller scale MMOFPS Server would be a possibility right?
Depends, BIS have posted some time ago that jip would be available only for certain game type or types, im not sure atm.
Its likely that on a custom mission type that involves alot of scripting that a client that join in mid game might "break" it for himself even if he is able to join.
We will have to wait and see how it will work and what the scripting gods will be able to achieve http://forums.bistudio.com/oldsmileys/smile_o.gif .
Dwarden
Oct 19 2005, 20:10
i hope 160 players support stays in ArmAs (or more http://forums.bistudio.com/oldsmileys/smile_o.gif) ...
StealthTiger
Oct 19 2005, 21:32
With Join In Progress being added in ArmA, a smaller scale MMOFPS Server would be a possibility right?
As Game 2 is along the lines of an RPG it may be more feasible then?
Now, no more talk of that in this forum. Goto the Game 2 board! http://forums.bistudio.com/oldsmileys/whistle.gif
Espectro
Oct 20 2005, 05:41
It will be possible with a persistant world in ArmA... Finally we can have a war :-)
Commando84
Oct 20 2005, 12:25
join in progress will make CTI get much better, the many times of disapoitment when the connection died or ofp CTD'ed on me during CTi or some other game types too http://forums.bistudio.com/oldsmileys/tounge2.gif
I wish i could get to meet Bis and give 'em a hug for implementing JIP. http://forums.bistudio.com/oldsmileys/biggrin_o.gif Would be cool to have cti with few players and no a.i for a star then suddenly there is more and more players dropping in and reinforcing the sides and making the battle go back and forth http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/pistols.gif
DBR_ONIX
Oct 20 2005, 16:53
Small role playing servers will pwns with JIP/better netcode
I remeber wanting to kill people when they d/c in the middle of a game, but I coulnd't as they had no way of getting back ingame without restarting the mission http://forums.bistudio.com/oldsmileys/tounge2.gif
Depending on what new functions are avalible, it might be possible to send a player to another island (on a different server), so techicaly you could have infintly huge worlds
But scripting things like that sound like they could be security issue..
But anyway, the JIP will benifit loads of things, and is even better as you can turn it of.. So you either use the new feature, or turn it of.. Pleases everyone http://forums.bistudio.com/oldsmileys/tounge2.gif
- Ben
Emberwolf
Oct 20 2005, 17:22
Good lord, 160 player support?
Screw WWIIOL, I have to see this. http://forums.bistudio.com/oldsmileys/tounge2.gif
garrison86
Oct 20 2005, 17:41
A Smaller Scale Modern Day WWIIOL is pretty much what I imagined (w/o all the complex missions screens). If you have a dedicated community (kinda like the tourneys for BF Series) it would be awesome..
Balschoiw
Oct 20 2005, 22:50
Quote[/b] ]Good lord, 160 player support?
I guess you can scrap that number. It´s very unrealistic.
Heatseeker
Oct 21 2005, 00:33
I would be happy with 40 vs 40 but real combat, not cti crap with factories and money and that kind of bs, then again 3/4 players coop usualy turns out more fun, its a reality that 80% of all online gamers suffer from terrible issues so i dont really care much http://forums.bistudio.com/oldsmileys/wink_o.gif .
=|[T0]|=
Oct 21 2005, 09:27
We all know that OFP suffered sales becuase JIP wasnt in place. Things are good when you have a group of people that do something for the pure love. Now were going to have alot of CS BF2 type people playing on servers :-( People that dont have any true skill or understand their enviorment screaming ...your cheating your cheating! http://forums.bistudio.com/oldsmileys/banghead.gif It's even worse when the unskilled one is admin of the server .... http://forums.bistudio.com/oldsmileys/band.gif
Quote[/b] ]Good lord, 160 player support?
I guess you can scrap that number. It´s very unrealistic.
never saw a server with so many peeps , infact i never saw a server over 40 peeps
Balschoiw
Oct 21 2005, 12:05
Quote[/b] ]We all know that OFP suffered sales becuase JIP wasnt in place.
Really ?
From what I know OFP was a million seller.
JIP will be a feature that can be turned on or off.
As OFP was too complex for those BF guys they strolled away pretty fast. In the end it´s the MP com that decides which way they will play ArAs. Noone is forced to use JIP in coop maps or elsewhere.
It´s a feature, not a rule.
garrison86
Oct 21 2005, 16:13
Really ?
From what I know OFP was a million seller.
JIP will be a feature that can be turned on or off.
As OFP was too complex for those BF guys they strolled away pretty fast. In the end it´s the MP com that decides which way they will play ArAs. Noone is forced to use JIP in coop maps or elsewhere.
It´s a feature, not a rule.
OFP Came out before BF42... they didn't stroll away pretty quickly... BF42 was the first major loss of Community. It came out somewhere round the Resistence Era I think?
And I Play BF....
Balschoiw
Oct 21 2005, 16:30
It was not literally related to BF. Insert any bunny-hopping unrealistic pseudo mil-sim, like CS or Wolfenstein or whatever.
Quote[/b] ]BF42 was the first major loss of Community
I prefer a more focussed and motivated com than a community of people who want to turn OFP into a FPS shooter with little reality and max bunny-hopping factor.
Let´s call it natural selection. People who were after the bunny-thing left. People who played on OFP for 4 or more years definately share a common level of addiction to reality-alike gameplay.
I guess CTF´s are hardly played regularely by any old OFP clans anymore these days. It´s just too boring.
OFP com is different to other coms.
I hope AA will keep this trend.
well may be too addictive sometime http://forums.bistudio.com/oldsmileys/rofl.gif
Acecombat
Oct 21 2005, 17:20
It was not literally related to BF. Insert any bunny-hopping unrealistic pseudo mil-sim, like CS or Wolfenstein or whatever.
Quote[/b] ]BF42 was the first major loss of Community
I prefer a more focussed and motivated com than a community of people who want to turn OFP into a FPS shooter with little reality and max bunny-hopping factor.
Let´s call it natural selection. People who were after the bunny-thing left. People who played on OFP for 4 or more years definately share a common level of addiction to reality-alike gameplay.
I guess CTF´s are hardly played regularely by any old OFP clans anymore these days. It´s just too boring.
OFP com is different to other coms.
I hope AA will keep this trend.
Amen to that.
If i want some quick action i shall go and play FEAR or Quake 4 MP not OFP. OFP is for some serious milsim action which requires time and patience to get through and enjoy.
Would like to further add that games like BF2 are crap , any game which tries to use the military theme for a quick fragfest sort of thing is dumb , theres no fun in it. If you want a quick fragfest go for FEAR or Quake/Unreal sort of thing maybe even CS but definitely not BF2.
Eda Mrcoch
Oct 21 2005, 17:23
I somewhere saw OFP:E player numbers according to bandwidth, maybe we can roughly approximate numbers for PC for new netcode?
-ArmA would probably be more demanding
-Bigger missions with scripting
+We can set dedicated server
Dynamax
Oct 21 2005, 19:03
Quote[/b] ] never saw a server with so many peeps , infact i never saw a server over 40 peeps
well about 2 years ago the FragHaus OFP server got a game going with 100+ players. even if it did lag like a monster it was done, and i think that wouldnt be a problem with ArmAss or Game2 since the net code is far better, or at least i hope so.
Heatseeker
Oct 22 2005, 03:23
I guess CTF´s are hardly played regularely by any old OFP clans anymore these days. It´s just too boring.
OFP com is different to other coms.
I hope AA will keep this trend.
Its not only about the game types, its also the gameplay and the game itself, nothing really very sim alike in CTI's yet they are the most popular maps, i think the perfect game type for OPF would be adversarial C&H because this type of map can be made somewhat realistic, same with CTF's, if someone would bother replacing the flags with objects like laptops or briefcases and call it asset recovery everyone would praise how realistic that would be or how it would feel more like doing a real mil op instead of playing just a game and the basics would be just the same http://forums.bistudio.com/oldsmileys/wink_o.gif .
The way OPF is played out there doesnt make it that diferent from other games, well.. except coop ofcourse http://forums.bistudio.com/oldsmileys/wink_o.gif .
Balschoiw
Oct 22 2005, 08:57
Quote[/b] ]Would like to further add that games like BF2 are crap
I guess it´s a bit too hard to say those games are crap.
They are different, with a different audience and a different goal they want to achieve. It´s like music for the masses and individual music. Both have their place and both need to be there to reach a widespread audience. If all games would be like OFP, OFP would be mainstream. So luckily OFP is a bit different and that what´s makes it special. At least for us.
To condemn all other games just because they are not like OFP is not fair imo. All of that games have their right to exist and the com they aim(ed) for.
From our perspective OFP is the top-choice, but that doesn´t mean that all people should go out and buy it.
I hope you get my point. There´s a place for OFP and BF2 or any other FPS of that kind.
And now let´s debate on with the possibillities ArAs will hopefully offer us to cultivate our addiction once more http://forums.bistudio.com/oldsmileys/smile_o.gif
Acecombat
Oct 22 2005, 10:09
True bals but just to make MY point clear , i am not against FPS shoot'em ups the quick mindless sort even , infact i am a big Quake fan. Its just these mil styled shoot'em ups that seem pointless to me.
Quote[/b] ]Would like to further add that games like BF2 are crap
To condemn all other games just because they are not like OFP is not fair imo.
But a lots of BF2 players say OFP is a crap because it is too hard game for they, and ofp haven't got good graphics (but they didn't see none of ofp mods, or resistance) http://forums.bistudio.com/oldsmileys/smile_o.gif
garrison86
Oct 22 2005, 17:33
Topic is too far off now. We are talking about a Persistent Server. With an Island small enough for platoon size combat. Where the goal is for one side to take over the entire island.
============
With the engines scripting abilities we could say that each town or island has a specific bonus. I.E. you capture a port city or air port, and you get large amounts of ammo and supplies there. IDK throw some more ideas out.
Heatseeker
Oct 22 2005, 17:55
Where the goal is for one side to take over the entire island.
With the engines scripting abilities we could say that each town or island has a specific bonus. I.E. you capture a port city or air port, and you get large amounts of ammo and supplies there. IDK throw some more ideas out.
I dont see the logic in that, you capture a specific town and your percentage of captured territory increases, i dont see why would the military capture towns to increase supplies, ammo, money, etc unless the enemy forces were stationed there and the objective was to cut their supply storage.
But then again i dont see how you can simulate such a large scale operation involving so many forces with only 40 players and make it play believable and not a mix of RTS with BF2 http://forums.bistudio.com/oldsmileys/confused_o.gif .
garrison86
Oct 23 2005, 12:44
Look there is a tactical Advantage to taking territory. Obviously if you only control a forest you are not going to be able land a plane or have a port?
I dont like RTS' and I could only stand to play BF2 for like a few weeks. But we all know that OFP has limited ammo in crates and such. And if this is a persistent server your going to need to constantly be rearming people who die.
I'm not saying put them on NOE im saying put them on an island maybe 5-6kmx5-6km with strategic choke points on the island.
Espectro
Oct 23 2005, 13:06
the ofp multiplayer is, and have allways been rather small... Its not only JIP, but its the multiplayer aspect as a whole... its just alot more difficult to get a quick game. Its easier now, but i remember in the "old days"... It was really hard getting through a mission without weird desyncing stuff happening on screen...
Jakerod
Oct 23 2005, 15:32
20 vs 20
1x General
3x Tank Commanders
6x Infantry Commanders
3x Aircraft Commanders
1x Spec-Ops
1x Supply Commander
1x Medic Commander
1x AA Commander
1x Boat Commander?
Have it so that you need to have either a port or an airport to keep getting supplies. Capturing towns really doesn't do much for you other than making supplying your teams with ammo and fuel and such easier.
Objective: Destroy the enemy and stop them from taking over the island.
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